Add configurable buffer times to timetable automation and make ticks_per_minute a...
[openttd-joker.git] / projects / settings_vs140.vcxproj
blob4fe07dbd647e812f91c576ce98640cac4a8b7eec
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3   <ItemGroup Label="ProjectConfigurations">
4     <ProjectConfiguration Include="Debug|Win32">
5       <Configuration>Debug</Configuration>
6       <Platform>Win32</Platform>
7     </ProjectConfiguration>
8   </ItemGroup>
9   <PropertyGroup Label="Globals">
10     <ProjectName>settings</ProjectName>
11     <ProjectGuid>{0817F629-589E-4A3B-B81A-8647BC571E35}</ProjectGuid>
12     <RootNamespace>settings</RootNamespace>
13   </PropertyGroup>
14   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
15   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
16     <ConfigurationType>Makefile</ConfigurationType>
17     <PlatformToolset>v140</PlatformToolset>
18   </PropertyGroup>
19   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
20   <ImportGroup Label="ExtensionSettings">
21   </ImportGroup>
22   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
23     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
24   </ImportGroup>
25   <PropertyGroup Label="UserMacros">
26     <SettingsCommandLine>
27 ..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini ..\src\table\window_settings.ini
28     </SettingsCommandLine>
29   </PropertyGroup>
30   <PropertyGroup>
31     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\settings\table\</OutDir>
32     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\settings\table\</IntDir>
33     <NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SettingsCommandLine)</NMakeBuildCommandLine>
34     <NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SettingsCommandLine)</NMakeReBuildCommandLine>
35     <NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">del ..\objs\settings\table\settings.h</NMakeCleanCommandLine>
36     <NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\settings\table\settings.h</NMakeOutput>
37   </PropertyGroup>
38   <ItemGroup>
39     <None Include="..\src\table\company_settings.ini" />
40     <None Include="..\src\table\currency_settings.ini" />
41     <None Include="..\src\table\gameopt_settings.ini" />
42     <None Include="..\src\table\misc_settings.ini" />
43     <None Include="..\src\table\settings.ini" />
44     <None Include="..\src\table\win32_settings.ini" />
45     <None Include="..\src\table\window_settings.ini" />
46   </ItemGroup>
47   <ItemGroup>
48     <None Include="..\src\table\settings.h.postamble" />
49     <None Include="..\src\table\settings.h.preamble" />
50   </ItemGroup>
51   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
52   <ImportGroup Label="ExtensionTargets">
53   </ImportGroup>
54 </Project>