4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
12 * This file contains functions for building file lists for the save/load dialogs.
17 #include "fileio_func.h"
19 #include "screenshot.h"
20 #include "string_func.h"
27 #include "table/strings.h"
29 #include "safeguards.h"
31 /* Variables to display file lists */
32 static char *_fios_path
;
33 static const char *_fios_path_last
;
34 SortingBits _savegame_sort_order
= SORT_BY_DATE
| SORT_DESCENDING
;
36 /* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
37 extern bool FiosIsRoot(const char *path
);
38 extern bool FiosIsValidFile(const char *path
, const struct dirent
*ent
, struct stat
*sb
);
39 extern bool FiosIsHiddenFile(const struct dirent
*ent
);
40 extern void FiosGetDrives(FileList
&file_list
);
41 extern bool FiosGetDiskFreeSpace(const char *path
, uint64
*tot
);
43 /* get the name of an oldstyle savegame */
44 extern void GetOldSaveGameName(const char *file
, char *title
, const char *last
);
47 * Compare two FiosItem's. Used with sort when sorting the file list.
48 * @param da A pointer to the first FiosItem to compare.
49 * @param db A pointer to the second FiosItem to compare.
50 * @return -1, 0 or 1, depending on how the two items should be sorted.
52 int CDECL
CompareFiosItems(const FiosItem
*da
, const FiosItem
*db
)
56 if ((_savegame_sort_order
& SORT_BY_NAME
) == 0 && da
->mtime
!= db
->mtime
) {
57 r
= da
->mtime
< db
->mtime
? -1 : 1;
59 r
= strcasecmp(da
->title
, db
->title
);
62 if (_savegame_sort_order
& SORT_DESCENDING
) r
= -r
;
72 * Construct a file list with the given kind of files, for the stated purpose.
73 * @param abstract_filetype Kind of files to collect.
74 * @param fop Purpose of the collection, either #SLO_LOAD or #SLO_SAVE.
76 void FileList::BuildFileList(AbstractFileType abstract_filetype
, SaveLoadOperation fop
)
80 assert(fop
== SLO_LOAD
|| fop
== SLO_SAVE
);
81 switch (abstract_filetype
) {
86 FiosGetSavegameList(fop
, *this);
90 FiosGetScenarioList(fop
, *this);
94 FiosGetHeightmapList(fop
, *this);
103 * Find file information of a file by its name from the file list.
104 * @param file The filename to return information about. Can be the actual name
105 * or a numbered entry into the filename list.
106 * @return The information on the file, or \c NULL if the file is not available.
108 const FiosItem
*FileList::FindItem(const char *file
)
110 for (const FiosItem
*item
= this->Begin(); item
!= this->End(); item
++) {
111 if (strcmp(file
, item
->name
) == 0) return item
;
112 if (strcmp(file
, item
->title
) == 0) return item
;
115 /* If no name matches, try to parse it as number */
117 int i
= strtol(file
, &endptr
, 10);
118 if (file
== endptr
|| *endptr
!= '\0') i
= -1;
120 if (IsInsideMM(i
, 0, this->Length())) return this->Get(i
);
122 /* As a last effort assume it is an OpenTTD savegame and
123 * that the ".sav" part was not given. */
124 char long_file
[MAX_PATH
];
125 seprintf(long_file
, lastof(long_file
), "%s.sav", file
);
126 for (const FiosItem
*item
= this->Begin(); item
!= this->End(); item
++) {
127 if (strcmp(long_file
, item
->name
) == 0) return item
;
128 if (strcmp(long_file
, item
->title
) == 0) return item
;
135 * Get descriptive texts. Returns the path and free space
137 * @param path string describing the path
138 * @param total_free total free space in megabytes, optional (can be NULL)
139 * @return StringID describing the path (free space or failure)
141 StringID
FiosGetDescText(const char **path
, uint64
*total_free
)
144 return FiosGetDiskFreeSpace(*path
, total_free
) ? STR_SAVELOAD_BYTES_FREE
: STR_ERROR_UNABLE_TO_READ_DRIVE
;
148 * Browse to a new path based on the passed \a item, starting at #_fios_path.
149 * @param *item Item telling us what to do.
150 * @return A filename w/path if we reached a file, otherwise \c NULL.
152 const char *FiosBrowseTo(const FiosItem
*item
)
154 switch (item
->type
) {
155 case FIOS_TYPE_DRIVE
:
157 seprintf(_fios_path
, _fios_path_last
, PATHSEP
"");
158 #elif defined(WIN32) || defined(__OS2__)
159 seprintf(_fios_path
, _fios_path_last
, "%c:" PATHSEP
, item
->title
[0]);
163 case FIOS_TYPE_INVALID
:
166 case FIOS_TYPE_PARENT
: {
167 /* Check for possible NULL ptr (not required for UNIXes, but AmigaOS-alikes) */
168 char *s
= strrchr(_fios_path
, PATHSEPCHAR
);
169 if (s
!= NULL
&& s
!= _fios_path
) {
170 s
[0] = '\0'; // Remove last path separator character, so we can go up one level.
172 s
= strrchr(_fios_path
, PATHSEPCHAR
);
174 s
[1] = '\0'; // go up a directory
175 #if defined(__MORPHOS__) || defined(__AMIGAOS__)
176 /* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */
177 } else if ((s
= strrchr(_fios_path
, ':')) != NULL
) {
185 strecat(_fios_path
, item
->name
, _fios_path_last
);
186 strecat(_fios_path
, PATHSEP
, _fios_path_last
);
189 case FIOS_TYPE_DIRECT
:
190 seprintf(_fios_path
, _fios_path_last
, "%s", item
->name
);
194 case FIOS_TYPE_OLDFILE
:
195 case FIOS_TYPE_SCENARIO
:
196 case FIOS_TYPE_OLD_SCENARIO
:
206 * Construct a filename from its components in destination buffer \a buf.
207 * @param buf Destination buffer.
208 * @param path Directory path, may be \c NULL.
209 * @param name Filename.
210 * @param ext Filename extension (use \c "" for no extension).
211 * @param last Last element of buffer \a buf.
213 static void FiosMakeFilename(char *buf
, const char *path
, const char *name
, const char *ext
, const char *last
)
217 /* Don't append the extension if it is already there */
218 period
= strrchr(name
, '.');
219 if (period
!= NULL
&& strcasecmp(period
, ext
) == 0) ext
= "";
220 #if defined(__MORPHOS__) || defined(__AMIGAOS__)
222 unsigned char sepchar
= path
[(strlen(path
) - 1)];
224 if (sepchar
!= ':' && sepchar
!= '/') {
225 seprintf(buf
, last
, "%s" PATHSEP
"%s%s", path
, name
, ext
);
227 seprintf(buf
, last
, "%s%s%s", path
, name
, ext
);
230 seprintf(buf
, last
, "%s%s", name
, ext
);
233 seprintf(buf
, last
, "%s" PATHSEP
"%s%s", path
, name
, ext
);
238 * Make a save game or scenario filename from a name.
239 * @param buf Destination buffer for saving the filename.
240 * @param name Name of the file.
241 * @param last Last element of buffer \a buf.
243 void FiosMakeSavegameName(char *buf
, const char *name
, const char *last
)
245 const char *extension
= (_game_mode
== GM_EDITOR
) ? ".scn" : ".sav";
247 FiosMakeFilename(buf
, _fios_path
, name
, extension
, last
);
251 * Construct a filename for a height map.
252 * @param buf Destination buffer.
253 * @param name Filename.
254 * @param last Last element of buffer \a buf.
256 void FiosMakeHeightmapName(char *buf
, const char *name
, const char *last
)
260 strecpy(ext
+ 1, GetCurrentScreenshotExtension(), lastof(ext
));
262 FiosMakeFilename(buf
, _fios_path
, name
, ext
, last
);
267 * @param name Filename to delete.
268 * @return Whether the file deletion was successful.
270 bool FiosDelete(const char *name
)
274 FiosMakeSavegameName(filename
, name
, lastof(filename
));
275 return unlink(filename
) == 0;
278 typedef FiosType
fios_getlist_callback_proc(SaveLoadOperation fop
, const char *filename
, const char *ext
, char *title
, const char *last
);
281 * Scanner to scan for a particular type of FIOS file.
283 class FiosFileScanner
: public FileScanner
{
284 SaveLoadOperation fop
; ///< The kind of file we are looking for.
285 fios_getlist_callback_proc
*callback_proc
; ///< Callback to check whether the file may be added
286 FileList
&file_list
; ///< Destination of the found files.
290 * @param fop Purpose of collecting the list.
291 * @param callback_proc The function that is called where you need to do the filtering.
292 * @param file_list Destination of the found files.
294 FiosFileScanner(SaveLoadOperation fop
, fios_getlist_callback_proc
*callback_proc
, FileList
&file_list
) :
295 fop(fop
), callback_proc(callback_proc
), file_list(file_list
)
298 /* virtual */ bool AddFile(const char *filename
, size_t basepath_length
, const char *tar_filename
);
302 * Try to add a fios item set with the given filename.
303 * @param filename the full path to the file to read
304 * @param basepath_length amount of characters to chop of before to get a relative filename
305 * @return true if the file is added.
307 bool FiosFileScanner::AddFile(const char *filename
, size_t basepath_length
, const char *tar_filename
)
309 const char *ext
= strrchr(filename
, '.');
310 if (ext
== NULL
) return false;
313 fios_title
[0] = '\0'; // reset the title;
315 FiosType type
= this->callback_proc(this->fop
, filename
, ext
, fios_title
, lastof(fios_title
));
316 if (type
== FIOS_TYPE_INVALID
) return false;
318 for (const FiosItem
*fios
= file_list
.Begin(); fios
!= file_list
.End(); fios
++) {
319 if (strcmp(fios
->name
, filename
) == 0) return false;
322 FiosItem
*fios
= file_list
.Append();
325 if (_tstat(OTTD2FS(filename
), &sb
) == 0) {
328 if (stat(filename
, &sb
) == 0) {
330 fios
->mtime
= sb
.st_mtime
;
336 strecpy(fios
->name
, filename
, lastof(fios
->name
));
338 /* If the file doesn't have a title, use its filename */
339 const char *t
= fios_title
;
340 if (StrEmpty(fios_title
)) {
341 t
= strrchr(filename
, PATHSEPCHAR
);
342 t
= (t
== NULL
) ? filename
: (t
+ 1);
344 strecpy(fios
->title
, t
, lastof(fios
->title
));
345 str_validate(fios
->title
, lastof(fios
->title
));
352 * Fill the list of the files in a directory, according to some arbitrary rule.
353 * @param fop Purpose of collecting the list.
354 * @param callback_proc The function that is called where you need to do the filtering.
355 * @param subdir The directory from where to start (global) searching.
356 * @param file_list Destination of the found files.
358 static void FiosGetFileList(SaveLoadOperation fop
, fios_getlist_callback_proc
*callback_proc
, Subdirectory subdir
, FileList
&file_list
)
361 struct dirent
*dirent
;
365 char d_name
[sizeof(fios
->name
)];
369 /* A parent directory link exists if we are not in the root directory */
370 if (!FiosIsRoot(_fios_path
)) {
371 fios
= file_list
.Append();
372 fios
->type
= FIOS_TYPE_PARENT
;
374 strecpy(fios
->name
, "..", lastof(fios
->name
));
375 strecpy(fios
->title
, ".. (Parent directory)", lastof(fios
->title
));
378 /* Show subdirectories */
379 if ((dir
= ttd_opendir(_fios_path
)) != NULL
) {
380 while ((dirent
= readdir(dir
)) != NULL
) {
381 strecpy(d_name
, FS2OTTD(dirent
->d_name
), lastof(d_name
));
383 /* found file must be directory, but not '.' or '..' */
384 if (FiosIsValidFile(_fios_path
, dirent
, &sb
) && S_ISDIR(sb
.st_mode
) &&
385 (!FiosIsHiddenFile(dirent
) || strncasecmp(d_name
, PERSONAL_DIR
, strlen(d_name
)) == 0) &&
386 strcmp(d_name
, ".") != 0 && strcmp(d_name
, "..") != 0) {
387 fios
= file_list
.Append();
388 fios
->type
= FIOS_TYPE_DIR
;
390 strecpy(fios
->name
, d_name
, lastof(fios
->name
));
391 seprintf(fios
->title
, lastof(fios
->title
), "%s" PATHSEP
" (Directory)", d_name
);
392 str_validate(fios
->title
, lastof(fios
->title
));
398 /* Sort the subdirs always by name, ascending, remember user-sorting order */
400 SortingBits order
= _savegame_sort_order
;
401 _savegame_sort_order
= SORT_BY_NAME
| SORT_ASCENDING
;
402 QSortT(file_list
.files
.Begin(), file_list
.files
.Length(), CompareFiosItems
);
403 _savegame_sort_order
= order
;
406 /* This is where to start sorting for the filenames */
407 sort_start
= file_list
.Length();
410 FiosFileScanner
scanner(fop
, callback_proc
, file_list
);
411 if (subdir
== NO_DIRECTORY
) {
412 scanner
.Scan(NULL
, _fios_path
, false);
414 scanner
.Scan(NULL
, subdir
, true, true);
417 QSortT(file_list
.Get(sort_start
), file_list
.Length() - sort_start
, CompareFiosItems
);
420 FiosGetDrives(file_list
);
426 * Get the title of a file, which (if exists) is stored in a file named
427 * the same as the data file but with '.title' added to it.
428 * @param file filename to get the title for
429 * @param title the title buffer to fill
430 * @param last the last element in the title buffer
431 * @param subdir the sub directory to search in
433 static void GetFileTitle(const char *file
, char *title
, const char *last
, Subdirectory subdir
)
436 strecpy(buf
, file
, lastof(buf
));
437 strecat(buf
, ".title", lastof(buf
));
439 FILE *f
= FioFOpenFile(buf
, "r", subdir
);
440 if (f
== NULL
) return;
442 size_t read
= fread(title
, 1, last
- title
, f
);
443 assert(title
+ read
<= last
);
445 str_validate(title
, last
);
450 * Callback for FiosGetFileList. It tells if a file is a savegame or not.
451 * @param fop Purpose of collecting the list.
452 * @param file Name of the file to check.
453 * @param ext A pointer to the extension identifier inside file
454 * @param title Buffer if a callback wants to lookup the title of the file; NULL to skip the lookup
455 * @param last Last available byte in buffer (to prevent buffer overflows); not used when title == NULL
456 * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame
457 * @see FiosGetFileList
458 * @see FiosGetSavegameList
460 FiosType
FiosGetSavegameListCallback(SaveLoadOperation fop
, const char *file
, const char *ext
, char *title
, const char *last
)
462 /* Show savegame files
463 * .SAV OpenTTD saved game
464 * .SS1 Transport Tycoon Deluxe preset game
465 * .SV1 Transport Tycoon Deluxe (Patch) saved game
466 * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */
468 /* Don't crash if we supply no extension */
469 if (ext
== NULL
) return FIOS_TYPE_INVALID
;
471 if (strcasecmp(ext
, ".sav") == 0) {
472 GetFileTitle(file
, title
, last
, SAVE_DIR
);
473 return FIOS_TYPE_FILE
;
476 if (fop
== SLO_LOAD
) {
477 if (strcasecmp(ext
, ".ss1") == 0 || strcasecmp(ext
, ".sv1") == 0 ||
478 strcasecmp(ext
, ".sv2") == 0) {
479 if (title
!= NULL
) GetOldSaveGameName(file
, title
, last
);
480 return FIOS_TYPE_OLDFILE
;
484 return FIOS_TYPE_INVALID
;
488 * Get a list of savegames.
489 * @param fop Purpose of collecting the list.
490 * @param file_list Destination of the found files.
491 * @see FiosGetFileList
493 void FiosGetSavegameList(SaveLoadOperation fop
, FileList
&file_list
)
495 static char *fios_save_path
= NULL
;
496 static char *fios_save_path_last
= NULL
;
498 if (fios_save_path
== NULL
) {
499 fios_save_path
= MallocT
<char>(MAX_PATH
);
500 fios_save_path_last
= fios_save_path
+ MAX_PATH
- 1;
501 FioGetDirectory(fios_save_path
, fios_save_path_last
, SAVE_DIR
);
504 _fios_path
= fios_save_path
;
505 _fios_path_last
= fios_save_path_last
;
507 FiosGetFileList(fop
, &FiosGetSavegameListCallback
, NO_DIRECTORY
, file_list
);
511 * Callback for FiosGetFileList. It tells if a file is a scenario or not.
512 * @param fop Purpose of collecting the list.
513 * @param file Name of the file to check.
514 * @param ext A pointer to the extension identifier inside file
515 * @param title Buffer if a callback wants to lookup the title of the file
516 * @param last Last available byte in buffer (to prevent buffer overflows)
517 * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a scenario
518 * @see FiosGetFileList
519 * @see FiosGetScenarioList
521 static FiosType
FiosGetScenarioListCallback(SaveLoadOperation fop
, const char *file
, const char *ext
, char *title
, const char *last
)
523 /* Show scenario files
524 * .SCN OpenTTD style scenario file
525 * .SV0 Transport Tycoon Deluxe (Patch) scenario
526 * .SS0 Transport Tycoon Deluxe preset scenario */
527 if (strcasecmp(ext
, ".scn") == 0) {
528 GetFileTitle(file
, title
, last
, SCENARIO_DIR
);
529 return FIOS_TYPE_SCENARIO
;
532 if (fop
== SLO_LOAD
) {
533 if (strcasecmp(ext
, ".sv0") == 0 || strcasecmp(ext
, ".ss0") == 0 ) {
534 GetOldSaveGameName(file
, title
, last
);
535 return FIOS_TYPE_OLD_SCENARIO
;
539 return FIOS_TYPE_INVALID
;
543 * Get a list of scenarios.
544 * @param fop Purpose of collecting the list.
545 * @param file_list Destination of the found files.
546 * @see FiosGetFileList
548 void FiosGetScenarioList(SaveLoadOperation fop
, FileList
&file_list
)
550 static char *fios_scn_path
= NULL
;
551 static char *fios_scn_path_last
= NULL
;
553 /* Copy the default path on first run or on 'New Game' */
554 if (fios_scn_path
== NULL
) {
555 fios_scn_path
= MallocT
<char>(MAX_PATH
);
556 fios_scn_path_last
= fios_scn_path
+ MAX_PATH
- 1;
557 FioGetDirectory(fios_scn_path
, fios_scn_path_last
, SCENARIO_DIR
);
560 _fios_path
= fios_scn_path
;
561 _fios_path_last
= fios_scn_path_last
;
563 char base_path
[MAX_PATH
];
564 FioGetDirectory(base_path
, lastof(base_path
), SCENARIO_DIR
);
566 Subdirectory subdir
= (fop
== SLO_LOAD
&& strcmp(base_path
, _fios_path
) == 0) ? SCENARIO_DIR
: NO_DIRECTORY
;
567 FiosGetFileList(fop
, &FiosGetScenarioListCallback
, subdir
, file_list
);
570 static FiosType
FiosGetHeightmapListCallback(SaveLoadOperation fop
, const char *file
, const char *ext
, char *title
, const char *last
)
572 /* Show heightmap files
573 * .PNG PNG Based heightmap files
574 * .BMP BMP Based heightmap files
577 FiosType type
= FIOS_TYPE_INVALID
;
580 if (strcasecmp(ext
, ".png") == 0) type
= FIOS_TYPE_PNG
;
581 #endif /* WITH_PNG */
583 if (strcasecmp(ext
, ".bmp") == 0) type
= FIOS_TYPE_BMP
;
585 if (type
== FIOS_TYPE_INVALID
) return FIOS_TYPE_INVALID
;
587 TarFileList::iterator it
= _tar_filelist
[SCENARIO_DIR
].find(file
);
588 if (it
!= _tar_filelist
[SCENARIO_DIR
].end()) {
589 /* If the file is in a tar and that tar is not in a heightmap
590 * directory we are for sure not supposed to see it.
591 * Examples of this are pngs part of documentation within
592 * collections of NewGRFs or 32 bpp graphics replacement PNGs.
596 FOR_ALL_SEARCHPATHS(sp
) {
598 FioAppendDirectory(buf
, lastof(buf
), sp
, HEIGHTMAP_DIR
);
600 if (strncmp(buf
, it
->second
.tar_filename
, strlen(buf
)) == 0) {
606 if (!match
) return FIOS_TYPE_INVALID
;
609 GetFileTitle(file
, title
, last
, HEIGHTMAP_DIR
);
615 * Get a list of heightmaps.
616 * @param fop Purpose of collecting the list.
617 * @param file_list Destination of the found files.
619 void FiosGetHeightmapList(SaveLoadOperation fop
, FileList
&file_list
)
621 static char *fios_hmap_path
= NULL
;
622 static char *fios_hmap_path_last
= NULL
;
624 if (fios_hmap_path
== NULL
) {
625 fios_hmap_path
= MallocT
<char>(MAX_PATH
);
626 fios_hmap_path_last
= fios_hmap_path
+ MAX_PATH
- 1;
627 FioGetDirectory(fios_hmap_path
, fios_hmap_path_last
, HEIGHTMAP_DIR
);
630 _fios_path
= fios_hmap_path
;
631 _fios_path_last
= fios_hmap_path_last
;
633 char base_path
[MAX_PATH
];
634 FioGetDirectory(base_path
, lastof(base_path
), HEIGHTMAP_DIR
);
636 Subdirectory subdir
= strcmp(base_path
, _fios_path
) == 0 ? HEIGHTMAP_DIR
: NO_DIRECTORY
;
637 FiosGetFileList(fop
, &FiosGetHeightmapListCallback
, subdir
, file_list
);
641 * Get the directory for screenshots.
642 * @return path to screenshots
644 const char *FiosGetScreenshotDir()
646 static char *fios_screenshot_path
= NULL
;
648 if (fios_screenshot_path
== NULL
) {
649 fios_screenshot_path
= MallocT
<char>(MAX_PATH
);
650 FioGetDirectory(fios_screenshot_path
, fios_screenshot_path
+ MAX_PATH
- 1, SCREENSHOT_DIR
);
653 return fios_screenshot_path
;
656 #if defined(ENABLE_NETWORK)
657 #include "network/network_content.h"
658 #include "3rdparty/md5/md5.h"
660 /** Basic data to distinguish a scenario. Used in the server list window */
661 struct ScenarioIdentifier
{
662 uint32 scenid
; ///< ID for the scenario (generated by content).
663 uint8 md5sum
[16]; ///< MD5 checksum of file.
664 char filename
[MAX_PATH
]; ///< filename of the file.
666 bool operator == (const ScenarioIdentifier
&other
) const
668 return this->scenid
== other
.scenid
&&
669 memcmp(this->md5sum
, other
.md5sum
, sizeof(this->md5sum
)) == 0;
672 bool operator != (const ScenarioIdentifier
&other
) const
674 return !(*this == other
);
679 * Scanner to find the unique IDs of scenarios
681 class ScenarioScanner
: protected FileScanner
, public SmallVector
<ScenarioIdentifier
, 8> {
682 bool scanned
; ///< Whether we've already scanned
685 ScenarioScanner() : scanned(false) {}
688 * Scan, but only if it's needed.
689 * @param rescan whether to force scanning even when it's not necessary
691 void Scan(bool rescan
)
693 if (this->scanned
&& !rescan
) return;
695 this->FileScanner::Scan(".id", SCENARIO_DIR
, true, true);
696 this->scanned
= true;
699 /* virtual */ bool AddFile(const char *filename
, size_t basepath_length
, const char *tar_filename
)
701 FILE *f
= FioFOpenFile(filename
, "r", SCENARIO_DIR
);
702 if (f
== NULL
) return false;
704 ScenarioIdentifier id
;
705 int fret
= fscanf(f
, "%i", &id
.scenid
);
707 if (fret
!= 1) return false;
708 strecpy(id
.filename
, filename
, lastof(id
.filename
));
712 char basename
[MAX_PATH
]; ///< \a filename without the extension.
715 /* open the scenario file, but first get the name.
716 * This is safe as we check on extension which
717 * must always exist. */
718 strecpy(basename
, filename
, lastof(basename
));
719 *strrchr(basename
, '.') = '\0';
720 f
= FioFOpenFile(basename
, "rb", SCENARIO_DIR
, &size
);
721 if (f
== NULL
) return false;
723 /* calculate md5sum */
724 while ((len
= fread(buffer
, 1, (size
> sizeof(buffer
)) ? sizeof(buffer
) : size
, f
)) != 0 && size
!= 0) {
726 checksum
.Append(buffer
, len
);
728 checksum
.Finish(id
.md5sum
);
737 /** Scanner for scenarios */
738 static ScenarioScanner _scanner
;
741 * Find a given scenario based on its unique ID.
742 * @param ci The content info to compare it to.
743 * @param md5sum Whether to look at the md5sum or the id.
744 * @return The filename of the file, else \c NULL.
746 const char *FindScenario(const ContentInfo
*ci
, bool md5sum
)
748 _scanner
.Scan(false);
750 for (ScenarioIdentifier
*id
= _scanner
.Begin(); id
!= _scanner
.End(); id
++) {
751 if (md5sum
? (memcmp(id
->md5sum
, ci
->md5sum
, sizeof(id
->md5sum
)) == 0)
752 : (id
->scenid
== ci
->unique_id
)) {
761 * Check whether we've got a given scenario based on its unique ID.
762 * @param ci The content info to compare it to.
763 * @param md5sum Whether to look at the md5sum or the id.
764 * @return True iff we've got the scenario.
766 bool HasScenario(const ContentInfo
*ci
, bool md5sum
)
768 return (FindScenario(ci
, md5sum
) != NULL
);
772 * Force a (re)scan of the scenarios.
779 #endif /* ENABLE_NETWORK */