Show snow on depot tiles. (Looks weird my ass)
[openttd-joker.git] / src / intro_gui.cpp
blob6eece9bfdbc7ab3dce7f10319bb1231dd22e161c
1 /* $Id: intro_gui.cpp 25290 2013-05-26 19:25:01Z frosch $ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file intro_gui.cpp The main menu GUI. */
12 #include "stdafx.h"
13 #include "error.h"
14 #include "gui.h"
15 #include "window_gui.h"
16 #include "textbuf_gui.h"
17 #include "network/network.h"
18 #include "genworld.h"
19 #include "network/network_gui.h"
20 #include "network/network_content.h"
21 #include "landscape_type.h"
22 #include "strings_func.h"
23 #include "fios.h"
24 #include "ai/ai_gui.hpp"
25 #include "gfx_func.h"
26 #include "core/geometry_func.hpp"
27 #include "language.h"
28 #include "rev.h"
29 #include "highscore.h"
31 #include "widgets/intro_widget.h"
33 #include "table/strings.h"
34 #include "table/sprites.h"
36 #include "safeguards.h"
38 struct SelectGameWindow : public Window {
40 SelectGameWindow(WindowDesc *desc) : Window(desc)
42 this->CreateNestedTree();
43 this->FinishInitNested(0);
44 this->OnInvalidateData();
47 /**
48 * Some data on this window has become invalid.
49 * @param data Information about the changed data.
50 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
52 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
54 if (!gui_scope) return;
55 this->SetWidgetLoweredState(WID_SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
56 this->SetWidgetLoweredState(WID_SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC);
57 this->SetWidgetLoweredState(WID_SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC);
58 this->SetWidgetLoweredState(WID_SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND);
61 virtual void OnInit()
63 bool missing_sprites = _missing_extra_graphics > 0 && !IsReleasedVersion();
64 this->GetWidget<NWidgetStacked>(WID_SGI_BASESET_SELECTION)->SetDisplayedPlane(missing_sprites ? 0 : SZSP_NONE);
66 bool missing_lang = _current_language->missing >= _settings_client.gui.missing_strings_threshold && !IsReleasedVersion();
67 this->GetWidget<NWidgetStacked>(WID_SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing_lang ? 0 : SZSP_NONE);
70 virtual void DrawWidget(const Rect &r, int widget) const
72 switch (widget) {
73 case WID_SGI_BASESET:
74 SetDParam(0, _missing_extra_graphics);
75 DrawStringMultiLine(r.left, r.right, r.top, r.bottom, STR_INTRO_BASESET, TC_FROMSTRING, SA_CENTER);
76 break;
78 case WID_SGI_TRANSLATION:
79 SetDParam(0, _current_language->missing);
80 DrawStringMultiLine(r.left, r.right, r.top, r.bottom, STR_INTRO_TRANSLATION, TC_FROMSTRING, SA_CENTER);
81 break;
85 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
87 StringID str = 0;
88 switch (widget) {
89 case WID_SGI_BASESET:
90 SetDParam(0, _missing_extra_graphics);
91 str = STR_INTRO_BASESET;
92 break;
94 case WID_SGI_TRANSLATION:
95 SetDParam(0, _current_language->missing);
96 str = STR_INTRO_TRANSLATION;
97 break;
100 if (str != 0) {
101 int height = GetStringHeight(str, size->width);
102 if (height > 3 * FONT_HEIGHT_NORMAL) {
103 /* Don't let the window become too high. */
104 Dimension textdim = GetStringBoundingBox(str);
105 textdim.height *= 3;
106 textdim.width -= textdim.width / 2;
107 *size = maxdim(*size, textdim);
108 } else {
109 size->height = height + padding.height;
114 virtual void OnClick(Point pt, int widget, int click_count)
116 #ifdef ENABLE_NETWORK
117 /* Do not create a network server when you (just) have closed one of the game
118 * creation/load windows for the network server. */
119 if (IsInsideMM(widget, WID_SGI_GENERATE_GAME, WID_SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
120 #endif /* ENABLE_NETWORK */
122 switch (widget) {
123 case WID_SGI_GENERATE_GAME:
124 if (_ctrl_pressed) {
125 StartNewGameWithoutGUI(GENERATE_NEW_SEED);
126 } else {
127 ShowGenerateLandscape();
129 break;
131 case WID_SGI_LOAD_GAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break;
132 case WID_SGI_PLAY_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD); break;
133 case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD); break;
134 case WID_SGI_EDIT_SCENARIO: StartScenarioEditor(); break;
136 case WID_SGI_PLAY_NETWORK:
137 if (!_network_available) {
138 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
139 } else {
140 ShowNetworkGameWindow();
142 break;
144 case WID_SGI_TEMPERATE_LANDSCAPE: case WID_SGI_ARCTIC_LANDSCAPE:
145 case WID_SGI_TROPIC_LANDSCAPE: case WID_SGI_TOYLAND_LANDSCAPE:
146 SetNewLandscapeType(widget - WID_SGI_TEMPERATE_LANDSCAPE);
147 break;
149 case WID_SGI_OPTIONS: ShowGameOptions(); break;
150 case WID_SGI_HIGHSCORE: ShowHighscoreTable(); break;
151 case WID_SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
152 case WID_SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
153 case WID_SGI_CONTENT_DOWNLOAD:
154 if (!_network_available) {
155 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
156 } else {
157 ShowNetworkContentListWindow();
159 break;
160 case WID_SGI_AI_SETTINGS: ShowAIConfigWindow(); break;
161 case WID_SGI_EXIT: HandleExitGameRequest(); break;
166 static const NWidgetPart _nested_select_game_widgets[] = {
167 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
168 NWidget(WWT_PANEL, COLOUR_BROWN),
169 NWidget(NWID_SPACER), SetMinimalSize(0, 8),
171 /* 'generate game' and 'load game' buttons */
172 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
173 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GENERATE_GAME), SetMinimalSize(158, 12),
174 SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
175 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_LOAD_GAME), SetMinimalSize(158, 12),
176 SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
177 EndContainer(),
179 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
181 /* 'play scenario' and 'play heightmap' buttons */
182 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
183 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
184 SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
185 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
186 SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
187 EndContainer(),
189 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
191 /* 'edit scenario' and 'play multiplayer' buttons */
192 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
193 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
194 SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
195 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
196 SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
197 EndContainer(),
199 NWidget(NWID_SPACER), SetMinimalSize(0, 7),
201 /* climate selection buttons */
202 NWidget(NWID_HORIZONTAL),
203 NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
204 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
205 SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
206 NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
207 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
208 SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
209 NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
210 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
211 SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
212 NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
213 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
214 SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
215 NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
216 EndContainer(),
218 NWidget(NWID_SPACER), SetMinimalSize(0, 7),
219 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SGI_BASESET_SELECTION),
220 NWidget(NWID_VERTICAL),
221 NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_BASESET), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
222 EndContainer(),
223 EndContainer(),
224 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SGI_TRANSLATION_SELECTION),
225 NWidget(NWID_VERTICAL),
226 NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_TRANSLATION), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
227 EndContainer(),
228 EndContainer(),
230 /* 'game options' and 'advanced settings' buttons */
231 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
232 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_OPTIONS), SetMinimalSize(158, 12),
233 SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
234 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
235 SetDataTip(STR_INTRO_CONFIG_SETTINGS_TREE, STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE), SetPadding(0, 10, 0, 0), SetFill(1, 0),
236 EndContainer(),
238 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
240 /* 'script settings' and 'newgrf settings' buttons */
241 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
242 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_AI_SETTINGS), SetMinimalSize(158, 12),
243 SetDataTip(STR_INTRO_SCRIPT_SETTINGS, STR_INTRO_TOOLTIP_SCRIPT_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
244 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
245 SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
246 EndContainer(),
248 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
250 /* 'online content' and 'highscore' buttons */
251 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
252 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
253 SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
254 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_HIGHSCORE), SetMinimalSize(158, 12),
255 SetDataTip(STR_INTRO_HIGHSCORE, STR_INTRO_TOOLTIP_HIGHSCORE), SetPadding(0, 10, 0, 0), SetFill(1, 0),
256 EndContainer(),
258 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
260 /* 'exit program' button */
261 NWidget(NWID_HORIZONTAL),
262 NWidget(NWID_SPACER), SetFill(1, 0),
263 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EXIT), SetMinimalSize(128, 12),
264 SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
265 NWidget(NWID_SPACER), SetFill(1, 0),
266 EndContainer(),
268 NWidget(NWID_SPACER), SetMinimalSize(0, 8),
270 EndContainer(),
273 static WindowDesc _select_game_desc(
274 WDP_CENTER, nullptr, 0, 0,
275 WC_SELECT_GAME, WC_NONE,
277 _nested_select_game_widgets, lengthof(_nested_select_game_widgets)
280 void ShowSelectGameWindow()
282 new SelectGameWindow(&_select_game_desc);
285 static void AskExitGameCallback(Window *w, bool confirmed)
287 if (confirmed) _exit_game = true;
290 void AskExitGame()
292 #if defined(_WIN32)
293 SetDParam(0, STR_OSNAME_WINDOWS);
294 #elif defined(__APPLE__)
295 SetDParam(0, STR_OSNAME_OSX);
296 #elif defined(__BEOS__)
297 SetDParam(0, STR_OSNAME_BEOS);
298 #elif defined(__HAIKU__)
299 SetDParam(0, STR_OSNAME_HAIKU);
300 #elif defined(__MORPHOS__)
301 SetDParam(0, STR_OSNAME_MORPHOS);
302 #elif defined(__AMIGA__)
303 SetDParam(0, STR_OSNAME_AMIGAOS);
304 #elif defined(__OS2__)
305 SetDParam(0, STR_OSNAME_OS2);
306 #elif defined(SUNOS)
307 SetDParam(0, STR_OSNAME_SUNOS);
308 #elif defined(DOS)
309 SetDParam(0, STR_OSNAME_DOS);
310 #else
311 SetDParam(0, STR_OSNAME_UNIX);
312 #endif
313 ShowQuery(
314 STR_QUIT_CAPTION,
315 STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
316 nullptr,
317 AskExitGameCallback
322 static void AskExitToGameMenuCallback(Window *w, bool confirmed)
324 if (confirmed) {
325 _switch_mode = SM_MENU;
326 ClearErrorMessages();
330 void AskExitToGameMenu()
332 ShowQuery(
333 STR_ABANDON_GAME_CAPTION,
334 (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
335 nullptr,
336 AskExitToGameMenuCallback