Update readme.md
[openttd-joker.git] / src / fontcache.cpp
blobb4100ea3651872ef68cc50e1a4251af076a21130
1 /* $Id: fontcache.cpp 26389 2014-03-03 21:34:36Z fonsinchen $ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file fontcache.cpp Cache for characters from fonts. */
12 #include "stdafx.h"
13 #include "fontcache.h"
14 #include "fontdetection.h"
15 #include "blitter/factory.hpp"
16 #include "core/math_func.hpp"
17 #include "core/smallmap_type.hpp"
18 #include "strings_func.h"
19 #include "zoom_type.h"
20 #include "gfx_layout.h"
21 #include "zoom_func.h"
23 #include "table/sprites.h"
24 #include "table/control_codes.h"
25 #include "table/unicode.h"
27 #include "safeguards.h"
29 static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
30 static const int MAX_FONT_SIZE = 72; ///< Maximum font size.
32 /** Default heights for the different sizes of fonts. */
33 static const int _default_font_height[FS_END] = {10, 6, 18, 10};
34 static const int _default_font_ascender[FS_END] = { 8, 5, 15, 8};
36 /**
37 * Create a new font cache.
38 * @param fs The size of the font.
40 FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs), height(_default_font_height[fs]),
41 ascender(_default_font_ascender[fs]), descender(_default_font_ascender[fs] - _default_font_height[fs]),
42 units_per_em(1)
44 assert(this->parent == nullptr || this->fs == this->parent->fs);
45 FontCache::caches[this->fs] = this;
46 font_height_cache[this->fs] = this->height;
47 Layouter::ResetFontCache(this->fs);
50 /** Clean everything up. */
51 FontCache::~FontCache()
53 assert(this->fs == this->parent->fs);
54 FontCache::caches[this->fs] = this->parent;
55 Layouter::ResetFontCache(this->fs);
59 /** Font cache for fonts that are based on a freetype font. */
60 class SpriteFontCache : public FontCache {
61 private:
62 SpriteID **glyph_to_spriteid_map; ///< Mapping of glyphs to sprite IDs.
64 void ClearGlyphToSpriteMap();
65 public:
66 SpriteFontCache(FontSize fs);
67 ~SpriteFontCache();
68 virtual SpriteID GetUnicodeGlyph(WChar key);
69 virtual void SetUnicodeGlyph(WChar key, SpriteID sprite);
70 virtual void InitializeUnicodeGlyphMap();
71 virtual void ClearFontCache();
72 virtual const Sprite *GetGlyph(GlyphID key);
73 virtual uint GetGlyphWidth(GlyphID key);
74 virtual int GetHeight() const;
75 virtual bool GetDrawGlyphShadow();
76 virtual GlyphID MapCharToGlyph(WChar key) { assert(IsPrintable(key)); return SPRITE_GLYPH | key; }
77 virtual const void *GetFontTable(uint32 tag, size_t &length) { length = 0; return nullptr; }
78 virtual const char *GetFontName() { return "sprite"; }
81 /**
82 * Create a new sprite font cache.
83 * @param fs The font size to create the cache for.
85 SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs), glyph_to_spriteid_map(nullptr)
87 this->InitializeUnicodeGlyphMap();
90 /**
91 * Free everything we allocated.
93 SpriteFontCache::~SpriteFontCache()
95 this->ClearGlyphToSpriteMap();
98 SpriteID SpriteFontCache::GetUnicodeGlyph(GlyphID key)
100 if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == nullptr) return 0;
101 return this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)];
104 void SpriteFontCache::SetUnicodeGlyph(GlyphID key, SpriteID sprite)
106 if (this->glyph_to_spriteid_map == nullptr) this->glyph_to_spriteid_map = CallocT<SpriteID*>(256);
107 if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == nullptr) this->glyph_to_spriteid_map[GB(key, 8, 8)] = CallocT<SpriteID>(256);
108 this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
111 void SpriteFontCache::InitializeUnicodeGlyphMap()
113 /* Clear out existing glyph map if it exists */
114 this->ClearGlyphToSpriteMap();
116 SpriteID base;
117 switch (this->fs) {
118 default: NOT_REACHED();
119 case FS_MONO: // Use normal as default for mono spaced font
120 case FS_NORMAL: base = SPR_ASCII_SPACE; break;
121 case FS_SMALL: base = SPR_ASCII_SPACE_SMALL; break;
122 case FS_LARGE: base = SPR_ASCII_SPACE_BIG; break;
125 for (uint i = ASCII_LETTERSTART; i < 256; i++) {
126 SpriteID sprite = base + i - ASCII_LETTERSTART;
127 if (!SpriteExists(sprite)) continue;
128 this->SetUnicodeGlyph(i, sprite);
129 this->SetUnicodeGlyph(i + SCC_SPRITE_START, sprite);
132 for (uint i = 0; i < lengthof(_default_unicode_map); i++) {
133 byte key = _default_unicode_map[i].key;
134 if (key == CLRA) {
135 /* Clear the glyph. This happens if the glyph at this code point
136 * is non-standard and should be accessed by an SCC_xxx enum
137 * entry only. */
138 this->SetUnicodeGlyph(_default_unicode_map[i].code, 0);
139 } else {
140 SpriteID sprite = base + key - ASCII_LETTERSTART;
141 this->SetUnicodeGlyph(_default_unicode_map[i].code, sprite);
145 font_height_cache[this->fs] = this->GetHeight();
149 * Clear the glyph to sprite mapping.
151 void SpriteFontCache::ClearGlyphToSpriteMap()
153 if (this->glyph_to_spriteid_map == nullptr) return;
155 for (uint i = 0; i < 256; i++) {
156 free(this->glyph_to_spriteid_map[i]);
158 free(this->glyph_to_spriteid_map);
159 this->glyph_to_spriteid_map = nullptr;
162 void SpriteFontCache::ClearFontCache()
164 Layouter::ResetFontCache(this->fs);
167 const Sprite *SpriteFontCache::GetGlyph(GlyphID key)
169 SpriteID sprite = this->GetUnicodeGlyph(key);
170 if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
171 return GetSprite(sprite, ST_FONT);
174 uint SpriteFontCache::GetGlyphWidth(GlyphID key)
176 SpriteID sprite = this->GetUnicodeGlyph(key);
177 if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
178 return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleGUITrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
181 int SpriteFontCache::GetHeight() const
183 return ScaleGUITrad(this->height);
186 bool SpriteFontCache::GetDrawGlyphShadow()
188 return false;
191 /* static */ FontCache *FontCache::caches[FS_END] = { new SpriteFontCache(FS_NORMAL), new SpriteFontCache(FS_SMALL), new SpriteFontCache(FS_LARGE), new SpriteFontCache(FS_MONO) };
192 int font_height_cache[FS_END];
194 void UpdateFontHeightCache()
196 for (int i = 0; i < FS_END; i++) {
197 font_height_cache[i] = FontCache::Get((FontSize) i)->GetHeight();
201 #ifdef WITH_FREETYPE
202 #include <ft2build.h>
203 #include FT_FREETYPE_H
204 #include FT_GLYPH_H
205 #include FT_TRUETYPE_TABLES_H
207 /** Font cache for fonts that are based on a freetype font. */
208 class FreeTypeFontCache : public FontCache {
209 private:
210 FT_Face face; ///< The font face associated with this font.
212 typedef SmallMap<uint32, SmallPair<size_t, const void*> > FontTable; ///< Table with font table cache
213 FontTable font_tables; ///< Cached font tables.
215 /** Container for information about a glyph. */
216 struct GlyphEntry {
217 Sprite *sprite; ///< The loaded sprite.
218 byte width; ///< The width of the glyph.
219 bool duplicate; ///< Whether this glyph entry is a duplicate, i.e. may this be freed?
223 * The glyph cache. This is structured to reduce memory consumption.
224 * 1) There is a 'segment' table for each font size.
225 * 2) Each segment table is a discrete block of characters.
226 * 3) Each block contains 256 (aligned) characters sequential characters.
228 * The cache is accessed in the following way:
229 * For character 0x0041 ('A'): glyph_to_sprite[0x00][0x41]
230 * For character 0x20AC (Euro): glyph_to_sprite[0x20][0xAC]
232 * Currently only 256 segments are allocated, "limiting" us to 65536 characters.
233 * This can be simply changed in the two functions Get & SetGlyphPtr.
235 GlyphEntry **glyph_to_sprite;
237 GlyphEntry *GetGlyphPtr(GlyphID key);
238 void SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate = false);
240 public:
241 FreeTypeFontCache(FontSize fs, FT_Face face, int pixels);
242 ~FreeTypeFontCache();
243 virtual SpriteID GetUnicodeGlyph(WChar key) { return this->parent->GetUnicodeGlyph(key); }
244 virtual void SetUnicodeGlyph(WChar key, SpriteID sprite) { this->parent->SetUnicodeGlyph(key, sprite); }
246 virtual void InitializeUnicodeGlyphMap()
248 this->parent->InitializeUnicodeGlyphMap();
249 font_height_cache[this->fs] = this->GetHeight();
252 virtual void ClearFontCache();
253 virtual const Sprite *GetGlyph(GlyphID key);
254 virtual uint GetGlyphWidth(GlyphID key);
255 virtual bool GetDrawGlyphShadow();
256 virtual GlyphID MapCharToGlyph(WChar key);
257 virtual const void *GetFontTable(uint32 tag, size_t &length);
258 virtual const char *GetFontName() { return face->family_name; }
261 FT_Library _library = nullptr;
263 FreeTypeSettings _freetype;
265 static const byte FACE_COLOUR = 1;
266 static const byte SHADOW_COLOUR = 2;
269 * Create a new FreeTypeFontCache.
270 * @param fs The font size that is going to be cached.
271 * @param face The font that has to be loaded.
272 * @param pixels The number of pixels this font should be high.
274 FreeTypeFontCache::FreeTypeFontCache(FontSize fs, FT_Face face, int pixels) : FontCache(fs), face(face), glyph_to_sprite(nullptr)
276 assert(face != nullptr);
278 if (pixels == 0) {
279 /* Try to determine a good height based on the minimal height recommended by the font. */
280 pixels = _default_font_height[this->fs];
282 TT_Header *head = (TT_Header *)FT_Get_Sfnt_Table(this->face, ft_sfnt_head);
283 if (head != nullptr) {
284 /* Font height is minimum height plus the difference between the default
285 * height for this font size and the small size. */
286 int diff = _default_font_height[this->fs] - _default_font_height[FS_SMALL];
287 pixels = Clamp(min(head->Lowest_Rec_PPEM, 20) + diff, _default_font_height[this->fs], MAX_FONT_SIZE);
291 FT_Error err = FT_Set_Pixel_Sizes(this->face, 0, pixels);
292 if (err != FT_Err_Ok) {
294 /* Find nearest size to that requested */
295 FT_Bitmap_Size *bs = this->face->available_sizes;
296 int i = this->face->num_fixed_sizes;
297 if (i > 0) { // In pathetic cases one might get no fixed sizes at all.
298 int n = bs->height;
299 FT_Int chosen = 0;
300 for (; --i; bs++) {
301 if (abs(pixels - bs->height) >= abs(pixels - n)) continue;
302 n = bs->height;
303 chosen = this->face->num_fixed_sizes - i;
306 /* Don't use FT_Set_Pixel_Sizes here - it might give us another
307 * error, even though the size is available (FS#5885). */
308 err = FT_Select_Size(this->face, chosen);
312 if (err == FT_Err_Ok) {
313 this->units_per_em = this->face->units_per_EM;
314 this->ascender = this->face->size->metrics.ascender >> 6;
315 this->descender = this->face->size->metrics.descender >> 6;
316 this->height = this->ascender - this->descender;
317 } else {
318 /* Both FT_Set_Pixel_Sizes and FT_Select_Size failed. */
319 DEBUG(freetype, 0, "Font size selection failed. Using FontCache defaults.");
322 font_height_cache[this->fs] = this->GetHeight();
326 * Loads the freetype font.
327 * First type to load the fontname as if it were a path. If that fails,
328 * try to resolve the filename of the font using fontconfig, where the
329 * format is 'font family name' or 'font family name, font style'.
330 * @param fs The font size to load.
332 static void LoadFreeTypeFont(FontSize fs)
334 FreeTypeSubSetting *settings = nullptr;
335 switch (fs) {
336 default: NOT_REACHED();
337 case FS_SMALL: settings = &_freetype.small; break;
338 case FS_NORMAL: settings = &_freetype.medium; break;
339 case FS_LARGE: settings = &_freetype.large; break;
340 case FS_MONO: settings = &_freetype.mono; break;
343 if (StrEmpty(settings->font)) return;
345 if (_library == nullptr) {
346 if (FT_Init_FreeType(&_library) != FT_Err_Ok) {
347 ShowInfoF("Unable to initialize FreeType, using sprite fonts instead");
348 return;
351 DEBUG(freetype, 2, "Initialized");
354 FT_Face face = nullptr;
355 FT_Error error = FT_New_Face(_library, settings->font, 0, &face);
357 if (error != FT_Err_Ok) error = GetFontByFaceName(settings->font, &face);
359 if (error == FT_Err_Ok) {
360 DEBUG(freetype, 2, "Requested '%s', using '%s %s'", settings->font, face->family_name, face->style_name);
362 /* Attempt to select the unicode character map */
363 error = FT_Select_Charmap(face, ft_encoding_unicode);
364 if (error == FT_Err_Ok) goto found_face; // Success
366 if (error == FT_Err_Invalid_CharMap_Handle) {
367 /* Try to pick a different character map instead. We default to
368 * the first map, but platform_id 0 encoding_id 0 should also
369 * be unicode (strange system...) */
370 FT_CharMap found = face->charmaps[0];
371 int i;
373 for (i = 0; i < face->num_charmaps; i++) {
374 FT_CharMap charmap = face->charmaps[i];
375 if (charmap->platform_id == 0 && charmap->encoding_id == 0) {
376 found = charmap;
380 if (found != nullptr) {
381 error = FT_Set_Charmap(face, found);
382 if (error == FT_Err_Ok) goto found_face;
387 FT_Done_Face(face);
389 static const char *SIZE_TO_NAME[] = { "medium", "small", "large", "mono" };
390 ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", settings->font, SIZE_TO_NAME[fs], error);
391 return;
393 found_face:
394 new FreeTypeFontCache(fs, face, settings->size);
399 * Free everything that was allocated for this font cache.
401 FreeTypeFontCache::~FreeTypeFontCache()
403 FT_Done_Face(this->face);
404 this->ClearFontCache();
406 for (FontTable::iterator iter = this->font_tables.Begin(); iter != this->font_tables.End(); iter++) {
407 free(iter->second.second);
412 * Reset cached glyphs.
414 void FreeTypeFontCache::ClearFontCache()
416 if (this->glyph_to_sprite == nullptr) return;
418 for (int i = 0; i < 256; i++) {
419 if (this->glyph_to_sprite[i] == nullptr) continue;
421 for (int j = 0; j < 256; j++) {
422 if (this->glyph_to_sprite[i][j].duplicate) continue;
423 free(this->glyph_to_sprite[i][j].sprite);
426 free(this->glyph_to_sprite[i]);
429 free(this->glyph_to_sprite);
430 this->glyph_to_sprite = nullptr;
432 Layouter::ResetFontCache(this->fs);
435 FreeTypeFontCache::GlyphEntry *FreeTypeFontCache::GetGlyphPtr(GlyphID key)
437 if (this->glyph_to_sprite == nullptr) return nullptr;
438 if (this->glyph_to_sprite[GB(key, 8, 8)] == nullptr) return nullptr;
439 return &this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)];
443 void FreeTypeFontCache::SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate)
445 if (this->glyph_to_sprite == nullptr) {
446 DEBUG(freetype, 3, "Allocating root glyph cache for size %u", this->fs);
447 this->glyph_to_sprite = CallocT<GlyphEntry*>(256);
450 if (this->glyph_to_sprite[GB(key, 8, 8)] == nullptr) {
451 DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), this->fs);
452 this->glyph_to_sprite[GB(key, 8, 8)] = CallocT<GlyphEntry>(256);
455 DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, this->fs);
456 this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite;
457 this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width;
458 this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].duplicate = duplicate;
461 static void *AllocateFont(size_t size)
463 return MallocT<byte>(size);
467 /* Check if a glyph should be rendered with antialiasing */
468 static bool GetFontAAState(FontSize size)
470 /* AA is only supported for 32 bpp */
471 if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
473 switch (size) {
474 default: NOT_REACHED();
475 case FS_NORMAL: return _freetype.medium.aa;
476 case FS_SMALL: return _freetype.small.aa;
477 case FS_LARGE: return _freetype.large.aa;
478 case FS_MONO: return _freetype.mono.aa;
483 const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
485 if ((key & SPRITE_GLYPH) != 0) return this->parent->GetGlyph(key);
487 /* Check for the glyph in our cache */
488 GlyphEntry *glyph = this->GetGlyphPtr(key);
489 if (glyph != nullptr && glyph->sprite != nullptr) return glyph->sprite;
491 FT_GlyphSlot slot = this->face->glyph;
493 bool aa = GetFontAAState(this->fs);
495 GlyphEntry new_glyph;
496 if (key == 0) {
497 GlyphID question_glyph = this->MapCharToGlyph('?');
498 if (question_glyph == 0) {
499 /* The font misses the '?' character. Use built-in sprite.
500 * Note: We cannot use the baseset as this also has to work in the bootstrap GUI. */
501 #define CPSET { 0, 0, 0, 0, 1 }
502 #define CP___ { 0, 0, 0, 0, 0 }
503 static SpriteLoader::CommonPixel builtin_questionmark_data[10 * 8] = {
504 CP___, CP___, CPSET, CPSET, CPSET, CPSET, CP___, CP___,
505 CP___, CPSET, CPSET, CP___, CP___, CPSET, CPSET, CP___,
506 CP___, CP___, CP___, CP___, CP___, CPSET, CPSET, CP___,
507 CP___, CP___, CP___, CP___, CPSET, CPSET, CP___, CP___,
508 CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
509 CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
510 CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
511 CP___, CP___, CP___, CP___, CP___, CP___, CP___, CP___,
512 CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
513 CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
515 #undef CPSET
516 #undef CP___
517 static const SpriteLoader::Sprite builtin_questionmark = {
518 10, // height
519 8, // width
520 0, // x_offs
521 0, // y_offs
522 ST_FONT,
523 builtin_questionmark_data
526 Sprite *spr = BlitterFactory::GetCurrentBlitter()->Encode(&builtin_questionmark, AllocateFont);
527 assert(spr != nullptr);
528 new_glyph.sprite = spr;
529 new_glyph.width = spr->width + (this->fs != FS_NORMAL);
530 this->SetGlyphPtr(key, &new_glyph, false);
531 return new_glyph.sprite;
532 } else {
533 /* Use '?' for missing characters. */
534 this->GetGlyph(question_glyph);
535 glyph = this->GetGlyphPtr(question_glyph);
536 this->SetGlyphPtr(key, glyph, true);
537 return glyph->sprite;
540 FT_Load_Glyph(this->face, key, FT_LOAD_DEFAULT);
541 FT_Render_Glyph(this->face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);
543 /* Despite requesting a normal glyph, FreeType may have returned a bitmap */
544 aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
546 /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
547 uint width = max(1U, (uint)slot->bitmap.width + (this->fs == FS_NORMAL));
548 uint height = max(1U, (uint)slot->bitmap.rows + (this->fs == FS_NORMAL));
550 /* Limit glyph size to prevent overflows later on. */
551 if (width > 256 || height > 256) usererror("Font glyph is too large");
553 /* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
554 SpriteLoader::Sprite sprite;
555 sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
556 sprite.type = ST_FONT;
557 sprite.width = width;
558 sprite.height = height;
559 sprite.x_offs = slot->bitmap_left;
560 sprite.y_offs = this->ascender - slot->bitmap_top;
562 /* Draw shadow for medium size */
563 if (this->fs == FS_NORMAL && !aa) {
564 for (uint y = 0; y < (uint)slot->bitmap.rows; y++) {
565 for (uint x = 0; x < (uint)slot->bitmap.width; x++) {
566 if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
567 sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
568 sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
574 for (uint y = 0; y < (uint)slot->bitmap.rows; y++) {
575 for (uint x = 0; x < (uint)slot->bitmap.width; x++) {
576 if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
577 sprite.data[x + y * sprite.width].m = FACE_COLOUR;
578 sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
583 new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
584 new_glyph.width = slot->advance.x >> 6;
586 this->SetGlyphPtr(key, &new_glyph);
588 return new_glyph.sprite;
592 bool FreeTypeFontCache::GetDrawGlyphShadow()
594 return this->fs == FS_NORMAL && GetFontAAState(FS_NORMAL);
598 uint FreeTypeFontCache::GetGlyphWidth(GlyphID key)
600 if ((key & SPRITE_GLYPH) != 0) return this->parent->GetGlyphWidth(key);
602 GlyphEntry *glyph = this->GetGlyphPtr(key);
603 if (glyph == nullptr || glyph->sprite == nullptr) {
604 this->GetGlyph(key);
605 glyph = this->GetGlyphPtr(key);
608 return glyph->width;
611 GlyphID FreeTypeFontCache::MapCharToGlyph(WChar key)
613 assert(IsPrintable(key));
615 if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
616 return this->parent->MapCharToGlyph(key);
619 return FT_Get_Char_Index(this->face, key);
622 const void *FreeTypeFontCache::GetFontTable(uint32 tag, size_t &length)
624 const FontTable::iterator iter = this->font_tables.Find(tag);
625 if (iter != this->font_tables.End()) {
626 length = iter->second.first;
627 return iter->second.second;
630 FT_ULong len = 0;
631 FT_Byte *result = nullptr;
633 FT_Load_Sfnt_Table(this->face, tag, 0, nullptr, &len);
635 if (len > 0) {
636 result = MallocT<FT_Byte>(len);
637 FT_Load_Sfnt_Table(this->face, tag, 0, result, &len);
639 length = len;
641 this->font_tables.Insert(tag, SmallPair<size_t, const void *>(length, result));
642 return result;
645 #endif /* WITH_FREETYPE */
648 * (Re)initialize the freetype related things, i.e. load the non-sprite fonts.
649 * @param monospace Whether to initialise the monospace or regular fonts.
651 void InitFreeType(bool monospace)
653 for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
654 if (monospace != (fs == FS_MONO)) continue;
656 FontCache *fc = FontCache::Get(fs);
657 if (fc->HasParent()) delete fc;
659 #ifdef WITH_FREETYPE
660 LoadFreeTypeFont(fs);
661 #endif
666 * Free everything allocated w.r.t. fonts.
668 void UninitFreeType()
670 for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
671 FontCache *fc = FontCache::Get(fs);
672 if (fc->HasParent()) delete fc;
675 #ifdef WITH_FREETYPE
676 FT_Done_FreeType(_library);
677 _library = nullptr;
678 #endif /* WITH_FREETYPE */