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1 /* $Id: script_engine.hpp 26307 2014-02-06 19:50:34Z zuu $ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file script_engine.hpp Everything to query and build engines. */
12 #ifndef SCRIPT_ENGINE_HPP
13 #define SCRIPT_ENGINE_HPP
15 #include "script_vehicle.hpp"
16 #include "script_rail.hpp"
17 #include "script_airport.hpp"
18 #include "script_date.hpp"
20 /**
21 * Class that handles all engine related functions.
22 * @api ai game
24 class ScriptEngine : public ScriptObject {
25 public:
26 /**
27 * Checks whether the given engine type is valid.
28 * An engine is valid for a company if it has at least one vehicle of this engine or it's currently buildable.
29 * @game Outside ScriptCompanyMode scope the function reports all engines valid, which were or will be available at some point.
30 * @param engine_id The engine to check.
31 * @return True if and only if the engine type is valid.
33 static bool IsValidEngine(EngineID engine_id);
35 /**
36 * Checks whether the given engine type is buildable for a company.
37 * @game Outside ScriptCompanyMode scope the function checks whether the engine is currently buildable by all companies (no exclusive preview).
38 * @param engine_id The engine to check.
39 * @return True if and only if the engine type is buildable.
41 static bool IsBuildable(EngineID engine_id);
43 /**
44 * Get the name of an engine.
45 * @param engine_id The engine to get the name of.
46 * @pre IsValidEngine(engine_id).
47 * @return The name the engine has.
49 static char *GetName(EngineID engine_id);
51 /**
52 * Get the cargo-type of an engine. In case it can transport multiple cargoes, it
53 * returns the first/main.
54 * @param engine_id The engine to get the cargo-type of.
55 * @pre IsValidEngine(engine_id).
56 * @return The cargo-type of the engine.
58 static CargoID GetCargoType(EngineID engine_id);
60 /**
61 * Check if the cargo of an engine can be refitted to your requested. If
62 * the engine already allows this cargo, the function also returns true.
63 * In case of articulated vehicles the function decides whether at least one
64 * part can carry the cargo.
65 * @param engine_id The engine to check for refitting.
66 * @param cargo_id The cargo to check for refitting.
67 * @pre IsValidEngine(engine_id).
68 * @pre ScriptCargo::IsValidCargo(cargo_id).
69 * @return True if the engine can carry this cargo, either via refit, or
70 * by default.
72 static bool CanRefitCargo(EngineID engine_id, CargoID cargo_id);
74 /**
75 * Check if the engine can pull a wagon with the given cargo.
76 * @param engine_id The engine to check.
77 * @param cargo_id The cargo to check.
78 * @pre IsValidEngine(engine_id).
79 * @pre GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL.
80 * @pre ScriptCargo::IsValidCargo(cargo_id).
81 * @return True if the engine can pull wagons carrying this cargo.
82 * @note This function is not exhaustive; a true here does not mean
83 * that the vehicle can pull the wagons, a false does mean it can't.
85 static bool CanPullCargo(EngineID engine_id, CargoID cargo_id);
87 /**
88 * Get the capacity of an engine. In case it can transport multiple cargoes, it
89 * returns the first/main.
90 * @param engine_id The engine to get the capacity of.
91 * @pre IsValidEngine(engine_id).
92 * @return The capacity of the engine.
94 static int32 GetCapacity(EngineID engine_id);
96 /**
97 * Get the reliability of an engine. The value is between 0 and 100, where
98 * 100 means 100% reliability (never breaks down) and 0 means 0%
99 * reliability (you most likely don't want to buy it).
100 * @param engine_id The engine to get the reliability of.
101 * @pre IsValidEngine(engine_id).
102 * @pre GetVehicleType(engine_id) != ScriptVehicle::VT_TRAIN || !IsWagon(engine_id).
103 * @return The reliability the engine has.
105 static int32 GetReliability(EngineID engine_id);
108 * Get the maximum speed of an engine.
109 * @param engine_id The engine to get the maximum speed of.
110 * @pre IsValidEngine(engine_id).
111 * @return The maximum speed the engine has.
112 * @note The speed is in OpenTTD's internal speed unit.
113 * This is mph / 1.6, which is roughly km/h.
114 * To get km/h multiply this number by 1.00584.
116 static int32 GetMaxSpeed(EngineID engine_id);
119 * Get the new cost of an engine.
120 * @param engine_id The engine to get the new cost of.
121 * @pre IsValidEngine(engine_id).
122 * @return The new cost the engine has.
124 static Money GetPrice(EngineID engine_id);
127 * Get the maximum age of a brand new engine.
128 * @param engine_id The engine to get the maximum age of.
129 * @pre IsValidEngine(engine_id).
130 * @returns The maximum age of a new engine in days.
131 * @note Age is in days; divide by 366 to get per year.
133 static int32 GetMaxAge(EngineID engine_id);
136 * Get the running cost of an engine.
137 * @param engine_id The engine to get the running cost of.
138 * @pre IsValidEngine(engine_id).
139 * @return The running cost of a vehicle per year.
140 * @note Cost is per year; divide by 365 to get per day.
142 static Money GetRunningCost(EngineID engine_id);
145 * Get the power of an engine.
146 * @param engine_id The engine to get the power of.
147 * @pre IsValidEngine(engine_id).
148 * @pre (GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL || GetVehicleType(engine_id) == ScriptVehicle::VT_ROAD) && !IsWagon(engine_id).
149 * @return The power of the engine in hp.
151 static int32 GetPower(EngineID engine_id);
154 * Get the weight of an engine.
155 * @param engine_id The engine to get the weight of.
156 * @pre IsValidEngine(engine_id).
157 * @pre (GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL || GetVehicleType(engine_id) == ScriptVehicle::VT_ROAD).
158 * @return The weight of the engine in metric tons.
160 static int32 GetWeight(EngineID engine_id);
163 * Get the maximum tractive effort of an engine.
164 * @param engine_id The engine to get the maximum tractive effort of.
165 * @pre IsValidEngine(engine_id).
166 * @pre (GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL || GetVehicleType(engine_id) == ScriptVehicle::VT_ROAD) && !IsWagon(engine_id).
167 * @return The maximum tractive effort of the engine in kN.
169 static int32 GetMaxTractiveEffort(EngineID engine_id);
172 * Get the date this engine was designed.
173 * @param engine_id The engine to get the design date of.
174 * @pre IsValidEngine(engine_id).
175 * @return The date this engine was designed.
177 static ScriptDate::Date GetDesignDate(EngineID engine_id);
180 * Get the type of an engine.
181 * @param engine_id The engine to get the type of.
182 * @pre IsValidEngine(engine_id).
183 * @return The type the engine has.
185 static ScriptVehicle::VehicleType GetVehicleType(EngineID engine_id);
188 * Check if an engine is a wagon.
189 * @param engine_id The engine to check.
190 * @pre IsValidEngine(engine_id).
191 * @pre GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL.
192 * @return Whether or not the engine is a wagon.
194 static bool IsWagon(EngineID engine_id);
197 * Check if a train vehicle can run on a RailType.
198 * @param engine_id The engine to check.
199 * @param track_rail_type The type you want to check.
200 * @pre IsValidEngine(engine_id).
201 * @pre GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL.
202 * @pre ScriptRail::IsRailTypeAvailable(track_rail_type).
203 * @return Whether an engine of type 'engine_id' can run on 'track_rail_type'.
204 * @note Even if a train can run on a RailType that doesn't mean that it'll be
205 * able to power the train. Use HasPowerOnRail for that.
207 static bool CanRunOnRail(EngineID engine_id, ScriptRail::RailType track_rail_type);
210 * Check if a train engine has power on a RailType.
211 * @param engine_id The engine to check.
212 * @param track_rail_type Another RailType.
213 * @pre IsValidEngine(engine_id).
214 * @pre GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL.
215 * @pre ScriptRail::IsRailTypeAvailable(track_rail_type).
216 * @return Whether an engine of type 'engine_id' has power on 'track_rail_type'.
218 static bool HasPowerOnRail(EngineID engine_id, ScriptRail::RailType track_rail_type);
221 * Get the RoadType of the engine.
222 * @param engine_id The engine to get the RoadType of.
223 * @pre IsValidEngine(engine_id).
224 * @pre GetVehicleType(engine_id) == ScriptVehicle::VT_ROAD.
225 * @return The RoadType the engine has.
227 static ScriptRoad::RoadType GetRoadType(EngineID engine_id);
230 * Get the RailType of the engine.
231 * @param engine_id The engine to get the RailType of.
232 * @pre IsValidEngine(engine_id).
233 * @pre GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL.
234 * @return The RailType the engine has.
236 static ScriptRail::RailType GetRailType(EngineID engine_id);
239 * Check if the engine is articulated.
240 * @param engine_id The engine to check.
241 * @pre IsValidEngine(engine_id).
242 * @pre GetVehicleType(engine_id) == ScriptVehicle::VT_ROAD || GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL.
243 * @return True if the engine is articulated.
245 static bool IsArticulated(EngineID engine_id);
248 * Get the PlaneType of the engine.
249 * @param engine_id The engine to get the PlaneType of.
250 * @pre IsValidEngine(engine_id).
251 * @pre GetVehicleType(engine_id) == ScriptVehicle::VT_AIR.
252 * @return The PlaneType the engine has.
254 static ScriptAirport::PlaneType GetPlaneType(EngineID engine_id);
257 * Get the maximum allowed distance between two orders for an engine.
258 * The distance returned is a vehicle-type specific distance independent from other
259 * map distances, you may use the result of this function to compare it
260 * with the result of ScriptOrder::GetOrderDistance.
261 * @param engine_id The engine to get the max distance for.
262 * @pre IsValidEngine(engine_id).
263 * @return The maximum distance between two orders for the engine
264 * or 0 if the distance is unlimited.
265 * @note The unit of the order distances is unspecified and should
266 * not be compared with map distances
267 * @see ScriptOrder::GetOrderDistance
269 static uint GetMaximumOrderDistance(EngineID engine_id);
272 #endif /* SCRIPT_ENGINE_HPP */