4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file ai_gui.cpp %Window for configuring the AIs */
12 #include "../stdafx.h"
13 #include "../table/sprites.h"
15 #include "../settings_gui.h"
16 #include "../querystring_gui.h"
17 #include "../stringfilter_type.h"
18 #include "../company_base.h"
19 #include "../company_gui.h"
20 #include "../strings_func.h"
21 #include "../window_func.h"
22 #include "../gfx_func.h"
23 #include "../command_func.h"
24 #include "../network/network.h"
25 #include "../settings_func.h"
26 #include "../network/network_content.h"
27 #include "../textfile_gui.h"
28 #include "../widgets/dropdown_type.h"
29 #include "../widgets/dropdown_func.h"
30 #include "../hotkeys.h"
31 #include "../core/geometry_func.hpp"
35 #include "../script/api/script_log.hpp"
36 #include "ai_config.hpp"
37 #include "ai_info.hpp"
38 #include "ai_instance.hpp"
39 #include "../game/game.hpp"
40 #include "../game/game_config.hpp"
41 #include "../game/game_info.hpp"
42 #include "../game/game_instance.hpp"
44 #include "table/strings.h"
48 #include "../safeguards.h"
50 static ScriptConfig
*GetConfig(CompanyID slot
)
52 if (slot
== OWNER_DEITY
) return GameConfig::GetConfig();
53 return AIConfig::GetConfig(slot
);
57 * Window that let you choose an available AI.
59 struct AIListWindow
: public Window
{
60 const ScriptInfoList
*info_list
; ///< The list of Scripts.
61 int selected
; ///< The currently selected Script.
62 CompanyID slot
; ///< The company we're selecting a new Script for.
63 int line_height
; ///< Height of a row in the matrix widget.
64 Scrollbar
*vscroll
; ///< Cache of the vertical scrollbar.
67 * Constructor for the window.
68 * @param desc The description of the window.
69 * @param slot The company we're changing the AI for.
71 AIListWindow(WindowDesc
*desc
, CompanyID slot
) : Window(desc
),
74 if (slot
== OWNER_DEITY
) {
75 this->info_list
= Game::GetUniqueInfoList();
77 this->info_list
= AI::GetUniqueInfoList();
80 this->CreateNestedTree();
81 this->vscroll
= this->GetScrollbar(WID_AIL_SCROLLBAR
);
82 this->FinishInitNested(); // Initializes 'this->line_height' as side effect.
84 this->vscroll
->SetCount((int)this->info_list
->size() + 1);
86 /* Try if we can find the currently selected AI */
88 if (GetConfig(slot
)->HasScript()) {
89 ScriptInfo
*info
= GetConfig(slot
)->GetInfo();
91 for (ScriptInfoList::const_iterator it
= this->info_list
->begin(); it
!= this->info_list
->end(); it
++, i
++) {
92 if ((*it
).second
== info
) {
100 virtual void SetStringParameters(int widget
) const
103 case WID_AIL_CAPTION
:
104 SetDParam(0, (this->slot
== OWNER_DEITY
) ? STR_AI_LIST_CAPTION_GAMESCRIPT
: STR_AI_LIST_CAPTION_AI
);
109 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
111 if (widget
== WID_AIL_LIST
) {
112 this->line_height
= FONT_HEIGHT_NORMAL
+ WD_MATRIX_TOP
+ WD_MATRIX_BOTTOM
;
115 resize
->height
= this->line_height
;
116 size
->height
= 5 * this->line_height
;
120 virtual void DrawWidget(const Rect
&r
, int widget
) const
124 /* Draw a list of all available AIs. */
125 int y
= this->GetWidget
<NWidgetBase
>(WID_AIL_LIST
)->pos_y
;
126 /* First AI in the list is hardcoded to random */
127 if (this->vscroll
->IsVisible(0)) {
128 DrawString(r
.left
+ WD_MATRIX_LEFT
, r
.right
- WD_MATRIX_LEFT
, y
+ WD_MATRIX_TOP
, this->slot
== OWNER_DEITY
? STR_AI_CONFIG_NONE
: STR_AI_CONFIG_RANDOM_AI
, this->selected
== -1 ? TC_WHITE
: TC_ORANGE
);
129 y
+= this->line_height
;
131 ScriptInfoList::const_iterator it
= this->info_list
->begin();
132 for (int i
= 1; it
!= this->info_list
->end(); i
++, it
++) {
133 if (this->vscroll
->IsVisible(i
)) {
134 DrawString(r
.left
+ WD_MATRIX_LEFT
, r
.right
- WD_MATRIX_RIGHT
, y
+ WD_MATRIX_TOP
, (*it
).second
->GetName(), (this->selected
== i
- 1) ? TC_WHITE
: TC_ORANGE
);
135 y
+= this->line_height
;
140 case WID_AIL_INFO_BG
: {
141 AIInfo
*selected_info
= NULL
;
142 ScriptInfoList::const_iterator it
= this->info_list
->begin();
143 for (int i
= 1; selected_info
== NULL
&& it
!= this->info_list
->end(); i
++, it
++) {
144 if (this->selected
== i
- 1) selected_info
= static_cast<AIInfo
*>((*it
).second
);
146 /* Some info about the currently selected AI. */
147 if (selected_info
!= NULL
) {
148 int y
= r
.top
+ WD_FRAMERECT_TOP
;
149 SetDParamStr(0, selected_info
->GetAuthor());
150 DrawString(r
.left
+ WD_FRAMETEXT_LEFT
, r
.right
- WD_FRAMETEXT_RIGHT
, y
, STR_AI_LIST_AUTHOR
);
151 y
+= FONT_HEIGHT_NORMAL
+ WD_PAR_VSEP_NORMAL
;
152 SetDParam(0, selected_info
->GetVersion());
153 DrawString(r
.left
+ WD_FRAMETEXT_LEFT
, r
.right
- WD_FRAMETEXT_RIGHT
, y
, STR_AI_LIST_VERSION
);
154 y
+= FONT_HEIGHT_NORMAL
+ WD_PAR_VSEP_NORMAL
;
155 if (selected_info
->GetURL() != NULL
) {
156 SetDParamStr(0, selected_info
->GetURL());
157 DrawString(r
.left
+ WD_FRAMETEXT_LEFT
, r
.right
- WD_FRAMETEXT_RIGHT
, y
, STR_AI_LIST_URL
);
158 y
+= FONT_HEIGHT_NORMAL
+ WD_PAR_VSEP_NORMAL
;
160 SetDParamStr(0, selected_info
->GetDescription());
161 DrawStringMultiLine(r
.left
+ WD_FRAMETEXT_LEFT
, r
.right
- WD_FRAMETEXT_RIGHT
, y
, r
.bottom
- WD_FRAMERECT_BOTTOM
, STR_JUST_RAW_STRING
, TC_WHITE
);
169 * Changes the AI of the current slot.
173 if (this->selected
== -1) {
174 GetConfig(slot
)->Change(NULL
);
176 ScriptInfoList::const_iterator it
= this->info_list
->begin();
177 for (int i
= 0; i
< this->selected
; i
++) it
++;
178 GetConfig(slot
)->Change((*it
).second
->GetName(), (*it
).second
->GetVersion());
180 InvalidateWindowData(WC_GAME_OPTIONS
, WN_GAME_OPTIONS_AI
);
181 InvalidateWindowClassesData(WC_AI_SETTINGS
);
182 DeleteWindowByClass(WC_QUERY_STRING
);
185 virtual void OnClick(Point pt
, int widget
, int click_count
)
188 case WID_AIL_LIST
: { // Select one of the AIs
189 int sel
= this->vscroll
->GetScrolledRowFromWidget(pt
.y
, this, WID_AIL_LIST
, 0, this->line_height
) - 1;
190 if (sel
< (int)this->info_list
->size()) {
191 this->selected
= sel
;
193 if (click_count
> 1) {
201 case WID_AIL_ACCEPT
: {
213 virtual void OnResize()
215 this->vscroll
->SetCapacityFromWidget(this, WID_AIL_LIST
);
219 * Some data on this window has become invalid.
220 * @param data Information about the changed data.
221 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
223 virtual void OnInvalidateData(int data
= 0, bool gui_scope
= true)
225 if (_game_mode
== GM_NORMAL
&& Company::IsValidID(this->slot
)) {
230 if (!gui_scope
) return;
232 this->vscroll
->SetCount((int)this->info_list
->size() + 1);
234 /* selected goes from -1 .. length of ai list - 1. */
235 this->selected
= min(this->selected
, this->vscroll
->GetCount() - 2);
239 /** Widgets for the AI list window. */
240 static const NWidgetPart _nested_ai_list_widgets
[] = {
241 NWidget(NWID_HORIZONTAL
),
242 NWidget(WWT_CLOSEBOX
, COLOUR_MAUVE
),
243 NWidget(WWT_CAPTION
, COLOUR_MAUVE
, WID_AIL_CAPTION
), SetDataTip(STR_AI_LIST_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
244 NWidget(WWT_DEFSIZEBOX
, COLOUR_MAUVE
),
246 NWidget(NWID_HORIZONTAL
),
247 NWidget(WWT_MATRIX
, COLOUR_MAUVE
, WID_AIL_LIST
), SetMinimalSize(188, 112), SetFill(1, 1), SetResize(1, 1), SetMatrixDataTip(1, 0, STR_AI_LIST_TOOLTIP
), SetScrollbar(WID_AIL_SCROLLBAR
),
248 NWidget(NWID_VSCROLLBAR
, COLOUR_MAUVE
, WID_AIL_SCROLLBAR
),
250 NWidget(WWT_PANEL
, COLOUR_MAUVE
, WID_AIL_INFO_BG
), SetMinimalTextLines(8, WD_FRAMERECT_TOP
+ WD_FRAMERECT_BOTTOM
), SetResize(1, 0),
252 NWidget(NWID_HORIZONTAL
),
253 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
254 NWidget(WWT_PUSHTXTBTN
, COLOUR_MAUVE
, WID_AIL_ACCEPT
), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_LIST_ACCEPT
, STR_AI_LIST_ACCEPT_TOOLTIP
),
255 NWidget(WWT_PUSHTXTBTN
, COLOUR_MAUVE
, WID_AIL_CANCEL
), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_LIST_CANCEL
, STR_AI_LIST_CANCEL_TOOLTIP
),
257 NWidget(WWT_RESIZEBOX
, COLOUR_MAUVE
),
261 /** Window definition for the ai list window. */
262 static WindowDesc
_ai_list_desc(
263 WDP_CENTER
, "settings_script_list", 200, 234,
266 _nested_ai_list_widgets
, lengthof(_nested_ai_list_widgets
)
270 * Open the AI list window to chose an AI for the given company slot.
271 * @param slot The slot to change the AI of.
273 static void ShowAIListWindow(CompanyID slot
)
275 DeleteWindowByClass(WC_AI_LIST
);
276 new AIListWindow(&_ai_list_desc
, slot
);
280 * Window for settings the parameters of an AI.
282 struct AISettingsWindow
: public Window
{
283 CompanyID slot
; ///< The currently show company's setting.
284 ScriptConfig
*ai_config
; ///< The configuration we're modifying.
285 int clicked_button
; ///< The button we clicked.
286 bool clicked_increase
; ///< Whether we clicked the increase or decrease button.
287 bool clicked_dropdown
; ///< Whether the dropdown is open.
288 bool closing_dropdown
; ///< True, if the dropdown list is currently closing.
289 int timeout
; ///< Timeout for unclicking the button.
290 int clicked_row
; ///< The clicked row of settings.
291 int line_height
; ///< Height of a row in the matrix widget.
292 Scrollbar
*vscroll
; ///< Cache of the vertical scrollbar.
293 typedef std::vector
<const ScriptConfigItem
*> VisibleSettingsList
;
294 VisibleSettingsList visible_settings
; ///< List of visible AI settings
297 * Constructor for the window.
298 * @param desc The description of the window.
299 * @param slot The company we're changing the settings for.
301 AISettingsWindow(WindowDesc
*desc
, CompanyID slot
) : Window(desc
),
304 clicked_dropdown(false),
305 closing_dropdown(false),
308 this->ai_config
= GetConfig(slot
);
310 this->CreateNestedTree();
311 this->vscroll
= this->GetScrollbar(WID_AIS_SCROLLBAR
);
312 this->FinishInitNested(slot
); // Initializes 'this->line_height' as side effect.
314 this->SetWidgetDisabledState(WID_AIS_RESET
, _game_mode
!= GM_MENU
&& Company::IsValidID(this->slot
));
316 this->RebuildVisibleSettings();
319 virtual void SetStringParameters(int widget
) const
322 case WID_AIS_CAPTION
:
323 SetDParam(0, (this->slot
== OWNER_DEITY
) ? STR_AI_SETTINGS_CAPTION_GAMESCRIPT
: STR_AI_SETTINGS_CAPTION_AI
);
329 * Rebuilds the list of visible settings. AI settings with the flag
330 * AICONFIG_AI_DEVELOPER set will only be visible if the game setting
331 * gui.ai_developer_tools is enabled.
333 void RebuildVisibleSettings()
335 visible_settings
.clear();
337 ScriptConfigItemList::const_iterator it
= this->ai_config
->GetConfigList()->begin();
338 for (; it
!= this->ai_config
->GetConfigList()->end(); it
++) {
339 bool no_hide
= (it
->flags
& SCRIPTCONFIG_DEVELOPER
) == 0;
340 if (no_hide
|| _settings_client
.gui
.ai_developer_tools
) {
341 visible_settings
.push_back(&(*it
));
345 this->vscroll
->SetCount((int)this->visible_settings
.size());
348 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
350 if (widget
== WID_AIS_BACKGROUND
) {
351 this->line_height
= max(SETTING_BUTTON_HEIGHT
, FONT_HEIGHT_NORMAL
) + WD_MATRIX_TOP
+ WD_MATRIX_BOTTOM
;
354 resize
->height
= this->line_height
;
355 size
->height
= 5 * this->line_height
;
359 virtual void DrawWidget(const Rect
&r
, int widget
) const
361 if (widget
!= WID_AIS_BACKGROUND
) return;
363 ScriptConfig
*config
= this->ai_config
;
364 VisibleSettingsList::const_iterator it
= this->visible_settings
.begin();
366 for (; !this->vscroll
->IsVisible(i
); i
++) it
++;
368 bool rtl
= _current_text_dir
== TD_RTL
;
369 uint buttons_left
= rtl
? r
.right
- SETTING_BUTTON_WIDTH
- 3 : r
.left
+ 4;
370 uint text_left
= r
.left
+ (rtl
? WD_FRAMERECT_LEFT
: SETTING_BUTTON_WIDTH
+ 8);
371 uint text_right
= r
.right
- (rtl
? SETTING_BUTTON_WIDTH
+ 8 : WD_FRAMERECT_RIGHT
);
375 int button_y_offset
= (this->line_height
- SETTING_BUTTON_HEIGHT
) / 2;
376 int text_y_offset
= (this->line_height
- FONT_HEIGHT_NORMAL
) / 2;
377 for (; this->vscroll
->IsVisible(i
) && it
!= visible_settings
.end(); i
++, it
++) {
378 const ScriptConfigItem
&config_item
= **it
;
379 int current_value
= config
->GetSetting((config_item
).name
);
380 bool editable
= _game_mode
== GM_MENU
|| ((this->slot
!= OWNER_DEITY
) && !Company::IsValidID(this->slot
)) || (config_item
.flags
& SCRIPTCONFIG_INGAME
) != 0;
385 if (StrEmpty(config_item
.description
)) {
386 if (!strcmp(config_item
.name
, "start_date")) {
387 /* Build-in translation */
388 str
= STR_AI_SETTINGS_START_DELAY
;
389 colour
= TC_LIGHT_BLUE
;
391 str
= STR_JUST_STRING
;
395 str
= STR_AI_SETTINGS_SETTING
;
396 colour
= TC_LIGHT_BLUE
;
397 SetDParamStr(idx
++, config_item
.description
);
400 if ((config_item
.flags
& SCRIPTCONFIG_BOOLEAN
) != 0) {
401 DrawBoolButton(buttons_left
, y
+ button_y_offset
, current_value
!= 0, editable
);
402 SetDParam(idx
++, current_value
== 0 ? STR_CONFIG_SETTING_OFF
: STR_CONFIG_SETTING_ON
);
404 if (config_item
.complete_labels
) {
405 DrawDropDownButton(buttons_left
, y
+ button_y_offset
, COLOUR_YELLOW
, this->clicked_row
== i
&& clicked_dropdown
, editable
);
407 DrawArrowButtons(buttons_left
, y
+ button_y_offset
, COLOUR_YELLOW
, (this->clicked_button
== i
) ? 1 + (this->clicked_increase
!= rtl
) : 0, editable
&& current_value
> config_item
.min_value
, editable
&& current_value
< config_item
.max_value
);
409 if (config_item
.labels
!= NULL
&& config_item
.labels
->Contains(current_value
)) {
410 SetDParam(idx
++, STR_JUST_RAW_STRING
);
411 SetDParamStr(idx
++, config_item
.labels
->Find(current_value
)->second
);
413 SetDParam(idx
++, STR_JUST_INT
);
414 SetDParam(idx
++, current_value
);
418 DrawString(text_left
, text_right
, y
+ text_y_offset
, str
, colour
);
419 y
+= this->line_height
;
423 virtual void OnPaint()
425 if (this->closing_dropdown
) {
426 this->closing_dropdown
= false;
427 this->clicked_dropdown
= false;
432 virtual void OnClick(Point pt
, int widget
, int click_count
)
435 case WID_AIS_BACKGROUND
: {
436 const NWidgetBase
*wid
= this->GetWidget
<NWidgetBase
>(WID_AIS_BACKGROUND
);
437 int num
= (pt
.y
- wid
->pos_y
) / this->line_height
+ this->vscroll
->GetPosition();
438 if (num
>= (int)this->visible_settings
.size()) break;
440 VisibleSettingsList::const_iterator it
= this->visible_settings
.begin();
441 for (int i
= 0; i
< num
; i
++) it
++;
442 const ScriptConfigItem config_item
= **it
;
443 if (_game_mode
== GM_NORMAL
&& ((this->slot
== OWNER_DEITY
) || Company::IsValidID(this->slot
)) && (config_item
.flags
& SCRIPTCONFIG_INGAME
) == 0) return;
445 if (this->clicked_row
!= num
) {
446 DeleteChildWindows(WC_QUERY_STRING
);
447 HideDropDownMenu(this);
448 this->clicked_row
= num
;
449 this->clicked_dropdown
= false;
452 bool bool_item
= (config_item
.flags
& SCRIPTCONFIG_BOOLEAN
) != 0;
454 int x
= pt
.x
- wid
->pos_x
;
455 if (_current_text_dir
== TD_RTL
) x
= wid
->current_x
- 1 - x
;
458 /* One of the arrows is clicked (or green/red rect in case of bool value) */
459 int old_val
= this->ai_config
->GetSetting(config_item
.name
);
460 if (!bool_item
&& IsInsideMM(x
, 0, SETTING_BUTTON_WIDTH
) && config_item
.complete_labels
) {
461 if (this->clicked_dropdown
) {
462 /* unclick the dropdown */
463 HideDropDownMenu(this);
464 this->clicked_dropdown
= false;
465 this->closing_dropdown
= false;
467 const NWidgetBase
*wid
= this->GetWidget
<NWidgetBase
>(WID_AIS_BACKGROUND
);
468 int rel_y
= (pt
.y
- (int)wid
->pos_y
) % this->line_height
;
471 wi_rect
.left
= pt
.x
- (_current_text_dir
== TD_RTL
? SETTING_BUTTON_WIDTH
- 1 - x
: x
);
472 wi_rect
.right
= wi_rect
.left
+ SETTING_BUTTON_WIDTH
- 1;
473 wi_rect
.top
= pt
.y
- rel_y
+ (this->line_height
- SETTING_BUTTON_HEIGHT
) / 2;
474 wi_rect
.bottom
= wi_rect
.top
+ SETTING_BUTTON_HEIGHT
- 1;
476 /* For dropdowns we also have to check the y position thoroughly, the mouse may not above the just opening dropdown */
477 if (pt
.y
>= wi_rect
.top
&& pt
.y
<= wi_rect
.bottom
) {
478 this->clicked_dropdown
= true;
479 this->closing_dropdown
= false;
481 DropDownList
*list
= new DropDownList();
482 for (int i
= config_item
.min_value
; i
<= config_item
.max_value
; i
++) {
483 *list
->Append() = new DropDownListCharStringItem(config_item
.labels
->Find(i
)->second
, i
, false);
486 ShowDropDownListAt(this, list
, old_val
, -1, wi_rect
, COLOUR_ORANGE
, true);
489 } else if (IsInsideMM(x
, 0, SETTING_BUTTON_WIDTH
)) {
490 int new_val
= old_val
;
493 } else if (x
>= SETTING_BUTTON_WIDTH
/ 2) {
494 /* Increase button clicked */
495 new_val
+= config_item
.step_size
;
496 if (new_val
> config_item
.max_value
) new_val
= config_item
.max_value
;
497 this->clicked_increase
= true;
499 /* Decrease button clicked */
500 new_val
-= config_item
.step_size
;
501 if (new_val
< config_item
.min_value
) new_val
= config_item
.min_value
;
502 this->clicked_increase
= false;
505 if (new_val
!= old_val
) {
506 this->ai_config
->SetSetting(config_item
.name
, new_val
);
507 this->clicked_button
= num
;
510 } else if (!bool_item
&& !config_item
.complete_labels
) {
511 /* Display a query box so users can enter a custom value. */
512 SetDParam(0, old_val
);
513 ShowQueryString(STR_JUST_INT
, STR_CONFIG_SETTING_QUERY_CAPTION
, 10, this, CS_NUMERAL
, QSF_NONE
);
524 if (_game_mode
== GM_MENU
|| !Company::IsValidID(this->slot
)) {
525 this->ai_config
->ResetSettings();
532 virtual void OnQueryTextFinished(char *str
)
534 if (StrEmpty(str
)) return;
535 VisibleSettingsList::const_iterator it
= this->visible_settings
.begin();
536 for (int i
= 0; i
< this->clicked_row
; i
++) it
++;
537 const ScriptConfigItem config_item
= **it
;
538 if (_game_mode
== GM_NORMAL
&& ((this->slot
== OWNER_DEITY
) || Company::IsValidID(this->slot
)) && (config_item
.flags
& SCRIPTCONFIG_INGAME
) == 0) return;
539 int32 value
= atoi(str
);
540 this->ai_config
->SetSetting(config_item
.name
, value
);
544 virtual void OnDropdownSelect(int widget
, int index
)
546 assert(this->clicked_dropdown
);
547 VisibleSettingsList::const_iterator it
= this->visible_settings
.begin();
548 for (int i
= 0; i
< this->clicked_row
; i
++) it
++;
549 const ScriptConfigItem config_item
= **it
;
550 if (_game_mode
== GM_NORMAL
&& ((this->slot
== OWNER_DEITY
) || Company::IsValidID(this->slot
)) && (config_item
.flags
& SCRIPTCONFIG_INGAME
) == 0) return;
551 this->ai_config
->SetSetting(config_item
.name
, index
);
555 virtual void OnDropdownClose(Point pt
, int widget
, int index
, bool instant_close
)
557 /* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
558 * the same dropdown button was clicked again, and then not open the dropdown again.
559 * So, we only remember that it was closed, and process it on the next OnPaint, which is
561 assert(this->clicked_dropdown
);
562 this->closing_dropdown
= true;
566 virtual void OnResize()
568 this->vscroll
->SetCapacityFromWidget(this, WID_AIS_BACKGROUND
);
571 virtual void OnTick()
573 if (--this->timeout
== 0) {
574 this->clicked_button
= -1;
580 * Some data on this window has become invalid.
581 * @param data Information about the changed data.
582 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
584 virtual void OnInvalidateData(int data
= 0, bool gui_scope
= true)
586 this->RebuildVisibleSettings();
590 /** Widgets for the AI settings window. */
591 static const NWidgetPart _nested_ai_settings_widgets
[] = {
592 NWidget(NWID_HORIZONTAL
),
593 NWidget(WWT_CLOSEBOX
, COLOUR_MAUVE
),
594 NWidget(WWT_CAPTION
, COLOUR_MAUVE
, WID_AIS_CAPTION
), SetDataTip(STR_AI_SETTINGS_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
595 NWidget(WWT_DEFSIZEBOX
, COLOUR_MAUVE
),
597 NWidget(NWID_HORIZONTAL
),
598 NWidget(WWT_MATRIX
, COLOUR_MAUVE
, WID_AIS_BACKGROUND
), SetMinimalSize(188, 182), SetResize(1, 1), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_NULL
), SetScrollbar(WID_AIS_SCROLLBAR
),
599 NWidget(NWID_VSCROLLBAR
, COLOUR_MAUVE
, WID_AIS_SCROLLBAR
),
601 NWidget(NWID_HORIZONTAL
),
602 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
603 NWidget(WWT_PUSHTXTBTN
, COLOUR_MAUVE
, WID_AIS_ACCEPT
), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_SETTINGS_CLOSE
, STR_NULL
),
604 NWidget(WWT_PUSHTXTBTN
, COLOUR_MAUVE
, WID_AIS_RESET
), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_SETTINGS_RESET
, STR_NULL
),
606 NWidget(WWT_RESIZEBOX
, COLOUR_MAUVE
),
610 /** Window definition for the AI settings window. */
611 static WindowDesc
_ai_settings_desc(
612 WDP_CENTER
, "settings_script", 500, 208,
613 WC_AI_SETTINGS
, WC_NONE
,
615 _nested_ai_settings_widgets
, lengthof(_nested_ai_settings_widgets
)
619 * Open the AI settings window to change the AI settings for an AI.
620 * @param slot The CompanyID of the AI to change the settings.
622 static void ShowAISettingsWindow(CompanyID slot
)
624 DeleteWindowByClass(WC_AI_LIST
);
625 DeleteWindowByClass(WC_AI_SETTINGS
);
626 new AISettingsWindow(&_ai_settings_desc
, slot
);
630 /** Window for displaying the textfile of a AI. */
631 struct ScriptTextfileWindow
: public TextfileWindow
{
632 CompanyID slot
; ///< View the textfile of this CompanyID slot.
634 ScriptTextfileWindow(TextfileType file_type
, CompanyID slot
) : TextfileWindow(file_type
), slot(slot
)
636 const char *textfile
= GetConfig(slot
)->GetTextfile(file_type
, slot
);
637 this->LoadTextfile(textfile
, (slot
== OWNER_DEITY
) ? GAME_DIR
: AI_DIR
);
640 /* virtual */ void SetStringParameters(int widget
) const
642 if (widget
== WID_TF_CAPTION
) {
643 SetDParam(0, (slot
== OWNER_DEITY
) ? STR_CONTENT_TYPE_GAME_SCRIPT
: STR_CONTENT_TYPE_AI
);
644 SetDParamStr(1, GetConfig(slot
)->GetName());
650 * Open the AI version of the textfile window.
651 * @param file_type The type of textfile to display.
652 * @param slot The slot the Script is using.
654 void ShowScriptTextfileWindow(TextfileType file_type
, CompanyID slot
)
656 DeleteWindowByClass(WC_TEXTFILE
);
657 new ScriptTextfileWindow(file_type
, slot
);
661 /** Widgets for the configure AI window. */
662 static const NWidgetPart _nested_ai_config_widgets
[] = {
663 NWidget(NWID_HORIZONTAL
),
664 NWidget(WWT_CLOSEBOX
, COLOUR_MAUVE
),
665 NWidget(WWT_CAPTION
, COLOUR_MAUVE
), SetDataTip(STR_AI_CONFIG_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
667 NWidget(WWT_PANEL
, COLOUR_MAUVE
, WID_AIC_BACKGROUND
),
668 NWidget(NWID_VERTICAL
), SetPIP(4, 4, 4),
669 NWidget(NWID_HORIZONTAL
), SetPIP(7, 0, 7),
670 NWidget(WWT_PUSHARROWBTN
, COLOUR_YELLOW
, WID_AIC_DECREASE
), SetFill(0, 1), SetDataTip(AWV_DECREASE
, STR_NULL
),
671 NWidget(WWT_PUSHARROWBTN
, COLOUR_YELLOW
, WID_AIC_INCREASE
), SetFill(0, 1), SetDataTip(AWV_INCREASE
, STR_NULL
),
672 NWidget(NWID_SPACER
), SetMinimalSize(6, 0),
673 NWidget(WWT_TEXT
, COLOUR_MAUVE
, WID_AIC_NUMBER
), SetDataTip(STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS
, STR_NULL
), SetFill(1, 0), SetPadding(1, 0, 0, 0),
675 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(7, 0, 7),
676 NWidget(WWT_PUSHTXTBTN
, COLOUR_YELLOW
, WID_AIC_MOVE_UP
), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_UP
, STR_AI_CONFIG_MOVE_UP_TOOLTIP
),
677 NWidget(WWT_PUSHTXTBTN
, COLOUR_YELLOW
, WID_AIC_MOVE_DOWN
), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_DOWN
, STR_AI_CONFIG_MOVE_DOWN_TOOLTIP
),
680 NWidget(WWT_FRAME
, COLOUR_MAUVE
), SetDataTip(STR_AI_CONFIG_AI
, STR_NULL
), SetPadding(0, 5, 0, 5),
681 NWidget(NWID_HORIZONTAL
),
682 NWidget(WWT_MATRIX
, COLOUR_MAUVE
, WID_AIC_LIST
), SetMinimalSize(288, 112), SetFill(1, 0), SetMatrixDataTip(1, 8, STR_AI_CONFIG_AILIST_TOOLTIP
), SetScrollbar(WID_AIC_SCROLLBAR
),
683 NWidget(NWID_VSCROLLBAR
, COLOUR_MAUVE
, WID_AIC_SCROLLBAR
),
686 NWidget(NWID_SPACER
), SetMinimalSize(0, 9),
687 NWidget(WWT_FRAME
, COLOUR_MAUVE
), SetDataTip(STR_AI_CONFIG_GAMESCRIPT
, STR_NULL
), SetPadding(0, 5, 4, 5),
688 NWidget(WWT_MATRIX
, COLOUR_MAUVE
, WID_AIC_GAMELIST
), SetMinimalSize(288, 14), SetFill(1, 0), SetMatrixDataTip(1, 1, STR_AI_CONFIG_GAMELIST_TOOLTIP
),
690 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(7, 0, 7),
691 NWidget(WWT_PUSHTXTBTN
, COLOUR_YELLOW
, WID_AIC_CHANGE
), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CHANGE
, STR_AI_CONFIG_CHANGE_TOOLTIP
),
692 NWidget(WWT_PUSHTXTBTN
, COLOUR_YELLOW
, WID_AIC_CONFIGURE
), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CONFIGURE
, STR_AI_CONFIG_CONFIGURE_TOOLTIP
),
693 NWidget(WWT_PUSHTXTBTN
, COLOUR_YELLOW
, WID_AIC_CLOSE
), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_SETTINGS_CLOSE
, STR_NULL
),
695 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(7, 0, 7),
696 NWidget(WWT_PUSHTXTBTN
, COLOUR_YELLOW
, WID_AIC_TEXTFILE
+ TFT_README
), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README
, STR_NULL
),
697 NWidget(WWT_PUSHTXTBTN
, COLOUR_YELLOW
, WID_AIC_TEXTFILE
+ TFT_CHANGELOG
), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG
, STR_NULL
),
698 NWidget(WWT_PUSHTXTBTN
, COLOUR_YELLOW
, WID_AIC_TEXTFILE
+ TFT_LICENSE
), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE
, STR_NULL
),
700 NWidget(WWT_PUSHTXTBTN
, COLOUR_YELLOW
, WID_AIC_CONTENT_DOWNLOAD
), SetFill(1, 0), SetMinimalSize(279, 12), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT
, STR_INTRO_TOOLTIP_ONLINE_CONTENT
),
704 /** Window definition for the configure AI window. */
705 static WindowDesc
_ai_config_desc(
706 WDP_CENTER
, "settings_script_config", 0, 0,
707 WC_GAME_OPTIONS
, WC_NONE
,
709 _nested_ai_config_widgets
, lengthof(_nested_ai_config_widgets
)
713 * Window to configure which AIs will start.
715 struct AIConfigWindow
: public Window
{
716 CompanyID selected_slot
; ///< The currently selected AI slot or \c INVALID_COMPANY.
717 int line_height
; ///< Height of a single AI-name line.
718 Scrollbar
*vscroll
; ///< Cache of the vertical scrollbar.
720 AIConfigWindow() : Window(&_ai_config_desc
)
722 this->InitNested(WN_GAME_OPTIONS_AI
); // Initializes 'this->line_height' as a side effect.
723 this->vscroll
= this->GetScrollbar(WID_AIC_SCROLLBAR
);
724 this->selected_slot
= INVALID_COMPANY
;
725 NWidgetCore
*nwi
= this->GetWidget
<NWidgetCore
>(WID_AIC_LIST
);
726 this->vscroll
->SetCapacity(nwi
->current_y
/ this->line_height
);
727 this->vscroll
->SetCount(MAX_COMPANIES
);
728 this->OnInvalidateData(0);
733 DeleteWindowByClass(WC_AI_LIST
);
734 DeleteWindowByClass(WC_AI_SETTINGS
);
737 virtual void SetStringParameters(int widget
) const
741 SetDParam(0, GetGameSettings().difficulty
.max_no_competitors
);
744 switch (selected_slot
) {
746 SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT
);
749 case INVALID_COMPANY
:
750 SetDParam(0, STR_AI_CONFIG_CHANGE_NONE
);
754 SetDParam(0, STR_AI_CONFIG_CHANGE_AI
);
761 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
764 case WID_AIC_GAMELIST
:
765 this->line_height
= FONT_HEIGHT_NORMAL
+ WD_MATRIX_TOP
+ WD_MATRIX_BOTTOM
;
766 size
->height
= 1 * this->line_height
;
770 this->line_height
= FONT_HEIGHT_NORMAL
+ WD_MATRIX_TOP
+ WD_MATRIX_BOTTOM
;
771 size
->height
= 8 * this->line_height
;
774 case WID_AIC_CHANGE
: {
775 SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT
);
776 Dimension dim
= GetStringBoundingBox(STR_AI_CONFIG_CHANGE
);
778 SetDParam(0, STR_AI_CONFIG_CHANGE_NONE
);
779 dim
= maxdim(dim
, GetStringBoundingBox(STR_AI_CONFIG_CHANGE
));
781 SetDParam(0, STR_AI_CONFIG_CHANGE_AI
);
782 dim
= maxdim(dim
, GetStringBoundingBox(STR_AI_CONFIG_CHANGE
));
784 dim
.width
+= padding
.width
;
785 dim
.height
+= padding
.height
;
786 *size
= maxdim(*size
, dim
);
793 * Can the AI config in the given company slot be edited?
794 * @param slot The slot to query.
795 * @return True if and only if the given AI Config slot can e edited.
797 static bool IsEditable(CompanyID slot
)
799 if (slot
== OWNER_DEITY
) return _game_mode
!= GM_NORMAL
|| Game::GetInstance() != NULL
;
801 if (_game_mode
!= GM_NORMAL
) {
802 return slot
> 0 && slot
<= GetGameSettings().difficulty
.max_no_competitors
;
804 if (Company::IsValidID(slot
) || slot
< 0) return false;
806 int max_slot
= GetGameSettings().difficulty
.max_no_competitors
;
807 for (CompanyID cid
= COMPANY_FIRST
; cid
< (CompanyID
)max_slot
&& cid
< MAX_COMPANIES
; cid
++) {
808 if (Company::IsValidHumanID(cid
)) max_slot
++;
810 return slot
< max_slot
;
813 virtual void DrawWidget(const Rect
&r
, int widget
) const
816 case WID_AIC_GAMELIST
: {
817 StringID text
= STR_AI_CONFIG_NONE
;
819 if (GameConfig::GetConfig()->GetInfo() != NULL
) {
820 SetDParamStr(0, GameConfig::GetConfig()->GetInfo()->GetName());
821 text
= STR_JUST_RAW_STRING
;
824 DrawString(r
.left
+ 10, r
.right
- 10, r
.top
+ WD_MATRIX_TOP
, text
,
825 (this->selected_slot
== OWNER_DEITY
) ? TC_WHITE
: (IsEditable(OWNER_DEITY
) ? TC_ORANGE
: TC_SILVER
));
832 for (int i
= this->vscroll
->GetPosition(); this->vscroll
->IsVisible(i
) && i
< MAX_COMPANIES
; i
++) {
835 if ((_game_mode
!= GM_NORMAL
&& i
== 0) || (_game_mode
== GM_NORMAL
&& Company::IsValidHumanID(i
))) {
836 text
= STR_AI_CONFIG_HUMAN_PLAYER
;
837 } else if (AIConfig::GetConfig((CompanyID
)i
)->GetInfo() != NULL
) {
838 SetDParamStr(0, AIConfig::GetConfig((CompanyID
)i
)->GetInfo()->GetName());
839 text
= STR_JUST_RAW_STRING
;
841 text
= STR_AI_CONFIG_RANDOM_AI
;
843 DrawString(r
.left
+ 10, r
.right
- 10, y
+ WD_MATRIX_TOP
, text
,
844 (this->selected_slot
== i
) ? TC_WHITE
: (IsEditable((CompanyID
)i
) ? TC_ORANGE
: TC_SILVER
));
845 y
+= this->line_height
;
852 virtual void OnClick(Point pt
, int widget
, int click_count
)
854 if (widget
>= WID_AIC_TEXTFILE
&& widget
< WID_AIC_TEXTFILE
+ TFT_END
) {
855 if (this->selected_slot
== INVALID_COMPANY
|| GetConfig(this->selected_slot
) == NULL
) return;
857 ShowScriptTextfileWindow((TextfileType
)(widget
- WID_AIC_TEXTFILE
), this->selected_slot
);
862 case WID_AIC_DECREASE
:
863 case WID_AIC_INCREASE
: {
865 if (widget
== WID_AIC_DECREASE
) {
866 new_value
= max(0, GetGameSettings().difficulty
.max_no_competitors
- 1);
868 new_value
= min(MAX_COMPANIES
- 1, GetGameSettings().difficulty
.max_no_competitors
+ 1);
870 IConsoleSetSetting("difficulty.max_no_competitors", new_value
);
871 this->InvalidateData();
875 case WID_AIC_GAMELIST
: {
876 this->selected_slot
= OWNER_DEITY
;
877 this->InvalidateData();
878 if (click_count
> 1 && this->selected_slot
!= INVALID_COMPANY
&& _game_mode
!= GM_NORMAL
) ShowAIListWindow((CompanyID
)this->selected_slot
);
882 case WID_AIC_LIST
: { // Select a slot
883 this->selected_slot
= (CompanyID
)this->vscroll
->GetScrolledRowFromWidget(pt
.y
, this, widget
, 0, this->line_height
);
884 this->InvalidateData();
885 if (click_count
> 1 && this->selected_slot
!= INVALID_COMPANY
) ShowAIListWindow((CompanyID
)this->selected_slot
);
889 case WID_AIC_MOVE_UP
:
890 if (IsEditable(this->selected_slot
) && IsEditable((CompanyID
)(this->selected_slot
- 1))) {
891 Swap(GetGameSettings().ai_config
[this->selected_slot
], GetGameSettings().ai_config
[this->selected_slot
- 1]);
892 this->selected_slot
--;
893 this->vscroll
->ScrollTowards(this->selected_slot
);
894 this->InvalidateData();
898 case WID_AIC_MOVE_DOWN
:
899 if (IsEditable(this->selected_slot
) && IsEditable((CompanyID
)(this->selected_slot
+ 1))) {
900 Swap(GetGameSettings().ai_config
[this->selected_slot
], GetGameSettings().ai_config
[this->selected_slot
+ 1]);
901 this->selected_slot
++;
902 this->vscroll
->ScrollTowards(this->selected_slot
);
903 this->InvalidateData();
907 case WID_AIC_CHANGE
: // choose other AI
908 ShowAIListWindow((CompanyID
)this->selected_slot
);
911 case WID_AIC_CONFIGURE
: // change the settings for an AI
912 ShowAISettingsWindow((CompanyID
)this->selected_slot
);
919 case WID_AIC_CONTENT_DOWNLOAD
:
920 if (!_network_available
) {
921 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE
, INVALID_STRING_ID
, WL_ERROR
);
923 #if defined(ENABLE_NETWORK)
924 ShowNetworkContentListWindow(NULL
, CONTENT_TYPE_AI
, CONTENT_TYPE_GAME
);
932 * Some data on this window has become invalid.
933 * @param data Information about the changed data.
934 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
936 virtual void OnInvalidateData(int data
= 0, bool gui_scope
= true)
938 if (!IsEditable(this->selected_slot
)) {
939 this->selected_slot
= INVALID_COMPANY
;
942 if (!gui_scope
) return;
944 this->SetWidgetDisabledState(WID_AIC_DECREASE
, GetGameSettings().difficulty
.max_no_competitors
== 0);
945 this->SetWidgetDisabledState(WID_AIC_INCREASE
, GetGameSettings().difficulty
.max_no_competitors
== MAX_COMPANIES
- 1);
946 this->SetWidgetDisabledState(WID_AIC_CHANGE
, (this->selected_slot
== OWNER_DEITY
&& _game_mode
== GM_NORMAL
) || this->selected_slot
== INVALID_COMPANY
);
947 this->SetWidgetDisabledState(WID_AIC_CONFIGURE
, this->selected_slot
== INVALID_COMPANY
|| GetConfig(this->selected_slot
)->GetConfigList()->size() == 0);
948 this->SetWidgetDisabledState(WID_AIC_MOVE_UP
, this->selected_slot
== OWNER_DEITY
|| this->selected_slot
== INVALID_COMPANY
|| !IsEditable((CompanyID
)(this->selected_slot
- 1)));
949 this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN
, this->selected_slot
== OWNER_DEITY
|| this->selected_slot
== INVALID_COMPANY
|| !IsEditable((CompanyID
)(this->selected_slot
+ 1)));
951 for (TextfileType tft
= TFT_BEGIN
; tft
< TFT_END
; tft
++) {
952 this->SetWidgetDisabledState(WID_AIC_TEXTFILE
+ tft
, this->selected_slot
== INVALID_COMPANY
|| (GetConfig(this->selected_slot
)->GetTextfile(tft
, this->selected_slot
) == NULL
));
957 /** Open the AI config window. */
958 void ShowAIConfigWindow()
960 DeleteWindowByClass(WC_GAME_OPTIONS
);
961 new AIConfigWindow();
965 * Set the widget colour of a button based on the
966 * state of the script. (dead or alive)
967 * @param button the button to update.
968 * @param dead true if the script is dead, otherwise false.
969 * @param paused true if the script is paused, otherwise false.
970 * @return true if the colour was changed and the window need to be marked as dirty.
972 static bool SetScriptButtonColour(NWidgetCore
&button
, bool dead
, bool paused
)
974 /* Dead scripts are indicated with red background and
975 * paused scripts are indicated with yellow background. */
976 Colours colour
= dead
? COLOUR_RED
:
977 (paused
? COLOUR_YELLOW
: COLOUR_GREY
);
978 if (button
.colour
!= colour
) {
979 button
.colour
= colour
;
986 * Window with everything an AI prints via ScriptLog.
988 struct AIDebugWindow
: public Window
{
989 static const int top_offset
; ///< Offset of the text at the top of the WID_AID_LOG_PANEL.
990 static const int bottom_offset
; ///< Offset of the text at the bottom of the WID_AID_LOG_PANEL.
992 static const uint MAX_BREAK_STR_STRING_LENGTH
= 256; ///< Maximum length of the break string.
994 static CompanyID ai_debug_company
; ///< The AI that is (was last) being debugged.
995 int redraw_timer
; ///< Timer for redrawing the window, otherwise it'll happen every tick.
996 int last_vscroll_pos
; ///< Last position of the scrolling.
997 bool autoscroll
; ///< Whether automatically scrolling should be enabled or not.
998 bool show_break_box
; ///< Whether the break/debug box is visible.
999 static bool break_check_enabled
; ///< Stop an AI when it prints a matching string
1000 static char break_string
[MAX_BREAK_STR_STRING_LENGTH
]; ///< The string to match to the AI output
1001 QueryString break_editbox
; ///< Break editbox
1002 static StringFilter break_string_filter
; ///< Log filter for break.
1003 static bool case_sensitive_break_check
; ///< Is the matching done case-sensitive
1004 int highlight_row
; ///< The output row that matches the given string, or -1
1005 Scrollbar
*vscroll
; ///< Cache of the vertical scrollbar.
1007 ScriptLog::LogData
*GetLogPointer() const
1009 if (ai_debug_company
== OWNER_DEITY
) return (ScriptLog::LogData
*)Game::GetInstance()->GetLogPointer();
1010 return (ScriptLog::LogData
*)Company::Get(ai_debug_company
)->ai_instance
->GetLogPointer();
1014 * Check whether the currently selected AI/GS is dead.
1015 * @return true if dead.
1019 if (ai_debug_company
== OWNER_DEITY
) {
1020 GameInstance
*game
= Game::GetInstance();
1021 return game
== NULL
|| game
->IsDead();
1023 return !Company::IsValidAiID(ai_debug_company
) || Company::Get(ai_debug_company
)->ai_instance
->IsDead();
1027 * Check whether a company is a valid AI company or GS.
1028 * @param company Company to check for validity.
1029 * @return true if company is valid for debugging.
1031 bool IsValidDebugCompany(CompanyID company
) const
1034 case INVALID_COMPANY
: return false;
1035 case OWNER_DEITY
: return Game::GetInstance() != NULL
;
1036 default: return Company::IsValidAiID(company
);
1041 * Ensure that \c ai_debug_company refers to a valid AI company or GS, or is set to #INVALID_COMPANY.
1042 * If no valid company is selected, it selects the first valid AI or GS if any.
1044 void SelectValidDebugCompany()
1046 /* Check if the currently selected company is still active. */
1047 if (this->IsValidDebugCompany(ai_debug_company
)) return;
1049 ai_debug_company
= INVALID_COMPANY
;
1052 FOR_ALL_COMPANIES(c
) {
1054 ChangeToAI(c
->index
);
1059 /* If no AI is available, see if there is a game script. */
1060 if (Game::GetInstance() != NULL
) ChangeToAI(OWNER_DEITY
);
1064 * Constructor for the window.
1065 * @param desc The description of the window.
1066 * @param number The window number (actually unused).
1068 AIDebugWindow(WindowDesc
*desc
, WindowNumber number
) : Window(desc
), break_editbox(MAX_BREAK_STR_STRING_LENGTH
)
1070 this->CreateNestedTree();
1071 this->vscroll
= this->GetScrollbar(WID_AID_SCROLLBAR
);
1072 this->show_break_box
= _settings_client
.gui
.ai_developer_tools
;
1073 this->GetWidget
<NWidgetStacked
>(WID_AID_BREAK_STRING_WIDGETS
)->SetDisplayedPlane(this->show_break_box
? 0 : SZSP_HORIZONTAL
);
1074 this->FinishInitNested(number
);
1076 if (!this->show_break_box
) break_check_enabled
= false;
1078 this->last_vscroll_pos
= 0;
1079 this->autoscroll
= true;
1080 this->highlight_row
= -1;
1082 this->querystrings
[WID_AID_BREAK_STR_EDIT_BOX
] = &this->break_editbox
;
1084 SetWidgetsDisabledState(!this->show_break_box
, WID_AID_BREAK_STR_ON_OFF_BTN
, WID_AID_BREAK_STR_EDIT_BOX
, WID_AID_MATCH_CASE_BTN
, WIDGET_LIST_END
);
1086 /* Restore the break string value from static variable */
1087 this->break_editbox
.text
.Assign(this->break_string
);
1089 this->SelectValidDebugCompany();
1090 this->InvalidateData(-1);
1093 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
1095 if (widget
== WID_AID_LOG_PANEL
) {
1096 resize
->height
= FONT_HEIGHT_NORMAL
+ WD_PAR_VSEP_NORMAL
;
1097 size
->height
= 14 * resize
->height
+ this->top_offset
+ this->bottom_offset
;
1101 virtual void OnPaint()
1103 this->SelectValidDebugCompany();
1105 /* Draw standard stuff */
1106 this->DrawWidgets();
1108 if (this->IsShaded()) return; // Don't draw anything when the window is shaded.
1112 /* Paint the company icons */
1113 for (CompanyID i
= COMPANY_FIRST
; i
< MAX_COMPANIES
; i
++) {
1114 NWidgetCore
*button
= this->GetWidget
<NWidgetCore
>(i
+ WID_AID_COMPANY_BUTTON_START
);
1116 bool valid
= Company::IsValidAiID(i
);
1118 /* Check whether the validity of the company changed */
1119 dirty
|= (button
->IsDisabled() == valid
);
1121 /* Mark dead/paused AIs by setting the background colour. */
1122 bool dead
= valid
&& Company::Get(i
)->ai_instance
->IsDead();
1123 bool paused
= valid
&& Company::Get(i
)->ai_instance
->IsPaused();
1124 /* Re-paint if the button was updated.
1125 * (note that it is intentional that SetScriptButtonColour is always called) */
1126 dirty
|= SetScriptButtonColour(*button
, dead
, paused
);
1128 /* Draw company icon only for valid AI companies */
1129 if (!valid
) continue;
1131 byte offset
= (i
== ai_debug_company
) ? 1 : 0;
1132 DrawCompanyIcon(i
, button
->pos_x
+ button
->current_x
/ 2 - 7 + offset
, this->GetWidget
<NWidgetBase
>(WID_AID_COMPANY_BUTTON_START
+ i
)->pos_y
+ 2 + offset
);
1135 /* Set button colour for Game Script. */
1136 GameInstance
*game
= Game::GetInstance();
1137 bool valid
= game
!= NULL
;
1138 bool dead
= valid
&& game
->IsDead();
1139 bool paused
= valid
&& game
->IsPaused();
1141 NWidgetCore
*button
= this->GetWidget
<NWidgetCore
>(WID_AID_SCRIPT_GAME
);
1142 dirty
|= (button
->IsDisabled() == valid
) || SetScriptButtonColour(*button
, dead
, paused
);
1144 if (dirty
) this->InvalidateData(-1);
1146 /* If there are no active companies, don't display anything else. */
1147 if (ai_debug_company
== INVALID_COMPANY
) return;
1149 ScriptLog::LogData
*log
= this->GetLogPointer();
1151 int scroll_count
= (log
== NULL
) ? 0 : log
->used
;
1152 if (this->vscroll
->GetCount() != scroll_count
) {
1153 this->vscroll
->SetCount(scroll_count
);
1155 /* We need a repaint */
1156 this->SetWidgetDirty(WID_AID_SCROLLBAR
);
1159 if (log
== NULL
) return;
1161 /* Detect when the user scrolls the window. Enable autoscroll when the
1162 * bottom-most line becomes visible. */
1163 if (this->last_vscroll_pos
!= this->vscroll
->GetPosition()) {
1164 this->autoscroll
= this->vscroll
->GetPosition() >= log
->used
- this->vscroll
->GetCapacity();
1166 if (this->autoscroll
) {
1167 int scroll_pos
= max(0, log
->used
- this->vscroll
->GetCapacity());
1168 if (scroll_pos
!= this->vscroll
->GetPosition()) {
1169 this->vscroll
->SetPosition(scroll_pos
);
1171 /* We need a repaint */
1172 this->SetWidgetDirty(WID_AID_SCROLLBAR
);
1173 this->SetWidgetDirty(WID_AID_LOG_PANEL
);
1176 this->last_vscroll_pos
= this->vscroll
->GetPosition();
1179 virtual void SetStringParameters(int widget
) const
1182 case WID_AID_NAME_TEXT
:
1183 if (ai_debug_company
== OWNER_DEITY
) {
1184 const GameInfo
*info
= Game::GetInfo();
1185 assert(info
!= NULL
);
1186 SetDParam(0, STR_AI_DEBUG_NAME_AND_VERSION
);
1187 SetDParamStr(1, info
->GetName());
1188 SetDParam(2, info
->GetVersion());
1189 } else if (ai_debug_company
== INVALID_COMPANY
|| !Company::IsValidAiID(ai_debug_company
)) {
1190 SetDParam(0, STR_EMPTY
);
1192 const AIInfo
*info
= Company::Get(ai_debug_company
)->ai_info
;
1193 assert(info
!= NULL
);
1194 SetDParam(0, STR_AI_DEBUG_NAME_AND_VERSION
);
1195 SetDParamStr(1, info
->GetName());
1196 SetDParam(2, info
->GetVersion());
1202 virtual void DrawWidget(const Rect
&r
, int widget
) const
1204 if (ai_debug_company
== INVALID_COMPANY
) return;
1207 case WID_AID_LOG_PANEL
: {
1208 ScriptLog::LogData
*log
= this->GetLogPointer();
1209 if (log
== NULL
) return;
1211 int y
= this->top_offset
;
1212 for (int i
= this->vscroll
->GetPosition(); this->vscroll
->IsVisible(i
) && i
< log
->used
; i
++) {
1213 int pos
= (i
+ log
->pos
+ 1 - log
->used
+ log
->count
) % log
->count
;
1214 if (log
->lines
[pos
] == NULL
) break;
1217 switch (log
->type
[pos
]) {
1218 case ScriptLog::LOG_SQ_INFO
: colour
= TC_BLACK
; break;
1219 case ScriptLog::LOG_SQ_ERROR
: colour
= TC_RED
; break;
1220 case ScriptLog::LOG_INFO
: colour
= TC_BLACK
; break;
1221 case ScriptLog::LOG_WARNING
: colour
= TC_YELLOW
; break;
1222 case ScriptLog::LOG_ERROR
: colour
= TC_RED
; break;
1223 default: colour
= TC_BLACK
; break;
1226 /* Check if the current line should be highlighted */
1227 if (pos
== this->highlight_row
) {
1228 GfxFillRect(r
.left
+ 1, r
.top
+ y
, r
.right
- 1, r
.top
+ y
+ this->resize
.step_height
- WD_PAR_VSEP_NORMAL
, PC_BLACK
);
1229 if (colour
== TC_BLACK
) colour
= TC_WHITE
; // Make black text readable by inverting it to white.
1232 DrawString(r
.left
+ 7, r
.right
- 7, r
.top
+ y
, log
->lines
[pos
], colour
, SA_LEFT
| SA_FORCE
);
1233 y
+= this->resize
.step_height
;
1241 * Change all settings to select another AI.
1242 * @param show_ai The new AI to show.
1244 void ChangeToAI(CompanyID show_ai
)
1246 if (!this->IsValidDebugCompany(show_ai
)) return;
1248 ai_debug_company
= show_ai
;
1250 this->highlight_row
= -1; // The highlight of one AI make little sense for another AI.
1252 /* Close AI settings window to prevent confusion */
1253 DeleteWindowByClass(WC_AI_SETTINGS
);
1255 this->InvalidateData(-1);
1257 this->autoscroll
= true;
1258 this->last_vscroll_pos
= this->vscroll
->GetPosition();
1261 virtual void OnClick(Point pt
, int widget
, int click_count
)
1263 /* Also called for hotkeys, so check for disabledness */
1264 if (this->IsWidgetDisabled(widget
)) return;
1266 /* Check which button is clicked */
1267 if (IsInsideMM(widget
, WID_AID_COMPANY_BUTTON_START
, WID_AID_COMPANY_BUTTON_END
+ 1)) {
1268 ChangeToAI((CompanyID
)(widget
- WID_AID_COMPANY_BUTTON_START
));
1272 case WID_AID_SCRIPT_GAME
:
1273 ChangeToAI(OWNER_DEITY
);
1276 case WID_AID_RELOAD_TOGGLE
:
1277 if (ai_debug_company
== OWNER_DEITY
) break;
1278 /* First kill the company of the AI, then start a new one. This should start the current AI again */
1279 DoCommandP(0, 2 | ai_debug_company
<< 16, CRR_MANUAL
, CMD_COMPANY_CTRL
);
1280 DoCommandP(0, 1 | ai_debug_company
<< 16, 0, CMD_COMPANY_CTRL
);
1283 case WID_AID_SETTINGS
:
1284 ShowAISettingsWindow(ai_debug_company
);
1287 case WID_AID_BREAK_STR_ON_OFF_BTN
:
1288 this->break_check_enabled
= !this->break_check_enabled
;
1289 this->InvalidateData(-1);
1292 case WID_AID_MATCH_CASE_BTN
:
1293 this->case_sensitive_break_check
= !this->case_sensitive_break_check
;
1294 this->InvalidateData(-1);
1297 case WID_AID_CONTINUE_BTN
:
1298 /* Unpause current AI / game script and mark the corresponding script button dirty. */
1299 if (!this->IsDead()) {
1300 if (ai_debug_company
== OWNER_DEITY
) {
1303 AI::Unpause(ai_debug_company
);
1307 /* If the last AI/Game Script is unpaused, unpause the game too. */
1308 if ((_pause_mode
& PM_PAUSED_NORMAL
) == PM_PAUSED_NORMAL
) {
1309 bool all_unpaused
= !Game::IsPaused();
1312 FOR_ALL_COMPANIES(c
) {
1313 if (c
->is_ai
&& AI::IsPaused(c
->index
)) {
1314 all_unpaused
= false;
1319 /* All scripts have been unpaused => unpause the game. */
1320 DoCommandP(0, PM_PAUSED_NORMAL
, 0, CMD_PAUSE
);
1325 this->highlight_row
= -1;
1326 this->InvalidateData(-1);
1331 virtual void OnEditboxChanged(int wid
)
1333 if (wid
== WID_AID_BREAK_STR_EDIT_BOX
) {
1334 /* Save the current string to static member so it can be restored next time the window is opened. */
1335 strecpy(this->break_string
, this->break_editbox
.text
.buf
, lastof(this->break_string
));
1336 break_string_filter
.SetFilterTerm(this->break_string
);
1341 * Some data on this window has become invalid.
1342 * @param data Information about the changed data.
1343 * This is the company ID of the AI/GS which wrote a new log message, or -1 in other cases.
1344 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
1346 virtual void OnInvalidateData(int data
= 0, bool gui_scope
= true)
1348 /* If the log message is related to the active company tab, check the break string.
1349 * This needs to be done in gameloop-scope, so the AI is suspended immediately. */
1350 if (!gui_scope
&& data
== ai_debug_company
&& this->IsValidDebugCompany(ai_debug_company
) && this->break_check_enabled
&& !this->break_string_filter
.IsEmpty()) {
1351 /* Get the log instance of the active company */
1352 ScriptLog::LogData
*log
= this->GetLogPointer();
1355 this->break_string_filter
.ResetState();
1356 this->break_string_filter
.AddLine(log
->lines
[log
->pos
]);
1357 if (this->break_string_filter
.GetState()) {
1358 /* Pause execution of script. */
1359 if (!this->IsDead()) {
1360 if (ai_debug_company
== OWNER_DEITY
) {
1363 AI::Pause(ai_debug_company
);
1367 /* Pause the game. */
1368 if ((_pause_mode
& PM_PAUSED_NORMAL
) == PM_UNPAUSED
) {
1369 DoCommandP(0, PM_PAUSED_NORMAL
, 1, CMD_PAUSE
);
1372 /* Highlight row that matched */
1373 this->highlight_row
= log
->pos
;
1378 if (!gui_scope
) return;
1380 this->SelectValidDebugCompany();
1382 ScriptLog::LogData
*log
= ai_debug_company
!= INVALID_COMPANY
? this->GetLogPointer() : NULL
;
1383 this->vscroll
->SetCount((log
== NULL
) ? 0 : log
->used
);
1385 /* Update company buttons */
1386 for (CompanyID i
= COMPANY_FIRST
; i
< MAX_COMPANIES
; i
++) {
1387 this->SetWidgetDisabledState(i
+ WID_AID_COMPANY_BUTTON_START
, !Company::IsValidAiID(i
));
1388 this->SetWidgetLoweredState(i
+ WID_AID_COMPANY_BUTTON_START
, ai_debug_company
== i
);
1391 this->SetWidgetDisabledState(WID_AID_SCRIPT_GAME
, Game::GetGameInstance() == NULL
);
1392 this->SetWidgetLoweredState(WID_AID_SCRIPT_GAME
, ai_debug_company
== OWNER_DEITY
);
1394 this->SetWidgetLoweredState(WID_AID_BREAK_STR_ON_OFF_BTN
, this->break_check_enabled
);
1395 this->SetWidgetLoweredState(WID_AID_MATCH_CASE_BTN
, this->case_sensitive_break_check
);
1397 this->SetWidgetDisabledState(WID_AID_SETTINGS
, ai_debug_company
== INVALID_COMPANY
);
1398 this->SetWidgetDisabledState(WID_AID_RELOAD_TOGGLE
, ai_debug_company
== INVALID_COMPANY
|| ai_debug_company
== OWNER_DEITY
);
1399 this->SetWidgetDisabledState(WID_AID_CONTINUE_BTN
, ai_debug_company
== INVALID_COMPANY
||
1400 (ai_debug_company
== OWNER_DEITY
? !Game::IsPaused() : !AI::IsPaused(ai_debug_company
)));
1403 virtual void OnResize()
1405 this->vscroll
->SetCapacityFromWidget(this, WID_AID_LOG_PANEL
);
1408 static HotkeyList hotkeys
;
1411 const int AIDebugWindow::top_offset
= WD_FRAMERECT_TOP
+ 2;
1412 const int AIDebugWindow::bottom_offset
= WD_FRAMERECT_BOTTOM
;
1413 CompanyID
AIDebugWindow::ai_debug_company
= INVALID_COMPANY
;
1414 char AIDebugWindow::break_string
[MAX_BREAK_STR_STRING_LENGTH
] = "";
1415 bool AIDebugWindow::break_check_enabled
= true;
1416 bool AIDebugWindow::case_sensitive_break_check
= false;
1417 StringFilter
AIDebugWindow::break_string_filter(&AIDebugWindow::case_sensitive_break_check
);
1419 /** Make a number of rows with buttons for each company for the AI debug window. */
1420 NWidgetBase
*MakeCompanyButtonRowsAIDebug(int *biggest_index
)
1422 return MakeCompanyButtonRows(biggest_index
, WID_AID_COMPANY_BUTTON_START
, WID_AID_COMPANY_BUTTON_END
, 8, STR_AI_DEBUG_SELECT_AI_TOOLTIP
);
1426 * Handler for global hotkeys of the AIDebugWindow.
1427 * @param hotkey Hotkey
1428 * @return ES_HANDLED if hotkey was accepted.
1430 static EventState
AIDebugGlobalHotkeys(int hotkey
)
1432 if (_game_mode
!= GM_NORMAL
) return ES_NOT_HANDLED
;
1433 Window
*w
= ShowAIDebugWindow(INVALID_COMPANY
);
1434 if (w
== NULL
) return ES_NOT_HANDLED
;
1435 return w
->OnHotkey(hotkey
);
1438 static Hotkey aidebug_hotkeys
[] = {
1439 Hotkey('1', "company_1", WID_AID_COMPANY_BUTTON_START
),
1440 Hotkey('2', "company_2", WID_AID_COMPANY_BUTTON_START
+ 1),
1441 Hotkey('3', "company_3", WID_AID_COMPANY_BUTTON_START
+ 2),
1442 Hotkey('4', "company_4", WID_AID_COMPANY_BUTTON_START
+ 3),
1443 Hotkey('5', "company_5", WID_AID_COMPANY_BUTTON_START
+ 4),
1444 Hotkey('6', "company_6", WID_AID_COMPANY_BUTTON_START
+ 5),
1445 Hotkey('7', "company_7", WID_AID_COMPANY_BUTTON_START
+ 6),
1446 Hotkey('8', "company_8", WID_AID_COMPANY_BUTTON_START
+ 7),
1447 Hotkey('9', "company_9", WID_AID_COMPANY_BUTTON_START
+ 8),
1448 Hotkey((uint16
)0, "company_10", WID_AID_COMPANY_BUTTON_START
+ 9),
1449 Hotkey((uint16
)0, "company_11", WID_AID_COMPANY_BUTTON_START
+ 10),
1450 Hotkey((uint16
)0, "company_12", WID_AID_COMPANY_BUTTON_START
+ 11),
1451 Hotkey((uint16
)0, "company_13", WID_AID_COMPANY_BUTTON_START
+ 12),
1452 Hotkey((uint16
)0, "company_14", WID_AID_COMPANY_BUTTON_START
+ 13),
1453 Hotkey((uint16
)0, "company_15", WID_AID_COMPANY_BUTTON_START
+ 14),
1454 Hotkey('S', "settings", WID_AID_SETTINGS
),
1455 Hotkey('0', "game_script", WID_AID_SCRIPT_GAME
),
1456 Hotkey((uint16
)0, "reload", WID_AID_RELOAD_TOGGLE
),
1457 Hotkey('B', "break_toggle", WID_AID_BREAK_STR_ON_OFF_BTN
),
1458 Hotkey('F', "break_string", WID_AID_BREAK_STR_EDIT_BOX
),
1459 Hotkey('C', "match_case", WID_AID_MATCH_CASE_BTN
),
1460 Hotkey(WKC_RETURN
, "continue", WID_AID_CONTINUE_BTN
),
1463 HotkeyList
AIDebugWindow::hotkeys("aidebug", aidebug_hotkeys
, AIDebugGlobalHotkeys
);
1465 /** Widgets for the AI debug window. */
1466 static const NWidgetPart _nested_ai_debug_widgets
[] = {
1467 NWidget(NWID_HORIZONTAL
),
1468 NWidget(WWT_CLOSEBOX
, COLOUR_GREY
),
1469 NWidget(WWT_CAPTION
, COLOUR_GREY
), SetDataTip(STR_AI_DEBUG
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
1470 NWidget(WWT_SHADEBOX
, COLOUR_GREY
),
1471 NWidget(WWT_DEFSIZEBOX
, COLOUR_GREY
),
1472 NWidget(WWT_STICKYBOX
, COLOUR_GREY
),
1474 NWidget(WWT_PANEL
, COLOUR_GREY
, WID_AID_VIEW
),
1475 NWidgetFunction(MakeCompanyButtonRowsAIDebug
), SetPadding(0, 2, 1, 2),
1477 NWidget(NWID_HORIZONTAL
),
1478 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_AID_SCRIPT_GAME
), SetMinimalSize(100, 20), SetResize(1, 0), SetDataTip(STR_AI_GAME_SCRIPT
, STR_AI_GAME_SCRIPT_TOOLTIP
),
1479 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_AID_NAME_TEXT
), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_JUST_STRING
, STR_AI_DEBUG_NAME_TOOLTIP
),
1480 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_AID_SETTINGS
), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_SETTINGS
, STR_AI_DEBUG_SETTINGS_TOOLTIP
),
1481 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_AID_RELOAD_TOGGLE
), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_RELOAD
, STR_AI_DEBUG_RELOAD_TOOLTIP
),
1483 NWidget(NWID_HORIZONTAL
),
1484 NWidget(NWID_VERTICAL
),
1486 NWidget(WWT_PANEL
, COLOUR_GREY
, WID_AID_LOG_PANEL
), SetMinimalSize(287, 180), SetResize(1, 1), SetScrollbar(WID_AID_SCROLLBAR
),
1488 /* Break string widgets */
1489 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_AID_BREAK_STRING_WIDGETS
),
1490 NWidget(NWID_HORIZONTAL
),
1491 NWidget(WWT_IMGBTN_2
, COLOUR_GREY
, WID_AID_BREAK_STR_ON_OFF_BTN
), SetFill(0, 1), SetDataTip(SPR_FLAG_VEH_STOPPED
, STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP
),
1492 NWidget(WWT_PANEL
, COLOUR_GREY
),
1493 NWidget(NWID_HORIZONTAL
),
1494 NWidget(WWT_LABEL
, COLOUR_GREY
), SetPadding(2, 2, 2, 4), SetDataTip(STR_AI_DEBUG_BREAK_ON_LABEL
, 0x0),
1495 NWidget(WWT_EDITBOX
, COLOUR_GREY
, WID_AID_BREAK_STR_EDIT_BOX
), SetFill(1, 1), SetResize(1, 0), SetPadding(2, 2, 2, 2), SetDataTip(STR_AI_DEBUG_BREAK_STR_OSKTITLE
, STR_AI_DEBUG_BREAK_STR_TOOLTIP
),
1498 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_AID_MATCH_CASE_BTN
), SetMinimalSize(100, 0), SetFill(0, 1), SetDataTip(STR_AI_DEBUG_MATCH_CASE
, STR_AI_DEBUG_MATCH_CASE_TOOLTIP
),
1499 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_AID_CONTINUE_BTN
), SetMinimalSize(100, 0), SetFill(0, 1), SetDataTip(STR_AI_DEBUG_CONTINUE
, STR_AI_DEBUG_CONTINUE_TOOLTIP
),
1503 NWidget(NWID_VERTICAL
),
1504 NWidget(NWID_VSCROLLBAR
, COLOUR_GREY
, WID_AID_SCROLLBAR
),
1505 NWidget(WWT_RESIZEBOX
, COLOUR_GREY
),
1510 /** Window definition for the AI debug window. */
1511 static WindowDesc
_ai_debug_desc(
1512 WDP_AUTO
, "script_debug", 600, 450,
1513 WC_AI_DEBUG
, WC_NONE
,
1515 _nested_ai_debug_widgets
, lengthof(_nested_ai_debug_widgets
),
1516 &AIDebugWindow::hotkeys
1520 * Open the AI debug window and select the given company.
1521 * @param show_company Display debug information about this AI company.
1523 Window
*ShowAIDebugWindow(CompanyID show_company
)
1525 if (!_networking
|| _network_server
) {
1526 AIDebugWindow
*w
= (AIDebugWindow
*)BringWindowToFrontById(WC_AI_DEBUG
, 0);
1527 if (w
== NULL
) w
= new AIDebugWindow(&_ai_debug_desc
, 0);
1528 if (show_company
!= INVALID_COMPANY
) w
->ChangeToAI(show_company
);
1531 ShowErrorMessage(STR_ERROR_AI_DEBUG_SERVER_ONLY
, INVALID_STRING_ID
, WL_INFO
);
1538 * Reset the AI windows to their initial state.
1540 void InitializeAIGui()
1542 AIDebugWindow::ai_debug_company
= INVALID_COMPANY
;
1545 /** Open the AI debug window if one of the AI scripts has crashed. */
1546 void ShowAIDebugWindowIfAIError()
1548 /* Network clients can't debug AIs. */
1549 if (_networking
&& !_network_server
) return;
1552 FOR_ALL_COMPANIES(c
) {
1553 if (c
->is_ai
&& c
->ai_instance
->IsDead()) {
1554 ShowAIDebugWindow(c
->index
);
1559 GameInstance
*g
= Game::GetGameInstance();
1560 if (g
!= NULL
&& g
->IsDead()) {
1561 ShowAIDebugWindow(OWNER_DEITY
);