Codechange: Use cached town, station, industry names for list window sorting
[openttd-github.git] / src / clear_cmd.cpp
blob06953884e1f4eb10a5c1edc92bc02479a91bd776
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file clear_cmd.cpp Commands related to clear tiles. */
10 #include "stdafx.h"
11 #include "clear_map.h"
12 #include "command_func.h"
13 #include "landscape.h"
14 #include "genworld.h"
15 #include "viewport_func.h"
16 #include "water.h"
17 #include "core/random_func.hpp"
18 #include "newgrf_generic.h"
20 #include "table/strings.h"
21 #include "table/sprites.h"
22 #include "table/clear_land.h"
24 #include "safeguards.h"
26 static CommandCost ClearTile_Clear(TileIndex tile, DoCommandFlag flags)
28 static const Price clear_price_table[] = {
29 PR_CLEAR_GRASS,
30 PR_CLEAR_ROUGH,
31 PR_CLEAR_ROCKS,
32 PR_CLEAR_FIELDS,
33 PR_CLEAR_ROUGH,
34 PR_CLEAR_ROUGH,
36 CommandCost price(EXPENSES_CONSTRUCTION);
38 if (!IsClearGround(tile, CLEAR_GRASS) || GetClearDensity(tile) != 0) {
39 price.AddCost(_price[clear_price_table[GetClearGround(tile)]]);
42 if (flags & DC_EXEC) DoClearSquare(tile);
44 return price;
47 void DrawClearLandTile(const TileInfo *ti, byte set)
49 DrawGroundSprite(SPR_FLAT_BARE_LAND + SlopeToSpriteOffset(ti->tileh) + set * 19, PAL_NONE);
52 void DrawHillyLandTile(const TileInfo *ti)
54 if (ti->tileh != SLOPE_FLAT) {
55 DrawGroundSprite(SPR_FLAT_ROUGH_LAND + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
56 } else {
57 DrawGroundSprite(_landscape_clear_sprites_rough[GB(TileHash(ti->x, ti->y), 0, 3)], PAL_NONE);
61 static void DrawClearLandFence(const TileInfo *ti)
63 /* combine fences into one sprite object */
64 StartSpriteCombine();
66 int maxz = GetSlopeMaxPixelZ(ti->tileh);
68 uint fence_nw = GetFence(ti->tile, DIAGDIR_NW);
69 if (fence_nw != 0) {
70 int z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
71 SpriteID sprite = _clear_land_fence_sprites[fence_nw - 1] + _fence_mod_by_tileh_nw[ti->tileh];
72 AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y - 15, 16, 31, maxz - z + 4, ti->z + z, false, 0, 15, -z);
75 uint fence_ne = GetFence(ti->tile, DIAGDIR_NE);
76 if (fence_ne != 0) {
77 int z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
78 SpriteID sprite = _clear_land_fence_sprites[fence_ne - 1] + _fence_mod_by_tileh_ne[ti->tileh];
79 AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x - 15, ti->y, 31, 16, maxz - z + 4, ti->z + z, false, 15, 0, -z);
82 uint fence_sw = GetFence(ti->tile, DIAGDIR_SW);
83 uint fence_se = GetFence(ti->tile, DIAGDIR_SE);
85 if (fence_sw != 0 || fence_se != 0) {
86 int z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);
88 if (fence_sw != 0) {
89 SpriteID sprite = _clear_land_fence_sprites[fence_sw - 1] + _fence_mod_by_tileh_sw[ti->tileh];
90 AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
93 if (fence_se != 0) {
94 SpriteID sprite = _clear_land_fence_sprites[fence_se - 1] + _fence_mod_by_tileh_se[ti->tileh];
95 AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
98 EndSpriteCombine();
101 static void DrawTile_Clear(TileInfo *ti)
103 switch (GetClearGround(ti->tile)) {
104 case CLEAR_GRASS:
105 DrawClearLandTile(ti, GetClearDensity(ti->tile));
106 break;
108 case CLEAR_ROUGH:
109 DrawHillyLandTile(ti);
110 break;
112 case CLEAR_ROCKS:
113 DrawGroundSprite((HasGrfMiscBit(GMB_SECOND_ROCKY_TILE_SET) && (TileHash(ti->x, ti->y) & 1) ? SPR_FLAT_ROCKY_LAND_2 : SPR_FLAT_ROCKY_LAND_1) + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
114 break;
116 case CLEAR_FIELDS:
117 DrawGroundSprite(_clear_land_sprites_farmland[GetFieldType(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
118 DrawClearLandFence(ti);
119 break;
121 case CLEAR_SNOW:
122 case CLEAR_DESERT:
123 DrawGroundSprite(_clear_land_sprites_snow_desert[GetClearDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
124 break;
127 DrawBridgeMiddle(ti);
130 static int GetSlopePixelZ_Clear(TileIndex tile, uint x, uint y)
132 int z;
133 Slope tileh = GetTilePixelSlope(tile, &z);
135 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
138 static Foundation GetFoundation_Clear(TileIndex tile, Slope tileh)
140 return FOUNDATION_NONE;
143 static void UpdateFences(TileIndex tile)
145 assert(IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS));
146 bool dirty = false;
148 bool neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS));
149 if (!neighbour && GetFence(tile, DIAGDIR_SW) == 0) {
150 SetFence(tile, DIAGDIR_SW, 3);
151 dirty = true;
154 neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS));
155 if (!neighbour && GetFence(tile, DIAGDIR_SE) == 0) {
156 SetFence(tile, DIAGDIR_SE, 3);
157 dirty = true;
160 neighbour = (IsTileType(TILE_ADDXY(tile, -1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, -1, 0), CLEAR_FIELDS));
161 if (!neighbour && GetFence(tile, DIAGDIR_NE) == 0) {
162 SetFence(tile, DIAGDIR_NE, 3);
163 dirty = true;
166 neighbour = (IsTileType(TILE_ADDXY(tile, 0, -1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, -1), CLEAR_FIELDS));
167 if (!neighbour && GetFence(tile, DIAGDIR_NW) == 0) {
168 SetFence(tile, DIAGDIR_NW, 3);
169 dirty = true;
172 if (dirty) MarkTileDirtyByTile(tile);
176 /** Convert to or from snowy tiles. */
177 static void TileLoopClearAlps(TileIndex tile)
179 int k = GetTileZ(tile) - GetSnowLine() + 1;
181 if (k < 0) {
182 /* Below the snow line, do nothing if no snow. */
183 if (!IsSnowTile(tile)) return;
184 } else {
185 /* At or above the snow line, make snow tile if needed. */
186 if (!IsSnowTile(tile)) {
187 MakeSnow(tile);
188 MarkTileDirtyByTile(tile);
189 return;
192 /* Update snow density. */
193 uint current_density = GetClearDensity(tile);
194 uint req_density = (k < 0) ? 0u : min((uint)k, 3);
196 if (current_density < req_density) {
197 AddClearDensity(tile, 1);
198 } else if (current_density > req_density) {
199 AddClearDensity(tile, -1);
200 } else {
201 /* Density at the required level. */
202 if (k >= 0) return;
203 ClearSnow(tile);
205 MarkTileDirtyByTile(tile);
209 * Tests if at least one surrounding tile is non-desert
210 * @param tile tile to check
211 * @return does this tile have at least one non-desert tile around?
213 static inline bool NeighbourIsNormal(TileIndex tile)
215 for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
216 TileIndex t = tile + TileOffsByDiagDir(dir);
217 if (!IsValidTile(t)) continue;
218 if (GetTropicZone(t) != TROPICZONE_DESERT) return true;
219 if (HasTileWaterClass(t) && GetWaterClass(t) == WATER_CLASS_SEA) return true;
221 return false;
224 static void TileLoopClearDesert(TileIndex tile)
226 /* Current desert level - 0 if it is not desert */
227 uint current = 0;
228 if (IsClearGround(tile, CLEAR_DESERT)) current = GetClearDensity(tile);
230 /* Expected desert level - 0 if it shouldn't be desert */
231 uint expected = 0;
232 if (GetTropicZone(tile) == TROPICZONE_DESERT) {
233 expected = NeighbourIsNormal(tile) ? 1 : 3;
236 if (current == expected) return;
238 if (expected == 0) {
239 SetClearGroundDensity(tile, CLEAR_GRASS, 3);
240 } else {
241 /* Transition from clear to desert is not smooth (after clearing desert tile) */
242 SetClearGroundDensity(tile, CLEAR_DESERT, expected);
245 MarkTileDirtyByTile(tile);
248 static void TileLoop_Clear(TileIndex tile)
250 /* If the tile is at any edge flood it to prevent maps without water. */
251 if (_settings_game.construction.freeform_edges && DistanceFromEdge(tile) == 1) {
252 int z;
253 if (IsTileFlat(tile, &z) && z == 0) {
254 DoFloodTile(tile);
255 MarkTileDirtyByTile(tile);
256 return;
259 AmbientSoundEffect(tile);
261 switch (_settings_game.game_creation.landscape) {
262 case LT_TROPIC: TileLoopClearDesert(tile); break;
263 case LT_ARCTIC: TileLoopClearAlps(tile); break;
266 switch (GetClearGround(tile)) {
267 case CLEAR_GRASS:
268 if (GetClearDensity(tile) == 3) return;
270 if (_game_mode != GM_EDITOR) {
271 if (GetClearCounter(tile) < 7) {
272 AddClearCounter(tile, 1);
273 return;
274 } else {
275 SetClearCounter(tile, 0);
276 AddClearDensity(tile, 1);
278 } else {
279 SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3);
281 break;
283 case CLEAR_FIELDS:
284 UpdateFences(tile);
286 if (_game_mode == GM_EDITOR) return;
288 if (GetClearCounter(tile) < 7) {
289 AddClearCounter(tile, 1);
290 return;
291 } else {
292 SetClearCounter(tile, 0);
295 if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY && GetFieldType(tile) >= 7) {
296 /* This farmfield is no longer farmfield, so make it grass again */
297 MakeClear(tile, CLEAR_GRASS, 2);
298 } else {
299 uint field_type = GetFieldType(tile);
300 field_type = (field_type < 8) ? field_type + 1 : 0;
301 SetFieldType(tile, field_type);
303 break;
305 default:
306 return;
309 MarkTileDirtyByTile(tile);
312 void GenerateClearTile()
314 uint i, gi;
315 TileIndex tile;
317 /* add rough tiles */
318 i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
319 gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);
321 SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i);
322 do {
323 IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
324 tile = RandomTile();
325 if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
326 } while (--i);
328 /* add rocky tiles */
329 i = gi;
330 do {
331 uint32 r = Random();
332 tile = RandomTileSeed(r);
334 IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
335 if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) {
336 uint j = GB(r, 16, 4) + 5;
337 for (;;) {
338 TileIndex tile_new;
340 SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
341 do {
342 if (--j == 0) goto get_out;
343 tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2));
344 } while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT));
345 tile = tile_new;
347 get_out:;
349 } while (--i);
352 static TrackStatus GetTileTrackStatus_Clear(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
354 return 0;
357 static const StringID _clear_land_str[] = {
358 STR_LAI_CLEAR_DESCRIPTION_GRASS,
359 STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND,
360 STR_LAI_CLEAR_DESCRIPTION_ROCKS,
361 STR_LAI_CLEAR_DESCRIPTION_FIELDS,
362 STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND,
363 STR_LAI_CLEAR_DESCRIPTION_DESERT
366 static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
368 if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
369 td->str = STR_LAI_CLEAR_DESCRIPTION_BARE_LAND;
370 } else {
371 td->str = _clear_land_str[GetClearGround(tile)];
373 td->owner[0] = GetTileOwner(tile);
376 static void ChangeTileOwner_Clear(TileIndex tile, Owner old_owner, Owner new_owner)
378 return;
381 static CommandCost TerraformTile_Clear(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
383 return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
386 extern const TileTypeProcs _tile_type_clear_procs = {
387 DrawTile_Clear, ///< draw_tile_proc
388 GetSlopePixelZ_Clear, ///< get_slope_z_proc
389 ClearTile_Clear, ///< clear_tile_proc
390 nullptr, ///< add_accepted_cargo_proc
391 GetTileDesc_Clear, ///< get_tile_desc_proc
392 GetTileTrackStatus_Clear, ///< get_tile_track_status_proc
393 nullptr, ///< click_tile_proc
394 nullptr, ///< animate_tile_proc
395 TileLoop_Clear, ///< tile_loop_proc
396 ChangeTileOwner_Clear, ///< change_tile_owner_proc
397 nullptr, ///< add_produced_cargo_proc
398 nullptr, ///< vehicle_enter_tile_proc
399 GetFoundation_Clear, ///< get_foundation_proc
400 TerraformTile_Clear, ///< terraform_tile_proc