4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file newgrf_house.cpp Implementation of NewGRF houses. */
14 #include "landscape.h"
15 #include "newgrf_house.h"
16 #include "newgrf_spritegroup.h"
17 #include "newgrf_town.h"
18 #include "newgrf_sound.h"
19 #include "company_func.h"
20 #include "company_base.h"
23 #include "newgrf_animation_base.h"
24 #include "newgrf_cargo.h"
25 #include "station_base.h"
27 #include "safeguards.h"
29 static BuildingCounts
<uint32
> _building_counts
;
30 static HouseClassMapping _class_mapping
[HOUSE_CLASS_MAX
];
32 HouseOverrideManager
_house_mngr(NEW_HOUSE_OFFSET
, NUM_HOUSES
, INVALID_HOUSE_ID
);
35 * Constructor of a house scope resolver.
36 * @param ro Surrounding resolver.
37 * @param house_id House type being queried.
38 * @param tile %Tile containing the house.
39 * @param town %Town containing the house.
40 * @param not_yet_constructed House is still under construction.
41 * @param initial_random_bits Random bits during construction checks.
42 * @param watched_cargo_triggers Cargo types that triggered the watched cargo callback.
44 HouseScopeResolver::HouseScopeResolver(ResolverObject
&ro
, HouseID house_id
, TileIndex tile
, Town
*town
,
45 bool not_yet_constructed
, uint8 initial_random_bits
, uint32 watched_cargo_triggers
)
48 this->house_id
= house_id
;
51 this->not_yet_constructed
= not_yet_constructed
;
52 this->initial_random_bits
= initial_random_bits
;
53 this->watched_cargo_triggers
= watched_cargo_triggers
;
57 * Retrieve the grf file associated with a house.
58 * @param house_id House to query.
59 * @return The associated GRF file (may be \c NULL).
61 static const GRFFile
*GetHouseSpecGrf(HouseID house_id
)
63 const HouseSpec
*hs
= HouseSpec::Get(house_id
);
64 return (hs
!= NULL
) ? hs
->grf_prop
.grffile
: NULL
;
68 * Construct a resolver for a house.
69 * @param house_id House to query.
70 * @param tile %Tile containing the house.
71 * @param town %Town containing the house.
72 * @param callback Callback ID.
73 * @param param1 First parameter (var 10) of the callback.
74 * @param param2 Second parameter (var 18) of the callback.
75 * @param not_yet_constructed House is still under construction.
76 * @param initial_random_bits Random bits during construction checks.
77 * @param watched_cargo_triggers Cargo types that triggered the watched cargo callback.
79 HouseResolverObject::HouseResolverObject(HouseID house_id
, TileIndex tile
, Town
*town
,
80 CallbackID callback
, uint32 param1
, uint32 param2
,
81 bool not_yet_constructed
, uint8 initial_random_bits
, uint32 watched_cargo_triggers
)
82 : ResolverObject(GetHouseSpecGrf(house_id
), callback
, param1
, param2
),
83 house_scope(*this, house_id
, tile
, town
, not_yet_constructed
, initial_random_bits
, watched_cargo_triggers
),
84 town_scope(*this, town
, not_yet_constructed
) // Don't access StorePSA if house is not yet constructed.
86 this->root_spritegroup
= HouseSpec::Get(house_id
)->grf_prop
.spritegroup
[0];
89 HouseClassID
AllocateHouseClassID(byte grf_class_id
, uint32 grfid
)
91 /* Start from 1 because 0 means that no class has been assigned. */
92 for (int i
= 1; i
!= lengthof(_class_mapping
); i
++) {
93 HouseClassMapping
*map
= &_class_mapping
[i
];
95 if (map
->class_id
== grf_class_id
&& map
->grfid
== grfid
) return (HouseClassID
)i
;
97 if (map
->class_id
== 0 && map
->grfid
== 0) {
98 map
->class_id
= grf_class_id
;
100 return (HouseClassID
)i
;
103 return HOUSE_NO_CLASS
;
106 void InitializeBuildingCounts()
108 memset(&_building_counts
, 0, sizeof(_building_counts
));
112 memset(&t
->cache
.building_counts
, 0, sizeof(t
->cache
.building_counts
));
117 * IncreaseBuildingCount()
118 * Increase the count of a building when it has been added by a town.
119 * @param t The town that the building is being built in
120 * @param house_id The id of the house being added
122 void IncreaseBuildingCount(Town
*t
, HouseID house_id
)
124 HouseClassID class_id
= HouseSpec::Get(house_id
)->class_id
;
126 if (!_loaded_newgrf_features
.has_newhouses
) return;
128 t
->cache
.building_counts
.id_count
[house_id
]++;
129 _building_counts
.id_count
[house_id
]++;
131 if (class_id
== HOUSE_NO_CLASS
) return;
133 t
->cache
.building_counts
.class_count
[class_id
]++;
134 _building_counts
.class_count
[class_id
]++;
138 * DecreaseBuildingCount()
139 * Decrease the number of a building when it is deleted.
140 * @param t The town that the building was built in
141 * @param house_id The id of the house being removed
143 void DecreaseBuildingCount(Town
*t
, HouseID house_id
)
145 HouseClassID class_id
= HouseSpec::Get(house_id
)->class_id
;
147 if (!_loaded_newgrf_features
.has_newhouses
) return;
149 if (t
->cache
.building_counts
.id_count
[house_id
] > 0) t
->cache
.building_counts
.id_count
[house_id
]--;
150 if (_building_counts
.id_count
[house_id
] > 0) _building_counts
.id_count
[house_id
]--;
152 if (class_id
== HOUSE_NO_CLASS
) return;
154 if (t
->cache
.building_counts
.class_count
[class_id
] > 0) t
->cache
.building_counts
.class_count
[class_id
]--;
155 if (_building_counts
.class_count
[class_id
] > 0) _building_counts
.class_count
[class_id
]--;
158 /* virtual */ uint32
HouseScopeResolver::GetRandomBits() const
160 /* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
161 assert(IsValidTile(this->tile
) && (this->not_yet_constructed
|| IsTileType(this->tile
, MP_HOUSE
)));
162 return this->not_yet_constructed
? this->initial_random_bits
: GetHouseRandomBits(this->tile
);
165 /* virtual */ uint32
HouseScopeResolver::GetTriggers() const
167 /* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
168 assert(IsValidTile(this->tile
) && (this->not_yet_constructed
|| IsTileType(this->tile
, MP_HOUSE
)));
169 return this->not_yet_constructed
? 0 : GetHouseTriggers(this->tile
);
172 /* virtual */ void HouseScopeResolver::SetTriggers(int triggers
) const
174 assert(!this->not_yet_constructed
&& IsValidTile(this->tile
) && IsTileType(this->tile
, MP_HOUSE
));
175 SetHouseTriggers(this->tile
, triggers
);
178 static uint32
GetNumHouses(HouseID house_id
, const Town
*town
)
180 uint8 map_id_count
, town_id_count
, map_class_count
, town_class_count
;
181 HouseClassID class_id
= HouseSpec::Get(house_id
)->class_id
;
183 map_id_count
= ClampU(_building_counts
.id_count
[house_id
], 0, 255);
184 map_class_count
= ClampU(_building_counts
.class_count
[class_id
], 0, 255);
185 town_id_count
= ClampU(town
->cache
.building_counts
.id_count
[house_id
], 0, 255);
186 town_class_count
= ClampU(town
->cache
.building_counts
.class_count
[class_id
], 0, 255);
188 return map_class_count
<< 24 | town_class_count
<< 16 | map_id_count
<< 8 | town_id_count
;
192 * Get information about a nearby tile.
193 * @param parameter from callback. It's in fact a pair of coordinates
194 * @param tile TileIndex from which the callback was initiated
195 * @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
196 * @return a construction of bits obeying the newgrf format
198 static uint32
GetNearbyTileInformation(byte parameter
, TileIndex tile
, bool grf_version8
)
200 tile
= GetNearbyTile(parameter
, tile
);
201 return GetNearbyTileInformation(tile
, grf_version8
);
204 /** Structure with user-data for SearchNearbyHouseXXX - functions */
205 struct SearchNearbyHouseData
{
206 const HouseSpec
*hs
; ///< Specs of the house that started the search.
207 TileIndex north_tile
; ///< Northern tile of the house.
211 * Callback function to search a house by its HouseID
212 * @param tile TileIndex to be examined
213 * @param user_data SearchNearbyHouseData
214 * @return true or false, if found or not
216 static bool SearchNearbyHouseID(TileIndex tile
, void *user_data
)
218 if (IsTileType(tile
, MP_HOUSE
)) {
219 HouseID house
= GetHouseType(tile
); // tile been examined
220 const HouseSpec
*hs
= HouseSpec::Get(house
);
221 if (hs
->grf_prop
.grffile
!= NULL
) { // must be one from a grf file
222 SearchNearbyHouseData
*nbhd
= (SearchNearbyHouseData
*)user_data
;
224 TileIndex north_tile
= tile
+ GetHouseNorthPart(house
); // modifies 'house'!
225 if (north_tile
== nbhd
->north_tile
) return false; // Always ignore origin house
227 return hs
->grf_prop
.local_id
== nbhd
->hs
->grf_prop
.local_id
&& // same local id as the one requested
228 hs
->grf_prop
.grffile
->grfid
== nbhd
->hs
->grf_prop
.grffile
->grfid
; // from the same grf
235 * Callback function to search a house by its classID
236 * @param tile TileIndex to be examined
237 * @param user_data SearchNearbyHouseData
238 * @return true or false, if found or not
240 static bool SearchNearbyHouseClass(TileIndex tile
, void *user_data
)
242 if (IsTileType(tile
, MP_HOUSE
)) {
243 HouseID house
= GetHouseType(tile
); // tile been examined
244 const HouseSpec
*hs
= HouseSpec::Get(house
);
245 if (hs
->grf_prop
.grffile
!= NULL
) { // must be one from a grf file
246 SearchNearbyHouseData
*nbhd
= (SearchNearbyHouseData
*)user_data
;
248 TileIndex north_tile
= tile
+ GetHouseNorthPart(house
); // modifies 'house'!
249 if (north_tile
== nbhd
->north_tile
) return false; // Always ignore origin house
251 return hs
->class_id
== nbhd
->hs
->class_id
&& // same classid as the one requested
252 hs
->grf_prop
.grffile
->grfid
== nbhd
->hs
->grf_prop
.grffile
->grfid
; // from the same grf
259 * Callback function to search a house by its grfID
260 * @param tile TileIndex to be examined
261 * @param user_data SearchNearbyHouseData
262 * @return true or false, if found or not
264 static bool SearchNearbyHouseGRFID(TileIndex tile
, void *user_data
)
266 if (IsTileType(tile
, MP_HOUSE
)) {
267 HouseID house
= GetHouseType(tile
); // tile been examined
268 const HouseSpec
*hs
= HouseSpec::Get(house
);
269 if (hs
->grf_prop
.grffile
!= NULL
) { // must be one from a grf file
270 SearchNearbyHouseData
*nbhd
= (SearchNearbyHouseData
*)user_data
;
272 TileIndex north_tile
= tile
+ GetHouseNorthPart(house
); // modifies 'house'!
273 if (north_tile
== nbhd
->north_tile
) return false; // Always ignore origin house
275 return hs
->grf_prop
.grffile
->grfid
== nbhd
->hs
->grf_prop
.grffile
->grfid
; // from the same grf
282 * This function will activate a search around a central tile, looking for some houses
283 * that fit the requested characteristics
284 * @param parameter that is given by the callback.
285 * bits 0..6 radius of the search
286 * bits 7..8 search type i.e.: 0 = houseID/ 1 = classID/ 2 = grfID
287 * @param tile TileIndex from which to start the search
288 * @param house the HouseID that is associated to the house, the callback is called for
289 * @return the Manhattan distance from the center tile, if any, and 0 if failure
291 static uint32
GetDistanceFromNearbyHouse(uint8 parameter
, TileIndex tile
, HouseID house
)
293 static TestTileOnSearchProc
* const search_procs
[3] = {
295 SearchNearbyHouseClass
,
296 SearchNearbyHouseGRFID
,
298 TileIndex found_tile
= tile
;
299 uint8 searchtype
= GB(parameter
, 6, 2);
300 uint8 searchradius
= GB(parameter
, 0, 6);
301 if (searchtype
>= lengthof(search_procs
)) return 0; // do not run on ill-defined code
302 if (searchradius
< 1) return 0; // do not use a too low radius
304 SearchNearbyHouseData nbhd
;
305 nbhd
.hs
= HouseSpec::Get(house
);
306 nbhd
.north_tile
= tile
+ GetHouseNorthPart(house
); // modifies 'house'!
308 /* Use a pointer for the tile to start the search. Will be required for calculating the distance*/
309 if (CircularTileSearch(&found_tile
, 2 * searchradius
+ 1, search_procs
[searchtype
], &nbhd
)) {
310 return DistanceManhattan(found_tile
, tile
);
316 * @note Used by the resolver to get values for feature 07 deterministic spritegroups.
318 /* virtual */ uint32
HouseScopeResolver::GetVariable(byte variable
, uint32 parameter
, bool *available
) const
321 /* Construction stage. */
322 case 0x40: return (IsTileType(this->tile
, MP_HOUSE
) ? GetHouseBuildingStage(this->tile
) : 0) | TileHash2Bit(TileX(this->tile
), TileY(this->tile
)) << 2;
325 case 0x41: return IsTileType(this->tile
, MP_HOUSE
) ? GetHouseAge(this->tile
) : 0;
328 case 0x42: return GetTownRadiusGroup(this->town
, this->tile
);
331 case 0x43: return GetTerrainType(this->tile
);
333 /* Number of this type of building on the map. */
334 case 0x44: return GetNumHouses(this->house_id
, this->town
);
336 /* Whether the town is being created or just expanded. */
337 case 0x45: return _generating_world
? 1 : 0;
339 /* Current animation frame. */
340 case 0x46: return IsTileType(this->tile
, MP_HOUSE
) ? GetAnimationFrame(this->tile
) : 0;
342 /* Position of the house */
343 case 0x47: return TileY(this->tile
) << 16 | TileX(this->tile
);
345 /* Building counts for old houses with id = parameter. */
346 case 0x60: return parameter
< NEW_HOUSE_OFFSET
? GetNumHouses(parameter
, this->town
) : 0;
348 /* Building counts for new houses with id = parameter. */
350 const HouseSpec
*hs
= HouseSpec::Get(this->house_id
);
351 if (hs
->grf_prop
.grffile
== NULL
) return 0;
353 HouseID new_house
= _house_mngr
.GetID(parameter
, hs
->grf_prop
.grffile
->grfid
);
354 return new_house
== INVALID_HOUSE_ID
? 0 : GetNumHouses(new_house
, this->town
);
357 /* Land info for nearby tiles. */
358 case 0x62: return GetNearbyTileInformation(parameter
, this->tile
, this->ro
.grffile
->grf_version
>= 8);
360 /* Current animation frame of nearby house tiles */
362 TileIndex testtile
= GetNearbyTile(parameter
, this->tile
);
363 return IsTileType(testtile
, MP_HOUSE
) ? GetAnimationFrame(testtile
) : 0;
366 /* Cargo acceptance history of nearby stations */
368 CargoID cid
= GetCargoTranslation(parameter
, this->ro
.grffile
);
369 if (cid
== CT_INVALID
) return 0;
371 /* Extract tile offset. */
372 int8 x_offs
= GB(GetRegister(0x100), 0, 8);
373 int8 y_offs
= GB(GetRegister(0x100), 8, 8);
374 TileIndex testtile
= TILE_MASK(this->tile
+ TileDiffXY(x_offs
, y_offs
));
376 StationFinder
stations(TileArea(testtile
, 1, 1));
377 const StationList
*sl
= stations
.GetStations();
379 /* Collect acceptance stats. */
381 for (Station
* const * st_iter
= sl
->Begin(); st_iter
!= sl
->End(); st_iter
++) {
382 const Station
*st
= *st_iter
;
383 if (HasBit(st
->goods
[cid
].status
, GoodsEntry::GES_EVER_ACCEPTED
)) SetBit(res
, 0);
384 if (HasBit(st
->goods
[cid
].status
, GoodsEntry::GES_LAST_MONTH
)) SetBit(res
, 1);
385 if (HasBit(st
->goods
[cid
].status
, GoodsEntry::GES_CURRENT_MONTH
)) SetBit(res
, 2);
386 if (HasBit(st
->goods
[cid
].status
, GoodsEntry::GES_ACCEPTED_BIGTICK
)) SetBit(res
, 3);
389 /* Cargo triggered CB 148? */
390 if (HasBit(this->watched_cargo_triggers
, cid
)) SetBit(res
, 4);
395 /* Distance test for some house types */
396 case 0x65: return GetDistanceFromNearbyHouse(parameter
, this->tile
, this->house_id
);
398 /* Class and ID of nearby house tile */
400 TileIndex testtile
= GetNearbyTile(parameter
, this->tile
);
401 if (!IsTileType(testtile
, MP_HOUSE
)) return 0xFFFFFFFF;
402 HouseID nearby_house_id
= GetHouseType(testtile
);
403 HouseSpec
*hs
= HouseSpec::Get(nearby_house_id
);
404 /* Information about the grf local classid if the house has a class */
406 if (hs
->class_id
!= HOUSE_NO_CLASS
) {
407 houseclass
= (hs
->grf_prop
.grffile
== this->ro
.grffile
? 1 : 2) << 8;
408 houseclass
|= _class_mapping
[hs
->class_id
].class_id
;
410 /* old house type or grf-local houseid */
411 uint local_houseid
= 0;
412 if (nearby_house_id
< NEW_HOUSE_OFFSET
) {
413 local_houseid
= nearby_house_id
;
415 local_houseid
= (hs
->grf_prop
.grffile
== this->ro
.grffile
? 1 : 2) << 8;
416 local_houseid
|= hs
->grf_prop
.local_id
;
418 return houseclass
<< 16 | local_houseid
;
421 /* GRFID of nearby house tile */
423 TileIndex testtile
= GetNearbyTile(parameter
, this->tile
);
424 if (!IsTileType(testtile
, MP_HOUSE
)) return 0xFFFFFFFF;
425 HouseID house_id
= GetHouseType(testtile
);
426 if (house_id
< NEW_HOUSE_OFFSET
) return 0;
427 /* Checking the grffile information via HouseSpec doesn't work
428 * in case the newgrf was removed. */
429 return _house_mngr
.GetGRFID(house_id
);
433 DEBUG(grf
, 1, "Unhandled house variable 0x%X", variable
);
439 uint16
GetHouseCallback(CallbackID callback
, uint32 param1
, uint32 param2
, HouseID house_id
, Town
*town
, TileIndex tile
,
440 bool not_yet_constructed
, uint8 initial_random_bits
, uint32 watched_cargo_triggers
)
442 assert(IsValidTile(tile
) && (not_yet_constructed
|| IsTileType(tile
, MP_HOUSE
)));
444 HouseResolverObject
object(house_id
, tile
, town
, callback
, param1
, param2
,
445 not_yet_constructed
, initial_random_bits
, watched_cargo_triggers
);
446 return object
.ResolveCallback();
449 static void DrawTileLayout(const TileInfo
*ti
, const TileLayoutSpriteGroup
*group
, byte stage
, HouseID house_id
)
451 const DrawTileSprites
*dts
= group
->ProcessRegisters(&stage
);
453 const HouseSpec
*hs
= HouseSpec::Get(house_id
);
454 PaletteID palette
= hs
->random_colour
[TileHash2Bit(ti
->x
, ti
->y
)] + PALETTE_RECOLOUR_START
;
455 if (HasBit(hs
->callback_mask
, CBM_HOUSE_COLOUR
)) {
456 uint16 callback
= GetHouseCallback(CBID_HOUSE_COLOUR
, 0, 0, house_id
, Town::GetByTile(ti
->tile
), ti
->tile
);
457 if (callback
!= CALLBACK_FAILED
) {
458 /* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */
459 palette
= HasBit(callback
, 14) ? GB(callback
, 0, 8) + SPR_2CCMAP_BASE
: callback
;
463 SpriteID image
= dts
->ground
.sprite
;
464 PaletteID pal
= dts
->ground
.pal
;
466 if (HasBit(image
, SPRITE_MODIFIER_CUSTOM_SPRITE
)) image
+= stage
;
467 if (HasBit(pal
, SPRITE_MODIFIER_CUSTOM_SPRITE
)) pal
+= stage
;
469 if (GB(image
, 0, SPRITE_WIDTH
) != 0) {
470 DrawGroundSprite(image
, GroundSpritePaletteTransform(image
, pal
, palette
));
473 DrawNewGRFTileSeq(ti
, dts
, TO_HOUSES
, stage
, palette
);
476 void DrawNewHouseTile(TileInfo
*ti
, HouseID house_id
)
478 const HouseSpec
*hs
= HouseSpec::Get(house_id
);
480 if (ti
->tileh
!= SLOPE_FLAT
) {
481 bool draw_old_one
= true;
482 if (HasBit(hs
->callback_mask
, CBM_HOUSE_DRAW_FOUNDATIONS
)) {
483 /* Called to determine the type (if any) of foundation to draw for the house tile */
484 uint32 callback_res
= GetHouseCallback(CBID_HOUSE_DRAW_FOUNDATIONS
, 0, 0, house_id
, Town::GetByTile(ti
->tile
), ti
->tile
);
485 if (callback_res
!= CALLBACK_FAILED
) draw_old_one
= ConvertBooleanCallback(hs
->grf_prop
.grffile
, CBID_HOUSE_DRAW_FOUNDATIONS
, callback_res
);
488 if (draw_old_one
) DrawFoundation(ti
, FOUNDATION_LEVELED
);
491 HouseResolverObject
object(house_id
, ti
->tile
, Town::GetByTile(ti
->tile
));
493 const SpriteGroup
*group
= object
.Resolve();
494 if (group
!= NULL
&& group
->type
== SGT_TILELAYOUT
) {
495 /* Limit the building stage to the number of stages supplied. */
496 const TileLayoutSpriteGroup
*tlgroup
= (const TileLayoutSpriteGroup
*)group
;
497 byte stage
= GetHouseBuildingStage(ti
->tile
);
498 DrawTileLayout(ti
, tlgroup
, stage
, house_id
);
502 /* Simple wrapper for GetHouseCallback to keep the animation unified. */
503 uint16
GetSimpleHouseCallback(CallbackID callback
, uint32 param1
, uint32 param2
, const HouseSpec
*spec
, Town
*town
, TileIndex tile
, uint32 extra_data
)
505 return GetHouseCallback(callback
, param1
, param2
, spec
- HouseSpec::Get(0), town
, tile
, false, 0, extra_data
);
508 /** Helper class for animation control. */
509 struct HouseAnimationBase
: public AnimationBase
<HouseAnimationBase
, HouseSpec
, Town
, uint32
, GetSimpleHouseCallback
> {
510 static const CallbackID cb_animation_speed
= CBID_HOUSE_ANIMATION_SPEED
;
511 static const CallbackID cb_animation_next_frame
= CBID_HOUSE_ANIMATION_NEXT_FRAME
;
513 static const HouseCallbackMask cbm_animation_speed
= CBM_HOUSE_ANIMATION_SPEED
;
514 static const HouseCallbackMask cbm_animation_next_frame
= CBM_HOUSE_ANIMATION_NEXT_FRAME
;
517 void AnimateNewHouseTile(TileIndex tile
)
519 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
520 if (hs
== NULL
) return;
522 HouseAnimationBase::AnimateTile(hs
, Town::GetByTile(tile
), tile
, HasBit(hs
->extra_flags
, CALLBACK_1A_RANDOM_BITS
));
525 void AnimateNewHouseConstruction(TileIndex tile
)
527 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
529 if (HasBit(hs
->callback_mask
, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE
)) {
530 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE
, hs
, Town::GetByTile(tile
), tile
, 0, 0);
534 bool CanDeleteHouse(TileIndex tile
)
536 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
538 /* Humans are always allowed to remove buildings, as is water and disasters and
539 * anyone using the scenario editor. */
540 if (Company::IsValidHumanID(_current_company
) || _current_company
== OWNER_WATER
|| _current_company
== OWNER_NONE
|| _game_mode
== GM_EDITOR
|| _generating_world
) {
544 if (HasBit(hs
->callback_mask
, CBM_HOUSE_DENY_DESTRUCTION
)) {
545 uint16 callback_res
= GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION
, 0, 0, GetHouseType(tile
), Town::GetByTile(tile
), tile
);
546 return (callback_res
== CALLBACK_FAILED
|| !ConvertBooleanCallback(hs
->grf_prop
.grffile
, CBID_HOUSE_DENY_DESTRUCTION
, callback_res
));
548 return !(hs
->extra_flags
& BUILDING_IS_PROTECTED
);
552 static void AnimationControl(TileIndex tile
, uint16 random_bits
)
554 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
556 if (HasBit(hs
->callback_mask
, CBM_HOUSE_ANIMATION_START_STOP
)) {
557 uint32 param
= (hs
->extra_flags
& SYNCHRONISED_CALLBACK_1B
) ? (GB(Random(), 0, 16) | random_bits
<< 16) : Random();
558 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_ANIMATION_START_STOP
, hs
, Town::GetByTile(tile
), tile
, param
, 0);
562 bool NewHouseTileLoop(TileIndex tile
)
564 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
566 if (GetHouseProcessingTime(tile
) > 0) {
567 DecHouseProcessingTime(tile
);
571 TriggerHouse(tile
, HOUSE_TRIGGER_TILE_LOOP
);
572 if (hs
->building_flags
& BUILDING_HAS_1_TILE
) TriggerHouse(tile
, HOUSE_TRIGGER_TILE_LOOP_TOP
);
574 if (HasBit(hs
->callback_mask
, CBM_HOUSE_ANIMATION_START_STOP
)) {
575 /* If this house is marked as having a synchronised callback, all the
576 * tiles will have the callback called at once, rather than when the
577 * tile loop reaches them. This should only be enabled for the northern
578 * tile, or strange things will happen (here, and in TTDPatch). */
579 if (hs
->extra_flags
& SYNCHRONISED_CALLBACK_1B
) {
580 uint16 random
= GB(Random(), 0, 16);
582 if (hs
->building_flags
& BUILDING_HAS_1_TILE
) AnimationControl(tile
, random
);
583 if (hs
->building_flags
& BUILDING_2_TILES_Y
) AnimationControl(TILE_ADDXY(tile
, 0, 1), random
);
584 if (hs
->building_flags
& BUILDING_2_TILES_X
) AnimationControl(TILE_ADDXY(tile
, 1, 0), random
);
585 if (hs
->building_flags
& BUILDING_HAS_4_TILES
) AnimationControl(TILE_ADDXY(tile
, 1, 1), random
);
587 AnimationControl(tile
, 0);
591 /* Check callback 21, which determines if a house should be destroyed. */
592 if (HasBit(hs
->callback_mask
, CBM_HOUSE_DESTRUCTION
)) {
593 uint16 callback_res
= GetHouseCallback(CBID_HOUSE_DESTRUCTION
, 0, 0, GetHouseType(tile
), Town::GetByTile(tile
), tile
);
594 if (callback_res
!= CALLBACK_FAILED
&& Convert8bitBooleanCallback(hs
->grf_prop
.grffile
, CBID_HOUSE_DESTRUCTION
, callback_res
)) {
595 ClearTownHouse(Town::GetByTile(tile
), tile
);
600 SetHouseProcessingTime(tile
, hs
->processing_time
);
601 MarkTileDirtyByTile(tile
);
605 static void DoTriggerHouse(TileIndex tile
, HouseTrigger trigger
, byte base_random
, bool first
)
607 /* We can't trigger a non-existent building... */
608 assert(IsTileType(tile
, MP_HOUSE
));
610 HouseID hid
= GetHouseType(tile
);
611 HouseSpec
*hs
= HouseSpec::Get(hid
);
613 if (hs
->grf_prop
.spritegroup
[0] == NULL
) return;
615 HouseResolverObject
object(hid
, tile
, Town::GetByTile(tile
), CBID_RANDOM_TRIGGER
);
616 object
.trigger
= trigger
;
618 const SpriteGroup
*group
= object
.Resolve();
619 if (group
== NULL
) return;
621 byte new_random_bits
= Random();
622 byte random_bits
= GetHouseRandomBits(tile
);
623 uint32 reseed
= object
.GetReseedSum(); // The scope only affects triggers, not the reseeding
624 random_bits
&= ~reseed
;
625 random_bits
|= (first
? new_random_bits
: base_random
) & reseed
;
626 SetHouseRandomBits(tile
, random_bits
);
629 case HOUSE_TRIGGER_TILE_LOOP
:
630 /* Random value already set. */
633 case HOUSE_TRIGGER_TILE_LOOP_TOP
:
635 /* The top tile is marked dirty by the usual TileLoop */
636 MarkTileDirtyByTile(tile
);
639 /* Random value of first tile already set. */
640 if (hs
->building_flags
& BUILDING_2_TILES_Y
) DoTriggerHouse(TILE_ADDXY(tile
, 0, 1), trigger
, random_bits
, false);
641 if (hs
->building_flags
& BUILDING_2_TILES_X
) DoTriggerHouse(TILE_ADDXY(tile
, 1, 0), trigger
, random_bits
, false);
642 if (hs
->building_flags
& BUILDING_HAS_4_TILES
) DoTriggerHouse(TILE_ADDXY(tile
, 1, 1), trigger
, random_bits
, false);
647 void TriggerHouse(TileIndex t
, HouseTrigger trigger
)
649 DoTriggerHouse(t
, trigger
, 0, true);
653 * Run the watched cargo accepted callback for a single house tile.
654 * @param tile The house tile.
655 * @param origin The triggering tile.
656 * @param trigger_cargoes Cargo types that triggered the callback.
657 * @param random Random bits.
659 void DoWatchedCargoCallback(TileIndex tile
, TileIndex origin
, uint32 trigger_cargoes
, uint16 random
)
661 TileIndexDiffC diff
= TileIndexToTileIndexDiffC(origin
, tile
);
662 uint32 cb_info
= random
<< 16 | (uint8
)diff
.y
<< 8 | (uint8
)diff
.x
;
663 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_WATCHED_CARGO_ACCEPTED
, HouseSpec::Get(GetHouseType(tile
)), Town::GetByTile(tile
), tile
, 0, cb_info
, trigger_cargoes
);
667 * Run watched cargo accepted callback for a house.
668 * @param tile House tile.
669 * @param trigger_cargoes Triggering cargo types.
670 * @pre IsTileType(t, MP_HOUSE)
672 void WatchedCargoCallback(TileIndex tile
, uint32 trigger_cargoes
)
674 assert(IsTileType(tile
, MP_HOUSE
));
675 HouseID id
= GetHouseType(tile
);
676 const HouseSpec
*hs
= HouseSpec::Get(id
);
678 trigger_cargoes
&= hs
->watched_cargoes
;
679 /* None of the trigger cargoes is watched? */
680 if (trigger_cargoes
== 0) return;
682 /* Same random value for all tiles of a multi-tile house. */
685 /* Do the callback, start at northern tile. */
686 TileIndex north
= tile
+ GetHouseNorthPart(id
);
687 hs
= HouseSpec::Get(id
);
689 DoWatchedCargoCallback(north
, tile
, trigger_cargoes
, r
);
690 if (hs
->building_flags
& BUILDING_2_TILES_Y
) DoWatchedCargoCallback(TILE_ADDXY(north
, 0, 1), tile
, trigger_cargoes
, r
);
691 if (hs
->building_flags
& BUILDING_2_TILES_X
) DoWatchedCargoCallback(TILE_ADDXY(north
, 1, 0), tile
, trigger_cargoes
, r
);
692 if (hs
->building_flags
& BUILDING_HAS_4_TILES
) DoWatchedCargoCallback(TILE_ADDXY(north
, 1, 1), tile
, trigger_cargoes
, r
);