2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file newgrf_object.cpp Handling of object NewGRFs. */
11 #include "company_base.h"
12 #include "company_func.h"
15 #include "newgrf_class_func.h"
16 #include "newgrf_object.h"
17 #include "newgrf_sound.h"
18 #include "object_base.h"
19 #include "object_map.h"
23 #include "newgrf_animation_base.h"
25 #include "safeguards.h"
27 /** The override manager for our objects. */
28 ObjectOverrideManager
_object_mngr(NEW_OBJECT_OFFSET
, NUM_OBJECTS
, INVALID_OBJECT_TYPE
);
30 extern const ObjectSpec _original_objects
[NEW_OBJECT_OFFSET
];
31 /** All the object specifications. */
32 ObjectSpec _object_specs
[NUM_OBJECTS
];
35 * Get the specification associated with a specific ObjectType.
36 * @param index The object type to fetch.
37 * @return The specification.
39 /* static */ const ObjectSpec
*ObjectSpec::Get(ObjectType index
)
41 assert(index
< NUM_OBJECTS
);
42 return &_object_specs
[index
];
46 * Get the specification associated with a tile.
47 * @param tile The tile to fetch the data for.
48 * @return The specification.
50 /* static */ const ObjectSpec
*ObjectSpec::GetByTile(TileIndex tile
)
52 return ObjectSpec::Get(GetObjectType(tile
));
56 * Check whether the object might be available at some point in this game with the current game mode.
57 * @return true if it might be available.
59 bool ObjectSpec::IsEverAvailable() const
61 return this->enabled
&& HasBit(this->climate
, _settings_game
.game_creation
.landscape
) &&
62 (this->flags
& ((_game_mode
!= GM_EDITOR
&& !_generating_world
) ? OBJECT_FLAG_ONLY_IN_SCENEDIT
: OBJECT_FLAG_ONLY_IN_GAME
)) == 0;
66 * Check whether the object was available at some point in the past or present in this game with the current game mode.
67 * @return true if it was ever or is available.
69 bool ObjectSpec::WasEverAvailable() const
71 return this->IsEverAvailable() && _date
> this->introduction_date
;
75 * Check whether the object is available at this time.
76 * @return true if it is available.
78 bool ObjectSpec::IsAvailable() const
80 return this->WasEverAvailable() &&
81 (_date
< this->end_of_life_date
|| this->end_of_life_date
< this->introduction_date
+ 365);
85 * Gets the index of this spec.
88 uint
ObjectSpec::Index() const
90 return this - _object_specs
;
93 /** This function initialize the spec arrays of objects. */
97 for (uint16 i
= 0; i
< NUM_OBJECTS
; i
++) {
98 _object_specs
[i
] = {};
101 /* And add our originals. */
102 MemCpyT(_object_specs
, _original_objects
, lengthof(_original_objects
));
104 for (uint16 i
= 0; i
< lengthof(_original_objects
); i
++) {
105 _object_specs
[i
].grf_prop
.local_id
= i
;
109 template <typename Tspec
, typename Tid
, Tid Tmax
>
110 /* static */ void NewGRFClass
<Tspec
, Tid
, Tmax
>::InsertDefaults()
112 ObjectClassID cls
= ObjectClass::Allocate('LTHS');
113 ObjectClass::Get(cls
)->name
= STR_OBJECT_CLASS_LTHS
;
114 _object_specs
[OBJECT_LIGHTHOUSE
].cls_id
= cls
;
115 ObjectClass::Assign(&_object_specs
[OBJECT_LIGHTHOUSE
]);
117 cls
= ObjectClass::Allocate('TRNS');
118 ObjectClass::Get(cls
)->name
= STR_OBJECT_CLASS_TRNS
;
119 _object_specs
[OBJECT_TRANSMITTER
].cls_id
= cls
;
120 ObjectClass::Assign(&_object_specs
[OBJECT_TRANSMITTER
]);
123 template <typename Tspec
, typename Tid
, Tid Tmax
>
124 bool NewGRFClass
<Tspec
, Tid
, Tmax
>::IsUIAvailable(uint index
) const
126 return this->GetSpec(index
)->IsEverAvailable();
129 INSTANTIATE_NEWGRF_CLASS_METHODS(ObjectClass
, ObjectSpec
, ObjectClassID
, OBJECT_CLASS_MAX
)
131 /* virtual */ uint32
ObjectScopeResolver::GetRandomBits() const
133 return IsValidTile(this->tile
) && IsTileType(this->tile
, MP_OBJECT
) ? GetObjectRandomBits(this->tile
) : 0;
137 * Make an analysis of a tile and get the object type.
138 * @param tile TileIndex of the tile to query
139 * @param cur_grfid GRFID of the current callback chain
140 * @return value encoded as per NFO specs
142 static uint32
GetObjectIDAtOffset(TileIndex tile
, uint32 cur_grfid
)
144 if (!IsTileType(tile
, MP_OBJECT
)) {
148 const Object
*o
= Object::GetByTile(tile
);
149 const ObjectSpec
*spec
= ObjectSpec::Get(o
->type
);
151 /* Default objects have no associated NewGRF file */
152 if (spec
->grf_prop
.grffile
== nullptr) {
153 return 0xFFFE; // Defined in another grf file
156 if (spec
->grf_prop
.grffile
->grfid
== cur_grfid
) { // same object, same grf ?
157 return spec
->grf_prop
.local_id
| o
->view
<< 16;
160 return 0xFFFE; // Defined in another grf file
164 * Based on newhouses equivalent, but adapted for newobjects
165 * @param parameter from callback. It's in fact a pair of coordinates
166 * @param tile TileIndex from which the callback was initiated
167 * @param index of the object been queried for
168 * @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
169 * @return a construction of bits obeying the newgrf format
171 static uint32
GetNearbyObjectTileInformation(byte parameter
, TileIndex tile
, ObjectID index
, bool grf_version8
)
173 if (parameter
!= 0) tile
= GetNearbyTile(parameter
, tile
); // only perform if it is required
174 bool is_same_object
= (IsTileType(tile
, MP_OBJECT
) && GetObjectIndex(tile
) == index
);
176 return GetNearbyTileInformation(tile
, grf_version8
) | (is_same_object
? 1 : 0) << 8;
180 * Get the closest object of a given type.
181 * @param tile The tile to start searching from.
182 * @param type The type of the object to search for.
183 * @param current The current object (to ignore).
184 * @return The distance to the closest object.
186 static uint32
GetClosestObject(TileIndex tile
, ObjectType type
, const Object
*current
)
188 uint32 best_dist
= UINT32_MAX
;
189 for (const Object
*o
: Object::Iterate()) {
190 if (o
->type
!= type
|| o
== current
) continue;
192 best_dist
= min(best_dist
, DistanceManhattan(tile
, o
->location
.tile
));
199 * Implementation of var 65
200 * @param local_id Parameter given to the callback, which is the set id, or the local id, in our terminology.
201 * @param grfid The object's GRFID.
202 * @param tile The tile to look from.
203 * @param current Object for which the inquiry is made
204 * @return The formatted answer to the callback : rr(reserved) cc(count) dddd(manhattan distance of closest sister)
206 static uint32
GetCountAndDistanceOfClosestInstance(byte local_id
, uint32 grfid
, TileIndex tile
, const Object
*current
)
208 uint32 grf_id
= GetRegister(0x100); // Get the GRFID of the definition to look for in register 100h
211 /* Determine what will be the object type to look for */
213 case 0: // this is a default object type
217 case 0xFFFFFFFF: // current grf
221 default: // use the grfid specified in register 100h
222 idx
= _object_mngr
.GetID(local_id
, grf_id
);
226 /* If the object type is invalid, there is none and the closest is far away. */
227 if (idx
>= NUM_OBJECTS
) return 0 | 0xFFFF;
229 return Object::GetTypeCount(idx
) << 16 | min(GetClosestObject(tile
, idx
, current
), 0xFFFF);
232 /** Used by the resolver to get values for feature 0F deterministic spritegroups. */
233 /* virtual */ uint32
ObjectScopeResolver::GetVariable(byte variable
, uint32 parameter
, bool *available
) const
235 /* We get the town from the object, or we calculate the closest
236 * town if we need to when there's no object. */
237 const Town
*t
= nullptr;
239 if (this->obj
== nullptr) {
241 /* Allow these when there's no object. */
249 /* Allow these, but find the closest town. */
252 if (!IsValidTile(this->tile
)) goto unhandled
;
253 t
= ClosestTownFromTile(this->tile
, UINT_MAX
);
256 /* Construction date */
257 case 0x42: return _date
;
259 /* Object founder information */
260 case 0x44: return _current_company
;
263 case 0x48: return this->view
;
267 * 0x40: Relative position is passed as parameter during construction.
268 * 0x43: Animation counter is only for actual tiles.
269 * 0x47: Object colour is only valid when its built.
270 * 0x63: Animation counter of nearby tile, see above.
276 /* If there's an invalid tile, then we don't have enough information at all. */
277 if (!IsValidTile(this->tile
)) goto unhandled
;
283 /* Relative position. */
285 uint offset
= this->tile
- this->obj
->location
.tile
;
286 uint offset_x
= TileX(offset
);
287 uint offset_y
= TileY(offset
);
288 return offset_y
<< 20 | offset_x
<< 16 | offset_y
<< 8 | offset_x
;
291 /* Tile information. */
292 case 0x41: return GetTileSlope(this->tile
) << 8 | GetTerrainType(this->tile
);
294 /* Construction date */
295 case 0x42: return this->obj
->build_date
;
297 /* Animation counter */
298 case 0x43: return GetAnimationFrame(this->tile
);
300 /* Object founder information */
301 case 0x44: return GetTileOwner(this->tile
);
303 /* Get town zone and Manhattan distance of closest town */
304 case 0x45: return GetTownRadiusGroup(t
, this->tile
) << 16 | min(DistanceManhattan(this->tile
, t
->xy
), 0xFFFF);
306 /* Get square of Euclidian distance of closes town */
307 case 0x46: return GetTownRadiusGroup(t
, this->tile
) << 16 | min(DistanceSquare(this->tile
, t
->xy
), 0xFFFF);
310 case 0x47: return this->obj
->colour
;
313 case 0x48: return this->obj
->view
;
315 /* Get object ID at offset param */
316 case 0x60: return GetObjectIDAtOffset(GetNearbyTile(parameter
, this->tile
), this->ro
.grffile
->grfid
);
318 /* Get random tile bits at offset param */
320 TileIndex tile
= GetNearbyTile(parameter
, this->tile
);
321 return (IsTileType(tile
, MP_OBJECT
) && Object::GetByTile(tile
) == this->obj
) ? GetObjectRandomBits(tile
) : 0;
324 /* Land info of nearby tiles */
325 case 0x62: return GetNearbyObjectTileInformation(parameter
, this->tile
, this->obj
== nullptr ? INVALID_OBJECT
: this->obj
->index
, this->ro
.grffile
->grf_version
>= 8);
327 /* Animation counter of nearby tile */
329 TileIndex tile
= GetNearbyTile(parameter
, this->tile
);
330 return (IsTileType(tile
, MP_OBJECT
) && Object::GetByTile(tile
) == this->obj
) ? GetAnimationFrame(tile
) : 0;
333 /* Count of object, distance of closest instance */
334 case 0x64: return GetCountAndDistanceOfClosestInstance(parameter
, this->ro
.grffile
->grfid
, this->tile
, this->obj
);
338 DEBUG(grf
, 1, "Unhandled object variable 0x%X", variable
);
345 * Constructor of the object resolver.
346 * @param obj Object being resolved.
347 * @param tile %Tile of the object.
348 * @param view View of the object.
349 * @param callback Callback ID.
350 * @param param1 First parameter (var 10) of the callback.
351 * @param param2 Second parameter (var 18) of the callback.
353 ObjectResolverObject::ObjectResolverObject(const ObjectSpec
*spec
, Object
*obj
, TileIndex tile
, uint8 view
,
354 CallbackID callback
, uint32 param1
, uint32 param2
)
355 : ResolverObject(spec
->grf_prop
.grffile
, callback
, param1
, param2
), object_scope(*this, obj
, tile
, view
)
357 this->town_scope
= nullptr;
358 this->root_spritegroup
= (obj
== nullptr && spec
->grf_prop
.spritegroup
[CT_PURCHASE_OBJECT
] != nullptr) ?
359 spec
->grf_prop
.spritegroup
[CT_PURCHASE_OBJECT
] : spec
->grf_prop
.spritegroup
[0];
362 ObjectResolverObject::~ObjectResolverObject()
364 delete this->town_scope
;
368 * Get the town resolver scope that belongs to this object resolver.
369 * On the first call, the town scope is created (if possible).
370 * @return Town scope, if available.
372 TownScopeResolver
*ObjectResolverObject::GetTown()
374 if (this->town_scope
== nullptr) {
376 if (this->object_scope
.obj
!= nullptr) {
377 t
= this->object_scope
.obj
->town
;
379 t
= ClosestTownFromTile(this->object_scope
.tile
, UINT_MAX
);
381 if (t
== nullptr) return nullptr;
382 this->town_scope
= new TownScopeResolver(*this, t
, this->object_scope
.obj
== nullptr);
384 return this->town_scope
;
388 * Perform a callback for an object.
389 * @param callback The callback to perform.
390 * @param param1 The first parameter to pass to the NewGRF.
391 * @param param2 The second parameter to pass to the NewGRF.
392 * @param spec The specification of the object / the entry point.
393 * @param o The object to call the callback for.
394 * @param tile The tile the callback is called for.
395 * @param view The view of the object (only used when o == nullptr).
396 * @return The result of the callback.
398 uint16
GetObjectCallback(CallbackID callback
, uint32 param1
, uint32 param2
, const ObjectSpec
*spec
, Object
*o
, TileIndex tile
, uint8 view
)
400 ObjectResolverObject
object(spec
, o
, tile
, view
, callback
, param1
, param2
);
401 return object
.ResolveCallback();
405 * Draw an group of sprites on the map.
406 * @param ti Information about the tile to draw on.
407 * @param group The group of sprites to draw.
408 * @param spec Object spec to draw.
410 static void DrawTileLayout(const TileInfo
*ti
, const TileLayoutSpriteGroup
*group
, const ObjectSpec
*spec
)
412 const DrawTileSprites
*dts
= group
->ProcessRegisters(nullptr);
413 PaletteID palette
= ((spec
->flags
& OBJECT_FLAG_2CC_COLOUR
) ? SPR_2CCMAP_BASE
: PALETTE_RECOLOUR_START
) + Object::GetByTile(ti
->tile
)->colour
;
415 SpriteID image
= dts
->ground
.sprite
;
416 PaletteID pal
= dts
->ground
.pal
;
418 if (GB(image
, 0, SPRITE_WIDTH
) != 0) {
419 /* If the ground sprite is the default flat water sprite, draw also canal/river borders
420 * Do not do this if the tile's WaterClass is 'land'. */
421 if ((image
== SPR_FLAT_WATER_TILE
|| spec
->flags
& OBJECT_FLAG_DRAW_WATER
) && IsTileOnWater(ti
->tile
)) {
422 DrawWaterClassGround(ti
);
424 DrawGroundSprite(image
, GroundSpritePaletteTransform(image
, pal
, palette
));
428 DrawNewGRFTileSeq(ti
, dts
, TO_STRUCTURES
, 0, palette
);
432 * Draw an object on the map.
433 * @param ti Information about the tile to draw on.
434 * @param spec Object spec to draw.
436 void DrawNewObjectTile(TileInfo
*ti
, const ObjectSpec
*spec
)
438 Object
*o
= Object::GetByTile(ti
->tile
);
439 ObjectResolverObject
object(spec
, o
, ti
->tile
);
441 const SpriteGroup
*group
= object
.Resolve();
442 if (group
== nullptr || group
->type
!= SGT_TILELAYOUT
) return;
444 DrawTileLayout(ti
, (const TileLayoutSpriteGroup
*)group
, spec
);
448 * Draw representation of an object (tile) for GUI purposes.
449 * @param x Position x of image.
450 * @param y Position y of image.
451 * @param spec Object spec to draw.
452 * @param view The object's view.
454 void DrawNewObjectTileInGUI(int x
, int y
, const ObjectSpec
*spec
, uint8 view
)
456 ObjectResolverObject
object(spec
, nullptr, INVALID_TILE
, view
);
457 const SpriteGroup
*group
= object
.Resolve();
458 if (group
== nullptr || group
->type
!= SGT_TILELAYOUT
) return;
460 const DrawTileSprites
*dts
= ((const TileLayoutSpriteGroup
*)group
)->ProcessRegisters(nullptr);
463 if (Company::IsValidID(_local_company
)) {
464 /* Get the colours of our company! */
465 if (spec
->flags
& OBJECT_FLAG_2CC_COLOUR
) {
466 const Livery
*l
= Company::Get(_local_company
)->livery
;
467 palette
= SPR_2CCMAP_BASE
+ l
->colour1
+ l
->colour2
* 16;
469 palette
= COMPANY_SPRITE_COLOUR(_local_company
);
472 /* There's no company, so just take the base palette. */
473 palette
= (spec
->flags
& OBJECT_FLAG_2CC_COLOUR
) ? SPR_2CCMAP_BASE
: PALETTE_RECOLOUR_START
;
476 SpriteID image
= dts
->ground
.sprite
;
477 PaletteID pal
= dts
->ground
.pal
;
479 if (GB(image
, 0, SPRITE_WIDTH
) != 0) {
480 DrawSprite(image
, GroundSpritePaletteTransform(image
, pal
, palette
), x
, y
);
483 DrawNewGRFTileSeqInGUI(x
, y
, dts
, 0, palette
);
487 * Perform a callback for an object.
488 * @param callback The callback to perform.
489 * @param param1 The first parameter to pass to the NewGRF.
490 * @param param2 The second parameter to pass to the NewGRF.
491 * @param spec The specification of the object / the entry point.
492 * @param o The object to call the callback for.
493 * @param tile The tile the callback is called for.
494 * @param extra_data Ignored.
495 * @return The result of the callback.
497 uint16
StubGetObjectCallback(CallbackID callback
, uint32 param1
, uint32 param2
, const ObjectSpec
*spec
, Object
*o
, TileIndex tile
, int extra_data
)
499 return GetObjectCallback(callback
, param1
, param2
, spec
, o
, tile
);
502 /** Helper class for animation control. */
503 struct ObjectAnimationBase
: public AnimationBase
<ObjectAnimationBase
, ObjectSpec
, Object
, int, StubGetObjectCallback
> {
504 static const CallbackID cb_animation_speed
= CBID_OBJECT_ANIMATION_SPEED
;
505 static const CallbackID cb_animation_next_frame
= CBID_OBJECT_ANIMATION_NEXT_FRAME
;
507 static const ObjectCallbackMask cbm_animation_speed
= CBM_OBJ_ANIMATION_SPEED
;
508 static const ObjectCallbackMask cbm_animation_next_frame
= CBM_OBJ_ANIMATION_NEXT_FRAME
;
512 * Handle the animation of the object tile.
513 * @param tile The tile to animate.
515 void AnimateNewObjectTile(TileIndex tile
)
517 const ObjectSpec
*spec
= ObjectSpec::GetByTile(tile
);
518 if (spec
== nullptr || !(spec
->flags
& OBJECT_FLAG_ANIMATION
)) return;
520 ObjectAnimationBase::AnimateTile(spec
, Object::GetByTile(tile
), tile
, (spec
->flags
& OBJECT_FLAG_ANIM_RANDOM_BITS
) != 0);
524 * Trigger the update of animation on a single tile.
525 * @param o The object that got triggered.
526 * @param tile The location of the triggered tile.
527 * @param trigger The trigger that is triggered.
528 * @param spec The spec associated with the object.
530 void TriggerObjectTileAnimation(Object
*o
, TileIndex tile
, ObjectAnimationTrigger trigger
, const ObjectSpec
*spec
)
532 if (!HasBit(spec
->animation
.triggers
, trigger
)) return;
534 ObjectAnimationBase::ChangeAnimationFrame(CBID_OBJECT_ANIMATION_START_STOP
, spec
, o
, tile
, Random(), trigger
);
538 * Trigger the update of animation on a whole object.
539 * @param o The object that got triggered.
540 * @param trigger The trigger that is triggered.
541 * @param spec The spec associated with the object.
543 void TriggerObjectAnimation(Object
*o
, ObjectAnimationTrigger trigger
, const ObjectSpec
*spec
)
545 if (!HasBit(spec
->animation
.triggers
, trigger
)) return;
547 TILE_AREA_LOOP(tile
, o
->location
) {
548 TriggerObjectTileAnimation(o
, tile
, trigger
, spec
);