4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
12 * All actions handling saving and loading of the settings/configuration goes on in this file.
13 * The file consists of three parts:
15 * <li>Parsing the configuration file (openttd.cfg). This is achieved with the ini_ functions which
16 * handle various types, such as normal 'key = value' pairs, lists and value combinations of
17 * lists, strings, integers, 'bit'-masks and element selections.
18 * <li>Handle reading and writing to the setting-structures from inside the game either from
19 * the console for example or through the gui with CMD_ functions.
20 * <li>Handle saving/loading of the PATS chunk inside the savegame.
28 #include "screenshot.h"
29 #include "network/network.h"
30 #include "network/network_func.h"
31 #include "settings_internal.h"
32 #include "command_func.h"
33 #include "console_func.h"
34 #include "pathfinder/pathfinder_type.h"
37 #include "news_func.h"
38 #include "window_func.h"
39 #include "sound_func.h"
40 #include "company_func.h"
43 #include "fontcache.h"
45 #include "textbuf_gui.h"
47 #include "elrail_func.h"
50 #include "video/video_driver.hpp"
51 #include "sound/sound_driver.hpp"
52 #include "music/music_driver.hpp"
53 #include "blitter/factory.hpp"
54 #include "base_media_base.h"
56 #include "settings_func.h"
58 #include "ai/ai_config.hpp"
60 #include "game/game_config.hpp"
61 #include "game/game.hpp"
63 #include "smallmap_gui.h"
66 #include "strings_func.h"
69 #include "station_base.h"
71 #include "table/strings.h"
72 #include "table/settings.h"
74 #include "safeguards.h"
76 ClientSettings _settings_client
;
77 GameSettings _settings_game
; ///< Game settings of a running game or the scenario editor.
78 GameSettings _settings_newgame
; ///< Game settings for new games (updated from the intro screen).
79 VehicleDefaultSettings _old_vds
; ///< Used for loading default vehicles settings from old savegames
80 char *_config_file
; ///< Configuration file of OpenTTD
82 typedef std::list
<ErrorMessageData
> ErrorList
;
83 static ErrorList _settings_error_list
; ///< Errors while loading minimal settings.
86 typedef void SettingDescProc(IniFile
*ini
, const SettingDesc
*desc
, const char *grpname
, void *object
);
87 typedef void SettingDescProcList(IniFile
*ini
, const char *grpname
, StringList
*list
);
89 static bool IsSignedVarMemType(VarType vt
);
92 * Groups in openttd.cfg that are actually lists.
94 static const char * const _list_group_names
[] = {
98 "server_bind_addresses",
103 * Find the index value of a ONEofMANY type in a string separated by |
104 * @param many full domain of values the ONEofMANY setting can have
105 * @param one the current value of the setting for which a value needs found
106 * @param onelen force calculation of the *one parameter
107 * @return the integer index of the full-list, or -1 if not found
109 static size_t LookupOneOfMany(const char *many
, const char *one
, size_t onelen
= 0)
114 if (onelen
== 0) onelen
= strlen(one
);
116 /* check if it's an integer */
117 if (*one
>= '0' && *one
<= '9') return strtoul(one
, NULL
, 0);
121 /* find end of item */
123 while (*s
!= '|' && *s
!= 0) s
++;
124 if ((size_t)(s
- many
) == onelen
&& !memcmp(one
, many
, onelen
)) return idx
;
125 if (*s
== 0) return (size_t)-1;
132 * Find the set-integer value MANYofMANY type in a string
133 * @param many full domain of values the MANYofMANY setting can have
134 * @param str the current string value of the setting, each individual
135 * of separated by a whitespace,tab or | character
136 * @return the 'fully' set integer, or -1 if a set is not found
138 static size_t LookupManyOfMany(const char *many
, const char *str
)
145 /* skip "whitespace" */
146 while (*str
== ' ' || *str
== '\t' || *str
== '|') str
++;
147 if (*str
== 0) break;
150 while (*s
!= 0 && *s
!= ' ' && *s
!= '\t' && *s
!= '|') s
++;
152 r
= LookupOneOfMany(many
, str
, s
- str
);
153 if (r
== (size_t)-1) return r
;
155 SetBit(res
, (uint8
)r
); // value found, set it
163 * Parse an integerlist string and set each found value
164 * @param p the string to be parsed. Each element in the list is separated by a
165 * comma or a space character
166 * @param items pointer to the integerlist-array that will be filled with values
167 * @param maxitems the maximum number of elements the integerlist-array has
168 * @return returns the number of items found, or -1 on an error
170 static int ParseIntList(const char *p
, int *items
, int maxitems
)
172 int n
= 0; // number of items read so far
173 bool comma
= false; // do we accept comma?
178 /* Do not accept multiple commas between numbers */
179 if (!comma
) return -1;
187 if (n
== maxitems
) return -1; // we don't accept that many numbers
189 long v
= strtol(p
, &end
, 0);
190 if (p
== end
) return -1; // invalid character (not a number)
191 if (sizeof(int) < sizeof(long)) v
= ClampToI32(v
);
193 p
= end
; // first non-number
194 comma
= true; // we accept comma now
200 /* If we have read comma but no number after it, fail.
201 * We have read comma when (n != 0) and comma is not allowed */
202 if (n
!= 0 && !comma
) return -1;
208 * Load parsed string-values into an integer-array (intlist)
209 * @param str the string that contains the values (and will be parsed)
210 * @param array pointer to the integer-arrays that will be filled
211 * @param nelems the number of elements the array holds. Maximum is 64 elements
212 * @param type the type of elements the array holds (eg INT8, UINT16, etc.)
213 * @return return true on success and false on error
215 static bool LoadIntList(const char *str
, void *array
, int nelems
, VarType type
)
221 memset(items
, 0, sizeof(items
));
224 nitems
= ParseIntList(str
, items
, lengthof(items
));
225 if (nitems
!= nelems
) return false;
232 for (i
= 0; i
!= nitems
; i
++) ((byte
*)array
)[i
] = items
[i
];
237 for (i
= 0; i
!= nitems
; i
++) ((uint16
*)array
)[i
] = items
[i
];
242 for (i
= 0; i
!= nitems
; i
++) ((uint32
*)array
)[i
] = items
[i
];
245 default: NOT_REACHED();
252 * Convert an integer-array (intlist) to a string representation. Each value
253 * is separated by a comma or a space character
254 * @param buf output buffer where the string-representation will be stored
255 * @param last last item to write to in the output buffer
256 * @param array pointer to the integer-arrays that is read from
257 * @param nelems the number of elements the array holds.
258 * @param type the type of elements the array holds (eg INT8, UINT16, etc.)
260 static void MakeIntList(char *buf
, const char *last
, const void *array
, int nelems
, VarType type
)
263 const byte
*p
= (const byte
*)array
;
265 for (i
= 0; i
!= nelems
; i
++) {
268 case SLE_VAR_I8
: v
= *(const int8
*)p
; p
+= 1; break;
269 case SLE_VAR_U8
: v
= *(const uint8
*)p
; p
+= 1; break;
270 case SLE_VAR_I16
: v
= *(const int16
*)p
; p
+= 2; break;
271 case SLE_VAR_U16
: v
= *(const uint16
*)p
; p
+= 2; break;
272 case SLE_VAR_I32
: v
= *(const int32
*)p
; p
+= 4; break;
273 case SLE_VAR_U32
: v
= *(const uint32
*)p
; p
+= 4; break;
274 default: NOT_REACHED();
276 buf
+= seprintf(buf
, last
, (i
== 0) ? "%d" : ",%d", v
);
281 * Convert a ONEofMANY structure to a string representation.
282 * @param buf output buffer where the string-representation will be stored
283 * @param last last item to write to in the output buffer
284 * @param many the full-domain string of possible values
285 * @param id the value of the variable and whose string-representation must be found
287 static void MakeOneOfMany(char *buf
, const char *last
, const char *many
, int id
)
291 /* Look for the id'th element */
293 for (; *many
!= '|'; many
++) {
294 if (*many
== '\0') { // not found
295 seprintf(buf
, last
, "%d", orig_id
);
299 many
++; // pass the |-character
302 /* copy string until next item (|) or the end of the list if this is the last one */
303 while (*many
!= '\0' && *many
!= '|' && buf
< last
) *buf
++ = *many
++;
308 * Convert a MANYofMANY structure to a string representation.
309 * @param buf output buffer where the string-representation will be stored
310 * @param last last item to write to in the output buffer
311 * @param many the full-domain string of possible values
312 * @param x the value of the variable and whose string-representation must
313 * be found in the bitmasked many string
315 static void MakeManyOfMany(char *buf
, const char *last
, const char *many
, uint32 x
)
321 for (; x
!= 0; x
>>= 1, i
++) {
323 while (*many
!= 0 && *many
!= '|') many
++; // advance to the next element
325 if (HasBit(x
, 0)) { // item found, copy it
326 if (!init
) buf
+= seprintf(buf
, last
, "|");
329 buf
+= seprintf(buf
, last
, "%d", i
);
331 memcpy(buf
, start
, many
- start
);
336 if (*many
== '|') many
++;
343 * Convert a string representation (external) of a setting to the internal rep.
344 * @param desc SettingDesc struct that holds all information about the variable
345 * @param orig_str input string that will be parsed based on the type of desc
346 * @return return the parsed value of the setting
348 static const void *StringToVal(const SettingDescBase
*desc
, const char *orig_str
)
350 const char *str
= orig_str
== NULL
? "" : orig_str
;
355 size_t val
= strtoul(str
, &end
, 0);
357 ErrorMessageData
msg(STR_CONFIG_ERROR
, STR_CONFIG_ERROR_INVALID_VALUE
);
358 msg
.SetDParamStr(0, str
);
359 msg
.SetDParamStr(1, desc
->name
);
360 _settings_error_list
.push_back(msg
);
364 ErrorMessageData
msg(STR_CONFIG_ERROR
, STR_CONFIG_ERROR_TRAILING_CHARACTERS
);
365 msg
.SetDParamStr(0, desc
->name
);
366 _settings_error_list
.push_back(msg
);
371 case SDT_ONEOFMANY
: {
372 size_t r
= LookupOneOfMany(desc
->many
, str
);
373 /* if the first attempt of conversion from string to the appropriate value fails,
374 * look if we have defined a converter from old value to new value. */
375 if (r
== (size_t)-1 && desc
->proc_cnvt
!= NULL
) r
= desc
->proc_cnvt(str
);
376 if (r
!= (size_t)-1) return (void*)r
; // and here goes converted value
378 ErrorMessageData
msg(STR_CONFIG_ERROR
, STR_CONFIG_ERROR_INVALID_VALUE
);
379 msg
.SetDParamStr(0, str
);
380 msg
.SetDParamStr(1, desc
->name
);
381 _settings_error_list
.push_back(msg
);
385 case SDT_MANYOFMANY
: {
386 size_t r
= LookupManyOfMany(desc
->many
, str
);
387 if (r
!= (size_t)-1) return (void*)r
;
388 ErrorMessageData
msg(STR_CONFIG_ERROR
, STR_CONFIG_ERROR_INVALID_VALUE
);
389 msg
.SetDParamStr(0, str
);
390 msg
.SetDParamStr(1, desc
->name
);
391 _settings_error_list
.push_back(msg
);
396 if (strcmp(str
, "true") == 0 || strcmp(str
, "on") == 0 || strcmp(str
, "1") == 0) return (void*)true;
397 if (strcmp(str
, "false") == 0 || strcmp(str
, "off") == 0 || strcmp(str
, "0") == 0) return (void*)false;
399 ErrorMessageData
msg(STR_CONFIG_ERROR
, STR_CONFIG_ERROR_INVALID_VALUE
);
400 msg
.SetDParamStr(0, str
);
401 msg
.SetDParamStr(1, desc
->name
);
402 _settings_error_list
.push_back(msg
);
406 case SDT_STRING
: return orig_str
;
407 case SDT_INTLIST
: return str
;
415 * Set the value of a setting and if needed clamp the value to
416 * the preset minimum and maximum.
417 * @param ptr the variable itself
418 * @param sd pointer to the 'information'-database of the variable
419 * @param val signed long version of the new value
420 * @pre SettingDesc is of type SDT_BOOLX, SDT_NUMX,
421 * SDT_ONEOFMANY or SDT_MANYOFMANY. Other types are not supported as of now
423 static void Write_ValidateSetting(void *ptr
, const SettingDesc
*sd
, int32 val
)
425 const SettingDescBase
*sdb
= &sd
->desc
;
427 if (sdb
->cmd
!= SDT_BOOLX
&&
428 sdb
->cmd
!= SDT_NUMX
&&
429 sdb
->cmd
!= SDT_ONEOFMANY
&&
430 sdb
->cmd
!= SDT_MANYOFMANY
) {
434 /* We cannot know the maximum value of a bitset variable, so just have faith */
435 if (sdb
->cmd
!= SDT_MANYOFMANY
) {
436 /* We need to take special care of the uint32 type as we receive from the function
437 * a signed integer. While here also bail out on 64-bit settings as those are not
438 * supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed
440 * TODO: Support 64-bit settings/variables */
441 switch (GetVarMemType(sd
->save
.conv
)) {
442 case SLE_VAR_NULL
: return;
449 /* Override the minimum value. No value below sdb->min, except special value 0 */
450 if (!(sdb
->flags
& SGF_0ISDISABLED
) || val
!= 0) val
= Clamp(val
, sdb
->min
, sdb
->max
);
454 /* Override the minimum value. No value below sdb->min, except special value 0 */
455 uint min
= ((sdb
->flags
& SGF_0ISDISABLED
) && (uint
)val
<= (uint
)sdb
->min
) ? 0 : sdb
->min
;
456 WriteValue(ptr
, SLE_VAR_U32
, (int64
)ClampU(val
, min
, sdb
->max
));
461 default: NOT_REACHED();
465 WriteValue(ptr
, sd
->save
.conv
, (int64
)val
);
469 * Load values from a group of an IniFile structure into the internal representation
470 * @param ini pointer to IniFile structure that holds administrative information
471 * @param sd pointer to SettingDesc structure whose internally pointed variables will
473 * @param grpname the group of the IniFile to search in for the new values
474 * @param object pointer to the object been loaded
476 static void IniLoadSettings(IniFile
*ini
, const SettingDesc
*sd
, const char *grpname
, void *object
)
479 IniGroup
*group_def
= ini
->GetGroup(grpname
);
485 for (; sd
->save
.cmd
!= SL_END
; sd
++) {
486 const SettingDescBase
*sdb
= &sd
->desc
;
487 const SaveLoad
*sld
= &sd
->save
;
489 if (!SlIsObjectCurrentlyValid(sld
->version_from
, sld
->version_to
)) continue;
491 /* For settings.xx.yy load the settings from [xx] yy = ? */
492 s
= strchr(sdb
->name
, '.');
494 group
= ini
->GetGroup(sdb
->name
, s
- sdb
->name
);
501 item
= group
->GetItem(s
, false);
502 if (item
== NULL
&& group
!= group_def
) {
503 /* For settings.xx.yy load the settings from [settingss] yy = ? in case the previous
504 * did not exist (e.g. loading old config files with a [settings] section */
505 item
= group_def
->GetItem(s
, false);
508 /* For settings.xx.zz.yy load the settings from [zz] yy = ? in case the previous
509 * did not exist (e.g. loading old config files with a [yapf] section */
510 const char *sc
= strchr(s
, '.');
511 if (sc
!= NULL
) item
= ini
->GetGroup(s
, sc
- s
)->GetItem(sc
+ 1, false);
514 p
= (item
== NULL
) ? sdb
->def
: StringToVal(sdb
, item
->value
);
515 ptr
= GetVariableAddress(object
, sld
);
518 case SDT_BOOLX
: // All four are various types of (integer) numbers
522 Write_ValidateSetting(ptr
, sd
, (int32
)(size_t)p
);
526 switch (GetVarMemType(sld
->conv
)) {
529 if (p
!= NULL
) strecpy((char*)ptr
, (const char*)p
, (char*)ptr
+ sld
->length
- 1);
535 *(char**)ptr
= p
== NULL
? NULL
: stredup((const char*)p
);
538 case SLE_VAR_CHAR
: if (p
!= NULL
) *(char *)ptr
= *(const char *)p
; break;
540 default: NOT_REACHED();
545 if (!LoadIntList((const char*)p
, ptr
, sld
->length
, GetVarMemType(sld
->conv
))) {
546 ErrorMessageData
msg(STR_CONFIG_ERROR
, STR_CONFIG_ERROR_ARRAY
);
547 msg
.SetDParamStr(0, sdb
->name
);
548 _settings_error_list
.push_back(msg
);
551 LoadIntList((const char*)sdb
->def
, ptr
, sld
->length
, GetVarMemType(sld
->conv
));
552 } else if (sd
->desc
.proc_cnvt
!= NULL
) {
553 sd
->desc
.proc_cnvt((const char*)p
);
557 default: NOT_REACHED();
563 * Save the values of settings to the inifile.
564 * @param ini pointer to IniFile structure
565 * @param sd read-only SettingDesc structure which contains the unmodified,
566 * loaded values of the configuration file and various information about it
567 * @param grpname holds the name of the group (eg. [network]) where these will be saved
568 * @param object pointer to the object been saved
569 * The function works as follows: for each item in the SettingDesc structure we
570 * have a look if the value has changed since we started the game (the original
571 * values are reloaded when saving). If settings indeed have changed, we get
572 * these and save them.
574 static void IniSaveSettings(IniFile
*ini
, const SettingDesc
*sd
, const char *grpname
, void *object
)
576 IniGroup
*group_def
= NULL
, *group
;
582 for (; sd
->save
.cmd
!= SL_END
; sd
++) {
583 const SettingDescBase
*sdb
= &sd
->desc
;
584 const SaveLoad
*sld
= &sd
->save
;
586 /* If the setting is not saved to the configuration
587 * file, just continue with the next setting */
588 if (!SlIsObjectCurrentlyValid(sld
->version_from
, sld
->version_to
)) continue;
589 if (sld
->conv
& SLF_NOT_IN_CONFIG
) continue;
591 /* XXX - wtf is this?? (group override?) */
592 s
= strchr(sdb
->name
, '.');
594 group
= ini
->GetGroup(sdb
->name
, s
- sdb
->name
);
597 if (group_def
== NULL
) group_def
= ini
->GetGroup(grpname
);
602 item
= group
->GetItem(s
, true);
603 ptr
= GetVariableAddress(object
, sld
);
605 if (item
->value
!= NULL
) {
606 /* check if the value is the same as the old value */
607 const void *p
= StringToVal(sdb
, item
->value
);
609 /* The main type of a variable/setting is in bytes 8-15
610 * The subtype (what kind of numbers do we have there) is in 0-7 */
616 switch (GetVarMemType(sld
->conv
)) {
618 if (*(bool*)ptr
== (p
!= NULL
)) continue;
623 if (*(byte
*)ptr
== (byte
)(size_t)p
) continue;
628 if (*(uint16
*)ptr
== (uint16
)(size_t)p
) continue;
633 if (*(uint32
*)ptr
== (uint32
)(size_t)p
) continue;
636 default: NOT_REACHED();
640 default: break; // Assume the other types are always changed
644 /* Value has changed, get the new value and put it into a buffer */
649 case SDT_MANYOFMANY
: {
650 uint32 i
= (uint32
)ReadValue(ptr
, sld
->conv
);
653 case SDT_BOOLX
: strecpy(buf
, (i
!= 0) ? "true" : "false", lastof(buf
)); break;
654 case SDT_NUMX
: seprintf(buf
, lastof(buf
), IsSignedVarMemType(sld
->conv
) ? "%d" : "%u", i
); break;
655 case SDT_ONEOFMANY
: MakeOneOfMany(buf
, lastof(buf
), sdb
->many
, i
); break;
656 case SDT_MANYOFMANY
: MakeManyOfMany(buf
, lastof(buf
), sdb
->many
, i
); break;
657 default: NOT_REACHED();
663 switch (GetVarMemType(sld
->conv
)) {
664 case SLE_VAR_STRB
: strecpy(buf
, (char*)ptr
, lastof(buf
)); break;
665 case SLE_VAR_STRBQ
:seprintf(buf
, lastof(buf
), "\"%s\"", (char*)ptr
); break;
666 case SLE_VAR_STR
: strecpy(buf
, *(char**)ptr
, lastof(buf
)); break;
669 if (*(char**)ptr
== NULL
) {
672 seprintf(buf
, lastof(buf
), "\"%s\"", *(char**)ptr
);
676 case SLE_VAR_CHAR
: buf
[0] = *(char*)ptr
; buf
[1] = '\0'; break;
677 default: NOT_REACHED();
682 MakeIntList(buf
, lastof(buf
), ptr
, sld
->length
, GetVarMemType(sld
->conv
));
685 default: NOT_REACHED();
688 /* The value is different, that means we have to write it to the ini */
690 item
->value
= stredup(buf
);
695 * Loads all items from a 'grpname' section into a list
696 * The list parameter can be a NULL pointer, in this case nothing will be
697 * saved and a callback function should be defined that will take over the
698 * list-handling and store the data itself somewhere.
699 * @param ini IniFile handle to the ini file with the source data
700 * @param grpname character string identifying the section-header of the ini file that will be parsed
701 * @param list new list with entries of the given section
703 static void IniLoadSettingList(IniFile
*ini
, const char *grpname
, StringList
*list
)
705 IniGroup
*group
= ini
->GetGroup(grpname
);
707 if (group
== NULL
|| list
== NULL
) return;
711 for (const IniItem
*item
= group
->item
; item
!= NULL
; item
= item
->next
) {
712 if (item
->name
!= NULL
) *list
->Append() = stredup(item
->name
);
717 * Saves all items from a list into the 'grpname' section
718 * The list parameter can be a NULL pointer, in this case a callback function
719 * should be defined that will provide the source data to be saved.
720 * @param ini IniFile handle to the ini file where the destination data is saved
721 * @param grpname character string identifying the section-header of the ini file
722 * @param list pointer to an string(pointer) array that will be used as the
723 * source to be saved into the relevant ini section
725 static void IniSaveSettingList(IniFile
*ini
, const char *grpname
, StringList
*list
)
727 IniGroup
*group
= ini
->GetGroup(grpname
);
729 if (group
== NULL
|| list
== NULL
) return;
732 for (char **iter
= list
->Begin(); iter
!= list
->End(); iter
++) {
733 group
->GetItem(*iter
, true)->SetValue("");
738 * Load a WindowDesc from config.
739 * @param ini IniFile handle to the ini file with the source data
740 * @param grpname character string identifying the section-header of the ini file that will be parsed
741 * @param desc Destination WindowDesc
743 void IniLoadWindowSettings(IniFile
*ini
, const char *grpname
, void *desc
)
745 IniLoadSettings(ini
, _window_settings
, grpname
, desc
);
749 * Save a WindowDesc to config.
750 * @param ini IniFile handle to the ini file where the destination data is saved
751 * @param grpname character string identifying the section-header of the ini file
752 * @param desc Source WindowDesc
754 void IniSaveWindowSettings(IniFile
*ini
, const char *grpname
, void *desc
)
756 IniSaveSettings(ini
, _window_settings
, grpname
, desc
);
760 * Check whether the setting is editable in the current gamemode.
761 * @param do_command true if this is about checking a command from the server.
762 * @return true if editable.
764 bool SettingDesc::IsEditable(bool do_command
) const
766 if (!do_command
&& !(this->save
.conv
& SLF_NO_NETWORK_SYNC
) && _networking
&& !_network_server
&& !(this->desc
.flags
& SGF_PER_COMPANY
)) return false;
767 if ((this->desc
.flags
& SGF_NETWORK_ONLY
) && !_networking
&& _game_mode
!= GM_MENU
) return false;
768 if ((this->desc
.flags
& SGF_NO_NETWORK
) && _networking
) return false;
769 if ((this->desc
.flags
& SGF_NEWGAME_ONLY
) &&
770 (_game_mode
== GM_NORMAL
||
771 (_game_mode
== GM_EDITOR
&& !(this->desc
.flags
& SGF_SCENEDIT_TOO
)))) return false;
776 * Return the type of the setting.
777 * @return type of setting
779 SettingType
SettingDesc::GetType() const
781 if (this->desc
.flags
& SGF_PER_COMPANY
) return ST_COMPANY
;
782 return (this->save
.conv
& SLF_NOT_IN_SAVE
) ? ST_CLIENT
: ST_GAME
;
785 /* Begin - Callback Functions for the various settings. */
787 /** Reposition the main toolbar as the setting changed. */
788 static bool v_PositionMainToolbar(int32 p1
)
790 if (_game_mode
!= GM_MENU
) PositionMainToolbar(NULL
);
794 /** Reposition the statusbar as the setting changed. */
795 static bool v_PositionStatusbar(int32 p1
)
797 if (_game_mode
!= GM_MENU
) {
798 PositionStatusbar(NULL
);
799 PositionNewsMessage(NULL
);
800 PositionNetworkChatWindow(NULL
);
805 static bool PopulationInLabelActive(int32 p1
)
807 UpdateAllTownVirtCoords();
811 static bool RedrawScreen(int32 p1
)
813 MarkWholeScreenDirty();
818 * Redraw the smallmap after a colour scheme change.
819 * @param p1 Callback parameter.
820 * @return Always true.
822 static bool RedrawSmallmap(int32 p1
)
826 SetWindowClassesDirty(WC_SMALLMAP
);
830 static bool InvalidateDetailsWindow(int32 p1
)
832 SetWindowClassesDirty(WC_VEHICLE_DETAILS
);
836 static bool StationSpreadChanged(int32 p1
)
838 InvalidateWindowData(WC_SELECT_STATION
, 0);
839 InvalidateWindowData(WC_BUILD_STATION
, 0);
843 static bool InvalidateBuildIndustryWindow(int32 p1
)
845 InvalidateWindowData(WC_BUILD_INDUSTRY
, 0);
849 static bool CloseSignalGUI(int32 p1
)
852 DeleteWindowByClass(WC_BUILD_SIGNAL
);
857 static bool InvalidateTownViewWindow(int32 p1
)
859 InvalidateWindowClassesData(WC_TOWN_VIEW
, p1
);
863 static bool DeleteSelectStationWindow(int32 p1
)
865 DeleteWindowById(WC_SELECT_STATION
, 0);
869 static bool UpdateConsists(int32 p1
)
873 /* Update the consist of all trains so the maximum speed is set correctly. */
874 if (t
->IsFrontEngine() || t
->IsFreeWagon()) t
->ConsistChanged(CCF_TRACK
);
876 InvalidateWindowClassesData(WC_BUILD_VEHICLE
, 0);
880 /* Check service intervals of vehicles, p1 is value of % or day based servicing */
881 static bool CheckInterval(int32 p1
)
883 bool update_vehicles
;
884 VehicleDefaultSettings
*vds
;
885 if (_game_mode
== GM_MENU
|| !Company::IsValidID(_current_company
)) {
886 vds
= &_settings_client
.company
.vehicle
;
887 update_vehicles
= false;
889 vds
= &Company::Get(_current_company
)->settings
.vehicle
;
890 update_vehicles
= true;
894 vds
->servint_trains
= 50;
895 vds
->servint_roadveh
= 50;
896 vds
->servint_aircraft
= 50;
897 vds
->servint_ships
= 50;
899 vds
->servint_trains
= 150;
900 vds
->servint_roadveh
= 150;
901 vds
->servint_aircraft
= 100;
902 vds
->servint_ships
= 360;
905 if (update_vehicles
) {
906 const Company
*c
= Company::Get(_current_company
);
908 FOR_ALL_VEHICLES(v
) {
909 if (v
->owner
== _current_company
&& v
->IsPrimaryVehicle() && !v
->ServiceIntervalIsCustom()) {
910 v
->SetServiceInterval(CompanyServiceInterval(c
, v
->type
));
911 v
->SetServiceIntervalIsPercent(p1
!= 0);
916 InvalidateDetailsWindow(0);
921 static bool UpdateInterval(VehicleType type
, int32 p1
)
923 bool update_vehicles
;
924 VehicleDefaultSettings
*vds
;
925 if (_game_mode
== GM_MENU
|| !Company::IsValidID(_current_company
)) {
926 vds
= &_settings_client
.company
.vehicle
;
927 update_vehicles
= false;
929 vds
= &Company::Get(_current_company
)->settings
.vehicle
;
930 update_vehicles
= true;
933 /* Test if the interval is valid */
934 uint16 interval
= GetServiceIntervalClamped(p1
, vds
->servint_ispercent
);
935 if (interval
!= p1
) return false;
937 if (update_vehicles
) {
939 FOR_ALL_VEHICLES(v
) {
940 if (v
->owner
== _current_company
&& v
->type
== type
&& v
->IsPrimaryVehicle() && !v
->ServiceIntervalIsCustom()) {
941 v
->SetServiceInterval(p1
);
946 InvalidateDetailsWindow(0);
951 static bool UpdateIntervalTrains(int32 p1
)
953 return UpdateInterval(VEH_TRAIN
, p1
);
956 static bool UpdateIntervalRoadVeh(int32 p1
)
958 return UpdateInterval(VEH_ROAD
, p1
);
961 static bool UpdateIntervalShips(int32 p1
)
963 return UpdateInterval(VEH_SHIP
, p1
);
966 static bool UpdateIntervalAircraft(int32 p1
)
968 return UpdateInterval(VEH_AIRCRAFT
, p1
);
971 static bool TrainAccelerationModelChanged(int32 p1
)
975 if (t
->IsFrontEngine()) {
976 t
->tcache
.cached_max_curve_speed
= t
->GetCurveSpeedLimit();
977 t
->UpdateAcceleration();
981 /* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
982 SetWindowClassesDirty(WC_ENGINE_PREVIEW
);
983 InvalidateWindowClassesData(WC_BUILD_VEHICLE
, 0);
984 SetWindowClassesDirty(WC_VEHICLE_DETAILS
);
990 * This function updates the train acceleration cache after a steepness change.
991 * @param p1 Callback parameter.
992 * @return Always true.
994 static bool TrainSlopeSteepnessChanged(int32 p1
)
998 if (t
->IsFrontEngine()) t
->CargoChanged();
1005 * This function updates realistic acceleration caches when the setting "Road vehicle acceleration model" is set.
1006 * @param p1 Callback parameter
1007 * @return Always true
1009 static bool RoadVehAccelerationModelChanged(int32 p1
)
1011 if (_settings_game
.vehicle
.roadveh_acceleration_model
!= AM_ORIGINAL
) {
1013 FOR_ALL_ROADVEHICLES(rv
) {
1014 if (rv
->IsFrontEngine()) {
1020 /* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
1021 SetWindowClassesDirty(WC_ENGINE_PREVIEW
);
1022 InvalidateWindowClassesData(WC_BUILD_VEHICLE
, 0);
1023 SetWindowClassesDirty(WC_VEHICLE_DETAILS
);
1029 * This function updates the road vehicle acceleration cache after a steepness change.
1030 * @param p1 Callback parameter.
1031 * @return Always true.
1033 static bool RoadVehSlopeSteepnessChanged(int32 p1
)
1036 FOR_ALL_ROADVEHICLES(rv
) {
1037 if (rv
->IsFrontEngine()) rv
->CargoChanged();
1043 static bool DragSignalsDensityChanged(int32
)
1045 InvalidateWindowData(WC_BUILD_SIGNAL
, 0);
1050 static bool TownFoundingChanged(int32 p1
)
1052 if (_game_mode
!= GM_EDITOR
&& _settings_game
.economy
.found_town
== TF_FORBIDDEN
) {
1053 DeleteWindowById(WC_FOUND_TOWN
, 0);
1056 InvalidateWindowData(WC_FOUND_TOWN
, 0);
1060 static bool InvalidateVehTimetableWindow(int32 p1
)
1062 InvalidateWindowClassesData(WC_VEHICLE_TIMETABLE
, VIWD_MODIFY_ORDERS
);
1066 static bool ZoomMinMaxChanged(int32 p1
)
1068 extern void ConstrainAllViewportsZoom();
1069 ConstrainAllViewportsZoom();
1070 GfxClearSpriteCache();
1071 if (_settings_client
.gui
.zoom_min
> _gui_zoom
) {
1072 /* Restrict GUI zoom if it is no longer available. */
1073 _gui_zoom
= _settings_client
.gui
.zoom_min
;
1075 LoadStringWidthTable();
1081 * Update any possible saveload window and delete any newgrf dialogue as
1082 * its widget parts might change. Reinit all windows as it allows access to the
1083 * newgrf debug button.
1085 * @return Always true.
1087 static bool InvalidateNewGRFChangeWindows(int32 p1
)
1089 InvalidateWindowClassesData(WC_SAVELOAD
);
1090 DeleteWindowByClass(WC_GAME_OPTIONS
);
1095 static bool InvalidateCompanyLiveryWindow(int32 p1
)
1097 InvalidateWindowClassesData(WC_COMPANY_COLOUR
);
1098 return RedrawScreen(p1
);
1101 static bool InvalidateIndustryViewWindow(int32 p1
)
1103 InvalidateWindowClassesData(WC_INDUSTRY_VIEW
);
1107 static bool InvalidateAISettingsWindow(int32 p1
)
1109 InvalidateWindowClassesData(WC_AI_SETTINGS
);
1114 * Update the town authority window after a town authority setting change.
1116 * @return Always true.
1118 static bool RedrawTownAuthority(int32 p1
)
1120 SetWindowClassesDirty(WC_TOWN_AUTHORITY
);
1125 * Invalidate the company infrastructure details window after a infrastructure maintenance setting change.
1127 * @return Always true.
1129 static bool InvalidateCompanyInfrastructureWindow(int32 p1
)
1131 InvalidateWindowClassesData(WC_COMPANY_INFRASTRUCTURE
);
1136 * Invalidate the company details window after the shares setting changed.
1138 * @return Always true.
1140 static bool InvalidateCompanyWindow(int32 p1
)
1142 InvalidateWindowClassesData(WC_COMPANY
);
1146 /** Checks if any settings are set to incorrect values, and sets them to correct values in that case. */
1147 static void ValidateSettings()
1149 /* Do not allow a custom sea level with the original land generator. */
1150 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
&&
1151 _settings_newgame
.difficulty
.quantity_sea_lakes
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
1152 _settings_newgame
.difficulty
.quantity_sea_lakes
= CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
;
1156 static bool DifficultyNoiseChange(int32 i
)
1158 if (_game_mode
== GM_NORMAL
) {
1159 UpdateAirportsNoise();
1160 if (_settings_game
.economy
.station_noise_level
) {
1161 InvalidateWindowClassesData(WC_TOWN_VIEW
, 0);
1168 static bool MaxNoAIsChange(int32 i
)
1170 if (GetGameSettings().difficulty
.max_no_competitors
!= 0 &&
1171 AI::GetInfoList()->size() == 0 &&
1172 (!_networking
|| _network_server
)) {
1173 ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI
, INVALID_STRING_ID
, WL_CRITICAL
);
1180 * Check whether the road side may be changed.
1182 * @return true if the road side may be changed.
1184 static bool CheckRoadSide(int p1
)
1186 extern bool RoadVehiclesAreBuilt();
1187 return _game_mode
== GM_MENU
|| !RoadVehiclesAreBuilt();
1191 * Conversion callback for _gameopt_settings_game.landscape
1192 * It converts (or try) between old values and the new ones,
1193 * without losing initial setting of the user
1194 * @param value that was read from config file
1195 * @return the "hopefully" converted value
1197 static size_t ConvertLandscape(const char *value
)
1199 /* try with the old values */
1200 return LookupOneOfMany("normal|hilly|desert|candy", value
);
1203 static bool CheckFreeformEdges(int32 p1
)
1205 if (_game_mode
== GM_MENU
) return true;
1209 /* Check if there is a ship on the northern border. */
1210 if (TileX(s
->tile
) == 0 || TileY(s
->tile
) == 0) {
1211 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY
, INVALID_STRING_ID
, WL_ERROR
);
1216 FOR_ALL_BASE_STATIONS(st
) {
1217 /* Check if there is a non-deleted buoy on the northern border. */
1218 if (st
->IsInUse() && (TileX(st
->xy
) == 0 || TileY(st
->xy
) == 0)) {
1219 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY
, INVALID_STRING_ID
, WL_ERROR
);
1223 for (uint i
= 0; i
< MapSizeX(); i
++) MakeVoid(TileXY(i
, 0));
1224 for (uint i
= 0; i
< MapSizeY(); i
++) MakeVoid(TileXY(0, i
));
1226 for (uint i
= 0; i
< MapMaxX(); i
++) {
1227 if (TileHeight(TileXY(i
, 1)) != 0) {
1228 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER
, INVALID_STRING_ID
, WL_ERROR
);
1232 for (uint i
= 1; i
< MapMaxX(); i
++) {
1233 if (!IsTileType(TileXY(i
, MapMaxY() - 1), MP_WATER
) || TileHeight(TileXY(1, MapMaxY())) != 0) {
1234 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER
, INVALID_STRING_ID
, WL_ERROR
);
1238 for (uint i
= 0; i
< MapMaxY(); i
++) {
1239 if (TileHeight(TileXY(1, i
)) != 0) {
1240 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER
, INVALID_STRING_ID
, WL_ERROR
);
1244 for (uint i
= 1; i
< MapMaxY(); i
++) {
1245 if (!IsTileType(TileXY(MapMaxX() - 1, i
), MP_WATER
) || TileHeight(TileXY(MapMaxX(), i
)) != 0) {
1246 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER
, INVALID_STRING_ID
, WL_ERROR
);
1250 /* Make tiles at the border water again. */
1251 for (uint i
= 0; i
< MapMaxX(); i
++) {
1252 SetTileHeight(TileXY(i
, 0), 0);
1253 SetTileType(TileXY(i
, 0), MP_WATER
);
1255 for (uint i
= 0; i
< MapMaxY(); i
++) {
1256 SetTileHeight(TileXY(0, i
), 0);
1257 SetTileType(TileXY(0, i
), MP_WATER
);
1260 MarkWholeScreenDirty();
1265 * Changing the setting "allow multiple NewGRF sets" is not allowed
1266 * if there are vehicles.
1268 static bool ChangeDynamicEngines(int32 p1
)
1270 if (_game_mode
== GM_MENU
) return true;
1272 if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
1273 ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES
, INVALID_STRING_ID
, WL_ERROR
);
1280 static bool ChangeMaxHeightLevel(int32 p1
)
1282 if (_game_mode
== GM_NORMAL
) return false;
1283 if (_game_mode
!= GM_EDITOR
) return true;
1285 /* Check if at least one mountain on the map is higher than the new value.
1286 * If yes, disallow the change. */
1287 for (TileIndex t
= 0; t
< MapSize(); t
++) {
1288 if ((int32
)TileHeight(t
) > p1
) {
1289 ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN
, INVALID_STRING_ID
, WL_ERROR
);
1290 /* Return old, unchanged value */
1295 /* The smallmap uses an index from heightlevels to colours. Trigger rebuilding it. */
1296 InvalidateWindowClassesData(WC_SMALLMAP
, 2);
1301 static bool StationCatchmentChanged(int32 p1
)
1303 Station::RecomputeIndustriesNearForAll();
1307 static bool MaxVehiclesChanged(int32 p1
)
1309 InvalidateWindowClassesData(WC_BUILD_TOOLBAR
);
1310 MarkWholeScreenDirty();
1315 #ifdef ENABLE_NETWORK
1317 static bool UpdateClientName(int32 p1
)
1319 NetworkUpdateClientName();
1323 static bool UpdateServerPassword(int32 p1
)
1325 if (strcmp(_settings_client
.network
.server_password
, "*") == 0) {
1326 _settings_client
.network
.server_password
[0] = '\0';
1332 static bool UpdateRconPassword(int32 p1
)
1334 if (strcmp(_settings_client
.network
.rcon_password
, "*") == 0) {
1335 _settings_client
.network
.rcon_password
[0] = '\0';
1341 static bool UpdateClientConfigValues(int32 p1
)
1343 if (_network_server
) NetworkServerSendConfigUpdate();
1348 #endif /* ENABLE_NETWORK */
1351 /* End - Callback Functions */
1354 * Prepare for reading and old diff_custom by zero-ing the memory.
1356 static void PrepareOldDiffCustom()
1358 memset(_old_diff_custom
, 0, sizeof(_old_diff_custom
));
1362 * Reading of the old diff_custom array and transforming it to the new format.
1363 * @param savegame is it read from the config or savegame. In the latter case
1364 * we are sure there is an array; in the former case we have
1367 static void HandleOldDiffCustom(bool savegame
)
1369 uint options_to_load
= GAME_DIFFICULTY_NUM
- ((savegame
&& IsSavegameVersionBefore(4)) ? 1 : 0);
1372 /* If we did read to old_diff_custom, then at least one value must be non 0. */
1373 bool old_diff_custom_used
= false;
1374 for (uint i
= 0; i
< options_to_load
&& !old_diff_custom_used
; i
++) {
1375 old_diff_custom_used
= (_old_diff_custom
[i
] != 0);
1378 if (!old_diff_custom_used
) return;
1381 for (uint i
= 0; i
< options_to_load
; i
++) {
1382 const SettingDesc
*sd
= &_settings
[i
];
1383 /* Skip deprecated options */
1384 if (!SlIsObjectCurrentlyValid(sd
->save
.version_from
, sd
->save
.version_to
)) continue;
1385 void *var
= GetVariableAddress(savegame
? &_settings_game
: &_settings_newgame
, &sd
->save
);
1386 Write_ValidateSetting(var
, sd
, (int32
)((i
== 4 ? 1000 : 1) * _old_diff_custom
[i
]));
1390 static void AILoadConfig(IniFile
*ini
, const char *grpname
)
1392 IniGroup
*group
= ini
->GetGroup(grpname
);
1395 /* Clean any configured AI */
1396 for (CompanyID c
= COMPANY_FIRST
; c
< MAX_COMPANIES
; c
++) {
1397 AIConfig::GetConfig(c
, AIConfig::SSS_FORCE_NEWGAME
)->Change(NULL
);
1400 /* If no group exists, return */
1401 if (group
== NULL
) return;
1403 CompanyID c
= COMPANY_FIRST
;
1404 for (item
= group
->item
; c
< MAX_COMPANIES
&& item
!= NULL
; c
++, item
= item
->next
) {
1405 AIConfig
*config
= AIConfig::GetConfig(c
, AIConfig::SSS_FORCE_NEWGAME
);
1407 config
->Change(item
->name
);
1408 if (!config
->HasScript()) {
1409 if (strcmp(item
->name
, "none") != 0) {
1410 DEBUG(script
, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item
->name
);
1414 if (item
->value
!= NULL
) config
->StringToSettings(item
->value
);
1418 static void GameLoadConfig(IniFile
*ini
, const char *grpname
)
1420 IniGroup
*group
= ini
->GetGroup(grpname
);
1423 /* Clean any configured GameScript */
1424 GameConfig::GetConfig(GameConfig::SSS_FORCE_NEWGAME
)->Change(NULL
);
1426 /* If no group exists, return */
1427 if (group
== NULL
) return;
1430 if (item
== NULL
) return;
1432 GameConfig
*config
= GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME
);
1434 config
->Change(item
->name
);
1435 if (!config
->HasScript()) {
1436 if (strcmp(item
->name
, "none") != 0) {
1437 DEBUG(script
, 0, "The GameScript by the name '%s' was no longer found, and removed from the list.", item
->name
);
1441 if (item
->value
!= NULL
) config
->StringToSettings(item
->value
);
1445 * Convert a character to a hex nibble value, or \c -1 otherwise.
1446 * @param c Character to convert.
1447 * @return Hex value of the character, or \c -1 if not a hex digit.
1449 static int DecodeHexNibble(char c
)
1451 if (c
>= '0' && c
<= '9') return c
- '0';
1452 if (c
>= 'A' && c
<= 'F') return c
+ 10 - 'A';
1453 if (c
>= 'a' && c
<= 'f') return c
+ 10 - 'a';
1458 * Parse a sequence of characters (supposedly hex digits) into a sequence of bytes.
1459 * After the hex number should be a \c '|' character.
1460 * @param pos First character to convert.
1461 * @param dest [out] Output byte array to write the bytes.
1462 * @param dest_size Number of bytes in \a dest.
1463 * @return Whether reading was successful.
1465 static bool DecodeHexText(char *pos
, uint8
*dest
, size_t dest_size
)
1467 while (dest_size
> 0) {
1468 int hi
= DecodeHexNibble(pos
[0]);
1469 int lo
= (hi
>= 0) ? DecodeHexNibble(pos
[1]) : -1;
1470 if (lo
< 0) return false;
1471 *dest
++ = (hi
<< 4) | lo
;
1479 * Load a GRF configuration
1480 * @param ini The configuration to read from.
1481 * @param grpname Group name containing the configuration of the GRF.
1482 * @param is_static GRF is static.
1484 static GRFConfig
*GRFLoadConfig(IniFile
*ini
, const char *grpname
, bool is_static
)
1486 IniGroup
*group
= ini
->GetGroup(grpname
);
1488 GRFConfig
*first
= NULL
;
1489 GRFConfig
**curr
= &first
;
1491 if (group
== NULL
) return NULL
;
1493 for (item
= group
->item
; item
!= NULL
; item
= item
->next
) {
1494 GRFConfig
*c
= NULL
;
1496 uint8 grfid_buf
[4], md5sum
[16];
1497 char *filename
= item
->name
;
1498 bool has_grfid
= false;
1499 bool has_md5sum
= false;
1501 /* Try reading "<grfid>|" and on success, "<md5sum>|". */
1502 has_grfid
= DecodeHexText(filename
, grfid_buf
, lengthof(grfid_buf
));
1504 filename
+= 1 + 2 * lengthof(grfid_buf
);
1505 has_md5sum
= DecodeHexText(filename
, md5sum
, lengthof(md5sum
));
1506 if (has_md5sum
) filename
+= 1 + 2 * lengthof(md5sum
);
1508 uint32 grfid
= grfid_buf
[0] | (grfid_buf
[1] << 8) | (grfid_buf
[2] << 16) | (grfid_buf
[3] << 24);
1510 const GRFConfig
*s
= FindGRFConfig(grfid
, FGCM_EXACT
, md5sum
);
1511 if (s
!= NULL
) c
= new GRFConfig(*s
);
1513 if (c
== NULL
&& !FioCheckFileExists(filename
, NEWGRF_DIR
)) {
1514 const GRFConfig
*s
= FindGRFConfig(grfid
, FGCM_NEWEST_VALID
);
1515 if (s
!= NULL
) c
= new GRFConfig(*s
);
1518 if (c
== NULL
) c
= new GRFConfig(filename
);
1520 /* Parse parameters */
1521 if (!StrEmpty(item
->value
)) {
1522 int count
= ParseIntList(item
->value
, (int*)c
->param
, lengthof(c
->param
));
1524 SetDParamStr(0, filename
);
1525 ShowErrorMessage(STR_CONFIG_ERROR
, STR_CONFIG_ERROR_ARRAY
, WL_CRITICAL
);
1528 c
->num_params
= count
;
1531 /* Check if item is valid */
1532 if (!FillGRFDetails(c
, is_static
) || HasBit(c
->flags
, GCF_INVALID
)) {
1533 if (c
->status
== GCS_NOT_FOUND
) {
1534 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND
);
1535 } else if (HasBit(c
->flags
, GCF_UNSAFE
)) {
1536 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNSAFE
);
1537 } else if (HasBit(c
->flags
, GCF_SYSTEM
)) {
1538 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_SYSTEM
);
1539 } else if (HasBit(c
->flags
, GCF_INVALID
)) {
1540 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE
);
1542 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN
);
1545 SetDParamStr(0, StrEmpty(filename
) ? item
->name
: filename
);
1546 ShowErrorMessage(STR_CONFIG_ERROR
, STR_CONFIG_ERROR_INVALID_GRF
, WL_CRITICAL
);
1551 /* Check for duplicate GRFID (will also check for duplicate filenames) */
1552 bool duplicate
= false;
1553 for (const GRFConfig
*gc
= first
; gc
!= NULL
; gc
= gc
->next
) {
1554 if (gc
->ident
.grfid
== c
->ident
.grfid
) {
1555 SetDParamStr(0, c
->filename
);
1556 SetDParamStr(1, gc
->filename
);
1557 ShowErrorMessage(STR_CONFIG_ERROR
, STR_CONFIG_ERROR_DUPLICATE_GRFID
, WL_CRITICAL
);
1567 /* Mark file as static to avoid saving in savegame. */
1568 if (is_static
) SetBit(c
->flags
, GCF_STATIC
);
1570 /* Add item to list */
1578 static void AISaveConfig(IniFile
*ini
, const char *grpname
)
1580 IniGroup
*group
= ini
->GetGroup(grpname
);
1582 if (group
== NULL
) return;
1585 for (CompanyID c
= COMPANY_FIRST
; c
< MAX_COMPANIES
; c
++) {
1586 AIConfig
*config
= AIConfig::GetConfig(c
, AIConfig::SSS_FORCE_NEWGAME
);
1589 config
->SettingsToString(value
, lastof(value
));
1591 if (config
->HasScript()) {
1592 name
= config
->GetName();
1597 IniItem
*item
= new IniItem(group
, name
);
1598 item
->SetValue(value
);
1602 static void GameSaveConfig(IniFile
*ini
, const char *grpname
)
1604 IniGroup
*group
= ini
->GetGroup(grpname
);
1606 if (group
== NULL
) return;
1609 GameConfig
*config
= GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME
);
1612 config
->SettingsToString(value
, lastof(value
));
1614 if (config
->HasScript()) {
1615 name
= config
->GetName();
1620 IniItem
*item
= new IniItem(group
, name
);
1621 item
->SetValue(value
);
1625 * Save the version of OpenTTD to the ini file.
1626 * @param ini the ini to write to
1628 static void SaveVersionInConfig(IniFile
*ini
)
1630 IniGroup
*group
= ini
->GetGroup("version");
1633 seprintf(version
, lastof(version
), "%08X", _openttd_newgrf_version
);
1635 const char * const versions
[][2] = {
1636 { "version_string", _openttd_revision
},
1637 { "version_number", version
}
1640 for (uint i
= 0; i
< lengthof(versions
); i
++) {
1641 group
->GetItem(versions
[i
][0], true)->SetValue(versions
[i
][1]);
1645 /* Save a GRF configuration to the given group name */
1646 static void GRFSaveConfig(IniFile
*ini
, const char *grpname
, const GRFConfig
*list
)
1648 ini
->RemoveGroup(grpname
);
1649 IniGroup
*group
= ini
->GetGroup(grpname
);
1652 for (c
= list
; c
!= NULL
; c
= c
->next
) {
1653 /* Hex grfid (4 bytes in nibbles), "|", hex md5sum (16 bytes in nibbles), "|", file system path. */
1654 char key
[4 * 2 + 1 + 16 * 2 + 1 + MAX_PATH
];
1656 GRFBuildParamList(params
, c
, lastof(params
));
1658 char *pos
= key
+ seprintf(key
, lastof(key
), "%08X|", BSWAP32(c
->ident
.grfid
));
1659 pos
= md5sumToString(pos
, lastof(key
), c
->ident
.md5sum
);
1660 seprintf(pos
, lastof(key
), "|%s", c
->filename
);
1661 group
->GetItem(key
, true)->SetValue(params
);
1665 /* Common handler for saving/loading variables to the configuration file */
1666 static void HandleSettingDescs(IniFile
*ini
, SettingDescProc
*proc
, SettingDescProcList
*proc_list
, bool basic_settings
= true, bool other_settings
= true)
1668 if (basic_settings
) {
1669 proc(ini
, (const SettingDesc
*)_misc_settings
, "misc", NULL
);
1670 #if defined(WIN32) && !defined(DEDICATED)
1671 proc(ini
, (const SettingDesc
*)_win32_settings
, "win32", NULL
);
1675 if (other_settings
) {
1676 proc(ini
, _settings
, "patches", &_settings_newgame
);
1677 proc(ini
, _currency_settings
,"currency", &_custom_currency
);
1678 proc(ini
, _company_settings
, "company", &_settings_client
.company
);
1680 #ifdef ENABLE_NETWORK
1681 proc_list(ini
, "server_bind_addresses", &_network_bind_list
);
1682 proc_list(ini
, "servers", &_network_host_list
);
1683 proc_list(ini
, "bans", &_network_ban_list
);
1684 #endif /* ENABLE_NETWORK */
1688 static IniFile
*IniLoadConfig()
1690 IniFile
*ini
= new IniFile(_list_group_names
);
1691 ini
->LoadFromDisk(_config_file
, BASE_DIR
);
1696 * Load the values from the configuration files
1697 * @param minimal Load the minimal amount of the configuration to "bootstrap" the blitter and such.
1699 void LoadFromConfig(bool minimal
)
1701 IniFile
*ini
= IniLoadConfig();
1702 if (!minimal
) ResetCurrencies(false); // Initialize the array of currencies, without preserving the custom one
1704 /* Load basic settings only during bootstrap, load other settings not during bootstrap */
1705 HandleSettingDescs(ini
, IniLoadSettings
, IniLoadSettingList
, minimal
, !minimal
);
1708 _grfconfig_newgame
= GRFLoadConfig(ini
, "newgrf", false);
1709 _grfconfig_static
= GRFLoadConfig(ini
, "newgrf-static", true);
1710 AILoadConfig(ini
, "ai_players");
1711 GameLoadConfig(ini
, "game_scripts");
1713 PrepareOldDiffCustom();
1714 IniLoadSettings(ini
, _gameopt_settings
, "gameopt", &_settings_newgame
);
1715 HandleOldDiffCustom(false);
1719 /* Display sheduled errors */
1720 extern void ScheduleErrorMessage(ErrorList
&datas
);
1721 ScheduleErrorMessage(_settings_error_list
);
1722 if (FindWindowById(WC_ERRMSG
, 0) == NULL
) ShowFirstError();
1728 /** Save the values to the configuration file */
1731 IniFile
*ini
= IniLoadConfig();
1733 /* Remove some obsolete groups. These have all been loaded into other groups. */
1734 ini
->RemoveGroup("patches");
1735 ini
->RemoveGroup("yapf");
1736 ini
->RemoveGroup("gameopt");
1738 HandleSettingDescs(ini
, IniSaveSettings
, IniSaveSettingList
);
1739 GRFSaveConfig(ini
, "newgrf", _grfconfig_newgame
);
1740 GRFSaveConfig(ini
, "newgrf-static", _grfconfig_static
);
1741 AISaveConfig(ini
, "ai_players");
1742 GameSaveConfig(ini
, "game_scripts");
1743 SaveVersionInConfig(ini
);
1744 ini
->SaveToDisk(_config_file
);
1749 * Get the list of known NewGrf presets.
1750 * @param list[inout] Pointer to list for storing the preset names.
1752 void GetGRFPresetList(GRFPresetList
*list
)
1756 IniFile
*ini
= IniLoadConfig();
1758 for (group
= ini
->group
; group
!= NULL
; group
= group
->next
) {
1759 if (strncmp(group
->name
, "preset-", 7) == 0) {
1760 *list
->Append() = stredup(group
->name
+ 7);
1768 * Load a NewGRF configuration by preset-name.
1769 * @param config_name Name of the preset.
1770 * @return NewGRF configuration.
1771 * @see GetGRFPresetList
1773 GRFConfig
*LoadGRFPresetFromConfig(const char *config_name
)
1775 size_t len
= strlen(config_name
) + 8;
1776 char *section
= (char*)alloca(len
);
1777 seprintf(section
, section
+ len
- 1, "preset-%s", config_name
);
1779 IniFile
*ini
= IniLoadConfig();
1780 GRFConfig
*config
= GRFLoadConfig(ini
, section
, false);
1787 * Save a NewGRF configuration with a preset name.
1788 * @param config_name Name of the preset.
1789 * @param config NewGRF configuration to save.
1790 * @see GetGRFPresetList
1792 void SaveGRFPresetToConfig(const char *config_name
, GRFConfig
*config
)
1794 size_t len
= strlen(config_name
) + 8;
1795 char *section
= (char*)alloca(len
);
1796 seprintf(section
, section
+ len
- 1, "preset-%s", config_name
);
1798 IniFile
*ini
= IniLoadConfig();
1799 GRFSaveConfig(ini
, section
, config
);
1800 ini
->SaveToDisk(_config_file
);
1805 * Delete a NewGRF configuration by preset name.
1806 * @param config_name Name of the preset.
1808 void DeleteGRFPresetFromConfig(const char *config_name
)
1810 size_t len
= strlen(config_name
) + 8;
1811 char *section
= (char*)alloca(len
);
1812 seprintf(section
, section
+ len
- 1, "preset-%s", config_name
);
1814 IniFile
*ini
= IniLoadConfig();
1815 ini
->RemoveGroup(section
);
1816 ini
->SaveToDisk(_config_file
);
1820 const SettingDesc
*GetSettingDescription(uint index
)
1822 if (index
>= lengthof(_settings
)) return NULL
;
1823 return &_settings
[index
];
1827 * Network-safe changing of settings (server-only).
1828 * @param tile unused
1829 * @param flags operation to perform
1830 * @param p1 the index of the setting in the SettingDesc array which identifies it
1831 * @param p2 the new value for the setting
1832 * The new value is properly clamped to its minimum/maximum when setting
1833 * @param text unused
1834 * @return the cost of this operation or an error
1837 CommandCost
CmdChangeSetting(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1839 const SettingDesc
*sd
= GetSettingDescription(p1
);
1841 if (sd
== NULL
) return CMD_ERROR
;
1842 if (!SlIsObjectCurrentlyValid(sd
->save
.version_from
, sd
->save
.version_to
)) return CMD_ERROR
;
1844 if (!sd
->IsEditable(true)) return CMD_ERROR
;
1846 if (flags
& DC_EXEC
) {
1847 void *var
= GetVariableAddress(&GetGameSettings(), &sd
->save
);
1849 int32 oldval
= (int32
)ReadValue(var
, sd
->save
.conv
);
1850 int32 newval
= (int32
)p2
;
1852 Write_ValidateSetting(var
, sd
, newval
);
1853 newval
= (int32
)ReadValue(var
, sd
->save
.conv
);
1855 if (oldval
== newval
) return CommandCost();
1857 if (sd
->desc
.proc
!= NULL
&& !sd
->desc
.proc(newval
)) {
1858 WriteValue(var
, sd
->save
.conv
, (int64
)oldval
);
1859 return CommandCost();
1862 if (sd
->desc
.flags
& SGF_NO_NETWORK
) {
1863 GamelogStartAction(GLAT_SETTING
);
1864 GamelogSetting(sd
->desc
.name
, oldval
, newval
);
1865 GamelogStopAction();
1868 SetWindowClassesDirty(WC_GAME_OPTIONS
);
1871 return CommandCost();
1875 * Change one of the per-company settings.
1876 * @param tile unused
1877 * @param flags operation to perform
1878 * @param p1 the index of the setting in the _company_settings array which identifies it
1879 * @param p2 the new value for the setting
1880 * The new value is properly clamped to its minimum/maximum when setting
1881 * @param text unused
1882 * @return the cost of this operation or an error
1884 CommandCost
CmdChangeCompanySetting(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1886 if (p1
>= lengthof(_company_settings
)) return CMD_ERROR
;
1887 const SettingDesc
*sd
= &_company_settings
[p1
];
1889 if (flags
& DC_EXEC
) {
1890 void *var
= GetVariableAddress(&Company::Get(_current_company
)->settings
, &sd
->save
);
1892 int32 oldval
= (int32
)ReadValue(var
, sd
->save
.conv
);
1893 int32 newval
= (int32
)p2
;
1895 Write_ValidateSetting(var
, sd
, newval
);
1896 newval
= (int32
)ReadValue(var
, sd
->save
.conv
);
1898 if (oldval
== newval
) return CommandCost();
1900 if (sd
->desc
.proc
!= NULL
&& !sd
->desc
.proc(newval
)) {
1901 WriteValue(var
, sd
->save
.conv
, (int64
)oldval
);
1902 return CommandCost();
1905 SetWindowClassesDirty(WC_GAME_OPTIONS
);
1908 return CommandCost();
1912 * Top function to save the new value of an element of the Settings struct
1913 * @param index offset in the SettingDesc array of the Settings struct which
1914 * identifies the setting member we want to change
1915 * @param value new value of the setting
1916 * @param force_newgame force the newgame settings
1918 bool SetSettingValue(uint index
, int32 value
, bool force_newgame
)
1920 const SettingDesc
*sd
= &_settings
[index
];
1921 /* If an item is company-based, we do not send it over the network
1922 * (if any) to change. Also *hack*hack* we update the _newgame version
1923 * of settings because changing a company-based setting in a game also
1924 * changes its defaults. At least that is the convention we have chosen */
1925 if (sd
->save
.conv
& SLF_NO_NETWORK_SYNC
) {
1926 void *var
= GetVariableAddress(&GetGameSettings(), &sd
->save
);
1927 Write_ValidateSetting(var
, sd
, value
);
1929 if (_game_mode
!= GM_MENU
) {
1930 void *var2
= GetVariableAddress(&_settings_newgame
, &sd
->save
);
1931 Write_ValidateSetting(var2
, sd
, value
);
1933 if (sd
->desc
.proc
!= NULL
) sd
->desc
.proc((int32
)ReadValue(var
, sd
->save
.conv
));
1935 SetWindowClassesDirty(WC_GAME_OPTIONS
);
1940 if (force_newgame
) {
1941 void *var2
= GetVariableAddress(&_settings_newgame
, &sd
->save
);
1942 Write_ValidateSetting(var2
, sd
, value
);
1946 /* send non-company-based settings over the network */
1947 if (!_networking
|| (_networking
&& _network_server
)) {
1948 return DoCommandP(0, index
, value
, CMD_CHANGE_SETTING
);
1954 * Top function to save the new value of an element of the Settings struct
1955 * @param index offset in the SettingDesc array of the CompanySettings struct
1956 * which identifies the setting member we want to change
1957 * @param value new value of the setting
1959 void SetCompanySetting(uint index
, int32 value
)
1961 const SettingDesc
*sd
= &_company_settings
[index
];
1962 if (Company::IsValidID(_local_company
) && _game_mode
!= GM_MENU
) {
1963 DoCommandP(0, index
, value
, CMD_CHANGE_COMPANY_SETTING
);
1965 void *var
= GetVariableAddress(&_settings_client
.company
, &sd
->save
);
1966 Write_ValidateSetting(var
, sd
, value
);
1967 if (sd
->desc
.proc
!= NULL
) sd
->desc
.proc((int32
)ReadValue(var
, sd
->save
.conv
));
1972 * Set the company settings for a new company to their default values.
1974 void SetDefaultCompanySettings(CompanyID cid
)
1976 Company
*c
= Company::Get(cid
);
1977 const SettingDesc
*sd
;
1978 for (sd
= _company_settings
; sd
->save
.cmd
!= SL_END
; sd
++) {
1979 void *var
= GetVariableAddress(&c
->settings
, &sd
->save
);
1980 Write_ValidateSetting(var
, sd
, (int32
)(size_t)sd
->desc
.def
);
1984 #if defined(ENABLE_NETWORK)
1986 * Sync all company settings in a multiplayer game.
1988 void SyncCompanySettings()
1990 const SettingDesc
*sd
;
1992 for (sd
= _company_settings
; sd
->save
.cmd
!= SL_END
; sd
++, i
++) {
1993 const void *old_var
= GetVariableAddress(&Company::Get(_current_company
)->settings
, &sd
->save
);
1994 const void *new_var
= GetVariableAddress(&_settings_client
.company
, &sd
->save
);
1995 uint32 old_value
= (uint32
)ReadValue(old_var
, sd
->save
.conv
);
1996 uint32 new_value
= (uint32
)ReadValue(new_var
, sd
->save
.conv
);
1997 if (old_value
!= new_value
) NetworkSendCommand(0, i
, new_value
, CMD_CHANGE_COMPANY_SETTING
, NULL
, NULL
, _local_company
);
2000 #endif /* ENABLE_NETWORK */
2003 * Get the index in the _company_settings array of a setting
2004 * @param name The name of the setting
2005 * @return The index in the _company_settings array
2007 uint
GetCompanySettingIndex(const char *name
)
2010 const SettingDesc
*sd
= GetSettingFromName(name
, &i
);
2011 assert(sd
!= NULL
&& (sd
->desc
.flags
& SGF_PER_COMPANY
) != 0);
2016 * Set a setting value with a string.
2017 * @param index the settings index.
2018 * @param value the value to write
2019 * @param force_newgame force the newgame settings
2020 * @note Strings WILL NOT be synced over the network
2022 bool SetSettingValue(uint index
, const char *value
, bool force_newgame
)
2024 const SettingDesc
*sd
= &_settings
[index
];
2025 assert(sd
->save
.conv
& SLF_NO_NETWORK_SYNC
);
2027 if (GetVarMemType(sd
->save
.conv
) == SLE_VAR_STRQ
) {
2028 char **var
= (char**)GetVariableAddress((_game_mode
== GM_MENU
|| force_newgame
) ? &_settings_newgame
: &_settings_game
, &sd
->save
);
2030 *var
= strcmp(value
, "(null)") == 0 ? NULL
: stredup(value
);
2032 char *var
= (char*)GetVariableAddress(NULL
, &sd
->save
);
2033 strecpy(var
, value
, &var
[sd
->save
.length
- 1]);
2035 if (sd
->desc
.proc
!= NULL
) sd
->desc
.proc(0);
2041 * Given a name of setting, return a setting description of it.
2042 * @param name Name of the setting to return a setting description of
2043 * @param i Pointer to an integer that will contain the index of the setting after the call, if it is successful.
2044 * @return Pointer to the setting description of setting \a name if it can be found,
2045 * \c NULL indicates failure to obtain the description
2047 const SettingDesc
*GetSettingFromName(const char *name
, uint
*i
)
2049 const SettingDesc
*sd
;
2051 /* First check all full names */
2052 for (*i
= 0, sd
= _settings
; sd
->save
.cmd
!= SL_END
; sd
++, (*i
)++) {
2053 if (!SlIsObjectCurrentlyValid(sd
->save
.version_from
, sd
->save
.version_to
)) continue;
2054 if (strcmp(sd
->desc
.name
, name
) == 0) return sd
;
2057 /* Then check the shortcut variant of the name. */
2058 for (*i
= 0, sd
= _settings
; sd
->save
.cmd
!= SL_END
; sd
++, (*i
)++) {
2059 if (!SlIsObjectCurrentlyValid(sd
->save
.version_from
, sd
->save
.version_to
)) continue;
2060 const char *short_name
= strchr(sd
->desc
.name
, '.');
2061 if (short_name
!= NULL
) {
2063 if (strcmp(short_name
, name
) == 0) return sd
;
2067 if (strncmp(name
, "company.", 8) == 0) name
+= 8;
2068 /* And finally the company-based settings */
2069 for (*i
= 0, sd
= _company_settings
; sd
->save
.cmd
!= SL_END
; sd
++, (*i
)++) {
2070 if (!SlIsObjectCurrentlyValid(sd
->save
.version_from
, sd
->save
.version_to
)) continue;
2071 if (strcmp(sd
->desc
.name
, name
) == 0) return sd
;
2077 /* Those 2 functions need to be here, else we have to make some stuff non-static
2078 * and besides, it is also better to keep stuff like this at the same place */
2079 void IConsoleSetSetting(const char *name
, const char *value
, bool force_newgame
)
2082 const SettingDesc
*sd
= GetSettingFromName(name
, &index
);
2085 IConsolePrintF(CC_WARNING
, "'%s' is an unknown setting.", name
);
2090 if (sd
->desc
.cmd
== SDT_STRING
) {
2091 success
= SetSettingValue(index
, value
, force_newgame
);
2094 extern bool GetArgumentInteger(uint32
*value
, const char *arg
);
2095 success
= GetArgumentInteger(&val
, value
);
2097 IConsolePrintF(CC_ERROR
, "'%s' is not an integer.", value
);
2101 success
= SetSettingValue(index
, val
, force_newgame
);
2105 if (_network_server
) {
2106 IConsoleError("This command/variable is not available during network games.");
2108 IConsoleError("This command/variable is only available to a network server.");
2113 void IConsoleSetSetting(const char *name
, int value
)
2116 const SettingDesc
*sd
= GetSettingFromName(name
, &index
);
2118 SetSettingValue(index
, value
);
2122 * Output value of a specific setting to the console
2123 * @param name Name of the setting to output its value
2124 * @param force_newgame force the newgame settings
2126 void IConsoleGetSetting(const char *name
, bool force_newgame
)
2130 const SettingDesc
*sd
= GetSettingFromName(name
, &index
);
2134 IConsolePrintF(CC_WARNING
, "'%s' is an unknown setting.", name
);
2138 ptr
= GetVariableAddress((_game_mode
== GM_MENU
|| force_newgame
) ? &_settings_newgame
: &_settings_game
, &sd
->save
);
2140 if (sd
->desc
.cmd
== SDT_STRING
) {
2141 IConsolePrintF(CC_WARNING
, "Current value for '%s' is: '%s'", name
, (GetVarMemType(sd
->save
.conv
) == SLE_VAR_STRQ
) ? *(const char * const *)ptr
: (const char *)ptr
);
2143 if (sd
->desc
.cmd
== SDT_BOOLX
) {
2144 seprintf(value
, lastof(value
), (*(const bool*)ptr
!= 0) ? "on" : "off");
2146 seprintf(value
, lastof(value
), sd
->desc
.min
< 0 ? "%d" : "%u", (int32
)ReadValue(ptr
, sd
->save
.conv
));
2149 IConsolePrintF(CC_WARNING
, "Current value for '%s' is: '%s' (min: %s%d, max: %u)",
2150 name
, value
, (sd
->desc
.flags
& SGF_0ISDISABLED
) ? "(0) " : "", sd
->desc
.min
, sd
->desc
.max
);
2155 * List all settings and their value to the console
2157 * @param prefilter If not \c NULL, only list settings with names that begin with \a prefilter prefix
2159 void IConsoleListSettings(const char *prefilter
)
2161 IConsolePrintF(CC_WARNING
, "All settings with their current value:");
2163 for (const SettingDesc
*sd
= _settings
; sd
->save
.cmd
!= SL_END
; sd
++) {
2164 if (!SlIsObjectCurrentlyValid(sd
->save
.version_from
, sd
->save
.version_to
)) continue;
2165 if (prefilter
!= NULL
&& strstr(sd
->desc
.name
, prefilter
) == NULL
) continue;
2167 const void *ptr
= GetVariableAddress(&GetGameSettings(), &sd
->save
);
2169 if (sd
->desc
.cmd
== SDT_BOOLX
) {
2170 seprintf(value
, lastof(value
), (*(const bool *)ptr
!= 0) ? "on" : "off");
2171 } else if (sd
->desc
.cmd
== SDT_STRING
) {
2172 seprintf(value
, lastof(value
), "%s", (GetVarMemType(sd
->save
.conv
) == SLE_VAR_STRQ
) ? *(const char * const *)ptr
: (const char *)ptr
);
2174 seprintf(value
, lastof(value
), sd
->desc
.min
< 0 ? "%d" : "%u", (int32
)ReadValue(ptr
, sd
->save
.conv
));
2176 IConsolePrintF(CC_DEFAULT
, "%s = %s", sd
->desc
.name
, value
);
2179 IConsolePrintF(CC_WARNING
, "Use 'setting' command to change a value");
2183 * Save and load handler for settings
2184 * @param osd SettingDesc struct containing all information
2185 * @param object can be either NULL in which case we load global variables or
2186 * a pointer to a struct which is getting saved
2188 static void LoadSettings(const SettingDesc
*osd
, void *object
)
2190 for (; osd
->save
.cmd
!= SL_END
; osd
++) {
2191 const SaveLoad
*sld
= &osd
->save
;
2192 void *ptr
= GetVariableAddress(object
, sld
);
2194 if (!SlObjectMember(ptr
, sld
)) continue;
2195 if (IsNumericType(sld
->conv
)) Write_ValidateSetting(ptr
, osd
, ReadValue(ptr
, sld
->conv
));
2200 * Save and load handler for settings
2201 * @param sd SettingDesc struct containing all information
2202 * @param object can be either NULL in which case we load global variables or
2203 * a pointer to a struct which is getting saved
2205 static void SaveSettings(const SettingDesc
*sd
, void *object
)
2207 /* We need to write the CH_RIFF header, but unfortunately can't call
2208 * SlCalcLength() because we have a different format. So do this manually */
2209 const SettingDesc
*i
;
2211 for (i
= sd
; i
->save
.cmd
!= SL_END
; i
++) {
2212 length
+= SlCalcObjMemberLength(object
, &i
->save
);
2214 SlSetLength(length
);
2216 for (i
= sd
; i
->save
.cmd
!= SL_END
; i
++) {
2217 void *ptr
= GetVariableAddress(object
, &i
->save
);
2218 SlObjectMember(ptr
, &i
->save
);
2222 static void Load_OPTS()
2224 /* Copy over default setting since some might not get loaded in
2225 * a networking environment. This ensures for example that the local
2226 * autosave-frequency stays when joining a network-server */
2227 PrepareOldDiffCustom();
2228 LoadSettings(_gameopt_settings
, &_settings_game
);
2229 HandleOldDiffCustom(true);
2232 static void Load_PATS()
2234 /* Copy over default setting since some might not get loaded in
2235 * a networking environment. This ensures for example that the local
2236 * currency setting stays when joining a network-server */
2237 LoadSettings(_settings
, &_settings_game
);
2240 static void Check_PATS()
2242 LoadSettings(_settings
, &_load_check_data
.settings
);
2245 static void Save_PATS()
2247 SaveSettings(_settings
, &_settings_game
);
2253 * Increase old default values for pf_maxdepth and pf_maxlength
2254 * to support big networks.
2256 if (_settings_newgame
.pf
.opf
.pf_maxdepth
== 16 && _settings_newgame
.pf
.opf
.pf_maxlength
== 512) {
2257 _settings_newgame
.pf
.opf
.pf_maxdepth
= 48;
2258 _settings_newgame
.pf
.opf
.pf_maxlength
= 4096;
2262 extern const ChunkHandler _setting_chunk_handlers
[] = {
2263 { 'OPTS', NULL
, Load_OPTS
, NULL
, NULL
, CH_RIFF
},
2264 { 'PATS', Save_PATS
, Load_PATS
, NULL
, Check_PATS
, CH_RIFF
| CH_LAST
},
2267 static bool IsSignedVarMemType(VarType vt
)
2269 switch (GetVarMemType(vt
)) {