Show snow on depot tiles. (Looks weird my ass)
[openttd-joker.git] / src / vehiclelist.cpp
blobb17e8723669fcc068d4d8f23fbbe5c1cfac6e6fc
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file vehiclelist.cpp Lists of vehicles. */
12 #include "stdafx.h"
13 #include "train.h"
14 #include "vehiclelist.h"
15 #include "group.h"
16 #include "tracerestrict.h"
18 #include "safeguards.h"
20 /**
21 * Pack a VehicleListIdentifier in a single uint32.
22 * @return The packed identifier.
24 uint32 VehicleListIdentifier::Pack() const
26 byte c = this->company == OWNER_NONE ? 0xF : (byte)this->company;
27 assert(c < (1 << 4));
28 assert(this->vtype < (1 << 2));
29 assert(this->index < (1 << 20));
30 assert(this->type < VLT_END);
31 assert_compile(VLT_END <= (1 << 3));
33 return c << 28 | this->type << 23 | this->vtype << 26 | this->index;
36 /**
37 * Unpack a VehicleListIdentifier from a single uint32.
38 * @param data The data to unpack.
39 * @return true iff the data was valid (enough).
41 bool VehicleListIdentifier::UnpackIfValid(uint32 data)
43 byte c = GB(data, 28, 4);
44 this->company = c == 0xF ? OWNER_NONE : (CompanyID)c;
45 this->type = (VehicleListType)GB(data, 23, 3);
46 this->vtype = (VehicleType)GB(data, 26, 2);
47 this->index = GB(data, 0, 20);
49 return this->type < VLT_END;
52 /**
53 * Decode a packed vehicle list identifier into a new one.
54 * @param data The data to unpack.
56 /* static */ VehicleListIdentifier VehicleListIdentifier::UnPack(uint32 data)
58 VehicleListIdentifier result;
59 bool ret = result.UnpackIfValid(data);
60 assert(ret);
61 return result;
64 /**
65 * Generate a list of vehicles inside a depot.
66 * @param type Type of vehicle
67 * @param tile The tile the depot is located on
68 * @param engines Pointer to list to add vehicles to
69 * @param wagons Pointer to list to add wagons to (can be nullptr)
70 * @param individual_wagons If true add every wagon to \a wagons which is not attached to an engine. If false only add the first wagon of every row.
72 void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons, bool individual_wagons)
74 engines->Clear();
75 if (wagons != nullptr && wagons != engines) wagons->Clear();
77 const Vehicle *v;
78 FOR_ALL_VEHICLES(v) {
79 /* General tests for all vehicle types */
80 if (v->type != type) continue;
81 if (v->tile != tile) continue;
83 switch (type) {
84 case VEH_TRAIN: {
85 const Train *t = Train::From(v);
86 if (t->IsArticulatedPart() || t->IsRearDualheaded()) continue;
87 if (t->track != TRACK_BIT_DEPOT) continue;
88 if (wagons != nullptr && t->First()->IsFreeWagon()) {
89 if (individual_wagons || t->IsFreeWagon()) *wagons->Append() = t;
90 continue;
92 break;
95 default:
96 if (!v->IsInDepot()) continue;
97 break;
100 if (!v->IsPrimaryVehicle()) continue;
102 *engines->Append() = v;
105 /* Ensure the lists are not wasting too much space. If the lists are fresh
106 * (i.e. built within a command) then this will actually do nothing. */
107 engines->Compact();
108 if (wagons != nullptr && wagons != engines) wagons->Compact();
112 * Generate a list of vehicles based on window type.
113 * @param list Pointer to list to add vehicles to
114 * @param vli The identifier of this vehicle list.
115 * @return false if invalid list is requested
117 bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli)
119 list->Clear();
121 const Vehicle *v;
123 auto fill_all_vehicles = [&]() {
124 FOR_ALL_VEHICLES(v) {
125 if (!HasBit(v->subtype, GVSF_VIRTUAL) && v->type == vli.vtype && v->owner == vli.company && v->IsPrimaryVehicle()) {
126 *list->Append() = v;
131 switch (vli.type) {
132 case VL_STATION_LIST:
133 FOR_ALL_VEHICLES(v) {
134 if (v->type == vli.vtype && v->IsPrimaryVehicle()) {
135 const Order *order;
137 FOR_VEHICLE_ORDERS(v, order) {
138 if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT) || order->IsType(OT_IMPLICIT))
139 && order->GetDestination() == vli.index) {
140 *list->Append() = v;
141 break;
146 break;
148 case VL_SHARED_ORDERS:
149 /* Add all vehicles from this vehicle's shared order list */
150 v = Vehicle::GetIfValid(vli.index);
151 if (v == nullptr || v->type != vli.vtype || !v->IsPrimaryVehicle()) return false;
153 for (; v != nullptr; v = v->NextShared()) {
154 *list->Append() = v;
156 break;
158 case VL_GROUP_LIST:
159 if (vli.index != ALL_GROUP) {
160 FOR_ALL_VEHICLES(v) {
161 if (!HasBit(v->subtype, GVSF_VIRTUAL) && v->type == vli.vtype && v->IsPrimaryVehicle() &&
162 v->owner == vli.company && GroupIsInGroup(v->group_id, vli.index)) {
163 *list->Append() = v;
166 break;
168 fill_all_vehicles();
169 break;
171 case VL_STANDARD:
172 fill_all_vehicles();
173 break;
175 case VL_DEPOT_LIST:
176 FOR_ALL_VEHICLES(v) {
177 if (v->type == vli.vtype && v->IsPrimaryVehicle()) {
178 const Order *order;
180 FOR_VEHICLE_ORDERS(v, order) {
181 if (order->IsType(OT_GOTO_DEPOT) && !(order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) && order->GetDestination() == vli.index) {
182 *list->Append() = v;
183 break;
188 break;
190 case VL_SLOT_LIST: {
191 if (vli.index == ALL_TRAINS_TRACE_RESTRICT_SLOT_ID) {
192 fill_all_vehicles();
193 } else {
194 const TraceRestrictSlot *slot = TraceRestrictSlot::GetIfValid(vli.index);
195 if (slot == nullptr) return false;
196 for (VehicleID id : slot->occupants) {
197 *list->Append() = Vehicle::Get(id);
200 break;
203 default: return false;
206 list->Compact();
207 return true;