Fix: [OSX] Don't show a crash/assertion message box for a GUI-less video driver.
[openttd-github.git] / src / genworld.h
blob80147971253748d938dba44ab2f4b54a56fb56b0
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file genworld.h Functions related to world/map generation. */
10 #ifndef GENWORLD_H
11 #define GENWORLD_H
13 #include "company_type.h"
14 #include <thread>
16 /** Constants related to world generation */
17 enum LandscapeGenerator {
18 /* Order of these enums has to be the same as in lang/english.txt
19 * Otherwise you will get inconsistent behaviour. */
20 LG_ORIGINAL = 0, ///< The original landscape generator
21 LG_TERRAGENESIS = 1, ///< TerraGenesis Perlin landscape generator
24 static const uint32 GENERATE_NEW_SEED = UINT32_MAX; ///< Create a new random seed
26 /** Modes for GenerateWorld */
27 enum GenWorldMode {
28 GWM_NEWGAME = 0, ///< Generate a map for a new game
29 GWM_EMPTY = 1, ///< Generate an empty map (sea-level)
30 GWM_RANDOM = 2, ///< Generate a random map for SE
31 GWM_HEIGHTMAP = 3, ///< Generate a newgame from a heightmap
34 /** Smoothness presets. */
35 enum TgenSmoothness {
36 TGEN_SMOOTHNESS_BEGIN, ///< First smoothness value.
37 TGEN_SMOOTHNESS_VERY_SMOOTH = TGEN_SMOOTHNESS_BEGIN, ///< Smoothness preset 'very smooth'.
38 TGEN_SMOOTHNESS_SMOOTH, ///< Smoothness preset 'smooth'.
39 TGEN_SMOOTHNESS_ROUGH, ///< Smoothness preset 'rough'.
40 TGEN_SMOOTHNESS_VERY_ROUGH, ///< Smoothness preset 'very rough'.
42 TGEN_SMOOTHNESS_END, ///< Used to iterate.
45 static const uint CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY = 4; ///< Value for custom sea level in difficulty settings.
46 static const uint CUSTOM_SEA_LEVEL_MIN_PERCENTAGE = 1; ///< Minimum percentage a user can specify for custom sea level.
47 static const uint CUSTOM_SEA_LEVEL_MAX_PERCENTAGE = 90; ///< Maximum percentage a user can specify for custom sea level.
49 typedef void GWDoneProc(); ///< Procedure called when the genworld process finishes
50 typedef void GWAbortProc(); ///< Called when genworld is aborted
52 /** Properties of current genworld process */
53 struct GenWorldInfo {
54 bool abort; ///< Whether to abort the thread ASAP
55 bool quit_thread; ///< Do we want to quit the active thread
56 bool threaded; ///< Whether we run _GenerateWorld threaded
57 GenWorldMode mode; ///< What mode are we making a world in
58 CompanyID lc; ///< The local_company before generating
59 uint size_x; ///< X-size of the map
60 uint size_y; ///< Y-size of the map
61 GWDoneProc *proc; ///< Proc that is called when done (can be nullptr)
62 GWAbortProc *abortp; ///< Proc that is called when aborting (can be nullptr)
63 std::thread thread; ///< The thread we are in (joinable if a thread was created)
66 /** Current stage of world generation process */
67 enum GenWorldProgress {
68 GWP_MAP_INIT, ///< Initialize/allocate the map, start economy
69 GWP_LANDSCAPE, ///< Create the landscape
70 GWP_RIVER, ///< Create the rivers
71 GWP_ROUGH_ROCKY, ///< Make rough and rocky areas
72 GWP_TOWN, ///< Generate towns
73 GWP_INDUSTRY, ///< Generate industries
74 GWP_OBJECT, ///< Generate objects (radio tower, light houses)
75 GWP_TREE, ///< Generate trees
76 GWP_GAME_INIT, ///< Initialize the game
77 GWP_RUNTILELOOP, ///< Runs the tile loop 1280 times to make snow etc
78 GWP_RUNSCRIPT, ///< Runs the game script at most 2500 times, or when ever the script sleeps
79 GWP_GAME_START, ///< Really prepare to start the game
80 GWP_CLASS_COUNT
83 /* genworld.cpp */
84 bool IsGenerateWorldThreaded();
85 void GenerateWorldSetCallback(GWDoneProc *proc);
86 void GenerateWorldSetAbortCallback(GWAbortProc *proc);
87 void WaitTillGeneratedWorld();
88 void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_settings = true);
89 void AbortGeneratingWorld();
90 bool IsGeneratingWorldAborted();
91 void HandleGeneratingWorldAbortion();
93 /* genworld_gui.cpp */
94 void SetNewLandscapeType(byte landscape);
95 void SetGeneratingWorldProgress(GenWorldProgress cls, uint total);
96 void IncreaseGeneratingWorldProgress(GenWorldProgress cls);
97 void PrepareGenerateWorldProgress();
98 void ShowGenerateWorldProgress();
99 void StartNewGameWithoutGUI(uint32 seed);
100 void ShowCreateScenario();
101 void StartScenarioEditor();
103 extern bool _generating_world;
105 #endif /* GENWORLD_H */