4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
12 * This file has the header for %AyStar.
13 * %AyStar is a fast path finding routine and is used for things like AI path finding and Train path finding.
14 * For more information about AyStar (A* Algorithm), you can look at
15 * <A HREF='http://en.wikipedia.org/wiki/A-star_search_algorithm'>http://en.wikipedia.org/wiki/A-star_search_algorithm</A>.
22 #include "../../tile_type.h"
23 #include "../../track_type.h"
25 //#define AYSTAR_DEBUG
27 /** Return status of #AyStar methods. */
29 AYSTAR_FOUND_END_NODE
, ///< An end node was found.
30 AYSTAR_EMPTY_OPENLIST
, ///< All items are tested, and no path has been found.
31 AYSTAR_STILL_BUSY
, ///< Some checking was done, but no path found yet, and there are still items left to try.
32 AYSTAR_NO_PATH
, ///< No path to the goal was found.
33 AYSTAR_LIMIT_REACHED
, ///< The #max_nodes limit has been reached, aborting search.
34 AYSTAR_DONE
, ///< Not an end-tile, or wrong direction.
37 static const int AYSTAR_INVALID_NODE
= -1; ///< Item is not valid (for example, not walkable).
39 /** Node in the search. */
46 /** A path of nodes. */
49 PathNode
*parent
; ///< The parent of this item.
54 * @note We do not save the h-value, because it is only needed to calculate the f-value.
55 * h-value should \em always be the distance left to the end-tile.
65 * Check whether the end-tile is found.
66 * @param aystar %AyStar search algorithm data.
67 * @param current Node to exam one.
68 * @note The 2nd parameter should be #OpenListNode, and \em not #AyStarNode. #AyStarNode is
69 * part of #OpenListNode and so it could be accessed without any problems.
70 * The good part about #OpenListNode is, and how AIs use it, that you can
71 * access the parent of the current node, and so check if you, for example
72 * don't try to enter the file tile with a 90-degree curve. So please, leave
73 * this an #OpenListNode, it works just fine.
74 * @return Status of the node:
75 * - #AYSTAR_FOUND_END_NODE : indicates this is the end tile
76 * - #AYSTAR_DONE : indicates this is not the end tile (or direction was wrong)
78 typedef int32
AyStar_EndNodeCheck(AyStar
*aystar
, OpenListNode
*current
);
81 * Calculate the G-value for the %AyStar algorithm.
82 * @return G value of the node:
83 * - #AYSTAR_INVALID_NODE : indicates an item is not valid (e.g.: unwalkable)
84 * - Any value >= 0 : the g-value for this tile
86 typedef int32
AyStar_CalculateG(AyStar
*aystar
, AyStarNode
*current
, OpenListNode
*parent
);
89 * Calculate the H-value for the %AyStar algorithm.
90 * Mostly, this must return the distance (Manhattan way) between the current point and the end point.
91 * @return The h-value for this tile (any value >= 0)
93 typedef int32
AyStar_CalculateH(AyStar
*aystar
, AyStarNode
*current
, OpenListNode
*parent
);
96 * This function requests the tiles around the current tile and put them in #tiles_around.
97 * #tiles_around is never reset, so if you are not using directions, just leave it alone.
98 * \warning Never add more tiles_around than memory allocated for it.
100 typedef void AyStar_GetNeighbours(AyStar
*aystar
, OpenListNode
*current
);
103 * If the End Node is found, this function is called.
104 * It can do, for example, calculate the route and put that in an array.
106 typedef void AyStar_FoundEndNode(AyStar
*aystar
, OpenListNode
*current
);
109 * %AyStar search algorithm struct.
110 * Before calling #Init(), fill #CalculateG, #CalculateH, #GetNeighbours, #EndNodeCheck, and #FoundEndNode.
111 * If you want to change them after calling #Init(), first call #Free() !
113 * The #user_path, #user_target, and #user_data[10] are intended to be used by the user routines. The data not accessed by the #AyStar code itself.
114 * The user routines can change any moment they like.
117 /* These fields should be filled before initing the AyStar, but not changed
118 * afterwards (except for user_data and user_path)! (free and init again to change them) */
120 /* These should point to the application specific routines that do the
122 AyStar_CalculateG
*CalculateG
;
123 AyStar_CalculateH
*CalculateH
;
124 AyStar_GetNeighbours
*GetNeighbours
;
125 AyStar_EndNodeCheck
*EndNodeCheck
;
126 AyStar_FoundEndNode
*FoundEndNode
;
128 /* These are completely untouched by AyStar, they can be accessed by
129 * the application specific routines to input and output data.
130 * user_path should typically contain data about the resulting path
131 * afterwards, user_target should typically contain information about
132 * what you where looking for, and user_data can contain just about
138 byte loops_per_tick
; ///< How many loops are there called before Main() gives control back to the caller. 0 = until done.
139 uint max_path_cost
; ///< If the g-value goes over this number, it stops searching, 0 = infinite.
140 uint max_search_nodes
; ///< The maximum number of nodes that will be expanded, 0 = infinite.
142 /* These should be filled with the neighbours of a tile by
144 AyStarNode neighbours
[12];
147 void Init(Hash_HashProc hash
, uint num_buckets
);
149 /* These will contain the methods for manipulating the AyStar. Only
150 * Main() should be called externally */
151 void AddStartNode(AyStarNode
*start_node
, uint g
);
156 void CheckTile(AyStarNode
*current
, OpenListNode
*parent
);
159 Hash closedlist_hash
; ///< The actual closed list.
160 BinaryHeap openlist_queue
; ///< The open queue.
161 Hash openlist_hash
; ///< An extra hash to speed up the process of looking up an element in the open list.
163 void OpenListAdd(PathNode
*parent
, const AyStarNode
*node
, int f
, int g
);
164 OpenListNode
*OpenListIsInList(const AyStarNode
*node
);
165 OpenListNode
*OpenListPop();
167 void ClosedListAdd(const PathNode
*node
);
168 PathNode
*ClosedListIsInList(const AyStarNode
*node
);
171 #endif /* AYSTAR_H */