1 /* $Id: object_gui.cpp 26241 2014-01-12 18:00:39Z frosch $ */
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file object_gui.cpp The GUI for objects. */
13 #include "command_func.h"
15 #include "newgrf_object.h"
16 #include "newgrf_text.h"
17 #include "strings_func.h"
18 #include "viewport_func.h"
19 #include "tilehighlight_func.h"
20 #include "window_gui.h"
21 #include "window_func.h"
22 #include "zoom_func.h"
24 #include "widgets/object_widget.h"
26 #include "table/strings.h"
28 #include "safeguards.h"
30 static ObjectClassID _selected_object_class
; ///< the currently visible object class
31 static int _selected_object_index
; ///< the index of the selected object in the current class or -1
32 static uint8 _selected_object_view
; ///< the view of the selected object
34 /** The window used for building objects. */
35 class BuildObjectWindow
: public Window
{
36 static const int OBJECT_MARGIN
= 4; ///< The margin (in pixels) around an object.
37 int line_height
; ///< The height of a single line.
38 int info_height
; ///< The height of the info box.
39 Scrollbar
*vscroll
; ///< The scrollbar.
41 /** Scroll #WID_BO_CLASS_LIST so that the selected object class is visible. */
42 void EnsureSelectedObjectClassIsVisible()
45 for (int i
= 0; i
< _selected_object_class
; i
++) {
46 if (ObjectClass::Get((ObjectClassID
) i
)->GetUISpecCount() == 0) continue;
49 this->vscroll
->ScrollTowards(pos
);
53 * Tests whether the previously selected object can be selected.
54 * @return \c true if the selected object is available, \c false otherwise.
56 bool CanRestoreSelectedObject()
58 if (_selected_object_index
== -1) return false;
60 ObjectClass
*sel_objclass
= ObjectClass::Get(_selected_object_class
);
61 if ((int)sel_objclass
->GetSpecCount() <= _selected_object_index
) return false;
63 return sel_objclass
->GetSpec(_selected_object_index
)->IsAvailable();
67 * Calculate the number of columns of the #WID_BO_SELECT_MATRIX widget.
68 * @return Number of columns in the matrix.
70 uint
GetMatrixColumnCount()
72 const NWidgetBase
*matrix
= this->GetWidget
<NWidgetBase
>(WID_BO_SELECT_MATRIX
);
73 return 1 + (matrix
->current_x
- matrix
->smallest_x
) / matrix
->resize_x
;
77 BuildObjectWindow(WindowDesc
*desc
, WindowNumber number
) : Window(desc
), info_height(1)
79 this->CreateNestedTree();
80 this->vscroll
= this->GetScrollbar(WID_BO_SCROLLBAR
);
81 this->FinishInitNested(number
);
85 this->vscroll
->SetPosition(0);
86 this->vscroll
->SetCount(ObjectClass::GetUIClassCount());
88 NWidgetMatrix
*matrix
= this->GetWidget
<NWidgetMatrix
>(WID_BO_SELECT_MATRIX
);
89 matrix
->SetScrollbar(this->GetScrollbar(WID_BO_SELECT_SCROLL
));
91 this->SelectOtherClass(_selected_object_class
);
92 if (this->CanRestoreSelectedObject()) {
93 this->SelectOtherObject(_selected_object_index
);
95 this->SelectFirstAvailableObject(true);
97 assert(ObjectClass::Get(_selected_object_class
)->GetUISpecCount() > 0); // object GUI should be disables elsewise
98 this->EnsureSelectedObjectClassIsVisible();
99 this->GetWidget
<NWidgetMatrix
>(WID_BO_OBJECT_MATRIX
)->SetCount(4);
102 virtual void SetStringParameters(int widget
) const
105 case WID_BO_OBJECT_NAME
: {
106 const ObjectSpec
*spec
= ObjectClass::Get(_selected_object_class
)->GetSpec(_selected_object_index
);
107 SetDParam(0, spec
!= nullptr ? spec
->name
: STR_EMPTY
);
111 case WID_BO_OBJECT_SIZE
: {
112 const ObjectSpec
*spec
= ObjectClass::Get(_selected_object_class
)->GetSpec(_selected_object_index
);
113 int size
= spec
== nullptr ? 0 : spec
->size
;
114 SetDParam(0, GB(size
, HasBit(_selected_object_view
, 0) ? 4 : 0, 4));
115 SetDParam(1, GB(size
, HasBit(_selected_object_view
, 0) ? 0 : 4, 4));
123 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
126 case WID_BO_CLASS_LIST
: {
127 for (uint i
= 0; i
< ObjectClass::GetClassCount(); i
++) {
128 ObjectClass
*objclass
= ObjectClass::Get((ObjectClassID
)i
);
129 if (objclass
->GetUISpecCount() == 0) continue;
130 size
->width
= max(size
->width
, GetStringBoundingBox(objclass
->name
).width
);
132 size
->width
+= padding
.width
;
133 this->line_height
= FONT_HEIGHT_NORMAL
+ WD_MATRIX_TOP
+ WD_MATRIX_BOTTOM
;
134 resize
->height
= this->line_height
;
135 size
->height
= 5 * this->line_height
;
137 size
->width
= min(size
->width
, ScaleGUITrad(400));
141 case WID_BO_OBJECT_NAME
:
142 case WID_BO_OBJECT_SIZE
:
143 /* We do not want the window to resize when selecting objects; better clip texts */
147 case WID_BO_OBJECT_MATRIX
: {
148 /* Get the right amount of buttons based on the current spec. */
149 const ObjectSpec
*spec
= ObjectClass::Get(_selected_object_class
)->GetSpec(_selected_object_index
);
150 if (spec
!= nullptr) {
151 if (spec
->views
>= 2) size
->width
+= resize
->width
;
152 if (spec
->views
>= 4) size
->height
+= resize
->height
;
159 case WID_BO_OBJECT_SPRITE
: {
160 bool two_wide
= false; // Whether there will be two widgets next to each other in the matrix or not.
161 int height
[2] = {0, 0}; // The height for the different views; in this case views 1/2 and 4.
163 /* Get the height and view information. */
164 for (int i
= 0; i
< NUM_OBJECTS
; i
++) {
165 const ObjectSpec
*spec
= ObjectSpec::Get(i
);
166 if (!spec
->IsEverAvailable()) continue;
167 two_wide
|= spec
->views
>= 2;
168 height
[spec
->views
/ 4] = max
<int>(ObjectSpec::Get(i
)->height
, height
[spec
->views
/ 4]);
171 /* Determine the pixel heights. */
172 for (size_t i
= 0; i
< lengthof(height
); i
++) {
173 height
[i
] *= ScaleGUITrad(TILE_HEIGHT
);
174 height
[i
] += ScaleGUITrad(TILE_PIXELS
) + 2 * OBJECT_MARGIN
;
177 /* Now determine the size of the minimum widgets. When there are two columns, then
178 * we want these columns to be slightly less wide. When there are two rows, then
179 * determine the size of the widgets based on the maximum size for a single row
180 * of widgets, or just the twice the widget height of the two row ones. */
181 size
->height
= max(height
[0], height
[1] * 2 + 2);
183 size
->width
= (3 * ScaleGUITrad(TILE_PIXELS
) + 2 * OBJECT_MARGIN
) * 2 + 2;
185 size
->width
= 4 * ScaleGUITrad(TILE_PIXELS
) + 2 * OBJECT_MARGIN
;
188 /* Get the right size for the single widget based on the current spec. */
189 const ObjectSpec
*spec
= ObjectClass::Get(_selected_object_class
)->GetSpec(_selected_object_index
);
190 if (spec
!= nullptr) {
191 if (spec
->views
>= 2) size
->width
= size
->width
/ 2 - 1;
192 if (spec
->views
>= 4) size
->height
= size
->height
/ 2 - 1;
198 size
->height
= this->info_height
;
201 case WID_BO_SELECT_MATRIX
:
206 case WID_BO_SELECT_IMAGE
:
207 size
->width
= ScaleGUITrad(64) + 2;
208 size
->height
= ScaleGUITrad(58) + 2;
215 virtual void DrawWidget(const Rect
&r
, int widget
) const
217 switch (GB(widget
, 0, 16)) {
218 case WID_BO_CLASS_LIST
: {
221 for (uint i
= 0; i
< ObjectClass::GetClassCount(); i
++) {
222 ObjectClass
*objclass
= ObjectClass::Get((ObjectClassID
)i
);
223 if (objclass
->GetUISpecCount() == 0) continue;
224 if (!this->vscroll
->IsVisible(pos
++)) continue;
225 DrawString(r
.left
+ WD_MATRIX_LEFT
, r
.right
- WD_MATRIX_RIGHT
, y
+ WD_MATRIX_TOP
, objclass
->name
,
226 ((int)i
== _selected_object_class
) ? TC_WHITE
: TC_BLACK
);
227 y
+= this->line_height
;
232 case WID_BO_OBJECT_SPRITE
: {
233 const ObjectSpec
*spec
= ObjectClass::Get(_selected_object_class
)->GetSpec(_selected_object_index
);
234 if (spec
== nullptr) break;
236 /* Height of the selection matrix.
237 * Depending on the number of views, the matrix has a 1x1, 1x2, 2x1 or 2x2 layout. To make the previews
238 * look nice in all layouts, we use the 4x4 layout (smallest previews) as starting point. For the bigger
239 * previews in the layouts with less views we add space homogeneously on all sides, so the 4x4 preview-rectangle
240 * is centered in the 2x1, 1x2 resp. 1x1 buttons. */
241 uint matrix_height
= this->GetWidget
<NWidgetMatrix
>(WID_BO_OBJECT_MATRIX
)->current_y
;
243 DrawPixelInfo tmp_dpi
;
244 /* Set up a clipping area for the preview. */
245 if (FillDrawPixelInfo(&tmp_dpi
, r
.left
, r
.top
, r
.right
- r
.left
+ 1, r
.bottom
- r
.top
+ 1)) {
246 DrawPixelInfo
*old_dpi
= _cur_dpi
;
248 if (spec
->grf_prop
.grffile
== nullptr) {
249 extern const DrawTileSprites _objects
[];
250 const DrawTileSprites
*dts
= &_objects
[spec
->grf_prop
.local_id
];
251 DrawOrigTileSeqInGUI((r
.right
- r
.left
) / 2 - 1, (r
.bottom
- r
.top
+ matrix_height
/ 2) / 2 - OBJECT_MARGIN
- ScaleGUITrad(TILE_PIXELS
), dts
, PAL_NONE
);
253 DrawNewObjectTileInGUI((r
.right
- r
.left
) / 2 - 1, (r
.bottom
- r
.top
+ matrix_height
/ 2) / 2 - OBJECT_MARGIN
- ScaleGUITrad(TILE_PIXELS
), spec
, GB(widget
, 16, 16));
260 case WID_BO_SELECT_IMAGE
: {
261 ObjectClass
*objclass
= ObjectClass::Get(_selected_object_class
);
262 int obj_index
= objclass
->GetIndexFromUI(GB(widget
, 16, 16));
263 if (obj_index
< 0) break;
264 const ObjectSpec
*spec
= objclass
->GetSpec(obj_index
);
265 if (spec
== nullptr) break;
267 if (!spec
->IsAvailable()) {
268 GfxFillRect(r
.left
+ 1, r
.top
+ 1, r
.right
- 1, r
.bottom
- 1, PC_BLACK
, FILLRECT_CHECKER
);
270 DrawPixelInfo tmp_dpi
;
271 /* Set up a clipping area for the preview. */
272 if (FillDrawPixelInfo(&tmp_dpi
, r
.left
+ 1, r
.top
, (r
.right
- 1) - (r
.left
+ 1) + 1, r
.bottom
- r
.top
+ 1)) {
273 DrawPixelInfo
*old_dpi
= _cur_dpi
;
275 if (spec
->grf_prop
.grffile
== nullptr) {
276 extern const DrawTileSprites _objects
[];
277 const DrawTileSprites
*dts
= &_objects
[spec
->grf_prop
.local_id
];
278 DrawOrigTileSeqInGUI((r
.right
- r
.left
) / 2 - 1, r
.bottom
- r
.top
- OBJECT_MARGIN
- ScaleGUITrad(TILE_PIXELS
), dts
, PAL_NONE
);
280 DrawNewObjectTileInGUI((r
.right
- r
.left
) / 2 - 1, r
.bottom
- r
.top
- OBJECT_MARGIN
- ScaleGUITrad(TILE_PIXELS
), spec
,
281 min(_selected_object_view
, spec
->views
- 1));
289 const ObjectSpec
*spec
= ObjectClass::Get(_selected_object_class
)->GetSpec(_selected_object_index
);
290 if (spec
== nullptr) break;
292 /* Get the extra message for the GUI */
293 if (HasBit(spec
->callback_mask
, CBM_OBJ_FUND_MORE_TEXT
)) {
294 uint16 callback_res
= GetObjectCallback(CBID_OBJECT_FUND_MORE_TEXT
, 0, 0, spec
, nullptr, INVALID_TILE
, _selected_object_view
);
295 if (callback_res
!= CALLBACK_FAILED
&& callback_res
!= 0x400) {
296 if (callback_res
> 0x400) {
297 ErrorUnknownCallbackResult(spec
->grf_prop
.grffile
->grfid
, CBID_OBJECT_FUND_MORE_TEXT
, callback_res
);
299 StringID message
= GetGRFStringID(spec
->grf_prop
.grffile
->grfid
, 0xD000 + callback_res
);
300 if (message
!= STR_NULL
&& message
!= STR_UNDEFINED
) {
301 StartTextRefStackUsage(spec
->grf_prop
.grffile
, 6);
302 /* Use all the available space left from where we stand up to the
303 * end of the window. We ALSO enlarge the window if needed, so we
304 * can 'go' wild with the bottom of the window. */
305 int y
= DrawStringMultiLine(r
.left
, r
.right
, r
.top
, UINT16_MAX
, message
, TC_ORANGE
) - r
.top
;
306 StopTextRefStackUsage();
307 if (y
> this->info_height
) {
308 BuildObjectWindow
*bow
= const_cast<BuildObjectWindow
*>(this);
309 bow
->info_height
= y
+ 2;
321 * Select the specified object class.
322 * @param object_class_index Object class index to select.
324 void SelectOtherClass(ObjectClassID object_class_index
)
326 _selected_object_class
= object_class_index
;
327 this->GetWidget
<NWidgetMatrix
>(WID_BO_SELECT_MATRIX
)->SetCount(ObjectClass::Get(_selected_object_class
)->GetUISpecCount());
331 * Select the specified object in #_selected_object_class class.
332 * @param object_index Object index to select, \c -1 means select nothing.
334 void SelectOtherObject(int object_index
)
336 _selected_object_index
= object_index
;
337 if (_selected_object_index
!= -1) {
338 const ObjectSpec
*spec
= ObjectClass::Get(_selected_object_class
)->GetSpec(_selected_object_index
);
339 _selected_object_view
= min(_selected_object_view
, spec
->views
- 1);
342 _selected_object_view
= 0;
345 if (_selected_object_index
!= -1) {
346 SetObjectToPlaceWnd(SPR_CURSOR_TRANSMITTER
, PAL_NONE
, HT_RECT
, this);
349 this->UpdateButtons(_selected_object_class
, _selected_object_index
, _selected_object_view
);
352 void UpdateSelectSize()
354 if (_selected_object_index
== -1) {
355 SetTileSelectSize(1, 1);
357 const ObjectSpec
*spec
= ObjectClass::Get(_selected_object_class
)->GetSpec(_selected_object_index
);
358 int w
= GB(spec
->size
, HasBit(_selected_object_view
, 0) ? 4 : 0, 4);
359 int h
= GB(spec
->size
, HasBit(_selected_object_view
, 0) ? 0 : 4, 4);
360 SetTileSelectSize(w
, h
);
365 * Update buttons to show the selection to the user.
366 * @param sel_class The class of the selected object.
367 * @param sel_index Index of the object to select, or \c -1 .
368 * @param sel_view View of the object to select.
370 void UpdateButtons(ObjectClassID sel_class
, int sel_index
, uint sel_view
)
372 int view_number
, object_number
;
373 if (sel_index
== -1) {
374 view_number
= -1; // If no object selected, also hide the selected view.
377 view_number
= sel_view
;
378 object_number
= ObjectClass::Get(sel_class
)->GetUIFromIndex(sel_index
);
381 this->GetWidget
<NWidgetMatrix
>(WID_BO_OBJECT_MATRIX
)->SetClicked(view_number
);
382 this->GetWidget
<NWidgetMatrix
>(WID_BO_SELECT_MATRIX
)->SetClicked(object_number
);
383 this->UpdateSelectSize();
387 virtual void OnResize()
389 this->vscroll
->SetCapacityFromWidget(this, WID_BO_CLASS_LIST
);
392 virtual void OnClick(Point pt
, int widget
, int click_count
)
394 switch (GB(widget
, 0, 16)) {
395 case WID_BO_CLASS_LIST
: {
396 int num_clicked
= this->vscroll
->GetPosition() + (pt
.y
- this->nested_array
[widget
]->pos_y
) / this->line_height
;
397 if (num_clicked
>= (int)ObjectClass::GetUIClassCount()) break;
399 this->SelectOtherClass(ObjectClass::GetUIClass(num_clicked
));
400 this->SelectFirstAvailableObject(false);
404 case WID_BO_SELECT_IMAGE
: {
405 ObjectClass
*objclass
= ObjectClass::Get(_selected_object_class
);
406 int num_clicked
= objclass
->GetIndexFromUI(GB(widget
, 16, 16));
407 if (num_clicked
>= 0 && objclass
->GetSpec(num_clicked
)->IsAvailable()) this->SelectOtherObject(num_clicked
);
411 case WID_BO_OBJECT_SPRITE
:
412 if (_selected_object_index
!= -1) {
413 _selected_object_view
= GB(widget
, 16, 16);
414 this->SelectOtherObject(_selected_object_index
); // Re-select the object for a different view.
420 virtual void OnPlaceObject(Point pt
, TileIndex tile
)
422 const ObjectSpec
* spec
= ObjectClass::Get(_selected_object_class
)->GetSpec(_selected_object_index
);
424 if (spec
== nullptr) {
425 DoCommandP(tile
, INVALID_OBJECT_TYPE
, _selected_object_view
, CMD_BUILD_OBJECT
| CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT
), CcTerraform
);
429 int size_x
= GB(spec
->size
, HasBit(_selected_object_view
, 0) ? 4 : 0, 4);
430 int size_y
= GB(spec
->size
, HasBit(_selected_object_view
, 0) ? 0 : 4, 4);
431 ObjectType type
= (ObjectType
)GB(spec
->Index(), 0, 16);
433 bool is_draggable
= (size_x
== 1 && size_y
== 1 && type
>= NEW_OBJECT_OFFSET
);
436 VpStartPlaceSizing(tile
, VPM_X_AND_Y
, DDSP_PLACE_OBJECT
);
440 SB(p2
, 0, 2, _selected_object_view
);
443 DoCommandP(tile
, spec
->Index(), p2
, CMD_BUILD_OBJECT
| CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT
), CcTerraform
);
447 virtual void OnPlaceDrag(ViewportPlaceMethod select_method
, ViewportDragDropSelectionProcess select_proc
, Point pt
)
449 VpSelectTilesWithMethod(pt
.x
, pt
.y
, select_method
);
452 virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method
, ViewportDragDropSelectionProcess select_proc
, Point pt
, TileIndex start_tile
, TileIndex end_tile
)
456 SB(p2
, 0, 2, _selected_object_view
);
457 SB(p2
, 2, 30, start_tile
);
459 if (pt
.x
!= -1 && select_proc
== DDSP_PLACE_OBJECT
) {
460 DoCommandP(end_tile
, ObjectClass::Get(_selected_object_class
)->GetSpec(_selected_object_index
)->Index(),
461 p2
, CMD_BUILD_OBJECT
| CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT
), CcTerraform
);
465 virtual void OnPlaceObjectAbort()
467 this->UpdateButtons(_selected_object_class
, -1, _selected_object_view
);
471 * Select the first available object.
472 * @param change_class If true, change the class if no object in the current
473 * class is available.
475 void SelectFirstAvailableObject(bool change_class
)
477 /* First try to select an object in the selected class. */
478 ObjectClass
*sel_objclass
= ObjectClass::Get(_selected_object_class
);
479 for (uint i
= 0; i
< sel_objclass
->GetSpecCount(); i
++) {
480 const ObjectSpec
*spec
= sel_objclass
->GetSpec(i
);
481 if (spec
->IsAvailable()) {
482 this->SelectOtherObject(i
);
487 /* If that fails, select the first available object
488 * from a random class. */
489 for (ObjectClassID j
= OBJECT_CLASS_BEGIN
; j
< OBJECT_CLASS_MAX
; j
++) {
490 ObjectClass
*objclass
= ObjectClass::Get(j
);
491 for (uint i
= 0; i
< objclass
->GetSpecCount(); i
++) {
492 const ObjectSpec
*spec
= objclass
->GetSpec(i
);
493 if (spec
->IsAvailable()) {
494 this->SelectOtherClass(j
);
495 this->SelectOtherObject(i
);
501 /* If all objects are unavailable, select nothing... */
502 if (ObjectClass::Get(_selected_object_class
)->GetUISpecCount() == 0) {
503 /* ... but make sure that the class is not empty. */
504 for (ObjectClassID j
= OBJECT_CLASS_BEGIN
; j
< OBJECT_CLASS_MAX
; j
++) {
505 if (ObjectClass::Get(j
)->GetUISpecCount() > 0) {
506 this->SelectOtherClass(j
);
511 this->SelectOtherObject(-1);
515 static const NWidgetPart _nested_build_object_widgets
[] = {
516 NWidget(NWID_HORIZONTAL
),
517 NWidget(WWT_CLOSEBOX
, COLOUR_DARK_GREEN
),
518 NWidget(WWT_CAPTION
, COLOUR_DARK_GREEN
), SetDataTip(STR_OBJECT_BUILD_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
519 NWidget(WWT_DEFSIZEBOX
, COLOUR_DARK_GREEN
),
521 NWidget(WWT_PANEL
, COLOUR_DARK_GREEN
),
522 NWidget(NWID_HORIZONTAL
), SetPadding(2, 0, 0, 0),
523 NWidget(NWID_VERTICAL
),
524 NWidget(NWID_HORIZONTAL
), SetPadding(0, 5, 2, 5),
525 NWidget(WWT_MATRIX
, COLOUR_GREY
, WID_BO_CLASS_LIST
), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_OBJECT_BUILD_CLASS_TOOLTIP
), SetScrollbar(WID_BO_SCROLLBAR
),
526 NWidget(NWID_VSCROLLBAR
, COLOUR_GREY
, WID_BO_SCROLLBAR
),
528 NWidget(NWID_HORIZONTAL
), SetPadding(0, 5, 0, 5),
529 NWidget(NWID_MATRIX
, COLOUR_DARK_GREEN
, WID_BO_OBJECT_MATRIX
), SetPIP(0, 2, 0),
530 NWidget(WWT_PANEL
, COLOUR_GREY
, WID_BO_OBJECT_SPRITE
), SetDataTip(0x0, STR_OBJECT_BUILD_PREVIEW_TOOLTIP
), EndContainer(),
533 NWidget(WWT_TEXT
, COLOUR_DARK_GREEN
, WID_BO_OBJECT_NAME
), SetDataTip(STR_ORANGE_STRING
, STR_NULL
), SetPadding(2, 5, 2, 5),
534 NWidget(WWT_TEXT
, COLOUR_DARK_GREEN
, WID_BO_OBJECT_SIZE
), SetDataTip(STR_OBJECT_BUILD_SIZE
, STR_NULL
), SetPadding(2, 5, 2, 5),
536 NWidget(WWT_PANEL
, COLOUR_DARK_GREEN
), SetScrollbar(WID_BO_SELECT_SCROLL
),
537 NWidget(NWID_HORIZONTAL
),
538 NWidget(NWID_MATRIX
, COLOUR_DARK_GREEN
, WID_BO_SELECT_MATRIX
), SetFill(0, 1), SetPIP(0, 2, 0),
539 NWidget(WWT_PANEL
, COLOUR_DARK_GREEN
, WID_BO_SELECT_IMAGE
), SetMinimalSize(66, 60), SetDataTip(0x0, STR_OBJECT_BUILD_TOOLTIP
),
540 SetFill(0, 0), SetResize(0, 0), SetScrollbar(WID_BO_SELECT_SCROLL
),
543 NWidget(NWID_VSCROLLBAR
, COLOUR_DARK_GREEN
, WID_BO_SELECT_SCROLL
),
547 NWidget(NWID_HORIZONTAL
),
548 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_BO_INFO
), SetPadding(2, 5, 0, 5), SetFill(1, 0), SetResize(1, 0),
549 NWidget(NWID_VERTICAL
),
550 NWidget(WWT_PANEL
, COLOUR_DARK_GREEN
), SetFill(0, 1), EndContainer(),
551 NWidget(WWT_RESIZEBOX
, COLOUR_DARK_GREEN
),
557 static WindowDesc
_build_object_desc(
558 WDP_AUTO
, "build_object", 0, 0,
559 WC_BUILD_OBJECT
, WC_BUILD_TOOLBAR
,
561 _nested_build_object_widgets
, lengthof(_nested_build_object_widgets
)
565 * Show our object picker.
566 * @param w The toolbar window we're associated with.
568 void ShowBuildObjectPicker()
570 /* Don't show the place object button when there are no objects to place. */
571 if (ObjectClass::GetUIClassCount() > 0) {
572 AllocateWindowDescFront
<BuildObjectWindow
>(&_build_object_desc
, 0);
576 /** Reset all data of the object GUI. */
577 void InitializeObjectGui()
579 _selected_object_class
= (ObjectClassID
)0;