1 /* $Id: random_func.cpp 25893 2013-10-20 14:48:08Z fonsinchen $ */
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file random_func.cpp Implementation of the pseudo random generator. */
12 #include "../stdafx.h"
13 #include "random_func.hpp"
14 #include "bitmath_func.hpp"
17 #include "../network/network.h"
18 #include "../network/network_server.h"
19 #include "../network/network_internal.h"
20 #include "../company_func.h"
21 #include "../fileio_func.h"
22 #include "../date_func.h"
23 #endif /* RANDOM_DEBUG */
25 #include "../safeguards.h"
27 Randomizer _random
, _interactive_random
;
30 * Generate the next pseudo random number
31 * @return the random number
33 uint32
Randomizer::Next()
35 const uint32 s
= this->state
[0];
36 const uint32 t
= this->state
[1];
38 this->state
[0] = s
+ ROR(t
^ 0x1234567F, 7) + 1;
39 return this->state
[1] = ROR(s
, 3) - 1;
43 * Generate the next pseudo random number scaled to \a limit, excluding \a limit
45 * @param limit Limit of the range to be generated from.
46 * @return Random number in [0,\a limit)
48 uint32
Randomizer::Next(uint32 limit
)
50 return ((uint64
)this->Next() * (uint64
)limit
) >> 32;
54 * (Re)set the state of the random number generator.
55 * @param seed the new state
57 void Randomizer::SetSeed(uint32 seed
)
59 this->state
[0] = seed
;
60 this->state
[1] = seed
;
64 * (Re)set the state of the random number generators.
65 * @param seed the new state
67 void SetRandomSeed(uint32 seed
)
69 _random
.SetSeed(seed
);
70 _interactive_random
.SetSeed(seed
* 0x1234567);
74 uint32
DoRandom(int line
, const char *file
)
76 if (_networking
&& (!_network_server
|| (NetworkClientSocket::IsValidID(0) && NetworkClientSocket::Get(0)->status
!= NetworkClientSocket::STATUS_INACTIVE
))) {
77 DEBUG(random
, 0, "%08x; %02x; %04x; %02x; %s:%d", _date
, _date_fract
, _frame_counter
, (byte
)_current_company
, file
, line
);
80 return _random
.Next();
83 uint32
DoRandomRange(uint32 limit
, int line
, const char *file
)
85 return ((uint64
)DoRandom(line
, file
) * (uint64
)limit
) >> 32;
87 #endif /* RANDOM_DEBUG */