2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file town_widget.h Types related to the town widgets. */
10 #ifndef WIDGETS_TOWN_WIDGET_H
11 #define WIDGETS_TOWN_WIDGET_H
13 /** Widgets of the #TownDirectoryWindow class. */
14 enum TownDirectoryWidgets
: WidgetID
{
15 WID_TD_SORT_ORDER
, ///< Direction of sort dropdown.
16 WID_TD_SORT_CRITERIA
, ///< Criteria of sort dropdown.
17 WID_TD_FILTER
, ///< Filter of name.
18 WID_TD_LIST
, ///< List of towns.
19 WID_TD_SCROLLBAR
, ///< Scrollbar for the town list.
20 WID_TD_WORLD_POPULATION
, ///< The world's population.
23 /** Widgets of the #TownAuthorityWindow class. */
24 enum TownAuthorityWidgets
: WidgetID
{
25 WID_TA_CAPTION
, ///< Caption of window.
26 WID_TA_ZONE_BUTTON
, ///< Turn on/off showing local authority zone.
27 WID_TA_RATING_INFO
, ///< Overview with ratings for each company.
28 WID_TA_COMMAND_LIST
, ///< List of commands for the player.
29 WID_TA_SCROLLBAR
, ///< Scrollbar of the list of commands.
30 WID_TA_ACTION_INFO
, ///< Additional information about the action.
31 WID_TA_EXECUTE
, ///< Do-it button.
34 /** Widgets of the #TownViewWindow class. */
35 enum TownViewWidgets
: WidgetID
{
36 WID_TV_CAPTION
, ///< Caption of window.
37 WID_TV_VIEWPORT
, ///< View of the center of the town.
38 WID_TV_INFO
, ///< General information about the town.
39 WID_TV_CENTER_VIEW
, ///< Center the main view on this town.
40 WID_TV_SHOW_AUTHORITY
, ///< Show the town authority window.
41 WID_TV_CHANGE_NAME
, ///< Change the name of this town.
42 WID_TV_CATCHMENT
, ///< Toggle catchment area highlight.
43 WID_TV_EXPAND
, ///< Expand this town (scenario editor only).
44 WID_TV_DELETE
, ///< Delete this town (scenario editor only).
47 /** Widgets of the #FoundTownWindow class. */
48 enum TownFoundingWidgets
: WidgetID
{
49 WID_TF_NEW_TOWN
, ///< Create a new town.
50 WID_TF_RANDOM_TOWN
, ///< Randomly place a town.
51 WID_TF_MANY_RANDOM_TOWNS
, ///< Randomly place many towns.
52 WID_TF_EXPAND_ALL_TOWNS
, ///< Make all towns grow slightly.
53 WID_TF_TOWN_NAME_EDITBOX
, ///< Editor for the town name.
54 WID_TF_TOWN_NAME_RANDOM
, ///< Generate a random town name.
55 WID_TF_SIZE_SMALL
, ///< Selection for a small town.
56 WID_TF_SIZE_MEDIUM
, ///< Selection for a medium town.
57 WID_TF_SIZE_LARGE
, ///< Selection for a large town.
58 WID_TF_SIZE_RANDOM
, ///< Selection for a randomly sized town.
59 WID_TF_CITY
, ///< Selection for the town's city state.
60 WID_TF_LAYOUT_ORIGINAL
, ///< Selection for the original town layout.
61 WID_TF_LAYOUT_BETTER
, ///< Selection for the better town layout.
62 WID_TF_LAYOUT_GRID2
, ///< Selection for the 2x2 grid town layout.
63 WID_TF_LAYOUT_GRID3
, ///< Selection for the 3x3 grid town layout.
64 WID_TF_LAYOUT_RANDOM
, ///< Selection for a randomly chosen town layout.
67 #endif /* WIDGETS_TOWN_WIDGET_H */