Fix: [OSX] Don't show a crash/assertion message box for a GUI-less video driver.
[openttd-github.git] / src / intro_gui.cpp
blob1fea69ea5b55e1055c34605ad74c0033c3360fc4
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file intro_gui.cpp The main menu GUI. */
10 #include "stdafx.h"
11 #include "error.h"
12 #include "gui.h"
13 #include "window_gui.h"
14 #include "textbuf_gui.h"
15 #include "network/network.h"
16 #include "genworld.h"
17 #include "network/network_gui.h"
18 #include "network/network_content.h"
19 #include "landscape_type.h"
20 #include "strings_func.h"
21 #include "fios.h"
22 #include "ai/ai_gui.hpp"
23 #include "gfx_func.h"
24 #include "core/geometry_func.hpp"
25 #include "language.h"
26 #include "rev.h"
27 #include "highscore.h"
29 #include "widgets/intro_widget.h"
31 #include "table/strings.h"
32 #include "table/sprites.h"
34 #include "safeguards.h"
36 struct SelectGameWindow : public Window {
38 SelectGameWindow(WindowDesc *desc) : Window(desc)
40 this->CreateNestedTree();
41 this->FinishInitNested(0);
42 this->OnInvalidateData();
45 /**
46 * Some data on this window has become invalid.
47 * @param data Information about the changed data.
48 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
50 void OnInvalidateData(int data = 0, bool gui_scope = true) override
52 if (!gui_scope) return;
53 this->SetWidgetLoweredState(WID_SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
54 this->SetWidgetLoweredState(WID_SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC);
55 this->SetWidgetLoweredState(WID_SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC);
56 this->SetWidgetLoweredState(WID_SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND);
59 void OnInit() override
61 bool missing_sprites = _missing_extra_graphics > 0 && !IsReleasedVersion();
62 this->GetWidget<NWidgetStacked>(WID_SGI_BASESET_SELECTION)->SetDisplayedPlane(missing_sprites ? 0 : SZSP_NONE);
64 bool missing_lang = _current_language->missing >= _settings_client.gui.missing_strings_threshold && !IsReleasedVersion();
65 this->GetWidget<NWidgetStacked>(WID_SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing_lang ? 0 : SZSP_NONE);
68 void DrawWidget(const Rect &r, int widget) const override
70 switch (widget) {
71 case WID_SGI_BASESET:
72 SetDParam(0, _missing_extra_graphics);
73 DrawStringMultiLine(r.left, r.right, r.top, r.bottom, STR_INTRO_BASESET, TC_FROMSTRING, SA_CENTER);
74 break;
76 case WID_SGI_TRANSLATION:
77 SetDParam(0, _current_language->missing);
78 DrawStringMultiLine(r.left, r.right, r.top, r.bottom, STR_INTRO_TRANSLATION, TC_FROMSTRING, SA_CENTER);
79 break;
83 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
85 StringID str = 0;
86 switch (widget) {
87 case WID_SGI_BASESET:
88 SetDParam(0, _missing_extra_graphics);
89 str = STR_INTRO_BASESET;
90 break;
92 case WID_SGI_TRANSLATION:
93 SetDParam(0, _current_language->missing);
94 str = STR_INTRO_TRANSLATION;
95 break;
98 if (str != 0) {
99 int height = GetStringHeight(str, size->width);
100 if (height > 3 * FONT_HEIGHT_NORMAL) {
101 /* Don't let the window become too high. */
102 Dimension textdim = GetStringBoundingBox(str);
103 textdim.height *= 3;
104 textdim.width -= textdim.width / 2;
105 *size = maxdim(*size, textdim);
106 } else {
107 size->height = height + padding.height;
112 void OnClick(Point pt, int widget, int click_count) override
114 /* Do not create a network server when you (just) have closed one of the game
115 * creation/load windows for the network server. */
116 if (IsInsideMM(widget, WID_SGI_GENERATE_GAME, WID_SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
118 switch (widget) {
119 case WID_SGI_GENERATE_GAME:
120 if (_ctrl_pressed) {
121 StartNewGameWithoutGUI(GENERATE_NEW_SEED);
122 } else {
123 ShowGenerateLandscape();
125 break;
127 case WID_SGI_LOAD_GAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break;
128 case WID_SGI_PLAY_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD); break;
129 case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD); break;
130 case WID_SGI_EDIT_SCENARIO: StartScenarioEditor(); break;
132 case WID_SGI_PLAY_NETWORK:
133 if (!_network_available) {
134 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
135 } else {
136 ShowNetworkGameWindow();
138 break;
140 case WID_SGI_TEMPERATE_LANDSCAPE: case WID_SGI_ARCTIC_LANDSCAPE:
141 case WID_SGI_TROPIC_LANDSCAPE: case WID_SGI_TOYLAND_LANDSCAPE:
142 SetNewLandscapeType(widget - WID_SGI_TEMPERATE_LANDSCAPE);
143 break;
145 case WID_SGI_OPTIONS: ShowGameOptions(); break;
146 case WID_SGI_HIGHSCORE: ShowHighscoreTable(); break;
147 case WID_SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
148 case WID_SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
149 case WID_SGI_CONTENT_DOWNLOAD:
150 if (!_network_available) {
151 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
152 } else {
153 ShowNetworkContentListWindow();
155 break;
156 case WID_SGI_AI_SETTINGS: ShowAIConfigWindow(); break;
157 case WID_SGI_EXIT: HandleExitGameRequest(); break;
162 static const NWidgetPart _nested_select_game_widgets[] = {
163 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
164 NWidget(WWT_PANEL, COLOUR_BROWN),
165 NWidget(NWID_SPACER), SetMinimalSize(0, 8),
167 /* 'generate game' and 'load game' buttons */
168 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
169 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GENERATE_GAME), SetMinimalSize(158, 12),
170 SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
171 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_LOAD_GAME), SetMinimalSize(158, 12),
172 SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
173 EndContainer(),
175 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
177 /* 'play scenario' and 'play heightmap' buttons */
178 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
179 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
180 SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
181 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
182 SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
183 EndContainer(),
185 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
187 /* 'edit scenario' and 'play multiplayer' buttons */
188 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
189 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
190 SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
191 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
192 SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
193 EndContainer(),
195 NWidget(NWID_SPACER), SetMinimalSize(0, 7),
197 /* climate selection buttons */
198 NWidget(NWID_HORIZONTAL),
199 NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
200 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
201 SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
202 NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
203 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
204 SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
205 NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
206 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
207 SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
208 NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
209 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
210 SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
211 NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
212 EndContainer(),
214 NWidget(NWID_SPACER), SetMinimalSize(0, 7),
215 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SGI_BASESET_SELECTION),
216 NWidget(NWID_VERTICAL),
217 NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_BASESET), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
218 EndContainer(),
219 EndContainer(),
220 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SGI_TRANSLATION_SELECTION),
221 NWidget(NWID_VERTICAL),
222 NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_TRANSLATION), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
223 EndContainer(),
224 EndContainer(),
226 /* 'game options' and 'advanced settings' buttons */
227 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
228 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_OPTIONS), SetMinimalSize(158, 12),
229 SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
230 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
231 SetDataTip(STR_INTRO_CONFIG_SETTINGS_TREE, STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE), SetPadding(0, 10, 0, 0), SetFill(1, 0),
232 EndContainer(),
234 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
236 /* 'script settings' and 'newgrf settings' buttons */
237 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
238 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_AI_SETTINGS), SetMinimalSize(158, 12),
239 SetDataTip(STR_INTRO_SCRIPT_SETTINGS, STR_INTRO_TOOLTIP_SCRIPT_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
240 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
241 SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
242 EndContainer(),
244 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
246 /* 'online content' and 'highscore' buttons */
247 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
248 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
249 SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
250 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_HIGHSCORE), SetMinimalSize(158, 12),
251 SetDataTip(STR_INTRO_HIGHSCORE, STR_INTRO_TOOLTIP_HIGHSCORE), SetPadding(0, 10, 0, 0), SetFill(1, 0),
252 EndContainer(),
254 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
256 /* 'exit program' button */
257 NWidget(NWID_HORIZONTAL),
258 NWidget(NWID_SPACER), SetFill(1, 0),
259 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EXIT), SetMinimalSize(128, 12),
260 SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
261 NWidget(NWID_SPACER), SetFill(1, 0),
262 EndContainer(),
264 NWidget(NWID_SPACER), SetMinimalSize(0, 8),
266 EndContainer(),
269 static WindowDesc _select_game_desc(
270 WDP_CENTER, nullptr, 0, 0,
271 WC_SELECT_GAME, WC_NONE,
273 _nested_select_game_widgets, lengthof(_nested_select_game_widgets)
276 void ShowSelectGameWindow()
278 new SelectGameWindow(&_select_game_desc);
281 static void AskExitGameCallback(Window *w, bool confirmed)
283 if (confirmed) _exit_game = true;
286 void AskExitGame()
288 #if defined(_WIN32)
289 SetDParam(0, STR_OSNAME_WINDOWS);
290 #elif defined(__APPLE__)
291 SetDParam(0, STR_OSNAME_OSX);
292 #elif defined(__HAIKU__)
293 SetDParam(0, STR_OSNAME_HAIKU);
294 #elif defined(__OS2__)
295 SetDParam(0, STR_OSNAME_OS2);
296 #elif defined(SUNOS)
297 SetDParam(0, STR_OSNAME_SUNOS);
298 #else
299 SetDParam(0, STR_OSNAME_UNIX);
300 #endif
301 ShowQuery(
302 STR_QUIT_CAPTION,
303 STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
304 nullptr,
305 AskExitGameCallback
310 static void AskExitToGameMenuCallback(Window *w, bool confirmed)
312 if (confirmed) {
313 _switch_mode = SM_MENU;
314 ClearErrorMessages();
318 void AskExitToGameMenu()
320 ShowQuery(
321 STR_ABANDON_GAME_CAPTION,
322 (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
323 nullptr,
324 AskExitToGameMenuCallback