4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file 32bpp_optimized.hpp Optimized 32 bpp blitter. */
12 #ifndef BLITTER_32BPP_OPTIMIZED_HPP
13 #define BLITTER_32BPP_OPTIMIZED_HPP
15 #include "32bpp_simple.hpp"
17 /** The optimised 32 bpp blitter (without palette animation). */
18 class Blitter_32bppOptimized
: public Blitter_32bppSimple
{
20 /** Data stored about a (single) sprite. */
22 uint32 offset
[ZOOM_LVL_COUNT
][2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.
23 byte data
[]; ///< Data, all zoomlevels.
26 /* virtual */ void Draw(Blitter::BlitterParams
*bp
, BlitterMode mode
, ZoomLevel zoom
);
27 /* virtual */ Sprite
*Encode(const SpriteLoader::Sprite
*sprite
, AllocatorProc
*allocator
);
29 /* virtual */ const char *GetName() { return "32bpp-optimized"; }
31 template <BlitterMode mode
> void Draw(const Blitter::BlitterParams
*bp
, ZoomLevel zoom
);
34 /** Factory for the optimised 32 bpp blitter (without palette animation). */
35 class FBlitter_32bppOptimized
: public BlitterFactory
{
37 FBlitter_32bppOptimized() : BlitterFactory("32bpp-optimized", "32bpp Optimized Blitter (no palette animation)") {}
38 /* virtual */ Blitter
*CreateInstance() { return new Blitter_32bppOptimized(); }
41 #endif /* BLITTER_32BPP_OPTIMIZED_HPP */