2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file currency.h Functions to handle different currencies. */
13 #include "date_type.h"
14 #include "strings_type.h"
16 static const int CF_NOEURO
= 0; ///< Currency never switches to the Euro (as far as known).
17 static const int CF_ISEURO
= 1; ///< Currency _is_ the Euro.
20 * This enum gives the currencies a unique id which must be maintained for
21 * savegame compatibility and in order to refer to them quickly, especially
22 * for referencing the custom one.
25 CURRENCY_GBP
, ///< British Pound
26 CURRENCY_USD
, ///< US Dollar
27 CURRENCY_EUR
, ///< Euro
28 CURRENCY_JPY
, ///< Japanese Yen
29 CURRENCY_ATS
, ///< Austrian Schilling
30 CURRENCY_BEF
, ///< Belgian Franc
31 CURRENCY_CHF
, ///< Swiss Franc
32 CURRENCY_CZK
, ///< Czech Koruna
33 CURRENCY_DEM
, ///< Deutsche Mark
34 CURRENCY_DKK
, ///< Danish Krona
35 CURRENCY_ESP
, ///< Spanish Peseta
36 CURRENCY_FIM
, ///< Finish Markka
37 CURRENCY_FRF
, ///< French Franc
38 CURRENCY_GRD
, ///< Greek Drachma
39 CURRENCY_HUF
, ///< Hungarian Forint
40 CURRENCY_ISK
, ///< Icelandic Krona
41 CURRENCY_ITL
, ///< Italian Lira
42 CURRENCY_NLG
, ///< Dutch Gulden
43 CURRENCY_NOK
, ///< Norwegian Krone
44 CURRENCY_PLN
, ///< Polish Zloty
45 CURRENCY_RON
, ///< Romenian Leu
46 CURRENCY_RUR
, ///< Russian Rouble
47 CURRENCY_SIT
, ///< Slovenian Tolar
48 CURRENCY_SEK
, ///< Swedish Krona
49 CURRENCY_YTL
, ///< Turkish Lira
50 CURRENCY_SKK
, ///< Slovak Kornuna
51 CURRENCY_BRL
, ///< Brazilian Real
52 CURRENCY_EEK
, ///< Estonian Krooni
53 CURRENCY_LTL
, ///< Lithuanian Litas
54 CURRENCY_KRW
, ///< South Korean Won
55 CURRENCY_ZAR
, ///< South African Rand
56 CURRENCY_CUSTOM
, ///< Custom currency
57 CURRENCY_GEL
, ///< Georgian Lari
58 CURRENCY_IRR
, ///< Iranian Rial
59 CURRENCY_RUB
, ///< New Russian Ruble
60 CURRENCY_MXN
, ///< Mexican Peso
61 CURRENCY_NTD
, ///< New Taiwan Dollar
62 CURRENCY_CNY
, ///< Chinese Renminbi
63 CURRENCY_HKD
, ///< Hong Kong Dollar
64 CURRENCY_END
, ///< always the last item
67 /** Specification of a currency. */
71 Year to_euro
; ///< %Year of switching to the Euro. May also be #CF_NOEURO or #CF_ISEURO.
75 * The currency symbol is represented by two possible values, prefix and suffix
76 * Usage of one or the other is determined by #symbol_pos.
79 * 2 = both : Special case only for custom currency.
80 * It is not a spec from Newgrf,
81 * rather a way to let users do what they want with custom currency
87 extern CurrencySpec _currency_specs
[CURRENCY_END
];
89 /* XXX small hack, but makes the rest of the code a bit nicer to read */
90 #define _custom_currency (_currency_specs[CURRENCY_CUSTOM])
91 #define _currency ((const CurrencySpec*)&_currency_specs[GetGameSettings().locale.currency])
93 uint64
GetMaskOfAllowedCurrencies();
94 void CheckSwitchToEuro();
95 void ResetCurrencies(bool preserve_custom
= true);
96 StringID
*BuildCurrencyDropdown();
97 byte
GetNewgrfCurrencyIdConverted(byte grfcurr_id
);
99 #endif /* CURRENCY_H */