4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file intro_gui.cpp The main menu GUI. */
15 #include "window_gui.h"
16 #include "textbuf_gui.h"
17 #include "network/network.h"
19 #include "network/network_gui.h"
20 #include "network/network_content.h"
21 #include "landscape_type.h"
22 #include "strings_func.h"
24 #include "ai/ai_gui.hpp"
26 #include "core/geometry_func.hpp"
29 #include "highscore.h"
31 #include "widgets/intro_widget.h"
33 #include "table/strings.h"
34 #include "table/sprites.h"
36 #include "safeguards.h"
38 struct SelectGameWindow
: public Window
{
40 SelectGameWindow(WindowDesc
*desc
) : Window(desc
)
42 this->CreateNestedTree();
43 this->FinishInitNested(0);
44 this->OnInvalidateData();
48 * Some data on this window has become invalid.
49 * @param data Information about the changed data.
50 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
52 virtual void OnInvalidateData(int data
= 0, bool gui_scope
= true)
54 if (!gui_scope
) return;
55 this->SetWidgetLoweredState(WID_SGI_TEMPERATE_LANDSCAPE
, _settings_newgame
.game_creation
.landscape
== LT_TEMPERATE
);
56 this->SetWidgetLoweredState(WID_SGI_ARCTIC_LANDSCAPE
, _settings_newgame
.game_creation
.landscape
== LT_ARCTIC
);
57 this->SetWidgetLoweredState(WID_SGI_TROPIC_LANDSCAPE
, _settings_newgame
.game_creation
.landscape
== LT_TROPIC
);
58 this->SetWidgetLoweredState(WID_SGI_TOYLAND_LANDSCAPE
, _settings_newgame
.game_creation
.landscape
== LT_TOYLAND
);
63 bool missing
= _current_language
->missing
>= _settings_client
.gui
.missing_strings_threshold
&& !IsReleasedVersion();
64 this->GetWidget
<NWidgetStacked
>(WID_SGI_TRANSLATION_SELECTION
)->SetDisplayedPlane(missing
? 0 : SZSP_NONE
);
67 virtual void DrawWidget(const Rect
&r
, int widget
) const
70 case WID_SGI_TRANSLATION
:
71 SetDParam(0, _current_language
->missing
);
72 DrawStringMultiLine(r
.left
, r
.right
, r
.top
, r
.bottom
, STR_INTRO_TRANSLATION
, TC_FROMSTRING
, SA_CENTER
);
77 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
80 case WID_SGI_TRANSLATION
: {
81 SetDParam(0, _current_language
->missing
);
82 int height
= GetStringHeight(STR_INTRO_TRANSLATION
, size
->width
);
83 if (height
> 3 * FONT_HEIGHT_NORMAL
) {
84 /* Don't let the window become too high. */
85 Dimension textdim
= GetStringBoundingBox(STR_INTRO_TRANSLATION
);
87 textdim
.width
-= textdim
.width
/ 2;
88 *size
= maxdim(*size
, textdim
);
90 size
->height
= height
+ padding
.height
;
97 virtual void OnClick(Point pt
, int widget
, int click_count
)
100 /* Do not create a network server when you (just) have closed one of the game
101 * creation/load windows for the network server. */
102 if (IsInsideMM(widget
, WID_SGI_GENERATE_GAME
, WID_SGI_EDIT_SCENARIO
+ 1)) _is_network_server
= false;
103 #endif /* ENABLE_NETWORK */
106 case WID_SGI_GENERATE_GAME
:
108 StartNewGameWithoutGUI(GENERATE_NEW_SEED
);
110 ShowGenerateLandscape();
114 case WID_SGI_LOAD_GAME
: ShowSaveLoadDialog(FT_SAVEGAME
, SLO_LOAD
); break;
115 case WID_SGI_PLAY_SCENARIO
: ShowSaveLoadDialog(FT_SCENARIO
, SLO_LOAD
); break;
116 case WID_SGI_PLAY_HEIGHTMAP
: ShowSaveLoadDialog(FT_HEIGHTMAP
,SLO_LOAD
); break;
117 case WID_SGI_EDIT_SCENARIO
: StartScenarioEditor(); break;
119 case WID_SGI_PLAY_NETWORK
:
120 if (!_network_available
) {
121 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE
, INVALID_STRING_ID
, WL_ERROR
);
123 ShowNetworkGameWindow();
127 case WID_SGI_TEMPERATE_LANDSCAPE
: case WID_SGI_ARCTIC_LANDSCAPE
:
128 case WID_SGI_TROPIC_LANDSCAPE
: case WID_SGI_TOYLAND_LANDSCAPE
:
129 SetNewLandscapeType(widget
- WID_SGI_TEMPERATE_LANDSCAPE
);
132 case WID_SGI_OPTIONS
: ShowGameOptions(); break;
133 case WID_SGI_HIGHSCORE
: ShowHighscoreTable(); break;
134 case WID_SGI_SETTINGS_OPTIONS
:ShowGameSettings(); break;
135 case WID_SGI_GRF_SETTINGS
: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame
); break;
136 case WID_SGI_CONTENT_DOWNLOAD
:
137 if (!_network_available
) {
138 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE
, INVALID_STRING_ID
, WL_ERROR
);
140 ShowNetworkContentListWindow();
143 case WID_SGI_AI_SETTINGS
: ShowAIConfigWindow(); break;
144 case WID_SGI_EXIT
: HandleExitGameRequest(); break;
149 static const NWidgetPart _nested_select_game_widgets
[] = {
150 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_INTRO_CAPTION
, STR_NULL
),
151 NWidget(WWT_PANEL
, COLOUR_BROWN
),
152 NWidget(NWID_SPACER
), SetMinimalSize(0, 8),
154 /* 'generate game' and 'load game' buttons */
155 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
156 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_GENERATE_GAME
), SetMinimalSize(158, 12),
157 SetDataTip(STR_INTRO_NEW_GAME
, STR_INTRO_TOOLTIP_NEW_GAME
), SetPadding(0, 0, 0, 10), SetFill(1, 0),
158 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_LOAD_GAME
), SetMinimalSize(158, 12),
159 SetDataTip(STR_INTRO_LOAD_GAME
, STR_INTRO_TOOLTIP_LOAD_GAME
), SetPadding(0, 10, 0, 0), SetFill(1, 0),
162 NWidget(NWID_SPACER
), SetMinimalSize(0, 6),
164 /* 'play scenario' and 'play heightmap' buttons */
165 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
166 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_PLAY_SCENARIO
), SetMinimalSize(158, 12),
167 SetDataTip(STR_INTRO_PLAY_SCENARIO
, STR_INTRO_TOOLTIP_PLAY_SCENARIO
), SetPadding(0, 0, 0, 10), SetFill(1, 0),
168 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_PLAY_HEIGHTMAP
), SetMinimalSize(158, 12),
169 SetDataTip(STR_INTRO_PLAY_HEIGHTMAP
, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP
), SetPadding(0, 10, 0, 0), SetFill(1, 0),
172 NWidget(NWID_SPACER
), SetMinimalSize(0, 6),
174 /* 'edit scenario' and 'play multiplayer' buttons */
175 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
176 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_EDIT_SCENARIO
), SetMinimalSize(158, 12),
177 SetDataTip(STR_INTRO_SCENARIO_EDITOR
, STR_INTRO_TOOLTIP_SCENARIO_EDITOR
), SetPadding(0, 0, 0, 10), SetFill(1, 0),
178 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_PLAY_NETWORK
), SetMinimalSize(158, 12),
179 SetDataTip(STR_INTRO_MULTIPLAYER
, STR_INTRO_TOOLTIP_MULTIPLAYER
), SetPadding(0, 10, 0, 0), SetFill(1, 0),
182 NWidget(NWID_SPACER
), SetMinimalSize(0, 7),
184 /* climate selection buttons */
185 NWidget(NWID_HORIZONTAL
),
186 NWidget(NWID_SPACER
), SetMinimalSize(10, 0), SetFill(1, 0),
187 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_SGI_TEMPERATE_LANDSCAPE
), SetMinimalSize(77, 55),
188 SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
189 NWidget(NWID_SPACER
), SetMinimalSize(3, 0), SetFill(1, 0),
190 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_SGI_ARCTIC_LANDSCAPE
), SetMinimalSize(77, 55),
191 SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
192 NWidget(NWID_SPACER
), SetMinimalSize(3, 0), SetFill(1, 0),
193 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_SGI_TROPIC_LANDSCAPE
), SetMinimalSize(77, 55),
194 SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
195 NWidget(NWID_SPACER
), SetMinimalSize(3, 0), SetFill(1, 0),
196 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_SGI_TOYLAND_LANDSCAPE
), SetMinimalSize(77, 55),
197 SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
198 NWidget(NWID_SPACER
), SetMinimalSize(10, 0), SetFill(1, 0),
201 NWidget(NWID_SPACER
), SetMinimalSize(0, 7),
202 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_SGI_TRANSLATION_SELECTION
),
203 NWidget(NWID_VERTICAL
),
204 NWidget(WWT_EMPTY
, COLOUR_ORANGE
, WID_SGI_TRANSLATION
), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
208 /* 'game options' and 'advanced settings' buttons */
209 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
210 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_OPTIONS
), SetMinimalSize(158, 12),
211 SetDataTip(STR_INTRO_GAME_OPTIONS
, STR_INTRO_TOOLTIP_GAME_OPTIONS
), SetPadding(0, 0, 0, 10), SetFill(1, 0),
212 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_SETTINGS_OPTIONS
), SetMinimalSize(158, 12),
213 SetDataTip(STR_INTRO_CONFIG_SETTINGS_TREE
, STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE
), SetPadding(0, 10, 0, 0), SetFill(1, 0),
216 NWidget(NWID_SPACER
), SetMinimalSize(0, 6),
218 /* 'script settings' and 'newgrf settings' buttons */
219 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
220 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_AI_SETTINGS
), SetMinimalSize(158, 12),
221 SetDataTip(STR_INTRO_SCRIPT_SETTINGS
, STR_INTRO_TOOLTIP_SCRIPT_SETTINGS
), SetPadding(0, 0, 0, 10), SetFill(1, 0),
222 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_GRF_SETTINGS
), SetMinimalSize(158, 12),
223 SetDataTip(STR_INTRO_NEWGRF_SETTINGS
, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS
), SetPadding(0, 10, 0, 0), SetFill(1, 0),
226 NWidget(NWID_SPACER
), SetMinimalSize(0, 6),
228 /* 'online content' and 'highscore' buttons */
229 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
230 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_CONTENT_DOWNLOAD
), SetMinimalSize(158, 12),
231 SetDataTip(STR_INTRO_ONLINE_CONTENT
, STR_INTRO_TOOLTIP_ONLINE_CONTENT
), SetPadding(0, 0, 0, 10), SetFill(1, 0),
232 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_HIGHSCORE
), SetMinimalSize(158, 12),
233 SetDataTip(STR_INTRO_HIGHSCORE
, STR_INTRO_TOOLTIP_HIGHSCORE
), SetPadding(0, 10, 0, 0), SetFill(1, 0),
236 NWidget(NWID_SPACER
), SetMinimalSize(0, 6),
238 /* 'exit program' button */
239 NWidget(NWID_HORIZONTAL
),
240 NWidget(NWID_SPACER
), SetFill(1, 0),
241 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_EXIT
), SetMinimalSize(128, 12),
242 SetDataTip(STR_INTRO_QUIT
, STR_INTRO_TOOLTIP_QUIT
),
243 NWidget(NWID_SPACER
), SetFill(1, 0),
246 NWidget(NWID_SPACER
), SetMinimalSize(0, 8),
251 static WindowDesc
_select_game_desc(
252 WDP_CENTER
, NULL
, 0, 0,
253 WC_SELECT_GAME
, WC_NONE
,
255 _nested_select_game_widgets
, lengthof(_nested_select_game_widgets
)
258 void ShowSelectGameWindow()
260 new SelectGameWindow(&_select_game_desc
);
263 static void AskExitGameCallback(Window
*w
, bool confirmed
)
265 if (confirmed
) _exit_game
= true;
271 SetDParam(0, STR_OSNAME_WINDOWS
);
272 #elif defined(__APPLE__)
273 SetDParam(0, STR_OSNAME_OSX
);
274 #elif defined(__BEOS__)
275 SetDParam(0, STR_OSNAME_BEOS
);
276 #elif defined(__HAIKU__)
277 SetDParam(0, STR_OSNAME_HAIKU
);
278 #elif defined(__MORPHOS__)
279 SetDParam(0, STR_OSNAME_MORPHOS
);
280 #elif defined(__AMIGA__)
281 SetDParam(0, STR_OSNAME_AMIGAOS
);
282 #elif defined(__OS2__)
283 SetDParam(0, STR_OSNAME_OS2
);
285 SetDParam(0, STR_OSNAME_SUNOS
);
287 SetDParam(0, STR_OSNAME_DOS
);
289 SetDParam(0, STR_OSNAME_UNIX
);
293 STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD
,
300 static void AskExitToGameMenuCallback(Window
*w
, bool confirmed
)
303 _switch_mode
= SM_MENU
;
304 ClearErrorMessages();
308 void AskExitToGameMenu()
311 STR_ABANDON_GAME_CAPTION
,
312 (_game_mode
!= GM_EDITOR
) ? STR_ABANDON_GAME_QUERY
: STR_ABANDON_SCENARIO_QUERY
,
314 AskExitToGameMenuCallback