Fix #10490: Allow ships to exit depots if another is not moving at the exit point...
[openttd-github.git] / src / viewport_sprite_sorter.h
blobe277ff370843dbd14d717659643ffe69273cf209
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file viewport_sprite_sorter.h Types related to sprite sorting. */
10 #include "stdafx.h"
11 #include "gfx_type.h"
13 #ifndef VIEWPORT_SPRITE_SORTER_H
14 #define VIEWPORT_SPRITE_SORTER_H
16 /** Parent sprite that should be drawn */
17 struct ParentSpriteToDraw {
18 /* Block of 16B loadable in xmm register */
19 int32_t xmin; ///< minimal world X coordinate of bounding box
20 int32_t ymin; ///< minimal world Y coordinate of bounding box
21 int32_t zmin; ///< minimal world Z coordinate of bounding box
22 int32_t x; ///< screen X coordinate of sprite
24 /* Second block of 16B loadable in xmm register */
25 int32_t xmax; ///< maximal world X coordinate of bounding box
26 int32_t ymax; ///< maximal world Y coordinate of bounding box
27 int32_t zmax; ///< maximal world Z coordinate of bounding box
28 int32_t y; ///< screen Y coordinate of sprite
30 SpriteID image; ///< sprite to draw
31 PaletteID pal; ///< palette to use
32 const SubSprite *sub; ///< only draw a rectangular part of the sprite
34 int32_t left; ///< minimal screen X coordinate of sprite (= x + sprite->x_offs), reference point for child sprites
35 int32_t top; ///< minimal screen Y coordinate of sprite (= y + sprite->y_offs), reference point for child sprites
37 int32_t first_child; ///< the first child to draw.
38 uint32_t order; ///< Used during sprite sorting
41 typedef std::vector<ParentSpriteToDraw*> ParentSpriteToSortVector;
43 /** Type for method for checking whether a viewport sprite sorter exists. */
44 typedef bool (*VpSorterChecker)();
45 /** Type for the actual viewport sprite sorter. */
46 typedef void (*VpSpriteSorter)(ParentSpriteToSortVector *psd);
48 #ifdef WITH_SSE
49 bool ViewportSortParentSpritesSSE41Checker();
50 void ViewportSortParentSpritesSSE41(ParentSpriteToSortVector *psdv);
51 #endif
53 void InitializeSpriteSorter();
55 #endif /* VIEWPORT_SPRITE_SORTER_H */