2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file rail.h Rail specific functions. */
13 #include "rail_type.h"
14 #include "track_type.h"
16 #include "core/bitmath_func.hpp"
17 #include "economy_func.h"
18 #include "slope_type.h"
19 #include "strings_type.h"
20 #include "date_type.h"
21 #include "signal_type.h"
22 #include "settings_type.h"
24 /** Railtype flags. */
26 RTF_CATENARY
= 0, ///< Bit number for drawing a catenary.
27 RTF_NO_LEVEL_CROSSING
= 1, ///< Bit number for disallowing level crossings.
28 RTF_HIDDEN
= 2, ///< Bit number for hiding from selection.
29 RTF_NO_SPRITE_COMBINE
= 3, ///< Bit number for using non-combined junctions.
30 RTF_ALLOW_90DEG
= 4, ///< Bit number for always allowed 90 degree turns, regardless of setting.
31 RTF_DISALLOW_90DEG
= 5, ///< Bit number for never allowed 90 degree turns, regardless of setting.
33 RTFB_NONE
= 0, ///< All flags cleared.
34 RTFB_CATENARY
= 1 << RTF_CATENARY
, ///< Value for drawing a catenary.
35 RTFB_NO_LEVEL_CROSSING
= 1 << RTF_NO_LEVEL_CROSSING
, ///< Value for disallowing level crossings.
36 RTFB_HIDDEN
= 1 << RTF_HIDDEN
, ///< Value for hiding from selection.
37 RTFB_NO_SPRITE_COMBINE
= 1 << RTF_NO_SPRITE_COMBINE
, ///< Value for using non-combined junctions.
38 RTFB_ALLOW_90DEG
= 1 << RTF_ALLOW_90DEG
, ///< Value for always allowed 90 degree turns, regardless of setting.
39 RTFB_DISALLOW_90DEG
= 1 << RTF_DISALLOW_90DEG
, ///< Value for never allowed 90 degree turns, regardless of setting.
41 DECLARE_ENUM_AS_BIT_SET(RailTypeFlags
)
45 /** Sprite groups for a railtype. */
46 enum RailTypeSpriteGroup
{
47 RTSG_CURSORS
, ///< Cursor and toolbar icon images
48 RTSG_OVERLAY
, ///< Images for overlaying track
49 RTSG_GROUND
, ///< Main group of ground images
50 RTSG_TUNNEL
, ///< Main group of ground images for snow or desert
51 RTSG_WIRES
, ///< Catenary wires
52 RTSG_PYLONS
, ///< Catenary pylons
53 RTSG_BRIDGE
, ///< Bridge surface images
54 RTSG_CROSSING
, ///< Level crossing overlay images
55 RTSG_DEPOT
, ///< Depot images
56 RTSG_FENCES
, ///< Fence images
57 RTSG_TUNNEL_PORTAL
, ///< Tunnel portal overlay
58 RTSG_SIGNALS
, ///< Signal images
59 RTSG_GROUND_COMPLETE
, ///< Complete ground images
64 * Offsets for sprites within an overlay/underlay set.
65 * These are the same for overlay and underlay sprites.
67 enum RailTrackOffset
{
68 RTO_X
, ///< Piece of rail in X direction
69 RTO_Y
, ///< Piece of rail in Y direction
70 RTO_N
, ///< Piece of rail in northern corner
71 RTO_S
, ///< Piece of rail in southern corner
72 RTO_E
, ///< Piece of rail in eastern corner
73 RTO_W
, ///< Piece of rail in western corner
74 RTO_SLOPE_NE
, ///< Piece of rail on slope with north-east raised
75 RTO_SLOPE_SE
, ///< Piece of rail on slope with south-east raised
76 RTO_SLOPE_SW
, ///< Piece of rail on slope with south-west raised
77 RTO_SLOPE_NW
, ///< Piece of rail on slope with north-west raised
78 RTO_CROSSING_XY
, ///< Crossing of X and Y rail, with ballast
79 RTO_JUNCTION_SW
, ///< Ballast for junction 'pointing' SW
80 RTO_JUNCTION_NE
, ///< Ballast for junction 'pointing' NE
81 RTO_JUNCTION_SE
, ///< Ballast for junction 'pointing' SE
82 RTO_JUNCTION_NW
, ///< Ballast for junction 'pointing' NW
83 RTO_JUNCTION_NSEW
,///< Ballast for full junction
87 * Offsets for sprites within a bridge surface overlay set.
89 enum RailTrackBridgeOffset
{
90 RTBO_X
, ///< Piece of rail in X direction
91 RTBO_Y
, ///< Piece of rail in Y direction
92 RTBO_SLOPE
, ///< Sloped rail pieces, in order NE, SE, SW, NW
96 * Offsets from base sprite for fence sprites. These are in the order of
97 * the sprites in the original data files.
99 enum RailFenceOffset
{
100 RFO_FLAT_X_NW
, //!< Slope FLAT, Track X, Fence NW
101 RFO_FLAT_Y_NE
, //!< Slope FLAT, Track Y, Fence NE
102 RFO_FLAT_LEFT
, //!< Slope FLAT, Track LEFT, Fence E
103 RFO_FLAT_UPPER
, //!< Slope FLAT, Track UPPER, Fence S
104 RFO_SLOPE_SW_NW
, //!< Slope SW, Track X, Fence NW
105 RFO_SLOPE_SE_NE
, //!< Slope SE, Track Y, Fence NE
106 RFO_SLOPE_NE_NW
, //!< Slope NE, Track X, Fence NW
107 RFO_SLOPE_NW_NE
, //!< Slope NW, Track Y, Fence NE
108 RFO_FLAT_X_SE
, //!< Slope FLAT, Track X, Fence SE
109 RFO_FLAT_Y_SW
, //!< Slope FLAT, Track Y, Fence SW
110 RFO_FLAT_RIGHT
, //!< Slope FLAT, Track RIGHT, Fence W
111 RFO_FLAT_LOWER
, //!< Slope FLAT, Track LOWER, Fence N
112 RFO_SLOPE_SW_SE
, //!< Slope SW, Track X, Fence SE
113 RFO_SLOPE_SE_SW
, //!< Slope SE, Track Y, Fence SW
114 RFO_SLOPE_NE_SE
, //!< Slope NE, Track X, Fence SE
115 RFO_SLOPE_NW_SW
, //!< Slope NW, Track Y, Fence SW
118 /** List of rail type labels. */
119 typedef std::vector
<RailTypeLabel
> RailTypeLabelList
;
122 * This struct contains all the info that is needed to draw and construct tracks.
127 * Struct containing the main sprites. @note not all sprites are listed, but only
128 * the ones used directly in the code
131 SpriteID track_y
; ///< single piece of rail in Y direction, with ground
132 SpriteID track_ns
; ///< two pieces of rail in North and South corner (East-West direction)
133 SpriteID ground
; ///< ground sprite for a 3-way switch
134 SpriteID single_x
; ///< single piece of rail in X direction, without ground
135 SpriteID single_y
; ///< single piece of rail in Y direction, without ground
136 SpriteID single_n
; ///< single piece of rail in the northern corner
137 SpriteID single_s
; ///< single piece of rail in the southern corner
138 SpriteID single_e
; ///< single piece of rail in the eastern corner
139 SpriteID single_w
; ///< single piece of rail in the western corner
140 SpriteID single_sloped
;///< single piece of rail for slopes
141 SpriteID crossing
; ///< level crossing, rail in X direction
142 SpriteID tunnel
; ///< tunnel sprites base
146 * struct containing the sprites for the rail GUI. @note only sprites referred to
147 * directly in the code are listed
150 SpriteID build_ns_rail
; ///< button for building single rail in N-S direction
151 SpriteID build_x_rail
; ///< button for building single rail in X direction
152 SpriteID build_ew_rail
; ///< button for building single rail in E-W direction
153 SpriteID build_y_rail
; ///< button for building single rail in Y direction
154 SpriteID auto_rail
; ///< button for the autorail construction
155 SpriteID build_depot
; ///< button for building depots
156 SpriteID build_tunnel
; ///< button for building a tunnel
157 SpriteID convert_rail
; ///< button for converting rail
158 SpriteID signals
[SIGTYPE_END
][2][2]; ///< signal GUI sprites (type, variant, state)
162 CursorID rail_ns
; ///< Cursor for building rail in N-S direction
163 CursorID rail_swne
; ///< Cursor for building rail in X direction
164 CursorID rail_ew
; ///< Cursor for building rail in E-W direction
165 CursorID rail_nwse
; ///< Cursor for building rail in Y direction
166 CursorID autorail
; ///< Cursor for autorail tool
167 CursorID depot
; ///< Cursor for building a depot
168 CursorID tunnel
; ///< Cursor for building a tunnel
169 CursorID convert
; ///< Cursor for converting track
170 } cursor
; ///< Cursors associated with the rail type.
173 StringID name
; ///< Name of this rail type.
174 StringID toolbar_caption
; ///< Caption in the construction toolbar GUI for this rail type.
175 StringID menu_text
; ///< Name of this rail type in the main toolbar dropdown.
176 StringID build_caption
; ///< Caption of the build vehicle GUI for this rail type.
177 StringID replace_text
; ///< Text used in the autoreplace GUI.
178 StringID new_loco
; ///< Name of an engine for this type of rail in the engine preview GUI.
179 } strings
; ///< Strings associated with the rail type.
181 /** sprite number difference between a piece of track on a snowy ground and the corresponding one on normal ground */
182 SpriteID snow_offset
;
184 /** bitmask to the OTHER railtypes on which an engine of THIS railtype generates power */
185 RailTypes powered_railtypes
;
187 /** bitmask to the OTHER railtypes on which an engine of THIS railtype can physically travel */
188 RailTypes compatible_railtypes
;
193 SpriteID bridge_offset
;
196 * Original railtype number to use when drawing non-newgrf railtypes, or when drawing stations.
198 byte fallback_railtype
;
201 * Multiplier for curve maximum speed advantage
206 * Bit mask of rail type flags
211 * Cost multiplier for building this rail type
213 uint16 cost_multiplier
;
216 * Cost multiplier for maintenance of this rail type
218 uint16 maintenance_multiplier
;
221 * Acceleration type of this rail type
223 uint8 acceleration_type
;
226 * Maximum speed for vehicles travelling on this rail type
231 * Unique 32 bit rail type identifier
236 * Rail type labels this type provides in addition to the main label.
238 RailTypeLabelList alternate_labels
;
247 * When #INVALID_DATE or a vehicle using this railtype gets introduced earlier,
248 * the vehicle's introduction date will be used instead for this railtype.
249 * The introduction at this date is furthermore limited by the
250 * #introduction_required_railtypes.
252 Date introduction_date
;
255 * Bitmask of railtypes that are required for this railtype to be introduced
256 * at a given #introduction_date.
258 RailTypes introduction_required_railtypes
;
261 * Bitmask of which other railtypes are introduced when this railtype is introduced.
263 RailTypes introduces_railtypes
;
266 * The sorting order of this railtype for the toolbar dropdown.
271 * NewGRF providing the Action3 for the railtype. nullptr if not available.
273 const GRFFile
*grffile
[RTSG_END
];
276 * Sprite groups for resolving sprites
278 const SpriteGroup
*group
[RTSG_END
];
280 inline bool UsesOverlay() const
282 return this->group
[RTSG_GROUND
] != nullptr;
286 * Offset between the current railtype and normal rail. This means that:<p>
287 * 1) All the sprites in a railset MUST be in the same order. This order
288 * is determined by normal rail. Check sprites 1005 and following for this order<p>
289 * 2) The position where the railtype is loaded must always be the same, otherwise
290 * the offset will fail.
292 inline uint
GetRailtypeSpriteOffset() const
294 return 82 * this->fallback_railtype
;
300 * Returns a pointer to the Railtype information for a given railtype
301 * @param railtype the rail type which the information is requested for
302 * @return The pointer to the RailtypeInfo
304 static inline const RailtypeInfo
*GetRailTypeInfo(RailType railtype
)
306 extern RailtypeInfo _railtypes
[RAILTYPE_END
];
307 assert(railtype
< RAILTYPE_END
);
308 return &_railtypes
[railtype
];
312 * Checks if an engine of the given RailType can drive on a tile with a given
313 * RailType. This would normally just be an equality check, but for electric
314 * rails (which also support non-electric engines).
315 * @return Whether the engine can drive on this tile.
316 * @param enginetype The RailType of the engine we are considering.
317 * @param tiletype The RailType of the tile we are considering.
319 static inline bool IsCompatibleRail(RailType enginetype
, RailType tiletype
)
321 return HasBit(GetRailTypeInfo(enginetype
)->compatible_railtypes
, tiletype
);
325 * Checks if an engine of the given RailType got power on a tile with a given
326 * RailType. This would normally just be an equality check, but for electric
327 * rails (which also support non-electric engines).
328 * @return Whether the engine got power on this tile.
329 * @param enginetype The RailType of the engine we are considering.
330 * @param tiletype The RailType of the tile we are considering.
332 static inline bool HasPowerOnRail(RailType enginetype
, RailType tiletype
)
334 return HasBit(GetRailTypeInfo(enginetype
)->powered_railtypes
, tiletype
);
338 * Test if a RailType disallows build of level crossings.
339 * @param rt The RailType to check.
340 * @return Whether level crossings are not allowed.
342 static inline bool RailNoLevelCrossings(RailType rt
)
344 return HasBit(GetRailTypeInfo(rt
)->flags
, RTF_NO_LEVEL_CROSSING
);
348 * Test if 90 degree turns are disallowed between two railtypes.
349 * @param rt1 First railtype to test for.
350 * @param rt2 Second railtype to test for.
351 * @param def Default value to use if the rail type doesn't specify anything.
352 * @return True if 90 degree turns are disallowed between the two rail types.
354 static inline bool Rail90DegTurnDisallowed(RailType rt1
, RailType rt2
, bool def
= _settings_game
.pf
.forbid_90_deg
)
356 if (rt1
== INVALID_RAILTYPE
|| rt2
== INVALID_RAILTYPE
) return def
;
358 const RailtypeInfo
*rti1
= GetRailTypeInfo(rt1
);
359 const RailtypeInfo
*rti2
= GetRailTypeInfo(rt2
);
361 bool rt1_90deg
= HasBit(rti1
->flags
, RTF_DISALLOW_90DEG
) || (!HasBit(rti1
->flags
, RTF_ALLOW_90DEG
) && def
);
362 bool rt2_90deg
= HasBit(rti2
->flags
, RTF_DISALLOW_90DEG
) || (!HasBit(rti2
->flags
, RTF_ALLOW_90DEG
) && def
);
364 return rt1_90deg
|| rt2_90deg
;
368 * Returns the cost of building the specified railtype.
369 * @param railtype The railtype being built.
370 * @return The cost multiplier.
372 static inline Money
RailBuildCost(RailType railtype
)
374 assert(railtype
< RAILTYPE_END
);
375 return (_price
[PR_BUILD_RAIL
] * GetRailTypeInfo(railtype
)->cost_multiplier
) >> 3;
379 * Returns the 'cost' of clearing the specified railtype.
380 * @param railtype The railtype being removed.
383 static inline Money
RailClearCost(RailType railtype
)
385 /* Clearing rail in fact earns money, but if the build cost is set
386 * very low then a loophole exists where money can be made.
387 * In this case we limit the removal earnings to 3/4s of the build
390 assert(railtype
< RAILTYPE_END
);
391 return max(_price
[PR_CLEAR_RAIL
], -RailBuildCost(railtype
) * 3 / 4);
395 * Calculates the cost of rail conversion
396 * @param from The railtype we are converting from
397 * @param to The railtype we are converting to
398 * @return Cost per TrackBit
400 static inline Money
RailConvertCost(RailType from
, RailType to
)
402 /* Get the costs for removing and building anew
403 * A conversion can never be more costly */
404 Money rebuildcost
= RailBuildCost(to
) + RailClearCost(from
);
406 /* Conversion between somewhat compatible railtypes:
407 * Pay 1/8 of the target rail cost (labour costs) and additionally any difference in the
408 * build costs, if the target type is more expensive (material upgrade costs).
409 * Upgrade can never be more expensive than re-building. */
410 if (HasPowerOnRail(from
, to
) || HasPowerOnRail(to
, from
)) {
411 Money upgradecost
= RailBuildCost(to
) / 8 + max((Money
)0, RailBuildCost(to
) - RailBuildCost(from
));
412 return min(upgradecost
, rebuildcost
);
415 /* make the price the same as remove + build new type for rail types
416 * which are not compatible in any way */
421 * Calculates the maintenance cost of a number of track bits.
422 * @param railtype The railtype to get the cost of.
423 * @param num Number of track bits of this railtype.
424 * @param total_num Total number of track bits of all railtypes.
425 * @return Total cost.
427 static inline Money
RailMaintenanceCost(RailType railtype
, uint32 num
, uint32 total_num
)
429 assert(railtype
< RAILTYPE_END
);
430 return (_price
[PR_INFRASTRUCTURE_RAIL
] * GetRailTypeInfo(railtype
)->maintenance_multiplier
* num
* (1 + IntSqrt(total_num
))) >> 11; // 4 bits fraction for the multiplier and 7 bits scaling.
434 * Calculates the maintenance cost of a number of signals.
435 * @param num Number of signals.
436 * @return Total cost.
438 static inline Money
SignalMaintenanceCost(uint32 num
)
440 return (_price
[PR_INFRASTRUCTURE_RAIL
] * 15 * num
* (1 + IntSqrt(num
))) >> 8; // 1 bit fraction for the multiplier and 7 bits scaling.
443 void DrawTrainDepotSprite(int x
, int y
, int image
, RailType railtype
);
444 int TicksToLeaveDepot(const Train
*v
);
446 Foundation
GetRailFoundation(Slope tileh
, TrackBits bits
);
449 bool HasRailtypeAvail(const CompanyID company
, const RailType railtype
);
450 bool HasAnyRailtypesAvail(const CompanyID company
);
451 bool ValParamRailtype(const RailType rail
);
453 RailTypes
AddDateIntroducedRailTypes(RailTypes current
, Date date
);
455 RailTypes
GetCompanyRailtypes(CompanyID company
, bool introduces
= true);
456 RailTypes
GetRailTypes(bool introduces
);
458 RailType
GetRailTypeByLabel(RailTypeLabel label
, bool allow_alternate_labels
= true);
460 void ResetRailTypes();
461 void InitRailTypes();
462 RailType
AllocateRailType(RailTypeLabel label
);
464 extern std::vector
<RailType
> _sorted_railtypes
;
465 extern RailTypes _railtypes_hidden_mask
;
468 * Loop header for iterating over railtypes, sorted by sortorder.
469 * @param var Railtype.
471 #define FOR_ALL_SORTED_RAILTYPES(var) for (uint8 index = 0; index < _sorted_railtypes.size() && (var = _sorted_railtypes[index], true) ; index++)