4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file map_func.h Functions related to maps. */
15 #include "core/math_func.hpp"
16 #include "tile_type.h"
18 #include "direction_func.h"
20 extern uint _map_tile_mask
;
23 * 'Wraps' the given tile to it is within the map. It does
24 * this by masking the 'high' bits of.
25 * @param x the tile to 'wrap'
28 #define TILE_MASK(x) ((x) & _map_tile_mask)
31 * Pointer to the tile-array.
33 * This variable points to the tile-array which contains the tiles of
39 * Pointer to the extended tile-array.
41 * This variable points to the extended tile-array which contains the tiles
44 extern TileExtended
*_me
;
46 void AllocateMap(uint size_x
, uint size_y
);
49 * Logarithm of the map size along the X side.
50 * @note try to avoid using this one
51 * @return 2^"return value" == MapSizeX()
53 static inline uint
MapLogX()
55 extern uint _map_log_x
;
60 * Logarithm of the map size along the y side.
61 * @note try to avoid using this one
62 * @return 2^"return value" == MapSizeY()
64 static inline uint
MapLogY()
66 extern uint _map_log_y
;
71 * Get the size of the map along the X
72 * @return the number of tiles along the X of the map
74 static inline uint
MapSizeX()
76 extern uint _map_size_x
;
81 * Get the size of the map along the Y
82 * @return the number of tiles along the Y of the map
84 static inline uint
MapSizeY()
86 extern uint _map_size_y
;
91 * Get the size of the map
92 * @return the number of tiles of the map
94 static inline uint
MapSize()
96 extern uint _map_size
;
101 * Gets the maximum X coordinate within the map, including MP_VOID
102 * @return the maximum X coordinate
104 static inline uint
MapMaxX()
106 return MapSizeX() - 1;
110 * Gets the maximum Y coordinate within the map, including MP_VOID
111 * @return the maximum Y coordinate
113 static inline uint
MapMaxY()
115 return MapSizeY() - 1;
119 * Scales the given value by the map size, where the given value is
120 * for a 256 by 256 map.
121 * @param n the value to scale
122 * @return the scaled size
124 static inline uint
ScaleByMapSize(uint n
)
126 /* Subtract 12 from shift in order to prevent integer overflow
127 * for large values of n. It's safe since the min mapsize is 64x64. */
128 return CeilDiv(n
<< (MapLogX() + MapLogY() - 12), 1 << 4);
133 * Scales the given value by the maps circumference, where the given
134 * value is for a 256 by 256 map
135 * @param n the value to scale
136 * @return the scaled size
138 static inline uint
ScaleByMapSize1D(uint n
)
140 /* Normal circumference for the X+Y is 256+256 = 1<<9
141 * Note, not actually taking the full circumference into account,
142 * just half of it. */
143 return CeilDiv((n
<< MapLogX()) + (n
<< MapLogY()), 1 << 9);
147 * An offset value between to tiles.
149 * This value is used for the difference between
150 * to tiles. It can be added to a tileindex to get
151 * the resulting tileindex of the start tile applied
152 * with this saved difference.
154 * @see TileDiffXY(int, int)
156 typedef int32 TileIndexDiff
;
159 * Returns the TileIndex of a coordinate.
161 * @param x The x coordinate of the tile
162 * @param y The y coordinate of the tile
163 * @return The TileIndex calculated by the coordinate
165 static inline TileIndex
TileXY(uint x
, uint y
)
167 return (y
<< MapLogX()) + x
;
171 * Calculates an offset for the given coordinate(-offset).
173 * This function calculate an offset value which can be added to an
174 * #TileIndex. The coordinates can be negative.
176 * @param x The offset in x direction
177 * @param y The offset in y direction
178 * @return The resulting offset value of the given coordinate
179 * @see ToTileIndexDiff(TileIndexDiffC)
181 static inline TileIndexDiff
TileDiffXY(int x
, int y
)
183 /* Multiplication gives much better optimization on MSVC than shifting.
184 * 0 << shift isn't optimized to 0 properly.
185 * Typically x and y are constants, and then this doesn't result
186 * in any actual multiplication in the assembly code.. */
187 return (y
* MapSizeX()) + x
;
191 * Get a tile from the virtual XY-coordinate.
192 * @param x The virtual x coordinate of the tile.
193 * @param y The virtual y coordinate of the tile.
194 * @return The TileIndex calculated by the coordinate.
196 static inline TileIndex
TileVirtXY(uint x
, uint y
)
198 return (y
>> 4 << MapLogX()) + (x
>> 4);
203 * Get the X component of a tile
204 * @param tile the tile to get the X component of
205 * @return the X component
207 static inline uint
TileX(TileIndex tile
)
209 return tile
& MapMaxX();
213 * Get the Y component of a tile
214 * @param tile the tile to get the Y component of
215 * @return the Y component
217 static inline uint
TileY(TileIndex tile
)
219 return tile
>> MapLogX();
223 * Return the offset between to tiles from a TileIndexDiffC struct.
225 * This function works like #TileDiffXY(int, int) and returns the
226 * difference between two tiles.
228 * @param tidc The coordinate of the offset as TileIndexDiffC
229 * @return The difference between two tiles.
230 * @see TileDiffXY(int, int)
232 static inline TileIndexDiff
ToTileIndexDiff(TileIndexDiffC tidc
)
234 return (tidc
.y
<< MapLogX()) + tidc
.x
;
240 * Adds to tiles together.
243 * @param y Another tile to add
244 * @return The resulting tile(index)
246 #define TILE_ADD(x, y) ((x) + (y))
248 extern TileIndex
TileAdd(TileIndex tile
, TileIndexDiff add
,
249 const char *exp
, const char *file
, int line
);
250 #define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__))
254 * Adds a given offset to a tile.
256 * @param tile The tile to add an offset on it
257 * @param x The x offset to add to the tile
258 * @param y The y offset to add to the tile
260 #define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y))
262 TileIndex
TileAddWrap(TileIndex tile
, int addx
, int addy
);
265 * Returns the TileIndexDiffC offset from a DiagDirection.
267 * @param dir The given direction
268 * @return The offset as TileIndexDiffC value
270 static inline TileIndexDiffC
TileIndexDiffCByDiagDir(DiagDirection dir
)
272 extern const TileIndexDiffC _tileoffs_by_diagdir
[DIAGDIR_END
];
274 assert(IsValidDiagDirection(dir
));
275 return _tileoffs_by_diagdir
[dir
];
279 * Returns the TileIndexDiffC offset from a Direction.
281 * @param dir The given direction
282 * @return The offset as TileIndexDiffC value
284 static inline TileIndexDiffC
TileIndexDiffCByDir(Direction dir
)
286 extern const TileIndexDiffC _tileoffs_by_dir
[DIR_END
];
288 assert(IsValidDirection(dir
));
289 return _tileoffs_by_dir
[dir
];
293 * Add a TileIndexDiffC to a TileIndex and returns the new one.
295 * Returns tile + the diff given in diff. If the result tile would end up
296 * outside of the map, INVALID_TILE is returned instead.
298 * @param tile The base tile to add the offset on
299 * @param diff The offset to add on the tile
300 * @return The resulting TileIndex
302 static inline TileIndex
AddTileIndexDiffCWrap(TileIndex tile
, TileIndexDiffC diff
)
304 int x
= TileX(tile
) + diff
.x
;
305 int y
= TileY(tile
) + diff
.y
;
306 /* Negative value will become big positive value after cast */
307 if ((uint
)x
>= MapSizeX() || (uint
)y
>= MapSizeY()) return INVALID_TILE
;
312 * Returns the diff between two tiles
314 * @param tile_a from tile
315 * @param tile_b to tile
316 * @return the difference between tila_a and tile_b
318 static inline TileIndexDiffC
TileIndexToTileIndexDiffC(TileIndex tile_a
, TileIndex tile_b
)
320 TileIndexDiffC difference
;
322 difference
.x
= TileX(tile_a
) - TileX(tile_b
);
323 difference
.y
= TileY(tile_a
) - TileY(tile_b
);
328 /* Functions to calculate distances */
329 uint
DistanceManhattan(TileIndex
, TileIndex
); ///< also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads)
330 uint
DistanceSquare(TileIndex
, TileIndex
); ///< euclidian- or L2-Norm squared
331 uint
DistanceMax(TileIndex
, TileIndex
); ///< also known as L-Infinity-Norm
332 uint
DistanceMaxPlusManhattan(TileIndex
, TileIndex
); ///< Max + Manhattan
333 uint
DistanceFromEdge(TileIndex
); ///< shortest distance from any edge of the map
334 uint
DistanceFromEdgeDir(TileIndex
, DiagDirection
); ///< distance from the map edge in given direction
337 * Convert a DiagDirection to a TileIndexDiff
339 * @param dir The DiagDirection
340 * @return The resulting TileIndexDiff
341 * @see TileIndexDiffCByDiagDir
343 static inline TileIndexDiff
TileOffsByDiagDir(DiagDirection dir
)
345 extern const TileIndexDiffC _tileoffs_by_diagdir
[DIAGDIR_END
];
347 assert(IsValidDiagDirection(dir
));
348 return ToTileIndexDiff(_tileoffs_by_diagdir
[dir
]);
352 * Convert a Direction to a TileIndexDiff.
354 * @param dir The direction to convert from
355 * @return The resulting TileIndexDiff
357 static inline TileIndexDiff
TileOffsByDir(Direction dir
)
359 extern const TileIndexDiffC _tileoffs_by_dir
[DIR_END
];
361 assert(IsValidDirection(dir
));
362 return ToTileIndexDiff(_tileoffs_by_dir
[dir
]);
366 * Adds a DiagDir to a tile.
368 * @param tile The current tile
369 * @param dir The direction in which we want to step
370 * @return the moved tile
372 static inline TileIndex
TileAddByDiagDir(TileIndex tile
, DiagDirection dir
)
374 return TILE_ADD(tile
, TileOffsByDiagDir(dir
));
378 * Determines the DiagDirection to get from one tile to another.
379 * The tiles do not necessarily have to be adjacent.
380 * @param tile_from Origin tile
381 * @param tile_to Destination tile
382 * @return DiagDirection from tile_from towards tile_to, or INVALID_DIAGDIR if the tiles are not on an axis
384 static inline DiagDirection
DiagdirBetweenTiles(TileIndex tile_from
, TileIndex tile_to
)
386 int dx
= (int)TileX(tile_to
) - (int)TileX(tile_from
);
387 int dy
= (int)TileY(tile_to
) - (int)TileY(tile_from
);
389 if (dy
== 0) return INVALID_DIAGDIR
;
390 return (dy
< 0 ? DIAGDIR_NW
: DIAGDIR_SE
);
392 if (dy
!= 0) return INVALID_DIAGDIR
;
393 return (dx
< 0 ? DIAGDIR_NE
: DIAGDIR_SW
);
398 * A callback function type for searching tiles.
400 * @param tile The tile to test
401 * @param user_data additional data for the callback function to use
402 * @return A boolean value, depend on the definition of the function.
404 typedef bool TestTileOnSearchProc(TileIndex tile
, void *user_data
);
406 bool CircularTileSearch(TileIndex
*tile
, uint size
, TestTileOnSearchProc proc
, void *user_data
);
407 bool CircularTileSearch(TileIndex
*tile
, uint radius
, uint w
, uint h
, TestTileOnSearchProc proc
, void *user_data
);
410 * Get a random tile out of a given seed.
411 * @param r the random 'seed'
412 * @return a valid tile
414 static inline TileIndex
RandomTileSeed(uint32 r
)
420 * Get a valid random tile.
421 * @note a define so 'random' gets inserted in the place where it is actually
422 * called, thus making the random traces more explicit.
423 * @return a valid tile
425 #define RandomTile() RandomTileSeed(Random())
427 uint
GetClosestWaterDistance(TileIndex tile
, bool water
);
429 #endif /* MAP_FUNC_H */