4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file rail_cmd.cpp Handling of rail tiles. */
13 #include "cmd_helper.h"
14 #include "viewport_func.h"
15 #include "command_func.h"
16 #include "depot_base.h"
17 #include "pathfinder/yapf/yapf_cache.h"
18 #include "newgrf_debug.h"
19 #include "newgrf_railtype.h"
21 #include "autoslope.h"
23 #include "tunnelbridge_map.h"
24 #include "vehicle_func.h"
25 #include "sound_func.h"
26 #include "tunnelbridge.h"
27 #include "elrail_func.h"
30 #include "company_base.h"
31 #include "core/backup_type.hpp"
32 #include "date_func.h"
33 #include "strings_func.h"
34 #include "company_gui.h"
35 #include "object_map.h"
37 #include "table/strings.h"
38 #include "table/railtypes.h"
39 #include "table/track_land.h"
41 #include "safeguards.h"
43 /** Helper type for lists/vectors of trains */
44 typedef SmallVector
<Train
*, 16> TrainList
;
46 RailtypeInfo _railtypes
[RAILTYPE_END
];
47 RailType _sorted_railtypes
[RAILTYPE_END
];
48 uint8 _sorted_railtypes_size
;
50 /** Enum holding the signal offset in the sprite sheet according to the side it is representing. */
63 * Reset all rail type information to its default values.
67 assert_compile(lengthof(_original_railtypes
) <= lengthof(_railtypes
));
70 for (; i
< lengthof(_original_railtypes
); i
++) _railtypes
[i
] = _original_railtypes
[i
];
72 static const RailtypeInfo empty_railtype
= {
73 {0,0,0,0,0,0,0,0,0,0,0,0},
77 0, RAILTYPES_NONE
, RAILTYPES_NONE
, 0, 0, 0, RTFB_NONE
, 0, 0, 0, 0, 0,
78 RailTypeLabelList(), 0, 0, RAILTYPES_NONE
, RAILTYPES_NONE
, 0,
80 for (; i
< lengthof(_railtypes
); i
++) _railtypes
[i
] = empty_railtype
;
83 void ResolveRailTypeGUISprites(RailtypeInfo
*rti
)
85 SpriteID cursors_base
= GetCustomRailSprite(rti
, INVALID_TILE
, RTSG_CURSORS
);
86 if (cursors_base
!= 0) {
87 rti
->gui_sprites
.build_ns_rail
= cursors_base
+ 0;
88 rti
->gui_sprites
.build_x_rail
= cursors_base
+ 1;
89 rti
->gui_sprites
.build_ew_rail
= cursors_base
+ 2;
90 rti
->gui_sprites
.build_y_rail
= cursors_base
+ 3;
91 rti
->gui_sprites
.auto_rail
= cursors_base
+ 4;
92 rti
->gui_sprites
.build_depot
= cursors_base
+ 5;
93 rti
->gui_sprites
.build_tunnel
= cursors_base
+ 6;
94 rti
->gui_sprites
.convert_rail
= cursors_base
+ 7;
95 rti
->cursor
.rail_ns
= cursors_base
+ 8;
96 rti
->cursor
.rail_swne
= cursors_base
+ 9;
97 rti
->cursor
.rail_ew
= cursors_base
+ 10;
98 rti
->cursor
.rail_nwse
= cursors_base
+ 11;
99 rti
->cursor
.autorail
= cursors_base
+ 12;
100 rti
->cursor
.depot
= cursors_base
+ 13;
101 rti
->cursor
.tunnel
= cursors_base
+ 14;
102 rti
->cursor
.convert
= cursors_base
+ 15;
105 /* Array of default GUI signal sprite numbers. */
106 const SpriteID _signal_lookup
[2][SIGTYPE_END
] = {
107 {SPR_IMG_SIGNAL_ELECTRIC_NORM
, SPR_IMG_SIGNAL_ELECTRIC_ENTRY
, SPR_IMG_SIGNAL_ELECTRIC_EXIT
,
108 SPR_IMG_SIGNAL_ELECTRIC_COMBO
, SPR_IMG_SIGNAL_ELECTRIC_PBS
, SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY
},
110 {SPR_IMG_SIGNAL_SEMAPHORE_NORM
, SPR_IMG_SIGNAL_SEMAPHORE_ENTRY
, SPR_IMG_SIGNAL_SEMAPHORE_EXIT
,
111 SPR_IMG_SIGNAL_SEMAPHORE_COMBO
, SPR_IMG_SIGNAL_SEMAPHORE_PBS
, SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY
},
114 for (SignalType type
= SIGTYPE_NORMAL
; type
< SIGTYPE_END
; type
= (SignalType
)(type
+ 1)) {
115 for (SignalVariant var
= SIG_ELECTRIC
; var
<= SIG_SEMAPHORE
; var
= (SignalVariant
)(var
+ 1)) {
116 SpriteID red
= GetCustomSignalSprite(rti
, INVALID_TILE
, type
, var
, SIGNAL_STATE_RED
, true);
117 SpriteID green
= GetCustomSignalSprite(rti
, INVALID_TILE
, type
, var
, SIGNAL_STATE_GREEN
, true);
118 rti
->gui_sprites
.signals
[type
][var
][0] = (red
!= 0) ? red
+ SIGNAL_TO_SOUTH
: _signal_lookup
[var
][type
];
119 rti
->gui_sprites
.signals
[type
][var
][1] = (green
!= 0) ? green
+ SIGNAL_TO_SOUTH
: _signal_lookup
[var
][type
] + 1;
125 * Compare railtypes based on their sorting order.
126 * @param first The railtype to compare to.
127 * @param second The railtype to compare.
128 * @return True iff the first should be sorted before the second.
130 static int CDECL
CompareRailTypes(const RailType
*first
, const RailType
*second
)
132 return GetRailTypeInfo(*first
)->sorting_order
- GetRailTypeInfo(*second
)->sorting_order
;
136 * Resolve sprites of custom rail types
140 for (RailType rt
= RAILTYPE_BEGIN
; rt
!= RAILTYPE_END
; rt
++) {
141 RailtypeInfo
*rti
= &_railtypes
[rt
];
142 ResolveRailTypeGUISprites(rti
);
145 _sorted_railtypes_size
= 0;
146 for (RailType rt
= RAILTYPE_BEGIN
; rt
!= RAILTYPE_END
; rt
++) {
147 if (_railtypes
[rt
].label
!= 0) {
148 _sorted_railtypes
[_sorted_railtypes_size
++] = rt
;
151 QSortT(_sorted_railtypes
, _sorted_railtypes_size
, CompareRailTypes
);
155 * Allocate a new rail type label
157 RailType
AllocateRailType(RailTypeLabel label
)
159 for (RailType rt
= RAILTYPE_BEGIN
; rt
!= RAILTYPE_END
; rt
++) {
160 RailtypeInfo
*rti
= &_railtypes
[rt
];
162 if (rti
->label
== 0) {
163 /* Set up new rail type */
164 *rti
= _original_railtypes
[RAILTYPE_RAIL
];
166 rti
->alternate_labels
.Clear();
168 /* Make us compatible with ourself. */
169 rti
->powered_railtypes
= (RailTypes
)(1 << rt
);
170 rti
->compatible_railtypes
= (RailTypes
)(1 << rt
);
172 /* We also introduce ourself. */
173 rti
->introduces_railtypes
= (RailTypes
)(1 << rt
);
175 /* Default sort order; order of allocation, but with some
176 * offsets so it's easier for NewGRF to pick a spot without
177 * changing the order of other (original) rail types.
178 * The << is so you can place other railtypes in between the
179 * other railtypes, the 7 is to be able to place something
180 * before the first (default) rail type. */
181 rti
->sorting_order
= rt
<< 4 | 7;
186 return INVALID_RAILTYPE
;
189 static const byte _track_sloped_sprites
[14] = {
214 /* MAP2 byte: abcd???? => Signal On? Same coding as map3lo
215 * MAP3LO byte: abcd???? => Signal Exists?
216 * a and b are for diagonals, upper and left,
217 * one for each direction. (ie a == NE->SW, b ==
218 * SW->NE, or v.v., I don't know. b and c are
219 * similar for lower and right.
220 * MAP2 byte: ????abcd => Type of ground.
221 * MAP3LO byte: ????abcd => Type of rail.
222 * MAP5: 00abcdef => rail
223 * 01abcdef => rail w/ signals
225 * 11uuuudd => rail depot
229 * Tests if a vehicle interacts with the specified track.
230 * All track bits interact except parallel #TRACK_BIT_HORZ or #TRACK_BIT_VERT.
232 * @param tile The tile.
233 * @param track The track.
234 * @return Succeeded command (no train found), or a failed command (a train was found).
236 static CommandCost
EnsureNoTrainOnTrack(TileIndex tile
, Track track
)
238 TrackBits rail_bits
= TrackToTrackBits(track
);
239 return EnsureNoTrainOnTrackBits(tile
, rail_bits
);
243 * Check that the new track bits may be built.
244 * @param tile %Tile to build on.
245 * @param to_build New track bits.
246 * @param flags Flags of the operation.
247 * @return Succeeded or failed command.
249 static CommandCost
CheckTrackCombination(TileIndex tile
, TrackBits to_build
, uint flags
)
251 if (!IsPlainRail(tile
)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION
);
253 /* So, we have a tile with tracks on it (and possibly signals). Let's see
254 * what tracks first */
255 TrackBits current
= GetTrackBits(tile
); // The current track layout.
256 TrackBits future
= current
| to_build
; // The track layout we want to build.
258 /* Are we really building something new? */
259 if (current
== future
) {
260 /* Nothing new is being built */
261 return_cmd_error(STR_ERROR_ALREADY_BUILT
);
264 /* Let's see if we may build this */
265 if ((flags
& DC_NO_RAIL_OVERLAP
) || HasSignals(tile
)) {
266 /* If we are not allowed to overlap (flag is on for ai companies or we have
267 * signals on the tile), check that */
268 if (future
!= TRACK_BIT_HORZ
&& future
!= TRACK_BIT_VERT
) {
269 return_cmd_error((flags
& DC_NO_RAIL_OVERLAP
) ? STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION
: STR_ERROR_MUST_REMOVE_SIGNALS_FIRST
);
272 /* Normally, we may overlap and any combination is valid */
273 return CommandCost();
277 /** Valid TrackBits on a specific (non-steep)-slope without foundation */
278 static const TrackBits _valid_tracks_without_foundation
[15] = {
299 /** Valid TrackBits on a specific (non-steep)-slope with leveled foundation */
300 static const TrackBits _valid_tracks_on_leveled_foundation
[15] = {
304 TRACK_BIT_Y
| TRACK_BIT_LOWER
| TRACK_BIT_LEFT
,
308 TRACK_BIT_X
| TRACK_BIT_LOWER
| TRACK_BIT_RIGHT
,
312 TRACK_BIT_X
| TRACK_BIT_UPPER
| TRACK_BIT_LEFT
,
316 TRACK_BIT_Y
| TRACK_BIT_UPPER
| TRACK_BIT_RIGHT
,
322 * Checks if a track combination is valid on a specific slope and returns the needed foundation.
324 * @param tileh Tile slope.
325 * @param bits Trackbits.
326 * @return Needed foundation or FOUNDATION_INVALID if track/slope combination is not allowed.
328 Foundation
GetRailFoundation(Slope tileh
, TrackBits bits
)
330 if (bits
== TRACK_BIT_NONE
) return FOUNDATION_NONE
;
332 if (IsSteepSlope(tileh
)) {
333 /* Test for inclined foundations */
334 if (bits
== TRACK_BIT_X
) return FOUNDATION_INCLINED_X
;
335 if (bits
== TRACK_BIT_Y
) return FOUNDATION_INCLINED_Y
;
337 /* Get higher track */
338 Corner highest_corner
= GetHighestSlopeCorner(tileh
);
339 TrackBits higher_track
= CornerToTrackBits(highest_corner
);
341 /* Only higher track? */
342 if (bits
== higher_track
) return HalftileFoundation(highest_corner
);
344 /* Overlap with higher track? */
345 if (TracksOverlap(bits
| higher_track
)) return FOUNDATION_INVALID
;
347 /* either lower track or both higher and lower track */
348 return ((bits
& higher_track
) != 0 ? FOUNDATION_STEEP_BOTH
: FOUNDATION_STEEP_LOWER
);
350 if ((~_valid_tracks_without_foundation
[tileh
] & bits
) == 0) return FOUNDATION_NONE
;
352 bool valid_on_leveled
= ((~_valid_tracks_on_leveled_foundation
[tileh
] & bits
) == 0);
356 case TRACK_BIT_LEFT
: track_corner
= CORNER_W
; break;
357 case TRACK_BIT_LOWER
: track_corner
= CORNER_S
; break;
358 case TRACK_BIT_RIGHT
: track_corner
= CORNER_E
; break;
359 case TRACK_BIT_UPPER
: track_corner
= CORNER_N
; break;
362 if (tileh
== SLOPE_N
) return HalftileFoundation(CORNER_N
);
363 if (tileh
== SLOPE_S
) return HalftileFoundation(CORNER_S
);
364 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
367 if (tileh
== SLOPE_W
) return HalftileFoundation(CORNER_W
);
368 if (tileh
== SLOPE_E
) return HalftileFoundation(CORNER_E
);
369 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
372 if (IsSlopeWithOneCornerRaised(tileh
)) return FOUNDATION_INCLINED_X
;
373 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
376 if (IsSlopeWithOneCornerRaised(tileh
)) return FOUNDATION_INCLINED_Y
;
377 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
380 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
382 /* Single diagonal track */
384 /* Track must be at least valid on leveled foundation */
385 if (!valid_on_leveled
) return FOUNDATION_INVALID
;
387 /* If slope has three raised corners, build leveled foundation */
388 if (IsSlopeWithThreeCornersRaised(tileh
)) return FOUNDATION_LEVELED
;
390 /* If neighboured corners of track_corner are lowered, build halftile foundation */
391 if ((tileh
& SlopeWithThreeCornersRaised(OppositeCorner(track_corner
))) == SlopeWithOneCornerRaised(track_corner
)) return HalftileFoundation(track_corner
);
393 /* else special anti-zig-zag foundation */
394 return SpecialRailFoundation(track_corner
);
400 * Tests if a track can be build on a tile.
402 * @param tileh Tile slope.
403 * @param rail_bits Tracks to build.
404 * @param existing Tracks already built.
405 * @param tile Tile (used for water test)
406 * @return Error message or cost for foundation building.
408 static CommandCost
CheckRailSlope(Slope tileh
, TrackBits rail_bits
, TrackBits existing
, TileIndex tile
)
410 /* don't allow building on the lower side of a coast */
411 if (GetFloodingBehaviour(tile
) != FLOOD_NONE
) {
412 if (!IsSteepSlope(tileh
) && ((~_valid_tracks_on_leveled_foundation
[tileh
] & (rail_bits
| existing
)) != 0)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER
);
415 Foundation f_new
= GetRailFoundation(tileh
, rail_bits
| existing
);
417 /* check track/slope combination */
418 if ((f_new
== FOUNDATION_INVALID
) ||
419 ((f_new
!= FOUNDATION_NONE
) && (!_settings_game
.construction
.build_on_slopes
))) {
420 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
423 Foundation f_old
= GetRailFoundation(tileh
, existing
);
424 return CommandCost(EXPENSES_CONSTRUCTION
, f_new
!= f_old
? _price
[PR_BUILD_FOUNDATION
] : (Money
)0);
427 /* Validate functions for rail building */
428 static inline bool ValParamTrackOrientation(Track track
)
430 return IsValidTrack(track
);
434 * Build a single piece of rail
435 * @param tile tile to build on
436 * @param flags operation to perform
437 * @param p1 railtype of being built piece (normal, mono, maglev)
438 * @param p2 rail track to build
440 * @return the cost of this operation or an error
442 CommandCost
CmdBuildSingleRail(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
444 RailType railtype
= Extract
<RailType
, 0, 4>(p1
);
445 Track track
= Extract
<Track
, 0, 3>(p2
);
446 CommandCost
cost(EXPENSES_CONSTRUCTION
);
448 if (!ValParamRailtype(railtype
) || !ValParamTrackOrientation(track
)) return CMD_ERROR
;
450 Slope tileh
= GetTileSlope(tile
);
451 TrackBits trackbit
= TrackToTrackBits(track
);
453 switch (GetTileType(tile
)) {
455 CommandCost ret
= CheckTileOwnership(tile
);
456 if (ret
.Failed()) return ret
;
458 if (!IsPlainRail(tile
)) return DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
); // just get appropriate error message
460 if (!IsCompatibleRail(GetRailType(tile
), railtype
)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION
);
462 ret
= CheckTrackCombination(tile
, trackbit
, flags
);
463 if (ret
.Succeeded()) ret
= EnsureNoTrainOnTrack(tile
, track
);
464 if (ret
.Failed()) return ret
;
466 ret
= CheckRailSlope(tileh
, trackbit
, GetTrackBits(tile
), tile
);
467 if (ret
.Failed()) return ret
;
470 /* If the rail types don't match, try to convert only if engines of
471 * the new rail type are not powered on the present rail type and engines of
472 * the present rail type are powered on the new rail type. */
473 if (GetRailType(tile
) != railtype
&& !HasPowerOnRail(railtype
, GetRailType(tile
))) {
474 if (HasPowerOnRail(GetRailType(tile
), railtype
)) {
475 ret
= DoCommand(tile
, tile
, railtype
, flags
, CMD_CONVERT_RAIL
);
476 if (ret
.Failed()) return ret
;
483 if (flags
& DC_EXEC
) {
484 SetRailGroundType(tile
, RAIL_GROUND_BARREN
);
485 TrackBits bits
= GetTrackBits(tile
);
486 SetTrackBits(tile
, bits
| trackbit
);
487 /* Subtract old infrastructure count. */
488 uint pieces
= CountBits(bits
);
489 if (TracksOverlap(bits
)) pieces
*= pieces
;
490 Company::Get(GetTileOwner(tile
))->infrastructure
.rail
[GetRailType(tile
)] -= pieces
;
491 /* Add new infrastructure count. */
492 pieces
= CountBits(bits
| trackbit
);
493 if (TracksOverlap(bits
| trackbit
)) pieces
*= pieces
;
494 Company::Get(GetTileOwner(tile
))->infrastructure
.rail
[GetRailType(tile
)] += pieces
;
495 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
501 /* Level crossings may only be built on these slopes */
502 if (!HasBit(VALID_LEVEL_CROSSING_SLOPES
, tileh
)) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
504 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
505 if (ret
.Failed()) return ret
;
507 if (IsNormalRoad(tile
)) {
508 if (HasRoadWorks(tile
)) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS
);
510 if (GetDisallowedRoadDirections(tile
) != DRD_NONE
) return_cmd_error(STR_ERROR_CROSSING_ON_ONEWAY_ROAD
);
512 if (RailNoLevelCrossings(railtype
)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED
);
514 RoadTypes roadtypes
= GetRoadTypes(tile
);
515 RoadBits road
= GetRoadBits(tile
, ROADTYPE_ROAD
);
516 RoadBits tram
= GetRoadBits(tile
, ROADTYPE_TRAM
);
517 if ((track
== TRACK_X
&& ((road
| tram
) & ROAD_X
) == 0) ||
518 (track
== TRACK_Y
&& ((road
| tram
) & ROAD_Y
) == 0)) {
519 Owner road_owner
= GetRoadOwner(tile
, ROADTYPE_ROAD
);
520 Owner tram_owner
= GetRoadOwner(tile
, ROADTYPE_TRAM
);
521 /* Disallow breaking end-of-line of someone else
522 * so trams can still reverse on this tile. */
523 if (Company::IsValidID(tram_owner
) && HasExactlyOneBit(tram
)) {
524 CommandCost ret
= CheckOwnership(tram_owner
);
525 if (ret
.Failed()) return ret
;
527 /* Crossings must always have a road... */
528 uint num_new_road_pieces
= 2 - CountBits(road
);
529 if (road
== ROAD_NONE
) road_owner
= _current_company
;
530 roadtypes
|= ROADTYPES_ROAD
;
531 /* ...but tram is not required. */
532 uint num_new_tram_pieces
= (tram
!= ROAD_NONE
) ? 2 - CountBits(tram
) : 0;
534 cost
.AddCost((num_new_road_pieces
+ num_new_tram_pieces
) * _price
[PR_BUILD_ROAD
]);
536 if (flags
& DC_EXEC
) {
537 MakeRoadCrossing(tile
, road_owner
, tram_owner
, _current_company
, (track
== TRACK_X
? AXIS_Y
: AXIS_X
), railtype
, roadtypes
, GetTownIndex(tile
));
538 UpdateLevelCrossing(tile
, false);
539 Company::Get(_current_company
)->infrastructure
.rail
[railtype
] += LEVELCROSSING_TRACKBIT_FACTOR
;
540 DirtyCompanyInfrastructureWindows(_current_company
);
541 if (num_new_road_pieces
> 0 && Company::IsValidID(road_owner
)) {
542 Company::Get(road_owner
)->infrastructure
.road
[ROADTYPE_ROAD
] += num_new_road_pieces
;
543 DirtyCompanyInfrastructureWindows(road_owner
);
545 if (num_new_tram_pieces
> 0 && Company::IsValidID(tram_owner
)) {
546 Company::Get(tram_owner
)->infrastructure
.road
[ROADTYPE_TRAM
] += num_new_tram_pieces
;
547 DirtyCompanyInfrastructureWindows(tram_owner
);
554 if (IsLevelCrossing(tile
) && GetCrossingRailBits(tile
) == trackbit
) {
555 return_cmd_error(STR_ERROR_ALREADY_BUILT
);
561 /* Will there be flat water on the lower halftile? */
562 bool water_ground
= IsTileType(tile
, MP_WATER
) && IsSlopeWithOneCornerRaised(tileh
);
564 CommandCost ret
= CheckRailSlope(tileh
, trackbit
, TRACK_BIT_NONE
, tile
);
565 if (ret
.Failed()) return ret
;
568 ret
= DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
569 if (ret
.Failed()) return ret
;
573 cost
.AddCost(-_price
[PR_CLEAR_WATER
]);
574 cost
.AddCost(_price
[PR_CLEAR_ROUGH
]);
577 if (flags
& DC_EXEC
) {
578 MakeRailNormal(tile
, _current_company
, trackbit
, railtype
);
579 if (water_ground
) SetRailGroundType(tile
, RAIL_GROUND_WATER
);
580 Company::Get(_current_company
)->infrastructure
.rail
[railtype
]++;
581 DirtyCompanyInfrastructureWindows(_current_company
);
587 if (flags
& DC_EXEC
) {
588 MarkTileDirtyByTile(tile
);
589 AddTrackToSignalBuffer(tile
, track
, _current_company
);
590 YapfNotifyTrackLayoutChange(tile
, track
);
593 cost
.AddCost(RailBuildCost(railtype
));
598 * Remove a single piece of track
599 * @param tile tile to remove track from
600 * @param flags operation to perform
602 * @param p2 rail orientation
604 * @return the cost of this operation or an error
606 CommandCost
CmdRemoveSingleRail(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
608 Track track
= Extract
<Track
, 0, 3>(p2
);
609 CommandCost
cost(EXPENSES_CONSTRUCTION
);
610 bool crossing
= false;
612 if (!ValParamTrackOrientation(track
)) return CMD_ERROR
;
613 TrackBits trackbit
= TrackToTrackBits(track
);
615 /* Need to read tile owner now because it may change when the rail is removed
616 * Also, in case of floods, _current_company != owner
617 * There may be invalid tiletype even in exec run (when removing long track),
618 * so do not call GetTileOwner(tile) in any case here */
619 Owner owner
= INVALID_OWNER
;
623 switch (GetTileType(tile
)) {
625 if (!IsLevelCrossing(tile
) || GetCrossingRailBits(tile
) != trackbit
) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
627 if (_current_company
!= OWNER_WATER
) {
628 CommandCost ret
= CheckTileOwnership(tile
);
629 if (ret
.Failed()) return ret
;
632 if (!(flags
& DC_BANKRUPT
)) {
633 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
634 if (ret
.Failed()) return ret
;
637 cost
.AddCost(RailClearCost(GetRailType(tile
)));
639 if (flags
& DC_EXEC
) {
640 if (HasReservedTracks(tile
, trackbit
)) {
641 v
= GetTrainForReservation(tile
, track
);
642 if (v
!= NULL
) FreeTrainTrackReservation(v
);
644 owner
= GetTileOwner(tile
);
645 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)] -= LEVELCROSSING_TRACKBIT_FACTOR
;
646 DirtyCompanyInfrastructureWindows(owner
);
647 MakeRoadNormal(tile
, GetCrossingRoadBits(tile
), GetRoadTypes(tile
), GetTownIndex(tile
), GetRoadOwner(tile
, ROADTYPE_ROAD
), GetRoadOwner(tile
, ROADTYPE_TRAM
));
648 DeleteNewGRFInspectWindow(GSF_RAILTYPES
, tile
);
655 /* There are no rails present at depots. */
656 if (!IsPlainRail(tile
)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
658 if (_current_company
!= OWNER_WATER
) {
659 CommandCost ret
= CheckTileOwnership(tile
);
660 if (ret
.Failed()) return ret
;
663 CommandCost ret
= EnsureNoTrainOnTrack(tile
, track
);
664 if (ret
.Failed()) return ret
;
666 present
= GetTrackBits(tile
);
667 if ((present
& trackbit
) == 0) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
668 if (present
== (TRACK_BIT_X
| TRACK_BIT_Y
)) crossing
= true;
670 cost
.AddCost(RailClearCost(GetRailType(tile
)));
672 /* Charge extra to remove signals on the track, if they are there */
673 if (HasSignalOnTrack(tile
, track
)) {
674 cost
.AddCost(DoCommand(tile
, track
, 0, flags
, CMD_REMOVE_SIGNALS
));
677 if (flags
& DC_EXEC
) {
678 if (HasReservedTracks(tile
, trackbit
)) {
679 v
= GetTrainForReservation(tile
, track
);
680 if (v
!= NULL
) FreeTrainTrackReservation(v
);
683 owner
= GetTileOwner(tile
);
685 /* Subtract old infrastructure count. */
686 uint pieces
= CountBits(present
);
687 if (TracksOverlap(present
)) pieces
*= pieces
;
688 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)] -= pieces
;
689 /* Add new infrastructure count. */
691 pieces
= CountBits(present
);
692 if (TracksOverlap(present
)) pieces
*= pieces
;
693 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)] += pieces
;
694 DirtyCompanyInfrastructureWindows(owner
);
697 Slope tileh
= GetTileSlope(tile
);
698 /* If there is flat water on the lower halftile, convert the tile to shore so the water remains */
699 if (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh
)) {
704 DeleteNewGRFInspectWindow(GSF_RAILTYPES
, tile
);
706 SetTrackBits(tile
, present
);
707 SetTrackReservation(tile
, GetRailReservationTrackBits(tile
) & present
);
713 default: return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
716 if (flags
& DC_EXEC
) {
717 /* if we got that far, 'owner' variable is set correctly */
718 assert(Company::IsValidID(owner
));
720 MarkTileDirtyByTile(tile
);
722 /* crossing is set when only TRACK_BIT_X and TRACK_BIT_Y are set. As we
723 * are removing one of these pieces, we'll need to update signals for
724 * both directions explicitly, as after the track is removed it won't
725 * 'connect' with the other piece. */
726 AddTrackToSignalBuffer(tile
, TRACK_X
, owner
);
727 AddTrackToSignalBuffer(tile
, TRACK_Y
, owner
);
728 YapfNotifyTrackLayoutChange(tile
, TRACK_X
);
729 YapfNotifyTrackLayoutChange(tile
, TRACK_Y
);
731 AddTrackToSignalBuffer(tile
, track
, owner
);
732 YapfNotifyTrackLayoutChange(tile
, track
);
735 if (v
!= NULL
) TryPathReserve(v
, true);
743 * Called from water_cmd if a non-flat rail-tile gets flooded and should be converted to shore.
744 * The function floods the lower halftile, if the tile has a halftile foundation.
746 * @param t The tile to flood.
747 * @return true if something was flooded.
749 bool FloodHalftile(TileIndex t
)
751 assert(IsPlainRailTile(t
));
753 bool flooded
= false;
754 if (GetRailGroundType(t
) == RAIL_GROUND_WATER
) return flooded
;
756 Slope tileh
= GetTileSlope(t
);
757 TrackBits rail_bits
= GetTrackBits(t
);
759 if (IsSlopeWithOneCornerRaised(tileh
)) {
760 TrackBits lower_track
= CornerToTrackBits(OppositeCorner(GetHighestSlopeCorner(tileh
)));
762 TrackBits to_remove
= lower_track
& rail_bits
;
763 if (to_remove
!= 0) {
764 Backup
<CompanyByte
> cur_company(_current_company
, OWNER_WATER
, FILE_LINE
);
765 flooded
= DoCommand(t
, 0, FIND_FIRST_BIT(to_remove
), DC_EXEC
, CMD_REMOVE_SINGLE_RAIL
).Succeeded();
766 cur_company
.Restore();
767 if (!flooded
) return flooded
; // not yet floodable
768 rail_bits
= rail_bits
& ~to_remove
;
769 if (rail_bits
== 0) {
771 MarkTileDirtyByTile(t
);
776 if (IsNonContinuousFoundation(GetRailFoundation(tileh
, rail_bits
))) {
778 SetRailGroundType(t
, RAIL_GROUND_WATER
);
779 MarkTileDirtyByTile(t
);
782 /* Make shore on steep slopes and 'three-corners-raised'-slopes. */
783 if (ApplyFoundationToSlope(GetRailFoundation(tileh
, rail_bits
), &tileh
) == 0) {
784 if (IsSteepSlope(tileh
) || IsSlopeWithThreeCornersRaised(tileh
)) {
786 SetRailGroundType(t
, RAIL_GROUND_WATER
);
787 MarkTileDirtyByTile(t
);
794 static const TileIndexDiffC _trackdelta
[] = {
795 { -1, 0 }, { 0, 1 }, { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, 1 },
798 { 1, 0 }, { 0, -1 }, { 0, -1 }, { 1, 0 }, { 0, -1 }, { -1, 0 },
804 static CommandCost
ValidateAutoDrag(Trackdir
*trackdir
, TileIndex start
, TileIndex end
)
806 int x
= TileX(start
);
807 int y
= TileY(start
);
811 if (!ValParamTrackOrientation(TrackdirToTrack(*trackdir
))) return CMD_ERROR
;
813 /* calculate delta x,y from start to end tile */
817 /* calculate delta x,y for the first direction */
818 int trdx
= _trackdelta
[*trackdir
].x
;
819 int trdy
= _trackdelta
[*trackdir
].y
;
821 if (!IsDiagonalTrackdir(*trackdir
)) {
822 trdx
+= _trackdelta
[*trackdir
^ 1].x
;
823 trdy
+= _trackdelta
[*trackdir
^ 1].y
;
826 /* validate the direction */
827 while ((trdx
<= 0 && dx
> 0) ||
828 (trdx
>= 0 && dx
< 0) ||
829 (trdy
<= 0 && dy
> 0) ||
830 (trdy
>= 0 && dy
< 0)) {
831 if (!HasBit(*trackdir
, 3)) { // first direction is invalid, try the other
832 SetBit(*trackdir
, 3); // reverse the direction
835 } else { // other direction is invalid too, invalid drag
840 /* (for diagonal tracks, this is already made sure of by above test), but:
841 * for non-diagonal tracks, check if the start and end tile are on 1 line */
842 if (!IsDiagonalTrackdir(*trackdir
)) {
843 trdx
= _trackdelta
[*trackdir
].x
;
844 trdy
= _trackdelta
[*trackdir
].y
;
845 if (abs(dx
) != abs(dy
) && abs(dx
) + abs(trdy
) != abs(dy
) + abs(trdx
)) return CMD_ERROR
;
848 return CommandCost();
852 * Build or remove a stretch of railroad tracks.
853 * @param tile start tile of drag
854 * @param flags operation to perform
855 * @param p1 end tile of drag
856 * @param p2 various bitstuffed elements
857 * - p2 = (bit 0-3) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev), only used for building
858 * - p2 = (bit 4-6) - track-orientation, valid values: 0-5 (Track enum)
859 * - p2 = (bit 7) - 0 = build, 1 = remove tracks
860 * - p2 = (bit 8) - 0 = build up to an obstacle, 1 = fail if an obstacle is found (used for AIs).
862 * @return the cost of this operation or an error
864 static CommandCost
CmdRailTrackHelper(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
866 CommandCost
total_cost(EXPENSES_CONSTRUCTION
);
867 Track track
= Extract
<Track
, 4, 3>(p2
);
868 bool remove
= HasBit(p2
, 7);
869 RailType railtype
= Extract
<RailType
, 0, 4>(p2
);
871 if ((!remove
&& !ValParamRailtype(railtype
)) || !ValParamTrackOrientation(track
)) return CMD_ERROR
;
872 if (p1
>= MapSize()) return CMD_ERROR
;
873 TileIndex end_tile
= p1
;
874 Trackdir trackdir
= TrackToTrackdir(track
);
876 CommandCost ret
= ValidateAutoDrag(&trackdir
, tile
, end_tile
);
877 if (ret
.Failed()) return ret
;
879 bool had_success
= false;
880 CommandCost last_error
= CMD_ERROR
;
882 CommandCost ret
= DoCommand(tile
, remove
? 0 : railtype
, TrackdirToTrack(trackdir
), flags
, remove
? CMD_REMOVE_SINGLE_RAIL
: CMD_BUILD_SINGLE_RAIL
);
886 if (last_error
.GetErrorMessage() != STR_ERROR_ALREADY_BUILT
&& !remove
) {
887 if (HasBit(p2
, 8)) return last_error
;
891 /* Ownership errors are more important. */
892 if (last_error
.GetErrorMessage() == STR_ERROR_OWNED_BY
&& remove
) break;
895 total_cost
.AddCost(ret
);
898 if (tile
== end_tile
) break;
900 tile
+= ToTileIndexDiff(_trackdelta
[trackdir
]);
902 /* toggle railbit for the non-diagonal tracks */
903 if (!IsDiagonalTrackdir(trackdir
)) ToggleBit(trackdir
, 0);
906 if (had_success
) return total_cost
;
911 * Build rail on a stretch of track.
912 * Stub for the unified rail builder/remover
913 * @param tile start tile of drag
914 * @param flags operation to perform
915 * @param p1 end tile of drag
916 * @param p2 various bitstuffed elements
917 * - p2 = (bit 0-3) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev)
918 * - p2 = (bit 4-6) - track-orientation, valid values: 0-5 (Track enum)
919 * - p2 = (bit 7) - 0 = build, 1 = remove tracks
921 * @return the cost of this operation or an error
922 * @see CmdRailTrackHelper
924 CommandCost
CmdBuildRailroadTrack(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
926 return CmdRailTrackHelper(tile
, flags
, p1
, ClrBit(p2
, 7), text
);
930 * Build rail on a stretch of track.
931 * Stub for the unified rail builder/remover
932 * @param tile start tile of drag
933 * @param flags operation to perform
934 * @param p1 end tile of drag
935 * @param p2 various bitstuffed elements
936 * - p2 = (bit 0-3) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev), only used for building
937 * - p2 = (bit 4-6) - track-orientation, valid values: 0-5 (Track enum)
938 * - p2 = (bit 7) - 0 = build, 1 = remove tracks
940 * @return the cost of this operation or an error
941 * @see CmdRailTrackHelper
943 CommandCost
CmdRemoveRailroadTrack(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
945 return CmdRailTrackHelper(tile
, flags
, p1
, SetBit(p2
, 7), text
);
949 * Build a train depot
950 * @param tile position of the train depot
951 * @param flags operation to perform
952 * @param p1 rail type
953 * @param p2 bit 0..1 entrance direction (DiagDirection)
955 * @return the cost of this operation or an error
957 * @todo When checking for the tile slope,
958 * distinguish between "Flat land required" and "land sloped in wrong direction"
960 CommandCost
CmdBuildTrainDepot(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
962 /* check railtype and valid direction for depot (0 through 3), 4 in total */
963 RailType railtype
= Extract
<RailType
, 0, 4>(p1
);
964 if (!ValParamRailtype(railtype
)) return CMD_ERROR
;
966 Slope tileh
= GetTileSlope(tile
);
968 DiagDirection dir
= Extract
<DiagDirection
, 0, 2>(p2
);
970 /* Prohibit construction if
971 * The tile is non-flat AND
972 * 1) build-on-slopes is disabled
973 * 2) the tile is steep i.e. spans two height levels
974 * 3) the exit points in the wrong direction
977 if (tileh
!= SLOPE_FLAT
&& (
978 !_settings_game
.construction
.build_on_slopes
||
979 !CanBuildDepotByTileh(dir
, tileh
)
981 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED
);
984 CommandCost cost
= DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
985 if (cost
.Failed()) return cost
;
987 if (IsBridgeAbove(tile
)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST
);
989 if (!Depot::CanAllocateItem()) return CMD_ERROR
;
991 if (flags
& DC_EXEC
) {
992 Depot
*d
= new Depot(tile
);
993 d
->build_date
= _date
;
995 MakeRailDepot(tile
, _current_company
, d
->index
, dir
, railtype
);
996 MarkTileDirtyByTile(tile
);
999 Company::Get(_current_company
)->infrastructure
.rail
[railtype
]++;
1000 DirtyCompanyInfrastructureWindows(_current_company
);
1002 AddSideToSignalBuffer(tile
, INVALID_DIAGDIR
, _current_company
);
1003 YapfNotifyTrackLayoutChange(tile
, DiagDirToDiagTrack(dir
));
1006 cost
.AddCost(_price
[PR_BUILD_DEPOT_TRAIN
]);
1007 cost
.AddCost(RailBuildCost(railtype
));
1012 * Build signals, alternate between double/single, signal/semaphore,
1013 * pre/exit/combo-signals, and what-else not. If the rail piece does not
1014 * have any signals, bit 4 (cycle signal-type) is ignored
1015 * @param tile tile where to build the signals
1016 * @param flags operation to perform
1017 * @param p1 various bitstuffed elements
1018 * - p1 = (bit 0-2) - track-orientation, valid values: 0-5 (Track enum)
1019 * - p1 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal or (for bit 7) toggle variant (CTRL-toggle)
1020 * - p1 = (bit 4) - 0 = signals, 1 = semaphores
1021 * - p1 = (bit 5-7) - type of the signal, for valid values see enum SignalType in rail_map.h
1022 * - p1 = (bit 8) - convert the present signal type and variant
1023 * - p1 = (bit 9-11)- start cycle from this signal type
1024 * - p1 = (bit 12-14)-wrap around after this signal type
1025 * - p1 = (bit 15-16)-cycle the signal direction this many times
1026 * - p1 = (bit 17) - 1 = don't modify an existing signal but don't fail either, 0 = always set new signal type
1027 * @param p2 used for CmdBuildManySignals() to copy direction of first signal
1028 * @param text unused
1029 * @return the cost of this operation or an error
1030 * @todo p2 should be replaced by two bits for "along" and "against" the track.
1032 CommandCost
CmdBuildSingleSignal(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1034 Track track
= Extract
<Track
, 0, 3>(p1
);
1035 bool ctrl_pressed
= HasBit(p1
, 3); // was the CTRL button pressed
1036 SignalVariant sigvar
= (ctrl_pressed
^ HasBit(p1
, 4)) ? SIG_SEMAPHORE
: SIG_ELECTRIC
; // the signal variant of the new signal
1037 SignalType sigtype
= Extract
<SignalType
, 5, 3>(p1
); // the signal type of the new signal
1038 bool convert_signal
= HasBit(p1
, 8); // convert button pressed
1039 SignalType cycle_start
= Extract
<SignalType
, 9, 3>(p1
);
1040 SignalType cycle_stop
= Extract
<SignalType
, 12, 3>(p1
);
1041 uint num_dir_cycle
= GB(p1
, 15, 2);
1043 if (sigtype
> SIGTYPE_LAST
) return CMD_ERROR
;
1044 if (cycle_start
> cycle_stop
|| cycle_stop
> SIGTYPE_LAST
) return CMD_ERROR
;
1046 /* You can only build signals on plain rail tiles, and the selected track must exist */
1047 if (!ValParamTrackOrientation(track
) || !IsPlainRailTile(tile
) ||
1048 !HasTrack(tile
, track
)) {
1049 return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
1051 /* Protect against invalid signal copying */
1052 if (p2
!= 0 && (p2
& SignalOnTrack(track
)) == 0) return CMD_ERROR
;
1054 CommandCost ret
= CheckTileOwnership(tile
);
1055 if (ret
.Failed()) return ret
;
1057 /* See if this is a valid track combination for signals (no overlap) */
1058 if (TracksOverlap(GetTrackBits(tile
))) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK
);
1060 /* In case we don't want to change an existing signal, return without error. */
1061 if (HasBit(p1
, 17) && HasSignalOnTrack(tile
, track
)) return CommandCost();
1063 /* you can not convert a signal if no signal is on track */
1064 if (convert_signal
&& !HasSignalOnTrack(tile
, track
)) return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS
);
1067 if (!HasSignalOnTrack(tile
, track
)) {
1068 /* build new signals */
1069 cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_SIGNALS
]);
1071 if (p2
!= 0 && sigvar
!= GetSignalVariant(tile
, track
)) {
1072 /* convert signals <-> semaphores */
1073 cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_SIGNALS
] + _price
[PR_CLEAR_SIGNALS
]);
1075 } else if (convert_signal
) {
1076 /* convert button pressed */
1077 if (ctrl_pressed
|| GetSignalVariant(tile
, track
) != sigvar
) {
1078 /* convert electric <-> semaphore */
1079 cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_SIGNALS
] + _price
[PR_CLEAR_SIGNALS
]);
1081 /* it is free to change signal type: normal-pre-exit-combo */
1082 cost
= CommandCost();
1086 /* it is free to change orientation/pre-exit-combo signals */
1087 cost
= CommandCost();
1091 if (flags
& DC_EXEC
) {
1093 /* The new/changed signal could block our path. As this can lead to
1094 * stale reservations, we clear the path reservation here and try
1095 * to redo it later on. */
1096 if (HasReservedTracks(tile
, TrackToTrackBits(track
))) {
1097 v
= GetTrainForReservation(tile
, track
);
1098 if (v
!= NULL
) FreeTrainTrackReservation(v
);
1101 if (!HasSignals(tile
)) {
1102 /* there are no signals at all on this tile yet */
1103 SetHasSignals(tile
, true);
1104 SetSignalStates(tile
, 0xF); // all signals are on
1105 SetPresentSignals(tile
, 0); // no signals built by default
1106 SetSignalType(tile
, track
, sigtype
);
1107 SetSignalVariant(tile
, track
, sigvar
);
1110 /* Subtract old signal infrastructure count. */
1111 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
-= CountBits(GetPresentSignals(tile
));
1114 if (!HasSignalOnTrack(tile
, track
)) {
1115 /* build new signals */
1116 SetPresentSignals(tile
, GetPresentSignals(tile
) | (IsPbsSignal(sigtype
) ? KillFirstBit(SignalOnTrack(track
)) : SignalOnTrack(track
)));
1117 SetSignalType(tile
, track
, sigtype
);
1118 SetSignalVariant(tile
, track
, sigvar
);
1119 while (num_dir_cycle
-- > 0) CycleSignalSide(tile
, track
);
1121 if (convert_signal
) {
1122 /* convert signal button pressed */
1124 /* toggle the present signal variant: SIG_ELECTRIC <-> SIG_SEMAPHORE */
1125 SetSignalVariant(tile
, track
, (GetSignalVariant(tile
, track
) == SIG_ELECTRIC
) ? SIG_SEMAPHORE
: SIG_ELECTRIC
);
1126 /* Query current signal type so the check for PBS signals below works. */
1127 sigtype
= GetSignalType(tile
, track
);
1129 /* convert the present signal to the chosen type and variant */
1130 SetSignalType(tile
, track
, sigtype
);
1131 SetSignalVariant(tile
, track
, sigvar
);
1132 if (IsPbsSignal(sigtype
) && (GetPresentSignals(tile
) & SignalOnTrack(track
)) == SignalOnTrack(track
)) {
1133 SetPresentSignals(tile
, (GetPresentSignals(tile
) & ~SignalOnTrack(track
)) | KillFirstBit(SignalOnTrack(track
)));
1137 } else if (ctrl_pressed
) {
1138 /* cycle between cycle_start and cycle_end */
1139 sigtype
= (SignalType
)(GetSignalType(tile
, track
) + 1);
1141 if (sigtype
< cycle_start
|| sigtype
> cycle_stop
) sigtype
= cycle_start
;
1143 SetSignalType(tile
, track
, sigtype
);
1144 if (IsPbsSignal(sigtype
) && (GetPresentSignals(tile
) & SignalOnTrack(track
)) == SignalOnTrack(track
)) {
1145 SetPresentSignals(tile
, (GetPresentSignals(tile
) & ~SignalOnTrack(track
)) | KillFirstBit(SignalOnTrack(track
)));
1148 /* cycle the signal side: both -> left -> right -> both -> ... */
1149 CycleSignalSide(tile
, track
);
1150 /* Query current signal type so the check for PBS signals below works. */
1151 sigtype
= GetSignalType(tile
, track
);
1155 /* If CmdBuildManySignals is called with copying signals, just copy the
1156 * direction of the first signal given as parameter by CmdBuildManySignals */
1157 SetPresentSignals(tile
, (GetPresentSignals(tile
) & ~SignalOnTrack(track
)) | (p2
& SignalOnTrack(track
)));
1158 SetSignalVariant(tile
, track
, sigvar
);
1159 SetSignalType(tile
, track
, sigtype
);
1162 /* Add new signal infrastructure count. */
1163 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
+= CountBits(GetPresentSignals(tile
));
1164 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
1166 if (IsPbsSignal(sigtype
)) {
1167 /* PBS signals should show red unless they are on reserved tiles without a train. */
1168 uint mask
= GetPresentSignals(tile
) & SignalOnTrack(track
);
1169 SetSignalStates(tile
, (GetSignalStates(tile
) & ~mask
) | ((HasBit(GetRailReservationTrackBits(tile
), track
) && EnsureNoVehicleOnGround(tile
).Succeeded() ? UINT_MAX
: 0) & mask
));
1171 MarkTileDirtyByTile(tile
);
1172 AddTrackToSignalBuffer(tile
, track
, _current_company
);
1173 YapfNotifyTrackLayoutChange(tile
, track
);
1175 /* Extend the train's path if it's not stopped or loading, or not at a safe position. */
1176 if (!(((v
->vehstatus
& VS_STOPPED
) && v
->cur_speed
== 0) || v
->current_order
.IsType(OT_LOADING
)) ||
1177 !IsSafeWaitingPosition(v
, v
->tile
, v
->GetVehicleTrackdir(), true, _settings_game
.pf
.forbid_90_deg
)) {
1178 TryPathReserve(v
, true);
1186 static bool CheckSignalAutoFill(TileIndex
&tile
, Trackdir
&trackdir
, int &signal_ctr
, bool remove
)
1188 tile
= AddTileIndexDiffCWrap(tile
, _trackdelta
[trackdir
]);
1189 if (tile
== INVALID_TILE
) return false;
1191 /* Check for track bits on the new tile */
1192 TrackdirBits trackdirbits
= TrackStatusToTrackdirBits(GetTileTrackStatus(tile
, TRANSPORT_RAIL
, 0));
1194 if (TracksOverlap(TrackdirBitsToTrackBits(trackdirbits
))) return false;
1195 trackdirbits
&= TrackdirReachesTrackdirs(trackdir
);
1197 /* No track bits, must stop */
1198 if (trackdirbits
== TRACKDIR_BIT_NONE
) return false;
1200 /* Get the first track dir */
1201 trackdir
= RemoveFirstTrackdir(&trackdirbits
);
1203 /* Any left? It's a junction so we stop */
1204 if (trackdirbits
!= TRACKDIR_BIT_NONE
) return false;
1206 switch (GetTileType(tile
)) {
1208 if (IsRailDepot(tile
)) return false;
1209 if (!remove
&& HasSignalOnTrack(tile
, TrackdirToTrack(trackdir
))) return false;
1211 if (IsDiagonalTrackdir(trackdir
)) {
1213 /* Ensure signal_ctr even so X and Y pieces get signals */
1214 ClrBit(signal_ctr
, 0);
1219 if (!IsLevelCrossing(tile
)) return false;
1223 case MP_TUNNELBRIDGE
: {
1224 TileIndex orig_tile
= tile
; // backup old value
1226 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_RAIL
) return false;
1227 if (GetTunnelBridgeDirection(tile
) != TrackdirToExitdir(trackdir
)) return false;
1229 /* Skip to end of tunnel or bridge
1230 * note that tile is a parameter by reference, so it must be updated */
1231 tile
= GetOtherTunnelBridgeEnd(tile
);
1233 signal_ctr
+= (GetTunnelBridgeLength(orig_tile
, tile
) + 2) * 2;
1237 default: return false;
1242 * Build many signals by dragging; AutoSignals
1243 * @param tile start tile of drag
1244 * @param flags operation to perform
1245 * @param p1 end tile of drag
1246 * @param p2 various bitstuffed elements
1247 * - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
1248 * - p2 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1249 * - p2 = (bit 4) - 0 = signals, 1 = semaphores
1250 * - p2 = (bit 5) - 0 = build, 1 = remove signals
1251 * - p2 = (bit 6) - 0 = selected stretch, 1 = auto fill
1252 * - p2 = (bit 7- 9) - default signal type
1253 * - p2 = (bit 10) - 0 = keep fixed distance, 1 = minimise gaps between signals
1254 * - p2 = (bit 24-31) - user defined signals_density
1255 * @param text unused
1256 * @return the cost of this operation or an error
1258 static CommandCost
CmdSignalTrackHelper(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1260 CommandCost
total_cost(EXPENSES_CONSTRUCTION
);
1261 TileIndex start_tile
= tile
;
1263 Track track
= Extract
<Track
, 0, 3>(p2
);
1264 bool mode
= HasBit(p2
, 3);
1265 bool semaphores
= HasBit(p2
, 4);
1266 bool remove
= HasBit(p2
, 5);
1267 bool autofill
= HasBit(p2
, 6);
1268 bool minimise_gaps
= HasBit(p2
, 10);
1269 byte signal_density
= GB(p2
, 24, 8);
1271 if (p1
>= MapSize() || !ValParamTrackOrientation(track
)) return CMD_ERROR
;
1272 TileIndex end_tile
= p1
;
1273 if (signal_density
== 0 || signal_density
> 20) return CMD_ERROR
;
1275 if (!IsPlainRailTile(tile
)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
1277 /* for vertical/horizontal tracks, double the given signals density
1278 * since the original amount will be too dense (shorter tracks) */
1279 signal_density
*= 2;
1281 Trackdir trackdir
= TrackToTrackdir(track
);
1282 CommandCost ret
= ValidateAutoDrag(&trackdir
, tile
, end_tile
);
1283 if (ret
.Failed()) return ret
;
1285 track
= TrackdirToTrack(trackdir
); // trackdir might have changed, keep track in sync
1286 Trackdir start_trackdir
= trackdir
;
1288 /* Must start on a valid track to be able to avoid loops */
1289 if (!HasTrack(tile
, track
)) return CMD_ERROR
;
1291 SignalType sigtype
= (SignalType
)GB(p2
, 7, 3);
1292 if (sigtype
> SIGTYPE_LAST
) return CMD_ERROR
;
1295 /* copy the signal-style of the first rail-piece if existing */
1296 if (HasSignalOnTrack(tile
, track
)) {
1297 signals
= GetPresentSignals(tile
) & SignalOnTrack(track
);
1298 assert(signals
!= 0);
1300 /* copy signal/semaphores style (independent of CTRL) */
1301 semaphores
= GetSignalVariant(tile
, track
) != SIG_ELECTRIC
;
1303 sigtype
= GetSignalType(tile
, track
);
1304 /* Don't but copy entry or exit-signal type */
1305 if (sigtype
== SIGTYPE_ENTRY
|| sigtype
== SIGTYPE_EXIT
) sigtype
= SIGTYPE_NORMAL
;
1306 } else { // no signals exist, drag a two-way signal stretch
1307 signals
= IsPbsSignal(sigtype
) ? SignalAlongTrackdir(trackdir
) : SignalOnTrack(track
);
1310 byte signal_dir
= 0;
1311 if (signals
& SignalAlongTrackdir(trackdir
)) SetBit(signal_dir
, 0);
1312 if (signals
& SignalAgainstTrackdir(trackdir
)) SetBit(signal_dir
, 1);
1314 /* signal_ctr - amount of tiles already processed
1315 * last_used_ctr - amount of tiles before previously placed signal
1316 * signals_density - setting to put signal on every Nth tile (double space on |, -- tracks)
1317 * last_suitable_ctr - amount of tiles before last possible signal place
1318 * last_suitable_tile - last tile where it is possible to place a signal
1319 * last_suitable_trackdir - trackdir of the last tile
1321 * trackdir - trackdir to build with autorail
1322 * semaphores - semaphores or signals
1323 * signals - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
1324 * and convert all others to semaphore/signal
1325 * remove - 1 remove signals, 0 build signals */
1327 int last_used_ctr
= INT_MIN
; // initially INT_MIN to force building/removing at the first tile
1328 int last_suitable_ctr
= 0;
1329 TileIndex last_suitable_tile
= INVALID_TILE
;
1330 Trackdir last_suitable_trackdir
= INVALID_TRACKDIR
;
1331 CommandCost last_error
= CMD_ERROR
;
1332 bool had_success
= false;
1334 /* only build/remove signals with the specified density */
1335 if (remove
|| minimise_gaps
|| signal_ctr
% signal_density
== 0) {
1336 uint32 p1
= GB(TrackdirToTrack(trackdir
), 0, 3);
1338 SB(p1
, 4, 1, semaphores
);
1339 SB(p1
, 5, 3, sigtype
);
1340 if (!remove
&& signal_ctr
== 0) SetBit(p1
, 17);
1342 /* Pick the correct orientation for the track direction */
1344 if (HasBit(signal_dir
, 0)) signals
|= SignalAlongTrackdir(trackdir
);
1345 if (HasBit(signal_dir
, 1)) signals
|= SignalAgainstTrackdir(trackdir
);
1347 /* Test tiles in between for suitability as well if minimising gaps. */
1348 bool test_only
= !remove
&& minimise_gaps
&& signal_ctr
< (last_used_ctr
+ signal_density
);
1349 CommandCost ret
= DoCommand(tile
, p1
, signals
, test_only
? flags
& ~DC_EXEC
: flags
, remove
? CMD_REMOVE_SIGNALS
: CMD_BUILD_SIGNALS
);
1351 if (ret
.Succeeded()) {
1352 /* Remember last track piece where we can place a signal. */
1353 last_suitable_ctr
= signal_ctr
;
1354 last_suitable_tile
= tile
;
1355 last_suitable_trackdir
= trackdir
;
1356 } else if (!test_only
&& last_suitable_tile
!= INVALID_TILE
) {
1357 /* If a signal can't be placed, place it at the last possible position. */
1358 SB(p1
, 0, 3, TrackdirToTrack(last_suitable_trackdir
));
1361 /* Pick the correct orientation for the track direction. */
1363 if (HasBit(signal_dir
, 0)) signals
|= SignalAlongTrackdir(last_suitable_trackdir
);
1364 if (HasBit(signal_dir
, 1)) signals
|= SignalAgainstTrackdir(last_suitable_trackdir
);
1366 ret
= DoCommand(last_suitable_tile
, p1
, signals
, flags
, remove
? CMD_REMOVE_SIGNALS
: CMD_BUILD_SIGNALS
);
1371 /* Be user-friendly and try placing signals as much as possible */
1372 if (ret
.Succeeded()) {
1374 total_cost
.AddCost(ret
);
1375 last_used_ctr
= last_suitable_ctr
;
1376 last_suitable_tile
= INVALID_TILE
;
1378 /* The "No railway" error is the least important one. */
1379 if (ret
.GetErrorMessage() != STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
||
1380 last_error
.GetErrorMessage() == INVALID_STRING_ID
) {
1388 if (!CheckSignalAutoFill(tile
, trackdir
, signal_ctr
, remove
)) break;
1390 /* Prevent possible loops */
1391 if (tile
== start_tile
&& trackdir
== start_trackdir
) break;
1393 if (tile
== end_tile
) break;
1395 tile
+= ToTileIndexDiff(_trackdelta
[trackdir
]);
1398 /* toggle railbit for the non-diagonal tracks (|, -- tracks) */
1399 if (IsDiagonalTrackdir(trackdir
)) {
1402 ToggleBit(trackdir
, 0);
1407 return had_success
? total_cost
: last_error
;
1411 * Build signals on a stretch of track.
1412 * Stub for the unified signal builder/remover
1413 * @param tile start tile of drag
1414 * @param flags operation to perform
1415 * @param p1 end tile of drag
1416 * @param p2 various bitstuffed elements
1417 * - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
1418 * - p2 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1419 * - p2 = (bit 4) - 0 = signals, 1 = semaphores
1420 * - p2 = (bit 5) - 0 = build, 1 = remove signals
1421 * - p2 = (bit 6) - 0 = selected stretch, 1 = auto fill
1422 * - p2 = (bit 7- 9) - default signal type
1423 * - p2 = (bit 24-31) - user defined signals_density
1424 * @param text unused
1425 * @return the cost of this operation or an error
1426 * @see CmdSignalTrackHelper
1428 CommandCost
CmdBuildSignalTrack(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1430 return CmdSignalTrackHelper(tile
, flags
, p1
, p2
, text
);
1435 * @param tile coordinates where signal is being deleted from
1436 * @param flags operation to perform
1437 * @param p1 various bitstuffed elements, only track information is used
1438 * - (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
1439 * - (bit 3) - override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1440 * - (bit 4) - 0 = signals, 1 = semaphores
1442 * @param text unused
1443 * @return the cost of this operation or an error
1445 CommandCost
CmdRemoveSingleSignal(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1447 Track track
= Extract
<Track
, 0, 3>(p1
);
1449 if (!ValParamTrackOrientation(track
) || !IsPlainRailTile(tile
) || !HasTrack(tile
, track
)) {
1450 return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
1452 if (!HasSignalOnTrack(tile
, track
)) {
1453 return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS
);
1456 /* Only water can remove signals from anyone */
1457 if (_current_company
!= OWNER_WATER
) {
1458 CommandCost ret
= CheckTileOwnership(tile
);
1459 if (ret
.Failed()) return ret
;
1463 if (flags
& DC_EXEC
) {
1465 if (HasReservedTracks(tile
, TrackToTrackBits(track
))) {
1466 v
= GetTrainForReservation(tile
, track
);
1467 } else if (IsPbsSignal(GetSignalType(tile
, track
))) {
1468 /* PBS signal, might be the end of a path reservation. */
1469 Trackdir td
= TrackToTrackdir(track
);
1470 for (int i
= 0; v
== NULL
&& i
< 2; i
++, td
= ReverseTrackdir(td
)) {
1471 /* Only test the active signal side. */
1472 if (!HasSignalOnTrackdir(tile
, ReverseTrackdir(td
))) continue;
1473 TileIndex next
= TileAddByDiagDir(tile
, TrackdirToExitdir(td
));
1474 TrackBits tracks
= TrackdirBitsToTrackBits(TrackdirReachesTrackdirs(td
));
1475 if (HasReservedTracks(next
, tracks
)) {
1476 v
= GetTrainForReservation(next
, TrackBitsToTrack(GetReservedTrackbits(next
) & tracks
));
1480 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
-= CountBits(GetPresentSignals(tile
));
1481 SetPresentSignals(tile
, GetPresentSignals(tile
) & ~SignalOnTrack(track
));
1482 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
+= CountBits(GetPresentSignals(tile
));
1483 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
1485 /* removed last signal from tile? */
1486 if (GetPresentSignals(tile
) == 0) {
1487 SetSignalStates(tile
, 0);
1488 SetHasSignals(tile
, false);
1489 SetSignalVariant(tile
, INVALID_TRACK
, SIG_ELECTRIC
); // remove any possible semaphores
1492 AddTrackToSignalBuffer(tile
, track
, GetTileOwner(tile
));
1493 YapfNotifyTrackLayoutChange(tile
, track
);
1494 if (v
!= NULL
) TryPathReserve(v
, false);
1496 MarkTileDirtyByTile(tile
);
1499 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_CLEAR_SIGNALS
]);
1503 * Remove signals on a stretch of track.
1504 * Stub for the unified signal builder/remover
1505 * @param tile start tile of drag
1506 * @param flags operation to perform
1507 * @param p1 end tile of drag
1508 * @param p2 various bitstuffed elements
1509 * - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
1510 * - p2 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1511 * - p2 = (bit 4) - 0 = signals, 1 = semaphores
1512 * - p2 = (bit 5) - 0 = build, 1 = remove signals
1513 * - p2 = (bit 6) - 0 = selected stretch, 1 = auto fill
1514 * - p2 = (bit 7- 9) - default signal type
1515 * - p2 = (bit 24-31) - user defined signals_density
1516 * @param text unused
1517 * @return the cost of this operation or an error
1518 * @see CmdSignalTrackHelper
1520 CommandCost
CmdRemoveSignalTrack(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1522 return CmdSignalTrackHelper(tile
, flags
, p1
, SetBit(p2
, 5), text
); // bit 5 is remove bit
1525 /** Update power of train under which is the railtype being converted */
1526 static Vehicle
*UpdateTrainPowerProc(Vehicle
*v
, void *data
)
1528 if (v
->type
!= VEH_TRAIN
) return NULL
;
1530 TrainList
*affected_trains
= static_cast<TrainList
*>(data
);
1531 affected_trains
->Include(Train::From(v
)->First());
1537 * Convert one rail type to the other. You can convert normal rail to
1538 * monorail/maglev easily or vice-versa.
1539 * @param tile end tile of rail conversion drag
1540 * @param flags operation to perform
1541 * @param p1 start tile of drag
1542 * @param p2 various bitstuffed elements:
1543 * - p2 = (bit 0- 3) new railtype to convert to.
1544 * - p2 = (bit 4) build diagonally or not.
1545 * @param text unused
1546 * @return the cost of this operation or an error
1548 CommandCost
CmdConvertRail(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1550 RailType totype
= Extract
<RailType
, 0, 4>(p2
);
1551 TileIndex area_start
= p1
;
1552 TileIndex area_end
= tile
;
1553 bool diagonal
= HasBit(p2
, 4);
1555 if (!ValParamRailtype(totype
)) return CMD_ERROR
;
1556 if (area_start
>= MapSize()) return CMD_ERROR
;
1558 TrainList affected_trains
;
1560 CommandCost
cost(EXPENSES_CONSTRUCTION
);
1561 CommandCost error
= CommandCost(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK
); // by default, there is no track to convert.
1563 TileIterator
*iter
= diagonal
? (TileIterator
*)new DiagonalTileIterator(area_start
, area_end
) : new OrthogonalTileIterator(area_start
, area_end
);
1564 for (; (tile
= *iter
) != INVALID_TILE
; ++(*iter
)) {
1565 TileType tt
= GetTileType(tile
);
1567 /* Check if there is any track on tile */
1572 if (!HasStationRail(tile
)) continue;
1575 if (!IsLevelCrossing(tile
)) continue;
1576 if (RailNoLevelCrossings(totype
)) {
1577 error
.MakeError(STR_ERROR_CROSSING_DISALLOWED
);
1581 case MP_TUNNELBRIDGE
:
1582 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_RAIL
) continue;
1587 /* Original railtype we are converting from */
1588 RailType type
= GetRailType(tile
);
1590 /* Converting to the same type or converting 'hidden' elrail -> rail */
1591 if (type
== totype
|| (_settings_game
.vehicle
.disable_elrails
&& totype
== RAILTYPE_RAIL
&& type
== RAILTYPE_ELECTRIC
)) continue;
1593 /* Trying to convert other's rail */
1594 CommandCost ret
= CheckTileOwnership(tile
);
1600 SmallVector
<Train
*, 2> vehicles_affected
;
1602 /* Vehicle on the tile when not converting Rail <-> ElRail
1603 * Tunnels and bridges have special check later */
1604 if (tt
!= MP_TUNNELBRIDGE
) {
1605 if (!IsCompatibleRail(type
, totype
)) {
1606 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
1612 if (flags
& DC_EXEC
) { // we can safely convert, too
1613 TrackBits reserved
= GetReservedTrackbits(tile
);
1615 while ((track
= RemoveFirstTrack(&reserved
)) != INVALID_TRACK
) {
1616 Train
*v
= GetTrainForReservation(tile
, track
);
1617 if (v
!= NULL
&& !HasPowerOnRail(v
->railtype
, totype
)) {
1618 /* No power on new rail type, reroute. */
1619 FreeTrainTrackReservation(v
);
1620 *vehicles_affected
.Append() = v
;
1624 /* Update the company infrastructure counters. */
1625 if (!IsRailStationTile(tile
) || !IsStationTileBlocked(tile
)) {
1626 Company
*c
= Company::Get(GetTileOwner(tile
));
1627 uint num_pieces
= IsLevelCrossingTile(tile
) ? LEVELCROSSING_TRACKBIT_FACTOR
: 1;
1628 if (IsPlainRailTile(tile
)) {
1629 TrackBits bits
= GetTrackBits(tile
);
1630 num_pieces
= CountBits(bits
);
1631 if (TracksOverlap(bits
)) num_pieces
*= num_pieces
;
1633 c
->infrastructure
.rail
[type
] -= num_pieces
;
1634 c
->infrastructure
.rail
[totype
] += num_pieces
;
1635 DirtyCompanyInfrastructureWindows(c
->index
);
1638 SetRailType(tile
, totype
);
1639 MarkTileDirtyByTile(tile
);
1640 /* update power of train on this tile */
1641 FindVehicleOnPos(tile
, &affected_trains
, &UpdateTrainPowerProc
);
1647 switch (GetRailTileType(tile
)) {
1648 case RAIL_TILE_DEPOT
:
1649 if (flags
& DC_EXEC
) {
1650 /* notify YAPF about the track layout change */
1651 YapfNotifyTrackLayoutChange(tile
, GetRailDepotTrack(tile
));
1653 /* Update build vehicle window related to this depot */
1654 InvalidateWindowData(WC_VEHICLE_DEPOT
, tile
);
1655 InvalidateWindowData(WC_BUILD_VEHICLE
, tile
);
1657 cost
.AddCost(RailConvertCost(type
, totype
));
1660 default: // RAIL_TILE_NORMAL, RAIL_TILE_SIGNALS
1661 if (flags
& DC_EXEC
) {
1662 /* notify YAPF about the track layout change */
1663 TrackBits tracks
= GetTrackBits(tile
);
1664 while (tracks
!= TRACK_BIT_NONE
) {
1665 YapfNotifyTrackLayoutChange(tile
, RemoveFirstTrack(&tracks
));
1668 cost
.AddCost(RailConvertCost(type
, totype
) * CountBits(GetTrackBits(tile
)));
1673 case MP_TUNNELBRIDGE
: {
1674 TileIndex endtile
= GetOtherTunnelBridgeEnd(tile
);
1676 /* If both ends of tunnel/bridge are in the range, do not try to convert twice -
1677 * it would cause assert because of different test and exec runs */
1678 if (endtile
< tile
) {
1680 if (DiagonalTileArea(area_start
, area_end
).Contains(endtile
)) continue;
1682 if (OrthogonalTileArea(area_start
, area_end
).Contains(endtile
)) continue;
1686 /* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */
1687 if (!IsCompatibleRail(GetRailType(tile
), totype
)) {
1688 CommandCost ret
= TunnelBridgeIsFree(tile
, endtile
);
1695 if (flags
& DC_EXEC
) {
1696 Track track
= DiagDirToDiagTrack(GetTunnelBridgeDirection(tile
));
1697 if (HasTunnelBridgeReservation(tile
)) {
1698 Train
*v
= GetTrainForReservation(tile
, track
);
1699 if (v
!= NULL
&& !HasPowerOnRail(v
->railtype
, totype
)) {
1700 /* No power on new rail type, reroute. */
1701 FreeTrainTrackReservation(v
);
1702 *vehicles_affected
.Append() = v
;
1706 /* Update the company infrastructure counters. */
1707 uint num_pieces
= (GetTunnelBridgeLength(tile
, endtile
) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR
;
1708 Company
*c
= Company::Get(GetTileOwner(tile
));
1709 c
->infrastructure
.rail
[GetRailType(tile
)] -= num_pieces
;
1710 c
->infrastructure
.rail
[totype
] += num_pieces
;
1711 DirtyCompanyInfrastructureWindows(c
->index
);
1713 SetRailType(tile
, totype
);
1714 SetRailType(endtile
, totype
);
1716 FindVehicleOnPos(tile
, &affected_trains
, &UpdateTrainPowerProc
);
1717 FindVehicleOnPos(endtile
, &affected_trains
, &UpdateTrainPowerProc
);
1719 YapfNotifyTrackLayoutChange(tile
, track
);
1720 YapfNotifyTrackLayoutChange(endtile
, track
);
1722 if (IsBridge(tile
)) {
1723 MarkBridgeDirty(tile
);
1725 MarkTileDirtyByTile(tile
);
1726 MarkTileDirtyByTile(endtile
);
1730 cost
.AddCost((GetTunnelBridgeLength(tile
, endtile
) + 2) * RailConvertCost(type
, totype
));
1734 default: // MP_STATION, MP_ROAD
1735 if (flags
& DC_EXEC
) {
1736 Track track
= ((tt
== MP_STATION
) ? GetRailStationTrack(tile
) : GetCrossingRailTrack(tile
));
1737 YapfNotifyTrackLayoutChange(tile
, track
);
1740 cost
.AddCost(RailConvertCost(type
, totype
));
1744 for (uint i
= 0; i
< vehicles_affected
.Length(); ++i
) {
1745 TryPathReserve(vehicles_affected
[i
], true);
1749 if (flags
& DC_EXEC
) {
1750 /* Railtype changed, update trains as when entering different track */
1751 for (Train
**v
= affected_trains
.Begin(); v
!= affected_trains
.End(); v
++) {
1752 (*v
)->ConsistChanged(CCF_TRACK
);
1757 return (cost
.GetCost() == 0) ? error
: cost
;
1760 static CommandCost
RemoveTrainDepot(TileIndex tile
, DoCommandFlag flags
)
1762 if (_current_company
!= OWNER_WATER
) {
1763 CommandCost ret
= CheckTileOwnership(tile
);
1764 if (ret
.Failed()) return ret
;
1767 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
1768 if (ret
.Failed()) return ret
;
1770 if (flags
& DC_EXEC
) {
1771 /* read variables before the depot is removed */
1772 DiagDirection dir
= GetRailDepotDirection(tile
);
1773 Owner owner
= GetTileOwner(tile
);
1776 if (HasDepotReservation(tile
)) {
1777 v
= GetTrainForReservation(tile
, DiagDirToDiagTrack(dir
));
1778 if (v
!= NULL
) FreeTrainTrackReservation(v
);
1781 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)]--;
1782 DirtyCompanyInfrastructureWindows(owner
);
1784 delete Depot::GetByTile(tile
);
1785 DoClearSquare(tile
);
1786 AddSideToSignalBuffer(tile
, dir
, owner
);
1787 YapfNotifyTrackLayoutChange(tile
, DiagDirToDiagTrack(dir
));
1788 if (v
!= NULL
) TryPathReserve(v
, true);
1791 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_CLEAR_DEPOT_TRAIN
]);
1794 static CommandCost
ClearTile_Track(TileIndex tile
, DoCommandFlag flags
)
1796 CommandCost
cost(EXPENSES_CONSTRUCTION
);
1798 if (flags
& DC_AUTO
) {
1799 if (!IsTileOwner(tile
, _current_company
)) {
1800 return_cmd_error(STR_ERROR_AREA_IS_OWNED_BY_ANOTHER
);
1803 if (IsPlainRail(tile
)) {
1804 return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
1806 return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED
);
1810 switch (GetRailTileType(tile
)) {
1811 case RAIL_TILE_SIGNALS
:
1812 case RAIL_TILE_NORMAL
: {
1813 Slope tileh
= GetTileSlope(tile
);
1814 /* Is there flat water on the lower halftile that gets cleared expensively? */
1815 bool water_ground
= (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh
));
1817 TrackBits tracks
= GetTrackBits(tile
);
1818 while (tracks
!= TRACK_BIT_NONE
) {
1819 Track track
= RemoveFirstTrack(&tracks
);
1820 CommandCost ret
= DoCommand(tile
, 0, track
, flags
, CMD_REMOVE_SINGLE_RAIL
);
1821 if (ret
.Failed()) return ret
;
1825 /* When bankrupting, don't make water dirty, there could be a ship on lower halftile.
1826 * Same holds for non-companies clearing the tile, e.g. disasters. */
1827 if (water_ground
&& !(flags
& DC_BANKRUPT
) && Company::IsValidID(_current_company
)) {
1828 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
1829 if (ret
.Failed()) return ret
;
1831 /* The track was removed, and left a coast tile. Now also clear the water. */
1832 if (flags
& DC_EXEC
) DoClearSquare(tile
);
1833 cost
.AddCost(_price
[PR_CLEAR_WATER
]);
1839 case RAIL_TILE_DEPOT
:
1840 return RemoveTrainDepot(tile
, flags
);
1848 * Get surface height in point (x,y)
1849 * On tiles with halftile foundations move (x,y) to a safe point wrt. track
1851 static uint
GetSaveSlopeZ(uint x
, uint y
, Track track
)
1854 case TRACK_UPPER
: x
&= ~0xF; y
&= ~0xF; break;
1855 case TRACK_LOWER
: x
|= 0xF; y
|= 0xF; break;
1856 case TRACK_LEFT
: x
|= 0xF; y
&= ~0xF; break;
1857 case TRACK_RIGHT
: x
&= ~0xF; y
|= 0xF; break;
1860 return GetSlopePixelZ(x
, y
);
1863 static void DrawSingleSignal(TileIndex tile
, const RailtypeInfo
*rti
, Track track
, SignalState condition
, SignalOffsets image
, uint pos
)
1866 switch (_settings_game
.construction
.train_signal_side
) {
1867 case 0: side
= false; break; // left
1868 case 2: side
= true; break; // right
1869 default: side
= _settings_game
.vehicle
.road_side
!= 0; break; // driving side
1871 static const Point SignalPositions
[2][12] = {
1872 { // Signals on the left side
1873 /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1874 { 8, 5}, {14, 1}, { 1, 14}, { 9, 11}, { 1, 0}, { 3, 10},
1875 /* LOWER LOWER X X Y Y */
1876 {11, 4}, {14, 14}, {11, 3}, { 4, 13}, { 3, 4}, {11, 13}
1877 }, { // Signals on the right side
1878 /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1879 {14, 1}, {12, 10}, { 4, 6}, { 1, 14}, {10, 4}, { 0, 1},
1880 /* LOWER LOWER X X Y Y */
1881 {14, 14}, { 5, 12}, {11, 13}, { 4, 3}, {13, 4}, { 3, 11}
1885 uint x
= TileX(tile
) * TILE_SIZE
+ SignalPositions
[side
][pos
].x
;
1886 uint y
= TileY(tile
) * TILE_SIZE
+ SignalPositions
[side
][pos
].y
;
1888 SignalType type
= GetSignalType(tile
, track
);
1889 SignalVariant variant
= GetSignalVariant(tile
, track
);
1891 SpriteID sprite
= GetCustomSignalSprite(rti
, tile
, type
, variant
, condition
);
1895 /* Normal electric signals are stored in a different sprite block than all other signals. */
1896 sprite
= (type
== SIGTYPE_NORMAL
&& variant
== SIG_ELECTRIC
) ? SPR_ORIGINAL_SIGNALS_BASE
: SPR_SIGNALS_BASE
- 16;
1897 sprite
+= type
* 16 + variant
* 64 + image
* 2 + condition
+ (type
> SIGTYPE_LAST_NOPBS
? 64 : 0);
1900 AddSortableSpriteToDraw(sprite
, PAL_NONE
, x
, y
, 1, 1, BB_HEIGHT_UNDER_BRIDGE
, GetSaveSlopeZ(x
, y
, track
));
1903 static uint32 _drawtile_track_palette
;
1907 /** Offsets for drawing fences */
1908 struct FenceOffset
{
1909 Corner height_ref
; //!< Corner to use height offset from.
1910 int x_offs
; //!< Bounding box X offset.
1911 int y_offs
; //!< Bounding box Y offset.
1912 int x_size
; //!< Bounding box X size.
1913 int y_size
; //!< Bounding box Y size.
1916 /** Offsets for drawing fences */
1917 static FenceOffset _fence_offsets
[] = {
1918 { CORNER_INVALID
, 0, 1, 16, 1 }, // RFO_FLAT_X_NW
1919 { CORNER_INVALID
, 1, 0, 1, 16 }, // RFO_FLAT_Y_NE
1920 { CORNER_W
, 8, 8, 1, 1 }, // RFO_FLAT_LEFT
1921 { CORNER_N
, 8, 8, 1, 1 }, // RFO_FLAT_UPPER
1922 { CORNER_INVALID
, 0, 1, 16, 1 }, // RFO_SLOPE_SW_NW
1923 { CORNER_INVALID
, 1, 0, 1, 16 }, // RFO_SLOPE_SE_NE
1924 { CORNER_INVALID
, 0, 1, 16, 1 }, // RFO_SLOPE_NE_NW
1925 { CORNER_INVALID
, 1, 0, 1, 16 }, // RFO_SLOPE_NW_NE
1926 { CORNER_INVALID
, 0, 15, 16, 1 }, // RFO_FLAT_X_SE
1927 { CORNER_INVALID
, 15, 0, 1, 16 }, // RFO_FLAT_Y_SW
1928 { CORNER_E
, 8, 8, 1, 1 }, // RFO_FLAT_RIGHT
1929 { CORNER_S
, 8, 8, 1, 1 }, // RFO_FLAT_LOWER
1930 { CORNER_INVALID
, 0, 15, 16, 1 }, // RFO_SLOPE_SW_SE
1931 { CORNER_INVALID
, 15, 0, 1, 16 }, // RFO_SLOPE_SE_SW
1932 { CORNER_INVALID
, 0, 15, 16, 1 }, // RFO_SLOPE_NE_SE
1933 { CORNER_INVALID
, 15, 0, 1, 16 }, // RFO_SLOPE_NW_SW
1937 * Draw a track fence.
1938 * @param ti Tile drawing information.
1939 * @param base_image First fence sprite.
1940 * @param num_sprites Number of fence sprites.
1941 * @param rfo Fence to draw.
1943 static void DrawTrackFence(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
, RailFenceOffset rfo
)
1946 if (_fence_offsets
[rfo
].height_ref
!= CORNER_INVALID
) {
1947 z
+= GetSlopePixelZInCorner(RemoveHalftileSlope(ti
->tileh
), _fence_offsets
[rfo
].height_ref
);
1949 AddSortableSpriteToDraw(base_image
+ (rfo
% num_sprites
), _drawtile_track_palette
,
1950 ti
->x
+ _fence_offsets
[rfo
].x_offs
,
1951 ti
->y
+ _fence_offsets
[rfo
].y_offs
,
1952 _fence_offsets
[rfo
].x_size
,
1953 _fence_offsets
[rfo
].y_size
,
1958 * Draw fence at NW border matching the tile slope.
1960 static void DrawTrackFence_NW(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
1962 RailFenceOffset rfo
= RFO_FLAT_X_NW
;
1963 if (ti
->tileh
& SLOPE_NW
) rfo
= (ti
->tileh
& SLOPE_W
) ? RFO_SLOPE_SW_NW
: RFO_SLOPE_NE_NW
;
1964 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
1968 * Draw fence at SE border matching the tile slope.
1970 static void DrawTrackFence_SE(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
1972 RailFenceOffset rfo
= RFO_FLAT_X_SE
;
1973 if (ti
->tileh
& SLOPE_SE
) rfo
= (ti
->tileh
& SLOPE_S
) ? RFO_SLOPE_SW_SE
: RFO_SLOPE_NE_SE
;
1974 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
1978 * Draw fence at NE border matching the tile slope.
1980 static void DrawTrackFence_NE(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
1982 RailFenceOffset rfo
= RFO_FLAT_Y_NE
;
1983 if (ti
->tileh
& SLOPE_NE
) rfo
= (ti
->tileh
& SLOPE_E
) ? RFO_SLOPE_SE_NE
: RFO_SLOPE_NW_NE
;
1984 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
1988 * Draw fence at SW border matching the tile slope.
1990 static void DrawTrackFence_SW(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
1992 RailFenceOffset rfo
= RFO_FLAT_Y_SW
;
1993 if (ti
->tileh
& SLOPE_SW
) rfo
= (ti
->tileh
& SLOPE_S
) ? RFO_SLOPE_SE_SW
: RFO_SLOPE_NW_SW
;
1994 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
1998 * Draw track fences.
1999 * @param ti Tile drawing information.
2000 * @param rti Rail type information.
2002 static void DrawTrackDetails(const TileInfo
*ti
, const RailtypeInfo
*rti
)
2004 /* Base sprite for track fences.
2005 * Note: Halftile slopes only have fences on the upper part. */
2006 uint num_sprites
= 0;
2007 SpriteID base_image
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_FENCES
, IsHalftileSlope(ti
->tileh
) ? TCX_UPPER_HALFTILE
: TCX_NORMAL
, &num_sprites
);
2008 if (base_image
== 0) {
2009 base_image
= SPR_TRACK_FENCE_FLAT_X
;
2013 assert(num_sprites
> 0);
2015 switch (GetRailGroundType(ti
->tile
)) {
2016 case RAIL_GROUND_FENCE_NW
: DrawTrackFence_NW(ti
, base_image
, num_sprites
); break;
2017 case RAIL_GROUND_FENCE_SE
: DrawTrackFence_SE(ti
, base_image
, num_sprites
); break;
2018 case RAIL_GROUND_FENCE_SENW
: DrawTrackFence_NW(ti
, base_image
, num_sprites
);
2019 DrawTrackFence_SE(ti
, base_image
, num_sprites
); break;
2020 case RAIL_GROUND_FENCE_NE
: DrawTrackFence_NE(ti
, base_image
, num_sprites
); break;
2021 case RAIL_GROUND_FENCE_SW
: DrawTrackFence_SW(ti
, base_image
, num_sprites
); break;
2022 case RAIL_GROUND_FENCE_NESW
: DrawTrackFence_NE(ti
, base_image
, num_sprites
);
2023 DrawTrackFence_SW(ti
, base_image
, num_sprites
); break;
2024 case RAIL_GROUND_FENCE_VERT1
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LEFT
); break;
2025 case RAIL_GROUND_FENCE_VERT2
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_RIGHT
); break;
2026 case RAIL_GROUND_FENCE_HORIZ1
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_UPPER
); break;
2027 case RAIL_GROUND_FENCE_HORIZ2
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LOWER
); break;
2028 case RAIL_GROUND_WATER
: {
2029 Corner track_corner
;
2030 if (IsHalftileSlope(ti
->tileh
)) {
2031 /* Steep slope or one-corner-raised slope with halftile foundation */
2032 track_corner
= GetHalftileSlopeCorner(ti
->tileh
);
2034 /* Three-corner-raised slope */
2035 track_corner
= OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti
->tileh
)));
2037 switch (track_corner
) {
2038 case CORNER_W
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LEFT
); break;
2039 case CORNER_S
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LOWER
); break;
2040 case CORNER_E
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_RIGHT
); break;
2041 case CORNER_N
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_UPPER
); break;
2042 default: NOT_REACHED();
2050 /* SubSprite for drawing the track halftile of 'three-corners-raised'-sloped rail sprites. */
2051 static const int INF
= 1000; // big number compared to tilesprite size
2052 static const SubSprite _halftile_sub_sprite
[4] = {
2053 { -INF
, -INF
, 32 - 33, INF
}, // CORNER_W, clip 33 pixels from right
2054 { -INF
, 0 + 7, INF
, INF
}, // CORNER_S, clip 7 pixels from top
2055 { -31 + 33, -INF
, INF
, INF
}, // CORNER_E, clip 33 pixels from left
2056 { -INF
, -INF
, INF
, 30 - 23 } // CORNER_N, clip 23 pixels from bottom
2059 static inline void DrawTrackSprite(SpriteID sprite
, PaletteID pal
, const TileInfo
*ti
, Slope s
)
2061 DrawGroundSprite(sprite
, pal
, NULL
, 0, (ti
->tileh
& s
) ? -8 : 0);
2064 static void DrawTrackBitsOverlay(TileInfo
*ti
, TrackBits track
, const RailtypeInfo
*rti
)
2066 RailGroundType rgt
= GetRailGroundType(ti
->tile
);
2067 Foundation f
= GetRailFoundation(ti
->tileh
, track
);
2068 Corner halftile_corner
= CORNER_INVALID
;
2070 if (IsNonContinuousFoundation(f
)) {
2071 /* Save halftile corner */
2072 halftile_corner
= (f
== FOUNDATION_STEEP_BOTH
? GetHighestSlopeCorner(ti
->tileh
) : GetHalftileFoundationCorner(f
));
2073 /* Draw lower part first */
2074 track
&= ~CornerToTrackBits(halftile_corner
);
2075 f
= (f
== FOUNDATION_STEEP_BOTH
? FOUNDATION_STEEP_LOWER
: FOUNDATION_NONE
);
2078 DrawFoundation(ti
, f
);
2079 /* DrawFoundation modifies ti */
2082 if (rgt
== RAIL_GROUND_WATER
) {
2083 if (track
!= TRACK_BIT_NONE
|| IsSteepSlope(ti
->tileh
)) {
2084 /* three-corner-raised slope or steep slope with track on upper part */
2085 DrawShoreTile(ti
->tileh
);
2087 /* single-corner-raised slope with track on upper part */
2088 DrawGroundSprite(SPR_FLAT_WATER_TILE
, PAL_NONE
);
2094 case RAIL_GROUND_BARREN
: image
= SPR_FLAT_BARE_LAND
; break;
2095 case RAIL_GROUND_ICE_DESERT
: image
= SPR_FLAT_SNOW_DESERT_TILE
; break;
2096 default: image
= SPR_FLAT_GRASS_TILE
; break;
2099 image
+= SlopeToSpriteOffset(ti
->tileh
);
2101 DrawGroundSprite(image
, PAL_NONE
);
2104 SpriteID overlay
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_OVERLAY
);
2105 SpriteID ground
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_GROUND
);
2106 TrackBits pbs
= _settings_client
.gui
.show_track_reservation
? GetRailReservationTrackBits(ti
->tile
) : TRACK_BIT_NONE
;
2108 if (track
== TRACK_BIT_NONE
) {
2109 /* Half-tile foundation, no track here? */
2110 } else if (ti
->tileh
== SLOPE_NW
&& track
== TRACK_BIT_Y
) {
2111 DrawGroundSprite(ground
+ RTO_SLOPE_NW
, PAL_NONE
);
2112 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_NW
, PALETTE_CRASH
);
2113 } else if (ti
->tileh
== SLOPE_NE
&& track
== TRACK_BIT_X
) {
2114 DrawGroundSprite(ground
+ RTO_SLOPE_NE
, PAL_NONE
);
2115 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_NE
, PALETTE_CRASH
);
2116 } else if (ti
->tileh
== SLOPE_SE
&& track
== TRACK_BIT_Y
) {
2117 DrawGroundSprite(ground
+ RTO_SLOPE_SE
, PAL_NONE
);
2118 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_SE
, PALETTE_CRASH
);
2119 } else if (ti
->tileh
== SLOPE_SW
&& track
== TRACK_BIT_X
) {
2120 DrawGroundSprite(ground
+ RTO_SLOPE_SW
, PAL_NONE
);
2121 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_SW
, PALETTE_CRASH
);
2124 /* Draw single ground sprite when not overlapping. No track overlay
2125 * is necessary for these sprites. */
2126 case TRACK_BIT_X
: DrawGroundSprite(ground
+ RTO_X
, PAL_NONE
); break;
2127 case TRACK_BIT_Y
: DrawGroundSprite(ground
+ RTO_Y
, PAL_NONE
); break;
2128 case TRACK_BIT_UPPER
: DrawTrackSprite(ground
+ RTO_N
, PAL_NONE
, ti
, SLOPE_N
); break;
2129 case TRACK_BIT_LOWER
: DrawTrackSprite(ground
+ RTO_S
, PAL_NONE
, ti
, SLOPE_S
); break;
2130 case TRACK_BIT_RIGHT
: DrawTrackSprite(ground
+ RTO_E
, PAL_NONE
, ti
, SLOPE_E
); break;
2131 case TRACK_BIT_LEFT
: DrawTrackSprite(ground
+ RTO_W
, PAL_NONE
, ti
, SLOPE_W
); break;
2132 case TRACK_BIT_CROSS
: DrawGroundSprite(ground
+ RTO_CROSSING_XY
, PAL_NONE
); break;
2133 case TRACK_BIT_HORZ
: DrawTrackSprite(ground
+ RTO_N
, PAL_NONE
, ti
, SLOPE_N
);
2134 DrawTrackSprite(ground
+ RTO_S
, PAL_NONE
, ti
, SLOPE_S
); break;
2135 case TRACK_BIT_VERT
: DrawTrackSprite(ground
+ RTO_E
, PAL_NONE
, ti
, SLOPE_E
);
2136 DrawTrackSprite(ground
+ RTO_W
, PAL_NONE
, ti
, SLOPE_W
); break;
2139 /* We're drawing a junction tile */
2140 if ((track
& TRACK_BIT_3WAY_NE
) == 0) {
2141 DrawGroundSprite(ground
+ RTO_JUNCTION_SW
, PAL_NONE
);
2142 } else if ((track
& TRACK_BIT_3WAY_SW
) == 0) {
2143 DrawGroundSprite(ground
+ RTO_JUNCTION_NE
, PAL_NONE
);
2144 } else if ((track
& TRACK_BIT_3WAY_NW
) == 0) {
2145 DrawGroundSprite(ground
+ RTO_JUNCTION_SE
, PAL_NONE
);
2146 } else if ((track
& TRACK_BIT_3WAY_SE
) == 0) {
2147 DrawGroundSprite(ground
+ RTO_JUNCTION_NW
, PAL_NONE
);
2149 DrawGroundSprite(ground
+ RTO_JUNCTION_NSEW
, PAL_NONE
);
2152 /* Mask out PBS bits as we shall draw them afterwards anyway. */
2155 /* Draw regular track bits */
2156 if (track
& TRACK_BIT_X
) DrawGroundSprite(overlay
+ RTO_X
, PAL_NONE
);
2157 if (track
& TRACK_BIT_Y
) DrawGroundSprite(overlay
+ RTO_Y
, PAL_NONE
);
2158 if (track
& TRACK_BIT_UPPER
) DrawGroundSprite(overlay
+ RTO_N
, PAL_NONE
);
2159 if (track
& TRACK_BIT_LOWER
) DrawGroundSprite(overlay
+ RTO_S
, PAL_NONE
);
2160 if (track
& TRACK_BIT_RIGHT
) DrawGroundSprite(overlay
+ RTO_E
, PAL_NONE
);
2161 if (track
& TRACK_BIT_LEFT
) DrawGroundSprite(overlay
+ RTO_W
, PAL_NONE
);
2164 /* Draw reserved track bits */
2165 if (pbs
& TRACK_BIT_X
) DrawGroundSprite(overlay
+ RTO_X
, PALETTE_CRASH
);
2166 if (pbs
& TRACK_BIT_Y
) DrawGroundSprite(overlay
+ RTO_Y
, PALETTE_CRASH
);
2167 if (pbs
& TRACK_BIT_UPPER
) DrawTrackSprite(overlay
+ RTO_N
, PALETTE_CRASH
, ti
, SLOPE_N
);
2168 if (pbs
& TRACK_BIT_LOWER
) DrawTrackSprite(overlay
+ RTO_S
, PALETTE_CRASH
, ti
, SLOPE_S
);
2169 if (pbs
& TRACK_BIT_RIGHT
) DrawTrackSprite(overlay
+ RTO_E
, PALETTE_CRASH
, ti
, SLOPE_E
);
2170 if (pbs
& TRACK_BIT_LEFT
) DrawTrackSprite(overlay
+ RTO_W
, PALETTE_CRASH
, ti
, SLOPE_W
);
2173 if (IsValidCorner(halftile_corner
)) {
2174 DrawFoundation(ti
, HalftileFoundation(halftile_corner
));
2175 overlay
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_OVERLAY
, TCX_UPPER_HALFTILE
);
2176 ground
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_GROUND
, TCX_UPPER_HALFTILE
);
2178 /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2179 Slope fake_slope
= SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner
));
2183 case RAIL_GROUND_BARREN
: image
= SPR_FLAT_BARE_LAND
; break;
2184 case RAIL_GROUND_ICE_DESERT
:
2185 case RAIL_GROUND_HALF_SNOW
: image
= SPR_FLAT_SNOW_DESERT_TILE
; break;
2186 default: image
= SPR_FLAT_GRASS_TILE
; break;
2189 image
+= SlopeToSpriteOffset(fake_slope
);
2191 DrawGroundSprite(image
, PAL_NONE
, &(_halftile_sub_sprite
[halftile_corner
]));
2193 track
= CornerToTrackBits(halftile_corner
);
2197 default: NOT_REACHED();
2198 case TRACK_BIT_UPPER
: offset
= RTO_N
; break;
2199 case TRACK_BIT_LOWER
: offset
= RTO_S
; break;
2200 case TRACK_BIT_RIGHT
: offset
= RTO_E
; break;
2201 case TRACK_BIT_LEFT
: offset
= RTO_W
; break;
2204 DrawTrackSprite(ground
+ offset
, PAL_NONE
, ti
, fake_slope
);
2205 if (_settings_client
.gui
.show_track_reservation
&& HasReservedTracks(ti
->tile
, track
)) {
2206 DrawTrackSprite(overlay
+ offset
, PALETTE_CRASH
, ti
, fake_slope
);
2212 * Draw ground sprite and track bits
2213 * @param ti TileInfo
2214 * @param track TrackBits to draw
2216 static void DrawTrackBits(TileInfo
*ti
, TrackBits track
)
2218 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(ti
->tile
));
2220 if (rti
->UsesOverlay()) {
2221 DrawTrackBitsOverlay(ti
, track
, rti
);
2225 RailGroundType rgt
= GetRailGroundType(ti
->tile
);
2226 Foundation f
= GetRailFoundation(ti
->tileh
, track
);
2227 Corner halftile_corner
= CORNER_INVALID
;
2229 if (IsNonContinuousFoundation(f
)) {
2230 /* Save halftile corner */
2231 halftile_corner
= (f
== FOUNDATION_STEEP_BOTH
? GetHighestSlopeCorner(ti
->tileh
) : GetHalftileFoundationCorner(f
));
2232 /* Draw lower part first */
2233 track
&= ~CornerToTrackBits(halftile_corner
);
2234 f
= (f
== FOUNDATION_STEEP_BOTH
? FOUNDATION_STEEP_LOWER
: FOUNDATION_NONE
);
2237 DrawFoundation(ti
, f
);
2238 /* DrawFoundation modifies ti */
2241 PaletteID pal
= PAL_NONE
;
2242 const SubSprite
*sub
= NULL
;
2243 bool junction
= false;
2245 /* Select the sprite to use. */
2247 /* Clear ground (only track on halftile foundation) */
2248 if (rgt
== RAIL_GROUND_WATER
) {
2249 if (IsSteepSlope(ti
->tileh
)) {
2250 DrawShoreTile(ti
->tileh
);
2253 image
= SPR_FLAT_WATER_TILE
;
2257 case RAIL_GROUND_BARREN
: image
= SPR_FLAT_BARE_LAND
; break;
2258 case RAIL_GROUND_ICE_DESERT
: image
= SPR_FLAT_SNOW_DESERT_TILE
; break;
2259 default: image
= SPR_FLAT_GRASS_TILE
; break;
2261 image
+= SlopeToSpriteOffset(ti
->tileh
);
2264 if (ti
->tileh
!= SLOPE_FLAT
) {
2265 /* track on non-flat ground */
2266 image
= _track_sloped_sprites
[ti
->tileh
- 1] + rti
->base_sprites
.track_y
;
2268 /* track on flat ground */
2269 (image
= rti
->base_sprites
.track_y
, track
== TRACK_BIT_Y
) ||
2270 (image
++, track
== TRACK_BIT_X
) ||
2271 (image
++, track
== TRACK_BIT_UPPER
) ||
2272 (image
++, track
== TRACK_BIT_LOWER
) ||
2273 (image
++, track
== TRACK_BIT_RIGHT
) ||
2274 (image
++, track
== TRACK_BIT_LEFT
) ||
2275 (image
++, track
== TRACK_BIT_CROSS
) ||
2277 (image
= rti
->base_sprites
.track_ns
, track
== TRACK_BIT_HORZ
) ||
2278 (image
++, track
== TRACK_BIT_VERT
) ||
2280 (junction
= true, false) ||
2281 (image
= rti
->base_sprites
.ground
, (track
& TRACK_BIT_3WAY_NE
) == 0) ||
2282 (image
++, (track
& TRACK_BIT_3WAY_SW
) == 0) ||
2283 (image
++, (track
& TRACK_BIT_3WAY_NW
) == 0) ||
2284 (image
++, (track
& TRACK_BIT_3WAY_SE
) == 0) ||
2289 case RAIL_GROUND_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
2290 case RAIL_GROUND_ICE_DESERT
: image
+= rti
->snow_offset
; break;
2291 case RAIL_GROUND_WATER
: {
2292 /* three-corner-raised slope */
2293 DrawShoreTile(ti
->tileh
);
2294 Corner track_corner
= OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti
->tileh
)));
2295 sub
= &(_halftile_sub_sprite
[track_corner
]);
2302 if (image
!= 0) DrawGroundSprite(image
, pal
, sub
);
2304 /* Draw track pieces individually for junction tiles */
2306 if (track
& TRACK_BIT_X
) DrawGroundSprite(rti
->base_sprites
.single_x
, PAL_NONE
);
2307 if (track
& TRACK_BIT_Y
) DrawGroundSprite(rti
->base_sprites
.single_y
, PAL_NONE
);
2308 if (track
& TRACK_BIT_UPPER
) DrawGroundSprite(rti
->base_sprites
.single_n
, PAL_NONE
);
2309 if (track
& TRACK_BIT_LOWER
) DrawGroundSprite(rti
->base_sprites
.single_s
, PAL_NONE
);
2310 if (track
& TRACK_BIT_LEFT
) DrawGroundSprite(rti
->base_sprites
.single_w
, PAL_NONE
);
2311 if (track
& TRACK_BIT_RIGHT
) DrawGroundSprite(rti
->base_sprites
.single_e
, PAL_NONE
);
2314 /* PBS debugging, draw reserved tracks darker */
2315 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
) {
2316 /* Get reservation, but mask track on halftile slope */
2317 TrackBits pbs
= GetRailReservationTrackBits(ti
->tile
) & track
;
2318 if (pbs
& TRACK_BIT_X
) {
2319 if (ti
->tileh
== SLOPE_FLAT
|| ti
->tileh
== SLOPE_ELEVATED
) {
2320 DrawGroundSprite(rti
->base_sprites
.single_x
, PALETTE_CRASH
);
2322 DrawGroundSprite(_track_sloped_sprites
[ti
->tileh
- 1] + rti
->base_sprites
.single_sloped
- 20, PALETTE_CRASH
);
2325 if (pbs
& TRACK_BIT_Y
) {
2326 if (ti
->tileh
== SLOPE_FLAT
|| ti
->tileh
== SLOPE_ELEVATED
) {
2327 DrawGroundSprite(rti
->base_sprites
.single_y
, PALETTE_CRASH
);
2329 DrawGroundSprite(_track_sloped_sprites
[ti
->tileh
- 1] + rti
->base_sprites
.single_sloped
- 20, PALETTE_CRASH
);
2332 if (pbs
& TRACK_BIT_UPPER
) DrawGroundSprite(rti
->base_sprites
.single_n
, PALETTE_CRASH
, NULL
, 0, ti
->tileh
& SLOPE_N
? -(int)TILE_HEIGHT
: 0);
2333 if (pbs
& TRACK_BIT_LOWER
) DrawGroundSprite(rti
->base_sprites
.single_s
, PALETTE_CRASH
, NULL
, 0, ti
->tileh
& SLOPE_S
? -(int)TILE_HEIGHT
: 0);
2334 if (pbs
& TRACK_BIT_LEFT
) DrawGroundSprite(rti
->base_sprites
.single_w
, PALETTE_CRASH
, NULL
, 0, ti
->tileh
& SLOPE_W
? -(int)TILE_HEIGHT
: 0);
2335 if (pbs
& TRACK_BIT_RIGHT
) DrawGroundSprite(rti
->base_sprites
.single_e
, PALETTE_CRASH
, NULL
, 0, ti
->tileh
& SLOPE_E
? -(int)TILE_HEIGHT
: 0);
2338 if (IsValidCorner(halftile_corner
)) {
2339 DrawFoundation(ti
, HalftileFoundation(halftile_corner
));
2341 /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2342 Slope fake_slope
= SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner
));
2343 image
= _track_sloped_sprites
[fake_slope
- 1] + rti
->base_sprites
.track_y
;
2346 case RAIL_GROUND_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
2347 case RAIL_GROUND_ICE_DESERT
:
2348 case RAIL_GROUND_HALF_SNOW
: image
+= rti
->snow_offset
; break; // higher part has snow in this case too
2351 DrawGroundSprite(image
, pal
, &(_halftile_sub_sprite
[halftile_corner
]));
2353 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
&& HasReservedTracks(ti
->tile
, CornerToTrackBits(halftile_corner
))) {
2354 static const byte _corner_to_track_sprite
[] = {3, 1, 2, 0};
2355 DrawGroundSprite(_corner_to_track_sprite
[halftile_corner
] + rti
->base_sprites
.single_n
, PALETTE_CRASH
, NULL
, 0, -(int)TILE_HEIGHT
);
2360 static void DrawSignals(TileIndex tile
, TrackBits rails
, const RailtypeInfo
*rti
)
2362 #define MAYBE_DRAW_SIGNAL(x, y, z, t) if (IsSignalPresent(tile, x)) DrawSingleSignal(tile, rti, t, GetSingleSignalState(tile, x), y, z)
2364 if (!(rails
& TRACK_BIT_Y
)) {
2365 if (!(rails
& TRACK_BIT_X
)) {
2366 if (rails
& TRACK_BIT_LEFT
) {
2367 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTH
, 0, TRACK_LEFT
);
2368 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTH
, 1, TRACK_LEFT
);
2370 if (rails
& TRACK_BIT_RIGHT
) {
2371 MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_NORTH
, 2, TRACK_RIGHT
);
2372 MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_SOUTH
, 3, TRACK_RIGHT
);
2374 if (rails
& TRACK_BIT_UPPER
) {
2375 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_WEST
, 4, TRACK_UPPER
);
2376 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_EAST
, 5, TRACK_UPPER
);
2378 if (rails
& TRACK_BIT_LOWER
) {
2379 MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_WEST
, 6, TRACK_LOWER
);
2380 MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_EAST
, 7, TRACK_LOWER
);
2383 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHWEST
, 8, TRACK_X
);
2384 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHEAST
, 9, TRACK_X
);
2387 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHEAST
, 10, TRACK_Y
);
2388 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHWEST
, 11, TRACK_Y
);
2392 static void DrawTile_Track(TileInfo
*ti
)
2394 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(ti
->tile
));
2396 _drawtile_track_palette
= COMPANY_SPRITE_COLOUR(GetTileOwner(ti
->tile
));
2398 if (IsPlainRail(ti
->tile
)) {
2399 TrackBits rails
= GetTrackBits(ti
->tile
);
2401 DrawTrackBits(ti
, rails
);
2403 if (HasBit(_display_opt
, DO_FULL_DETAIL
)) DrawTrackDetails(ti
, rti
);
2405 if (HasRailCatenaryDrawn(GetRailType(ti
->tile
))) DrawRailCatenary(ti
);
2407 if (HasSignals(ti
->tile
)) DrawSignals(ti
->tile
, rails
, rti
);
2410 const DrawTileSprites
*dts
;
2411 PaletteID pal
= PAL_NONE
;
2412 SpriteID relocation
;
2414 if (ti
->tileh
!= SLOPE_FLAT
) DrawFoundation(ti
, FOUNDATION_LEVELED
);
2416 if (IsInvisibilitySet(TO_BUILDINGS
)) {
2417 /* Draw rail instead of depot */
2418 dts
= &_depot_invisible_gfx_table
[GetRailDepotDirection(ti
->tile
)];
2420 dts
= &_depot_gfx_table
[GetRailDepotDirection(ti
->tile
)];
2424 if (rti
->UsesOverlay()) {
2425 image
= SPR_FLAT_GRASS_TILE
;
2427 image
= dts
->ground
.sprite
;
2428 if (image
!= SPR_FLAT_GRASS_TILE
) image
+= rti
->GetRailtypeSpriteOffset();
2431 /* adjust ground tile for desert
2432 * don't adjust for snow, because snow in depots looks weird */
2433 if (IsSnowRailGround(ti
->tile
) && _settings_game
.game_creation
.landscape
== LT_TROPIC
) {
2434 if (image
!= SPR_FLAT_GRASS_TILE
) {
2435 image
+= rti
->snow_offset
; // tile with tracks
2437 image
= SPR_FLAT_SNOW_DESERT_TILE
; // flat ground
2441 DrawGroundSprite(image
, GroundSpritePaletteTransform(image
, pal
, _drawtile_track_palette
));
2443 if (rti
->UsesOverlay()) {
2444 SpriteID ground
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_GROUND
);
2446 switch (GetRailDepotDirection(ti
->tile
)) {
2447 case DIAGDIR_NE
: if (!IsInvisibilitySet(TO_BUILDINGS
)) break; // else FALL THROUGH
2448 case DIAGDIR_SW
: DrawGroundSprite(ground
+ RTO_X
, PAL_NONE
); break;
2449 case DIAGDIR_NW
: if (!IsInvisibilitySet(TO_BUILDINGS
)) break; // else FALL THROUGH
2450 case DIAGDIR_SE
: DrawGroundSprite(ground
+ RTO_Y
, PAL_NONE
); break;
2454 if (_settings_client
.gui
.show_track_reservation
&& HasDepotReservation(ti
->tile
)) {
2455 SpriteID overlay
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_OVERLAY
);
2457 switch (GetRailDepotDirection(ti
->tile
)) {
2458 case DIAGDIR_NE
: if (!IsInvisibilitySet(TO_BUILDINGS
)) break; // else FALL THROUGH
2459 case DIAGDIR_SW
: DrawGroundSprite(overlay
+ RTO_X
, PALETTE_CRASH
); break;
2460 case DIAGDIR_NW
: if (!IsInvisibilitySet(TO_BUILDINGS
)) break; // else FALL THROUGH
2461 case DIAGDIR_SE
: DrawGroundSprite(overlay
+ RTO_Y
, PALETTE_CRASH
); break;
2466 /* PBS debugging, draw reserved tracks darker */
2467 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
&& HasDepotReservation(ti
->tile
)) {
2468 switch (GetRailDepotDirection(ti
->tile
)) {
2469 case DIAGDIR_NE
: if (!IsInvisibilitySet(TO_BUILDINGS
)) break; // else FALL THROUGH
2470 case DIAGDIR_SW
: DrawGroundSprite(rti
->base_sprites
.single_x
, PALETTE_CRASH
); break;
2471 case DIAGDIR_NW
: if (!IsInvisibilitySet(TO_BUILDINGS
)) break; // else FALL THROUGH
2472 case DIAGDIR_SE
: DrawGroundSprite(rti
->base_sprites
.single_y
, PALETTE_CRASH
); break;
2477 int depot_sprite
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_DEPOT
);
2478 relocation
= depot_sprite
!= 0 ? depot_sprite
- SPR_RAIL_DEPOT_SE_1
: rti
->GetRailtypeSpriteOffset();
2480 if (HasRailCatenaryDrawn(GetRailType(ti
->tile
))) DrawRailCatenary(ti
);
2482 DrawRailTileSeq(ti
, dts
, TO_BUILDINGS
, relocation
, 0, _drawtile_track_palette
);
2484 DrawBridgeMiddle(ti
);
2487 void DrawTrainDepotSprite(int x
, int y
, int dir
, RailType railtype
)
2489 const DrawTileSprites
*dts
= &_depot_gfx_table
[dir
];
2490 const RailtypeInfo
*rti
= GetRailTypeInfo(railtype
);
2491 SpriteID image
= rti
->UsesOverlay() ? SPR_FLAT_GRASS_TILE
: dts
->ground
.sprite
;
2492 uint32 offset
= rti
->GetRailtypeSpriteOffset();
2494 if (image
!= SPR_FLAT_GRASS_TILE
) image
+= offset
;
2495 PaletteID palette
= COMPANY_SPRITE_COLOUR(_local_company
);
2497 DrawSprite(image
, PAL_NONE
, x
, y
);
2499 if (rti
->UsesOverlay()) {
2500 SpriteID ground
= GetCustomRailSprite(rti
, INVALID_TILE
, RTSG_GROUND
);
2503 case DIAGDIR_SW
: DrawSprite(ground
+ RTO_X
, PAL_NONE
, x
, y
); break;
2504 case DIAGDIR_SE
: DrawSprite(ground
+ RTO_Y
, PAL_NONE
, x
, y
); break;
2508 int depot_sprite
= GetCustomRailSprite(rti
, INVALID_TILE
, RTSG_DEPOT
);
2509 if (depot_sprite
!= 0) offset
= depot_sprite
- SPR_RAIL_DEPOT_SE_1
;
2511 DrawRailTileSeqInGUI(x
, y
, dts
, offset
, 0, palette
);
2514 static int GetSlopePixelZ_Track(TileIndex tile
, uint x
, uint y
)
2516 if (IsPlainRail(tile
)) {
2518 Slope tileh
= GetTilePixelSlope(tile
, &z
);
2519 if (tileh
== SLOPE_FLAT
) return z
;
2521 z
+= ApplyPixelFoundationToSlope(GetRailFoundation(tileh
, GetTrackBits(tile
)), &tileh
);
2522 return z
+ GetPartialPixelZ(x
& 0xF, y
& 0xF, tileh
);
2524 return GetTileMaxPixelZ(tile
);
2528 static Foundation
GetFoundation_Track(TileIndex tile
, Slope tileh
)
2530 return IsPlainRail(tile
) ? GetRailFoundation(tileh
, GetTrackBits(tile
)) : FlatteningFoundation(tileh
);
2533 static void TileLoop_Track(TileIndex tile
)
2535 RailGroundType old_ground
= GetRailGroundType(tile
);
2536 RailGroundType new_ground
;
2538 if (old_ground
== RAIL_GROUND_WATER
) {
2539 TileLoop_Water(tile
);
2543 switch (_settings_game
.game_creation
.landscape
) {
2546 Slope slope
= GetTileSlope(tile
, &z
);
2549 /* for non-flat track, use lower part of track
2550 * in other cases, use the highest part with track */
2551 if (IsPlainRail(tile
)) {
2552 TrackBits track
= GetTrackBits(tile
);
2553 Foundation f
= GetRailFoundation(slope
, track
);
2556 case FOUNDATION_NONE
:
2557 /* no foundation - is the track on the upper side of three corners raised tile? */
2558 if (IsSlopeWithThreeCornersRaised(slope
)) z
++;
2561 case FOUNDATION_INCLINED_X
:
2562 case FOUNDATION_INCLINED_Y
:
2563 /* sloped track - is it on a steep slope? */
2564 if (IsSteepSlope(slope
)) z
++;
2567 case FOUNDATION_STEEP_LOWER
:
2568 /* only lower part of steep slope */
2573 /* if it is a steep slope, then there is a track on higher part */
2574 if (IsSteepSlope(slope
)) z
++;
2579 half
= IsInsideMM(f
, FOUNDATION_STEEP_BOTH
, FOUNDATION_HALFTILE_N
+ 1);
2581 /* is the depot on a non-flat tile? */
2582 if (slope
!= SLOPE_FLAT
) z
++;
2585 /* 'z' is now the lowest part of the highest track bit -
2586 * for sloped track, it is 'z' of lower part
2587 * for two track bits, it is 'z' of higher track bit
2588 * For non-continuous foundations (and STEEP_BOTH), 'half' is set */
2589 if (z
> GetSnowLine()) {
2590 if (half
&& z
- GetSnowLine() == 1) {
2591 /* track on non-continuous foundation, lower part is not under snow */
2592 new_ground
= RAIL_GROUND_HALF_SNOW
;
2594 new_ground
= RAIL_GROUND_ICE_DESERT
;
2602 if (GetTropicZone(tile
) == TROPICZONE_DESERT
) {
2603 new_ground
= RAIL_GROUND_ICE_DESERT
;
2609 new_ground
= RAIL_GROUND_GRASS
;
2611 if (IsPlainRail(tile
) && old_ground
!= RAIL_GROUND_BARREN
) { // wait until bottom is green
2612 /* determine direction of fence */
2613 TrackBits rail
= GetTrackBits(tile
);
2615 Owner owner
= GetTileOwner(tile
);
2618 for (DiagDirection d
= DIAGDIR_BEGIN
; d
< DIAGDIR_END
; d
++) {
2619 static const TrackBits dir_to_trackbits
[DIAGDIR_END
] = {TRACK_BIT_3WAY_NE
, TRACK_BIT_3WAY_SE
, TRACK_BIT_3WAY_SW
, TRACK_BIT_3WAY_NW
};
2621 /* Track bit on this edge => no fence. */
2622 if ((rail
& dir_to_trackbits
[d
]) != TRACK_BIT_NONE
) continue;
2624 TileIndex tile2
= tile
+ TileOffsByDiagDir(d
);
2626 /* Show fences if it's a house, industry, object, road, tunnelbridge or not owned by us. */
2627 if (!IsValidTile(tile2
) || IsTileType(tile2
, MP_HOUSE
) || IsTileType(tile2
, MP_INDUSTRY
) ||
2628 IsTileType(tile2
, MP_ROAD
) || (IsTileType(tile2
, MP_OBJECT
) && !IsObjectType(tile2
, OBJECT_OWNED_LAND
)) || IsTileType(tile2
, MP_TUNNELBRIDGE
) || !IsTileOwner(tile2
, owner
)) {
2635 case (1 << DIAGDIR_NE
): new_ground
= RAIL_GROUND_FENCE_NE
; break;
2636 case (1 << DIAGDIR_SE
): new_ground
= RAIL_GROUND_FENCE_SE
; break;
2637 case (1 << DIAGDIR_SW
): new_ground
= RAIL_GROUND_FENCE_SW
; break;
2638 case (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_NW
; break;
2639 case (1 << DIAGDIR_NE
) | (1 << DIAGDIR_SW
): new_ground
= RAIL_GROUND_FENCE_NESW
; break;
2640 case (1 << DIAGDIR_SE
) | (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_SENW
; break;
2641 case (1 << DIAGDIR_NE
) | (1 << DIAGDIR_SE
): new_ground
= RAIL_GROUND_FENCE_VERT1
; break;
2642 case (1 << DIAGDIR_NE
) | (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_HORIZ2
; break;
2643 case (1 << DIAGDIR_SE
) | (1 << DIAGDIR_SW
): new_ground
= RAIL_GROUND_FENCE_HORIZ1
; break;
2644 case (1 << DIAGDIR_SW
) | (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_VERT2
; break;
2645 default: NOT_REACHED();
2650 if (old_ground
!= new_ground
) {
2651 SetRailGroundType(tile
, new_ground
);
2652 MarkTileDirtyByTile(tile
);
2657 static TrackStatus
GetTileTrackStatus_Track(TileIndex tile
, TransportType mode
, uint sub_mode
, DiagDirection side
)
2659 /* Case of half tile slope with water. */
2660 if (mode
== TRANSPORT_WATER
&& IsPlainRail(tile
) && GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(GetTileSlope(tile
))) {
2661 TrackBits tb
= GetTrackBits(tile
);
2663 default: NOT_REACHED();
2664 case TRACK_BIT_UPPER
: tb
= TRACK_BIT_LOWER
; break;
2665 case TRACK_BIT_LOWER
: tb
= TRACK_BIT_UPPER
; break;
2666 case TRACK_BIT_LEFT
: tb
= TRACK_BIT_RIGHT
; break;
2667 case TRACK_BIT_RIGHT
: tb
= TRACK_BIT_LEFT
; break;
2669 return CombineTrackStatus(TrackBitsToTrackdirBits(tb
), TRACKDIR_BIT_NONE
);
2672 if (mode
!= TRANSPORT_RAIL
) return 0;
2674 TrackBits trackbits
= TRACK_BIT_NONE
;
2675 TrackdirBits red_signals
= TRACKDIR_BIT_NONE
;
2677 switch (GetRailTileType(tile
)) {
2678 default: NOT_REACHED();
2679 case RAIL_TILE_NORMAL
:
2680 trackbits
= GetTrackBits(tile
);
2683 case RAIL_TILE_SIGNALS
: {
2684 trackbits
= GetTrackBits(tile
);
2685 byte a
= GetPresentSignals(tile
);
2686 uint b
= GetSignalStates(tile
);
2690 /* When signals are not present (in neither direction),
2691 * we pretend them to be green. Otherwise, it depends on
2692 * the signal type. For signals that are only active from
2693 * one side, we set the missing signals explicitly to
2694 * `green'. Otherwise, they implicitly become `red'. */
2695 if (!IsOnewaySignal(tile
, TRACK_UPPER
) || (a
& SignalOnTrack(TRACK_UPPER
)) == 0) b
|= ~a
& SignalOnTrack(TRACK_UPPER
);
2696 if (!IsOnewaySignal(tile
, TRACK_LOWER
) || (a
& SignalOnTrack(TRACK_LOWER
)) == 0) b
|= ~a
& SignalOnTrack(TRACK_LOWER
);
2698 if ((b
& 0x8) == 0) red_signals
|= (TRACKDIR_BIT_LEFT_N
| TRACKDIR_BIT_X_NE
| TRACKDIR_BIT_Y_SE
| TRACKDIR_BIT_UPPER_E
);
2699 if ((b
& 0x4) == 0) red_signals
|= (TRACKDIR_BIT_LEFT_S
| TRACKDIR_BIT_X_SW
| TRACKDIR_BIT_Y_NW
| TRACKDIR_BIT_UPPER_W
);
2700 if ((b
& 0x2) == 0) red_signals
|= (TRACKDIR_BIT_RIGHT_N
| TRACKDIR_BIT_LOWER_E
);
2701 if ((b
& 0x1) == 0) red_signals
|= (TRACKDIR_BIT_RIGHT_S
| TRACKDIR_BIT_LOWER_W
);
2706 case RAIL_TILE_DEPOT
: {
2707 DiagDirection dir
= GetRailDepotDirection(tile
);
2709 if (side
!= INVALID_DIAGDIR
&& side
!= dir
) break;
2711 trackbits
= DiagDirToDiagTrackBits(dir
);
2716 return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits
), red_signals
);
2719 static bool ClickTile_Track(TileIndex tile
)
2721 if (!IsRailDepot(tile
)) return false;
2723 ShowDepotWindow(tile
, VEH_TRAIN
);
2727 static void GetTileDesc_Track(TileIndex tile
, TileDesc
*td
)
2729 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(tile
));
2730 td
->rail_speed
= rti
->max_speed
;
2731 td
->railtype
= rti
->strings
.name
;
2732 td
->owner
[0] = GetTileOwner(tile
);
2733 switch (GetRailTileType(tile
)) {
2734 case RAIL_TILE_NORMAL
:
2735 td
->str
= STR_LAI_RAIL_DESCRIPTION_TRACK
;
2738 case RAIL_TILE_SIGNALS
: {
2739 static const StringID signal_type
[6][6] = {
2741 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS
,
2742 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS
,
2743 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS
,
2744 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS
,
2745 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS
,
2746 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS
2749 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS
,
2750 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS
,
2751 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS
,
2752 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS
,
2753 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS
,
2754 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS
2757 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS
,
2758 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS
,
2759 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS
,
2760 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS
,
2761 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS
,
2762 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS
2765 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS
,
2766 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS
,
2767 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS
,
2768 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS
,
2769 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS
,
2770 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS
2773 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS
,
2774 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS
,
2775 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS
,
2776 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS
,
2777 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS
,
2778 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS
2781 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS
,
2782 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS
,
2783 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS
,
2784 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS
,
2785 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS
,
2786 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS
2790 SignalType primary_signal
;
2791 SignalType secondary_signal
;
2792 if (HasSignalOnTrack(tile
, TRACK_UPPER
)) {
2793 primary_signal
= GetSignalType(tile
, TRACK_UPPER
);
2794 secondary_signal
= HasSignalOnTrack(tile
, TRACK_LOWER
) ? GetSignalType(tile
, TRACK_LOWER
) : primary_signal
;
2796 secondary_signal
= primary_signal
= GetSignalType(tile
, TRACK_LOWER
);
2799 td
->str
= signal_type
[secondary_signal
][primary_signal
];
2803 case RAIL_TILE_DEPOT
:
2804 td
->str
= STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT
;
2805 if (_settings_game
.vehicle
.train_acceleration_model
!= AM_ORIGINAL
) {
2806 if (td
->rail_speed
> 0) {
2807 td
->rail_speed
= min(td
->rail_speed
, 61);
2809 td
->rail_speed
= 61;
2812 td
->build_date
= Depot::GetByTile(tile
)->build_date
;
2820 static void ChangeTileOwner_Track(TileIndex tile
, Owner old_owner
, Owner new_owner
)
2822 if (!IsTileOwner(tile
, old_owner
)) return;
2824 if (new_owner
!= INVALID_OWNER
) {
2825 /* Update company infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
2826 uint num_pieces
= 1;
2827 if (IsPlainRail(tile
)) {
2828 TrackBits bits
= GetTrackBits(tile
);
2829 num_pieces
= CountBits(bits
);
2830 if (TracksOverlap(bits
)) num_pieces
*= num_pieces
;
2832 RailType rt
= GetRailType(tile
);
2833 Company::Get(old_owner
)->infrastructure
.rail
[rt
] -= num_pieces
;
2834 Company::Get(new_owner
)->infrastructure
.rail
[rt
] += num_pieces
;
2836 if (HasSignals(tile
)) {
2837 uint num_sigs
= CountBits(GetPresentSignals(tile
));
2838 Company::Get(old_owner
)->infrastructure
.signal
-= num_sigs
;
2839 Company::Get(new_owner
)->infrastructure
.signal
+= num_sigs
;
2842 SetTileOwner(tile
, new_owner
);
2844 DoCommand(tile
, 0, 0, DC_EXEC
| DC_BANKRUPT
, CMD_LANDSCAPE_CLEAR
);
2848 static const byte _fractcoords_behind
[4] = { 0x8F, 0x8, 0x80, 0xF8 };
2849 static const byte _fractcoords_enter
[4] = { 0x8A, 0x48, 0x84, 0xA8 };
2850 static const int8 _deltacoord_leaveoffset
[8] = {
2851 -1, 0, 1, 0, /* x */
2857 * Compute number of ticks when next wagon will leave a depot.
2858 * Negative means next wagon should have left depot n ticks before.
2859 * @param v vehicle outside (leaving) the depot
2860 * @return number of ticks when the next wagon will leave
2862 int TicksToLeaveDepot(const Train
*v
)
2864 DiagDirection dir
= GetRailDepotDirection(v
->tile
);
2865 int length
= v
->CalcNextVehicleOffset();
2868 case DIAGDIR_NE
: return ((int)(v
->x_pos
& 0x0F) - ((_fractcoords_enter
[dir
] & 0x0F) - (length
+ 1)));
2869 case DIAGDIR_SE
: return -((int)(v
->y_pos
& 0x0F) - ((_fractcoords_enter
[dir
] >> 4) + (length
+ 1)));
2870 case DIAGDIR_SW
: return -((int)(v
->x_pos
& 0x0F) - ((_fractcoords_enter
[dir
] & 0x0F) + (length
+ 1)));
2872 case DIAGDIR_NW
: return ((int)(v
->y_pos
& 0x0F) - ((_fractcoords_enter
[dir
] >> 4) - (length
+ 1)));
2875 return 0; // make compilers happy
2879 * Tile callback routine when vehicle enters tile
2880 * @see vehicle_enter_tile_proc
2882 static VehicleEnterTileStatus
VehicleEnter_Track(Vehicle
*u
, TileIndex tile
, int x
, int y
)
2884 /* this routine applies only to trains in depot tiles */
2885 if (u
->type
!= VEH_TRAIN
|| !IsRailDepotTile(tile
)) return VETSB_CONTINUE
;
2887 Train
*v
= Train::From(u
);
2889 /* depot direction */
2890 DiagDirection dir
= GetRailDepotDirection(tile
);
2892 /* Calculate the point where the following wagon should be activated. */
2893 int length
= v
->CalcNextVehicleOffset();
2895 byte fract_coord_leave
=
2896 ((_fractcoords_enter
[dir
] & 0x0F) + // x
2897 (length
+ 1) * _deltacoord_leaveoffset
[dir
]) +
2898 (((_fractcoords_enter
[dir
] >> 4) + // y
2899 ((length
+ 1) * _deltacoord_leaveoffset
[dir
+ 4])) << 4);
2901 byte fract_coord
= (x
& 0xF) + ((y
& 0xF) << 4);
2903 if (_fractcoords_behind
[dir
] == fract_coord
) {
2904 /* make sure a train is not entering the tile from behind */
2905 return VETSB_CANNOT_ENTER
;
2906 } else if (_fractcoords_enter
[dir
] == fract_coord
) {
2907 if (DiagDirToDir(ReverseDiagDir(dir
)) == v
->direction
) {
2908 /* enter the depot */
2909 v
->track
= TRACK_BIT_DEPOT
,
2910 v
->vehstatus
|= VS_HIDDEN
; // hide it
2911 v
->direction
= ReverseDir(v
->direction
);
2912 if (v
->Next() == NULL
) VehicleEnterDepot(v
->First());
2915 InvalidateWindowData(WC_VEHICLE_DEPOT
, v
->tile
);
2916 return VETSB_ENTERED_WORMHOLE
;
2918 } else if (fract_coord_leave
== fract_coord
) {
2919 if (DiagDirToDir(dir
) == v
->direction
) {
2920 /* leave the depot? */
2921 if ((v
= v
->Next()) != NULL
) {
2922 v
->vehstatus
&= ~VS_HIDDEN
;
2923 v
->track
= (DiagDirToAxis(dir
) == AXIS_X
? TRACK_BIT_X
: TRACK_BIT_Y
);
2928 return VETSB_CONTINUE
;
2932 * Tests if autoslope is allowed.
2934 * @param tile The tile.
2935 * @param flags Terraform command flags.
2936 * @param z_old Old TileZ.
2937 * @param tileh_old Old TileSlope.
2938 * @param z_new New TileZ.
2939 * @param tileh_new New TileSlope.
2940 * @param rail_bits Trackbits.
2942 static CommandCost
TestAutoslopeOnRailTile(TileIndex tile
, uint flags
, int z_old
, Slope tileh_old
, int z_new
, Slope tileh_new
, TrackBits rail_bits
)
2944 if (!_settings_game
.construction
.build_on_slopes
|| !AutoslopeEnabled()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
2946 /* Is the slope-rail_bits combination valid in general? I.e. is it safe to call GetRailFoundation() ? */
2947 if (CheckRailSlope(tileh_new
, rail_bits
, TRACK_BIT_NONE
, tile
).Failed()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
2949 /* Get the slopes on top of the foundations */
2950 z_old
+= ApplyFoundationToSlope(GetRailFoundation(tileh_old
, rail_bits
), &tileh_old
);
2951 z_new
+= ApplyFoundationToSlope(GetRailFoundation(tileh_new
, rail_bits
), &tileh_new
);
2953 Corner track_corner
;
2954 switch (rail_bits
) {
2955 case TRACK_BIT_LEFT
: track_corner
= CORNER_W
; break;
2956 case TRACK_BIT_LOWER
: track_corner
= CORNER_S
; break;
2957 case TRACK_BIT_RIGHT
: track_corner
= CORNER_E
; break;
2958 case TRACK_BIT_UPPER
: track_corner
= CORNER_N
; break;
2960 /* Surface slope must not be changed */
2962 if (z_old
!= z_new
|| tileh_old
!= tileh_new
) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
2963 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
2966 /* The height of the track_corner must not be changed. The rest ensures GetRailFoundation() already. */
2967 z_old
+= GetSlopeZInCorner(RemoveHalftileSlope(tileh_old
), track_corner
);
2968 z_new
+= GetSlopeZInCorner(RemoveHalftileSlope(tileh_new
), track_corner
);
2969 if (z_old
!= z_new
) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
2971 CommandCost cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
2972 /* Make the ground dirty, if surface slope has changed */
2973 if (tileh_old
!= tileh_new
) {
2974 /* If there is flat water on the lower halftile add the cost for clearing it */
2975 if (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh_old
)) cost
.AddCost(_price
[PR_CLEAR_WATER
]);
2976 if ((flags
& DC_EXEC
) != 0) SetRailGroundType(tile
, RAIL_GROUND_BARREN
);
2982 * Test-procedure for HasVehicleOnPos to check for a ship.
2984 static Vehicle
*EnsureNoShipProc(Vehicle
*v
, void *data
)
2986 return v
->type
== VEH_SHIP
? v
: NULL
;
2989 static CommandCost
TerraformTile_Track(TileIndex tile
, DoCommandFlag flags
, int z_new
, Slope tileh_new
)
2992 Slope tileh_old
= GetTileSlope(tile
, &z_old
);
2993 if (IsPlainRail(tile
)) {
2994 TrackBits rail_bits
= GetTrackBits(tile
);
2995 /* Is there flat water on the lower halftile that must be cleared expensively? */
2996 bool was_water
= (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh_old
));
2998 /* Allow clearing the water only if there is no ship */
2999 if (was_water
&& HasVehicleOnPos(tile
, NULL
, &EnsureNoShipProc
)) return_cmd_error(STR_ERROR_SHIP_IN_THE_WAY
);
3001 /* First test autoslope. However if it succeeds we still have to test the rest, because non-autoslope terraforming is cheaper. */
3002 CommandCost autoslope_result
= TestAutoslopeOnRailTile(tile
, flags
, z_old
, tileh_old
, z_new
, tileh_new
, rail_bits
);
3004 /* When there is only a single horizontal/vertical track, one corner can be terraformed. */
3005 Corner allowed_corner
;
3006 switch (rail_bits
) {
3007 case TRACK_BIT_RIGHT
: allowed_corner
= CORNER_W
; break;
3008 case TRACK_BIT_UPPER
: allowed_corner
= CORNER_S
; break;
3009 case TRACK_BIT_LEFT
: allowed_corner
= CORNER_E
; break;
3010 case TRACK_BIT_LOWER
: allowed_corner
= CORNER_N
; break;
3011 default: return autoslope_result
;
3014 Foundation f_old
= GetRailFoundation(tileh_old
, rail_bits
);
3016 /* Do not allow terraforming if allowed_corner is part of anti-zig-zag foundations */
3017 if (tileh_old
!= SLOPE_NS
&& tileh_old
!= SLOPE_EW
&& IsSpecialRailFoundation(f_old
)) return autoslope_result
;
3019 /* Everything is valid, which only changes allowed_corner */
3020 for (Corner corner
= (Corner
)0; corner
< CORNER_END
; corner
= (Corner
)(corner
+ 1)) {
3021 if (allowed_corner
== corner
) continue;
3022 if (z_old
+ GetSlopeZInCorner(tileh_old
, corner
) != z_new
+ GetSlopeZInCorner(tileh_new
, corner
)) return autoslope_result
;
3025 /* Make the ground dirty */
3026 if ((flags
& DC_EXEC
) != 0) SetRailGroundType(tile
, RAIL_GROUND_BARREN
);
3028 /* allow terraforming */
3029 return CommandCost(EXPENSES_CONSTRUCTION
, was_water
? _price
[PR_CLEAR_WATER
] : (Money
)0);
3030 } else if (_settings_game
.construction
.build_on_slopes
&& AutoslopeEnabled() &&
3031 AutoslopeCheckForEntranceEdge(tile
, z_new
, tileh_new
, GetRailDepotDirection(tile
))) {
3032 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
3034 return DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
3038 extern const TileTypeProcs _tile_type_rail_procs
= {
3039 DrawTile_Track
, // draw_tile_proc
3040 GetSlopePixelZ_Track
, // get_slope_z_proc
3041 ClearTile_Track
, // clear_tile_proc
3042 NULL
, // add_accepted_cargo_proc
3043 GetTileDesc_Track
, // get_tile_desc_proc
3044 GetTileTrackStatus_Track
, // get_tile_track_status_proc
3045 ClickTile_Track
, // click_tile_proc
3046 NULL
, // animate_tile_proc
3047 TileLoop_Track
, // tile_loop_proc
3048 ChangeTileOwner_Track
, // change_tile_owner_proc
3049 NULL
, // add_produced_cargo_proc
3050 VehicleEnter_Track
, // vehicle_enter_tile_proc
3051 GetFoundation_Track
, // get_foundation_proc
3052 TerraformTile_Track
, // terraform_tile_proc