4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file game_info.cpp Implementation of GameInfo */
12 #include "../stdafx.h"
14 #include "../script/squirrel_class.hpp"
15 #include "game_info.hpp"
16 #include "game_scanner.hpp"
19 #include "../safeguards.h"
22 * Check if the API version provided by the Game is supported.
23 * @param api_version The API version as provided by the Game.
25 static bool CheckAPIVersion(const char *api_version
)
27 return strcmp(api_version
, "1.2") == 0 || strcmp(api_version
, "1.3") == 0 || strcmp(api_version
, "1.4") == 0 ||
28 strcmp(api_version
, "1.5") == 0 || strcmp(api_version
, "1.6") == 0 || strcmp(api_version
, "1.7") == 0;
34 template <> const char *GetClassName
<GameInfo
, ST_GS
>() { return "GSInfo"; }
36 /* static */ void GameInfo::RegisterAPI(Squirrel
*engine
)
38 /* Create the GSInfo class, and add the RegisterGS function */
39 DefSQClass
<GameInfo
, ST_GS
> SQGSInfo("GSInfo");
40 SQGSInfo
.PreRegister(engine
);
41 SQGSInfo
.AddConstructor
<void (GameInfo::*)(), 1>(engine
, "x");
42 SQGSInfo
.DefSQAdvancedMethod(engine
, &GameInfo::AddSetting
, "AddSetting");
43 SQGSInfo
.DefSQAdvancedMethod(engine
, &GameInfo::AddLabels
, "AddLabels");
44 SQGSInfo
.DefSQConst(engine
, SCRIPTCONFIG_NONE
, "CONFIG_NONE");
45 SQGSInfo
.DefSQConst(engine
, SCRIPTCONFIG_RANDOM
, "CONFIG_RANDOM");
46 SQGSInfo
.DefSQConst(engine
, SCRIPTCONFIG_BOOLEAN
, "CONFIG_BOOLEAN");
47 SQGSInfo
.DefSQConst(engine
, SCRIPTCONFIG_INGAME
, "CONFIG_INGAME");
48 SQGSInfo
.DefSQConst(engine
, SCRIPTCONFIG_DEVELOPER
, "CONFIG_DEVELOPER");
50 SQGSInfo
.PostRegister(engine
);
51 engine
->AddMethod("RegisterGS", &GameInfo::Constructor
, 2, "tx");
54 /* static */ SQInteger
GameInfo::Constructor(HSQUIRRELVM vm
)
56 /* Get the GameInfo */
57 SQUserPointer instance
= NULL
;
58 if (SQ_FAILED(sq_getinstanceup(vm
, 2, &instance
, 0)) || instance
== NULL
) return sq_throwerror(vm
, "Pass an instance of a child class of GameInfo to RegisterGame");
59 GameInfo
*info
= (GameInfo
*)instance
;
61 SQInteger res
= ScriptInfo::Constructor(vm
, info
);
62 if (res
!= 0) return res
;
64 if (info
->engine
->MethodExists(*info
->SQ_instance
, "MinVersionToLoad")) {
65 if (!info
->engine
->CallIntegerMethod(*info
->SQ_instance
, "MinVersionToLoad", &info
->min_loadable_version
, MAX_GET_OPS
)) return SQ_ERROR
;
67 info
->min_loadable_version
= info
->GetVersion();
69 /* When there is an IsSelectable function, call it. */
70 if (info
->engine
->MethodExists(*info
->SQ_instance
, "IsDeveloperOnly")) {
71 if (!info
->engine
->CallBoolMethod(*info
->SQ_instance
, "IsDeveloperOnly", &info
->is_developer_only
, MAX_GET_OPS
)) return SQ_ERROR
;
73 info
->is_developer_only
= false;
75 /* Try to get the API version the AI is written for. */
76 if (!info
->CheckMethod("GetAPIVersion")) return SQ_ERROR
;
77 if (!info
->engine
->CallStringMethodStrdup(*info
->SQ_instance
, "GetAPIVersion", &info
->api_version
, MAX_GET_OPS
)) return SQ_ERROR
;
78 if (!CheckAPIVersion(info
->api_version
)) {
79 DEBUG(script
, 1, "Loading info.nut from (%s.%d): GetAPIVersion returned invalid version", info
->GetName(), info
->GetVersion());
83 /* Remove the link to the real instance, else it might get deleted by RegisterGame() */
84 sq_setinstanceup(vm
, 2, NULL
);
85 /* Register the Game to the base system */
86 info
->GetScanner()->RegisterScript(info
);
90 GameInfo::GameInfo() :
91 min_loadable_version(0),
92 is_developer_only(false),
99 free(this->api_version
);
102 bool GameInfo::CanLoadFromVersion(int version
) const
104 if (version
== -1) return true;
105 return version
>= this->min_loadable_version
&& version
<= this->GetVersion();
109 GameLibrary::~GameLibrary()
111 free(this->category
);
114 /* static */ void GameLibrary::RegisterAPI(Squirrel
*engine
)
116 /* Create the GameLibrary class, and add the RegisterLibrary function */
117 engine
->AddClassBegin("GSLibrary");
118 engine
->AddClassEnd();
119 engine
->AddMethod("RegisterLibrary", &GameLibrary::Constructor
, 2, "tx");
122 /* static */ SQInteger
GameLibrary::Constructor(HSQUIRRELVM vm
)
124 /* Create a new library */
125 GameLibrary
*library
= new GameLibrary();
127 SQInteger res
= ScriptInfo::Constructor(vm
, library
);
133 /* Cache the category */
134 if (!library
->CheckMethod("GetCategory") || !library
->engine
->CallStringMethodStrdup(*library
->SQ_instance
, "GetCategory", &library
->category
, MAX_GET_OPS
)) {
139 /* Register the Library to the base system */
140 library
->GetScanner()->RegisterScript(library
);