Make it possible to stop road vehicles from slowing down in curves so "diagonal"...
[openttd-joker.git] / src / gfx_type.h
bloba8ae7c5bc2f94c08523838ce3e05941af62b9a1e
1 /* $Id: gfx_type.h 24111 2012-04-10 20:16:51Z rubidium $ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file gfx_type.h Types related to the graphics and/or input devices. */
12 #ifndef GFX_TYPE_H
13 #define GFX_TYPE_H
15 #include "core/endian_type.hpp"
16 #include "core/geometry_type.hpp"
17 #include "zoom_type.h"
19 typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colourtables
20 typedef uint32 PaletteID; ///< The number of the palette
21 typedef uint32 CursorID; ///< The number of the cursor (sprite)
23 /** Combination of a palette sprite and a 'real' sprite */
24 struct PalSpriteID {
25 SpriteID sprite; ///< The 'real' sprite
26 PaletteID pal; ///< The palette (use \c PAL_NONE) if not needed)
29 enum WindowKeyCodes {
30 WKC_SHIFT = 0x8000,
31 WKC_CTRL = 0x4000,
32 WKC_ALT = 0x2000,
33 WKC_META = 0x1000,
35 WKC_GLOBAL_HOTKEY = 0x0800, ///< Fake keycode bit to indicate global hotkeys
37 WKC_SPECIAL_KEYS = WKC_SHIFT | WKC_CTRL | WKC_ALT | WKC_META | WKC_GLOBAL_HOTKEY,
39 /* Special ones */
40 WKC_NONE = 0,
41 WKC_ESC = 1,
42 WKC_BACKSPACE = 2,
43 WKC_INSERT = 3,
44 WKC_DELETE = 4,
46 WKC_PAGEUP = 5,
47 WKC_PAGEDOWN = 6,
48 WKC_END = 7,
49 WKC_HOME = 8,
51 /* Arrow keys */
52 WKC_LEFT = 9,
53 WKC_UP = 10,
54 WKC_RIGHT = 11,
55 WKC_DOWN = 12,
57 /* Return & tab */
58 WKC_RETURN = 13,
59 WKC_TAB = 14,
61 /* Space */
62 WKC_SPACE = 32,
64 /* Function keys */
65 WKC_F1 = 33,
66 WKC_F2 = 34,
67 WKC_F3 = 35,
68 WKC_F4 = 36,
69 WKC_F5 = 37,
70 WKC_F6 = 38,
71 WKC_F7 = 39,
72 WKC_F8 = 40,
73 WKC_F9 = 41,
74 WKC_F10 = 42,
75 WKC_F11 = 43,
76 WKC_F12 = 44,
78 /* Backquote is the key left of "1"
79 * we only store this key here, no matter what character is really mapped to it
80 * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */
81 WKC_BACKQUOTE = 45,
82 WKC_PAUSE = 46,
84 /* 0-9 are mapped to 48-57
85 * A-Z are mapped to 65-90
86 * a-z are mapped to 97-122 */
88 /* Numerical keyboard */
89 WKC_NUM_DIV = 138,
90 WKC_NUM_MUL = 139,
91 WKC_NUM_MINUS = 140,
92 WKC_NUM_PLUS = 141,
93 WKC_NUM_ENTER = 142,
94 WKC_NUM_DECIMAL = 143,
96 /* Other keys */
97 WKC_SLASH = 144, ///< / Forward slash
98 WKC_SEMICOLON = 145, ///< ; Semicolon
99 WKC_EQUALS = 146, ///< = Equals
100 WKC_L_BRACKET = 147, ///< [ Left square bracket
101 WKC_BACKSLASH = 148, ///< \ Backslash
102 WKC_R_BRACKET = 149, ///< ] Right square bracket
103 WKC_SINGLEQUOTE = 150, ///< ' Single quote
104 WKC_COMMA = 151, ///< , Comma
105 WKC_PERIOD = 152, ///< . Period
106 WKC_MINUS = 153, ///< - Minus
109 /** A single sprite of a list of animated cursors */
110 struct AnimCursor {
111 static const CursorID LAST = MAX_UVALUE(CursorID);
112 CursorID sprite; ///< Must be set to LAST_ANIM when it is the last sprite of the loop
113 byte display_time; ///< Amount of ticks this sprite will be shown
116 /** Collection of variables for cursor-display and -animation */
117 struct CursorVars {
118 /* Logical mouse position */
119 Point pos; ///< logical mouse position
120 Point delta; ///< relative mouse movement in this tick
121 int wheel; ///< mouse wheel movement
122 bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling)
124 /* We need two different vars to keep track of how far the scrollwheel moved.
125 * OSX uses this for scrolling around the map. */
126 int v_wheel;
127 int h_wheel;
129 /* Mouse appearance */
130 PalSpriteID sprite_seq[16]; ///< current image of cursor
131 Point sprite_pos[16]; ///< relative position of individual sprites
132 uint sprite_count; ///< number of sprites to draw
133 Point total_offs, total_size; ///< union of sprite properties
135 Point draw_pos, draw_size; ///< position and size bounding-box for drawing
137 const AnimCursor *animate_list; ///< in case of animated cursor, list of frames
138 const AnimCursor *animate_cur; ///< in case of animated cursor, current frame
139 uint animate_timeout; ///< in case of animated cursor, number of ticks to show the current cursor
141 bool visible; ///< cursor is visible
142 bool dirty; ///< the rect occupied by the mouse is dirty (redraw)
143 bool in_window; ///< mouse inside this window, determines drawing logic
145 /* Drag data */
146 bool vehchain; ///< vehicle chain is dragged
148 bool UpdateCursorPosition(int x, int y, bool queued_warp);
150 private:
151 bool queued_warp;
152 Point last_position;
155 /** Data about how and where to blit pixels. */
156 struct DrawPixelInfo {
157 void *dst_ptr;
158 int left, top, width, height;
159 int pitch;
160 ZoomLevel zoom;
163 /** Structure to access the alpha, red, green, and blue channels from a 32 bit number. */
164 union Colour {
165 uint32 data; ///< Conversion of the channel information to a 32 bit number.
166 struct {
167 #if TTD_ENDIAN == TTD_BIG_ENDIAN
168 uint8 a, r, g, b; ///< colour channels in BE order
169 #else
170 uint8 b, g, r, a; ///< colour channels in LE order
171 #endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */
175 * Create a new colour.
176 * @param r The channel for the red colour.
177 * @param g The channel for the green colour.
178 * @param b The channel for the blue colour.
179 * @param a The channel for the alpha/transparency.
181 Colour(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) :
182 #if TTD_ENDIAN == TTD_BIG_ENDIAN
183 a(a), r(r), g(g), b(b)
184 #else
185 b(b), g(g), r(r), a(a)
186 #endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */
191 * Create a new colour.
192 * @param The colour in the correct packed format.
194 Colour(uint data = 0) : data(data)
199 assert_compile(sizeof(Colour) == sizeof(uint32));
202 /** Available font sizes */
203 enum FontSize {
204 FS_NORMAL, ///< Index of the normal font in the font tables.
205 FS_SMALL, ///< Index of the small font in the font tables.
206 FS_LARGE, ///< Index of the large font in the font tables.
207 FS_MONO, ///< Index of the monospaced font in the font tables.
208 FS_END,
210 FS_BEGIN = FS_NORMAL, ///< First font.
212 DECLARE_POSTFIX_INCREMENT(FontSize)
215 * Used to only draw a part of the sprite.
216 * Draw the subsprite in the rect (sprite_x_offset + left, sprite_y_offset + top) to (sprite_x_offset + right, sprite_y_offset + bottom).
217 * Both corners are included in the drawing area.
219 struct SubSprite {
220 int left, top, right, bottom;
223 enum Colours {
224 COLOUR_BEGIN,
225 COLOUR_DARK_BLUE = COLOUR_BEGIN,
226 COLOUR_PALE_GREEN,
227 COLOUR_PINK,
228 COLOUR_YELLOW,
229 COLOUR_RED,
230 COLOUR_LIGHT_BLUE,
231 COLOUR_GREEN,
232 COLOUR_DARK_GREEN,
233 COLOUR_BLUE,
234 COLOUR_CREAM,
235 COLOUR_MAUVE,
236 COLOUR_PURPLE,
237 COLOUR_ORANGE,
238 COLOUR_BROWN,
239 COLOUR_GREY,
240 COLOUR_WHITE,
241 COLOUR_END,
242 INVALID_COLOUR = 0xFF,
244 template <> struct EnumPropsT<Colours> : MakeEnumPropsT<Colours, byte, COLOUR_BEGIN, COLOUR_END, INVALID_COLOUR, 4> {};
246 /** Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palette.png */
247 enum TextColour {
248 TC_BEGIN = 0x00,
249 TC_FROMSTRING = 0x00,
250 TC_BLUE = 0x00,
251 TC_SILVER = 0x01,
252 TC_GOLD = 0x02,
253 TC_RED = 0x03,
254 TC_PURPLE = 0x04,
255 TC_LIGHT_BROWN = 0x05,
256 TC_ORANGE = 0x06,
257 TC_GREEN = 0x07,
258 TC_YELLOW = 0x08,
259 TC_DARK_GREEN = 0x09,
260 TC_CREAM = 0x0A,
261 TC_BROWN = 0x0B,
262 TC_WHITE = 0x0C,
263 TC_LIGHT_BLUE = 0x0D,
264 TC_GREY = 0x0E,
265 TC_DARK_BLUE = 0x0F,
266 TC_BLACK = 0x10,
267 TC_END,
268 TC_INVALID = 0xFF,
270 TC_IS_PALETTE_COLOUR = 0x100, ///< Colour value is already a real palette colour index, not an index of a StringColour.
271 TC_NO_SHADE = 0x200, ///< Do not add shading to this text colour.
273 DECLARE_ENUM_AS_BIT_SET(TextColour)
275 /** Defines a few values that are related to animations using palette changes */
276 enum PaletteAnimationSizes {
277 PALETTE_ANIM_SIZE = 28, ///< number of animated colours
278 PALETTE_ANIM_START = 227, ///< Index in the _palettes array from which all animations are taking places (table/palettes.h)
281 /** Define the operation GfxFillRect performs */
282 enum FillRectMode {
283 FILLRECT_OPAQUE, ///< Fill rectangle with a single colour
284 FILLRECT_CHECKER, ///< Draw only every second pixel, used for greying-out
285 FILLRECT_RECOLOUR, ///< Apply a recolour sprite to the screen content
288 /** Palettes OpenTTD supports. */
289 enum PaletteType {
290 PAL_DOS, ///< Use the DOS palette.
291 PAL_WINDOWS, ///< Use the Windows palette.
292 PAL_AUTODETECT, ///< Automatically detect the palette based on the graphics pack.
293 MAX_PAL = 2, ///< The number of palettes.
296 /** Types of sprites that might be loaded */
297 enum SpriteType {
298 ST_NORMAL = 0, ///< The most basic (normal) sprite
299 ST_MAPGEN = 1, ///< Special sprite for the map generator
300 ST_FONT = 2, ///< A sprite used for fonts
301 ST_RECOLOUR = 3, ///< Recolour sprite
302 ST_INVALID = 4, ///< Pseudosprite or other unusable sprite, used only internally
305 /** The number of milliseconds per game tick. */
306 static const uint MILLISECONDS_PER_TICK = 30;
308 /** Information about the currently used palette. */
309 struct Palette {
310 Colour palette[256]; ///< Current palette. Entry 0 has to be always fully transparent!
311 int first_dirty; ///< The first dirty element.
312 int count_dirty; ///< The number of dirty elements.
315 /** Modes for 8bpp support */
316 enum Support8bpp {
317 S8BPP_NONE = 0, ///< No support for 8bpp by OS or hardware, force 32bpp blitters.
318 S8BPP_SYSTEM, ///< No 8bpp support by hardware, do not try to use 8bpp video modes or hardware palettes.
319 S8BPP_HARDWARE, ///< Full 8bpp support by OS and hardware.
322 #endif /* GFX_TYPE_H */