4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file landscape.h Functions related to OTTD's landscape. */
15 #include "core/geometry_type.hpp"
18 static const uint SNOW_LINE_MONTHS
= 12; ///< Number of months in the snow line table.
19 static const uint SNOW_LINE_DAYS
= 32; ///< Number of days in each month in the snow line table.
22 * Structure describing the height of the snow line each day of the year
23 * @ingroup SnowLineGroup
26 byte table
[SNOW_LINE_MONTHS
][SNOW_LINE_DAYS
]; ///< Height of the snow line each day of the year
27 byte highest_value
; ///< Highest snow line of the year
28 byte lowest_value
; ///< Lowest snow line of the year
32 void SetSnowLine(byte table
[SNOW_LINE_MONTHS
][SNOW_LINE_DAYS
]);
34 byte
HighestSnowLine();
35 byte
LowestSnowLine();
38 int GetSlopeZInCorner(Slope tileh
, Corner corner
);
39 Slope
GetFoundationSlope(TileIndex tile
, int *z
= NULL
);
41 uint
GetPartialPixelZ(int x
, int y
, Slope corners
);
42 int GetSlopePixelZ(int x
, int y
);
43 void GetSlopePixelZOnEdge(Slope tileh
, DiagDirection edge
, int *z1
, int *z2
);
46 * Determine the Z height of a corner relative to TileZ.
48 * @pre The slope must not be a halftile slope.
50 * @param tileh The slope.
51 * @param corner The corner.
52 * @return Z position of corner relative to TileZ.
54 static inline int GetSlopePixelZInCorner(Slope tileh
, Corner corner
)
56 return GetSlopeZInCorner(tileh
, corner
) * TILE_HEIGHT
;
60 * Get slope of a tile on top of a (possible) foundation
61 * If a tile does not have a foundation, the function returns the same as GetTilePixelSlope.
63 * @param tile The tile of interest.
64 * @param z returns the z of the foundation slope. (Can be NULL, if not needed)
65 * @return The slope on top of the foundation.
67 static inline Slope
GetFoundationPixelSlope(TileIndex tile
, int *z
)
70 Slope s
= GetFoundationSlope(tile
, z
);
76 * Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
77 * @param x X world or tile coordinate (runs in SW direction in the 2D view).
78 * @param y Y world or tile coordinate (runs in SE direction in the 2D view).
79 * @param z Z world or tile coordinate (runs in N direction in the 2D view).
80 * @return Equivalent coordinate in the 2D view.
83 static inline Point
RemapCoords(int x
, int y
, int z
)
86 pt
.x
= (y
- x
) * 2 * ZOOM_LVL_BASE
;
87 pt
.y
= (y
+ x
- z
) * ZOOM_LVL_BASE
;
92 * Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
93 * Same as #RemapCoords, except the Z coordinate is read from the map.
94 * @param x X world or tile coordinate (runs in SW direction in the 2D view).
95 * @param y Y world or tile coordinate (runs in SE direction in the 2D view).
96 * @return Equivalent coordinate in the 2D view.
99 static inline Point
RemapCoords2(int x
, int y
)
101 return RemapCoords(x
, y
, GetSlopePixelZ(x
, y
));
105 * Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
106 * Function assumes <tt>z == 0</tt>. For other values of \p z, add \p z to \a y before the call.
107 * @param x X coordinate of the 2D coordinate.
108 * @param y Y coordinate of the 2D coordinate.
109 * @return X and Y components of equivalent world or tile coordinate.
110 * @note Inverse of #RemapCoords function. Smaller values may get rounded.
112 static inline Point
InverseRemapCoords(int x
, int y
)
114 Point pt
= {(y
* 2 - x
) >> (2 + ZOOM_LVL_SHIFT
), (y
* 2 + x
) >> (2 + ZOOM_LVL_SHIFT
)};
118 uint
ApplyFoundationToSlope(Foundation f
, Slope
*s
);
120 * Applies a foundation to a slope.
122 * @pre Foundation and slope must be valid combined.
123 * @param f The #Foundation.
124 * @param s The #Slope to modify.
125 * @return Increment to the tile Z coordinate.
127 static inline uint
ApplyPixelFoundationToSlope(Foundation f
, Slope
*s
)
129 return ApplyFoundationToSlope(f
, s
) * TILE_HEIGHT
;
132 void DrawFoundation(TileInfo
*ti
, Foundation f
);
133 bool HasFoundationNW(TileIndex tile
, Slope slope_here
, uint z_here
);
134 bool HasFoundationNE(TileIndex tile
, Slope slope_here
, uint z_here
);
136 void DoClearSquare(TileIndex tile
);
139 void InitializeLandscape();
140 void GenerateLandscape(byte mode
);
142 #endif /* LANDSCAPE_H */