Rework the way the ReinitSeparation command is called. The old way was way too danger...
[openttd-joker.git] / src / newgrf_industrytiles.cpp
blobecc4e65701d045b5119c7423bef5e0e3df077b02
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file newgrf_industrytiles.cpp NewGRF handling of industry tiles. */
12 #include "stdafx.h"
13 #include "debug.h"
14 #include "landscape.h"
15 #include "newgrf_industrytiles.h"
16 #include "newgrf_sound.h"
17 #include "industry.h"
18 #include "town.h"
19 #include "command_func.h"
20 #include "water.h"
21 #include "newgrf_animation_base.h"
23 #include "table/strings.h"
25 #include "safeguards.h"
27 /**
28 * Based on newhouses equivalent, but adapted for newindustries
29 * @param parameter from callback. It's in fact a pair of coordinates
30 * @param tile TileIndex from which the callback was initiated
31 * @param index of the industry been queried for
32 * @param signed_offsets Are the x and y offset encoded in parameter signed?
33 * @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
34 * @return a construction of bits obeying the newgrf format
36 uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index, bool signed_offsets, bool grf_version8)
38 if (parameter != 0) tile = GetNearbyTile(parameter, tile, signed_offsets); // only perform if it is required
39 bool is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index);
41 return GetNearbyTileInformation(tile, grf_version8) | (is_same_industry ? 1 : 0) << 8;
44 /**
45 * This is the position of the tile relative to the northernmost tile of the industry.
46 * Format: 00yxYYXX
47 * Variable Content
48 * x the x offset from the northernmost tile
49 * XX same, but stored in a byte instead of a nibble
50 * y the y offset from the northernmost tile
51 * YY same, but stored in a byte instead of a nibble
52 * @param tile TileIndex of the tile to evaluate
53 * @param ind_tile northernmost tile of the industry
55 uint32 GetRelativePosition(TileIndex tile, TileIndex ind_tile)
57 byte x = TileX(tile) - TileX(ind_tile);
58 byte y = TileY(tile) - TileY(ind_tile);
60 return ((y & 0xF) << 20) | ((x & 0xF) << 16) | (y << 8) | x;
63 /* virtual */ uint32 IndustryTileScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
65 switch (variable) {
66 /* Construction state of the tile: a value between 0 and 3 */
67 case 0x40: return (IsTileType(this->tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(this->tile) : 0;
69 /* Terrain type */
70 case 0x41: return GetTerrainType(this->tile);
72 /* Current town zone of the tile in the nearest town */
73 case 0x42: return GetTownRadiusGroup(ClosestTownFromTile(this->tile, UINT_MAX), this->tile);
75 /* Relative position */
76 case 0x43: return GetRelativePosition(this->tile, this->industry->location.tile);
78 /* Animation frame. Like house variable 46 but can contain anything 0..FF. */
79 case 0x44: return IsTileType(this->tile, MP_INDUSTRY) ? GetAnimationFrame(this->tile) : 0;
81 /* Land info of nearby tiles */
82 case 0x60: return GetNearbyIndustryTileInformation(parameter, this->tile,
83 this->industry == nullptr ? (IndustryID)INVALID_INDUSTRY : this->industry->index, true, this->ro.grffile->grf_version >= 8);
85 /* Animation stage of nearby tiles */
86 case 0x61: {
87 TileIndex tile = GetNearbyTile(parameter, this->tile);
88 if (IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile) == this->industry) {
89 return GetAnimationFrame(tile);
91 return UINT_MAX;
94 /* Get industry tile ID at offset */
95 case 0x62: return GetIndustryIDAtOffset(GetNearbyTile(parameter, this->tile), this->industry, this->ro.grffile->grfid);
98 DEBUG(grf, 1, "Unhandled industry tile variable 0x%X", variable);
100 *available = false;
101 return UINT_MAX;
104 /* virtual */ uint32 IndustryTileScopeResolver::GetRandomBits() const
106 assert(this->industry != nullptr && IsValidTile(this->tile));
107 assert(this->industry->index == INVALID_INDUSTRY || IsTileType(this->tile, MP_INDUSTRY));
109 return (this->industry->index != INVALID_INDUSTRY) ? GetIndustryRandomBits(this->tile) : 0;
112 /* virtual */ uint32 IndustryTileScopeResolver::GetTriggers() const
114 assert(this->industry != nullptr && IsValidTile(this->tile));
115 assert(this->industry->index == INVALID_INDUSTRY || IsTileType(this->tile, MP_INDUSTRY));
116 if (this->industry->index == INVALID_INDUSTRY) return 0;
117 return GetIndustryTriggers(this->tile);
121 * Get the associated NewGRF file from the industry graphics.
122 * @param gfx Graphics to query.
123 * @return Grf file associated with the graphics, if any.
125 static const GRFFile *GetIndTileGrffile(IndustryGfx gfx)
127 const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
128 return (its != nullptr) ? its->grf_prop.grffile : nullptr;
132 * Constructor of the industry tiles scope resolver.
133 * @param gfx Graphics of the industry.
134 * @param tile %Tile of the industry.
135 * @param indus %Industry owning the tile.
136 * @param callback Callback ID.
137 * @param callback_param1 First parameter (var 10) of the callback.
138 * @param callback_param2 Second parameter (var 18) of the callback.
140 IndustryTileResolverObject::IndustryTileResolverObject(IndustryGfx gfx, TileIndex tile, Industry *indus,
141 CallbackID callback, uint32 callback_param1, uint32 callback_param2)
142 : ResolverObject(GetIndTileGrffile(gfx), callback, callback_param1, callback_param2),
143 indtile_scope(*this, indus, tile),
144 ind_scope(*this, tile, indus, indus->type)
146 this->root_spritegroup = GetIndustryTileSpec(gfx)->grf_prop.spritegroup[0];
149 static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
151 const DrawTileSprites *dts = group->ProcessRegisters(&stage);
153 SpriteID image = dts->ground.sprite;
154 PaletteID pal = dts->ground.pal;
156 if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
157 if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage;
159 if (GB(image, 0, SPRITE_WIDTH) != 0) {
160 /* If the ground sprite is the default flat water sprite, draw also canal/river borders
161 * Do not do this if the tile's WaterClass is 'land'. */
162 if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) {
163 DrawWaterClassGround(ti);
164 } else {
165 DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, GENERAL_SPRITE_COLOUR(rnd_colour)));
169 DrawOverlay(ti, MP_INDUSTRY);
171 DrawNewGRFTileSeq(ti, dts, TO_INDUSTRIES, stage, GENERAL_SPRITE_COLOUR(rnd_colour));
174 uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)
176 assert(industry != nullptr && IsValidTile(tile));
177 assert(industry->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
179 IndustryTileResolverObject object(gfx_id, tile, industry, callback, param1, param2);
180 return object.ResolveCallback();
183 bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
185 if (ti->tileh != SLOPE_FLAT) {
186 bool draw_old_one = true;
187 if (HasBit(inds->callback_mask, CBM_INDT_DRAW_FOUNDATIONS)) {
188 /* Called to determine the type (if any) of foundation to draw for industry tile */
189 uint32 callback_res = GetIndustryTileCallback(CBID_INDTILE_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile);
190 if (callback_res != CALLBACK_FAILED) draw_old_one = ConvertBooleanCallback(inds->grf_prop.grffile, CBID_INDTILE_DRAW_FOUNDATIONS, callback_res);
193 if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
196 IndustryTileResolverObject object(gfx, ti->tile, i);
198 const SpriteGroup *group = object.Resolve();
199 if (group == nullptr || group->type != SGT_TILELAYOUT) return false;
201 /* Limit the building stage to the number of stages supplied. */
202 const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
203 byte stage = GetIndustryConstructionStage(ti->tile);
204 IndustryDrawTileLayout(ti, tlgroup, i->random_colour, stage, gfx);
205 return true;
208 extern bool IsSlopeRefused(Slope current, Slope refused);
211 * Check the slope of a tile of a new industry.
212 * @param ind_base_tile Base tile of the industry.
213 * @param ind_tile Tile to check.
214 * @param its Tile specification.
215 * @param type Industry type.
216 * @param gfx Gfx of the tile.
217 * @param itspec_index Layout.
218 * @param initial_random_bits Random bits of industry after construction
219 * @param founder Industry founder
220 * @param creation_type The circumstances the industry is created under.
221 * @return Succeeded or failed command.
223 CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, uint itspec_index, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
225 Industry ind;
226 ind.index = INVALID_INDUSTRY;
227 ind.location.tile = ind_base_tile;
228 ind.location.w = 0;
229 ind.type = type;
230 ind.random = initial_random_bits;
231 ind.founder = founder;
233 uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, creation_type << 8 | itspec_index, gfx, &ind, ind_tile);
234 if (callback_res == CALLBACK_FAILED) {
235 if (!IsSlopeRefused(GetTileSlope(ind_tile), its->slopes_refused)) return CommandCost();
236 return CommandError(STR_ERROR_SITE_UNSUITABLE);
238 if (its->grf_prop.grffile->grf_version < 7) {
239 if (callback_res != 0) return CommandCost();
240 return CommandError(STR_ERROR_SITE_UNSUITABLE);
243 return GetErrorMessageFromLocationCallbackResult(callback_res, its->grf_prop.grffile, STR_ERROR_SITE_UNSUITABLE);
246 /* Simple wrapper for GetHouseCallback to keep the animation unified. */
247 uint16 GetSimpleIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, const IndustryTileSpec *spec, Industry *ind, TileIndex tile, int extra_data)
249 return GetIndustryTileCallback(callback, param1, param2, spec - GetIndustryTileSpec(0), ind, tile);
252 /** Helper class for animation control. */
253 struct IndustryAnimationBase : public AnimationBase<IndustryAnimationBase, IndustryTileSpec, Industry, int, GetSimpleIndustryCallback> {
254 static const CallbackID cb_animation_speed = CBID_INDTILE_ANIMATION_SPEED;
255 static const CallbackID cb_animation_next_frame = CBID_INDTILE_ANIM_NEXT_FRAME;
257 static const IndustryTileCallbackMask cbm_animation_speed = CBM_INDT_ANIM_SPEED;
258 static const IndustryTileCallbackMask cbm_animation_next_frame = CBM_INDT_ANIM_NEXT_FRAME;
261 void AnimateNewIndustryTile(TileIndex tile)
263 const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
264 if (itspec == nullptr) return;
266 IndustryAnimationBase::AnimateTile(itspec, Industry::GetByTile(tile), tile, (itspec->special_flags & INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS) != 0);
269 bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32 random)
271 const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
273 if (!HasBit(itspec->animation.triggers, iat)) return false;
275 IndustryAnimationBase::ChangeAnimationFrame(CBID_INDTILE_ANIM_START_STOP, itspec, Industry::GetByTile(tile), tile, random, iat);
276 return true;
279 bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigger iat)
281 bool ret = true;
282 uint32 random = Random();
283 TILE_AREA_LOOP(tile, ind->location) {
284 if (ind->TileBelongsToIndustry(tile)) {
285 if (StartStopIndustryTileAnimation(tile, iat, random)) {
286 SB(random, 0, 16, Random());
287 } else {
288 ret = false;
293 return ret;
297 * Trigger random triggers for an industry tile and reseed its random bits.
298 * @param tile Industry tile to trigger.
299 * @param trigger Trigger to trigger.
300 * @param ind Industry of the tile.
301 * @param [in,out] reseed_industry Collects bits to reseed for the industry.
303 static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, Industry *ind, uint32 &reseed_industry)
305 assert(IsValidTile(tile) && IsTileType(tile, MP_INDUSTRY));
307 IndustryGfx gfx = GetIndustryGfx(tile);
308 const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
310 if (itspec->grf_prop.spritegroup[0] == nullptr) return;
312 IndustryTileResolverObject object(gfx, tile, ind, CBID_RANDOM_TRIGGER);
313 object.waiting_triggers = GetIndustryTriggers(tile) | trigger;
314 SetIndustryTriggers(tile, object.waiting_triggers); // store now for var 5F
316 const SpriteGroup *group = object.Resolve();
317 if (group == nullptr) return;
319 /* Store remaining triggers. */
320 SetIndustryTriggers(tile, object.GetRemainingTriggers());
322 /* Rerandomise tile bits */
323 byte new_random_bits = Random();
324 byte random_bits = GetIndustryRandomBits(tile);
325 random_bits &= ~object.reseed[VSG_SCOPE_SELF];
326 random_bits |= new_random_bits & object.reseed[VSG_SCOPE_SELF];
327 SetIndustryRandomBits(tile, random_bits);
328 MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP);
330 reseed_industry |= object.reseed[VSG_SCOPE_PARENT];
334 * Reseeds the random bits of an industry.
335 * @param ind Industry.
336 * @param reseed Bits to reseed.
338 static void DoReseedIndustry(Industry *ind, uint32 reseed)
340 if (reseed == 0 || ind == nullptr) return;
342 uint16 random_bits = Random();
343 ind->random &= reseed;
344 ind->random |= random_bits & reseed;
348 * Trigger a random trigger for a single industry tile.
349 * @param tile Industry tile to trigger.
350 * @param trigger Trigger to trigger.
352 void TriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger)
354 uint32 reseed_industry = 0;
355 Industry *ind = Industry::GetByTile(tile);
356 DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
357 DoReseedIndustry(ind, reseed_industry);
361 * Trigger a random trigger for all industry tiles.
362 * @param ind Industry to trigger.
363 * @param trigger Trigger to trigger.
365 void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
367 uint32 reseed_industry = 0;
368 TILE_AREA_LOOP(tile, ind->location) {
369 if (ind->TileBelongsToIndustry(tile)) {
370 DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
373 DoReseedIndustry(ind, reseed_industry);