4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file 32bpp_base.hpp Base for all 32 bits blitters. */
12 #ifndef BLITTER_32BPP_BASE_HPP
13 #define BLITTER_32BPP_BASE_HPP
16 #include "../core/bitmath_func.hpp"
17 #include "../core/math_func.hpp"
18 #include "../gfx_func.h"
20 /** Base for all 32bpp blitters. */
21 class Blitter_32bppBase
: public Blitter
{
23 /* virtual */ uint8
GetScreenDepth() { return 32; }
24 /* virtual */ void *MoveTo(void *video
, int x
, int y
);
25 /* virtual */ void SetPixel(void *video
, int x
, int y
, uint8 colour
);
26 /* virtual */ void DrawRect(void *video
, int width
, int height
, uint8 colour
);
27 /* virtual */ void CopyFromBuffer(void *video
, const void *src
, int width
, int height
);
28 /* virtual */ void CopyToBuffer(const void *video
, void *dst
, int width
, int height
);
29 /* virtual */ void CopyImageToBuffer(const void *video
, void *dst
, int width
, int height
, int dst_pitch
);
30 /* virtual */ void ScrollBuffer(void *video
, int &left
, int &top
, int &width
, int &height
, int scroll_x
, int scroll_y
);
31 /* virtual */ int BufferSize(int width
, int height
);
32 /* virtual */ void PaletteAnimate(const Palette
&palette
);
33 /* virtual */ Blitter::PaletteAnimation
UsePaletteAnimation();
34 /* virtual */ int GetBytesPerPixel() { return 4; }
37 * Look up the colour in the current palette.
39 static inline Colour
LookupColourInPalette(uint index
)
41 return _cur_palette
.palette
[index
];
45 * Compose a colour based on RGBA values and the current pixel value.
47 static inline Colour
ComposeColourRGBANoCheck(uint r
, uint g
, uint b
, uint a
, Colour current
)
53 /* The 256 is wrong, it should be 255, but 256 is much faster... */
55 ((int)(r
- cr
) * a
) / 256 + cr
,
56 ((int)(g
- cg
) * a
) / 256 + cg
,
57 ((int)(b
- cb
) * a
) / 256 + cb
);
61 * Compose a colour based on RGBA values and the current pixel value.
62 * Handles fully transparent and solid pixels in a special (faster) way.
64 static inline Colour
ComposeColourRGBA(uint r
, uint g
, uint b
, uint a
, Colour current
)
66 if (a
== 0) return current
;
67 if (a
>= 255) return Colour(r
, g
, b
);
69 return ComposeColourRGBANoCheck(r
, g
, b
, a
, current
);
73 * Compose a colour based on Pixel value, alpha value, and the current pixel value.
75 static inline Colour
ComposeColourPANoCheck(Colour colour
, uint a
, Colour current
)
81 return ComposeColourRGBANoCheck(r
, g
, b
, a
, current
);
85 * Compose a colour based on Pixel value, alpha value, and the current pixel value.
86 * Handles fully transparent and solid pixels in a special (faster) way.
88 static inline Colour
ComposeColourPA(Colour colour
, uint a
, Colour current
)
90 if (a
== 0) return current
;
96 return ComposeColourPANoCheck(colour
, a
, current
);
100 * Make a pixel looks like it is transparent.
101 * @param colour the colour already on the screen.
102 * @param nom the amount of transparency, nominator, makes colour lighter.
103 * @param denom denominator, makes colour darker.
104 * @return the new colour for the screen.
106 static inline Colour
MakeTransparent(Colour colour
, uint nom
, uint denom
= 256)
112 return Colour(r
* nom
/ denom
, g
* nom
/ denom
, b
* nom
/ denom
);
116 * Make a colour dark grey, for specialized 32bpp remapping.
117 * @param r red component
118 * @param g green component
119 * @param b blue component
120 * @return the brightness value of the new colour, now dark grey.
122 static inline uint8
MakeDark(uint8 r
, uint8 g
, uint8 b
)
124 /* Magic-numbers are ~66% of those used in MakeGrey() */
125 return ((r
* 13063) + (g
* 25647) + (b
* 4981)) / 65536;
129 * Make a colour grey - based.
130 * @param colour the colour to make grey.
131 * @return the new colour, now grey.
133 static inline Colour
MakeGrey(Colour colour
)
139 /* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then
140 * divide by it to normalize the value to a byte again. See heightmap.cpp for
141 * information about the formula. */
142 uint grey
= ((r
* 19595) + (g
* 38470) + (b
* 7471)) / 65536;
144 return Colour(grey
, grey
, grey
);
147 static const int DEFAULT_BRIGHTNESS
= 128;
149 static inline Colour
AdjustBrightness(Colour colour
, uint8 brightness
)
151 /* Shortcut for normal brightness */
152 if (brightness
== DEFAULT_BRIGHTNESS
) return colour
;
155 uint16 r
= colour
.r
* brightness
/ DEFAULT_BRIGHTNESS
;
156 uint16 g
= colour
.g
* brightness
/ DEFAULT_BRIGHTNESS
;
157 uint16 b
= colour
.b
* brightness
/ DEFAULT_BRIGHTNESS
;
160 if (r
> 255) ob
+= r
- 255;
161 if (g
> 255) ob
+= g
- 255;
162 if (b
> 255) ob
+= b
- 255;
164 if (ob
== 0) return Colour(r
, g
, b
, colour
.a
);
166 /* Reduce overbright strength */
169 r
>= 255 ? 255 : min(r
+ ob
* (255 - r
) / 256, 255),
170 g
>= 255 ? 255 : min(g
+ ob
* (255 - g
) / 256, 255),
171 b
>= 255 ? 255 : min(b
+ ob
* (255 - b
) / 256, 255),
176 #endif /* BLITTER_32BPP_BASE_HPP */