4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file spritecache.h Functions to cache sprites in memory. */
17 /** Data structure describing a sprite. */
19 uint16 height
; ///< Height of the sprite.
20 uint16 width
; ///< Width of the sprite.
21 int16 x_offs
; ///< Number of pixels to shift the sprite to the right.
22 int16 y_offs
; ///< Number of pixels to shift the sprite downwards.
23 byte data
[]; ///< Sprite data.
26 extern uint _sprite_cache_size
;
28 typedef void *AllocatorProc(size_t size
);
30 void *GetRawSprite(SpriteID sprite
, SpriteType type
, AllocatorProc
*allocator
= nullptr);
31 bool SpriteExists(SpriteID sprite
);
33 SpriteType
GetSpriteType(SpriteID sprite
);
34 uint
GetOriginFileSlot(SpriteID sprite
);
35 uint
GetSpriteCountForSlot(uint file_slot
, SpriteID begin
, SpriteID end
);
36 uint
GetMaxSpriteID();
39 static inline const Sprite
*GetSprite(SpriteID sprite
, SpriteType type
)
41 assert(type
!= ST_RECOLOUR
);
42 return (Sprite
*)GetRawSprite(sprite
, type
);
45 static inline const byte
*GetNonSprite(SpriteID sprite
, SpriteType type
)
47 assert(type
== ST_RECOLOUR
);
48 return (byte
*)GetRawSprite(sprite
, type
);
51 void GfxInitSpriteMem();
52 void GfxClearSpriteCache();
53 void IncreaseSpriteLRU();
55 void ReadGRFSpriteOffsets(byte container_version
);
56 size_t GetGRFSpriteOffset(uint32 id
);
57 bool LoadNextSprite(int load_index
, byte file_index
, uint file_sprite_id
, byte container_version
);
58 bool SkipSpriteData(byte type
, uint16 num
);
59 void DupSprite(SpriteID old_spr
, SpriteID new_spr
);
61 uint32
GetSpriteMainColour(SpriteID sprite_id
, PaletteID palette_id
);
63 #endif /* SPRITECACHE_H */