(svn r27756) -Codechange: Add StringTab enum
[openttd.git] / src / ai / ai_gui.cpp
bloba0720e2ea50483529ac0aa4e56c5dfcdbecd076e
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file ai_gui.cpp %Window for configuring the AIs */
12 #include "../stdafx.h"
13 #include "../table/sprites.h"
14 #include "../error.h"
15 #include "../settings_gui.h"
16 #include "../querystring_gui.h"
17 #include "../stringfilter_type.h"
18 #include "../company_base.h"
19 #include "../company_gui.h"
20 #include "../strings_func.h"
21 #include "../window_func.h"
22 #include "../gfx_func.h"
23 #include "../command_func.h"
24 #include "../network/network.h"
25 #include "../settings_func.h"
26 #include "../network/network_content.h"
27 #include "../textfile_gui.h"
28 #include "../widgets/dropdown_type.h"
29 #include "../widgets/dropdown_func.h"
30 #include "../hotkeys.h"
31 #include "../core/geometry_func.hpp"
33 #include "ai.hpp"
34 #include "ai_gui.hpp"
35 #include "../script/api/script_log.hpp"
36 #include "ai_config.hpp"
37 #include "ai_info.hpp"
38 #include "ai_instance.hpp"
39 #include "../game/game.hpp"
40 #include "../game/game_config.hpp"
41 #include "../game/game_info.hpp"
42 #include "../game/game_instance.hpp"
44 #include "table/strings.h"
46 #include <vector>
48 #include "../safeguards.h"
50 static ScriptConfig *GetConfig(CompanyID slot)
52 if (slot == OWNER_DEITY) return GameConfig::GetConfig();
53 return AIConfig::GetConfig(slot);
56 /**
57 * Window that let you choose an available AI.
59 struct AIListWindow : public Window {
60 const ScriptInfoList *info_list; ///< The list of Scripts.
61 int selected; ///< The currently selected Script.
62 CompanyID slot; ///< The company we're selecting a new Script for.
63 int line_height; ///< Height of a row in the matrix widget.
64 Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
66 /**
67 * Constructor for the window.
68 * @param desc The description of the window.
69 * @param slot The company we're changing the AI for.
71 AIListWindow(WindowDesc *desc, CompanyID slot) : Window(desc),
72 slot(slot)
74 if (slot == OWNER_DEITY) {
75 this->info_list = Game::GetUniqueInfoList();
76 } else {
77 this->info_list = AI::GetUniqueInfoList();
80 this->CreateNestedTree();
81 this->vscroll = this->GetScrollbar(WID_AIL_SCROLLBAR);
82 this->FinishInitNested(); // Initializes 'this->line_height' as side effect.
84 this->vscroll->SetCount((int)this->info_list->size() + 1);
86 /* Try if we can find the currently selected AI */
87 this->selected = -1;
88 if (GetConfig(slot)->HasScript()) {
89 ScriptInfo *info = GetConfig(slot)->GetInfo();
90 int i = 0;
91 for (ScriptInfoList::const_iterator it = this->info_list->begin(); it != this->info_list->end(); it++, i++) {
92 if ((*it).second == info) {
93 this->selected = i;
94 break;
100 virtual void SetStringParameters(int widget) const
102 switch (widget) {
103 case WID_AIL_CAPTION:
104 SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_LIST_CAPTION_GAMESCRIPT : STR_AI_LIST_CAPTION_AI);
105 break;
109 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
111 if (widget == WID_AIL_LIST) {
112 this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
114 resize->width = 1;
115 resize->height = this->line_height;
116 size->height = 5 * this->line_height;
120 virtual void DrawWidget(const Rect &r, int widget) const
122 switch (widget) {
123 case WID_AIL_LIST: {
124 /* Draw a list of all available AIs. */
125 int y = this->GetWidget<NWidgetBase>(WID_AIL_LIST)->pos_y;
126 /* First AI in the list is hardcoded to random */
127 if (this->vscroll->IsVisible(0)) {
128 DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_LEFT, y + WD_MATRIX_TOP, this->slot == OWNER_DEITY ? STR_AI_CONFIG_NONE : STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_ORANGE);
129 y += this->line_height;
131 ScriptInfoList::const_iterator it = this->info_list->begin();
132 for (int i = 1; it != this->info_list->end(); i++, it++) {
133 if (this->vscroll->IsVisible(i)) {
134 DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, y + WD_MATRIX_TOP, (*it).second->GetName(), (this->selected == i - 1) ? TC_WHITE : TC_ORANGE);
135 y += this->line_height;
138 break;
140 case WID_AIL_INFO_BG: {
141 AIInfo *selected_info = NULL;
142 ScriptInfoList::const_iterator it = this->info_list->begin();
143 for (int i = 1; selected_info == NULL && it != this->info_list->end(); i++, it++) {
144 if (this->selected == i - 1) selected_info = static_cast<AIInfo *>((*it).second);
146 /* Some info about the currently selected AI. */
147 if (selected_info != NULL) {
148 int y = r.top + WD_FRAMERECT_TOP;
149 SetDParamStr(0, selected_info->GetAuthor());
150 DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_AI_LIST_AUTHOR);
151 y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
152 SetDParam(0, selected_info->GetVersion());
153 DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_AI_LIST_VERSION);
154 y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
155 if (selected_info->GetURL() != NULL) {
156 SetDParamStr(0, selected_info->GetURL());
157 DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_AI_LIST_URL);
158 y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
160 SetDParamStr(0, selected_info->GetDescription());
161 DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, r.bottom - WD_FRAMERECT_BOTTOM, STR_JUST_RAW_STRING, TC_WHITE);
163 break;
169 * Changes the AI of the current slot.
171 void ChangeAI()
173 if (this->selected == -1) {
174 GetConfig(slot)->Change(NULL);
175 } else {
176 ScriptInfoList::const_iterator it = this->info_list->begin();
177 for (int i = 0; i < this->selected; i++) it++;
178 GetConfig(slot)->Change((*it).second->GetName(), (*it).second->GetVersion());
180 InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI);
181 InvalidateWindowClassesData(WC_AI_SETTINGS);
182 DeleteWindowByClass(WC_QUERY_STRING);
185 virtual void OnClick(Point pt, int widget, int click_count)
187 switch (widget) {
188 case WID_AIL_LIST: { // Select one of the AIs
189 int sel = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_AIL_LIST, 0, this->line_height) - 1;
190 if (sel < (int)this->info_list->size()) {
191 this->selected = sel;
192 this->SetDirty();
193 if (click_count > 1) {
194 this->ChangeAI();
195 delete this;
198 break;
201 case WID_AIL_ACCEPT: {
202 this->ChangeAI();
203 delete this;
204 break;
207 case WID_AIL_CANCEL:
208 delete this;
209 break;
213 virtual void OnResize()
215 this->vscroll->SetCapacityFromWidget(this, WID_AIL_LIST);
219 * Some data on this window has become invalid.
220 * @param data Information about the changed data.
221 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
223 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
225 if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) {
226 delete this;
227 return;
230 if (!gui_scope) return;
232 this->vscroll->SetCount((int)this->info_list->size() + 1);
234 /* selected goes from -1 .. length of ai list - 1. */
235 this->selected = min(this->selected, this->vscroll->GetCount() - 2);
239 /** Widgets for the AI list window. */
240 static const NWidgetPart _nested_ai_list_widgets[] = {
241 NWidget(NWID_HORIZONTAL),
242 NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
243 NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIL_CAPTION), SetDataTip(STR_AI_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
244 NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
245 EndContainer(),
246 NWidget(NWID_HORIZONTAL),
247 NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIL_LIST), SetMinimalSize(188, 112), SetFill(1, 1), SetResize(1, 1), SetMatrixDataTip(1, 0, STR_AI_LIST_TOOLTIP), SetScrollbar(WID_AIL_SCROLLBAR),
248 NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIL_SCROLLBAR),
249 EndContainer(),
250 NWidget(WWT_PANEL, COLOUR_MAUVE, WID_AIL_INFO_BG), SetMinimalTextLines(8, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM), SetResize(1, 0),
251 EndContainer(),
252 NWidget(NWID_HORIZONTAL),
253 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
254 NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_AIL_ACCEPT), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_LIST_ACCEPT, STR_AI_LIST_ACCEPT_TOOLTIP),
255 NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_AIL_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_LIST_CANCEL, STR_AI_LIST_CANCEL_TOOLTIP),
256 EndContainer(),
257 NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
258 EndContainer(),
261 /** Window definition for the ai list window. */
262 static WindowDesc _ai_list_desc(
263 WDP_CENTER, "settings_script_list", 200, 234,
264 WC_AI_LIST, WC_NONE,
266 _nested_ai_list_widgets, lengthof(_nested_ai_list_widgets)
270 * Open the AI list window to chose an AI for the given company slot.
271 * @param slot The slot to change the AI of.
273 static void ShowAIListWindow(CompanyID slot)
275 DeleteWindowByClass(WC_AI_LIST);
276 new AIListWindow(&_ai_list_desc, slot);
280 * Window for settings the parameters of an AI.
282 struct AISettingsWindow : public Window {
283 CompanyID slot; ///< The currently show company's setting.
284 ScriptConfig *ai_config; ///< The configuration we're modifying.
285 int clicked_button; ///< The button we clicked.
286 bool clicked_increase; ///< Whether we clicked the increase or decrease button.
287 bool clicked_dropdown; ///< Whether the dropdown is open.
288 bool closing_dropdown; ///< True, if the dropdown list is currently closing.
289 int timeout; ///< Timeout for unclicking the button.
290 int clicked_row; ///< The clicked row of settings.
291 int line_height; ///< Height of a row in the matrix widget.
292 Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
293 typedef std::vector<const ScriptConfigItem *> VisibleSettingsList;
294 VisibleSettingsList visible_settings; ///< List of visible AI settings
297 * Constructor for the window.
298 * @param desc The description of the window.
299 * @param slot The company we're changing the settings for.
301 AISettingsWindow(WindowDesc *desc, CompanyID slot) : Window(desc),
302 slot(slot),
303 clicked_button(-1),
304 clicked_dropdown(false),
305 closing_dropdown(false),
306 timeout(0)
308 this->ai_config = GetConfig(slot);
309 this->RebuildVisibleSettings();
311 this->CreateNestedTree();
312 this->vscroll = this->GetScrollbar(WID_AIS_SCROLLBAR);
313 this->FinishInitNested(slot); // Initializes 'this->line_height' as side effect.
315 this->SetWidgetDisabledState(WID_AIS_RESET, _game_mode != GM_MENU && Company::IsValidID(this->slot));
317 this->vscroll->SetCount((int)this->visible_settings.size());
320 virtual void SetStringParameters(int widget) const
322 switch (widget) {
323 case WID_AIS_CAPTION:
324 SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_SETTINGS_CAPTION_GAMESCRIPT : STR_AI_SETTINGS_CAPTION_AI);
325 break;
330 * Rebuilds the list of visible settings. AI settings with the flag
331 * AICONFIG_AI_DEVELOPER set will only be visible if the game setting
332 * gui.ai_developer_tools is enabled.
334 void RebuildVisibleSettings()
336 visible_settings.clear();
338 ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
339 for (; it != this->ai_config->GetConfigList()->end(); it++) {
340 bool no_hide = (it->flags & SCRIPTCONFIG_DEVELOPER) == 0;
341 if (no_hide || _settings_client.gui.ai_developer_tools) {
342 visible_settings.push_back(&(*it));
347 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
349 if (widget == WID_AIS_BACKGROUND) {
350 this->line_height = max(SETTING_BUTTON_HEIGHT, FONT_HEIGHT_NORMAL) + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
352 resize->width = 1;
353 resize->height = this->line_height;
354 size->height = 5 * this->line_height;
358 virtual void DrawWidget(const Rect &r, int widget) const
360 if (widget != WID_AIS_BACKGROUND) return;
362 ScriptConfig *config = this->ai_config;
363 VisibleSettingsList::const_iterator it = this->visible_settings.begin();
364 int i = 0;
365 for (; !this->vscroll->IsVisible(i); i++) it++;
367 bool rtl = _current_text_dir == TD_RTL;
368 uint buttons_left = rtl ? r.right - SETTING_BUTTON_WIDTH - 3 : r.left + 4;
369 uint text_left = r.left + (rtl ? WD_FRAMERECT_LEFT : SETTING_BUTTON_WIDTH + 8);
370 uint text_right = r.right - (rtl ? SETTING_BUTTON_WIDTH + 8 : WD_FRAMERECT_RIGHT);
373 int y = r.top;
374 int button_y_offset = (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
375 int text_y_offset = (this->line_height - FONT_HEIGHT_NORMAL) / 2;
376 for (; this->vscroll->IsVisible(i) && it != visible_settings.end(); i++, it++) {
377 const ScriptConfigItem &config_item = **it;
378 int current_value = config->GetSetting((config_item).name);
379 bool editable = _game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0;
381 StringID str;
382 TextColour colour;
383 uint idx = 0;
384 if (StrEmpty(config_item.description)) {
385 if (!strcmp(config_item.name, "start_date")) {
386 /* Build-in translation */
387 str = STR_AI_SETTINGS_START_DELAY;
388 colour = TC_LIGHT_BLUE;
389 } else {
390 str = STR_JUST_STRING;
391 colour = TC_ORANGE;
393 } else {
394 str = STR_AI_SETTINGS_SETTING;
395 colour = TC_LIGHT_BLUE;
396 SetDParamStr(idx++, config_item.description);
399 if ((config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0) {
400 DrawBoolButton(buttons_left, y + button_y_offset, current_value != 0, editable);
401 SetDParam(idx++, current_value == 0 ? STR_CONFIG_SETTING_OFF : STR_CONFIG_SETTING_ON);
402 } else {
403 if (config_item.complete_labels) {
404 DrawDropDownButton(buttons_left, y + button_y_offset, COLOUR_YELLOW, this->clicked_row == i && clicked_dropdown, editable);
405 } else {
406 DrawArrowButtons(buttons_left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
408 if (config_item.labels != NULL && config_item.labels->Contains(current_value)) {
409 SetDParam(idx++, STR_JUST_RAW_STRING);
410 SetDParamStr(idx++, config_item.labels->Find(current_value)->second);
411 } else {
412 SetDParam(idx++, STR_JUST_INT);
413 SetDParam(idx++, current_value);
417 DrawString(text_left, text_right, y + text_y_offset, str, colour);
418 y += this->line_height;
422 virtual void OnPaint()
424 if (this->closing_dropdown) {
425 this->closing_dropdown = false;
426 this->clicked_dropdown = false;
428 this->DrawWidgets();
431 virtual void OnClick(Point pt, int widget, int click_count)
433 switch (widget) {
434 case WID_AIS_BACKGROUND: {
435 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_AIS_BACKGROUND);
436 int num = (pt.y - wid->pos_y) / this->line_height + this->vscroll->GetPosition();
437 if (num >= (int)this->visible_settings.size()) break;
439 VisibleSettingsList::const_iterator it = this->visible_settings.begin();
440 for (int i = 0; i < num; i++) it++;
441 const ScriptConfigItem config_item = **it;
442 if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
444 if (this->clicked_row != num) {
445 DeleteChildWindows(WC_QUERY_STRING);
446 HideDropDownMenu(this);
447 this->clicked_row = num;
448 this->clicked_dropdown = false;
451 bool bool_item = (config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0;
453 int x = pt.x - wid->pos_x;
454 if (_current_text_dir == TD_RTL) x = wid->current_x - 1 - x;
455 x -= 4;
457 /* One of the arrows is clicked (or green/red rect in case of bool value) */
458 int old_val = this->ai_config->GetSetting(config_item.name);
459 if (!bool_item && IsInsideMM(x, 0, SETTING_BUTTON_WIDTH) && config_item.complete_labels) {
460 if (this->clicked_dropdown) {
461 /* unclick the dropdown */
462 HideDropDownMenu(this);
463 this->clicked_dropdown = false;
464 this->closing_dropdown = false;
465 } else {
466 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_AIS_BACKGROUND);
467 int rel_y = (pt.y - (int)wid->pos_y) % this->line_height;
469 Rect wi_rect;
470 wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x);
471 wi_rect.right = wi_rect.left + SETTING_BUTTON_WIDTH - 1;
472 wi_rect.top = pt.y - rel_y + (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
473 wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;
475 /* For dropdowns we also have to check the y position thoroughly, the mouse may not above the just opening dropdown */
476 if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
477 this->clicked_dropdown = true;
478 this->closing_dropdown = false;
480 DropDownList *list = new DropDownList();
481 for (int i = config_item.min_value; i <= config_item.max_value; i++) {
482 *list->Append() = new DropDownListCharStringItem(config_item.labels->Find(i)->second, i, false);
485 ShowDropDownListAt(this, list, old_val, -1, wi_rect, COLOUR_ORANGE, true);
488 } else if (IsInsideMM(x, 0, SETTING_BUTTON_WIDTH)) {
489 int new_val = old_val;
490 if (bool_item) {
491 new_val = !new_val;
492 } else if (x >= SETTING_BUTTON_WIDTH / 2) {
493 /* Increase button clicked */
494 new_val += config_item.step_size;
495 if (new_val > config_item.max_value) new_val = config_item.max_value;
496 this->clicked_increase = true;
497 } else {
498 /* Decrease button clicked */
499 new_val -= config_item.step_size;
500 if (new_val < config_item.min_value) new_val = config_item.min_value;
501 this->clicked_increase = false;
504 if (new_val != old_val) {
505 this->ai_config->SetSetting(config_item.name, new_val);
506 this->clicked_button = num;
507 this->timeout = 5;
509 } else if (!bool_item && !config_item.complete_labels) {
510 /* Display a query box so users can enter a custom value. */
511 SetDParam(0, old_val);
512 ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, 10, this, CS_NUMERAL, QSF_NONE);
514 this->SetDirty();
515 break;
518 case WID_AIS_ACCEPT:
519 delete this;
520 break;
522 case WID_AIS_RESET:
523 if (_game_mode == GM_MENU || !Company::IsValidID(this->slot)) {
524 this->ai_config->ResetSettings();
525 this->SetDirty();
527 break;
531 virtual void OnQueryTextFinished(char *str)
533 if (StrEmpty(str)) return;
534 ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
535 for (int i = 0; i < this->clicked_row; i++) it++;
536 if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
537 int32 value = atoi(str);
538 this->ai_config->SetSetting((*it).name, value);
539 this->SetDirty();
542 virtual void OnDropdownSelect(int widget, int index)
544 assert(this->clicked_dropdown);
545 ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
546 for (int i = 0; i < this->clicked_row; i++) it++;
547 if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
548 this->ai_config->SetSetting((*it).name, index);
549 this->SetDirty();
552 virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
554 /* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
555 * the same dropdown button was clicked again, and then not open the dropdown again.
556 * So, we only remember that it was closed, and process it on the next OnPaint, which is
557 * after OnClick. */
558 assert(this->clicked_dropdown);
559 this->closing_dropdown = true;
560 this->SetDirty();
563 virtual void OnResize()
565 this->vscroll->SetCapacityFromWidget(this, WID_AIS_BACKGROUND);
568 virtual void OnTick()
570 if (--this->timeout == 0) {
571 this->clicked_button = -1;
572 this->SetDirty();
577 * Some data on this window has become invalid.
578 * @param data Information about the changed data.
579 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
581 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
583 this->RebuildVisibleSettings();
587 /** Widgets for the AI settings window. */
588 static const NWidgetPart _nested_ai_settings_widgets[] = {
589 NWidget(NWID_HORIZONTAL),
590 NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
591 NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIS_CAPTION), SetDataTip(STR_AI_SETTINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
592 NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
593 EndContainer(),
594 NWidget(NWID_HORIZONTAL),
595 NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIS_BACKGROUND), SetMinimalSize(188, 182), SetResize(1, 1), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_AIS_SCROLLBAR),
596 NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIS_SCROLLBAR),
597 EndContainer(),
598 NWidget(NWID_HORIZONTAL),
599 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
600 NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_AIS_ACCEPT), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
601 NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_AIS_RESET), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_SETTINGS_RESET, STR_NULL),
602 EndContainer(),
603 NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
604 EndContainer(),
607 /** Window definition for the AI settings window. */
608 static WindowDesc _ai_settings_desc(
609 WDP_CENTER, "settings_script", 500, 208,
610 WC_AI_SETTINGS, WC_NONE,
612 _nested_ai_settings_widgets, lengthof(_nested_ai_settings_widgets)
616 * Open the AI settings window to change the AI settings for an AI.
617 * @param slot The CompanyID of the AI to change the settings.
619 static void ShowAISettingsWindow(CompanyID slot)
621 DeleteWindowByClass(WC_AI_LIST);
622 DeleteWindowByClass(WC_AI_SETTINGS);
623 new AISettingsWindow(&_ai_settings_desc, slot);
627 /** Window for displaying the textfile of a AI. */
628 struct ScriptTextfileWindow : public TextfileWindow {
629 CompanyID slot; ///< View the textfile of this CompanyID slot.
631 ScriptTextfileWindow(TextfileType file_type, CompanyID slot) : TextfileWindow(file_type), slot(slot)
633 const char *textfile = GetConfig(slot)->GetTextfile(file_type, slot);
634 this->LoadTextfile(textfile, (slot == OWNER_DEITY) ? GAME_DIR : AI_DIR);
637 /* virtual */ void SetStringParameters(int widget) const
639 if (widget == WID_TF_CAPTION) {
640 SetDParam(0, (slot == OWNER_DEITY) ? STR_CONTENT_TYPE_GAME_SCRIPT : STR_CONTENT_TYPE_AI);
641 SetDParamStr(1, GetConfig(slot)->GetName());
647 * Open the AI version of the textfile window.
648 * @param file_type The type of textfile to display.
649 * @param slot The slot the Script is using.
651 void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot)
653 DeleteWindowByClass(WC_TEXTFILE);
654 new ScriptTextfileWindow(file_type, slot);
658 /** Widgets for the configure AI window. */
659 static const NWidgetPart _nested_ai_config_widgets[] = {
660 NWidget(NWID_HORIZONTAL),
661 NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
662 NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
663 EndContainer(),
664 NWidget(WWT_PANEL, COLOUR_MAUVE, WID_AIC_BACKGROUND),
665 NWidget(NWID_VERTICAL), SetPIP(4, 4, 4),
666 NWidget(NWID_HORIZONTAL), SetPIP(7, 0, 7),
667 NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_DECREASE), SetFill(0, 1), SetDataTip(AWV_DECREASE, STR_NULL),
668 NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_INCREASE), SetFill(0, 1), SetDataTip(AWV_INCREASE, STR_NULL),
669 NWidget(NWID_SPACER), SetMinimalSize(6, 0),
670 NWidget(WWT_TEXT, COLOUR_MAUVE, WID_AIC_NUMBER), SetDataTip(STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS, STR_NULL), SetFill(1, 0), SetPadding(1, 0, 0, 0),
671 EndContainer(),
672 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
673 NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_UP), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_UP, STR_AI_CONFIG_MOVE_UP_TOOLTIP),
674 NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_DOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_DOWN, STR_AI_CONFIG_MOVE_DOWN_TOOLTIP),
675 EndContainer(),
676 EndContainer(),
677 NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_AI, STR_NULL), SetPadding(0, 5, 0, 5),
678 NWidget(NWID_HORIZONTAL),
679 NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_LIST), SetMinimalSize(288, 112), SetFill(1, 0), SetMatrixDataTip(1, 8, STR_AI_CONFIG_AILIST_TOOLTIP), SetScrollbar(WID_AIC_SCROLLBAR),
680 NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIC_SCROLLBAR),
681 EndContainer(),
682 EndContainer(),
683 NWidget(NWID_SPACER), SetMinimalSize(0, 9),
684 NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_GAMESCRIPT, STR_NULL), SetPadding(0, 5, 4, 5),
685 NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_GAMELIST), SetMinimalSize(288, 14), SetFill(1, 0), SetMatrixDataTip(1, 1, STR_AI_CONFIG_GAMELIST_TOOLTIP),
686 EndContainer(),
687 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
688 NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
689 NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
690 NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
691 EndContainer(),
692 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
693 NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
694 NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
695 NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
696 EndContainer(),
697 NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 12), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
698 EndContainer(),
701 /** Window definition for the configure AI window. */
702 static WindowDesc _ai_config_desc(
703 WDP_CENTER, "settings_script_config", 0, 0,
704 WC_GAME_OPTIONS, WC_NONE,
706 _nested_ai_config_widgets, lengthof(_nested_ai_config_widgets)
710 * Window to configure which AIs will start.
712 struct AIConfigWindow : public Window {
713 CompanyID selected_slot; ///< The currently selected AI slot or \c INVALID_COMPANY.
714 int line_height; ///< Height of a single AI-name line.
715 Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
717 AIConfigWindow() : Window(&_ai_config_desc)
719 this->InitNested(WN_GAME_OPTIONS_AI); // Initializes 'this->line_height' as a side effect.
720 this->vscroll = this->GetScrollbar(WID_AIC_SCROLLBAR);
721 this->selected_slot = INVALID_COMPANY;
722 NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_AIC_LIST);
723 this->vscroll->SetCapacity(nwi->current_y / this->line_height);
724 this->vscroll->SetCount(MAX_COMPANIES);
725 this->OnInvalidateData(0);
728 ~AIConfigWindow()
730 DeleteWindowByClass(WC_AI_LIST);
731 DeleteWindowByClass(WC_AI_SETTINGS);
734 virtual void SetStringParameters(int widget) const
736 switch (widget) {
737 case WID_AIC_NUMBER:
738 SetDParam(0, GetGameSettings().difficulty.max_no_competitors);
739 break;
740 case WID_AIC_CHANGE:
741 switch (selected_slot) {
742 case OWNER_DEITY:
743 SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT);
744 break;
746 case INVALID_COMPANY:
747 SetDParam(0, STR_AI_CONFIG_CHANGE_NONE);
748 break;
750 default:
751 SetDParam(0, STR_AI_CONFIG_CHANGE_AI);
752 break;
754 break;
758 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
760 switch (widget) {
761 case WID_AIC_GAMELIST:
762 this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
763 size->height = 1 * this->line_height;
764 break;
766 case WID_AIC_LIST:
767 this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
768 size->height = 8 * this->line_height;
769 break;
771 case WID_AIC_CHANGE: {
772 SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT);
773 Dimension dim = GetStringBoundingBox(STR_AI_CONFIG_CHANGE);
775 SetDParam(0, STR_AI_CONFIG_CHANGE_NONE);
776 dim = maxdim(dim, GetStringBoundingBox(STR_AI_CONFIG_CHANGE));
778 SetDParam(0, STR_AI_CONFIG_CHANGE_AI);
779 dim = maxdim(dim, GetStringBoundingBox(STR_AI_CONFIG_CHANGE));
781 dim.width += padding.width;
782 dim.height += padding.height;
783 *size = maxdim(*size, dim);
784 break;
790 * Can the AI config in the given company slot be edited?
791 * @param slot The slot to query.
792 * @return True if and only if the given AI Config slot can e edited.
794 static bool IsEditable(CompanyID slot)
796 if (slot == OWNER_DEITY) return _game_mode != GM_NORMAL || Game::GetInstance() != NULL;
798 if (_game_mode != GM_NORMAL) {
799 return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors;
801 if (Company::IsValidID(slot) || slot < 0) return false;
803 int max_slot = GetGameSettings().difficulty.max_no_competitors;
804 for (CompanyID cid = COMPANY_FIRST; cid < (CompanyID)max_slot && cid < MAX_COMPANIES; cid++) {
805 if (Company::IsValidHumanID(cid)) max_slot++;
807 return slot < max_slot;
810 virtual void DrawWidget(const Rect &r, int widget) const
812 switch (widget) {
813 case WID_AIC_GAMELIST: {
814 StringID text = STR_AI_CONFIG_NONE;
816 if (GameConfig::GetConfig()->GetInfo() != NULL) {
817 SetDParamStr(0, GameConfig::GetConfig()->GetInfo()->GetName());
818 text = STR_JUST_RAW_STRING;
821 DrawString(r.left + 10, r.right - 10, r.top + WD_MATRIX_TOP, text,
822 (this->selected_slot == OWNER_DEITY) ? TC_WHITE : (IsEditable(OWNER_DEITY) ? TC_ORANGE : TC_SILVER));
824 break;
827 case WID_AIC_LIST: {
828 int y = r.top;
829 for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < MAX_COMPANIES; i++) {
830 StringID text;
832 if ((_game_mode != GM_NORMAL && i == 0) || (_game_mode == GM_NORMAL && Company::IsValidHumanID(i))) {
833 text = STR_AI_CONFIG_HUMAN_PLAYER;
834 } else if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != NULL) {
835 SetDParamStr(0, AIConfig::GetConfig((CompanyID)i)->GetInfo()->GetName());
836 text = STR_JUST_RAW_STRING;
837 } else {
838 text = STR_AI_CONFIG_RANDOM_AI;
840 DrawString(r.left + 10, r.right - 10, y + WD_MATRIX_TOP, text,
841 (this->selected_slot == i) ? TC_WHITE : (IsEditable((CompanyID)i) ? TC_ORANGE : TC_SILVER));
842 y += this->line_height;
844 break;
849 virtual void OnClick(Point pt, int widget, int click_count)
851 if (widget >= WID_AIC_TEXTFILE && widget < WID_AIC_TEXTFILE + TFT_END) {
852 if (this->selected_slot == INVALID_COMPANY || GetConfig(this->selected_slot) == NULL) return;
854 ShowScriptTextfileWindow((TextfileType)(widget - WID_AIC_TEXTFILE), this->selected_slot);
855 return;
858 switch (widget) {
859 case WID_AIC_DECREASE:
860 case WID_AIC_INCREASE: {
861 int new_value;
862 if (widget == WID_AIC_DECREASE) {
863 new_value = max(0, GetGameSettings().difficulty.max_no_competitors - 1);
864 } else {
865 new_value = min(MAX_COMPANIES - 1, GetGameSettings().difficulty.max_no_competitors + 1);
867 IConsoleSetSetting("difficulty.max_no_competitors", new_value);
868 this->InvalidateData();
869 break;
872 case WID_AIC_GAMELIST: {
873 this->selected_slot = OWNER_DEITY;
874 this->InvalidateData();
875 if (click_count > 1 && this->selected_slot != INVALID_COMPANY && _game_mode != GM_NORMAL) ShowAIListWindow((CompanyID)this->selected_slot);
876 break;
879 case WID_AIC_LIST: { // Select a slot
880 this->selected_slot = (CompanyID)this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget, 0, this->line_height);
881 this->InvalidateData();
882 if (click_count > 1 && this->selected_slot != INVALID_COMPANY) ShowAIListWindow((CompanyID)this->selected_slot);
883 break;
886 case WID_AIC_MOVE_UP:
887 if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot - 1))) {
888 Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot - 1]);
889 this->selected_slot--;
890 this->vscroll->ScrollTowards(this->selected_slot);
891 this->InvalidateData();
893 break;
895 case WID_AIC_MOVE_DOWN:
896 if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot + 1))) {
897 Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot + 1]);
898 this->selected_slot++;
899 this->vscroll->ScrollTowards(this->selected_slot);
900 this->InvalidateData();
902 break;
904 case WID_AIC_CHANGE: // choose other AI
905 ShowAIListWindow((CompanyID)this->selected_slot);
906 break;
908 case WID_AIC_CONFIGURE: // change the settings for an AI
909 ShowAISettingsWindow((CompanyID)this->selected_slot);
910 break;
912 case WID_AIC_CLOSE:
913 delete this;
914 break;
916 case WID_AIC_CONTENT_DOWNLOAD:
917 if (!_network_available) {
918 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
919 } else {
920 #if defined(ENABLE_NETWORK)
921 ShowNetworkContentListWindow(NULL, CONTENT_TYPE_AI, CONTENT_TYPE_GAME);
922 #endif
924 break;
929 * Some data on this window has become invalid.
930 * @param data Information about the changed data.
931 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
933 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
935 if (!IsEditable(this->selected_slot)) {
936 this->selected_slot = INVALID_COMPANY;
939 if (!gui_scope) return;
941 this->SetWidgetDisabledState(WID_AIC_DECREASE, GetGameSettings().difficulty.max_no_competitors == 0);
942 this->SetWidgetDisabledState(WID_AIC_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1);
943 this->SetWidgetDisabledState(WID_AIC_CHANGE, (this->selected_slot == OWNER_DEITY && _game_mode == GM_NORMAL) || this->selected_slot == INVALID_COMPANY);
944 this->SetWidgetDisabledState(WID_AIC_CONFIGURE, this->selected_slot == INVALID_COMPANY || GetConfig(this->selected_slot)->GetConfigList()->size() == 0);
945 this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
946 this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
948 for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
949 this->SetWidgetDisabledState(WID_AIC_TEXTFILE + tft, this->selected_slot == INVALID_COMPANY || (GetConfig(this->selected_slot)->GetTextfile(tft, this->selected_slot) == NULL));
954 /** Open the AI config window. */
955 void ShowAIConfigWindow()
957 DeleteWindowByClass(WC_GAME_OPTIONS);
958 new AIConfigWindow();
962 * Set the widget colour of a button based on the
963 * state of the script. (dead or alive)
964 * @param button the button to update.
965 * @param dead true if the script is dead, otherwise false.
966 * @param paused true if the script is paused, otherwise false.
967 * @return true if the colour was changed and the window need to be marked as dirty.
969 static bool SetScriptButtonColour(NWidgetCore &button, bool dead, bool paused)
971 /* Dead scripts are indicated with red background and
972 * paused scripts are indicated with yellow background. */
973 Colours colour = dead ? COLOUR_RED :
974 (paused ? COLOUR_YELLOW : COLOUR_GREY);
975 if (button.colour != colour) {
976 button.colour = colour;
977 return true;
979 return false;
983 * Window with everything an AI prints via ScriptLog.
985 struct AIDebugWindow : public Window {
986 static const int top_offset; ///< Offset of the text at the top of the WID_AID_LOG_PANEL.
987 static const int bottom_offset; ///< Offset of the text at the bottom of the WID_AID_LOG_PANEL.
989 static const uint MAX_BREAK_STR_STRING_LENGTH = 256; ///< Maximum length of the break string.
991 static CompanyID ai_debug_company; ///< The AI that is (was last) being debugged.
992 int redraw_timer; ///< Timer for redrawing the window, otherwise it'll happen every tick.
993 int last_vscroll_pos; ///< Last position of the scrolling.
994 bool autoscroll; ///< Whether automatically scrolling should be enabled or not.
995 bool show_break_box; ///< Whether the break/debug box is visible.
996 static bool break_check_enabled; ///< Stop an AI when it prints a matching string
997 static char break_string[MAX_BREAK_STR_STRING_LENGTH]; ///< The string to match to the AI output
998 QueryString break_editbox; ///< Break editbox
999 static StringFilter break_string_filter; ///< Log filter for break.
1000 static bool case_sensitive_break_check; ///< Is the matching done case-sensitive
1001 int highlight_row; ///< The output row that matches the given string, or -1
1002 Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
1004 ScriptLog::LogData *GetLogPointer() const
1006 if (ai_debug_company == OWNER_DEITY) return (ScriptLog::LogData *)Game::GetInstance()->GetLogPointer();
1007 return (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer();
1011 * Check whether the currently selected AI/GS is dead.
1012 * @return true if dead.
1014 bool IsDead() const
1016 if (ai_debug_company == OWNER_DEITY) {
1017 GameInstance *game = Game::GetInstance();
1018 return game == NULL || game->IsDead();
1020 return !Company::IsValidAiID(ai_debug_company) || Company::Get(ai_debug_company)->ai_instance->IsDead();
1024 * Check whether a company is a valid AI company or GS.
1025 * @param company Company to check for validity.
1026 * @return true if company is valid for debugging.
1028 bool IsValidDebugCompany(CompanyID company) const
1030 switch (company) {
1031 case INVALID_COMPANY: return false;
1032 case OWNER_DEITY: return Game::GetInstance() != NULL;
1033 default: return Company::IsValidAiID(company);
1038 * Ensure that \c ai_debug_company refers to a valid AI company or GS, or is set to #INVALID_COMPANY.
1039 * If no valid company is selected, it selects the first valid AI or GS if any.
1041 void SelectValidDebugCompany()
1043 /* Check if the currently selected company is still active. */
1044 if (this->IsValidDebugCompany(ai_debug_company)) return;
1046 ai_debug_company = INVALID_COMPANY;
1048 const Company *c;
1049 FOR_ALL_COMPANIES(c) {
1050 if (c->is_ai) {
1051 ChangeToAI(c->index);
1052 return;
1056 /* If no AI is available, see if there is a game script. */
1057 if (Game::GetInstance() != NULL) ChangeToAI(OWNER_DEITY);
1061 * Constructor for the window.
1062 * @param desc The description of the window.
1063 * @param number The window number (actually unused).
1065 AIDebugWindow(WindowDesc *desc, WindowNumber number) : Window(desc), break_editbox(MAX_BREAK_STR_STRING_LENGTH)
1067 this->CreateNestedTree();
1068 this->vscroll = this->GetScrollbar(WID_AID_SCROLLBAR);
1069 this->show_break_box = _settings_client.gui.ai_developer_tools;
1070 this->GetWidget<NWidgetStacked>(WID_AID_BREAK_STRING_WIDGETS)->SetDisplayedPlane(this->show_break_box ? 0 : SZSP_HORIZONTAL);
1071 this->FinishInitNested(number);
1073 if (!this->show_break_box) break_check_enabled = false;
1075 this->last_vscroll_pos = 0;
1076 this->autoscroll = true;
1077 this->highlight_row = -1;
1079 this->querystrings[WID_AID_BREAK_STR_EDIT_BOX] = &this->break_editbox;
1081 SetWidgetsDisabledState(!this->show_break_box, WID_AID_BREAK_STR_ON_OFF_BTN, WID_AID_BREAK_STR_EDIT_BOX, WID_AID_MATCH_CASE_BTN, WIDGET_LIST_END);
1083 /* Restore the break string value from static variable */
1084 this->break_editbox.text.Assign(this->break_string);
1086 this->SelectValidDebugCompany();
1087 this->InvalidateData(-1);
1090 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
1092 if (widget == WID_AID_LOG_PANEL) {
1093 resize->height = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
1094 size->height = 14 * resize->height + this->top_offset + this->bottom_offset;
1098 virtual void OnPaint()
1100 this->SelectValidDebugCompany();
1102 /* Draw standard stuff */
1103 this->DrawWidgets();
1105 if (this->IsShaded()) return; // Don't draw anything when the window is shaded.
1107 bool dirty = false;
1109 /* Paint the company icons */
1110 for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
1111 NWidgetCore *button = this->GetWidget<NWidgetCore>(i + WID_AID_COMPANY_BUTTON_START);
1113 bool valid = Company::IsValidAiID(i);
1115 /* Check whether the validity of the company changed */
1116 dirty |= (button->IsDisabled() == valid);
1118 /* Mark dead/paused AIs by setting the background colour. */
1119 bool dead = valid && Company::Get(i)->ai_instance->IsDead();
1120 bool paused = valid && Company::Get(i)->ai_instance->IsPaused();
1121 /* Re-paint if the button was updated.
1122 * (note that it is intentional that SetScriptButtonColour is always called) */
1123 dirty |= SetScriptButtonColour(*button, dead, paused);
1125 /* Draw company icon only for valid AI companies */
1126 if (!valid) continue;
1128 byte offset = (i == ai_debug_company) ? 1 : 0;
1129 DrawCompanyIcon(i, button->pos_x + button->current_x / 2 - 7 + offset, this->GetWidget<NWidgetBase>(WID_AID_COMPANY_BUTTON_START + i)->pos_y + 2 + offset);
1132 /* Set button colour for Game Script. */
1133 GameInstance *game = Game::GetInstance();
1134 bool valid = game != NULL;
1135 bool dead = valid && game->IsDead();
1136 bool paused = valid && game->IsPaused();
1138 NWidgetCore *button = this->GetWidget<NWidgetCore>(WID_AID_SCRIPT_GAME);
1139 dirty |= (button->IsDisabled() == valid) || SetScriptButtonColour(*button, dead, paused);
1141 if (dirty) this->InvalidateData(-1);
1143 /* If there are no active companies, don't display anything else. */
1144 if (ai_debug_company == INVALID_COMPANY) return;
1146 ScriptLog::LogData *log = this->GetLogPointer();
1148 int scroll_count = (log == NULL) ? 0 : log->used;
1149 if (this->vscroll->GetCount() != scroll_count) {
1150 this->vscroll->SetCount(scroll_count);
1152 /* We need a repaint */
1153 this->SetWidgetDirty(WID_AID_SCROLLBAR);
1156 if (log == NULL) return;
1158 /* Detect when the user scrolls the window. Enable autoscroll when the
1159 * bottom-most line becomes visible. */
1160 if (this->last_vscroll_pos != this->vscroll->GetPosition()) {
1161 this->autoscroll = this->vscroll->GetPosition() >= log->used - this->vscroll->GetCapacity();
1163 if (this->autoscroll) {
1164 int scroll_pos = max(0, log->used - this->vscroll->GetCapacity());
1165 if (scroll_pos != this->vscroll->GetPosition()) {
1166 this->vscroll->SetPosition(scroll_pos);
1168 /* We need a repaint */
1169 this->SetWidgetDirty(WID_AID_SCROLLBAR);
1170 this->SetWidgetDirty(WID_AID_LOG_PANEL);
1173 this->last_vscroll_pos = this->vscroll->GetPosition();
1176 virtual void SetStringParameters(int widget) const
1178 switch (widget) {
1179 case WID_AID_NAME_TEXT:
1180 if (ai_debug_company == OWNER_DEITY) {
1181 const GameInfo *info = Game::GetInfo();
1182 assert(info != NULL);
1183 SetDParam(0, STR_AI_DEBUG_NAME_AND_VERSION);
1184 SetDParamStr(1, info->GetName());
1185 SetDParam(2, info->GetVersion());
1186 } else if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) {
1187 SetDParam(0, STR_EMPTY);
1188 } else {
1189 const AIInfo *info = Company::Get(ai_debug_company)->ai_info;
1190 assert(info != NULL);
1191 SetDParam(0, STR_AI_DEBUG_NAME_AND_VERSION);
1192 SetDParamStr(1, info->GetName());
1193 SetDParam(2, info->GetVersion());
1195 break;
1199 virtual void DrawWidget(const Rect &r, int widget) const
1201 if (ai_debug_company == INVALID_COMPANY) return;
1203 switch (widget) {
1204 case WID_AID_LOG_PANEL: {
1205 ScriptLog::LogData *log = this->GetLogPointer();
1206 if (log == NULL) return;
1208 int y = this->top_offset;
1209 for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < log->used; i++) {
1210 int pos = (i + log->pos + 1 - log->used + log->count) % log->count;
1211 if (log->lines[pos] == NULL) break;
1213 TextColour colour;
1214 switch (log->type[pos]) {
1215 case ScriptLog::LOG_SQ_INFO: colour = TC_BLACK; break;
1216 case ScriptLog::LOG_SQ_ERROR: colour = TC_RED; break;
1217 case ScriptLog::LOG_INFO: colour = TC_BLACK; break;
1218 case ScriptLog::LOG_WARNING: colour = TC_YELLOW; break;
1219 case ScriptLog::LOG_ERROR: colour = TC_RED; break;
1220 default: colour = TC_BLACK; break;
1223 /* Check if the current line should be highlighted */
1224 if (pos == this->highlight_row) {
1225 GfxFillRect(r.left + 1, r.top + y, r.right - 1, r.top + y + this->resize.step_height - WD_PAR_VSEP_NORMAL, PC_BLACK);
1226 if (colour == TC_BLACK) colour = TC_WHITE; // Make black text readable by inverting it to white.
1229 DrawString(r.left + 7, r.right - 7, r.top + y, log->lines[pos], colour, SA_LEFT | SA_FORCE);
1230 y += this->resize.step_height;
1232 break;
1238 * Change all settings to select another AI.
1239 * @param show_ai The new AI to show.
1241 void ChangeToAI(CompanyID show_ai)
1243 if (!this->IsValidDebugCompany(show_ai)) return;
1245 ai_debug_company = show_ai;
1247 this->highlight_row = -1; // The highlight of one AI make little sense for another AI.
1249 /* Close AI settings window to prevent confusion */
1250 DeleteWindowByClass(WC_AI_SETTINGS);
1252 this->InvalidateData(-1);
1254 this->autoscroll = true;
1255 this->last_vscroll_pos = this->vscroll->GetPosition();
1258 virtual void OnClick(Point pt, int widget, int click_count)
1260 /* Also called for hotkeys, so check for disabledness */
1261 if (this->IsWidgetDisabled(widget)) return;
1263 /* Check which button is clicked */
1264 if (IsInsideMM(widget, WID_AID_COMPANY_BUTTON_START, WID_AID_COMPANY_BUTTON_END + 1)) {
1265 ChangeToAI((CompanyID)(widget - WID_AID_COMPANY_BUTTON_START));
1268 switch (widget) {
1269 case WID_AID_SCRIPT_GAME:
1270 ChangeToAI(OWNER_DEITY);
1271 break;
1273 case WID_AID_RELOAD_TOGGLE:
1274 if (ai_debug_company == OWNER_DEITY) break;
1275 /* First kill the company of the AI, then start a new one. This should start the current AI again */
1276 DoCommandP(0, 2 | ai_debug_company << 16, CRR_MANUAL, CMD_COMPANY_CTRL);
1277 DoCommandP(0, 1 | ai_debug_company << 16, 0, CMD_COMPANY_CTRL);
1278 break;
1280 case WID_AID_SETTINGS:
1281 ShowAISettingsWindow(ai_debug_company);
1282 break;
1284 case WID_AID_BREAK_STR_ON_OFF_BTN:
1285 this->break_check_enabled = !this->break_check_enabled;
1286 this->InvalidateData(-1);
1287 break;
1289 case WID_AID_MATCH_CASE_BTN:
1290 this->case_sensitive_break_check = !this->case_sensitive_break_check;
1291 this->InvalidateData(-1);
1292 break;
1294 case WID_AID_CONTINUE_BTN:
1295 /* Unpause current AI / game script and mark the corresponding script button dirty. */
1296 if (!this->IsDead()) {
1297 if (ai_debug_company == OWNER_DEITY) {
1298 Game::Unpause();
1299 } else {
1300 AI::Unpause(ai_debug_company);
1304 /* If the last AI/Game Script is unpaused, unpause the game too. */
1305 if ((_pause_mode & PM_PAUSED_NORMAL) == PM_PAUSED_NORMAL) {
1306 bool all_unpaused = !Game::IsPaused();
1307 if (all_unpaused) {
1308 Company *c;
1309 FOR_ALL_COMPANIES(c) {
1310 if (c->is_ai && AI::IsPaused(c->index)) {
1311 all_unpaused = false;
1312 break;
1315 if (all_unpaused) {
1316 /* All scripts have been unpaused => unpause the game. */
1317 DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
1322 this->highlight_row = -1;
1323 this->InvalidateData(-1);
1324 break;
1328 virtual void OnEditboxChanged(int wid)
1330 if (wid == WID_AID_BREAK_STR_EDIT_BOX) {
1331 /* Save the current string to static member so it can be restored next time the window is opened. */
1332 strecpy(this->break_string, this->break_editbox.text.buf, lastof(this->break_string));
1333 break_string_filter.SetFilterTerm(this->break_string);
1338 * Some data on this window has become invalid.
1339 * @param data Information about the changed data.
1340 * This is the company ID of the AI/GS which wrote a new log message, or -1 in other cases.
1341 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
1343 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
1345 /* If the log message is related to the active company tab, check the break string.
1346 * This needs to be done in gameloop-scope, so the AI is suspended immediately. */
1347 if (!gui_scope && data == ai_debug_company && this->IsValidDebugCompany(ai_debug_company) && this->break_check_enabled && !this->break_string_filter.IsEmpty()) {
1348 /* Get the log instance of the active company */
1349 ScriptLog::LogData *log = this->GetLogPointer();
1351 if (log != NULL) {
1352 this->break_string_filter.ResetState();
1353 this->break_string_filter.AddLine(log->lines[log->pos]);
1354 if (this->break_string_filter.GetState()) {
1355 /* Pause execution of script. */
1356 if (!this->IsDead()) {
1357 if (ai_debug_company == OWNER_DEITY) {
1358 Game::Pause();
1359 } else {
1360 AI::Pause(ai_debug_company);
1364 /* Pause the game. */
1365 if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
1366 DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
1369 /* Highlight row that matched */
1370 this->highlight_row = log->pos;
1375 if (!gui_scope) return;
1377 this->SelectValidDebugCompany();
1379 ScriptLog::LogData *log = ai_debug_company != INVALID_COMPANY ? this->GetLogPointer() : NULL;
1380 this->vscroll->SetCount((log == NULL) ? 0 : log->used);
1382 /* Update company buttons */
1383 for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
1384 this->SetWidgetDisabledState(i + WID_AID_COMPANY_BUTTON_START, !Company::IsValidAiID(i));
1385 this->SetWidgetLoweredState(i + WID_AID_COMPANY_BUTTON_START, ai_debug_company == i);
1388 this->SetWidgetDisabledState(WID_AID_SCRIPT_GAME, Game::GetGameInstance() == NULL);
1389 this->SetWidgetLoweredState(WID_AID_SCRIPT_GAME, ai_debug_company == OWNER_DEITY);
1391 this->SetWidgetLoweredState(WID_AID_BREAK_STR_ON_OFF_BTN, this->break_check_enabled);
1392 this->SetWidgetLoweredState(WID_AID_MATCH_CASE_BTN, this->case_sensitive_break_check);
1394 this->SetWidgetDisabledState(WID_AID_SETTINGS, ai_debug_company == INVALID_COMPANY);
1395 this->SetWidgetDisabledState(WID_AID_RELOAD_TOGGLE, ai_debug_company == INVALID_COMPANY || ai_debug_company == OWNER_DEITY);
1396 this->SetWidgetDisabledState(WID_AID_CONTINUE_BTN, ai_debug_company == INVALID_COMPANY ||
1397 (ai_debug_company == OWNER_DEITY ? !Game::IsPaused() : !AI::IsPaused(ai_debug_company)));
1400 virtual void OnResize()
1402 this->vscroll->SetCapacityFromWidget(this, WID_AID_LOG_PANEL);
1405 static HotkeyList hotkeys;
1408 const int AIDebugWindow::top_offset = WD_FRAMERECT_TOP + 2;
1409 const int AIDebugWindow::bottom_offset = WD_FRAMERECT_BOTTOM;
1410 CompanyID AIDebugWindow::ai_debug_company = INVALID_COMPANY;
1411 char AIDebugWindow::break_string[MAX_BREAK_STR_STRING_LENGTH] = "";
1412 bool AIDebugWindow::break_check_enabled = true;
1413 bool AIDebugWindow::case_sensitive_break_check = false;
1414 StringFilter AIDebugWindow::break_string_filter(&AIDebugWindow::case_sensitive_break_check);
1416 /** Make a number of rows with buttons for each company for the AI debug window. */
1417 NWidgetBase *MakeCompanyButtonRowsAIDebug(int *biggest_index)
1419 return MakeCompanyButtonRows(biggest_index, WID_AID_COMPANY_BUTTON_START, WID_AID_COMPANY_BUTTON_END, 8, STR_AI_DEBUG_SELECT_AI_TOOLTIP);
1423 * Handler for global hotkeys of the AIDebugWindow.
1424 * @param hotkey Hotkey
1425 * @return ES_HANDLED if hotkey was accepted.
1427 static EventState AIDebugGlobalHotkeys(int hotkey)
1429 if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
1430 Window *w = ShowAIDebugWindow(INVALID_COMPANY);
1431 if (w == NULL) return ES_NOT_HANDLED;
1432 return w->OnHotkey(hotkey);
1435 static Hotkey aidebug_hotkeys[] = {
1436 Hotkey('1', "company_1", WID_AID_COMPANY_BUTTON_START),
1437 Hotkey('2', "company_2", WID_AID_COMPANY_BUTTON_START + 1),
1438 Hotkey('3', "company_3", WID_AID_COMPANY_BUTTON_START + 2),
1439 Hotkey('4', "company_4", WID_AID_COMPANY_BUTTON_START + 3),
1440 Hotkey('5', "company_5", WID_AID_COMPANY_BUTTON_START + 4),
1441 Hotkey('6', "company_6", WID_AID_COMPANY_BUTTON_START + 5),
1442 Hotkey('7', "company_7", WID_AID_COMPANY_BUTTON_START + 6),
1443 Hotkey('8', "company_8", WID_AID_COMPANY_BUTTON_START + 7),
1444 Hotkey('9', "company_9", WID_AID_COMPANY_BUTTON_START + 8),
1445 Hotkey((uint16)0, "company_10", WID_AID_COMPANY_BUTTON_START + 9),
1446 Hotkey((uint16)0, "company_11", WID_AID_COMPANY_BUTTON_START + 10),
1447 Hotkey((uint16)0, "company_12", WID_AID_COMPANY_BUTTON_START + 11),
1448 Hotkey((uint16)0, "company_13", WID_AID_COMPANY_BUTTON_START + 12),
1449 Hotkey((uint16)0, "company_14", WID_AID_COMPANY_BUTTON_START + 13),
1450 Hotkey((uint16)0, "company_15", WID_AID_COMPANY_BUTTON_START + 14),
1451 Hotkey('S', "settings", WID_AID_SETTINGS),
1452 Hotkey('0', "game_script", WID_AID_SCRIPT_GAME),
1453 Hotkey((uint16)0, "reload", WID_AID_RELOAD_TOGGLE),
1454 Hotkey('B', "break_toggle", WID_AID_BREAK_STR_ON_OFF_BTN),
1455 Hotkey('F', "break_string", WID_AID_BREAK_STR_EDIT_BOX),
1456 Hotkey('C', "match_case", WID_AID_MATCH_CASE_BTN),
1457 Hotkey(WKC_RETURN, "continue", WID_AID_CONTINUE_BTN),
1458 HOTKEY_LIST_END
1460 HotkeyList AIDebugWindow::hotkeys("aidebug", aidebug_hotkeys, AIDebugGlobalHotkeys);
1462 /** Widgets for the AI debug window. */
1463 static const NWidgetPart _nested_ai_debug_widgets[] = {
1464 NWidget(NWID_HORIZONTAL),
1465 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
1466 NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_AI_DEBUG, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1467 NWidget(WWT_SHADEBOX, COLOUR_GREY),
1468 NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
1469 NWidget(WWT_STICKYBOX, COLOUR_GREY),
1470 EndContainer(),
1471 NWidget(WWT_PANEL, COLOUR_GREY, WID_AID_VIEW),
1472 NWidgetFunction(MakeCompanyButtonRowsAIDebug), SetPadding(0, 2, 1, 2),
1473 EndContainer(),
1474 NWidget(NWID_HORIZONTAL),
1475 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_AID_SCRIPT_GAME), SetMinimalSize(100, 20), SetResize(1, 0), SetDataTip(STR_AI_GAME_SCRIPT, STR_AI_GAME_SCRIPT_TOOLTIP),
1476 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_AID_NAME_TEXT), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_JUST_STRING, STR_AI_DEBUG_NAME_TOOLTIP),
1477 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_SETTINGS), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_SETTINGS, STR_AI_DEBUG_SETTINGS_TOOLTIP),
1478 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_RELOAD_TOGGLE), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TOOLTIP),
1479 EndContainer(),
1480 NWidget(NWID_HORIZONTAL),
1481 NWidget(NWID_VERTICAL),
1482 /* Log panel */
1483 NWidget(WWT_PANEL, COLOUR_GREY, WID_AID_LOG_PANEL), SetMinimalSize(287, 180), SetResize(1, 1), SetScrollbar(WID_AID_SCROLLBAR),
1484 EndContainer(),
1485 /* Break string widgets */
1486 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_AID_BREAK_STRING_WIDGETS),
1487 NWidget(NWID_HORIZONTAL),
1488 NWidget(WWT_IMGBTN_2, COLOUR_GREY, WID_AID_BREAK_STR_ON_OFF_BTN), SetFill(0, 1), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP),
1489 NWidget(WWT_PANEL, COLOUR_GREY),
1490 NWidget(NWID_HORIZONTAL),
1491 NWidget(WWT_LABEL, COLOUR_GREY), SetPadding(2, 2, 2, 4), SetDataTip(STR_AI_DEBUG_BREAK_ON_LABEL, 0x0),
1492 NWidget(WWT_EDITBOX, COLOUR_GREY, WID_AID_BREAK_STR_EDIT_BOX), SetFill(1, 1), SetResize(1, 0), SetPadding(2, 2, 2, 2), SetDataTip(STR_AI_DEBUG_BREAK_STR_OSKTITLE, STR_AI_DEBUG_BREAK_STR_TOOLTIP),
1493 EndContainer(),
1494 EndContainer(),
1495 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_AID_MATCH_CASE_BTN), SetMinimalSize(100, 0), SetFill(0, 1), SetDataTip(STR_AI_DEBUG_MATCH_CASE, STR_AI_DEBUG_MATCH_CASE_TOOLTIP),
1496 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_CONTINUE_BTN), SetMinimalSize(100, 0), SetFill(0, 1), SetDataTip(STR_AI_DEBUG_CONTINUE, STR_AI_DEBUG_CONTINUE_TOOLTIP),
1497 EndContainer(),
1498 EndContainer(),
1499 EndContainer(),
1500 NWidget(NWID_VERTICAL),
1501 NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_AID_SCROLLBAR),
1502 NWidget(WWT_RESIZEBOX, COLOUR_GREY),
1503 EndContainer(),
1504 EndContainer(),
1507 /** Window definition for the AI debug window. */
1508 static WindowDesc _ai_debug_desc(
1509 WDP_AUTO, "script_debug", 600, 450,
1510 WC_AI_DEBUG, WC_NONE,
1512 _nested_ai_debug_widgets, lengthof(_nested_ai_debug_widgets),
1513 &AIDebugWindow::hotkeys
1517 * Open the AI debug window and select the given company.
1518 * @param show_company Display debug information about this AI company.
1520 Window *ShowAIDebugWindow(CompanyID show_company)
1522 if (!_networking || _network_server) {
1523 AIDebugWindow *w = (AIDebugWindow *)BringWindowToFrontById(WC_AI_DEBUG, 0);
1524 if (w == NULL) w = new AIDebugWindow(&_ai_debug_desc, 0);
1525 if (show_company != INVALID_COMPANY) w->ChangeToAI(show_company);
1526 return w;
1527 } else {
1528 ShowErrorMessage(STR_ERROR_AI_DEBUG_SERVER_ONLY, INVALID_STRING_ID, WL_INFO);
1531 return NULL;
1535 * Reset the AI windows to their initial state.
1537 void InitializeAIGui()
1539 AIDebugWindow::ai_debug_company = INVALID_COMPANY;
1542 /** Open the AI debug window if one of the AI scripts has crashed. */
1543 void ShowAIDebugWindowIfAIError()
1545 /* Network clients can't debug AIs. */
1546 if (_networking && !_network_server) return;
1548 Company *c;
1549 FOR_ALL_COMPANIES(c) {
1550 if (c->is_ai && c->ai_instance->IsDead()) {
1551 ShowAIDebugWindow(c->index);
1552 break;
1556 GameInstance *g = Game::GetGameInstance();
1557 if (g != NULL && g->IsDead()) {
1558 ShowAIDebugWindow(OWNER_DEITY);