Show snow on depot tiles. (Looks weird my ass)
[openttd-joker.git] / src / signs_cmd.cpp
blobcafbd39c4723fac0b7fe4f70dfc7c85a1d61c19b
1 /* $Id: signs_cmd.cpp 23835 2012-01-22 13:54:02Z frosch $ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file signs_cmd.cpp Handling of sign related commands. */
12 #include "stdafx.h"
13 #include "landscape.h"
14 #include "company_func.h"
15 #include "signs_base.h"
16 #include "signs_func.h"
17 #include "command_func.h"
18 #include "tilehighlight_func.h"
19 #include "window_func.h"
20 #include "string_func.h"
22 #include "table/strings.h"
24 #include "safeguards.h"
26 /** The last built sign. */
27 SignID _new_sign_id;
29 /**
30 * Place a sign at the given coordinates. Ownership of sign has
31 * no effect whatsoever except for the colour the sign gets for easy recognition,
32 * but everybody is able to rename/remove it.
33 * @param tile tile to place sign at
34 * @param flags type of operation
35 * @param p1 unused
36 * @param p2 unused
37 * @param text unused
38 * @return the cost of this operation or an error
40 CommandCost CmdPlaceSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
42 /* Try to locate a new sign */
43 if (!Sign::CanAllocateItem()) return CommandError(STR_ERROR_TOO_MANY_SIGNS);
45 /* Check sign text length if any */
46 if (!StrEmpty(text) && Utf8StringLength(text) >= MAX_LENGTH_SIGN_NAME_CHARS) return CommandError();
48 /* When we execute, really make the sign */
49 if (flags & DC_EXEC) {
50 Sign *si = new Sign(_game_mode == GM_EDITOR ? OWNER_DEITY : _current_company);
51 int x = TileX(tile) * TILE_SIZE;
52 int y = TileY(tile) * TILE_SIZE;
54 si->x = x;
55 si->y = y;
56 si->z = GetSlopePixelZ(x, y);
57 if (!StrEmpty(text)) {
58 si->name = stredup(text);
60 si->UpdateVirtCoord();
61 InvalidateWindowData(WC_SIGN_LIST, 0, 0);
62 _new_sign_id = si->index;
65 return CommandCost();
68 /**
69 * Rename a sign. If the new name of the sign is empty, we assume
70 * the user wanted to delete it. So delete it. Ownership of signs
71 * has no meaning/effect whatsoever except for eyecandy
72 * @param tile unused
73 * @param flags type of operation
74 * @param p1 index of the sign to be renamed/removed
75 * @param p2 unused
76 * @param text the new name or an empty string when resetting to the default
77 * @return the cost of this operation or an error
79 CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
81 Sign *si = Sign::GetIfValid(p1);
82 if (si == nullptr) return CommandError();
83 if (si->owner == OWNER_DEITY && _current_company != OWNER_DEITY && _game_mode != GM_EDITOR) return CommandError();
85 /* Rename the signs when empty, otherwise remove it */
86 if (!StrEmpty(text)) {
87 if (Utf8StringLength(text) >= MAX_LENGTH_SIGN_NAME_CHARS) return CommandError();
89 if (flags & DC_EXEC) {
90 /* Delete the old name */
91 free(si->name);
92 /* Assign the new one */
93 si->name = stredup(text);
94 if (_game_mode != GM_EDITOR) si->owner = _current_company;
96 si->UpdateVirtCoord();
97 InvalidateWindowData(WC_SIGN_LIST, 0, 1);
99 } else { // Delete sign
100 if (flags & DC_EXEC) {
101 si->sign.MarkDirty();
102 delete si;
104 InvalidateWindowData(WC_SIGN_LIST, 0, 0);
108 return CommandCost();
112 * Callback function that is called after a sign is placed
113 * @param result of the operation
114 * @param tile unused
115 * @param p1 unused
116 * @param p2 unused
118 void CcPlaceSign(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
120 if (result.Failed()) return;
122 ShowRenameSignWindow(Sign::Get(_new_sign_id));
123 ResetObjectToPlace();
128 * PlaceProc function, called when someone pressed the button if the
129 * sign-tool is selected
130 * @param tile on which to place the sign
132 void PlaceProc_Sign(TileIndex tile)
134 DoCommandP(tile, 0, 0, CMD_PLACE_SIGN | CMD_MSG(STR_ERROR_CAN_T_PLACE_SIGN_HERE), CcPlaceSign);