(svn r28004) -Update from Eints:
[openttd.git] / src / pathfinder / npf / aystar.h
blobeaa70bf915e212f256db3f3f4f7dcfdbb983f6a9
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /**
11 * @file aystar.h
12 * This file has the header for %AyStar.
13 * %AyStar is a fast path finding routine and is used for things like AI path finding and Train path finding.
14 * For more information about AyStar (A* Algorithm), you can look at
15 * <A HREF='http://en.wikipedia.org/wiki/A-star_search_algorithm'>http://en.wikipedia.org/wiki/A-star_search_algorithm</A>.
18 #ifndef AYSTAR_H
19 #define AYSTAR_H
21 #include "queue.h"
22 #include "../../tile_type.h"
23 #include "../../track_type.h"
25 //#define AYSTAR_DEBUG
27 /** Return status of #AyStar methods. */
28 enum AystarStatus {
29 AYSTAR_FOUND_END_NODE, ///< An end node was found.
30 AYSTAR_EMPTY_OPENLIST, ///< All items are tested, and no path has been found.
31 AYSTAR_STILL_BUSY, ///< Some checking was done, but no path found yet, and there are still items left to try.
32 AYSTAR_NO_PATH, ///< No path to the goal was found.
33 AYSTAR_LIMIT_REACHED, ///< The #max_nodes limit has been reached, aborting search.
34 AYSTAR_DONE, ///< Not an end-tile, or wrong direction.
37 static const int AYSTAR_INVALID_NODE = -1; ///< Item is not valid (for example, not walkable).
39 /** Node in the search. */
40 struct AyStarNode {
41 TileIndex tile;
42 Trackdir direction;
43 uint user_data[2];
46 /** A path of nodes. */
47 struct PathNode {
48 AyStarNode node;
49 PathNode *parent; ///< The parent of this item.
52 /**
53 * Internal node.
54 * @note We do not save the h-value, because it is only needed to calculate the f-value.
55 * h-value should \em always be the distance left to the end-tile.
57 struct OpenListNode {
58 int g;
59 PathNode path;
62 struct AyStar;
64 /**
65 * Check whether the end-tile is found.
66 * @param aystar %AyStar search algorithm data.
67 * @param current Node to exam one.
68 * @note The 2nd parameter should be #OpenListNode, and \em not #AyStarNode. #AyStarNode is
69 * part of #OpenListNode and so it could be accessed without any problems.
70 * The good part about #OpenListNode is, and how AIs use it, that you can
71 * access the parent of the current node, and so check if you, for example
72 * don't try to enter the file tile with a 90-degree curve. So please, leave
73 * this an #OpenListNode, it works just fine.
74 * @return Status of the node:
75 * - #AYSTAR_FOUND_END_NODE : indicates this is the end tile
76 * - #AYSTAR_DONE : indicates this is not the end tile (or direction was wrong)
78 typedef int32 AyStar_EndNodeCheck(AyStar *aystar, OpenListNode *current);
80 /**
81 * Calculate the G-value for the %AyStar algorithm.
82 * @return G value of the node:
83 * - #AYSTAR_INVALID_NODE : indicates an item is not valid (e.g.: unwalkable)
84 * - Any value >= 0 : the g-value for this tile
86 typedef int32 AyStar_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
88 /**
89 * Calculate the H-value for the %AyStar algorithm.
90 * Mostly, this must return the distance (Manhattan way) between the current point and the end point.
91 * @return The h-value for this tile (any value >= 0)
93 typedef int32 AyStar_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
95 /**
96 * This function requests the tiles around the current tile and put them in #tiles_around.
97 * #tiles_around is never reset, so if you are not using directions, just leave it alone.
98 * \warning Never add more tiles_around than memory allocated for it.
100 typedef void AyStar_GetNeighbours(AyStar *aystar, OpenListNode *current);
103 * If the End Node is found, this function is called.
104 * It can do, for example, calculate the route and put that in an array.
106 typedef void AyStar_FoundEndNode(AyStar *aystar, OpenListNode *current);
109 * %AyStar search algorithm struct.
110 * Before calling #Init(), fill #CalculateG, #CalculateH, #GetNeighbours, #EndNodeCheck, and #FoundEndNode.
111 * If you want to change them after calling #Init(), first call #Free() !
113 * The #user_path, #user_target, and #user_data[10] are intended to be used by the user routines. The data not accessed by the #AyStar code itself.
114 * The user routines can change any moment they like.
116 struct AyStar {
117 /* These fields should be filled before initing the AyStar, but not changed
118 * afterwards (except for user_data and user_path)! (free and init again to change them) */
120 /* These should point to the application specific routines that do the
121 * actual work */
122 AyStar_CalculateG *CalculateG;
123 AyStar_CalculateH *CalculateH;
124 AyStar_GetNeighbours *GetNeighbours;
125 AyStar_EndNodeCheck *EndNodeCheck;
126 AyStar_FoundEndNode *FoundEndNode;
128 /* These are completely untouched by AyStar, they can be accessed by
129 * the application specific routines to input and output data.
130 * user_path should typically contain data about the resulting path
131 * afterwards, user_target should typically contain information about
132 * what you where looking for, and user_data can contain just about
133 * everything */
134 void *user_path;
135 void *user_target;
136 void *user_data;
138 byte loops_per_tick; ///< How many loops are there called before Main() gives control back to the caller. 0 = until done.
139 uint max_path_cost; ///< If the g-value goes over this number, it stops searching, 0 = infinite.
140 uint max_search_nodes; ///< The maximum number of nodes that will be expanded, 0 = infinite.
142 /* These should be filled with the neighbours of a tile by
143 * GetNeighbours */
144 AyStarNode neighbours[12];
145 byte num_neighbours;
147 void Init(Hash_HashProc hash, uint num_buckets);
149 /* These will contain the methods for manipulating the AyStar. Only
150 * Main() should be called externally */
151 void AddStartNode(AyStarNode *start_node, uint g);
152 int Main();
153 int Loop();
154 void Free();
155 void Clear();
156 void CheckTile(AyStarNode *current, OpenListNode *parent);
158 protected:
159 Hash closedlist_hash; ///< The actual closed list.
160 BinaryHeap openlist_queue; ///< The open queue.
161 Hash openlist_hash; ///< An extra hash to speed up the process of looking up an element in the open list.
163 void OpenListAdd(PathNode *parent, const AyStarNode *node, int f, int g);
164 OpenListNode *OpenListIsInList(const AyStarNode *node);
165 OpenListNode *OpenListPop();
167 void ClosedListAdd(const PathNode *node);
168 PathNode *ClosedListIsInList(const AyStarNode *node);
171 #endif /* AYSTAR_H */