4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file object_type.h Types related to object tiles. */
15 /** Types of objects. */
16 typedef uint16 ObjectType
;
18 static const ObjectType OBJECT_TRANSMITTER
= 0; ///< The large antenna
19 static const ObjectType OBJECT_LIGHTHOUSE
= 1; ///< The nice lighthouse
20 static const ObjectType OBJECT_STATUE
= 2; ///< Statue in towns
21 static const ObjectType OBJECT_OWNED_LAND
= 3; ///< Owned land 'flag'
22 static const ObjectType OBJECT_HQ
= 4; ///< HeadQuarter of a player
24 static const ObjectType NUM_OBJECTS_PER_GRF
= 255; ///< Number of supported objects per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.
26 static const ObjectType NEW_OBJECT_OFFSET
= 5; ///< Offset for new objects
27 static const ObjectType NUM_OBJECTS
= 64000; ///< Number of supported objects overall
28 static const ObjectType INVALID_OBJECT_TYPE
= 0xFFFF; ///< An invalid object
30 /** Unique identifier for an object. */
31 typedef uint32 ObjectID
;
36 static const ObjectID INVALID_OBJECT
= 0xFFFFFFFF; ///< An invalid object
38 #endif /* OBJECT_TYPE_H */