Make it possible to stop road vehicles from slowing down in curves so "diagonal"...
[openttd-joker.git] / src / ship_gui.cpp
blob0bb7284995c837e550c5b267b6766401db260c5a
1 /* $Id: ship_gui.cpp 25454 2013-06-24 18:39:19Z rubidium $ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file ship_gui.cpp GUI for ships. */
12 #include "stdafx.h"
13 #include "vehicle_base.h"
14 #include "window_gui.h"
15 #include "gfx_func.h"
16 #include "vehicle_gui.h"
17 #include "strings_func.h"
18 #include "vehicle_func.h"
19 #include "spritecache.h"
20 #include "zoom_func.h"
22 #include "table/strings.h"
24 #include "safeguards.h"
26 /**
27 * Draws an image of a ship
28 * @param v Front vehicle
29 * @param left The minimum horizontal position
30 * @param right The maximum horizontal position
31 * @param y Vertical position to draw at
32 * @param selection Selected vehicle to draw a frame around
34 void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type)
36 bool rtl = _current_text_dir == TD_RTL;
38 VehicleSpriteSeq seq;
39 v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq);
41 Rect16 rect = seq.GetBounds();
43 int width = UnScaleGUI(rect.right - rect.left + 1);
44 int x_offs = UnScaleGUI(rect.left);
45 int x = rtl ? right - width - x_offs : left - x_offs;
47 y += ScaleGUITrad(10);
48 seq.Draw(x, y, GetVehiclePalette(v), false);
50 if (v->index == selection) {
51 x += x_offs;
52 y += UnScaleGUI(rect.top);
53 DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(rect.bottom - rect.top + 1) + 1, COLOUR_WHITE, FR_BORDERONLY);
57 /**
58 * Draw the details for the given vehicle at the given position
60 * @param v current vehicle
61 * @param left The left most coordinate to draw
62 * @param right The right most coordinate to draw
63 * @param y The y coordinate
65 void DrawShipDetails(const Vehicle *v, int left, int right, int y)
67 SetDParam(0, v->engine_type);
68 SetDParam(1, v->build_year);
69 SetDParam(2, v->value);
70 DrawString(left, right, y, STR_VEHICLE_INFO_BUILT_VALUE);
72 SetDParam(0, v->cargo_type);
73 SetDParam(1, v->cargo_cap);
74 SetDParam(4, GetCargoSubtypeText(v));
75 DrawString(left, right, y + FONT_HEIGHT_NORMAL, STR_VEHICLE_INFO_CAPACITY);
77 StringID str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
78 if (v->cargo.StoredCount() > 0) {
79 SetDParam(0, v->cargo_type);
80 SetDParam(1, v->cargo.StoredCount());
81 SetDParam(2, v->cargo.Source());
82 str = STR_VEHICLE_DETAILS_CARGO_FROM;
84 DrawString(left, right, y + 2 * FONT_HEIGHT_NORMAL + 1, str);