4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file command.cpp Handling of commands. */
13 #include "landscape.h"
16 #include "command_func.h"
17 #include "network/network_type.h"
18 #include "network/network.h"
20 #include "strings_func.h"
21 #include "texteff.hpp"
23 #include "date_func.h"
24 #include "company_func.h"
25 #include "company_base.h"
26 #include "signal_func.h"
27 #include "core/backup_type.hpp"
28 #include "object_base.h"
30 #include "table/strings.h"
32 #include "safeguards.h"
34 CommandProc CmdBuildRailroadTrack
;
35 CommandProc CmdRemoveRailroadTrack
;
36 CommandProc CmdBuildSingleRail
;
37 CommandProc CmdRemoveSingleRail
;
39 CommandProc CmdLandscapeClear
;
41 CommandProc CmdBuildBridge
;
43 CommandProc CmdBuildRailStation
;
44 CommandProc CmdRemoveFromRailStation
;
45 CommandProc CmdConvertRail
;
47 CommandProc CmdBuildSingleSignal
;
48 CommandProc CmdRemoveSingleSignal
;
50 CommandProc CmdTerraformLand
;
52 CommandProc CmdBuildObject
;
53 CommandProc CmdSellLandArea
;
55 CommandProc CmdBuildTunnel
;
57 CommandProc CmdBuildTrainDepot
;
58 CommandProc CmdBuildRailWaypoint
;
59 CommandProc CmdRenameWaypoint
;
60 CommandProc CmdRemoveFromRailWaypoint
;
62 CommandProc CmdBuildRoadStop
;
63 CommandProc CmdRemoveRoadStop
;
65 CommandProc CmdBuildLongRoad
;
66 CommandProc CmdRemoveLongRoad
;
67 CommandProc CmdBuildRoad
;
69 CommandProc CmdBuildRoadDepot
;
71 CommandProc CmdBuildAirport
;
73 CommandProc CmdBuildDock
;
75 CommandProc CmdBuildShipDepot
;
77 CommandProc CmdBuildBuoy
;
79 CommandProc CmdPlantTree
;
81 CommandProc CmdMoveRailVehicle
;
83 CommandProc CmdBuildVehicle
;
84 CommandProc CmdSellVehicle
;
85 CommandProc CmdRefitVehicle
;
86 CommandProc CmdSendVehicleToDepot
;
87 CommandProc CmdSetVehicleVisibility
;
89 CommandProc CmdForceTrainProceed
;
90 CommandProc CmdReverseTrainDirection
;
92 CommandProc CmdClearOrderBackup
;
93 CommandProc CmdModifyOrder
;
94 CommandProc CmdSkipToOrder
;
95 CommandProc CmdDeleteOrder
;
96 CommandProc CmdInsertOrder
;
97 CommandProc CmdChangeServiceInt
;
99 CommandProc CmdBuildIndustry
;
101 CommandProc CmdSetCompanyManagerFace
;
102 CommandProc CmdSetCompanyColour
;
104 CommandProc CmdIncreaseLoan
;
105 CommandProc CmdDecreaseLoan
;
107 CommandProc CmdWantEnginePreview
;
109 CommandProc CmdRenameVehicle
;
110 CommandProc CmdRenameEngine
;
112 CommandProc CmdRenameCompany
;
113 CommandProc CmdRenamePresident
;
115 CommandProc CmdRenameStation
;
116 CommandProc CmdRenameDepot
;
118 CommandProc CmdPlaceSign
;
119 CommandProc CmdRenameSign
;
121 CommandProc CmdTurnRoadVeh
;
123 CommandProc CmdPause
;
125 CommandProc CmdBuyShareInCompany
;
126 CommandProc CmdSellShareInCompany
;
127 CommandProc CmdBuyCompany
;
129 CommandProc CmdFoundTown
;
130 CommandProc CmdRenameTown
;
131 CommandProc CmdDoTownAction
;
132 CommandProc CmdTownGrowthRate
;
133 CommandProc CmdTownCargoGoal
;
134 CommandProc CmdTownSetText
;
135 CommandProc CmdExpandTown
;
136 CommandProc CmdDeleteTown
;
138 CommandProc CmdChangeSetting
;
139 CommandProc CmdChangeCompanySetting
;
141 CommandProc CmdOrderRefit
;
142 CommandProc CmdCloneOrder
;
144 CommandProc CmdClearArea
;
146 CommandProc CmdGiveMoney
;
147 CommandProc CmdMoneyCheat
;
148 CommandProc CmdChangeBankBalance
;
149 CommandProc CmdBuildCanal
;
150 CommandProc CmdBuildLock
;
152 CommandProc CmdCreateSubsidy
;
153 CommandProc CmdCompanyCtrl
;
154 CommandProc CmdCustomNewsItem
;
155 CommandProc CmdCreateGoal
;
156 CommandProc CmdRemoveGoal
;
157 CommandProc CmdSetGoalText
;
158 CommandProc CmdSetGoalProgress
;
159 CommandProc CmdSetGoalCompleted
;
160 CommandProc CmdGoalQuestion
;
161 CommandProc CmdGoalQuestionAnswer
;
162 CommandProc CmdCreateStoryPage
;
163 CommandProc CmdCreateStoryPageElement
;
164 CommandProc CmdUpdateStoryPageElement
;
165 CommandProc CmdSetStoryPageTitle
;
166 CommandProc CmdSetStoryPageDate
;
167 CommandProc CmdShowStoryPage
;
168 CommandProc CmdRemoveStoryPage
;
169 CommandProc CmdRemoveStoryPageElement
;
171 CommandProc CmdLevelLand
;
173 CommandProc CmdBuildSignalTrack
;
174 CommandProc CmdRemoveSignalTrack
;
176 CommandProc CmdSetAutoReplace
;
178 CommandProc CmdCloneVehicle
;
179 CommandProc CmdStartStopVehicle
;
180 CommandProc CmdMassStartStopVehicle
;
181 CommandProc CmdAutoreplaceVehicle
;
182 CommandProc CmdDepotSellAllVehicles
;
183 CommandProc CmdDepotMassAutoReplace
;
185 CommandProc CmdCreateGroup
;
186 CommandProc CmdAlterGroup
;
187 CommandProc CmdDeleteGroup
;
188 CommandProc CmdAddVehicleGroup
;
189 CommandProc CmdAddSharedVehicleGroup
;
190 CommandProc CmdRemoveAllVehiclesGroup
;
191 CommandProc CmdSetGroupReplaceProtection
;
193 CommandProc CmdMoveOrder
;
194 CommandProc CmdChangeTimetable
;
195 CommandProc CmdSetVehicleOnTime
;
196 CommandProc CmdAutofillTimetable
;
197 CommandProc CmdSetTimetableStart
;
199 CommandProc CmdOpenCloseAirport
;
201 #define DEF_CMD(proc, flags, type) {proc, #proc, (CommandFlags)flags, type}
204 * The master command table
206 * This table contains all possible CommandProc functions with
207 * the flags which belongs to it. The indices are the same
208 * as the value from the CMD_* enums.
210 static const Command _command_proc_table
[] = {
211 DEF_CMD(CmdBuildRailroadTrack
, CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_RAILROAD_TRACK
212 DEF_CMD(CmdRemoveRailroadTrack
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_REMOVE_RAILROAD_TRACK
213 DEF_CMD(CmdBuildSingleRail
, CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_SINGLE_RAIL
214 DEF_CMD(CmdRemoveSingleRail
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_REMOVE_SINGLE_RAIL
215 DEF_CMD(CmdLandscapeClear
, 0, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_LANDSCAPE_CLEAR
216 DEF_CMD(CmdBuildBridge
, CMD_DEITY
| CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_BRIDGE
217 DEF_CMD(CmdBuildRailStation
, CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_RAIL_STATION
218 DEF_CMD(CmdBuildTrainDepot
, CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_TRAIN_DEPOT
219 DEF_CMD(CmdBuildSingleSignal
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_SIGNALS
220 DEF_CMD(CmdRemoveSingleSignal
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_REMOVE_SIGNALS
221 DEF_CMD(CmdTerraformLand
, CMD_ALL_TILES
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_TERRAFORM_LAND
222 DEF_CMD(CmdBuildObject
, CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_OBJECT
223 DEF_CMD(CmdBuildTunnel
, CMD_DEITY
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_TUNNEL
224 DEF_CMD(CmdRemoveFromRailStation
, 0, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_REMOVE_FROM_RAIL_STATION
225 DEF_CMD(CmdConvertRail
, 0, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_CONVERT_RAILD
226 DEF_CMD(CmdBuildRailWaypoint
, 0, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_RAIL_WAYPOINT
227 DEF_CMD(CmdRenameWaypoint
, 0, CMDT_OTHER_MANAGEMENT
), // CMD_RENAME_WAYPOINT
228 DEF_CMD(CmdRemoveFromRailWaypoint
, 0, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_REMOVE_FROM_RAIL_WAYPOINT
230 DEF_CMD(CmdBuildRoadStop
, CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_ROAD_STOP
231 DEF_CMD(CmdRemoveRoadStop
, 0, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_REMOVE_ROAD_STOP
232 DEF_CMD(CmdBuildLongRoad
,CMD_DEITY
| CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_LONG_ROAD
233 DEF_CMD(CmdRemoveLongRoad
, CMD_NO_TEST
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_REMOVE_LONG_ROAD; towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed.
234 DEF_CMD(CmdBuildRoad
, CMD_DEITY
| CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_ROAD
235 DEF_CMD(CmdBuildRoadDepot
, CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_ROAD_DEPOT
237 DEF_CMD(CmdBuildAirport
, CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_AIRPORT
238 DEF_CMD(CmdBuildDock
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_DOCK
239 DEF_CMD(CmdBuildShipDepot
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_SHIP_DEPOT
240 DEF_CMD(CmdBuildBuoy
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_BUOY
241 DEF_CMD(CmdPlantTree
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_PLANT_TREE
243 DEF_CMD(CmdBuildVehicle
, CMD_CLIENT_ID
, CMDT_VEHICLE_CONSTRUCTION
), // CMD_BUILD_VEHICLE
244 DEF_CMD(CmdSellVehicle
, CMD_CLIENT_ID
, CMDT_VEHICLE_CONSTRUCTION
), // CMD_SELL_VEHICLE
245 DEF_CMD(CmdRefitVehicle
, 0, CMDT_VEHICLE_CONSTRUCTION
), // CMD_REFIT_VEHICLE
246 DEF_CMD(CmdSendVehicleToDepot
, 0, CMDT_VEHICLE_MANAGEMENT
), // CMD_SEND_VEHICLE_TO_DEPOT
247 DEF_CMD(CmdSetVehicleVisibility
, 0, CMDT_COMPANY_SETTING
), // CMD_SET_VEHICLE_VISIBILITY
249 DEF_CMD(CmdMoveRailVehicle
, 0, CMDT_VEHICLE_CONSTRUCTION
), // CMD_MOVE_RAIL_VEHICLE
250 DEF_CMD(CmdForceTrainProceed
, 0, CMDT_VEHICLE_MANAGEMENT
), // CMD_FORCE_TRAIN_PROCEED
251 DEF_CMD(CmdReverseTrainDirection
, 0, CMDT_VEHICLE_MANAGEMENT
), // CMD_REVERSE_TRAIN_DIRECTION
253 DEF_CMD(CmdClearOrderBackup
, CMD_CLIENT_ID
, CMDT_SERVER_SETTING
), // CMD_CLEAR_ORDER_BACKUP
254 DEF_CMD(CmdModifyOrder
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_MODIFY_ORDER
255 DEF_CMD(CmdSkipToOrder
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_SKIP_TO_ORDER
256 DEF_CMD(CmdDeleteOrder
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_DELETE_ORDER
257 DEF_CMD(CmdInsertOrder
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_INSERT_ORDER
259 DEF_CMD(CmdChangeServiceInt
, 0, CMDT_VEHICLE_MANAGEMENT
), // CMD_CHANGE_SERVICE_INT
261 DEF_CMD(CmdBuildIndustry
, CMD_DEITY
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_INDUSTRY
262 DEF_CMD(CmdSetCompanyManagerFace
, 0, CMDT_OTHER_MANAGEMENT
), // CMD_SET_COMPANY_MANAGER_FACE
263 DEF_CMD(CmdSetCompanyColour
, 0, CMDT_OTHER_MANAGEMENT
), // CMD_SET_COMPANY_COLOUR
265 DEF_CMD(CmdIncreaseLoan
, 0, CMDT_MONEY_MANAGEMENT
), // CMD_INCREASE_LOAN
266 DEF_CMD(CmdDecreaseLoan
, 0, CMDT_MONEY_MANAGEMENT
), // CMD_DECREASE_LOAN
268 DEF_CMD(CmdWantEnginePreview
, 0, CMDT_VEHICLE_MANAGEMENT
), // CMD_WANT_ENGINE_PREVIEW
270 DEF_CMD(CmdRenameVehicle
, 0, CMDT_OTHER_MANAGEMENT
), // CMD_RENAME_VEHICLE
271 DEF_CMD(CmdRenameEngine
, CMD_SERVER
, CMDT_OTHER_MANAGEMENT
), // CMD_RENAME_ENGINE
273 DEF_CMD(CmdRenameCompany
, 0, CMDT_OTHER_MANAGEMENT
), // CMD_RENAME_COMPANY
274 DEF_CMD(CmdRenamePresident
, 0, CMDT_OTHER_MANAGEMENT
), // CMD_RENAME_PRESIDENT
276 DEF_CMD(CmdRenameStation
, 0, CMDT_OTHER_MANAGEMENT
), // CMD_RENAME_STATION
277 DEF_CMD(CmdRenameDepot
, 0, CMDT_OTHER_MANAGEMENT
), // CMD_RENAME_DEPOT
279 DEF_CMD(CmdPlaceSign
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_PLACE_SIGN
280 DEF_CMD(CmdRenameSign
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_RENAME_SIGN
282 DEF_CMD(CmdTurnRoadVeh
, 0, CMDT_VEHICLE_MANAGEMENT
), // CMD_TURN_ROADVEH
284 DEF_CMD(CmdPause
, CMD_SERVER
, CMDT_SERVER_SETTING
), // CMD_PAUSE
286 DEF_CMD(CmdBuyShareInCompany
, 0, CMDT_MONEY_MANAGEMENT
), // CMD_BUY_SHARE_IN_COMPANY
287 DEF_CMD(CmdSellShareInCompany
, 0, CMDT_MONEY_MANAGEMENT
), // CMD_SELL_SHARE_IN_COMPANY
288 DEF_CMD(CmdBuyCompany
, 0, CMDT_MONEY_MANAGEMENT
), // CMD_BUY_COMANY
290 DEF_CMD(CmdFoundTown
, CMD_DEITY
| CMD_NO_TEST
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_FOUND_TOWN; founding random town can fail only in exec run
291 DEF_CMD(CmdRenameTown
, CMD_DEITY
| CMD_SERVER
, CMDT_OTHER_MANAGEMENT
), // CMD_RENAME_TOWN
292 DEF_CMD(CmdDoTownAction
, 0, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_DO_TOWN_ACTION
293 DEF_CMD(CmdTownCargoGoal
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_TOWN_CARGO_GOAL
294 DEF_CMD(CmdTownGrowthRate
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_TOWN_GROWTH_RATE
295 DEF_CMD(CmdTownSetText
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_TOWN_SET_TEXT
296 DEF_CMD(CmdExpandTown
, CMD_DEITY
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_EXPAND_TOWN
297 DEF_CMD(CmdDeleteTown
, CMD_OFFLINE
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_DELETE_TOWN
299 DEF_CMD(CmdOrderRefit
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_ORDER_REFIT
300 DEF_CMD(CmdCloneOrder
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_CLONE_ORDER
302 DEF_CMD(CmdClearArea
, CMD_NO_TEST
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_CLEAR_AREA; destroying multi-tile houses makes town rating differ between test and execution
304 DEF_CMD(CmdMoneyCheat
, CMD_OFFLINE
, CMDT_CHEAT
), // CMD_MONEY_CHEAT
305 DEF_CMD(CmdChangeBankBalance
, CMD_DEITY
, CMDT_MONEY_MANAGEMENT
), // CMD_CHANGE_BANK_BALANCE
306 DEF_CMD(CmdBuildCanal
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_CANAL
307 DEF_CMD(CmdCreateSubsidy
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_CREATE_SUBSIDY
308 DEF_CMD(CmdCompanyCtrl
, CMD_SPECTATOR
| CMD_CLIENT_ID
, CMDT_SERVER_SETTING
), // CMD_COMPANY_CTRL
309 DEF_CMD(CmdCustomNewsItem
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_CUSTOM_NEWS_ITEM
310 DEF_CMD(CmdCreateGoal
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_CREATE_GOAL
311 DEF_CMD(CmdRemoveGoal
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_REMOVE_GOAL
312 DEF_CMD(CmdSetGoalText
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_SET_GOAL_TEXT
313 DEF_CMD(CmdSetGoalProgress
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_SET_GOAL_PROGRESS
314 DEF_CMD(CmdSetGoalCompleted
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_SET_GOAL_COMPLETED
315 DEF_CMD(CmdGoalQuestion
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_GOAL_QUESTION
316 DEF_CMD(CmdGoalQuestionAnswer
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_GOAL_QUESTION_ANSWER
317 DEF_CMD(CmdCreateStoryPage
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_CREATE_STORY_PAGE
318 DEF_CMD(CmdCreateStoryPageElement
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_CREATE_STORY_PAGE_ELEMENT
319 DEF_CMD(CmdUpdateStoryPageElement
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_UPDATE_STORY_PAGE_ELEMENT
320 DEF_CMD(CmdSetStoryPageTitle
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_SET_STORY_PAGE_TITLE
321 DEF_CMD(CmdSetStoryPageDate
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_SET_STORY_PAGE_DATE
322 DEF_CMD(CmdShowStoryPage
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_SHOW_STORY_PAGE
323 DEF_CMD(CmdRemoveStoryPage
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_REMOVE_STORY_PAGE
324 DEF_CMD(CmdRemoveStoryPageElement
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_REMOVE_STORY_ELEMENT_PAGE
326 DEF_CMD(CmdLevelLand
, CMD_ALL_TILES
| CMD_NO_TEST
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once
328 DEF_CMD(CmdBuildLock
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_LOCK
330 DEF_CMD(CmdBuildSignalTrack
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_SIGNAL_TRACK
331 DEF_CMD(CmdRemoveSignalTrack
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_REMOVE_SIGNAL_TRACK
333 DEF_CMD(CmdGiveMoney
, 0, CMDT_MONEY_MANAGEMENT
), // CMD_GIVE_MONEY
334 DEF_CMD(CmdChangeSetting
, CMD_SERVER
, CMDT_SERVER_SETTING
), // CMD_CHANGE_SETTING
335 DEF_CMD(CmdChangeCompanySetting
, 0, CMDT_COMPANY_SETTING
), // CMD_CHANGE_COMPANY_SETTING
336 DEF_CMD(CmdSetAutoReplace
, 0, CMDT_VEHICLE_MANAGEMENT
), // CMD_SET_AUTOREPLACE
337 DEF_CMD(CmdCloneVehicle
, CMD_NO_TEST
, CMDT_VEHICLE_CONSTRUCTION
), // CMD_CLONE_VEHICLE; NewGRF callbacks influence building and refitting making it impossible to correctly estimate the cost
338 DEF_CMD(CmdStartStopVehicle
, 0, CMDT_VEHICLE_MANAGEMENT
), // CMD_START_STOP_VEHICLE
339 DEF_CMD(CmdMassStartStopVehicle
, 0, CMDT_VEHICLE_MANAGEMENT
), // CMD_MASS_START_STOP
340 DEF_CMD(CmdAutoreplaceVehicle
, 0, CMDT_VEHICLE_MANAGEMENT
), // CMD_AUTOREPLACE_VEHICLE
341 DEF_CMD(CmdDepotSellAllVehicles
, 0, CMDT_VEHICLE_CONSTRUCTION
), // CMD_DEPOT_SELL_ALL_VEHICLES
342 DEF_CMD(CmdDepotMassAutoReplace
, 0, CMDT_VEHICLE_CONSTRUCTION
), // CMD_DEPOT_MASS_AUTOREPLACE
343 DEF_CMD(CmdCreateGroup
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_CREATE_GROUP
344 DEF_CMD(CmdDeleteGroup
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_DELETE_GROUP
345 DEF_CMD(CmdAlterGroup
, 0, CMDT_OTHER_MANAGEMENT
), // CMD_ALTER_GROUP
346 DEF_CMD(CmdAddVehicleGroup
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_ADD_VEHICLE_GROUP
347 DEF_CMD(CmdAddSharedVehicleGroup
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_ADD_SHARE_VEHICLE_GROUP
348 DEF_CMD(CmdRemoveAllVehiclesGroup
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_REMOVE_ALL_VEHICLES_GROUP
349 DEF_CMD(CmdSetGroupReplaceProtection
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_SET_GROUP_REPLACE_PROTECTION
350 DEF_CMD(CmdMoveOrder
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_MOVE_ORDER
351 DEF_CMD(CmdChangeTimetable
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_CHANGE_TIMETABLE
352 DEF_CMD(CmdSetVehicleOnTime
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_SET_VEHICLE_ON_TIME
353 DEF_CMD(CmdAutofillTimetable
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_AUTOFILL_TIMETABLE
354 DEF_CMD(CmdSetTimetableStart
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_SET_TIMETABLE_START
356 DEF_CMD(CmdOpenCloseAirport
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_OPEN_CLOSE_AIRPORT
360 * This function range-checks a cmd, and checks if the cmd is not NULL
362 * @param cmd The integer value of a command
363 * @return true if the command is valid (and got a CommandProc function)
365 bool IsValidCommand(uint32 cmd
)
369 return cmd
< lengthof(_command_proc_table
) && _command_proc_table
[cmd
].proc
!= NULL
;
373 * This function mask the parameter with CMD_ID_MASK and returns
374 * the flags which belongs to the given command.
376 * @param cmd The integer value of the command
377 * @return The flags for this command
379 CommandFlags
GetCommandFlags(uint32 cmd
)
381 assert(IsValidCommand(cmd
));
383 return _command_proc_table
[cmd
& CMD_ID_MASK
].flags
;
387 * This function mask the parameter with CMD_ID_MASK and returns
388 * the name which belongs to the given command.
390 * @param cmd The integer value of the command
391 * @return The name for this command
393 const char *GetCommandName(uint32 cmd
)
395 assert(IsValidCommand(cmd
));
397 return _command_proc_table
[cmd
& CMD_ID_MASK
].name
;
401 * Returns whether the command is allowed while the game is paused.
402 * @param cmd The command to check.
403 * @return True if the command is allowed while paused, false otherwise.
405 bool IsCommandAllowedWhilePaused(uint32 cmd
)
407 /* Lookup table for the command types that are allowed for a given pause level setting. */
408 static const int command_type_lookup
[] = {
409 CMDPL_ALL_ACTIONS
, ///< CMDT_LANDSCAPE_CONSTRUCTION
410 CMDPL_NO_LANDSCAPING
, ///< CMDT_VEHICLE_CONSTRUCTION
411 CMDPL_NO_LANDSCAPING
, ///< CMDT_MONEY_MANAGEMENT
412 CMDPL_NO_CONSTRUCTION
, ///< CMDT_VEHICLE_MANAGEMENT
413 CMDPL_NO_CONSTRUCTION
, ///< CMDT_ROUTE_MANAGEMENT
414 CMDPL_NO_CONSTRUCTION
, ///< CMDT_OTHER_MANAGEMENT
415 CMDPL_NO_CONSTRUCTION
, ///< CMDT_COMPANY_SETTING
416 CMDPL_NO_ACTIONS
, ///< CMDT_SERVER_SETTING
417 CMDPL_NO_ACTIONS
, ///< CMDT_CHEAT
419 assert_compile(lengthof(command_type_lookup
) == CMDT_END
);
421 assert(IsValidCommand(cmd
));
422 return _game_mode
== GM_EDITOR
|| command_type_lookup
[_command_proc_table
[cmd
& CMD_ID_MASK
].type
] <= _settings_game
.construction
.command_pause_level
;
426 static int _docommand_recursive
= 0;
429 * Shorthand for calling the long DoCommand with a container.
431 * @param container Container with (almost) all information
432 * @param flags Flags for the command and how to execute the command
436 CommandCost
DoCommand(const CommandContainer
*container
, DoCommandFlag flags
)
438 return DoCommand(container
->tile
, container
->p1
, container
->p2
, flags
, container
->cmd
& CMD_ID_MASK
, container
->text
);
442 * This function executes a given command with the parameters from the #CommandProc parameter list.
443 * Depending on the flags parameter it execute or test a command.
445 * @param tile The tile to apply the command on (for the #CommandProc)
446 * @param p1 Additional data for the command (for the #CommandProc)
447 * @param p2 Additional data for the command (for the #CommandProc)
448 * @param flags Flags for the command and how to execute the command
449 * @param cmd The command-id to execute (a value of the CMD_* enums)
450 * @param text The text to pass
454 CommandCost
DoCommand(TileIndex tile
, uint32 p1
, uint32 p2
, DoCommandFlag flags
, uint32 cmd
, const char *text
)
458 /* Do not even think about executing out-of-bounds tile-commands */
459 if (tile
!= 0 && (tile
>= MapSize() || (!IsValidTile(tile
) && (flags
& DC_ALL_TILES
) == 0))) return CMD_ERROR
;
461 /* Chop of any CMD_MSG or other flags; we don't need those here */
462 CommandProc
*proc
= _command_proc_table
[cmd
& CMD_ID_MASK
].proc
;
464 _docommand_recursive
++;
466 /* only execute the test call if it's toplevel, or we're not execing. */
467 if (_docommand_recursive
== 1 || !(flags
& DC_EXEC
) ) {
468 if (_docommand_recursive
== 1) _cleared_object_areas
.Clear();
469 SetTownRatingTestMode(true);
470 res
= proc(tile
, flags
& ~DC_EXEC
, p1
, p2
, text
);
471 SetTownRatingTestMode(false);
476 if (_docommand_recursive
== 1 &&
477 !(flags
& DC_QUERY_COST
) &&
478 !(flags
& DC_BANKRUPT
) &&
479 !CheckCompanyHasMoney(res
)) { // CheckCompanyHasMoney() modifies 'res' to an error if it fails.
483 if (!(flags
& DC_EXEC
)) {
484 _docommand_recursive
--;
489 /* Execute the command here. All cost-relevant functions set the expenses type
490 * themselves to the cost object at some point */
491 if (_docommand_recursive
== 1) _cleared_object_areas
.Clear();
492 res
= proc(tile
, flags
, p1
, p2
, text
);
495 _docommand_recursive
--;
499 /* if toplevel, subtract the money. */
500 if (--_docommand_recursive
== 0 && !(flags
& DC_BANKRUPT
)) {
501 SubtractMoneyFromCompany(res
);
508 * This functions returns the money which can be used to execute a command.
509 * This is either the money of the current company or INT64_MAX if there
510 * is no such a company "at the moment" like the server itself.
512 * @return The available money of a company or INT64_MAX
514 Money
GetAvailableMoneyForCommand()
516 CompanyID company
= _current_company
;
517 if (!Company::IsValidID(company
)) return INT64_MAX
;
518 return Company::Get(company
)->money
;
522 * Shortcut for the long DoCommandP when having a container with the data.
523 * @param container the container with information.
524 * @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
525 * @return true if the command succeeded, else false
527 bool DoCommandP(const CommandContainer
*container
, bool my_cmd
)
529 return DoCommandP(container
->tile
, container
->p1
, container
->p2
, container
->cmd
, container
->callback
, container
->text
, my_cmd
);
533 * Toplevel network safe docommand function for the current company. Must not be called recursively.
534 * The callback is called when the command succeeded or failed. The parameters
535 * \a tile, \a p1, and \a p2 are from the #CommandProc function. The parameter \a cmd is the command to execute.
536 * The parameter \a my_cmd is used to indicate if the command is from a company or the server.
538 * @param tile The tile to perform a command on (see #CommandProc)
539 * @param p1 Additional data for the command (see #CommandProc)
540 * @param p2 Additional data for the command (see #CommandProc)
541 * @param cmd The command to execute (a CMD_* value)
542 * @param callback A callback function to call after the command is finished
543 * @param text The text to pass
544 * @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
545 * @return \c true if the command succeeded, else \c false.
547 bool DoCommandP(TileIndex tile
, uint32 p1
, uint32 p2
, uint32 cmd
, CommandCallback
*callback
, const char *text
, bool my_cmd
)
549 /* Cost estimation is generally only done when the
550 * local user presses shift while doing somthing.
551 * However, in case of incoming network commands,
552 * map generation or the pause button we do want
554 bool estimate_only
= _shift_pressed
&& IsLocalCompany() &&
555 !_generating_world
&&
556 !(cmd
& CMD_NETWORK_COMMAND
) &&
557 (cmd
& CMD_ID_MASK
) != CMD_PAUSE
;
559 /* We're only sending the command, so don't do
560 * fancy things for 'success'. */
561 bool only_sending
= _networking
&& !(cmd
& CMD_NETWORK_COMMAND
);
563 /* Where to show the message? */
564 int x
= TileX(tile
) * TILE_SIZE
;
565 int y
= TileY(tile
) * TILE_SIZE
;
567 if (_pause_mode
!= PM_UNPAUSED
&& !IsCommandAllowedWhilePaused(cmd
)) {
568 ShowErrorMessage(GB(cmd
, 16, 16), STR_ERROR_NOT_ALLOWED_WHILE_PAUSED
, WL_INFO
, x
, y
);
572 #ifdef ENABLE_NETWORK
573 /* Only set p2 when the command does not come from the network. */
574 if (!(cmd
& CMD_NETWORK_COMMAND
) && GetCommandFlags(cmd
) & CMD_CLIENT_ID
&& p2
== 0) p2
= CLIENT_ID_SERVER
;
577 CommandCost res
= DoCommandPInternal(tile
, p1
, p2
, cmd
, callback
, text
, my_cmd
, estimate_only
);
579 /* Only show the error when it's for us. */
580 StringID error_part1
= GB(cmd
, 16, 16);
581 if (estimate_only
|| (IsLocalCompany() && error_part1
!= 0 && my_cmd
)) {
582 ShowErrorMessage(error_part1
, res
.GetErrorMessage(), WL_INFO
, x
, y
, res
.GetTextRefStackGRF(), res
.GetTextRefStackSize(), res
.GetTextRefStack());
584 } else if (estimate_only
) {
585 ShowEstimatedCostOrIncome(res
.GetCost(), x
, y
);
586 } else if (!only_sending
&& res
.GetCost() != 0 && tile
!= 0 && IsLocalCompany() && _game_mode
!= GM_EDITOR
) {
587 /* Only show the cost animation when we did actually
588 * execute the command, i.e. we're not sending it to
589 * the server, when it has cost the local company
590 * something. Furthermore in the editor there is no
591 * concept of cost, so don't show it there either. */
592 ShowCostOrIncomeAnimation(x
, y
, GetSlopePixelZ(x
, y
), res
.GetCost());
595 if (!estimate_only
&& !only_sending
&& callback
!= NULL
) {
596 callback(res
, tile
, p1
, p2
);
599 return res
.Succeeded();
604 * Helper to deduplicate the code for returning.
605 * @param cmd the command cost to return.
606 * @param clear whether to keep the storage changes or not.
608 #define return_dcpi(cmd) { _docommand_recursive = 0; return cmd; }
611 * Helper function for the toplevel network safe docommand function for the current company.
613 * @param tile The tile to perform a command on (see #CommandProc)
614 * @param p1 Additional data for the command (see #CommandProc)
615 * @param p2 Additional data for the command (see #CommandProc)
616 * @param cmd The command to execute (a CMD_* value)
617 * @param callback A callback function to call after the command is finished
618 * @param text The text to pass
619 * @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
620 * @param estimate_only whether to give only the estimate or also execute the command
621 * @return the command cost of this function.
623 CommandCost
DoCommandPInternal(TileIndex tile
, uint32 p1
, uint32 p2
, uint32 cmd
, CommandCallback
*callback
, const char *text
, bool my_cmd
, bool estimate_only
)
625 /* Prevent recursion; it gives a mess over the network */
626 assert(_docommand_recursive
== 0);
627 _docommand_recursive
= 1;
629 /* Reset the state. */
630 _additional_cash_required
= 0;
632 /* Get pointer to command handler */
633 byte cmd_id
= cmd
& CMD_ID_MASK
;
634 assert(cmd_id
< lengthof(_command_proc_table
));
636 CommandProc
*proc
= _command_proc_table
[cmd_id
].proc
;
637 /* Shouldn't happen, but you never know when someone adds
638 * NULLs to the _command_proc_table. */
639 assert(proc
!= NULL
);
641 /* Command flags are used internally */
642 CommandFlags cmd_flags
= GetCommandFlags(cmd
);
643 /* Flags get send to the DoCommand */
644 DoCommandFlag flags
= CommandFlagsToDCFlags(cmd_flags
);
646 #ifdef ENABLE_NETWORK
647 /* Make sure p2 is properly set to a ClientID. */
648 assert(!(cmd_flags
& CMD_CLIENT_ID
) || p2
!= 0);
651 /* Do not even think about executing out-of-bounds tile-commands */
652 if (tile
!= 0 && (tile
>= MapSize() || (!IsValidTile(tile
) && (cmd_flags
& CMD_ALL_TILES
) == 0))) return_dcpi(CMD_ERROR
);
654 /* Always execute server and spectator commands as spectator */
655 bool exec_as_spectator
= (cmd_flags
& (CMD_SPECTATOR
| CMD_SERVER
)) != 0;
657 /* If the company isn't valid it may only do server command or start a new company!
658 * The server will ditch any server commands a client sends to it, so effectively
659 * this guards the server from executing functions for an invalid company. */
660 if (_game_mode
== GM_NORMAL
&& !exec_as_spectator
&& !Company::IsValidID(_current_company
) && !(_current_company
== OWNER_DEITY
&& (cmd_flags
& CMD_DEITY
) != 0)) {
661 return_dcpi(CMD_ERROR
);
664 Backup
<CompanyByte
> cur_company(_current_company
, FILE_LINE
);
665 if (exec_as_spectator
) cur_company
.Change(COMPANY_SPECTATOR
);
667 bool test_and_exec_can_differ
= (cmd_flags
& CMD_NO_TEST
) != 0;
669 /* Test the command. */
670 _cleared_object_areas
.Clear();
671 SetTownRatingTestMode(true);
672 BasePersistentStorageArray::SwitchMode(PSM_ENTER_TESTMODE
);
673 CommandCost res
= proc(tile
, flags
, p1
, p2
, text
);
674 BasePersistentStorageArray::SwitchMode(PSM_LEAVE_TESTMODE
);
675 SetTownRatingTestMode(false);
677 /* Make sure we're not messing things up here. */
678 assert(exec_as_spectator
? _current_company
== COMPANY_SPECTATOR
: cur_company
.Verify());
680 /* If the command fails, we're doing an estimate
681 * or the player does not have enough money
682 * (unless it's a command where the test and
683 * execution phase might return different costs)
684 * we bail out here. */
685 if (res
.Failed() || estimate_only
||
686 (!test_and_exec_can_differ
&& !CheckCompanyHasMoney(res
))) {
687 if (!_networking
|| _generating_world
|| (cmd
& CMD_NETWORK_COMMAND
) != 0) {
688 /* Log the failed command as well. Just to be able to be find
689 * causes of desyncs due to bad command test implementations. */
690 DEBUG(desync
, 1, "cmdf: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date
, _date_fract
, (int)_current_company
, tile
, p1
, p2
, cmd
& ~CMD_NETWORK_COMMAND
, text
, GetCommandName(cmd
));
692 cur_company
.Restore();
696 #ifdef ENABLE_NETWORK
698 * If we are in network, and the command is not from the network
699 * send it to the command-queue and abort execution
701 if (_networking
&& !_generating_world
&& !(cmd
& CMD_NETWORK_COMMAND
)) {
702 NetworkSendCommand(tile
, p1
, p2
, cmd
& ~CMD_FLAGS_MASK
, callback
, text
, _current_company
);
703 cur_company
.Restore();
705 /* Don't return anything special here; no error, no costs.
706 * This way it's not handled by DoCommand and only the
707 * actual execution of the command causes messages. Also
708 * reset the storages as we've not executed the command. */
709 return_dcpi(CommandCost());
711 #endif /* ENABLE_NETWORK */
712 DEBUG(desync
, 1, "cmd: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date
, _date_fract
, (int)_current_company
, tile
, p1
, p2
, cmd
& ~CMD_NETWORK_COMMAND
, text
, GetCommandName(cmd
));
714 /* Actually try and execute the command. If no cost-type is given
715 * use the construction one */
716 _cleared_object_areas
.Clear();
717 BasePersistentStorageArray::SwitchMode(PSM_ENTER_COMMAND
);
718 CommandCost res2
= proc(tile
, flags
| DC_EXEC
, p1
, p2
, text
);
719 BasePersistentStorageArray::SwitchMode(PSM_LEAVE_COMMAND
);
721 if (cmd_id
== CMD_COMPANY_CTRL
) {
723 /* We are a new company -> Switch to new local company.
724 * We were closed down -> Switch to spectator
725 * Some other company opened/closed down -> The outside function will switch back */
726 _current_company
= _local_company
;
728 /* Make sure nothing bad happened, like changing the current company. */
729 assert(exec_as_spectator
? _current_company
== COMPANY_SPECTATOR
: cur_company
.Verify());
730 cur_company
.Restore();
733 /* If the test and execution can differ we have to check the
734 * return of the command. Otherwise we can check whether the
735 * test and execution have yielded the same result,
736 * i.e. cost and error state are the same. */
737 if (!test_and_exec_can_differ
) {
738 assert(res
.GetCost() == res2
.GetCost() && res
.Failed() == res2
.Failed()); // sanity check
739 } else if (res2
.Failed()) {
743 /* If we're needing more money and we haven't done
744 * anything yet, ask for the money! */
745 if (_additional_cash_required
!= 0 && res2
.GetCost() == 0) {
746 /* It could happen we removed rail, thus gained money, and deleted something else.
747 * So make sure the signal buffer is empty even in this case */
748 UpdateSignalsInBuffer();
749 SetDParam(0, _additional_cash_required
);
750 return_dcpi(CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY
));
753 /* update last build coordinate of company. */
755 Company
*c
= Company::GetIfValid(_current_company
);
756 if (c
!= NULL
) c
->last_build_coordinate
= tile
;
759 SubtractMoneyFromCompany(res2
);
761 /* update signals if needed */
762 UpdateSignalsInBuffer();
770 * Adds the cost of the given command return value to this cost.
771 * Also takes a possible error message when it is set.
772 * @param ret The command to add the cost of.
774 void CommandCost::AddCost(const CommandCost
&ret
)
776 this->AddCost(ret
.cost
);
777 if (this->success
&& !ret
.success
) {
778 this->message
= ret
.message
;
779 this->success
= false;
784 * Values to put on the #TextRefStack for the error message.
785 * There is only one static instance of the array, just like there is only one
786 * instance of normal DParams.
788 uint32
CommandCost::textref_stack
[16];
791 * Activate usage of the NewGRF #TextRefStack for the error message.
792 * @param grffile NewGRF that provides the #TextRefStack
793 * @param num_registers number of entries to copy from the temporary NewGRF registers
795 void CommandCost::UseTextRefStack(const GRFFile
*grffile
, uint num_registers
)
797 extern TemporaryStorageArray
<int32
, 0x110> _temp_store
;
799 assert(num_registers
< lengthof(textref_stack
));
800 this->textref_stack_grffile
= grffile
;
801 this->textref_stack_size
= num_registers
;
802 for (uint i
= 0; i
< num_registers
; i
++) {
803 textref_stack
[i
] = _temp_store
.GetValue(0x100 + i
);