(svn r27729) -Codechange: Do not count static NewGRF when checking for the maximum...
[openttd.git] / src / network / network_gamelist.h
blobc77c6719e07949ad4af7f23f41b8212139f7d45e
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file network_gamelist.h Handling of the list of games. */
12 #ifndef NETWORK_GAMELIST_H
13 #define NETWORK_GAMELIST_H
15 #include "core/address.h"
16 #include "network_type.h"
18 /** Structure with information shown in the game list (GUI) */
19 struct NetworkGameList {
20 NetworkGameInfo info; ///< The game information of this server
21 NetworkAddress address; ///< The connection info of the game server
22 bool online; ///< False if the server did not respond (default status)
23 bool manually; ///< True if the server was added manually
24 uint8 retries; ///< Number of retries (to stop requerying)
25 NetworkGameList *next; ///< Next pointer to make a linked game list
28 /** Game list of this client */
29 extern NetworkGameList *_network_game_list;
31 void NetworkGameListAddItemDelayed(NetworkGameList *item);
32 NetworkGameList *NetworkGameListAddItem(NetworkAddress address);
33 void NetworkGameListRemoveItem(NetworkGameList *remove);
34 void NetworkGameListRequery();
36 #endif /* NETWORK_GAMELIST_H */