4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file departures.cpp Scheduled departures from a station. */
15 #include "textbuf_gui.h"
16 #include "strings_func.h"
17 #include "window_func.h"
18 #include "vehicle_func.h"
19 #include "string_func.h"
20 #include "window_gui.h"
21 #include "timetable.h"
22 #include "vehiclelist.h"
23 #include "company_base.h"
24 #include "date_func.h"
25 #include "departures_gui.h"
26 #include "station_base.h"
27 #include "vehicle_gui_base.h"
28 #include "vehicle_base.h"
29 #include "vehicle_gui.h"
30 #include "order_base.h"
31 #include "settings_type.h"
32 #include "core/smallvec_type.hpp"
33 #include "date_type.h"
34 #include "company_type.h"
35 #include "cargo_type.h"
36 #include "departures_func.h"
37 #include "departures_type.h"
39 /** A scheduled order. */
40 typedef struct OrderDate
42 const Order
*order
; ///< The order
43 const Vehicle
*v
; ///< The vehicle carrying out the order
44 Ticks expected_date
; ///< The date on which the order is expected to complete
45 Ticks lateness
; ///< How late this order is expected to finish
46 DepartureStatus status
; ///< Whether the vehicle has arrived to carry out the order yet
49 static bool IsDeparture(const Order
*order
, StationID station
) {
50 return (order
->GetType() == OT_GOTO_STATION
&&
51 (StationID
)order
->GetDestination() == station
&&
52 (order
->GetLoadType() != OLFB_NO_LOAD
||
53 _settings_client
.gui
.departure_show_all_stops
) &&
54 (order
->GetWaitTime() != 0 || order
->IsWaitTimetabled()) &&
55 !(order
->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION
));
58 static bool IsVia(const Order
*order
, StationID station
) {
59 return ((order
->GetType() == OT_GOTO_STATION
||
60 order
->GetType() == OT_GOTO_WAYPOINT
) &&
61 (StationID
)order
->GetDestination() == station
&&
62 (order
->GetNonStopType() == ONSF_NO_STOP_AT_ANY_STATION
||
63 order
->GetNonStopType() == ONSF_NO_STOP_AT_DESTINATION_STATION
));
66 static bool IsArrival(const Order
*order
, StationID station
) {
67 return (order
->GetType() == OT_GOTO_STATION
&&
68 (StationID
)order
->GetDestination() == station
&&
69 (order
->GetUnloadType() != OUFB_NO_UNLOAD
||
70 _settings_client
.gui
.departure_show_all_stops
) &&
71 (order
->GetWaitTime() != 0 || order
->IsWaitTimetabled()) &&
72 !(order
->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION
));
76 * Compute an up-to-date list of departures for a station.
77 * @param station the station to compute the departures of
78 * @param show_vehicle_types the types of vehicles to include in the departure list
79 * @param type the type of departures to get (departures or arrivals)
80 * @param show_vehicles_via whether to include vehicles that have this station in their orders but do not stop at it
81 * @param show_pax whether to include passenger vehicles
82 * @param show_freight whether to include freight vehicles
83 * @return a list of departures, which is empty if an error occurred
85 DepartureList
* MakeDepartureList(StationID station
, bool show_vehicle_types
[5], DepartureType type
, bool show_vehicles_via
, bool show_pax
, bool show_freight
)
87 /* This function is the meat of the departure boards functionality. */
88 /* As an overview, it works by repeatedly considering the best possible next departure to show. */
89 /* By best possible we mean the one expected to arrive at the station first. */
90 /* However, we do not consider departures whose scheduled time is too far in the future, even if they are expected before some delayed ones. */
91 /* This code can probably be made more efficient. I haven't done so in order to keep both its (relative) simplicity and my (relative) sanity. */
92 /* Having written that, it's not exactly slow at the moment. */
94 /* The list of departures which will be returned as a result. */
95 SmallVector
<Departure
*, 32> *result
= new SmallVector
<Departure
*, 32>();
97 if (!show_pax
&& !show_freight
) return result
;
99 /* A list of the next scheduled orders to be considered for inclusion in the departure list. */
100 SmallVector
<OrderDate
*, 32> next_orders
;
102 /* The maximum possible date for departures to be scheduled to occur. */
103 Ticks max_date
= INT_MAX
;
105 /* The scheduled order in next_orders with the earliest expected_date field. */
106 OrderDate
*least_order
= NULL
;
108 /* Get all the vehicles stopping at this station. */
109 /* We do this to get the order which is the first time they will stop at this station. */
110 /* This order is stored along with some more information. */
111 /* We keep a pointer to the `least' order (the one with the soonest expected completion time). */
112 for (uint i
= 0; i
< 4; ++i
) {
113 VehicleList vehicles
;
115 if (!show_vehicle_types
[i
]) {
116 /* Don't show vehicles whose type we're not interested in. */
120 /* MAX_COMPANIES is probably the wrong thing to put here, but it works. GenerateVehicleSortList doesn't check the company when the type of list is VL_STATION_LIST (r20801). */
121 if (!GenerateVehicleSortList(&vehicles
, VehicleListIdentifier(VL_STATION_LIST
, (VehicleType
)(VEH_TRAIN
+ i
), MAX_COMPANIES
, station
))) {
122 /* Something went wrong: panic! */
126 /* Get the first order for each vehicle for the station we're interested in that doesn't have No Loading set. */
127 /* We find the least order while we're at it. */
128 for (const Vehicle
**v
= vehicles
.Begin(); v
!= vehicles
.End(); v
++) {
129 if (show_pax
!= show_freight
) {
130 bool carries_passengers
= false;
132 const Vehicle
*u
= *v
;
134 if (u
->cargo_cap
> 0 && IsCargoInClass(u
->cargo_type
, CC_PASSENGERS
)) {
135 carries_passengers
= true;
141 if (carries_passengers
!= show_pax
) {
146 const Order
*order
= (*v
)->GetOrder((*v
)->cur_implicit_order_index
% (*v
)->GetNumOrders());
147 Ticks start_date
= GetCurrentTickCount() - (*v
)->current_order_time
;
148 DepartureStatus status
= D_TRAVELLING
;
150 /* If the vehicle is stopped in a depot, ignore it. */
151 if ((*v
)->IsStoppedInDepot()) {
155 /* If the vehicle is heading for a depot to stop there, then its departures are cancelled. */
156 if ((*v
)->current_order
.IsType(OT_GOTO_DEPOT
) && (*v
)->current_order
.GetDepotActionType() & ODATFB_HALT
) {
157 status
= D_CANCELLED
;
160 if ((*v
)->current_order
.IsType(OT_LOADING
)) {
161 /* Account for the vehicle having reached the current order and being in the loading phase. */
163 start_date
-= order
->GetTravelTime() + (((*v
)->lateness_counter
< 0) ? (*v
)->lateness_counter
: 0);
166 /* Loop through the vehicle's orders until we've found a suitable order or we've determined that no such order exists. */
167 /* We only need to consider each order at most once. */
168 for (int i
= (*v
)->GetNumOrders(); i
> 0; --i
) {
169 start_date
+= order
->GetTravelTime() + order
->GetWaitTime();
171 /* If the scheduled departure date is too far in the future, stop. */
172 if (start_date
- (*v
)->lateness_counter
> max_date
) {
176 /* If the order is a conditional branch, handle it. */
177 if (order
->IsType(OT_CONDITIONAL
)) {
178 switch(_settings_client
.gui
.departure_conditionals
) {
184 /* Take the branch */
185 if (status
!= D_CANCELLED
) {
186 status
= D_TRAVELLING
;
188 order
= (*v
)->GetOrder(order
->GetConditionSkipToOrder());
193 start_date
-= order
->GetTravelTime();
198 /* Do not take the branch */
199 if (status
!= D_CANCELLED
) {
200 status
= D_TRAVELLING
;
202 order
= (order
->next
== NULL
) ? (*v
)->GetFirstOrder() : order
->next
;
208 /* Skip it if it's an automatic order. */
209 if (order
->IsType(OT_IMPLICIT
)) {
210 order
= (order
->next
== NULL
) ? (*v
)->GetFirstOrder() : order
->next
;
214 /* If an order has a 0 travel time, and it's not explictly set, then stop. */
215 if (order
->GetTravelTime() == 0 && !order
->IsTravelTimetabled()) {
219 /* If the vehicle will be stopping at and loading from this station, and its wait time is not zero, then it is a departure. */
220 /* If the vehicle will be stopping at and unloading at this station, and its wait time is not zero, then it is an arrival. */
221 if ((type
== D_DEPARTURE
&& IsDeparture(order
, station
)) ||
222 (type
== D_DEPARTURE
&& show_vehicles_via
&& IsVia(order
, station
)) ||
223 (type
== D_ARRIVAL
&& IsArrival(order
, station
))) {
224 /* If the departure was scheduled to have already begun and has been cancelled, do not show it. */
225 if (start_date
< 0 && status
== D_CANCELLED
) {
229 OrderDate
*od
= new OrderDate();
232 /* We store the expected date for now, so that vehicles will be shown in order of expected time. */
233 od
->expected_date
= start_date
;
234 od
->lateness
= (*v
)->lateness_counter
> 0 ? (*v
)->lateness_counter
: 0;
237 /* If we are early, use the scheduled date as the expected date. We also take lateness to be zero. */
238 if ((*v
)->lateness_counter
< 0 && !(*v
)->current_order
.IsType(OT_LOADING
)) {
239 od
->expected_date
-= (*v
)->lateness_counter
;
242 /* Update least_order if this is the current least order. */
243 if (least_order
== NULL
) {
245 } else if (least_order
->expected_date
- least_order
->lateness
- (type
== D_ARRIVAL
? least_order
->order
->GetWaitTime() : 0) > od
->expected_date
- od
->lateness
- (type
== D_ARRIVAL
? od
->order
->GetWaitTime() : 0)) {
249 *(next_orders
.Append(1)) = od
;
251 /* We're done with this vehicle. */
254 /* Go to the next order in the list. */
255 if (status
!= D_CANCELLED
) {
256 status
= D_TRAVELLING
;
258 order
= (order
->next
== NULL
) ? (*v
)->GetFirstOrder() : order
->next
;
264 /* No suitable orders found? Then stop. */
265 if (next_orders
.Length() == 0) {
269 /* We now find as many departures as we can. It's a little involved so I'll try to explain each major step. */
270 /* The countdown from 10000 is a safeguard just in case something nasty happens. 10000 seemed large enough. */
271 for(int i
= 10000; i
> 0; --i
) {
272 /* I should probably try to convince you that this loop always terminates regardless of the safeguard. */
273 /* 1. next_orders contains at least one element. */
274 /* 2. The loop terminates if result->Length() exceeds a fixed (for this loop) value, or if the least order's scheduled date is later than max_date. */
275 /* (We ignore the case that the least order's scheduled date has overflown, as it is a relative rather than absolute date.) */
276 /* 3. Every time we loop round, either result->Length() will have increased -OR- we will have increased the expected_date of one of the elements of next_orders. */
277 /* 4. Therefore the loop must eventually terminate. */
279 /* least_order is the best candidate for the next departure. */
281 /* First, we check if we can stop looking for departures yet. */
282 if (result
->Length() >= _settings_client
.gui
.max_departures
||
283 least_order
->expected_date
- least_order
->lateness
> max_date
) {
287 /* We already know the least order and that it's a suitable departure, so make it into a departure. */
288 Departure
*d
= new Departure();
289 d
->scheduled_date
= least_order
->expected_date
- least_order
->lateness
;
290 d
->lateness
= least_order
->lateness
;
291 d
->status
= least_order
->status
;
292 d
->vehicle
= least_order
->v
->index
;
294 d
->order
= least_order
->order
->index
;
296 /* We'll be going through the order list later, so we need a separate variable for it. */
297 const Order
*order
= least_order
->order
;
299 if (type
== D_DEPARTURE
) {
300 /* Computing departures: */
301 /* We want to find out where it will terminate, making a list of the stations it calls at along the way. */
302 /* We only count stations where unloading happens as being called at - i.e. pickup-only stations are ignored. */
303 /* Where the vehicle terminates is defined as the last unique station called at by the vehicle from the current order. */
305 /* If the vehicle loops round to the current order without a terminus being found, then it terminates upon reaching its current order again. */
307 /* We also determine which station this departure is going via, if any. */
308 /* A departure goes via a station if it is the first station for which the vehicle has an order to go via or non-stop via. */
309 /* Multiple departures on the same journey may go via different stations. That a departure can go via at most one station is intentional. */
311 /* We keep track of potential via stations along the way. If we call at a station immediately after going via it, then it is the via station. */
312 StationID candidate_via
= INVALID_STATION
;
314 /* Go through the order list, looping if necessary, to find a terminus. */
315 /* Get the next order, which may be the vehicle's first order. */
316 order
= (order
->next
== NULL
) ? least_order
->v
->GetFirstOrder() : order
->next
;
317 /* We only need to consider each order at most once. */
318 bool found_terminus
= false;
319 CallAt c
= CallAt((StationID
)order
->GetDestination(), d
->scheduled_date
);
320 for (int i
= least_order
->v
->GetNumOrders(); i
> 0; --i
) {
321 /* If we reach the order at which the departure occurs again, then use the departure station as the terminus. */
322 if (order
== least_order
->order
) {
323 /* If we're not calling anywhere, then skip this departure. */
324 found_terminus
= (d
->calling_at
.Length() > 0);
328 /* If the order is a conditional branch, handle it. */
329 if (order
->IsType(OT_CONDITIONAL
)) {
330 switch(_settings_client
.gui
.departure_conditionals
) {
336 /* Take the branch */
337 order
= least_order
->v
->GetOrder(order
->GetConditionSkipToOrder());
344 /* Do not take the branch */
345 order
= (order
->next
== NULL
) ? least_order
->v
->GetFirstOrder() : order
->next
;
351 /* If we reach the original station again, then use it as the terminus. */
352 if (order
->GetType() == OT_GOTO_STATION
&&
353 (StationID
)order
->GetDestination() == station
&&
354 (order
->GetUnloadType() != OUFB_NO_UNLOAD
||
355 _settings_client
.gui
.departure_show_all_stops
) &&
356 order
->GetNonStopType() != ONSF_NO_STOP_AT_ANY_STATION
&&
357 order
->GetNonStopType() != ONSF_NO_STOP_AT_DESTINATION_STATION
) {
358 /* If we're not calling anywhere, then skip this departure. */
359 found_terminus
= (d
->calling_at
.Length() > 0);
363 /* Check if we're going via this station. */
364 if ((order
->GetNonStopType() == ONSF_NO_STOP_AT_ANY_STATION
||
365 order
->GetNonStopType() == ONSF_NO_STOP_AT_DESTINATION_STATION
) &&
366 order
->GetType() == OT_GOTO_STATION
&&
367 d
->via
== INVALID_STATION
) {
368 candidate_via
= (StationID
)order
->GetDestination();
371 if (c
.scheduled_date
!= 0 && (order
->GetTravelTime() != 0 || order
->IsTravelTimetabled())) {
372 c
.scheduled_date
+= order
->GetTravelTime();
374 c
.scheduled_date
= 0;
377 c
.station
= (StationID
)order
->GetDestination();
379 /* We're not interested in this order any further if we're not calling at it. */
380 if ((order
->GetUnloadType() == OUFB_NO_UNLOAD
&&
381 !_settings_client
.gui
.departure_show_all_stops
) ||
382 (order
->GetType() != OT_GOTO_STATION
&&
383 order
->GetType() != OT_IMPLICIT
) ||
384 order
->GetNonStopType() == ONSF_NO_STOP_AT_ANY_STATION
||
385 order
->GetNonStopType() == ONSF_NO_STOP_AT_DESTINATION_STATION
) {
386 c
.scheduled_date
+= order
->GetWaitTime();
387 order
= (order
->next
== NULL
) ? least_order
->v
->GetFirstOrder() : order
->next
;
391 /* If this order's station is already in the calling, then the previous called at station is the terminus. */
392 if (d
->calling_at
.Contains(c
)) {
393 found_terminus
= true;
397 /* If appropriate, add the station to the calling at list and make it the candidate terminus. */
398 if ((order
->GetType() == OT_GOTO_STATION
||
399 order
->GetType() == OT_IMPLICIT
) &&
400 order
->GetNonStopType() != ONSF_NO_STOP_AT_ANY_STATION
&&
401 order
->GetNonStopType() != ONSF_NO_STOP_AT_DESTINATION_STATION
) {
402 if (d
->via
== INVALID_STATION
&& candidate_via
== (StationID
)order
->GetDestination()) {
403 d
->via
= (StationID
)order
->GetDestination();
406 *(d
->calling_at
.Append(1)) = c
;
409 /* If we unload all at this station, then it is the terminus. */
410 if (order
->GetType() == OT_GOTO_STATION
&&
411 order
->GetUnloadType() == OUFB_UNLOAD
) {
412 if (d
->calling_at
.Length() > 0) {
413 found_terminus
= true;
418 c
.scheduled_date
+= order
->GetWaitTime();
420 /* Get the next order, which may be the vehicle's first order. */
421 order
= (order
->next
== NULL
) ? least_order
->v
->GetFirstOrder() : order
->next
;
424 if (found_terminus
) {
425 /* Add the departure to the result list. */
426 bool duplicate
= false;
428 if (_settings_client
.gui
.departure_merge_identical
) {
429 for (uint i
= 0; i
< result
->Length(); ++i
) {
430 if (*d
== **(result
->Get(i
))) {
438 *(result
->Append(1)) = d
;
440 if (_settings_client
.gui
.departure_smart_terminus
&& type
== D_DEPARTURE
) {
441 for (uint i
= 0; i
< result
->Length()-1; ++i
) {
442 Departure
*d_first
= *(result
->Get(i
));
443 uint k
= d_first
->calling_at
.Length()-2;
444 for (uint j
= d
->calling_at
.Length(); j
> 0; --j
) {
445 CallAt c
= CallAt(*(d
->calling_at
.Get(j
-1)));
447 if (d_first
->terminus
>= c
&& d_first
->calling_at
.Length() >= 2) {
448 d_first
->terminus
= CallAt(*(d_first
->calling_at
.Get(k
)));
458 /* If the vehicle is expected to be late, we want to know what time it will arrive rather than depart. */
459 /* This is done because it looked silly to me to have a vehicle not be expected for another few days, yet it be at the same time pulling into the station. */
460 if (d
->status
!= D_ARRIVED
&&
462 d
->lateness
-= least_order
->order
->GetWaitTime();
467 /* Computing arrivals: */
468 /* First we need to find the origin of the order. This is somewhat like finding a terminus, but a little more involved since order lists are singly linked. */
469 /* The next stage is simpler. We just need to add all the stations called at on the way to the current station. */
470 /* Again, we define a station as being called at if the vehicle loads from it. */
472 /* However, the very first thing we do is use the arrival time as the scheduled time instead of the departure time. */
473 d
->scheduled_date
-= order
->GetWaitTime();
475 const Order
*candidate_origin
= (order
->next
== NULL
) ? least_order
->v
->GetFirstOrder() : order
->next
;
476 bool found_origin
= false;
478 while (candidate_origin
!= least_order
->order
) {
479 if ((candidate_origin
->GetLoadType() != OLFB_NO_LOAD
||
480 _settings_client
.gui
.departure_show_all_stops
) &&
481 (candidate_origin
->GetType() == OT_GOTO_STATION
||
482 candidate_origin
->GetType() == OT_IMPLICIT
) &&
483 candidate_origin
->GetDestination() != station
) {
484 const Order
*o
= (candidate_origin
->next
== NULL
) ? least_order
->v
->GetFirstOrder() : candidate_origin
->next
;
485 bool found_collision
= false;
487 /* Check if the candidate origin's destination appears again before the original order or the station does. */
488 while (o
!= least_order
->order
) {
489 if (o
->GetUnloadType() == OUFB_UNLOAD
) {
490 found_collision
= true;
494 if ((o
->GetType() == OT_GOTO_STATION
||
495 o
->GetType() == OT_IMPLICIT
) &&
496 (o
->GetDestination() == candidate_origin
->GetDestination() ||
497 o
->GetDestination() == station
)) {
498 found_collision
= true;
502 o
= (o
->next
== NULL
) ? least_order
->v
->GetFirstOrder() : o
->next
;
505 /* If it doesn't, then we have found the origin. */
506 if (!found_collision
) {
512 candidate_origin
= (candidate_origin
->next
== NULL
) ? least_order
->v
->GetFirstOrder() : candidate_origin
->next
;
515 order
= (candidate_origin
->next
== NULL
) ? least_order
->v
->GetFirstOrder() : candidate_origin
->next
;
517 while (order
!= least_order
->order
) {
518 if (order
->GetType() == OT_GOTO_STATION
&&
519 (order
->GetLoadType() != OLFB_NO_LOAD
||
520 _settings_client
.gui
.departure_show_all_stops
)) {
521 *(d
->calling_at
.Append(1)) = CallAt((StationID
)order
->GetDestination());
524 order
= (order
->next
== NULL
) ? least_order
->v
->GetFirstOrder() : order
->next
;
527 d
->terminus
= CallAt((StationID
)candidate_origin
->GetDestination());
530 bool duplicate
= false;
532 if (_settings_client
.gui
.departure_merge_identical
) {
533 for (uint i
= 0; i
< result
->Length(); ++i
) {
534 if (*d
== **(result
->Get(i
))) {
542 *(result
->Append(1)) = d
;
547 /* Save on pointer dereferences in the coming loop. */
548 order
= least_order
->order
;
550 /* Now we find the next suitable order for being a departure for this vehicle. */
551 /* We do this in a similar way to finding the first suitable order for the vehicle. */
553 /* Go to the next order so we don't add the current order again. */
554 order
= (order
->next
== NULL
) ? least_order
->v
->GetFirstOrder() : order
->next
;
555 least_order
->expected_date
+= order
->GetTravelTime() + order
->GetWaitTime();
557 /* Go through the order list to find the next candidate departure. */
558 /* We only need to consider each order at most once. */
559 bool found_next_order
= false;
560 for (int i
= least_order
->v
->GetNumOrders(); i
> 0; --i
) {
561 /* If the order is a conditional branch, handle it. */
562 if (order
->IsType(OT_CONDITIONAL
)) {
563 switch(_settings_client
.gui
.departure_conditionals
) {
569 /* Take the branch */
570 order
= least_order
->v
->GetOrder(order
->GetConditionSkipToOrder());
575 least_order
->expected_date
+= order
->GetWaitTime();
580 /* Do not take the branch */
581 order
= (order
->next
== NULL
) ? least_order
->v
->GetFirstOrder() : order
->next
;
582 least_order
->expected_date
+= order
->GetTravelTime() + order
->GetWaitTime();
588 /* Skip it if it's an automatic order. */
589 if (order
->IsType(OT_IMPLICIT
)) {
590 order
= (order
->next
== NULL
) ? least_order
->v
->GetFirstOrder() : order
->next
;
594 /* If an order has a 0 travel time, and it's not explictly set, then stop. */
595 if (order
->GetTravelTime() == 0 && !order
->IsTravelTimetabled()) {
599 /* If the departure is scheduled to be too late, then stop. */
600 if (least_order
->expected_date
- least_order
->lateness
> max_date
) {
604 /* If the order loads from this station (or unloads if we're computing arrivals) and has a wait time set, then it is suitable for being a departure. */
605 if ((type
== D_DEPARTURE
&& IsDeparture(order
, station
)) ||
606 (type
== D_DEPARTURE
&& show_vehicles_via
&& IsVia(order
, station
)) ||
607 (type
== D_ARRIVAL
&& IsArrival(order
, station
))) {
608 least_order
->order
= order
;
609 found_next_order
= true;
613 order
= (order
->next
== NULL
) ? least_order
->v
->GetFirstOrder() : order
->next
;
614 least_order
->expected_date
+= order
->GetTravelTime() + order
->GetWaitTime();
617 /* If we didn't find a suitable order for being a departure, then we can ignore this vehicle from now on. */
618 if (!found_next_order
) {
619 /* Make sure we don't try to get departures out of this order. */
620 /* This is cheaper than deleting it from next_orders. */
621 /* If we ever get to a state where _date * DAY_TICKS is close to INT_MAX, then we'll have other problems anyway as departures' scheduled dates will wrap around. */
622 least_order
->expected_date
= INT32_MAX
;
625 /* The vehicle can't possibly have arrived at its next candidate departure yet. */
626 if (least_order
->status
== D_ARRIVED
) {
627 least_order
->status
= D_TRAVELLING
;
630 /* Find the new least order. */
631 for (uint i
= 0; i
< next_orders
.Length(); ++i
) {
632 OrderDate
*od
= *(next_orders
.Get(i
));
634 Ticks lod
= least_order
->expected_date
- least_order
->lateness
;
635 Ticks odd
= od
->expected_date
- od
->lateness
;
637 if (type
== D_ARRIVAL
) {
638 lod
-= least_order
->order
->GetWaitTime();
639 odd
-= od
->order
->GetWaitTime();
642 if (lod
> odd
&& od
->expected_date
- od
->lateness
< max_date
) {
648 /* Avoid leaking OrderDate structs */
649 for (uint i
= 0; i
< next_orders
.Length(); ++i
) {
650 OrderDate
*od
= *(next_orders
.Get(i
));