Rework the way the ReinitSeparation command is called. The old way was way too danger...
[openttd-joker.git] / src / direction_type.h
bloba0276e39b005ce48d02b3e7cd5bf12355128ad3d
1 /* $Id: direction_type.h 24900 2013-01-08 22:46:42Z planetmaker $ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file direction_type.h Different types to 'show' directions. */
12 #ifndef DIRECTION_TYPE_H
13 #define DIRECTION_TYPE_H
15 #include "core/enum_type.hpp"
17 /**
18 * Defines the 8 directions on the map.
20 * This enum defines 8 possible directions which are used for
21 * the vehicles in the game. The directions are aligned straight
22 * to the viewport, not to the map. So north points to the top of
23 * your viewport and not rotated by 45 degrees left or right to get
24 * a "north" used in you games.
26 enum Direction {
27 DIR_BEGIN = 0, ///< Used to iterate
28 DIR_N = 0, ///< North
29 DIR_NE = 1, ///< Northeast
30 DIR_E = 2, ///< East
31 DIR_SE = 3, ///< Southeast
32 DIR_S = 4, ///< South
33 DIR_SW = 5, ///< Southwest
34 DIR_W = 6, ///< West
35 DIR_NW = 7, ///< Northwest
36 DIR_END, ///< Used to iterate
37 INVALID_DIR = 0xFF, ///< Flag for an invalid direction
40 /** Allow incrementing of Direction variables */
41 DECLARE_POSTFIX_INCREMENT(Direction)
43 /** Define basic enum properties */
44 template <> struct EnumPropsT<Direction> : MakeEnumPropsT<Direction, byte, DIR_BEGIN, DIR_END, INVALID_DIR, 3> {};
45 typedef TinyEnumT<Direction> DirectionByte; ///< typedefing-enumification of Direction
48 /**
49 * Enumeration for the difference between two directions.
51 * This enumeration is used to mark differences between
52 * two directions. If you get one direction you can align
53 * a second direction in 8 different ways. This enumeration
54 * only contains 6 of these 8 differences, but the remaining
55 * two can be calculated by adding to differences together.
56 * This also means you can add two differences together and
57 * get the difference you really want to get. The difference
58 * of 45 degrees left + the difference of 45 degrees right results in the
59 * difference of 0 degrees.
61 * @note To get this mentioned addition of direction you must use
62 * modulo DIR_END or use the #ChangeDirDiff(DirDiff, DirDiff) function.
63 * @see ChangeDirDiff(DirDiff, DirDiff)
65 enum DirDiff {
66 DIRDIFF_SAME = 0, ///< Both directions faces to the same direction
67 DIRDIFF_45RIGHT = 1, ///< Angle of 45 degrees right
68 DIRDIFF_90RIGHT = 2, ///< Angle of 90 degrees right
69 DIRDIFF_REVERSE = 4, ///< One direction is the opposite of the other one
70 DIRDIFF_90LEFT = 6, ///< Angle of 90 degrees left
71 DIRDIFF_45LEFT = 7, ///< Angle of 45 degrees left
75 /**
76 * Enumeration for diagonal directions.
78 * This enumeration is used for the 4 direction of the tile-edges.
80 enum DiagDirection {
81 DIAGDIR_BEGIN = 0, ///< Used for iterations
82 DIAGDIR_NE = 0, ///< Northeast, upper right on your monitor
83 DIAGDIR_SE = 1, ///< Southeast
84 DIAGDIR_SW = 2, ///< Southwest
85 DIAGDIR_NW = 3, ///< Northwest
86 DIAGDIR_END, ///< Used for iterations
87 INVALID_DIAGDIR = 0xFF, ///< Flag for an invalid DiagDirection
90 /** Allow incrementing of DiagDirection variables */
91 DECLARE_POSTFIX_INCREMENT(DiagDirection)
93 /** Define basic enum properties */
94 template <> struct EnumPropsT<DiagDirection> : MakeEnumPropsT<DiagDirection, byte, DIAGDIR_BEGIN, DIAGDIR_END, INVALID_DIAGDIR, 2> {};
95 typedef TinyEnumT<DiagDirection> DiagDirectionByte; ///< typedefing-enumification of DiagDirection
98 /**
99 * Enumeration for the difference between to DiagDirection.
101 * As the DiagDirection only contains 4 possible directions the
102 * difference between two of these directions can only be in 4 ways.
103 * As the DirDiff enumeration the values can be added together and
104 * you will get the resulting difference (use modulo DIAGDIR_END).
106 * @see DirDiff
108 enum DiagDirDiff {
109 DIAGDIRDIFF_SAME = 0, ///< Same directions
110 DIAGDIRDIFF_90RIGHT = 1, ///< 90 degrees right
111 DIAGDIRDIFF_REVERSE = 2, ///< Reverse directions
112 DIAGDIRDIFF_90LEFT = 3, ///< 90 degrees left
115 /** Allow incrementing of DiagDirDiff variables */
116 DECLARE_POSTFIX_INCREMENT(DiagDirDiff)
120 * Enumeration for the two axis X and Y
122 * This enumeration represents the two axis X and Y in the game.
123 * The X axis is the one which goes align the north-west edge
124 * (and south-east edge). The Y axis must be so the one which goes
125 * align the north-east edge (and south-west) edge.
127 enum Axis {
128 AXIS_X = 0, ///< The X axis
129 AXIS_Y = 1, ///< The y axis
130 AXIS_END, ///< Used for iterations
131 INVALID_AXIS = 0xFF, ///< Flag for an invalid Axis
133 /** Helper information for extract tool. */
134 template <> struct EnumPropsT<Axis> : MakeEnumPropsT<Axis, byte, AXIS_X, AXIS_END, INVALID_AXIS, 1> {};
136 #endif /* DIRECTION_TYPE_H */