2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file object_type.h Types related to object tiles. */
13 /** Types of objects. */
14 typedef uint16 ObjectType
;
16 static const ObjectType OBJECT_TRANSMITTER
= 0; ///< The large antenna
17 static const ObjectType OBJECT_LIGHTHOUSE
= 1; ///< The nice lighthouse
18 static const ObjectType OBJECT_STATUE
= 2; ///< Statue in towns
19 static const ObjectType OBJECT_OWNED_LAND
= 3; ///< Owned land 'flag'
20 static const ObjectType OBJECT_HQ
= 4; ///< HeadQuarter of a player
22 static const ObjectType NUM_OBJECTS_PER_GRF
= 255; ///< Number of supported objects per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.
24 static const ObjectType NEW_OBJECT_OFFSET
= 5; ///< Offset for new objects
25 static const ObjectType NUM_OBJECTS
= 64000; ///< Number of supported objects overall
26 static const ObjectType INVALID_OBJECT_TYPE
= 0xFFFF; ///< An invalid object
28 /** Unique identifier for an object. */
29 typedef uint32 ObjectID
;
34 static const ObjectID INVALID_OBJECT
= 0xFFFFFFFF; ///< An invalid object
36 #endif /* OBJECT_TYPE_H */