Fix: [OSX] Don't show a crash/assertion message box for a GUI-less video driver.
[openttd-github.git] / src / object_type.h
blob52aedc6540844094abe4a0eca65d84cafd2f4b07
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file object_type.h Types related to object tiles. */
10 #ifndef OBJECT_TYPE_H
11 #define OBJECT_TYPE_H
13 /** Types of objects. */
14 typedef uint16 ObjectType;
16 static const ObjectType OBJECT_TRANSMITTER = 0; ///< The large antenna
17 static const ObjectType OBJECT_LIGHTHOUSE = 1; ///< The nice lighthouse
18 static const ObjectType OBJECT_STATUE = 2; ///< Statue in towns
19 static const ObjectType OBJECT_OWNED_LAND = 3; ///< Owned land 'flag'
20 static const ObjectType OBJECT_HQ = 4; ///< HeadQuarter of a player
22 static const ObjectType NUM_OBJECTS_PER_GRF = 255; ///< Number of supported objects per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.
24 static const ObjectType NEW_OBJECT_OFFSET = 5; ///< Offset for new objects
25 static const ObjectType NUM_OBJECTS = 64000; ///< Number of supported objects overall
26 static const ObjectType INVALID_OBJECT_TYPE = 0xFFFF; ///< An invalid object
28 /** Unique identifier for an object. */
29 typedef uint32 ObjectID;
31 struct Object;
32 struct ObjectSpec;
34 static const ObjectID INVALID_OBJECT = 0xFFFFFFFF; ///< An invalid object
36 #endif /* OBJECT_TYPE_H */