Fix: Violation of strict weak ordering in engine name sorter
[openttd-github.git] / src / vehicle_gui.h
blob50cbdc4bc8bbc5b1562eae4940d9b8dee39d046e
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file vehicle_gui.h Functions related to the vehicle's GUIs. */
10 #ifndef VEHICLE_GUI_H
11 #define VEHICLE_GUI_H
13 #include "window_type.h"
14 #include "vehicle_type.h"
15 #include "order_type.h"
16 #include "station_type.h"
17 #include "engine_type.h"
18 #include "company_type.h"
20 void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent, bool auto_refit = false);
22 /** The tabs in the train details window */
23 enum TrainDetailsWindowTabs {
24 TDW_TAB_CARGO = 0, ///< Tab with cargo carried by the vehicles
25 TDW_TAB_INFO, ///< Tab with name and value of the vehicles
26 TDW_TAB_CAPACITY, ///< Tab with cargo capacity of the vehicles
27 TDW_TAB_TOTALS, ///< Tab with sum of total cargo transported
30 /** Special values for vehicle-related windows for the data parameter of #InvalidateWindowData. */
31 enum VehicleInvalidateWindowData {
32 VIWD_REMOVE_ALL_ORDERS = -1, ///< Removed / replaced all orders (after deleting / sharing).
33 VIWD_MODIFY_ORDERS = -2, ///< Other order modifications.
34 VIWD_CONSIST_CHANGED = -3, ///< Vehicle composition was changed.
35 VIWD_AUTOREPLACE = -4, ///< Autoreplace replaced the vehicle.
38 /** Extra information about refitted cargo and capacity */
39 struct TestedEngineDetails {
40 Money cost; ///< Refit cost
41 CargoID cargo; ///< Cargo type
42 uint capacity; ///< Cargo capacity
43 uint16 mail_capacity; ///< Mail capacity if available
46 int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te);
48 void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest = INVALID_VEHICLE);
49 void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip = 0);
50 void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type);
51 void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type);
53 void ShowBuildVehicleWindow(TileIndex tile, VehicleType type);
55 uint ShowRefitOptionsList(int left, int right, int y, EngineID engine);
56 StringID GetCargoSubtypeText(const Vehicle *v);
58 void ShowVehicleListWindow(const Vehicle *v);
59 void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type);
60 void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, StationID station);
61 void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, TileIndex depot_tile);
63 /**
64 * Get the height of a single vehicle in the GUIs.
65 * @param type the vehicle type to look at
66 * @return the height
68 static inline uint GetVehicleHeight(VehicleType type)
70 return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
73 int GetSingleVehicleWidth(const Vehicle *v, EngineImageType image_type);
74 int GetVehicleWidth(const Vehicle *v, EngineImageType image_type);
76 /** Dimensions of a cell in the purchase/depot windows. */
77 struct VehicleCellSize {
78 uint height; ///< Vehicle cell height.
79 uint extend_left; ///< Extend of the cell to the left.
80 uint extend_right; ///< Extend of the cell to the right.
83 VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type);
85 /**
86 * Get WindowClass for vehicle list of given vehicle type
87 * @param vt vehicle type to check
88 * @return corresponding window class
89 * @note works only for company buildable vehicle types
91 static inline WindowClass GetWindowClassForVehicleType(VehicleType vt)
93 switch (vt) {
94 default: NOT_REACHED();
95 case VEH_TRAIN: return WC_TRAINS_LIST;
96 case VEH_ROAD: return WC_ROADVEH_LIST;
97 case VEH_SHIP: return WC_SHIPS_LIST;
98 case VEH_AIRCRAFT: return WC_AIRCRAFT_LIST;
102 /* Unified window procedure */
103 void ShowVehicleViewWindow(const Vehicle *v);
104 bool VehicleClicked(const Vehicle *v);
105 void StartStopVehicle(const Vehicle *v, bool texteffect);
107 Vehicle *CheckClickOnVehicle(const struct ViewPort *vp, int x, int y);
109 void DrawVehicleImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip);
110 void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type);
112 #endif /* VEHICLE_GUI_H */