4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file game_config.cpp Implementation of GameConfig. */
12 #include "../stdafx.h"
13 #include "../settings_type.h"
15 #include "game_config.hpp"
16 #include "game_info.hpp"
18 #include "../safeguards.h"
20 /* static */ GameConfig
*GameConfig::GetConfig(ScriptSettingSource source
)
23 if (source
== SSS_FORCE_NEWGAME
|| (source
== SSS_DEFAULT
&& _game_mode
== GM_MENU
)) {
24 config
= &_settings_newgame
.game_config
;
26 config
= &_settings_game
.game_config
;
28 if (*config
== NULL
) *config
= new GameConfig();
32 class GameInfo
*GameConfig::GetInfo() const
34 return static_cast<class GameInfo
*>(ScriptConfig::GetInfo());
37 ScriptInfo
*GameConfig::FindInfo(const char *name
, int version
, bool force_exact_match
)
39 return static_cast<ScriptInfo
*>(Game::FindInfo(name
, version
, force_exact_match
));
42 bool GameConfig::ResetInfo(bool force_exact_match
)
44 this->info
= (ScriptInfo
*)Game::FindInfo(this->name
, force_exact_match
? this->version
: -1, force_exact_match
);
45 return this->info
!= NULL
;