2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file build_vehicle_gui.cpp GUI for building vehicles. */
11 #include "engine_base.h"
12 #include "engine_func.h"
13 #include "station_base.h"
14 #include "network/network.h"
15 #include "articulated_vehicles.h"
16 #include "textbuf_gui.h"
17 #include "command_func.h"
18 #include "company_func.h"
19 #include "vehicle_gui.h"
20 #include "newgrf_engine.h"
21 #include "newgrf_text.h"
23 #include "string_func.h"
24 #include "strings_func.h"
25 #include "window_func.h"
26 #include "date_func.h"
27 #include "vehicle_func.h"
28 #include "widgets/dropdown_func.h"
29 #include "engine_gui.h"
30 #include "cargotype.h"
31 #include "core/geometry_func.hpp"
32 #include "autoreplace_func.h"
34 #include "widgets/build_vehicle_widget.h"
36 #include "table/strings.h"
38 #include "safeguards.h"
41 * Get the height of a single 'entry' in the engine lists.
42 * @param type the vehicle type to get the height of
43 * @return the height for the entry
45 uint
GetEngineListHeight(VehicleType type
)
47 return max
<uint
>(FONT_HEIGHT_NORMAL
+ WD_MATRIX_TOP
+ WD_MATRIX_BOTTOM
, GetVehicleImageCellSize(type
, EIT_PURCHASE
).height
);
50 static const NWidgetPart _nested_build_vehicle_widgets
[] = {
51 NWidget(NWID_HORIZONTAL
),
52 NWidget(WWT_CLOSEBOX
, COLOUR_GREY
),
53 NWidget(WWT_CAPTION
, COLOUR_GREY
, WID_BV_CAPTION
), SetDataTip(STR_WHITE_STRING
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
54 NWidget(WWT_SHADEBOX
, COLOUR_GREY
),
55 NWidget(WWT_DEFSIZEBOX
, COLOUR_GREY
),
56 NWidget(WWT_STICKYBOX
, COLOUR_GREY
),
58 NWidget(WWT_PANEL
, COLOUR_GREY
),
59 NWidget(NWID_VERTICAL
),
60 NWidget(NWID_HORIZONTAL
),
61 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_BV_SORT_ASCENDING_DESCENDING
), SetDataTip(STR_BUTTON_SORT_BY
, STR_TOOLTIP_SORT_ORDER
),
62 NWidget(WWT_DROPDOWN
, COLOUR_GREY
, WID_BV_SORT_DROPDOWN
), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING
, STR_TOOLTIP_SORT_CRITERIA
),
64 NWidget(NWID_HORIZONTAL
),
65 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_BV_SHOW_HIDDEN_ENGINES
),
66 NWidget(WWT_DROPDOWN
, COLOUR_GREY
, WID_BV_CARGO_FILTER_DROPDOWN
), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING
, STR_TOOLTIP_FILTER_CRITERIA
),
71 NWidget(NWID_HORIZONTAL
),
72 NWidget(WWT_MATRIX
, COLOUR_GREY
, WID_BV_LIST
), SetResize(1, 1), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_NULL
), SetScrollbar(WID_BV_SCROLLBAR
),
73 NWidget(NWID_VSCROLLBAR
, COLOUR_GREY
, WID_BV_SCROLLBAR
),
75 /* Panel with details. */
76 NWidget(WWT_PANEL
, COLOUR_GREY
, WID_BV_PANEL
), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
77 /* Build/rename buttons, resize button. */
78 NWidget(NWID_HORIZONTAL
),
79 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_BV_BUILD_SEL
),
80 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_BV_BUILD
), SetResize(1, 0), SetFill(1, 0),
82 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_BV_SHOW_HIDE
), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING
, STR_NULL
),
83 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_BV_RENAME
), SetResize(1, 0), SetFill(1, 0),
84 NWidget(WWT_RESIZEBOX
, COLOUR_GREY
),
88 /** Special cargo filter criteria */
89 static const CargoID CF_ANY
= CT_NO_REFIT
; ///< Show all vehicles independent of carried cargo (i.e. no filtering)
90 static const CargoID CF_NONE
= CT_INVALID
; ///< Show only vehicles which do not carry cargo (e.g. train engines)
92 bool _engine_sort_direction
; ///< \c false = descending, \c true = ascending.
93 byte _engine_sort_last_criteria
[] = {0, 0, 0, 0}; ///< Last set sort criteria, for each vehicle type.
94 bool _engine_sort_last_order
[] = {false, false, false, false}; ///< Last set direction of the sort order, for each vehicle type.
95 bool _engine_sort_show_hidden_engines
[] = {false, false, false, false}; ///< Last set 'show hidden engines' setting for each vehicle type.
96 static CargoID _engine_sort_last_cargo_criteria
[] = {CF_ANY
, CF_ANY
, CF_ANY
, CF_ANY
}; ///< Last set filter criteria, for each vehicle type.
99 * Determines order of engines by engineID
100 * @param a first engine to compare
101 * @param b second engine to compare
102 * @return for descending order: returns true if a < b. Vice versa for ascending order
104 static bool EngineNumberSorter(const EngineID
&a
, const EngineID
&b
)
106 int r
= Engine::Get(a
)->list_position
- Engine::Get(b
)->list_position
;
108 return _engine_sort_direction
? r
> 0 : r
< 0;
112 * Determines order of engines by introduction date
113 * @param a first engine to compare
114 * @param b second engine to compare
115 * @return for descending order: returns true if a < b. Vice versa for ascending order
117 static bool EngineIntroDateSorter(const EngineID
&a
, const EngineID
&b
)
119 const int va
= Engine::Get(a
)->intro_date
;
120 const int vb
= Engine::Get(b
)->intro_date
;
121 const int r
= va
- vb
;
123 /* Use EngineID to sort instead since we want consistent sorting */
124 if (r
== 0) return EngineNumberSorter(a
, b
);
125 return _engine_sort_direction
? r
> 0 : r
< 0;
129 * Determines order of engines by name
130 * @param a first engine to compare
131 * @param b second engine to compare
132 * @return for descending order: returns true if a < b. Vice versa for ascending order
134 static bool EngineNameSorter(const EngineID
&a
, const EngineID
&b
)
136 static EngineID last_engine
[2] = { INVALID_ENGINE
, INVALID_ENGINE
};
137 static char last_name
[2][64] = { "\0", "\0" };
139 if (a
!= last_engine
[0]) {
142 GetString(last_name
[0], STR_ENGINE_NAME
, lastof(last_name
[0]));
145 if (b
!= last_engine
[1]) {
148 GetString(last_name
[1], STR_ENGINE_NAME
, lastof(last_name
[1]));
151 int r
= strnatcmp(last_name
[0], last_name
[1]); // Sort by name (natural sorting).
153 /* Use EngineID to sort instead since we want consistent sorting */
154 if (r
== 0) return EngineNumberSorter(a
, b
);
155 return _engine_sort_direction
? r
> 0 : r
< 0;
159 * Determines order of engines by reliability
160 * @param a first engine to compare
161 * @param b second engine to compare
162 * @return for descending order: returns true if a < b. Vice versa for ascending order
164 static bool EngineReliabilitySorter(const EngineID
&a
, const EngineID
&b
)
166 const int va
= Engine::Get(a
)->reliability
;
167 const int vb
= Engine::Get(b
)->reliability
;
168 const int r
= va
- vb
;
170 /* Use EngineID to sort instead since we want consistent sorting */
171 if (r
== 0) return EngineNumberSorter(a
, b
);
172 return _engine_sort_direction
? r
> 0 : r
< 0;
176 * Determines order of engines by purchase cost
177 * @param a first engine to compare
178 * @param b second engine to compare
179 * @return for descending order: returns true if a < b. Vice versa for ascending order
181 static bool EngineCostSorter(const EngineID
&a
, const EngineID
&b
)
183 Money va
= Engine::Get(a
)->GetCost();
184 Money vb
= Engine::Get(b
)->GetCost();
185 int r
= ClampToI32(va
- vb
);
187 /* Use EngineID to sort instead since we want consistent sorting */
188 if (r
== 0) return EngineNumberSorter(a
, b
);
189 return _engine_sort_direction
? r
> 0 : r
< 0;
193 * Determines order of engines by speed
194 * @param a first engine to compare
195 * @param b second engine to compare
196 * @return for descending order: returns true if a < b. Vice versa for ascending order
198 static bool EngineSpeedSorter(const EngineID
&a
, const EngineID
&b
)
200 int va
= Engine::Get(a
)->GetDisplayMaxSpeed();
201 int vb
= Engine::Get(b
)->GetDisplayMaxSpeed();
204 /* Use EngineID to sort instead since we want consistent sorting */
205 if (r
== 0) return EngineNumberSorter(a
, b
);
206 return _engine_sort_direction
? r
> 0 : r
< 0;
210 * Determines order of engines by power
211 * @param a first engine to compare
212 * @param b second engine to compare
213 * @return for descending order: returns true if a < b. Vice versa for ascending order
215 static bool EnginePowerSorter(const EngineID
&a
, const EngineID
&b
)
217 int va
= Engine::Get(a
)->GetPower();
218 int vb
= Engine::Get(b
)->GetPower();
221 /* Use EngineID to sort instead since we want consistent sorting */
222 if (r
== 0) return EngineNumberSorter(a
, b
);
223 return _engine_sort_direction
? r
> 0 : r
< 0;
227 * Determines order of engines by tractive effort
228 * @param a first engine to compare
229 * @param b second engine to compare
230 * @return for descending order: returns true if a < b. Vice versa for ascending order
232 static bool EngineTractiveEffortSorter(const EngineID
&a
, const EngineID
&b
)
234 int va
= Engine::Get(a
)->GetDisplayMaxTractiveEffort();
235 int vb
= Engine::Get(b
)->GetDisplayMaxTractiveEffort();
238 /* Use EngineID to sort instead since we want consistent sorting */
239 if (r
== 0) return EngineNumberSorter(a
, b
);
240 return _engine_sort_direction
? r
> 0 : r
< 0;
244 * Determines order of engines by running costs
245 * @param a first engine to compare
246 * @param b second engine to compare
247 * @return for descending order: returns true if a < b. Vice versa for ascending order
249 static bool EngineRunningCostSorter(const EngineID
&a
, const EngineID
&b
)
251 Money va
= Engine::Get(a
)->GetRunningCost();
252 Money vb
= Engine::Get(b
)->GetRunningCost();
253 int r
= ClampToI32(va
- vb
);
255 /* Use EngineID to sort instead since we want consistent sorting */
256 if (r
== 0) return EngineNumberSorter(a
, b
);
257 return _engine_sort_direction
? r
> 0 : r
< 0;
261 * Determines order of engines by running costs
262 * @param a first engine to compare
263 * @param b second engine to compare
264 * @return for descending order: returns true if a < b. Vice versa for ascending order
266 static bool EnginePowerVsRunningCostSorter(const EngineID
&a
, const EngineID
&b
)
268 const Engine
*e_a
= Engine::Get(a
);
269 const Engine
*e_b
= Engine::Get(b
);
270 uint p_a
= e_a
->GetPower();
271 uint p_b
= e_b
->GetPower();
272 Money r_a
= e_a
->GetRunningCost();
273 Money r_b
= e_b
->GetRunningCost();
274 /* Check if running cost is zero in one or both engines.
275 * If only one of them is zero then that one has higher value,
276 * else if both have zero cost then compare powers. */
279 /* If it is ambiguous which to return go with their ID */
280 if (p_a
== p_b
) return EngineNumberSorter(a
, b
);
281 return _engine_sort_direction
!= (p_a
< p_b
);
283 return !_engine_sort_direction
;
285 if (r_b
== 0) return _engine_sort_direction
;
286 /* Using double for more precision when comparing close values.
287 * This shouldn't have any major effects in performance nor in keeping
288 * the game in sync between players since it's used in GUI only in client side */
289 double v_a
= (double)p_a
/ (double)r_a
;
290 double v_b
= (double)p_b
/ (double)r_b
;
291 /* Use EngineID to sort if both have same power/running cost,
292 * since we want consistent sorting.
293 * Also if both have no power then sort with reverse of running cost to simulate
294 * previous sorting behaviour for wagons. */
295 if (v_a
== 0 && v_b
== 0) return !EngineRunningCostSorter(a
, b
);
296 if (v_a
== v_b
) return EngineNumberSorter(a
, b
);
297 return _engine_sort_direction
!= (v_a
< v_b
);
300 /* Train sorting functions */
303 * Determines order of train engines by capacity
304 * @param a first engine to compare
305 * @param b second engine to compare
306 * @return for descending order: returns true if a < b. Vice versa for ascending order
308 static bool TrainEngineCapacitySorter(const EngineID
&a
, const EngineID
&b
)
310 const RailVehicleInfo
*rvi_a
= RailVehInfo(a
);
311 const RailVehicleInfo
*rvi_b
= RailVehInfo(b
);
313 int va
= GetTotalCapacityOfArticulatedParts(a
) * (rvi_a
->railveh_type
== RAILVEH_MULTIHEAD
? 2 : 1);
314 int vb
= GetTotalCapacityOfArticulatedParts(b
) * (rvi_b
->railveh_type
== RAILVEH_MULTIHEAD
? 2 : 1);
317 /* Use EngineID to sort instead since we want consistent sorting */
318 if (r
== 0) return EngineNumberSorter(a
, b
);
319 return _engine_sort_direction
? r
> 0 : r
< 0;
323 * Determines order of train engines by engine / wagon
324 * @param a first engine to compare
325 * @param b second engine to compare
326 * @return for descending order: returns true if a < b. Vice versa for ascending order
328 static bool TrainEnginesThenWagonsSorter(const EngineID
&a
, const EngineID
&b
)
330 int val_a
= (RailVehInfo(a
)->railveh_type
== RAILVEH_WAGON
? 1 : 0);
331 int val_b
= (RailVehInfo(b
)->railveh_type
== RAILVEH_WAGON
? 1 : 0);
332 int r
= val_a
- val_b
;
334 /* Use EngineID to sort instead since we want consistent sorting */
335 if (r
== 0) return EngineNumberSorter(a
, b
);
336 return _engine_sort_direction
? r
> 0 : r
< 0;
339 /* Road vehicle sorting functions */
342 * Determines order of road vehicles by capacity
343 * @param a first engine to compare
344 * @param b second engine to compare
345 * @return for descending order: returns true if a < b. Vice versa for ascending order
347 static bool RoadVehEngineCapacitySorter(const EngineID
&a
, const EngineID
&b
)
349 int va
= GetTotalCapacityOfArticulatedParts(a
);
350 int vb
= GetTotalCapacityOfArticulatedParts(b
);
353 /* Use EngineID to sort instead since we want consistent sorting */
354 if (r
== 0) return EngineNumberSorter(a
, b
);
355 return _engine_sort_direction
? r
> 0 : r
< 0;
358 /* Ship vehicle sorting functions */
361 * Determines order of ships by capacity
362 * @param a first engine to compare
363 * @param b second engine to compare
364 * @return for descending order: returns true if a < b. Vice versa for ascending order
366 static bool ShipEngineCapacitySorter(const EngineID
&a
, const EngineID
&b
)
368 const Engine
*e_a
= Engine::Get(a
);
369 const Engine
*e_b
= Engine::Get(b
);
371 int va
= e_a
->GetDisplayDefaultCapacity();
372 int vb
= e_b
->GetDisplayDefaultCapacity();
375 /* Use EngineID to sort instead since we want consistent sorting */
376 if (r
== 0) return EngineNumberSorter(a
, b
);
377 return _engine_sort_direction
? r
> 0 : r
< 0;
380 /* Aircraft sorting functions */
383 * Determines order of aircraft by cargo
384 * @param a first engine to compare
385 * @param b second engine to compare
386 * @return for descending order: returns true if a < b. Vice versa for ascending order
388 static bool AircraftEngineCargoSorter(const EngineID
&a
, const EngineID
&b
)
390 const Engine
*e_a
= Engine::Get(a
);
391 const Engine
*e_b
= Engine::Get(b
);
393 uint16 mail_a
, mail_b
;
394 int va
= e_a
->GetDisplayDefaultCapacity(&mail_a
);
395 int vb
= e_b
->GetDisplayDefaultCapacity(&mail_b
);
399 /* The planes have the same passenger capacity. Check mail capacity instead */
403 /* Use EngineID to sort instead since we want consistent sorting */
404 return EngineNumberSorter(a
, b
);
407 return _engine_sort_direction
? r
> 0 : r
< 0;
411 * Determines order of aircraft by range.
412 * @param a first engine to compare
413 * @param b second engine to compare
414 * @return for descending order: returns true if a < b. Vice versa for ascending order
416 static bool AircraftRangeSorter(const EngineID
&a
, const EngineID
&b
)
418 uint16 r_a
= Engine::Get(a
)->GetRange();
419 uint16 r_b
= Engine::Get(b
)->GetRange();
423 /* Use EngineID to sort instead since we want consistent sorting */
424 if (r
== 0) return EngineNumberSorter(a
, b
);
425 return _engine_sort_direction
? r
> 0 : r
< 0;
428 /** Sort functions for the vehicle sort criteria, for each vehicle type. */
429 EngList_SortTypeFunction
* const _engine_sort_functions
[][11] = {{
435 &EngineTractiveEffortSorter
,
436 &EngineIntroDateSorter
,
438 &EngineRunningCostSorter
,
439 &EnginePowerVsRunningCostSorter
,
440 &EngineReliabilitySorter
,
441 &TrainEngineCapacitySorter
,
448 &EngineTractiveEffortSorter
,
449 &EngineIntroDateSorter
,
451 &EngineRunningCostSorter
,
452 &EnginePowerVsRunningCostSorter
,
453 &EngineReliabilitySorter
,
454 &RoadVehEngineCapacitySorter
,
460 &EngineIntroDateSorter
,
462 &EngineRunningCostSorter
,
463 &EngineReliabilitySorter
,
464 &ShipEngineCapacitySorter
,
470 &EngineIntroDateSorter
,
472 &EngineRunningCostSorter
,
473 &EngineReliabilitySorter
,
474 &AircraftEngineCargoSorter
,
475 &AircraftRangeSorter
,
478 /** Dropdown menu strings for the vehicle sort criteria. */
479 const StringID _engine_sort_listing
[][12] = {{
481 STR_SORT_BY_ENGINE_ID
,
483 STR_SORT_BY_MAX_SPEED
,
485 STR_SORT_BY_TRACTIVE_EFFORT
,
486 STR_SORT_BY_INTRO_DATE
,
488 STR_SORT_BY_RUNNING_COST
,
489 STR_SORT_BY_POWER_VS_RUNNING_COST
,
490 STR_SORT_BY_RELIABILITY
,
491 STR_SORT_BY_CARGO_CAPACITY
,
495 STR_SORT_BY_ENGINE_ID
,
497 STR_SORT_BY_MAX_SPEED
,
499 STR_SORT_BY_TRACTIVE_EFFORT
,
500 STR_SORT_BY_INTRO_DATE
,
502 STR_SORT_BY_RUNNING_COST
,
503 STR_SORT_BY_POWER_VS_RUNNING_COST
,
504 STR_SORT_BY_RELIABILITY
,
505 STR_SORT_BY_CARGO_CAPACITY
,
509 STR_SORT_BY_ENGINE_ID
,
511 STR_SORT_BY_MAX_SPEED
,
512 STR_SORT_BY_INTRO_DATE
,
514 STR_SORT_BY_RUNNING_COST
,
515 STR_SORT_BY_RELIABILITY
,
516 STR_SORT_BY_CARGO_CAPACITY
,
520 STR_SORT_BY_ENGINE_ID
,
522 STR_SORT_BY_MAX_SPEED
,
523 STR_SORT_BY_INTRO_DATE
,
525 STR_SORT_BY_RUNNING_COST
,
526 STR_SORT_BY_RELIABILITY
,
527 STR_SORT_BY_CARGO_CAPACITY
,
532 /** Cargo filter functions */
533 static bool CDECL
CargoFilter(const EngineID
*eid
, const CargoID cid
)
535 if (cid
== CF_ANY
) return true;
536 CargoTypes refit_mask
= GetUnionOfArticulatedRefitMasks(*eid
, true) & _standard_cargo_mask
;
537 return (cid
== CF_NONE
? refit_mask
== 0 : HasBit(refit_mask
, cid
));
540 static GUIEngineList::FilterFunction
* const _filter_funcs
[] = {
544 static int DrawCargoCapacityInfo(int left
, int right
, int y
, EngineID engine
, TestedEngineDetails
&te
)
548 GetArticulatedVehicleCargoesAndRefits(engine
, &cap
, &refits
, te
.cargo
, te
.capacity
);
550 for (CargoID c
= 0; c
< NUM_CARGO
; c
++) {
551 if (cap
[c
] == 0) continue;
554 SetDParam(1, cap
[c
]);
555 SetDParam(2, HasBit(refits
, c
) ? STR_PURCHASE_INFO_REFITTABLE
: STR_EMPTY
);
556 DrawString(left
, right
, y
, STR_PURCHASE_INFO_CAPACITY
);
557 y
+= FONT_HEIGHT_NORMAL
;
563 /* Draw rail wagon specific details */
564 static int DrawRailWagonPurchaseInfo(int left
, int right
, int y
, EngineID engine_number
, const RailVehicleInfo
*rvi
, TestedEngineDetails
&te
)
566 const Engine
*e
= Engine::Get(engine_number
);
570 SetDParam(0, e
->GetCost() + te
.cost
);
571 SetDParam(1, te
.cost
);
572 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_REFIT
);
574 SetDParam(0, e
->GetCost());
575 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST
);
577 y
+= FONT_HEIGHT_NORMAL
;
579 /* Wagon weight - (including cargo) */
580 uint weight
= e
->GetDisplayWeight();
581 SetDParam(0, weight
);
582 uint cargo_weight
= (e
->CanCarryCargo() ? CargoSpec::Get(te
.cargo
)->weight
* te
.capacity
/ 16 : 0);
583 SetDParam(1, cargo_weight
+ weight
);
584 DrawString(left
, right
, y
, STR_PURCHASE_INFO_WEIGHT_CWEIGHT
);
585 y
+= FONT_HEIGHT_NORMAL
;
587 /* Wagon speed limit, displayed if above zero */
588 if (_settings_game
.vehicle
.wagon_speed_limits
) {
589 uint max_speed
= e
->GetDisplayMaxSpeed();
591 SetDParam(0, max_speed
);
592 DrawString(left
, right
, y
, STR_PURCHASE_INFO_SPEED
);
593 y
+= FONT_HEIGHT_NORMAL
;
598 if (rvi
->running_cost_class
!= INVALID_PRICE
) {
599 SetDParam(0, e
->GetRunningCost());
600 DrawString(left
, right
, y
, STR_PURCHASE_INFO_RUNNINGCOST
);
601 y
+= FONT_HEIGHT_NORMAL
;
607 /* Draw locomotive specific details */
608 static int DrawRailEnginePurchaseInfo(int left
, int right
, int y
, EngineID engine_number
, const RailVehicleInfo
*rvi
, TestedEngineDetails
&te
)
610 const Engine
*e
= Engine::Get(engine_number
);
612 /* Purchase Cost - Engine weight */
614 SetDParam(0, e
->GetCost() + te
.cost
);
615 SetDParam(1, te
.cost
);
616 SetDParam(2, e
->GetDisplayWeight());
617 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_REFIT_WEIGHT
);
619 SetDParam(0, e
->GetCost());
620 SetDParam(1, e
->GetDisplayWeight());
621 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_WEIGHT
);
623 y
+= FONT_HEIGHT_NORMAL
;
625 /* Max speed - Engine power */
626 SetDParam(0, e
->GetDisplayMaxSpeed());
627 SetDParam(1, e
->GetPower());
628 DrawString(left
, right
, y
, STR_PURCHASE_INFO_SPEED_POWER
);
629 y
+= FONT_HEIGHT_NORMAL
;
631 /* Max tractive effort - not applicable if old acceleration or maglev */
632 if (_settings_game
.vehicle
.train_acceleration_model
!= AM_ORIGINAL
&& GetRailTypeInfo(rvi
->railtype
)->acceleration_type
!= 2) {
633 SetDParam(0, e
->GetDisplayMaxTractiveEffort());
634 DrawString(left
, right
, y
, STR_PURCHASE_INFO_MAX_TE
);
635 y
+= FONT_HEIGHT_NORMAL
;
639 if (rvi
->running_cost_class
!= INVALID_PRICE
) {
640 SetDParam(0, e
->GetRunningCost());
641 DrawString(left
, right
, y
, STR_PURCHASE_INFO_RUNNINGCOST
);
642 y
+= FONT_HEIGHT_NORMAL
;
645 /* Powered wagons power - Powered wagons extra weight */
646 if (rvi
->pow_wag_power
!= 0) {
647 SetDParam(0, rvi
->pow_wag_power
);
648 SetDParam(1, rvi
->pow_wag_weight
);
649 DrawString(left
, right
, y
, STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT
);
650 y
+= FONT_HEIGHT_NORMAL
;
656 /* Draw road vehicle specific details */
657 static int DrawRoadVehPurchaseInfo(int left
, int right
, int y
, EngineID engine_number
, TestedEngineDetails
&te
)
659 const Engine
*e
= Engine::Get(engine_number
);
661 if (_settings_game
.vehicle
.roadveh_acceleration_model
!= AM_ORIGINAL
) {
664 SetDParam(0, e
->GetCost() + te
.cost
);
665 SetDParam(1, te
.cost
);
666 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_REFIT
);
668 SetDParam(0, e
->GetCost());
669 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST
);
671 y
+= FONT_HEIGHT_NORMAL
;
673 /* Road vehicle weight - (including cargo) */
674 int16 weight
= e
->GetDisplayWeight();
675 SetDParam(0, weight
);
676 uint cargo_weight
= (e
->CanCarryCargo() ? CargoSpec::Get(te
.cargo
)->weight
* te
.capacity
/ 16 : 0);
677 SetDParam(1, cargo_weight
+ weight
);
678 DrawString(left
, right
, y
, STR_PURCHASE_INFO_WEIGHT_CWEIGHT
);
679 y
+= FONT_HEIGHT_NORMAL
;
681 /* Max speed - Engine power */
682 SetDParam(0, e
->GetDisplayMaxSpeed());
683 SetDParam(1, e
->GetPower());
684 DrawString(left
, right
, y
, STR_PURCHASE_INFO_SPEED_POWER
);
685 y
+= FONT_HEIGHT_NORMAL
;
687 /* Max tractive effort */
688 SetDParam(0, e
->GetDisplayMaxTractiveEffort());
689 DrawString(left
, right
, y
, STR_PURCHASE_INFO_MAX_TE
);
690 y
+= FONT_HEIGHT_NORMAL
;
692 /* Purchase cost - Max speed */
694 SetDParam(0, e
->GetCost() + te
.cost
);
695 SetDParam(1, te
.cost
);
696 SetDParam(2, e
->GetDisplayMaxSpeed());
697 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_REFIT_SPEED
);
699 SetDParam(0, e
->GetCost());
700 SetDParam(1, e
->GetDisplayMaxSpeed());
701 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_SPEED
);
703 y
+= FONT_HEIGHT_NORMAL
;
707 SetDParam(0, e
->GetRunningCost());
708 DrawString(left
, right
, y
, STR_PURCHASE_INFO_RUNNINGCOST
);
709 y
+= FONT_HEIGHT_NORMAL
;
714 /* Draw ship specific details */
715 static int DrawShipPurchaseInfo(int left
, int right
, int y
, EngineID engine_number
, bool refittable
, TestedEngineDetails
&te
)
717 const Engine
*e
= Engine::Get(engine_number
);
719 /* Purchase cost - Max speed */
720 uint raw_speed
= e
->GetDisplayMaxSpeed();
721 uint ocean_speed
= e
->u
.ship
.ApplyWaterClassSpeedFrac(raw_speed
, true);
722 uint canal_speed
= e
->u
.ship
.ApplyWaterClassSpeedFrac(raw_speed
, false);
724 if (ocean_speed
== canal_speed
) {
726 SetDParam(0, e
->GetCost() + te
.cost
);
727 SetDParam(1, te
.cost
);
728 SetDParam(2, ocean_speed
);
729 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_REFIT_SPEED
);
731 SetDParam(0, e
->GetCost());
732 SetDParam(1, ocean_speed
);
733 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_SPEED
);
735 y
+= FONT_HEIGHT_NORMAL
;
738 SetDParam(0, e
->GetCost() + te
.cost
);
739 SetDParam(1, te
.cost
);
740 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_REFIT
);
742 SetDParam(0, e
->GetCost());
743 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST
);
745 y
+= FONT_HEIGHT_NORMAL
;
747 SetDParam(0, ocean_speed
);
748 DrawString(left
, right
, y
, STR_PURCHASE_INFO_SPEED_OCEAN
);
749 y
+= FONT_HEIGHT_NORMAL
;
751 SetDParam(0, canal_speed
);
752 DrawString(left
, right
, y
, STR_PURCHASE_INFO_SPEED_CANAL
);
753 y
+= FONT_HEIGHT_NORMAL
;
756 /* Cargo type + capacity */
757 SetDParam(0, te
.cargo
);
758 SetDParam(1, te
.capacity
);
759 SetDParam(2, refittable
? STR_PURCHASE_INFO_REFITTABLE
: STR_EMPTY
);
760 DrawString(left
, right
, y
, STR_PURCHASE_INFO_CAPACITY
);
761 y
+= FONT_HEIGHT_NORMAL
;
764 SetDParam(0, e
->GetRunningCost());
765 DrawString(left
, right
, y
, STR_PURCHASE_INFO_RUNNINGCOST
);
766 y
+= FONT_HEIGHT_NORMAL
;
772 * Draw aircraft specific details in the buy window.
773 * @param left Left edge of the window to draw in.
774 * @param right Right edge of the window to draw in.
775 * @param y Top of the area to draw in.
776 * @param engine_number Engine to display.
777 * @param refittable If set, the aircraft can be refitted.
778 * @return Bottom of the used area.
780 static int DrawAircraftPurchaseInfo(int left
, int right
, int y
, EngineID engine_number
, bool refittable
, TestedEngineDetails
&te
)
782 const Engine
*e
= Engine::Get(engine_number
);
784 /* Purchase cost - Max speed */
786 SetDParam(0, e
->GetCost() + te
.cost
);
787 SetDParam(1, te
.cost
);
788 SetDParam(2, e
->GetDisplayMaxSpeed());
789 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_REFIT_SPEED
);
791 SetDParam(0, e
->GetCost());
792 SetDParam(1, e
->GetDisplayMaxSpeed());
793 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_SPEED
);
795 y
+= FONT_HEIGHT_NORMAL
;
798 if (te
.mail_capacity
> 0) {
799 SetDParam(0, te
.cargo
);
800 SetDParam(1, te
.capacity
);
801 SetDParam(2, CT_MAIL
);
802 SetDParam(3, te
.mail_capacity
);
803 DrawString(left
, right
, y
, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY
);
805 /* Note, if the default capacity is selected by the refit capacity
806 * callback, then the capacity shown is likely to be incorrect. */
807 SetDParam(0, te
.cargo
);
808 SetDParam(1, te
.capacity
);
809 SetDParam(2, refittable
? STR_PURCHASE_INFO_REFITTABLE
: STR_EMPTY
);
810 DrawString(left
, right
, y
, STR_PURCHASE_INFO_CAPACITY
);
812 y
+= FONT_HEIGHT_NORMAL
;
815 SetDParam(0, e
->GetRunningCost());
816 DrawString(left
, right
, y
, STR_PURCHASE_INFO_RUNNINGCOST
);
817 y
+= FONT_HEIGHT_NORMAL
;
820 SetDParam(0, e
->GetAircraftTypeText());
821 DrawString(left
, right
, y
, STR_PURCHASE_INFO_AIRCRAFT_TYPE
);
822 y
+= FONT_HEIGHT_NORMAL
;
824 /* Aircraft range, if available. */
825 uint16 range
= e
->GetRange();
828 DrawString(left
, right
, y
, STR_PURCHASE_INFO_AIRCRAFT_RANGE
);
829 y
+= FONT_HEIGHT_NORMAL
;
836 * Display additional text from NewGRF in the purchase information window
837 * @param left Left border of text bounding box
838 * @param right Right border of text bounding box
839 * @param y Top border of text bounding box
840 * @param engine Engine to query the additional purchase information for
841 * @return Bottom border of text bounding box
843 static uint
ShowAdditionalText(int left
, int right
, int y
, EngineID engine
)
845 uint16 callback
= GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT
, 0, 0, engine
, nullptr);
846 if (callback
== CALLBACK_FAILED
|| callback
== 0x400) return y
;
847 const GRFFile
*grffile
= Engine::Get(engine
)->GetGRF();
848 if (callback
> 0x400) {
849 ErrorUnknownCallbackResult(grffile
->grfid
, CBID_VEHICLE_ADDITIONAL_TEXT
, callback
);
853 StartTextRefStackUsage(grffile
, 6);
854 uint result
= DrawStringMultiLine(left
, right
, y
, INT32_MAX
, GetGRFStringID(grffile
->grfid
, 0xD000 + callback
), TC_BLACK
);
855 StopTextRefStackUsage();
860 * Draw the purchase info details of a vehicle at a given location.
861 * @param left,right,y location where to draw the info
862 * @param engine_number the engine of which to draw the info of
863 * @return y after drawing all the text
865 int DrawVehiclePurchaseInfo(int left
, int right
, int y
, EngineID engine_number
, TestedEngineDetails
&te
)
867 const Engine
*e
= Engine::Get(engine_number
);
869 ConvertDateToYMD(e
->intro_date
, &ymd
);
870 bool refittable
= IsArticulatedVehicleRefittable(engine_number
);
871 bool articulated_cargo
= false;
874 default: NOT_REACHED();
876 if (e
->u
.rail
.railveh_type
== RAILVEH_WAGON
) {
877 y
= DrawRailWagonPurchaseInfo(left
, right
, y
, engine_number
, &e
->u
.rail
, te
);
879 y
= DrawRailEnginePurchaseInfo(left
, right
, y
, engine_number
, &e
->u
.rail
, te
);
881 articulated_cargo
= true;
885 y
= DrawRoadVehPurchaseInfo(left
, right
, y
, engine_number
, te
);
886 articulated_cargo
= true;
890 y
= DrawShipPurchaseInfo(left
, right
, y
, engine_number
, refittable
, te
);
894 y
= DrawAircraftPurchaseInfo(left
, right
, y
, engine_number
, refittable
, te
);
898 if (articulated_cargo
) {
899 /* Cargo type + capacity, or N/A */
900 int new_y
= DrawCargoCapacityInfo(left
, right
, y
, engine_number
, te
);
903 SetDParam(0, CT_INVALID
);
904 SetDParam(2, STR_EMPTY
);
905 DrawString(left
, right
, y
, STR_PURCHASE_INFO_CAPACITY
);
906 y
+= FONT_HEIGHT_NORMAL
;
912 /* Draw details that apply to all types except rail wagons. */
913 if (e
->type
!= VEH_TRAIN
|| e
->u
.rail
.railveh_type
!= RAILVEH_WAGON
) {
914 /* Design date - Life length */
915 SetDParam(0, ymd
.year
);
916 SetDParam(1, e
->GetLifeLengthInDays() / DAYS_IN_LEAP_YEAR
);
917 DrawString(left
, right
, y
, STR_PURCHASE_INFO_DESIGNED_LIFE
);
918 y
+= FONT_HEIGHT_NORMAL
;
921 SetDParam(0, ToPercent16(e
->reliability
));
922 DrawString(left
, right
, y
, STR_PURCHASE_INFO_RELIABILITY
);
923 y
+= FONT_HEIGHT_NORMAL
;
926 if (refittable
) y
= ShowRefitOptionsList(left
, right
, y
, engine_number
);
928 /* Additional text from NewGRF */
929 y
= ShowAdditionalText(left
, right
, y
, engine_number
);
931 /* The NewGRF's name which the vehicle comes from */
932 const GRFConfig
*config
= GetGRFConfig(e
->GetGRFID());
933 if (_settings_client
.gui
.show_newgrf_name
&& config
!= nullptr)
935 DrawString(left
, right
, y
, config
->GetName(), TC_BLACK
);
936 y
+= FONT_HEIGHT_NORMAL
;
943 * Engine drawing loop
944 * @param type Type of vehicle (VEH_*)
945 * @param l The left most location of the list
946 * @param r The right most location of the list
947 * @param y The top most location of the list
948 * @param eng_list What engines to draw
949 * @param min where to start in the list
950 * @param max where in the list to end
951 * @param selected_id what engine to highlight as selected, if any
952 * @param show_count Whether to show the amount of engines or not
953 * @param selected_group the group to list the engines of
955 void DrawEngineList(VehicleType type
, int l
, int r
, int y
, const GUIEngineList
*eng_list
, uint16 min
, uint16 max
, EngineID selected_id
, bool show_count
, GroupID selected_group
)
957 static const int sprite_y_offsets
[] = { -1, -1, -2, -2 };
959 /* Obligatory sanity checks! */
960 assert(max
<= eng_list
->size());
962 bool rtl
= _current_text_dir
== TD_RTL
;
963 int step_size
= GetEngineListHeight(type
);
964 int sprite_left
= GetVehicleImageCellSize(type
, EIT_PURCHASE
).extend_left
;
965 int sprite_right
= GetVehicleImageCellSize(type
, EIT_PURCHASE
).extend_right
;
966 int sprite_width
= sprite_left
+ sprite_right
;
968 int sprite_x
= rtl
? r
- sprite_right
- 1 : l
+ sprite_left
+ 1;
969 int sprite_y_offset
= sprite_y_offsets
[type
] + step_size
/ 2;
971 Dimension replace_icon
= {0, 0};
974 replace_icon
= GetSpriteSize(SPR_GROUP_REPLACE_ACTIVE
);
975 SetDParamMaxDigits(0, 3, FS_SMALL
);
976 count_width
= GetStringBoundingBox(STR_TINY_BLACK_COMA
).width
;
979 int text_left
= l
+ (rtl
? WD_FRAMERECT_LEFT
+ replace_icon
.width
+ 8 + count_width
: sprite_width
+ WD_FRAMETEXT_LEFT
);
980 int text_right
= r
- (rtl
? sprite_width
+ WD_FRAMETEXT_RIGHT
: WD_FRAMERECT_RIGHT
+ replace_icon
.width
+ 8 + count_width
);
981 int replace_icon_left
= rtl
? l
+ WD_FRAMERECT_LEFT
: r
- WD_FRAMERECT_RIGHT
- replace_icon
.width
;
983 int count_right
= rtl
? text_left
: r
- WD_FRAMERECT_RIGHT
- replace_icon
.width
- 8;
985 int normal_text_y_offset
= (step_size
- FONT_HEIGHT_NORMAL
) / 2;
986 int small_text_y_offset
= step_size
- FONT_HEIGHT_SMALL
- WD_FRAMERECT_BOTTOM
- 1;
987 int replace_icon_y_offset
= (step_size
- replace_icon
.height
) / 2 - 1;
989 for (; min
< max
; min
++, y
+= step_size
) {
990 const EngineID engine
= (*eng_list
)[min
];
991 /* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
992 const uint num_engines
= GetGroupNumEngines(_local_company
, selected_group
, engine
);
994 const Engine
*e
= Engine::Get(engine
);
995 bool hidden
= HasBit(e
->company_hidden
, _local_company
);
996 StringID str
= hidden
? STR_HIDDEN_ENGINE_NAME
: STR_ENGINE_NAME
;
997 TextColour tc
= (engine
== selected_id
) ? TC_WHITE
: (TC_NO_SHADE
| (hidden
? TC_GREY
: TC_BLACK
));
999 SetDParam(0, engine
);
1000 DrawString(text_left
, text_right
, y
+ normal_text_y_offset
, str
, tc
);
1001 DrawVehicleEngine(l
, r
, sprite_x
, y
+ sprite_y_offset
, engine
, (show_count
&& num_engines
== 0) ? PALETTE_CRASH
: GetEnginePalette(engine
, _local_company
), EIT_PURCHASE
);
1003 SetDParam(0, num_engines
);
1004 DrawString(count_left
, count_right
, y
+ small_text_y_offset
, STR_TINY_BLACK_COMA
, TC_FROMSTRING
, SA_RIGHT
| SA_FORCE
);
1005 if (EngineHasReplacementForCompany(Company::Get(_local_company
), engine
, selected_group
)) DrawSprite(SPR_GROUP_REPLACE_ACTIVE
, num_engines
== 0 ? PALETTE_CRASH
: PAL_NONE
, replace_icon_left
, y
+ replace_icon_y_offset
);
1011 * Display the dropdown for the vehicle sort criteria.
1012 * @param w Parent window (holds the dropdown button).
1013 * @param vehicle_type %Vehicle type being sorted.
1014 * @param selected Currently selected sort criterium.
1015 * @param button Widget button.
1017 void DisplayVehicleSortDropDown(Window
*w
, VehicleType vehicle_type
, int selected
, int button
)
1019 uint32 hidden_mask
= 0;
1020 /* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */
1021 if (vehicle_type
== VEH_ROAD
&& _settings_game
.vehicle
.roadveh_acceleration_model
== AM_ORIGINAL
) {
1022 SetBit(hidden_mask
, 3); // power
1023 SetBit(hidden_mask
, 4); // tractive effort
1024 SetBit(hidden_mask
, 8); // power by running costs
1026 /* Disable sorting by tractive effort when the original acceleration model for trains is being used. */
1027 if (vehicle_type
== VEH_TRAIN
&& _settings_game
.vehicle
.train_acceleration_model
== AM_ORIGINAL
) {
1028 SetBit(hidden_mask
, 4); // tractive effort
1030 ShowDropDownMenu(w
, _engine_sort_listing
[vehicle_type
], selected
, button
, 0, hidden_mask
);
1033 /** GUI for building vehicles. */
1034 struct BuildVehicleWindow
: Window
{
1035 VehicleType vehicle_type
; ///< Type of vehicles shown in the window.
1037 RailType railtype
; ///< Rail type to show, or #INVALID_RAILTYPE.
1038 RoadType roadtype
; ///< Road type to show, or #INVALID_ROADTYPE.
1039 } filter
; ///< Filter to apply.
1040 bool descending_sort_order
; ///< Sort direction, @see _engine_sort_direction
1041 byte sort_criteria
; ///< Current sort criterium.
1042 bool show_hidden_engines
; ///< State of the 'show hidden engines' button.
1043 bool listview_mode
; ///< If set, only display the available vehicles and do not show a 'build' button.
1044 EngineID sel_engine
; ///< Currently selected engine, or #INVALID_ENGINE
1045 EngineID rename_engine
; ///< Engine being renamed.
1046 GUIEngineList eng_list
;
1047 CargoID cargo_filter
[NUM_CARGO
+ 2]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
1048 StringID cargo_filter_texts
[NUM_CARGO
+ 3]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
1049 byte cargo_filter_criteria
; ///< Selected cargo filter
1050 int details_height
; ///< Minimal needed height of the details panels (found so far).
1052 TestedEngineDetails te
; ///< Tested cost and capacity after refit.
1054 void SetBuyVehicleText()
1056 NWidgetCore
*widget
= this->GetWidget
<NWidgetCore
>(WID_BV_BUILD
);
1058 bool refit
= this->sel_engine
!= INVALID_ENGINE
&& this->cargo_filter
[this->cargo_filter_criteria
] != CF_ANY
&& this->cargo_filter
[this->cargo_filter_criteria
] != CF_NONE
;
1059 if (refit
) refit
= Engine::Get(this->sel_engine
)->GetDefaultCargoType() != this->cargo_filter
[this->cargo_filter_criteria
];
1062 widget
->widget_data
= STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON
+ this->vehicle_type
;
1063 widget
->tool_tip
= STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP
+ this->vehicle_type
;
1065 widget
->widget_data
= STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON
+ this->vehicle_type
;
1066 widget
->tool_tip
= STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP
+ this->vehicle_type
;
1070 BuildVehicleWindow(WindowDesc
*desc
, TileIndex tile
, VehicleType type
) : Window(desc
)
1072 this->vehicle_type
= type
;
1073 this->listview_mode
= tile
== INVALID_TILE
;
1074 this->window_number
= this->listview_mode
? (int)type
: tile
;
1076 this->sel_engine
= INVALID_ENGINE
;
1078 this->sort_criteria
= _engine_sort_last_criteria
[type
];
1079 this->descending_sort_order
= _engine_sort_last_order
[type
];
1080 this->show_hidden_engines
= _engine_sort_show_hidden_engines
[type
];
1082 this->UpdateFilterByTile();
1084 this->CreateNestedTree();
1086 this->vscroll
= this->GetScrollbar(WID_BV_SCROLLBAR
);
1088 /* If we are just viewing the list of vehicles, we do not need the Build button.
1089 * So we just hide it, and enlarge the Rename button by the now vacant place. */
1090 if (this->listview_mode
) this->GetWidget
<NWidgetStacked
>(WID_BV_BUILD_SEL
)->SetDisplayedPlane(SZSP_NONE
);
1092 /* disable renaming engines in network games if you are not the server */
1093 this->SetWidgetDisabledState(WID_BV_RENAME
, _networking
&& !_network_server
);
1095 NWidgetCore
*widget
= this->GetWidget
<NWidgetCore
>(WID_BV_LIST
);
1096 widget
->tool_tip
= STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP
+ type
;
1098 widget
= this->GetWidget
<NWidgetCore
>(WID_BV_SHOW_HIDE
);
1099 widget
->tool_tip
= STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP
+ type
;
1101 widget
= this->GetWidget
<NWidgetCore
>(WID_BV_RENAME
);
1102 widget
->widget_data
= STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON
+ type
;
1103 widget
->tool_tip
= STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP
+ type
;
1105 widget
= this->GetWidget
<NWidgetCore
>(WID_BV_SHOW_HIDDEN_ENGINES
);
1106 widget
->widget_data
= STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN
+ type
;
1107 widget
->tool_tip
= STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP
+ type
;
1108 widget
->SetLowered(this->show_hidden_engines
);
1110 this->details_height
= ((this->vehicle_type
== VEH_TRAIN
) ? 10 : 9) * FONT_HEIGHT_NORMAL
+ WD_FRAMERECT_TOP
+ WD_FRAMERECT_BOTTOM
;
1112 this->FinishInitNested(tile
== INVALID_TILE
? (int)type
: tile
);
1114 this->owner
= (tile
!= INVALID_TILE
) ? GetTileOwner(tile
) : _local_company
;
1116 this->eng_list
.ForceRebuild();
1117 this->GenerateBuildList(); // generate the list, since we need it in the next line
1118 /* Select the first engine in the list as default when opening the window */
1119 if (this->eng_list
.size() > 0) {
1120 this->SelectEngine(this->eng_list
[0]);
1122 this->SelectEngine(INVALID_ENGINE
);
1126 /** Set the filter type according to the depot type */
1127 void UpdateFilterByTile()
1129 switch (this->vehicle_type
) {
1130 default: NOT_REACHED();
1132 if (this->listview_mode
) {
1133 this->filter
.railtype
= INVALID_RAILTYPE
;
1135 this->filter
.railtype
= GetRailType(this->window_number
);
1140 if (this->listview_mode
) {
1141 this->filter
.roadtype
= INVALID_ROADTYPE
;
1143 this->filter
.roadtype
= GetRoadTypeRoad(this->window_number
);
1144 if (this->filter
.roadtype
== INVALID_ROADTYPE
) {
1145 this->filter
.roadtype
= GetRoadTypeTram(this->window_number
);
1156 /** Populate the filter list and set the cargo filter criteria. */
1157 void SetCargoFilterArray()
1159 uint filter_items
= 0;
1161 /* Add item for disabling filtering. */
1162 this->cargo_filter
[filter_items
] = CF_ANY
;
1163 this->cargo_filter_texts
[filter_items
] = STR_PURCHASE_INFO_ALL_TYPES
;
1166 /* Add item for vehicles not carrying anything, e.g. train engines.
1167 * This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
1168 if (this->vehicle_type
== VEH_TRAIN
) {
1169 this->cargo_filter
[filter_items
] = CF_NONE
;
1170 this->cargo_filter_texts
[filter_items
] = STR_PURCHASE_INFO_NONE
;
1174 /* Collect available cargo types for filtering. */
1175 const CargoSpec
*cs
;
1176 FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs
) {
1177 this->cargo_filter
[filter_items
] = cs
->Index();
1178 this->cargo_filter_texts
[filter_items
] = cs
->name
;
1182 /* Terminate the filter list. */
1183 this->cargo_filter_texts
[filter_items
] = INVALID_STRING_ID
;
1185 /* If not found, the cargo criteria will be set to all cargoes. */
1186 this->cargo_filter_criteria
= 0;
1188 /* Find the last cargo filter criteria. */
1189 for (uint i
= 0; i
< filter_items
; i
++) {
1190 if (this->cargo_filter
[i
] == _engine_sort_last_cargo_criteria
[this->vehicle_type
]) {
1191 this->cargo_filter_criteria
= i
;
1196 this->eng_list
.SetFilterFuncs(_filter_funcs
);
1197 this->eng_list
.SetFilterState(this->cargo_filter
[this->cargo_filter_criteria
] != CF_ANY
);
1200 void SelectEngine(EngineID engine
)
1202 CargoID cargo
= this->cargo_filter
[this->cargo_filter_criteria
];
1203 if (cargo
== CF_ANY
) cargo
= CF_NONE
;
1205 this->sel_engine
= engine
;
1206 this->SetBuyVehicleText();
1208 if (this->sel_engine
== INVALID_ENGINE
) return;
1210 const Engine
*e
= Engine::Get(this->sel_engine
);
1211 if (!e
->CanCarryCargo()) {
1213 this->te
.cargo
= CT_INVALID
;
1217 if (!this->listview_mode
) {
1218 /* Query for cost and refitted capacity */
1219 CommandCost ret
= DoCommand(this->window_number
, this->sel_engine
| (cargo
<< 24), 0, DC_QUERY_COST
, GetCmdBuildVeh(this->vehicle_type
), nullptr);
1220 if (ret
.Succeeded()) {
1221 this->te
.cost
= ret
.GetCost() - e
->GetCost();
1222 this->te
.capacity
= _returned_refit_capacity
;
1223 this->te
.mail_capacity
= _returned_mail_refit_capacity
;
1224 this->te
.cargo
= (cargo
== CT_INVALID
) ? e
->GetDefaultCargoType() : cargo
;
1229 /* Purchase test was not possible or failed, fill in the defaults instead. */
1231 this->te
.capacity
= e
->GetDisplayDefaultCapacity(&this->te
.mail_capacity
);
1232 this->te
.cargo
= e
->GetDefaultCargoType();
1235 void OnInit() override
1237 this->SetCargoFilterArray();
1240 /** Filter the engine list against the currently selected cargo filter */
1241 void FilterEngineList()
1243 this->eng_list
.Filter(this->cargo_filter
[this->cargo_filter_criteria
]);
1244 if (0 == this->eng_list
.size()) { // no engine passed through the filter, invalidate the previously selected engine
1245 this->SelectEngine(INVALID_ENGINE
);
1246 } else if (std::find(this->eng_list
.begin(), this->eng_list
.end(), this->sel_engine
) == this->eng_list
.end()) { // previously selected engine didn't pass the filter, select the first engine of the list
1247 this->SelectEngine(this->eng_list
[0]);
1251 /** Filter a single engine */
1252 bool FilterSingleEngine(EngineID eid
)
1254 CargoID filter_type
= this->cargo_filter
[this->cargo_filter_criteria
];
1255 return (filter_type
== CF_ANY
|| CargoFilter(&eid
, filter_type
));
1258 /* Figure out what train EngineIDs to put in the list */
1259 void GenerateBuildTrainList()
1261 EngineID sel_id
= INVALID_ENGINE
;
1262 int num_engines
= 0;
1265 this->eng_list
.clear();
1267 /* Make list of all available train engines and wagons.
1268 * Also check to see if the previously selected engine is still available,
1269 * and if not, reset selection to INVALID_ENGINE. This could be the case
1270 * when engines become obsolete and are removed */
1271 for (const Engine
*e
: Engine::IterateType(VEH_TRAIN
)) {
1272 if (!this->show_hidden_engines
&& e
->IsHidden(_local_company
)) continue;
1273 EngineID eid
= e
->index
;
1274 const RailVehicleInfo
*rvi
= &e
->u
.rail
;
1276 if (this->filter
.railtype
!= INVALID_RAILTYPE
&& !HasPowerOnRail(rvi
->railtype
, this->filter
.railtype
)) continue;
1277 if (!IsEngineBuildable(eid
, VEH_TRAIN
, _local_company
)) continue;
1279 /* Filter now! So num_engines and num_wagons is valid */
1280 if (!FilterSingleEngine(eid
)) continue;
1282 this->eng_list
.push_back(eid
);
1284 if (rvi
->railveh_type
!= RAILVEH_WAGON
) {
1290 if (eid
== this->sel_engine
) sel_id
= eid
;
1293 this->SelectEngine(sel_id
);
1295 /* make engines first, and then wagons, sorted by selected sort_criteria */
1296 _engine_sort_direction
= false;
1297 EngList_Sort(&this->eng_list
, TrainEnginesThenWagonsSorter
);
1299 /* and then sort engines */
1300 _engine_sort_direction
= this->descending_sort_order
;
1301 EngList_SortPartial(&this->eng_list
, _engine_sort_functions
[0][this->sort_criteria
], 0, num_engines
);
1303 /* and finally sort wagons */
1304 EngList_SortPartial(&this->eng_list
, _engine_sort_functions
[0][this->sort_criteria
], num_engines
, num_wagons
);
1307 /* Figure out what road vehicle EngineIDs to put in the list */
1308 void GenerateBuildRoadVehList()
1310 EngineID sel_id
= INVALID_ENGINE
;
1312 this->eng_list
.clear();
1314 for (const Engine
*e
: Engine::IterateType(VEH_ROAD
)) {
1315 if (!this->show_hidden_engines
&& e
->IsHidden(_local_company
)) continue;
1316 EngineID eid
= e
->index
;
1317 if (!IsEngineBuildable(eid
, VEH_ROAD
, _local_company
)) continue;
1318 if (this->filter
.roadtype
!= INVALID_ROADTYPE
&& !HasPowerOnRoad(e
->u
.road
.roadtype
, this->filter
.roadtype
)) continue;
1320 this->eng_list
.push_back(eid
);
1322 if (eid
== this->sel_engine
) sel_id
= eid
;
1324 this->SelectEngine(sel_id
);
1327 /* Figure out what ship EngineIDs to put in the list */
1328 void GenerateBuildShipList()
1330 EngineID sel_id
= INVALID_ENGINE
;
1331 this->eng_list
.clear();
1333 for (const Engine
*e
: Engine::IterateType(VEH_SHIP
)) {
1334 if (!this->show_hidden_engines
&& e
->IsHidden(_local_company
)) continue;
1335 EngineID eid
= e
->index
;
1336 if (!IsEngineBuildable(eid
, VEH_SHIP
, _local_company
)) continue;
1337 this->eng_list
.push_back(eid
);
1339 if (eid
== this->sel_engine
) sel_id
= eid
;
1341 this->SelectEngine(sel_id
);
1344 /* Figure out what aircraft EngineIDs to put in the list */
1345 void GenerateBuildAircraftList()
1347 EngineID sel_id
= INVALID_ENGINE
;
1349 this->eng_list
.clear();
1351 const Station
*st
= this->listview_mode
? nullptr : Station::GetByTile(this->window_number
);
1353 /* Make list of all available planes.
1354 * Also check to see if the previously selected plane is still available,
1355 * and if not, reset selection to INVALID_ENGINE. This could be the case
1356 * when planes become obsolete and are removed */
1357 for (const Engine
*e
: Engine::IterateType(VEH_AIRCRAFT
)) {
1358 if (!this->show_hidden_engines
&& e
->IsHidden(_local_company
)) continue;
1359 EngineID eid
= e
->index
;
1360 if (!IsEngineBuildable(eid
, VEH_AIRCRAFT
, _local_company
)) continue;
1361 /* First VEH_END window_numbers are fake to allow a window open for all different types at once */
1362 if (!this->listview_mode
&& !CanVehicleUseStation(eid
, st
)) continue;
1364 this->eng_list
.push_back(eid
);
1365 if (eid
== this->sel_engine
) sel_id
= eid
;
1368 this->SelectEngine(sel_id
);
1371 /* Generate the list of vehicles */
1372 void GenerateBuildList()
1374 if (!this->eng_list
.NeedRebuild()) return;
1376 /* Update filter type in case the road/railtype of the depot got converted */
1377 this->UpdateFilterByTile();
1379 switch (this->vehicle_type
) {
1380 default: NOT_REACHED();
1382 this->GenerateBuildTrainList();
1383 this->eng_list
.shrink_to_fit();
1384 this->eng_list
.RebuildDone();
1385 return; // trains should not reach the last sorting
1387 this->GenerateBuildRoadVehList();
1390 this->GenerateBuildShipList();
1393 this->GenerateBuildAircraftList();
1397 this->FilterEngineList();
1399 _engine_sort_direction
= this->descending_sort_order
;
1400 EngList_Sort(&this->eng_list
, _engine_sort_functions
[this->vehicle_type
][this->sort_criteria
]);
1402 this->eng_list
.shrink_to_fit();
1403 this->eng_list
.RebuildDone();
1406 void OnClick(Point pt
, int widget
, int click_count
) override
1409 case WID_BV_SORT_ASCENDING_DESCENDING
:
1410 this->descending_sort_order
^= true;
1411 _engine_sort_last_order
[this->vehicle_type
] = this->descending_sort_order
;
1412 this->eng_list
.ForceRebuild();
1416 case WID_BV_SHOW_HIDDEN_ENGINES
:
1417 this->show_hidden_engines
^= true;
1418 _engine_sort_show_hidden_engines
[this->vehicle_type
] = this->show_hidden_engines
;
1419 this->eng_list
.ForceRebuild();
1420 this->SetWidgetLoweredState(widget
, this->show_hidden_engines
);
1425 uint i
= this->vscroll
->GetScrolledRowFromWidget(pt
.y
, this, WID_BV_LIST
);
1426 size_t num_items
= this->eng_list
.size();
1427 this->SelectEngine((i
< num_items
) ? this->eng_list
[i
] : INVALID_ENGINE
);
1429 if (_ctrl_pressed
) {
1430 this->OnClick(pt
, WID_BV_SHOW_HIDE
, 1);
1431 } else if (click_count
> 1 && !this->listview_mode
) {
1432 this->OnClick(pt
, WID_BV_BUILD
, 1);
1437 case WID_BV_SORT_DROPDOWN
: // Select sorting criteria dropdown menu
1438 DisplayVehicleSortDropDown(this, this->vehicle_type
, this->sort_criteria
, WID_BV_SORT_DROPDOWN
);
1441 case WID_BV_CARGO_FILTER_DROPDOWN
: // Select cargo filtering criteria dropdown menu
1442 ShowDropDownMenu(this, this->cargo_filter_texts
, this->cargo_filter_criteria
, WID_BV_CARGO_FILTER_DROPDOWN
, 0, 0);
1445 case WID_BV_SHOW_HIDE
: {
1446 const Engine
*e
= (this->sel_engine
== INVALID_ENGINE
) ? nullptr : Engine::Get(this->sel_engine
);
1448 DoCommandP(0, 0, this->sel_engine
| (e
->IsHidden(_current_company
) ? 0 : (1u << 31)), CMD_SET_VEHICLE_VISIBILITY
);
1453 case WID_BV_BUILD
: {
1454 EngineID sel_eng
= this->sel_engine
;
1455 if (sel_eng
!= INVALID_ENGINE
) {
1456 CommandCallback
*callback
= (this->vehicle_type
== VEH_TRAIN
&& RailVehInfo(sel_eng
)->railveh_type
== RAILVEH_WAGON
) ? CcBuildWagon
: CcBuildPrimaryVehicle
;
1457 CargoID cargo
= this->cargo_filter
[this->cargo_filter_criteria
];
1458 if (cargo
== CF_ANY
) cargo
= CF_NONE
;
1459 DoCommandP(this->window_number
, sel_eng
| (cargo
<< 24), 0, GetCmdBuildVeh(this->vehicle_type
), callback
);
1464 case WID_BV_RENAME
: {
1465 EngineID sel_eng
= this->sel_engine
;
1466 if (sel_eng
!= INVALID_ENGINE
) {
1467 this->rename_engine
= sel_eng
;
1468 SetDParam(0, sel_eng
);
1469 ShowQueryString(STR_ENGINE_NAME
, STR_QUERY_RENAME_TRAIN_TYPE_CAPTION
+ this->vehicle_type
, MAX_LENGTH_ENGINE_NAME_CHARS
, this, CS_ALPHANUMERAL
, QSF_ENABLE_DEFAULT
| QSF_LEN_IN_CHARS
);
1477 * Some data on this window has become invalid.
1478 * @param data Information about the changed data.
1479 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
1481 void OnInvalidateData(int data
= 0, bool gui_scope
= true) override
1483 if (!gui_scope
) return;
1484 /* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */
1485 if (this->vehicle_type
== VEH_ROAD
&&
1486 _settings_game
.vehicle
.roadveh_acceleration_model
== AM_ORIGINAL
&&
1487 this->sort_criteria
> 7) {
1488 this->sort_criteria
= 0;
1489 _engine_sort_last_criteria
[VEH_ROAD
] = 0;
1491 this->eng_list
.ForceRebuild();
1494 void SetStringParameters(int widget
) const override
1497 case WID_BV_CAPTION
:
1498 if (this->vehicle_type
== VEH_TRAIN
&& !this->listview_mode
) {
1499 const RailtypeInfo
*rti
= GetRailTypeInfo(this->filter
.railtype
);
1500 SetDParam(0, rti
->strings
.build_caption
);
1501 } else if (this->vehicle_type
== VEH_ROAD
&& !this->listview_mode
) {
1502 const RoadTypeInfo
*rti
= GetRoadTypeInfo(this->filter
.roadtype
);
1503 SetDParam(0, rti
->strings
.build_caption
);
1505 SetDParam(0, (this->listview_mode
? STR_VEHICLE_LIST_AVAILABLE_TRAINS
: STR_BUY_VEHICLE_TRAIN_ALL_CAPTION
) + this->vehicle_type
);
1509 case WID_BV_SORT_DROPDOWN
:
1510 SetDParam(0, _engine_sort_listing
[this->vehicle_type
][this->sort_criteria
]);
1513 case WID_BV_CARGO_FILTER_DROPDOWN
:
1514 SetDParam(0, this->cargo_filter_texts
[this->cargo_filter_criteria
]);
1517 case WID_BV_SHOW_HIDE
: {
1518 const Engine
*e
= (this->sel_engine
== INVALID_ENGINE
) ? nullptr : Engine::Get(this->sel_engine
);
1519 if (e
!= nullptr && e
->IsHidden(_local_company
)) {
1520 SetDParam(0, STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON
+ this->vehicle_type
);
1522 SetDParam(0, STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON
+ this->vehicle_type
);
1529 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
1533 resize
->height
= GetEngineListHeight(this->vehicle_type
);
1534 size
->height
= 3 * resize
->height
;
1535 size
->width
= max(size
->width
, GetVehicleImageCellSize(this->vehicle_type
, EIT_PURCHASE
).extend_left
+ GetVehicleImageCellSize(this->vehicle_type
, EIT_PURCHASE
).extend_right
+ 165);
1539 size
->height
= this->details_height
;
1542 case WID_BV_SORT_ASCENDING_DESCENDING
: {
1543 Dimension d
= GetStringBoundingBox(this->GetWidget
<NWidgetCore
>(widget
)->widget_data
);
1544 d
.width
+= padding
.width
+ Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
1545 d
.height
+= padding
.height
;
1546 *size
= maxdim(*size
, d
);
1551 *size
= GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON
+ this->vehicle_type
);
1552 *size
= maxdim(*size
, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON
+ this->vehicle_type
));
1553 size
->width
+= padding
.width
;
1554 size
->height
+= padding
.height
;
1557 case WID_BV_SHOW_HIDE
:
1558 *size
= GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON
+ this->vehicle_type
);
1559 *size
= maxdim(*size
, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON
+ this->vehicle_type
));
1560 size
->width
+= padding
.width
;
1561 size
->height
+= padding
.height
;
1566 void DrawWidget(const Rect
&r
, int widget
) const override
1570 DrawEngineList(this->vehicle_type
, r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_RIGHT
, r
.top
+ WD_FRAMERECT_TOP
, &this->eng_list
, this->vscroll
->GetPosition(), min(this->vscroll
->GetPosition() + this->vscroll
->GetCapacity(), (uint
)this->eng_list
.size()), this->sel_engine
, false, DEFAULT_GROUP
);
1573 case WID_BV_SORT_ASCENDING_DESCENDING
:
1574 this->DrawSortButtonState(WID_BV_SORT_ASCENDING_DESCENDING
, this->descending_sort_order
? SBS_DOWN
: SBS_UP
);
1579 void OnPaint() override
1581 this->GenerateBuildList();
1582 this->vscroll
->SetCount((uint
)this->eng_list
.size());
1584 this->SetWidgetsDisabledState(this->sel_engine
== INVALID_ENGINE
, WID_BV_SHOW_HIDE
, WID_BV_BUILD
, WID_BV_RENAME
, WIDGET_LIST_END
);
1586 this->DrawWidgets();
1588 if (!this->IsShaded()) {
1589 int needed_height
= this->details_height
;
1590 /* Draw details panels. */
1591 if (this->sel_engine
!= INVALID_ENGINE
) {
1592 NWidgetBase
*nwi
= this->GetWidget
<NWidgetBase
>(WID_BV_PANEL
);
1593 int text_end
= DrawVehiclePurchaseInfo(nwi
->pos_x
+ WD_FRAMETEXT_LEFT
, nwi
->pos_x
+ nwi
->current_x
- WD_FRAMETEXT_RIGHT
,
1594 nwi
->pos_y
+ WD_FRAMERECT_TOP
, this->sel_engine
, this->te
);
1595 needed_height
= max(needed_height
, text_end
- (int)nwi
->pos_y
+ WD_FRAMERECT_BOTTOM
);
1597 if (needed_height
!= this->details_height
) { // Details window are not high enough, enlarge them.
1598 int resize
= needed_height
- this->details_height
;
1599 this->details_height
= needed_height
;
1600 this->ReInit(0, resize
);
1606 void OnQueryTextFinished(char *str
) override
1608 if (str
== nullptr) return;
1610 DoCommandP(0, this->rename_engine
, 0, CMD_RENAME_ENGINE
| CMD_MSG(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE
+ this->vehicle_type
), nullptr, str
);
1613 void OnDropdownSelect(int widget
, int index
) override
1616 case WID_BV_SORT_DROPDOWN
:
1617 if (this->sort_criteria
!= index
) {
1618 this->sort_criteria
= index
;
1619 _engine_sort_last_criteria
[this->vehicle_type
] = this->sort_criteria
;
1620 this->eng_list
.ForceRebuild();
1624 case WID_BV_CARGO_FILTER_DROPDOWN
: // Select a cargo filter criteria
1625 if (this->cargo_filter_criteria
!= index
) {
1626 this->cargo_filter_criteria
= index
;
1627 _engine_sort_last_cargo_criteria
[this->vehicle_type
] = this->cargo_filter
[this->cargo_filter_criteria
];
1628 /* deactivate filter if criteria is 'Show All', activate it otherwise */
1629 this->eng_list
.SetFilterState(this->cargo_filter
[this->cargo_filter_criteria
] != CF_ANY
);
1630 this->eng_list
.ForceRebuild();
1631 this->SelectEngine(this->sel_engine
);
1638 void OnResize() override
1640 this->vscroll
->SetCapacityFromWidget(this, WID_BV_LIST
);
1644 static WindowDesc
_build_vehicle_desc(
1645 WDP_AUTO
, "build_vehicle", 240, 268,
1646 WC_BUILD_VEHICLE
, WC_NONE
,
1648 _nested_build_vehicle_widgets
, lengthof(_nested_build_vehicle_widgets
)
1651 void ShowBuildVehicleWindow(TileIndex tile
, VehicleType type
)
1653 /* We want to be able to open both Available Train as Available Ships,
1654 * so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number.
1655 * As it always is a low value, it won't collide with any real tile
1657 uint num
= (tile
== INVALID_TILE
) ? (int)type
: tile
;
1659 assert(IsCompanyBuildableVehicleType(type
));
1661 DeleteWindowById(WC_BUILD_VEHICLE
, num
);
1663 new BuildVehicleWindow(&_build_vehicle_desc
, tile
, type
);