4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file bridge_gui.cpp Graphical user interface for bridge construction */
14 #include "command_func.h"
16 #include "strings_func.h"
17 #include "window_func.h"
18 #include "sound_func.h"
20 #include "tunnelbridge.h"
21 #include "sortlist_type.h"
22 #include "widgets/dropdown_func.h"
23 #include "core/geometry_func.hpp"
24 #include "cmd_helper.h"
25 #include "tunnelbridge_map.h"
28 #include "widgets/bridge_widget.h"
30 #include "table/strings.h"
32 #include "safeguards.h"
34 /** The type of the last built rail bridge */
35 static BridgeType _last_railbridge_type
= 0;
36 /** The type of the last built road bridge */
37 static BridgeType _last_roadbridge_type
= 0;
40 * Carriage for the data we need if we want to build a bridge
42 struct BuildBridgeData
{
44 const BridgeSpec
*spec
;
48 typedef GUIList
<BuildBridgeData
> GUIBridgeList
; ///< List of bridges, used in #BuildBridgeWindow.
51 * Callback executed after a build Bridge CMD has been called
53 * @param result Whether the build succeeded
54 * @param end_tile End tile of the bridge.
55 * @param p1 packed start tile coords (~ dx)
56 * @param p2 various bitstuffed elements
57 * - p2 = (bit 0- 7) - bridge type (hi bh)
58 * - p2 = (bit 8-11) - rail type or road types.
59 * - p2 = (bit 15-16) - transport type.
61 void CcBuildBridge(const CommandCost
&result
, TileIndex end_tile
, uint32 p1
, uint32 p2
)
63 if (result
.Failed()) return;
64 if (_settings_client
.sound
.confirm
) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL
, end_tile
);
66 TransportType transport_type
= Extract
<TransportType
, 15, 2>(p2
);
68 if (transport_type
== TRANSPORT_ROAD
) {
69 DiagDirection end_direction
= ReverseDiagDir(GetTunnelBridgeDirection(end_tile
));
70 ConnectRoadToStructure(end_tile
, end_direction
);
72 DiagDirection start_direction
= ReverseDiagDir(GetTunnelBridgeDirection(p1
));
73 ConnectRoadToStructure(p1
, start_direction
);
77 /** Window class for handling the bridge-build GUI. */
78 class BuildBridgeWindow
: public Window
{
80 /* Runtime saved values */
81 static Listing last_sorting
; ///< Last setting of the sort.
83 /* Constants for sorting the bridges */
84 static const StringID sorter_names
[];
85 static GUIBridgeList::SortFunction
* const sorter_funcs
[];
87 /* Internal variables */
91 GUIBridgeList
*bridges
;
92 int bridgetext_offset
; ///< Horizontal offset of the text describing the bridge properties in #WID_BBS_BRIDGE_LIST relative to the left edge.
95 /** Sort the bridges by their index */
96 static int CDECL
BridgeIndexSorter(const BuildBridgeData
*a
, const BuildBridgeData
*b
)
98 return a
->index
- b
->index
;
101 /** Sort the bridges by their price */
102 static int CDECL
BridgePriceSorter(const BuildBridgeData
*a
, const BuildBridgeData
*b
)
104 return a
->cost
- b
->cost
;
107 /** Sort the bridges by their maximum speed */
108 static int CDECL
BridgeSpeedSorter(const BuildBridgeData
*a
, const BuildBridgeData
*b
)
110 return a
->spec
->speed
- b
->spec
->speed
;
113 void BuildBridge(uint8 i
)
115 switch ((TransportType
)(this->type
>> 15)) {
116 case TRANSPORT_RAIL
: _last_railbridge_type
= this->bridges
->Get(i
)->index
; break;
117 case TRANSPORT_ROAD
: _last_roadbridge_type
= this->bridges
->Get(i
)->index
; break;
120 DoCommandP(this->end_tile
, this->start_tile
, this->type
| this->bridges
->Get(i
)->index
,
121 CMD_BUILD_BRIDGE
| CMD_MSG(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE
), CcBuildBridge
);
124 /** Sort the builable bridges */
125 void SortBridgeList()
127 this->bridges
->Sort();
129 /* Display the current sort variant */
130 this->GetWidget
<NWidgetCore
>(WID_BBS_DROPDOWN_CRITERIA
)->widget_data
= this->sorter_names
[this->bridges
->SortType()];
132 /* Set the modified widgets dirty */
133 this->SetWidgetDirty(WID_BBS_DROPDOWN_CRITERIA
);
134 this->SetWidgetDirty(WID_BBS_BRIDGE_LIST
);
138 BuildBridgeWindow(WindowDesc
*desc
, TileIndex start
, TileIndex end
, uint32 br_type
, GUIBridgeList
*bl
) : Window(desc
),
144 this->CreateNestedTree();
145 this->vscroll
= this->GetScrollbar(WID_BBS_SCROLLBAR
);
146 /* Change the data, or the caption of the gui. Set it to road or rail, accordingly. */
147 this->GetWidget
<NWidgetCore
>(WID_BBS_CAPTION
)->widget_data
= (GB(this->type
, 15, 2) == TRANSPORT_ROAD
) ? STR_SELECT_ROAD_BRIDGE_CAPTION
: STR_SELECT_RAIL_BRIDGE_CAPTION
;
148 this->FinishInitNested(GB(br_type
, 15, 2)); // Initializes 'this->bridgetext_offset'.
150 this->parent
= FindWindowById(WC_BUILD_TOOLBAR
, GB(this->type
, 15, 2));
151 this->bridges
->SetListing(this->last_sorting
);
152 this->bridges
->SetSortFuncs(this->sorter_funcs
);
153 this->bridges
->NeedResort();
154 this->SortBridgeList();
156 this->vscroll
->SetCount(bl
->Length());
161 this->last_sorting
= this->bridges
->GetListing();
166 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
169 case WID_BBS_DROPDOWN_ORDER
: {
170 Dimension d
= GetStringBoundingBox(this->GetWidget
<NWidgetCore
>(widget
)->widget_data
);
171 d
.width
+= padding
.width
+ Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
172 d
.height
+= padding
.height
;
173 *size
= maxdim(*size
, d
);
176 case WID_BBS_DROPDOWN_CRITERIA
: {
177 Dimension d
= {0, 0};
178 for (const StringID
*str
= this->sorter_names
; *str
!= INVALID_STRING_ID
; str
++) {
179 d
= maxdim(d
, GetStringBoundingBox(*str
));
181 d
.width
+= padding
.width
;
182 d
.height
+= padding
.height
;
183 *size
= maxdim(*size
, d
);
186 case WID_BBS_BRIDGE_LIST
: {
187 Dimension sprite_dim
= {0, 0}; // Biggest bridge sprite dimension
188 Dimension text_dim
= {0, 0}; // Biggest text dimension
189 for (int i
= 0; i
< (int)this->bridges
->Length(); i
++) {
190 const BridgeSpec
*b
= this->bridges
->Get(i
)->spec
;
191 sprite_dim
= maxdim(sprite_dim
, GetSpriteSize(b
->sprite
));
193 SetDParam(2, this->bridges
->Get(i
)->cost
);
194 SetDParam(1, b
->speed
);
195 SetDParam(0, b
->material
);
196 text_dim
= maxdim(text_dim
, GetStringBoundingBox(_game_mode
== GM_EDITOR
? STR_SELECT_BRIDGE_SCENEDIT_INFO
: STR_SELECT_BRIDGE_INFO
));
198 sprite_dim
.height
++; // Sprite is rendered one pixel down in the matrix field.
199 text_dim
.height
++; // Allowing the bottom row pixels to be rendered on the edge of the matrix field.
200 resize
->height
= max(sprite_dim
.height
, text_dim
.height
) + 2; // Max of both sizes + account for matrix edges.
202 this->bridgetext_offset
= WD_MATRIX_LEFT
+ sprite_dim
.width
+ 1; // Left edge of text, 1 pixel distance from the sprite.
203 size
->width
= this->bridgetext_offset
+ text_dim
.width
+ WD_MATRIX_RIGHT
;
204 size
->height
= 4 * resize
->height
; // Smallest bridge gui is 4 entries high in the matrix.
210 virtual Point
OnInitialPosition(int16 sm_width
, int16 sm_height
, int window_number
)
212 /* Position the window so hopefully the first bridge from the list is under the mouse pointer. */
213 NWidgetBase
*list
= this->GetWidget
<NWidgetBase
>(WID_BBS_BRIDGE_LIST
);
214 Point corner
; // point of the top left corner of the window.
215 corner
.y
= Clamp(_cursor
.pos
.y
- list
->pos_y
- 5, GetMainViewTop(), GetMainViewBottom() - sm_height
);
216 corner
.x
= Clamp(_cursor
.pos
.x
- list
->pos_x
- 5, 0, _screen
.width
- sm_width
);
220 virtual void DrawWidget(const Rect
&r
, int widget
) const
223 case WID_BBS_DROPDOWN_ORDER
:
224 this->DrawSortButtonState(widget
, this->bridges
->IsDescSortOrder() ? SBS_DOWN
: SBS_UP
);
227 case WID_BBS_BRIDGE_LIST
: {
229 for (int i
= this->vscroll
->GetPosition(); this->vscroll
->IsVisible(i
) && i
< (int)this->bridges
->Length(); i
++) {
230 const BridgeSpec
*b
= this->bridges
->Get(i
)->spec
;
232 SetDParam(2, this->bridges
->Get(i
)->cost
);
233 SetDParam(1, b
->speed
);
234 SetDParam(0, b
->material
);
236 DrawSprite(b
->sprite
, b
->pal
, r
.left
+ WD_MATRIX_LEFT
, y
+ this->resize
.step_height
- 1 - GetSpriteSize(b
->sprite
).height
);
237 DrawStringMultiLine(r
.left
+ this->bridgetext_offset
, r
.right
, y
+ 2, y
+ this->resize
.step_height
,
238 _game_mode
== GM_EDITOR
? STR_SELECT_BRIDGE_SCENEDIT_INFO
: STR_SELECT_BRIDGE_INFO
);
239 y
+= this->resize
.step_height
;
246 virtual EventState
OnKeyPress(WChar key
, uint16 keycode
)
248 const uint8 i
= keycode
- '1';
249 if (i
< 9 && i
< this->bridges
->Length()) {
250 /* Build the requested bridge */
251 this->BuildBridge(i
);
255 return ES_NOT_HANDLED
;
258 virtual void OnClick(Point pt
, int widget
, int click_count
)
262 case WID_BBS_BRIDGE_LIST
: {
263 uint i
= this->vscroll
->GetScrolledRowFromWidget(pt
.y
, this, WID_BBS_BRIDGE_LIST
);
264 if (i
< this->bridges
->Length()) {
265 this->BuildBridge(i
);
271 case WID_BBS_DROPDOWN_ORDER
:
272 this->bridges
->ToggleSortOrder();
276 case WID_BBS_DROPDOWN_CRITERIA
:
277 ShowDropDownMenu(this, this->sorter_names
, this->bridges
->SortType(), WID_BBS_DROPDOWN_CRITERIA
, 0, 0);
282 virtual void OnDropdownSelect(int widget
, int index
)
284 if (widget
== WID_BBS_DROPDOWN_CRITERIA
&& this->bridges
->SortType() != index
) {
285 this->bridges
->SetSortType(index
);
287 this->SortBridgeList();
291 virtual void OnResize()
293 this->vscroll
->SetCapacityFromWidget(this, WID_BBS_BRIDGE_LIST
);
297 /** Set the default sorting for the bridges */
298 Listing
BuildBridgeWindow::last_sorting
= {true, 2};
300 /** Available bridge sorting functions. */
301 GUIBridgeList::SortFunction
* const BuildBridgeWindow::sorter_funcs
[] = {
307 /** Names of the sorting functions. */
308 const StringID
BuildBridgeWindow::sorter_names
[] = {
311 STR_SORT_BY_MAX_SPEED
,
315 /** Widgets of the bridge gui. */
316 static const NWidgetPart _nested_build_bridge_widgets
[] = {
318 NWidget(NWID_HORIZONTAL
),
319 NWidget(WWT_CLOSEBOX
, COLOUR_DARK_GREEN
),
320 NWidget(WWT_CAPTION
, COLOUR_DARK_GREEN
, WID_BBS_CAPTION
), SetDataTip(STR_SELECT_RAIL_BRIDGE_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
321 NWidget(WWT_DEFSIZEBOX
, COLOUR_DARK_GREEN
),
324 NWidget(NWID_HORIZONTAL
),
325 NWidget(NWID_VERTICAL
),
326 /* Sort order + criteria buttons */
327 NWidget(NWID_HORIZONTAL
),
328 NWidget(WWT_TEXTBTN
, COLOUR_DARK_GREEN
, WID_BBS_DROPDOWN_ORDER
), SetFill(1, 0), SetDataTip(STR_BUTTON_SORT_BY
, STR_TOOLTIP_SORT_ORDER
),
329 NWidget(WWT_DROPDOWN
, COLOUR_DARK_GREEN
, WID_BBS_DROPDOWN_CRITERIA
), SetFill(1, 0), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA
),
332 NWidget(WWT_MATRIX
, COLOUR_DARK_GREEN
, WID_BBS_BRIDGE_LIST
), SetFill(1, 0), SetResize(0, 22), SetMatrixDataTip(1, 0, STR_SELECT_BRIDGE_SELECTION_TOOLTIP
), SetScrollbar(WID_BBS_SCROLLBAR
),
335 /* scrollbar + resize button */
336 NWidget(NWID_VERTICAL
),
337 NWidget(NWID_VSCROLLBAR
, COLOUR_DARK_GREEN
, WID_BBS_SCROLLBAR
),
338 NWidget(WWT_RESIZEBOX
, COLOUR_DARK_GREEN
),
343 /** Window definition for the rail bridge selection window. */
344 static WindowDesc
_build_bridge_desc(
345 WDP_AUTO
, "build_bridge", 200, 114,
346 WC_BUILD_BRIDGE
, WC_BUILD_TOOLBAR
,
348 _nested_build_bridge_widgets
, lengthof(_nested_build_bridge_widgets
)
352 * Prepare the data for the build a bridge window.
353 * If we can't build a bridge under the given conditions
354 * show an error message.
356 * @param start The start tile of the bridge
357 * @param end The end tile of the bridge
358 * @param transport_type The transport type
359 * @param road_rail_type The road/rail type
361 void ShowBuildBridgeWindow(TileIndex start
, TileIndex end
, TransportType transport_type
, byte road_rail_type
)
363 DeleteWindowByClass(WC_BUILD_BRIDGE
);
365 /* Data type for the bridge.
366 * Bit 16,15 = transport type,
367 * 14..8 = road/rail types,
368 * 7..0 = type of bridge */
369 uint32 type
= (transport_type
<< 15) | (road_rail_type
<< 8);
371 /* The bridge length without ramps. */
372 const uint bridge_len
= GetTunnelBridgeLength(start
, end
);
374 /* If Ctrl is being pressed, check whether the last bridge built is available
375 * If so, return this bridge type. Otherwise continue normally.
376 * We store bridge types for each transport type, so we have to check for
377 * the transport type beforehand.
379 BridgeType last_bridge_type
= 0;
380 switch (transport_type
) {
381 case TRANSPORT_ROAD
: last_bridge_type
= _last_roadbridge_type
; break;
382 case TRANSPORT_RAIL
: last_bridge_type
= _last_railbridge_type
; break;
383 default: break; // water ways and air routes don't have bridge types
385 if (_ctrl_pressed
&& CheckBridgeAvailability(last_bridge_type
, bridge_len
).Succeeded()) {
386 DoCommandP(end
, start
, type
| last_bridge_type
, CMD_BUILD_BRIDGE
| CMD_MSG(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE
), CcBuildBridge
);
390 /* only query bridge building possibility once, result is the same for all bridges!
391 * returns CMD_ERROR on failure, and price on success */
392 StringID errmsg
= INVALID_STRING_ID
;
393 CommandCost ret
= DoCommand(end
, start
, type
, CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE
)) | DC_QUERY_COST
, CMD_BUILD_BRIDGE
);
395 GUIBridgeList
*bl
= NULL
;
397 errmsg
= ret
.GetErrorMessage();
399 /* check which bridges can be built */
400 const uint tot_bridgedata_len
= CalcBridgeLenCostFactor(bridge_len
+ 2);
402 bl
= new GUIBridgeList();
404 Money infra_cost
= 0;
405 switch (transport_type
) {
407 infra_cost
= (bridge_len
+ 2) * _price
[PR_BUILD_ROAD
] * 2;
408 /* In case we add a new road type as well, we must be aware of those costs. */
409 if (IsBridgeTile(start
)) infra_cost
*= CountBits(GetRoadTypes(start
) | (RoadTypes
)road_rail_type
);
411 case TRANSPORT_RAIL
: infra_cost
= (bridge_len
+ 2) * RailBuildCost((RailType
)road_rail_type
); break;
415 /* loop for all bridgetypes */
416 for (BridgeType brd_type
= 0; brd_type
!= MAX_BRIDGES
; brd_type
++) {
417 if (CheckBridgeAvailability(brd_type
, bridge_len
).Succeeded()) {
418 /* bridge is accepted, add to list */
419 BuildBridgeData
*item
= bl
->Append();
420 item
->index
= brd_type
;
421 item
->spec
= GetBridgeSpec(brd_type
);
422 /* Add to terraforming & bulldozing costs the cost of the
423 * bridge itself (not computed with DC_QUERY_COST) */
424 item
->cost
= ret
.GetCost() + (((int64
)tot_bridgedata_len
* _price
[PR_BUILD_BRIDGE
] * item
->spec
->price
) >> 8) + infra_cost
;
429 if (bl
!= NULL
&& bl
->Length() != 0) {
430 new BuildBridgeWindow(&_build_bridge_desc
, start
, end
, type
, bl
);
433 ShowErrorMessage(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE
, errmsg
, WL_INFO
, TileX(end
) * TILE_SIZE
, TileY(end
) * TILE_SIZE
);