4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file highscore_gui.cpp Definition of the HighScore and EndGame windows */
13 #include "highscore.h"
14 #include "table/strings.h"
16 #include "table/sprites.h"
17 #include "window_gui.h"
18 #include "window_func.h"
19 #include "network/network.h"
20 #include "command_func.h"
21 #include "company_func.h"
22 #include "company_base.h"
23 #include "strings_func.h"
26 #include "widgets/highscore_widget.h"
28 #include "safeguards.h"
30 struct EndGameHighScoreBaseWindow
: Window
{
31 uint32 background_img
;
34 EndGameHighScoreBaseWindow(WindowDesc
*desc
) : Window(desc
)
37 CLRBITS(this->flags
, WF_WHITE_BORDER
);
38 ResizeWindow(this, _screen
.width
- this->width
, _screen
.height
- this->height
);
41 /* Always draw a maximized window and within it the centered background */
42 void SetupHighScoreEndWindow()
44 /* Resize window to "full-screen". */
45 if (this->width
!= _screen
.width
|| this->height
!= _screen
.height
) ResizeWindow(this, _screen
.width
- this->width
, _screen
.height
- this->height
);
49 /* Standard background slices are 50 pixels high, but it's designed
50 * for 480 pixels total. 96% of 500 is 480. */
51 Dimension dim
= GetSpriteSize(this->background_img
);
52 Point pt
= this->GetTopLeft(dim
.width
, dim
.height
* 96 / 10);
53 /* Center Highscore/Endscreen background */
54 for (uint i
= 0; i
< 10; i
++) { // the image is split into 10 50px high parts
55 DrawSprite(this->background_img
+ i
, PAL_NONE
, pt
.x
, pt
.y
+ (i
* dim
.height
));
59 /** Return the coordinate of the screen such that a window of 640x480 is centered at the screen. */
60 Point
GetTopLeft(int x
, int y
)
62 Point pt
= {max(0, (_screen
.width
/ 2) - (x
/ 2)), max(0, (_screen
.height
/ 2) - (y
/ 2))};
66 virtual void OnClick(Point pt
, int widget
, int click_count
)
71 virtual EventState
OnKeyPress(WChar key
, uint16 keycode
)
73 /* All keys are 'handled' by this window but we want to make
74 * sure that 'quit' still works correctly. Not handling the
75 * quit key is enough so the main toolbar can handle it. */
76 if (IsQuitKey(keycode
)) return ES_NOT_HANDLED
;
79 /* Keys for telling we want to go on */
87 /* We want to handle all keys; we don't want windows in
88 * the background to open. Especially the ones that do
89 * locate themselves based on the status-/toolbars. */
95 /** End game window shown at the end of the game */
96 struct EndGameWindow
: EndGameHighScoreBaseWindow
{
97 EndGameWindow(WindowDesc
*desc
) : EndGameHighScoreBaseWindow(desc
)
99 /* Pause in single-player to have a look at the highscore at your own leisure */
100 if (!_networking
) DoCommandP(0, PM_PAUSED_NORMAL
, 1, CMD_PAUSE
);
102 this->background_img
= SPR_TYCOON_IMG1_BEGIN
;
104 if (_local_company
!= COMPANY_SPECTATOR
) {
105 const Company
*c
= Company::Get(_local_company
);
106 if (c
->old_economy
[0].performance_history
== SCORE_MAX
) {
107 this->background_img
= SPR_TYCOON_IMG2_BEGIN
;
111 /* In a network game show the endscores of the custom difficulty 'network' which is
112 * a TOP5 of that game, and not an all-time TOP5. */
114 this->window_number
= SP_MULTIPLAYER
;
115 this->rank
= SaveHighScoreValueNetwork();
117 /* in single player _local company is always valid */
118 const Company
*c
= Company::Get(_local_company
);
119 this->window_number
= SP_CUSTOM
;
120 this->rank
= SaveHighScoreValue(c
);
123 MarkWholeScreenDirty();
128 if (!_networking
) DoCommandP(0, PM_PAUSED_NORMAL
, 0, CMD_PAUSE
); // unpause
129 ShowHighscoreTable(this->window_number
, this->rank
);
132 virtual void OnPaint()
134 this->SetupHighScoreEndWindow();
135 Point pt
= this->GetTopLeft(640, 480);
137 const Company
*c
= Company::GetIfValid(_local_company
);
138 if (c
== NULL
) return;
140 /* We need to get performance from last year because the image is shown
141 * at the start of the new year when these things have already been copied */
142 if (this->background_img
== SPR_TYCOON_IMG2_BEGIN
) { // Tycoon of the century \o/
143 SetDParam(0, c
->index
);
144 SetDParam(1, c
->index
);
145 SetDParam(2, EndGameGetPerformanceTitleFromValue(c
->old_economy
[0].performance_history
));
146 DrawStringMultiLine(pt
.x
+ 15, pt
.x
+ 640 - 25, pt
.y
+ 90, pt
.y
+ 160, STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS
, TC_FROMSTRING
, SA_CENTER
);
148 SetDParam(0, c
->index
);
149 SetDParam(1, EndGameGetPerformanceTitleFromValue(c
->old_economy
[0].performance_history
));
150 DrawStringMultiLine(pt
.x
+ 36, pt
.x
+ 640, pt
.y
+ 140, pt
.y
+ 206, STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS
, TC_FROMSTRING
, SA_CENTER
);
155 struct HighScoreWindow
: EndGameHighScoreBaseWindow
{
156 bool game_paused_by_player
; ///< True if the game was paused by the player when the highscore window was opened.
158 HighScoreWindow(WindowDesc
*desc
, int difficulty
, int8 ranking
) : EndGameHighScoreBaseWindow(desc
)
160 /* pause game to show the chart */
161 this->game_paused_by_player
= _pause_mode
== PM_PAUSED_NORMAL
;
162 if (!_networking
&& !this->game_paused_by_player
) DoCommandP(0, PM_PAUSED_NORMAL
, 1, CMD_PAUSE
);
164 /* Close all always on-top windows to get a clean screen */
165 if (_game_mode
!= GM_MENU
) HideVitalWindows();
167 MarkWholeScreenDirty();
168 this->window_number
= difficulty
; // show highscore chart for difficulty...
169 this->background_img
= SPR_HIGHSCORE_CHART_BEGIN
; // which background to show
170 this->rank
= ranking
;
175 if (_game_mode
!= GM_MENU
) ShowVitalWindows();
177 if (!_networking
&& !this->game_paused_by_player
) DoCommandP(0, PM_PAUSED_NORMAL
, 0, CMD_PAUSE
); // unpause
180 virtual void OnPaint()
182 const HighScore
*hs
= _highscore_table
[this->window_number
];
184 this->SetupHighScoreEndWindow();
185 Point pt
= this->GetTopLeft(640, 480);
187 SetDParam(0, ORIGINAL_END_YEAR
);
188 DrawStringMultiLine(pt
.x
+ 70, pt
.x
+ 570, pt
.y
, pt
.y
+ 140, !_networking
? STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED
: STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME
, TC_FROMSTRING
, SA_CENTER
);
190 /* Draw Highscore peepz */
191 for (uint8 i
= 0; i
< lengthof(_highscore_table
[0]); i
++) {
193 DrawString(pt
.x
+ 40, pt
.x
+ 600, pt
.y
+ 140 + (i
* 55), STR_HIGHSCORE_POSITION
);
195 if (hs
[i
].company
[0] != '\0') {
196 TextColour colour
= (this->rank
== i
) ? TC_RED
: TC_BLACK
; // draw new highscore in red
198 SetDParamStr(0, hs
[i
].company
);
199 DrawString(pt
.x
+ 71, pt
.x
+ 569, pt
.y
+ 140 + (i
* 55), STR_JUST_BIG_RAW_STRING
, colour
);
200 SetDParam(0, hs
[i
].title
);
201 SetDParam(1, hs
[i
].score
);
202 DrawString(pt
.x
+ 71, pt
.x
+ 569, pt
.y
+ 140 + FONT_HEIGHT_LARGE
+ (i
* 55), STR_HIGHSCORE_STATS
, colour
);
208 static const NWidgetPart _nested_highscore_widgets
[] = {
209 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_H_BACKGROUND
), SetMinimalSize(641, 481), SetResize(1, 1), EndContainer(),
212 static WindowDesc
_highscore_desc(
213 WDP_MANUAL
, NULL
, 0, 0,
214 WC_HIGHSCORE
, WC_NONE
,
216 _nested_highscore_widgets
, lengthof(_nested_highscore_widgets
)
219 static WindowDesc
_endgame_desc(
220 WDP_MANUAL
, NULL
, 0, 0,
221 WC_ENDSCREEN
, WC_NONE
,
223 _nested_highscore_widgets
, lengthof(_nested_highscore_widgets
)
227 * Show the highscore table for a given difficulty. When called from
228 * endgame ranking is set to the top5 element that was newly added
229 * and is thus highlighted
231 void ShowHighscoreTable(int difficulty
, int8 ranking
)
233 DeleteWindowByClass(WC_HIGHSCORE
);
234 new HighScoreWindow(&_highscore_desc
, difficulty
, ranking
);
238 * Show the endgame victory screen in 2050. Update the new highscore
239 * if it was high enough
241 void ShowEndGameChart()
243 /* Dedicated server doesn't need the highscore window and neither does -v null. */
244 if (_network_dedicated
|| (!_networking
&& !Company::IsValidID(_local_company
))) return;
247 DeleteWindowByClass(WC_ENDSCREEN
);
248 new EndGameWindow(&_endgame_desc
);