4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file vehicle_cmd.cpp Commands for vehicles. */
14 #include "news_func.h"
16 #include "cmd_helper.h"
17 #include "command_func.h"
18 #include "company_func.h"
21 #include "newgrf_text.h"
22 #include "vehicle_func.h"
23 #include "string_func.h"
24 #include "depot_map.h"
25 #include "vehiclelist.h"
26 #include "engine_func.h"
27 #include "articulated_vehicles.h"
28 #include "autoreplace_gui.h"
30 #include "order_backup.h"
33 #include "company_base.h"
35 #include "table/strings.h"
37 #include "safeguards.h"
39 /* Tables used in vehicle.h to find the right command for a certain vehicle type */
40 const uint32 _veh_build_proc_table
[] = {
41 CMD_BUILD_VEHICLE
| CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN
),
42 CMD_BUILD_VEHICLE
| CMD_MSG(STR_ERROR_CAN_T_BUY_ROAD_VEHICLE
),
43 CMD_BUILD_VEHICLE
| CMD_MSG(STR_ERROR_CAN_T_BUY_SHIP
),
44 CMD_BUILD_VEHICLE
| CMD_MSG(STR_ERROR_CAN_T_BUY_AIRCRAFT
),
47 const uint32 _veh_sell_proc_table
[] = {
48 CMD_SELL_VEHICLE
| CMD_MSG(STR_ERROR_CAN_T_SELL_TRAIN
),
49 CMD_SELL_VEHICLE
| CMD_MSG(STR_ERROR_CAN_T_SELL_ROAD_VEHICLE
),
50 CMD_SELL_VEHICLE
| CMD_MSG(STR_ERROR_CAN_T_SELL_SHIP
),
51 CMD_SELL_VEHICLE
| CMD_MSG(STR_ERROR_CAN_T_SELL_AIRCRAFT
),
54 const uint32 _veh_refit_proc_table
[] = {
55 CMD_REFIT_VEHICLE
| CMD_MSG(STR_ERROR_CAN_T_REFIT_TRAIN
),
56 CMD_REFIT_VEHICLE
| CMD_MSG(STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE
),
57 CMD_REFIT_VEHICLE
| CMD_MSG(STR_ERROR_CAN_T_REFIT_SHIP
),
58 CMD_REFIT_VEHICLE
| CMD_MSG(STR_ERROR_CAN_T_REFIT_AIRCRAFT
),
61 const uint32 _send_to_depot_proc_table
[] = {
62 CMD_SEND_VEHICLE_TO_DEPOT
| CMD_MSG(STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT
),
63 CMD_SEND_VEHICLE_TO_DEPOT
| CMD_MSG(STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT
),
64 CMD_SEND_VEHICLE_TO_DEPOT
| CMD_MSG(STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT
),
65 CMD_SEND_VEHICLE_TO_DEPOT
| CMD_MSG(STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR
),
69 CommandCost
CmdBuildRailVehicle(TileIndex tile
, DoCommandFlag flags
, const Engine
*e
, uint16 data
, Vehicle
**v
);
70 CommandCost
CmdBuildRoadVehicle(TileIndex tile
, DoCommandFlag flags
, const Engine
*e
, uint16 data
, Vehicle
**v
);
71 CommandCost
CmdBuildShip (TileIndex tile
, DoCommandFlag flags
, const Engine
*e
, uint16 data
, Vehicle
**v
);
72 CommandCost
CmdBuildAircraft (TileIndex tile
, DoCommandFlag flags
, const Engine
*e
, uint16 data
, Vehicle
**v
);
76 * @param tile tile of depot where the vehicle is built
77 * @param flags for command
78 * @param p1 various bitstuffed data
79 * bits 0-15: vehicle type being built.
80 * bits 16-31: vehicle type specific bits passed on to the vehicle build functions.
83 * @return the cost of this operation or an error
85 CommandCost
CmdBuildVehicle(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
87 /* Elementary check for valid location. */
88 if (!IsDepotTile(tile
) || !IsTileOwner(tile
, _current_company
)) return CMD_ERROR
;
90 VehicleType type
= GetDepotVehicleType(tile
);
92 /* Validate the engine type. */
93 EngineID eid
= GB(p1
, 0, 16);
94 if (!IsEngineBuildable(eid
, type
, _current_company
)) return_cmd_error(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE
+ type
);
96 const Engine
*e
= Engine::Get(eid
);
97 CommandCost
value(EXPENSES_NEW_VEHICLES
, e
->GetCost());
99 /* Engines without valid cargo should not be available */
100 if (e
->GetDefaultCargoType() == CT_INVALID
) return CMD_ERROR
;
102 /* Check whether the number of vehicles we need to build can be built according to pool space. */
105 case VEH_TRAIN
: num_vehicles
= (e
->u
.rail
.railveh_type
== RAILVEH_MULTIHEAD
? 2 : 1) + CountArticulatedParts(eid
, false); break;
106 case VEH_ROAD
: num_vehicles
= 1 + CountArticulatedParts(eid
, false); break;
107 case VEH_SHIP
: num_vehicles
= 1; break;
108 case VEH_AIRCRAFT
: num_vehicles
= e
->u
.air
.subtype
& AIR_CTOL
? 2 : 3; break;
109 default: NOT_REACHED(); // Safe due to IsDepotTile()
111 if (!Vehicle::CanAllocateItem(num_vehicles
)) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME
);
113 /* Check whether we can allocate a unit number. Autoreplace does not allocate
114 * an unit number as it will (always) reuse the one of the replaced vehicle
115 * and (train) wagons don't have an unit number in any scenario. */
116 UnitID unit_num
= (flags
& DC_AUTOREPLACE
|| (type
== VEH_TRAIN
&& e
->u
.rail
.railveh_type
== RAILVEH_WAGON
)) ? 0 : GetFreeUnitNumber(type
);
117 if (unit_num
== UINT16_MAX
) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME
);
121 case VEH_TRAIN
: value
.AddCost(CmdBuildRailVehicle(tile
, flags
, e
, GB(p1
, 16, 16), &v
)); break;
122 case VEH_ROAD
: value
.AddCost(CmdBuildRoadVehicle(tile
, flags
, e
, GB(p1
, 16, 16), &v
)); break;
123 case VEH_SHIP
: value
.AddCost(CmdBuildShip (tile
, flags
, e
, GB(p1
, 16, 16), &v
)); break;
124 case VEH_AIRCRAFT
: value
.AddCost(CmdBuildAircraft (tile
, flags
, e
, GB(p1
, 16, 16), &v
)); break;
125 default: NOT_REACHED(); // Safe due to IsDepotTile()
128 if (value
.Succeeded() && flags
& DC_EXEC
) {
129 v
->unitnumber
= unit_num
;
130 v
->value
= value
.GetCost();
132 InvalidateWindowData(WC_VEHICLE_DEPOT
, v
->tile
);
133 InvalidateWindowClassesData(GetWindowClassForVehicleType(type
), 0);
134 SetWindowDirty(WC_COMPANY
, _current_company
);
135 if (IsLocalCompany()) {
136 InvalidateAutoreplaceWindow(v
->engine_type
, v
->group_id
); // updates the auto replace window (must be called before incrementing num_engines)
139 GroupStatistics::CountEngine(v
, 1);
140 GroupStatistics::UpdateAutoreplace(_current_company
);
142 if (v
->IsPrimaryVehicle()) {
143 GroupStatistics::CountVehicle(v
, 1);
144 OrderBackup::Restore(v
, p2
);
151 CommandCost
CmdSellRailWagon(DoCommandFlag flags
, Vehicle
*v
, uint16 data
, uint32 user
);
155 * @param tile unused.
156 * @param flags for command.
157 * @param p1 various bitstuffed data.
158 * bits 0-19: vehicle ID being sold.
159 * bits 20-30: vehicle type specific bits passed on to the vehicle build functions.
160 * bit 31: make a backup of the vehicle's order (if an engine).
162 * @param text unused.
163 * @return the cost of this operation or an error.
165 CommandCost
CmdSellVehicle(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
167 Vehicle
*v
= Vehicle::GetIfValid(GB(p1
, 0, 20));
168 if (v
== NULL
) return CMD_ERROR
;
170 Vehicle
*front
= v
->First();
172 CommandCost ret
= CheckOwnership(front
->owner
);
173 if (ret
.Failed()) return ret
;
175 if (front
->vehstatus
& VS_CRASHED
) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED
);
177 if (!front
->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT
+ front
->type
);
179 /* Can we actually make the order backup, i.e. are there enough orders? */
180 if (p1
& MAKE_ORDER_BACKUP_FLAG
&&
181 front
->orders
.list
!= NULL
&&
182 !front
->orders
.list
->IsShared() &&
183 !Order::CanAllocateItem(front
->orders
.list
->GetNumOrders())) {
184 /* Only happens in exceptional cases when there aren't enough orders anyhow.
185 * Thus it should be safe to just drop the orders in that case. */
186 p1
&= ~MAKE_ORDER_BACKUP_FLAG
;
189 if (v
->type
== VEH_TRAIN
) {
190 ret
= CmdSellRailWagon(flags
, v
, GB(p1
, 20, 12), p2
);
192 ret
= CommandCost(EXPENSES_NEW_VEHICLES
, -front
->value
);
194 if (flags
& DC_EXEC
) {
195 if (front
->IsPrimaryVehicle() && p1
& MAKE_ORDER_BACKUP_FLAG
) OrderBackup::Backup(front
, p2
);
204 * Helper to run the refit cost callback.
205 * @param v The vehicle we are refitting, can be NULL.
206 * @param engine_type Which engine to refit
207 * @param new_cid Cargo type we are refitting to.
208 * @param new_subtype New cargo subtype.
209 * @param [out] auto_refit_allowed The refit is allowed as an auto-refit.
210 * @return Price for refitting
212 static int GetRefitCostFactor(const Vehicle
*v
, EngineID engine_type
, CargoID new_cid
, byte new_subtype
, bool *auto_refit_allowed
)
214 /* Prepare callback param with info about the new cargo type. */
215 const Engine
*e
= Engine::Get(engine_type
);
217 /* Is this vehicle a NewGRF vehicle? */
218 if (e
->GetGRF() != NULL
) {
219 const CargoSpec
*cs
= CargoSpec::Get(new_cid
);
220 uint32 param1
= (cs
->classes
<< 16) | (new_subtype
<< 8) | e
->GetGRF()->cargo_map
[new_cid
];
222 uint16 cb_res
= GetVehicleCallback(CBID_VEHICLE_REFIT_COST
, param1
, 0, engine_type
, v
);
223 if (cb_res
!= CALLBACK_FAILED
) {
224 *auto_refit_allowed
= HasBit(cb_res
, 14);
225 int factor
= GB(cb_res
, 0, 14);
226 if (factor
>= 0x2000) factor
-= 0x4000; // Treat as signed integer.
231 *auto_refit_allowed
= e
->info
.refit_cost
== 0;
232 return (v
== NULL
|| v
->cargo_type
!= new_cid
) ? e
->info
.refit_cost
: 0;
236 * Learn the price of refitting a certain engine
237 * @param v The vehicle we are refitting, can be NULL.
238 * @param engine_type Which engine to refit
239 * @param new_cid Cargo type we are refitting to.
240 * @param new_subtype New cargo subtype.
241 * @param [out] auto_refit_allowed The refit is allowed as an auto-refit.
242 * @return Price for refitting
244 static CommandCost
GetRefitCost(const Vehicle
*v
, EngineID engine_type
, CargoID new_cid
, byte new_subtype
, bool *auto_refit_allowed
)
246 ExpensesType expense_type
;
247 const Engine
*e
= Engine::Get(engine_type
);
249 int cost_factor
= GetRefitCostFactor(v
, engine_type
, new_cid
, new_subtype
, auto_refit_allowed
);
252 base_price
= PR_BUILD_VEHICLE_SHIP
;
253 expense_type
= EXPENSES_SHIP_RUN
;
257 base_price
= PR_BUILD_VEHICLE_ROAD
;
258 expense_type
= EXPENSES_ROADVEH_RUN
;
262 base_price
= PR_BUILD_VEHICLE_AIRCRAFT
;
263 expense_type
= EXPENSES_AIRCRAFT_RUN
;
267 base_price
= (e
->u
.rail
.railveh_type
== RAILVEH_WAGON
) ? PR_BUILD_VEHICLE_WAGON
: PR_BUILD_VEHICLE_TRAIN
;
269 expense_type
= EXPENSES_TRAIN_RUN
;
272 default: NOT_REACHED();
274 if (cost_factor
< 0) {
275 return CommandCost(expense_type
, -GetPrice(base_price
, -cost_factor
, e
->GetGRF(), -10));
277 return CommandCost(expense_type
, GetPrice(base_price
, cost_factor
, e
->GetGRF(), -10));
281 /** Helper structure for RefitVehicle() */
283 Vehicle
*v
; ///< Vehicle to refit
284 uint capacity
; ///< New capacity of vehicle
285 uint mail_capacity
; ///< New mail capacity of aircraft
286 byte subtype
; ///< cargo subtype to refit to
290 * Refits a vehicle (chain).
291 * This is the vehicle-type independent part of the CmdRefitXXX functions.
292 * @param v The vehicle to refit.
293 * @param only_this Whether to only refit this vehicle, or to check the rest of them.
294 * @param num_vehicles Number of vehicles to refit (not counting articulated parts). Zero means the whole chain.
295 * @param new_cid Cargotype to refit to
296 * @param new_subtype Cargo subtype to refit to. 0xFF means to try keeping the same subtype according to GetBestFittingSubType().
297 * @param flags Command flags
298 * @param auto_refit Refitting is done as automatic refitting outside a depot.
299 * @return Refit cost.
301 static CommandCost
RefitVehicle(Vehicle
*v
, bool only_this
, uint8 num_vehicles
, CargoID new_cid
, byte new_subtype
, DoCommandFlag flags
, bool auto_refit
)
303 CommandCost
cost(v
->GetExpenseType(false));
304 uint total_capacity
= 0;
305 uint total_mail_capacity
= 0;
306 num_vehicles
= num_vehicles
== 0 ? UINT8_MAX
: num_vehicles
;
308 VehicleSet vehicles_to_refit
;
310 GetVehicleSet(vehicles_to_refit
, v
, num_vehicles
);
311 /* In this case, we need to check the whole chain. */
315 static SmallVector
<RefitResult
, 16> refit_result
;
316 refit_result
.Clear();
318 v
->InvalidateNewGRFCacheOfChain();
319 byte actual_subtype
= new_subtype
;
320 for (; v
!= NULL
; v
= (only_this
? NULL
: v
->Next())) {
321 /* Reset actual_subtype for every new vehicle */
322 if (!v
->IsArticulatedPart()) actual_subtype
= new_subtype
;
324 if (v
->type
== VEH_TRAIN
&& !vehicles_to_refit
.Contains(v
->index
) && !only_this
) continue;
326 const Engine
*e
= v
->GetEngine();
327 if (!e
->CanCarryCargo()) continue;
329 /* If the vehicle is not refittable, or does not allow automatic refitting,
330 * count its capacity nevertheless if the cargo matches */
331 bool refittable
= HasBit(e
->info
.refit_mask
, new_cid
) && (!auto_refit
|| HasBit(e
->info
.misc_flags
, EF_AUTO_REFIT
));
332 if (!refittable
&& v
->cargo_type
!= new_cid
) continue;
334 /* Determine best fitting subtype if requested */
335 if (actual_subtype
== 0xFF) {
336 actual_subtype
= GetBestFittingSubType(v
, v
, new_cid
);
339 /* Back up the vehicle's cargo type */
340 CargoID temp_cid
= v
->cargo_type
;
341 byte temp_subtype
= v
->cargo_subtype
;
343 v
->cargo_type
= new_cid
;
344 v
->cargo_subtype
= actual_subtype
;
347 uint16 mail_capacity
= 0;
348 uint amount
= e
->DetermineCapacity(v
, &mail_capacity
);
349 total_capacity
+= amount
;
350 /* mail_capacity will always be zero if the vehicle is not an aircraft. */
351 total_mail_capacity
+= mail_capacity
;
353 if (!refittable
) continue;
355 /* Restore the original cargo type */
356 v
->cargo_type
= temp_cid
;
357 v
->cargo_subtype
= temp_subtype
;
359 bool auto_refit_allowed
;
360 CommandCost refit_cost
= GetRefitCost(v
, v
->engine_type
, new_cid
, actual_subtype
, &auto_refit_allowed
);
361 if (auto_refit
&& (flags
& DC_QUERY_COST
) == 0 && !auto_refit_allowed
) {
362 /* Sorry, auto-refitting not allowed, subtract the cargo amount again from the total.
363 * When querrying cost/capacity (for example in order refit GUI), we always assume 'allowed'.
364 * It is not predictable. */
365 total_capacity
-= amount
;
366 total_mail_capacity
-= mail_capacity
;
368 if (v
->cargo_type
== new_cid
) {
369 /* Add the old capacity nevertheless, if the cargo matches */
370 total_capacity
+= v
->cargo_cap
;
371 if (v
->type
== VEH_AIRCRAFT
) total_mail_capacity
+= v
->Next()->cargo_cap
;
375 cost
.AddCost(refit_cost
);
377 /* Record the refitting.
378 * Do not execute the refitting immediately, so DetermineCapacity and GetRefitCost do the same in test and exec run.
381 * - If the capacity of vehicles depends on other vehicles in the chain, the actual capacity is
382 * set after RefitVehicle() via ConsistChanged() and friends. The estimation via _returned_refit_capacity will be wrong.
383 * - We have to call the refit cost callback with the pre-refit configuration of the chain because we want refit and
384 * autorefit to behave the same, and we need its result for auto_refit_allowed.
386 RefitResult
*result
= refit_result
.Append();
388 result
->capacity
= amount
;
389 result
->mail_capacity
= mail_capacity
;
390 result
->subtype
= actual_subtype
;
393 if (flags
& DC_EXEC
) {
394 /* Store the result */
395 for (RefitResult
*result
= refit_result
.Begin(); result
!= refit_result
.End(); result
++) {
396 Vehicle
*u
= result
->v
;
397 u
->refit_cap
= (u
->cargo_type
== new_cid
) ? min(result
->capacity
, u
->refit_cap
) : 0;
398 if (u
->cargo
.TotalCount() > u
->refit_cap
) u
->cargo
.Truncate(u
->cargo
.TotalCount() - u
->refit_cap
);
399 u
->cargo_type
= new_cid
;
400 u
->cargo_cap
= result
->capacity
;
401 u
->cargo_subtype
= result
->subtype
;
402 if (u
->type
== VEH_AIRCRAFT
) {
403 Vehicle
*w
= u
->Next();
404 w
->refit_cap
= min(w
->refit_cap
, result
->mail_capacity
);
405 w
->cargo_cap
= result
->mail_capacity
;
406 if (w
->cargo
.TotalCount() > w
->refit_cap
) w
->cargo
.Truncate(w
->cargo
.TotalCount() - w
->refit_cap
);
411 refit_result
.Clear();
412 _returned_refit_capacity
= total_capacity
;
413 _returned_mail_refit_capacity
= total_mail_capacity
;
418 * Refits a vehicle to the specified cargo type.
420 * @param flags type of operation
421 * @param p1 vehicle ID to refit
422 * @param p2 various bitstuffed elements
423 * - p2 = (bit 0-4) - New cargo type to refit to.
424 * - p2 = (bit 6) - Automatic refitting.
425 * - p2 = (bit 7) - Refit only this vehicle. Used only for cloning vehicles.
426 * - p2 = (bit 8-15) - New cargo subtype to refit to. 0xFF means to try keeping the same subtype according to GetBestFittingSubType().
427 * - p2 = (bit 16-23) - Number of vehicles to refit (not counting articulated parts). Zero means all vehicles.
428 * Only used if "refit only this vehicle" is false.
430 * @return the cost of this operation or an error
432 CommandCost
CmdRefitVehicle(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
434 Vehicle
*v
= Vehicle::GetIfValid(p1
);
435 if (v
== NULL
) return CMD_ERROR
;
437 /* Don't allow disasters and sparks and such to be refitted.
438 * We cannot check for IsPrimaryVehicle as autoreplace also refits in free wagon chains. */
439 if (!IsCompanyBuildableVehicleType(v
->type
)) return CMD_ERROR
;
441 Vehicle
*front
= v
->First();
443 CommandCost ret
= CheckOwnership(front
->owner
);
444 if (ret
.Failed()) return ret
;
446 bool auto_refit
= HasBit(p2
, 6);
447 bool free_wagon
= v
->type
== VEH_TRAIN
&& Train::From(front
)->IsFreeWagon(); // used by autoreplace/renew
449 /* Don't allow shadows and such to be refitted. */
450 if (v
!= front
&& (v
->type
== VEH_SHIP
|| v
->type
== VEH_AIRCRAFT
)) return CMD_ERROR
;
452 /* Allow auto-refitting only during loading and normal refitting only in a depot. */
453 if ((flags
& DC_QUERY_COST
) == 0 && // used by the refit GUI, including the order refit GUI.
454 !free_wagon
&& // used by autoreplace/renew
455 (!auto_refit
|| !front
->current_order
.IsType(OT_LOADING
)) && // refit inside stations
456 !front
->IsStoppedInDepot()) { // refit inside depots
457 return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT
+ front
->type
);
460 if (front
->vehstatus
& VS_CRASHED
) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED
);
463 CargoID new_cid
= GB(p2
, 0, 5);
464 byte new_subtype
= GB(p2
, 8, 8);
465 if (new_cid
>= NUM_CARGO
) return CMD_ERROR
;
467 /* For ships and aircrafts there is always only one. */
468 bool only_this
= HasBit(p2
, 7) || front
->type
== VEH_SHIP
|| front
->type
== VEH_AIRCRAFT
;
469 uint8 num_vehicles
= GB(p2
, 16, 8);
471 CommandCost cost
= RefitVehicle(v
, only_this
, num_vehicles
, new_cid
, new_subtype
, flags
, auto_refit
);
473 if (flags
& DC_EXEC
) {
474 /* Update the cached variables */
477 Train::From(front
)->ConsistChanged(auto_refit
? CCF_AUTOREFIT
: CCF_REFIT
);
480 RoadVehUpdateCache(RoadVehicle::From(front
), auto_refit
);
481 if (_settings_game
.vehicle
.roadveh_acceleration_model
!= AM_ORIGINAL
) RoadVehicle::From(front
)->CargoChanged();
485 v
->InvalidateNewGRFCacheOfChain();
486 Ship::From(v
)->UpdateCache();
490 v
->InvalidateNewGRFCacheOfChain();
491 UpdateAircraftCache(Aircraft::From(v
), true);
494 default: NOT_REACHED();
499 InvalidateWindowData(WC_VEHICLE_DETAILS
, front
->index
);
500 InvalidateWindowClassesData(GetWindowClassForVehicleType(v
->type
), 0);
502 SetWindowDirty(WC_VEHICLE_DEPOT
, front
->tile
);
504 /* Always invalidate the cache; querycost might have filled it. */
505 v
->InvalidateNewGRFCacheOfChain();
512 * Start/Stop a vehicle
514 * @param flags type of operation
515 * @param p1 vehicle to start/stop, don't forget to change CcStartStopVehicle if you modify this!
516 * @param p2 bit 0: Shall the start/stop newgrf callback be evaluated (only valid with DC_AUTOREPLACE for network safety)
518 * @return the cost of this operation or an error
520 CommandCost
CmdStartStopVehicle(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
522 /* Disable the effect of p2 bit 0, when DC_AUTOREPLACE is not set */
523 if ((flags
& DC_AUTOREPLACE
) == 0) SetBit(p2
, 0);
525 Vehicle
*v
= Vehicle::GetIfValid(p1
);
526 if (v
== NULL
|| !v
->IsPrimaryVehicle()) return CMD_ERROR
;
528 CommandCost ret
= CheckOwnership(v
->owner
);
529 if (ret
.Failed()) return ret
;
531 if (v
->vehstatus
& VS_CRASHED
) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED
);
535 if ((v
->vehstatus
& VS_STOPPED
) && Train::From(v
)->gcache
.cached_power
== 0) return_cmd_error(STR_ERROR_TRAIN_START_NO_POWER
);
543 Aircraft
*a
= Aircraft::From(v
);
544 /* cannot stop airplane when in flight, or when taking off / landing */
545 if (!(v
->vehstatus
& VS_CRASHED
) && a
->state
>= STARTTAKEOFF
&& a
->state
< TERM7
) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT
);
549 default: return CMD_ERROR
;
553 /* Check if this vehicle can be started/stopped. Failure means 'allow'. */
554 uint16 callback
= GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK
, 0, 0, v
->engine_type
, v
);
555 StringID error
= STR_NULL
;
556 if (callback
!= CALLBACK_FAILED
) {
557 if (v
->GetGRF()->grf_version
< 8) {
558 /* 8 bit result 0xFF means 'allow' */
559 if (callback
< 0x400 && GB(callback
, 0, 8) != 0xFF) error
= GetGRFStringID(v
->GetGRFID(), 0xD000 + callback
);
561 if (callback
< 0x400) {
562 error
= GetGRFStringID(v
->GetGRFID(), 0xD000 + callback
);
568 default: // unknown reason -> disallow
569 error
= STR_ERROR_INCOMPATIBLE_RAIL_TYPES
;
575 if (error
!= STR_NULL
) return_cmd_error(error
);
578 if (flags
& DC_EXEC
) {
579 if (v
->IsStoppedInDepot() && (flags
& DC_AUTOREPLACE
) == 0) DeleteVehicleNews(p1
, STR_NEWS_TRAIN_IS_WAITING
+ v
->type
);
581 v
->vehstatus
^= VS_STOPPED
;
582 if (v
->type
!= VEH_TRAIN
) v
->cur_speed
= 0; // trains can stop 'slowly'
584 SetWindowWidgetDirty(WC_VEHICLE_VIEW
, v
->index
, WID_VV_START_STOP
);
585 SetWindowDirty(WC_VEHICLE_DEPOT
, v
->tile
);
586 SetWindowClassesDirty(GetWindowClassForVehicleType(v
->type
));
588 return CommandCost();
592 * Starts or stops a lot of vehicles
593 * @param tile Tile of the depot where the vehicles are started/stopped (only used for depots)
594 * @param flags type of operation
596 * - bit 0 set = start vehicles, unset = stop vehicles
597 * - bit 1 if set, then it's a vehicle list window, not a depot and Tile is ignored in this case
598 * @param p2 packed VehicleListIdentifier
600 * @return the cost of this operation or an error
602 CommandCost
CmdMassStartStopVehicle(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
605 bool do_start
= HasBit(p1
, 0);
606 bool vehicle_list_window
= HasBit(p1
, 1);
608 VehicleListIdentifier vli
;
609 if (!vli
.UnpackIfValid(p2
)) return CMD_ERROR
;
610 if (!IsCompanyBuildableVehicleType(vli
.vtype
)) return CMD_ERROR
;
612 if (vehicle_list_window
) {
613 if (!GenerateVehicleSortList(&list
, vli
)) return CMD_ERROR
;
615 /* Get the list of vehicles in the depot */
616 BuildDepotVehicleList(vli
.vtype
, tile
, &list
, NULL
);
619 for (uint i
= 0; i
< list
.Length(); i
++) {
620 const Vehicle
*v
= list
[i
];
622 if (!!(v
->vehstatus
& VS_STOPPED
) != do_start
) continue;
624 if (!vehicle_list_window
&& !v
->IsChainInDepot()) continue;
626 /* Just try and don't care if some vehicle's can't be stopped. */
627 DoCommand(tile
, v
->index
, 0, flags
, CMD_START_STOP_VEHICLE
);
630 return CommandCost();
634 * Sells all vehicles in a depot
635 * @param tile Tile of the depot where the depot is
636 * @param flags type of operation
637 * @param p1 Vehicle type
640 * @return the cost of this operation or an error
642 CommandCost
CmdDepotSellAllVehicles(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
646 CommandCost
cost(EXPENSES_NEW_VEHICLES
);
647 VehicleType vehicle_type
= Extract
<VehicleType
, 0, 3>(p1
);
649 if (!IsCompanyBuildableVehicleType(vehicle_type
)) return CMD_ERROR
;
651 uint sell_command
= GetCmdSellVeh(vehicle_type
);
653 /* Get the list of vehicles in the depot */
654 BuildDepotVehicleList(vehicle_type
, tile
, &list
, &list
);
656 CommandCost last_error
= CMD_ERROR
;
657 bool had_success
= false;
658 for (uint i
= 0; i
< list
.Length(); i
++) {
659 CommandCost ret
= DoCommand(tile
, list
[i
]->index
| (1 << 20), 0, flags
, sell_command
);
660 if (ret
.Succeeded()) {
668 return had_success
? cost
: last_error
;
672 * Autoreplace all vehicles in the depot
673 * @param tile Tile of the depot where the vehicles are
674 * @param flags type of operation
675 * @param p1 Type of vehicle
678 * @return the cost of this operation or an error
680 CommandCost
CmdDepotMassAutoReplace(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
683 CommandCost cost
= CommandCost(EXPENSES_NEW_VEHICLES
);
684 VehicleType vehicle_type
= Extract
<VehicleType
, 0, 3>(p1
);
686 if (!IsCompanyBuildableVehicleType(vehicle_type
)) return CMD_ERROR
;
687 if (!IsDepotTile(tile
) || !IsTileOwner(tile
, _current_company
)) return CMD_ERROR
;
689 /* Get the list of vehicles in the depot */
690 BuildDepotVehicleList(vehicle_type
, tile
, &list
, &list
, true);
692 for (uint i
= 0; i
< list
.Length(); i
++) {
693 const Vehicle
*v
= list
[i
];
695 /* Ensure that the vehicle completely in the depot */
696 if (!v
->IsChainInDepot()) continue;
698 CommandCost ret
= DoCommand(0, v
->index
, 0, flags
, CMD_AUTOREPLACE_VEHICLE
);
700 if (ret
.Succeeded()) cost
.AddCost(ret
);
706 * Test if a name is unique among vehicle names.
707 * @param name Name to test.
708 * @return True ifffffff the name is unique.
710 static bool IsUniqueVehicleName(const char *name
)
714 FOR_ALL_VEHICLES(v
) {
715 if (v
->name
!= NULL
&& strcmp(v
->name
, name
) == 0) return false;
722 * Clone the custom name of a vehicle, adding or incrementing a number.
723 * @param src Source vehicle, with a custom name.
724 * @param dst Destination vehicle.
726 static void CloneVehicleName(const Vehicle
*src
, Vehicle
*dst
)
730 /* Find the position of the first digit in the last group of digits. */
731 size_t number_position
;
732 for (number_position
= strlen(src
->name
); number_position
> 0; number_position
--) {
733 /* The design of UTF-8 lets this work simply without having to check
734 * for UTF-8 sequences. */
735 if (src
->name
[number_position
- 1] < '0' || src
->name
[number_position
- 1] > '9') break;
738 /* Format buffer and determine starting number. */
741 if (number_position
== strlen(src
->name
)) {
742 /* No digit at the end, so start at number 2. */
743 strecpy(buf
, src
->name
, lastof(buf
));
744 strecat(buf
, " ", lastof(buf
));
745 number_position
= strlen(buf
);
748 /* Found digits, parse them and start at the next number. */
749 strecpy(buf
, src
->name
, lastof(buf
));
750 buf
[number_position
] = '\0';
752 num
= strtol(&src
->name
[number_position
], &endptr
, 10) + 1;
753 padding
= endptr
- &src
->name
[number_position
];
756 /* Check if this name is already taken. */
757 for (int max_iterations
= 1000; max_iterations
> 0; max_iterations
--, num
++) {
758 /* Attach the number to the temporary name. */
759 seprintf(&buf
[number_position
], lastof(buf
), "%0*d", padding
, num
);
761 /* Check the name is unique. */
762 if (IsUniqueVehicleName(buf
)) {
763 dst
->name
= stredup(buf
);
768 /* All done. If we didn't find a name, it'll just use its default. */
772 * Clone a vehicle. If it is a train, it will clone all the cars too
773 * @param tile tile of the depot where the cloned vehicle is build
774 * @param flags type of operation
775 * @param p1 the original vehicle's index
776 * @param p2 1 = shared orders, else copied orders
778 * @return the cost of this operation or an error
780 CommandCost
CmdCloneVehicle(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
782 CommandCost
total_cost(EXPENSES_NEW_VEHICLES
);
784 Vehicle
*v
= Vehicle::GetIfValid(p1
);
785 if (v
== NULL
|| !v
->IsPrimaryVehicle()) return CMD_ERROR
;
786 Vehicle
*v_front
= v
;
788 Vehicle
*w_front
= NULL
;
789 Vehicle
*w_rear
= NULL
;
792 * v_front is the front engine in the original vehicle
793 * v is the car/vehicle of the original vehicle that is currently being copied
794 * w_front is the front engine of the cloned vehicle
795 * w is the car/vehicle currently being cloned
796 * w_rear is the rear end of the cloned train. It's used to add more cars and is only used by trains
799 CommandCost ret
= CheckOwnership(v
->owner
);
800 if (ret
.Failed()) return ret
;
802 if (v
->type
== VEH_TRAIN
&& (!v
->IsFrontEngine() || Train::From(v
)->crash_anim_pos
>= 4400)) return CMD_ERROR
;
804 /* check that we can allocate enough vehicles */
805 if (!(flags
& DC_EXEC
)) {
809 } while ((v
= v
->Next()) != NULL
);
811 if (!Vehicle::CanAllocateItem(veh_counter
)) {
812 return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME
);
819 if (v
->type
== VEH_TRAIN
&& Train::From(v
)->IsRearDualheaded()) {
820 /* we build the rear ends of multiheaded trains with the front ones */
824 /* In case we're building a multi headed vehicle and the maximum number of
825 * vehicles is almost reached (e.g. max trains - 1) not all vehicles would
826 * be cloned. When the non-primary engines were build they were seen as
827 * 'new' vehicles whereas they would immediately be joined with a primary
828 * engine. This caused the vehicle to be not build as 'the limit' had been
829 * reached, resulting in partially build vehicles and such. */
830 DoCommandFlag build_flags
= flags
;
831 if ((flags
& DC_EXEC
) && !v
->IsPrimaryVehicle()) build_flags
|= DC_AUTOREPLACE
;
833 CommandCost cost
= DoCommand(tile
, v
->engine_type
| (1 << 16), 0, build_flags
, GetCmdBuildVeh(v
));
836 /* Can't build a part, then sell the stuff we already made; clear up the mess */
837 if (w_front
!= NULL
) DoCommand(w_front
->tile
, w_front
->index
| (1 << 20), 0, flags
, GetCmdSellVeh(w_front
));
841 total_cost
.AddCost(cost
);
843 if (flags
& DC_EXEC
) {
844 w
= Vehicle::Get(_new_vehicle_id
);
846 if (v
->type
== VEH_TRAIN
&& HasBit(Train::From(v
)->flags
, VRF_REVERSE_DIRECTION
)) {
847 SetBit(Train::From(w
)->flags
, VRF_REVERSE_DIRECTION
);
850 if (v
->type
== VEH_TRAIN
&& !v
->IsFrontEngine()) {
851 /* this s a train car
852 * add this unit to the end of the train */
853 CommandCost result
= DoCommand(0, w
->index
| 1 << 20, w_rear
->index
, flags
, CMD_MOVE_RAIL_VEHICLE
);
854 if (result
.Failed()) {
855 /* The train can't be joined to make the same consist as the original.
856 * Sell what we already made (clean up) and return an error. */
857 DoCommand(w_front
->tile
, w_front
->index
| 1 << 20, 0, flags
, GetCmdSellVeh(w_front
));
858 DoCommand(w_front
->tile
, w
->index
| 1 << 20, 0, flags
, GetCmdSellVeh(w
));
859 return result
; // return error and the message returned from CMD_MOVE_RAIL_VEHICLE
862 /* this is a front engine or not a train. */
864 w
->service_interval
= v
->service_interval
;
865 w
->SetServiceIntervalIsCustom(v
->ServiceIntervalIsCustom());
866 w
->SetServiceIntervalIsPercent(v
->ServiceIntervalIsPercent());
868 w_rear
= w
; // trains needs to know the last car in the train, so they can add more in next loop
870 } while (v
->type
== VEH_TRAIN
&& (v
= v
->GetNextVehicle()) != NULL
);
872 if ((flags
& DC_EXEC
) && v_front
->type
== VEH_TRAIN
) {
873 /* for trains this needs to be the front engine due to the callback function */
874 _new_vehicle_id
= w_front
->index
;
877 if (flags
& DC_EXEC
) {
878 /* Cloned vehicles belong to the same group */
879 DoCommand(0, v_front
->group_id
, w_front
->index
, flags
, CMD_ADD_VEHICLE_GROUP
);
883 /* Take care of refitting. */
887 /* Both building and refitting are influenced by newgrf callbacks, which
888 * makes it impossible to accurately estimate the cloning costs. In
889 * particular, it is possible for engines of the same type to be built with
890 * different numbers of articulated parts, so when refitting we have to
891 * loop over real vehicles first, and then the articulated parts of those
892 * vehicles in a different loop. */
895 if (flags
& DC_EXEC
) {
898 /* Find out what's the best sub type */
899 byte subtype
= GetBestFittingSubType(v
, w
, v
->cargo_type
);
900 if (w
->cargo_type
!= v
->cargo_type
|| w
->cargo_subtype
!= subtype
) {
901 CommandCost cost
= DoCommand(0, w
->index
, v
->cargo_type
| 1U << 7 | (subtype
<< 8), flags
, GetCmdRefitVeh(v
));
902 if (cost
.Succeeded()) total_cost
.AddCost(cost
);
905 if (w
->IsGroundVehicle() && w
->HasArticulatedPart()) {
906 w
= w
->GetNextArticulatedPart();
911 const Engine
*e
= v
->GetEngine();
912 CargoID initial_cargo
= (e
->CanCarryCargo() ? e
->GetDefaultCargoType() : (CargoID
)CT_INVALID
);
914 if (v
->cargo_type
!= initial_cargo
&& initial_cargo
!= CT_INVALID
) {
916 total_cost
.AddCost(GetRefitCost(NULL
, v
->engine_type
, v
->cargo_type
, v
->cargo_subtype
, &dummy
));
920 if (v
->IsGroundVehicle() && v
->HasArticulatedPart()) {
921 v
= v
->GetNextArticulatedPart();
927 if ((flags
& DC_EXEC
) && v
->type
== VEH_TRAIN
) w
= w
->GetNextVehicle();
928 } while (v
->type
== VEH_TRAIN
&& (v
= v
->GetNextVehicle()) != NULL
);
930 if (flags
& DC_EXEC
) {
932 * Set the orders of the vehicle. Cannot do it earlier as we need
933 * the vehicle refitted before doing this, otherwise the moved
934 * cargo types might not match (passenger vs non-passenger)
936 DoCommand(0, w_front
->index
| (p2
& 1 ? CO_SHARE
: CO_COPY
) << 30, v_front
->index
, flags
, CMD_CLONE_ORDER
);
938 /* Now clone the vehicle's name, if it has one. */
939 if (v_front
->name
!= NULL
) CloneVehicleName(v_front
, w_front
);
942 /* Since we can't estimate the cost of cloning a vehicle accurately we must
943 * check whether the company has enough money manually. */
944 if (!CheckCompanyHasMoney(total_cost
)) {
945 if (flags
& DC_EXEC
) {
946 /* The vehicle has already been bought, so now it must be sold again. */
947 DoCommand(w_front
->tile
, w_front
->index
| 1 << 20, 0, flags
, GetCmdSellVeh(w_front
));
956 * Send all vehicles of type to depots
957 * @param flags the flags used for DoCommand()
958 * @param service should the vehicles only get service in the depots
959 * @param vli identifier of the vehicle list
960 * @return 0 for success and CMD_ERROR if no vehicle is able to go to depot
962 static CommandCost
SendAllVehiclesToDepot(DoCommandFlag flags
, bool service
, const VehicleListIdentifier
&vli
)
966 if (!GenerateVehicleSortList(&list
, vli
)) return CMD_ERROR
;
968 /* Send all the vehicles to a depot */
969 bool had_success
= false;
970 for (uint i
= 0; i
< list
.Length(); i
++) {
971 const Vehicle
*v
= list
[i
];
972 CommandCost ret
= DoCommand(v
->tile
, v
->index
| (service
? DEPOT_SERVICE
: 0U) | DEPOT_DONT_CANCEL
, 0, flags
, GetCmdSendToDepot(vli
.vtype
));
974 if (ret
.Succeeded()) {
977 /* Return 0 if DC_EXEC is not set this is a valid goto depot command)
978 * In this case we know that at least one vehicle can be sent to a depot
979 * and we will issue the command. We can now safely quit the loop, knowing
980 * it will succeed at least once. With DC_EXEC we really need to send them to the depot */
981 if (!(flags
& DC_EXEC
)) break;
985 return had_success
? CommandCost() : CMD_ERROR
;
989 * Send a vehicle to the depot.
991 * @param flags for command type
993 * - p1 0-20: bitvehicle ID to send to the depot
994 * - p1 bits 25-8 - DEPOT_ flags (see vehicle_type.h)
995 * @param p2 packed VehicleListIdentifier.
997 * @return the cost of this operation or an error
999 CommandCost
CmdSendVehicleToDepot(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1001 if (p1
& DEPOT_MASS_SEND
) {
1002 /* Mass goto depot requested */
1003 VehicleListIdentifier vli
;
1004 if (!vli
.UnpackIfValid(p2
)) return CMD_ERROR
;
1005 return SendAllVehiclesToDepot(flags
, (p1
& DEPOT_SERVICE
) != 0, vli
);
1008 Vehicle
*v
= Vehicle::GetIfValid(GB(p1
, 0, 20));
1009 if (v
== NULL
) return CMD_ERROR
;
1010 if (!v
->IsPrimaryVehicle()) return CMD_ERROR
;
1012 return v
->SendToDepot(flags
, (DepotCommand
)(p1
& DEPOT_COMMAND_MASK
));
1016 * Give a custom name to your vehicle
1017 * @param tile unused
1018 * @param flags type of operation
1019 * @param p1 vehicle ID to name
1021 * @param text the new name or an empty string when resetting to the default
1022 * @return the cost of this operation or an error
1024 CommandCost
CmdRenameVehicle(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1026 Vehicle
*v
= Vehicle::GetIfValid(p1
);
1027 if (v
== NULL
|| !v
->IsPrimaryVehicle()) return CMD_ERROR
;
1029 CommandCost ret
= CheckOwnership(v
->owner
);
1030 if (ret
.Failed()) return ret
;
1032 bool reset
= StrEmpty(text
);
1035 if (Utf8StringLength(text
) >= MAX_LENGTH_VEHICLE_NAME_CHARS
) return CMD_ERROR
;
1036 if (!(flags
& DC_AUTOREPLACE
) && !IsUniqueVehicleName(text
)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE
);
1039 if (flags
& DC_EXEC
) {
1041 v
->name
= reset
? NULL
: stredup(text
);
1042 InvalidateWindowClassesData(GetWindowClassForVehicleType(v
->type
), 1);
1043 MarkWholeScreenDirty();
1046 return CommandCost();
1051 * Change the service interval of a vehicle
1052 * @param tile unused
1053 * @param flags type of operation
1054 * @param p1 vehicle ID that is being service-interval-changed
1056 * - p2 = (bit 0-15) - new service interval
1057 * - p2 = (bit 16) - service interval is custom flag
1058 * - p2 = (bit 17) - service interval is percentage flag
1059 * @param text unused
1060 * @return the cost of this operation or an error
1062 CommandCost
CmdChangeServiceInt(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1064 Vehicle
*v
= Vehicle::GetIfValid(p1
);
1065 if (v
== NULL
|| !v
->IsPrimaryVehicle()) return CMD_ERROR
;
1067 CommandCost ret
= CheckOwnership(v
->owner
);
1068 if (ret
.Failed()) return ret
;
1070 const Company
*company
= Company::Get(v
->owner
);
1071 bool iscustom
= HasBit(p2
, 16);
1072 bool ispercent
= iscustom
? HasBit(p2
, 17) : company
->settings
.vehicle
.servint_ispercent
;
1076 serv_int
= GB(p2
, 0, 16);
1077 if (serv_int
!= GetServiceIntervalClamped(serv_int
, ispercent
)) return CMD_ERROR
;
1079 serv_int
= CompanyServiceInterval(company
, v
->type
);
1082 if (flags
& DC_EXEC
) {
1083 v
->SetServiceInterval(serv_int
);
1084 v
->SetServiceIntervalIsCustom(iscustom
);
1085 v
->SetServiceIntervalIsPercent(ispercent
);
1086 SetWindowDirty(WC_VEHICLE_DETAILS
, v
->index
);
1089 return CommandCost();