4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file command_type.h Types related to commands. */
12 #ifndef COMMAND_TYPE_H
13 #define COMMAND_TYPE_H
15 #include "economy_type.h"
16 #include "strings_type.h"
17 #include "tile_type.h"
22 * Common return value for all commands. Wraps the cost and
23 * a possible error message/state together.
26 ExpensesType expense_type
; ///< the type of expence as shown on the finances view
27 Money cost
; ///< The cost of this action
28 StringID message
; ///< Warning message for when success is unset
29 bool success
; ///< Whether the comment went fine up to this moment
30 const GRFFile
*textref_stack_grffile
; ///< NewGRF providing the #TextRefStack content.
31 uint textref_stack_size
; ///< Number of uint32 values to put on the #TextRefStack for the error message.
33 static uint32 textref_stack
[16];
37 * Creates a command cost return with no cost and no error
39 CommandCost() : expense_type(INVALID_EXPENSES
), cost(0), message(INVALID_STRING_ID
), success(true), textref_stack_grffile(NULL
), textref_stack_size(0) {}
42 * Creates a command return value the is failed with the given message
44 explicit CommandCost(StringID msg
) : expense_type(INVALID_EXPENSES
), cost(0), message(msg
), success(false), textref_stack_grffile(NULL
), textref_stack_size(0) {}
47 * Creates a command cost with given expense type and start cost of 0
48 * @param ex_t the expense type
50 explicit CommandCost(ExpensesType ex_t
) : expense_type(ex_t
), cost(0), message(INVALID_STRING_ID
), success(true), textref_stack_grffile(NULL
), textref_stack_size(0) {}
53 * Creates a command return value with the given start cost and expense type
54 * @param ex_t the expense type
55 * @param cst the initial cost of this command
57 CommandCost(ExpensesType ex_t
, const Money
&cst
) : expense_type(ex_t
), cost(cst
), message(INVALID_STRING_ID
), success(true), textref_stack_grffile(NULL
), textref_stack_size(0) {}
61 * Adds the given cost to the cost of the command.
62 * @param cost the cost to add
64 inline void AddCost(const Money
&cost
)
69 void AddCost(const CommandCost
&cmd_cost
);
72 * Multiplies the cost of the command by the given factor.
73 * @param factor factor to multiply the costs with
75 inline void MultiplyCost(int factor
)
81 * The costs as made up to this moment
84 inline Money
GetCost() const
90 * The expense type of the cost
91 * @return the expense type
93 inline ExpensesType
GetExpensesType() const
95 return this->expense_type
;
99 * Makes this #CommandCost behave like an error command.
100 * @param message The error message.
102 void MakeError(StringID message
)
104 assert(message
!= INVALID_STRING_ID
);
105 this->success
= false;
106 this->message
= message
;
109 void UseTextRefStack(const GRFFile
*grffile
, uint num_registers
);
112 * Returns the NewGRF providing the #TextRefStack of the error message.
113 * @return the NewGRF.
115 const GRFFile
*GetTextRefStackGRF() const
117 return this->textref_stack_grffile
;
121 * Returns the number of uint32 values for the #TextRefStack of the error message.
122 * @return number of uint32 values.
124 uint
GetTextRefStackSize() const
126 return this->textref_stack_size
;
130 * Returns a pointer to the values for the #TextRefStack of the error message.
131 * @return uint32 values for the #TextRefStack
133 const uint32
*GetTextRefStack() const
135 return textref_stack
;
139 * Returns the error message of a command
140 * @return the error message, if succeeded #INVALID_STRING_ID
142 StringID
GetErrorMessage() const
144 if (this->success
) return INVALID_STRING_ID
;
145 return this->message
;
149 * Did this command succeed?
150 * @return true if and only if it succeeded
152 inline bool Succeeded() const
154 return this->success
;
158 * Did this command fail?
159 * @return true if and only if it failed
161 inline bool Failed() const
163 return !this->success
;
170 * This enum defines all possible commands which can be executed to the game
171 * engine. Observing the game like the query-tool or checking the profit of a
172 * vehicle don't result in a command which should be executed in the engine
173 * nor send to the server in a network game.
175 * @see _command_proc_table
178 CMD_BUILD_RAILROAD_TRACK
, ///< build a rail track
179 CMD_REMOVE_RAILROAD_TRACK
, ///< remove a rail track
180 CMD_BUILD_SINGLE_RAIL
, ///< build a single rail track
181 CMD_REMOVE_SINGLE_RAIL
, ///< remove a single rail track
182 CMD_LANDSCAPE_CLEAR
, ///< demolish a tile
183 CMD_BUILD_BRIDGE
, ///< build a bridge
184 CMD_BUILD_RAIL_STATION
, ///< build a rail station
185 CMD_BUILD_TRAIN_DEPOT
, ///< build a train depot
186 CMD_BUILD_SIGNALS
, ///< build a signal
187 CMD_REMOVE_SIGNALS
, ///< remove a signal
188 CMD_TERRAFORM_LAND
, ///< terraform a tile
189 CMD_BUILD_OBJECT
, ///< build an object
190 CMD_BUILD_TUNNEL
, ///< build a tunnel
192 CMD_REMOVE_FROM_RAIL_STATION
, ///< remove a (rectangle of) tiles from a rail station
193 CMD_CONVERT_RAIL
, ///< convert a rail type
195 CMD_BUILD_RAIL_WAYPOINT
, ///< build a waypoint
196 CMD_RENAME_WAYPOINT
, ///< rename a waypoint
197 CMD_REMOVE_FROM_RAIL_WAYPOINT
, ///< remove a (rectangle of) tiles from a rail waypoint
199 CMD_BUILD_ROAD_STOP
, ///< build a road stop
200 CMD_REMOVE_ROAD_STOP
, ///< remove a road stop
201 CMD_BUILD_LONG_ROAD
, ///< build a complete road (not a "half" one)
202 CMD_REMOVE_LONG_ROAD
, ///< remove a complete road (not a "half" one)
203 CMD_BUILD_ROAD
, ///< build a "half" road
204 CMD_BUILD_ROAD_DEPOT
, ///< build a road depot
206 CMD_BUILD_AIRPORT
, ///< build an airport
208 CMD_BUILD_DOCK
, ///< build a dock
210 CMD_BUILD_SHIP_DEPOT
, ///< build a ship depot
211 CMD_BUILD_BUOY
, ///< build a buoy
213 CMD_PLANT_TREE
, ///< plant a tree
215 CMD_BUILD_VEHICLE
, ///< build a vehicle
216 CMD_SELL_VEHICLE
, ///< sell a vehicle
217 CMD_REFIT_VEHICLE
, ///< refit the cargo space of a vehicle
218 CMD_SEND_VEHICLE_TO_DEPOT
, ///< send a vehicle to a depot
219 CMD_SET_VEHICLE_VISIBILITY
, ///< hide or unhide a vehicle in the build vehicle and autoreplace GUIs
221 CMD_MOVE_RAIL_VEHICLE
, ///< move a rail vehicle (in the depot)
222 CMD_FORCE_TRAIN_PROCEED
, ///< proceed a train to pass a red signal
223 CMD_REVERSE_TRAIN_DIRECTION
, ///< turn a train around
225 CMD_CLEAR_ORDER_BACKUP
, ///< clear the order backup of a given user/tile
226 CMD_MODIFY_ORDER
, ///< modify an order (like set full-load)
227 CMD_SKIP_TO_ORDER
, ///< skip an order to the next of specific one
228 CMD_DELETE_ORDER
, ///< delete an order
229 CMD_INSERT_ORDER
, ///< insert a new order
231 CMD_CHANGE_SERVICE_INT
, ///< change the server interval of a vehicle
233 CMD_BUILD_INDUSTRY
, ///< build a new industry
235 CMD_SET_COMPANY_MANAGER_FACE
, ///< set the manager's face of the company
236 CMD_SET_COMPANY_COLOUR
, ///< set the colour of the company
238 CMD_INCREASE_LOAN
, ///< increase the loan from the bank
239 CMD_DECREASE_LOAN
, ///< decrease the loan from the bank
241 CMD_WANT_ENGINE_PREVIEW
, ///< confirm the preview of an engine
243 CMD_RENAME_VEHICLE
, ///< rename a whole vehicle
244 CMD_RENAME_ENGINE
, ///< rename a engine (in the engine list)
245 CMD_RENAME_COMPANY
, ///< change the company name
246 CMD_RENAME_PRESIDENT
, ///< change the president name
247 CMD_RENAME_STATION
, ///< rename a station
248 CMD_RENAME_DEPOT
, ///< rename a depot
250 CMD_PLACE_SIGN
, ///< place a sign
251 CMD_RENAME_SIGN
, ///< rename a sign
253 CMD_TURN_ROADVEH
, ///< turn a road vehicle around
255 CMD_PAUSE
, ///< pause the game
257 CMD_BUY_SHARE_IN_COMPANY
, ///< buy a share from a company
258 CMD_SELL_SHARE_IN_COMPANY
, ///< sell a share from a company
259 CMD_BUY_COMPANY
, ///< buy a company which is bankrupt
261 CMD_FOUND_TOWN
, ///< found a town
262 CMD_RENAME_TOWN
, ///< rename a town
263 CMD_DO_TOWN_ACTION
, ///< do a action from the town detail window (like advertises or bribe)
264 CMD_TOWN_CARGO_GOAL
, ///< set the goal of a cargo for a town
265 CMD_TOWN_GROWTH_RATE
, ///< set the town growth rate
266 CMD_TOWN_SET_TEXT
, ///< set the custom text of a town
267 CMD_EXPAND_TOWN
, ///< expand a town
268 CMD_DELETE_TOWN
, ///< delete a town
270 CMD_ORDER_REFIT
, ///< change the refit information of an order (for "goto depot" )
271 CMD_CLONE_ORDER
, ///< clone (and share) an order
272 CMD_CLEAR_AREA
, ///< clear an area
274 CMD_MONEY_CHEAT
, ///< do the money cheat
275 CMD_CHANGE_BANK_BALANCE
, ///< change bank balance to charge costs or give money from a GS
276 CMD_BUILD_CANAL
, ///< build a canal
278 CMD_CREATE_SUBSIDY
, ///< create a new subsidy
279 CMD_COMPANY_CTRL
, ///< used in multiplayer to create a new companies etc.
280 CMD_CUSTOM_NEWS_ITEM
, ///< create a custom news message
281 CMD_CREATE_GOAL
, ///< create a new goal
282 CMD_REMOVE_GOAL
, ///< remove a goal
283 CMD_SET_GOAL_TEXT
, ///< update goal text of a goal
284 CMD_SET_GOAL_PROGRESS
, ///< update goal progress text of a goal
285 CMD_SET_GOAL_COMPLETED
, ///< update goal completed status of a goal
286 CMD_GOAL_QUESTION
, ///< ask a goal related question
287 CMD_GOAL_QUESTION_ANSWER
, ///< answer(s) to CMD_GOAL_QUESTION
288 CMD_CREATE_STORY_PAGE
, ///< create a new story page
289 CMD_CREATE_STORY_PAGE_ELEMENT
, ///< create a new story page element
290 CMD_UPDATE_STORY_PAGE_ELEMENT
, ///< update a story page element
291 CMD_SET_STORY_PAGE_TITLE
, ///< update title of a story page
292 CMD_SET_STORY_PAGE_DATE
, ///< update date of a story page
293 CMD_SHOW_STORY_PAGE
, ///< show a story page
294 CMD_REMOVE_STORY_PAGE
, ///< remove a story page
295 CMD_REMOVE_STORY_PAGE_ELEMENT
, ///< remove a story page element
296 CMD_LEVEL_LAND
, ///< level land
298 CMD_BUILD_LOCK
, ///< build a lock
300 CMD_BUILD_SIGNAL_TRACK
, ///< add signals along a track (by dragging)
301 CMD_REMOVE_SIGNAL_TRACK
, ///< remove signals along a track (by dragging)
303 CMD_GIVE_MONEY
, ///< give money to another company
304 CMD_CHANGE_SETTING
, ///< change a setting
305 CMD_CHANGE_COMPANY_SETTING
, ///< change a company setting
307 CMD_SET_AUTOREPLACE
, ///< set an autoreplace entry
309 CMD_CLONE_VEHICLE
, ///< clone a vehicle
310 CMD_START_STOP_VEHICLE
, ///< start or stop a vehicle
311 CMD_MASS_START_STOP
, ///< start/stop all vehicles (in a depot)
312 CMD_AUTOREPLACE_VEHICLE
, ///< replace/renew a vehicle while it is in a depot
313 CMD_DEPOT_SELL_ALL_VEHICLES
, ///< sell all vehicles which are in a given depot
314 CMD_DEPOT_MASS_AUTOREPLACE
, ///< force the autoreplace to take action in a given depot
316 CMD_CREATE_GROUP
, ///< create a new group
317 CMD_DELETE_GROUP
, ///< delete a group
318 CMD_ALTER_GROUP
, ///< alter a group
319 CMD_ADD_VEHICLE_GROUP
, ///< add a vehicle to a group
320 CMD_ADD_SHARED_VEHICLE_GROUP
, ///< add all other shared vehicles to a group which are missing
321 CMD_REMOVE_ALL_VEHICLES_GROUP
, ///< remove all vehicles from a group
322 CMD_SET_GROUP_REPLACE_PROTECTION
, ///< set the autoreplace-protection for a group
324 CMD_MOVE_ORDER
, ///< move an order
325 CMD_CHANGE_TIMETABLE
, ///< change the timetable for a vehicle
326 CMD_SET_VEHICLE_ON_TIME
, ///< set the vehicle on time feature (timetable)
327 CMD_AUTOFILL_TIMETABLE
, ///< autofill the timetable
328 CMD_SET_TIMETABLE_START
, ///< set the date that a timetable should start
330 CMD_OPEN_CLOSE_AIRPORT
, ///< open/close an airport to incoming aircraft
332 CMD_END
, ///< Must ALWAYS be on the end of this list!! (period)
336 * List of flags for a command.
338 * This enums defines some flags which can be used for the commands.
341 DC_NONE
= 0x000, ///< no flag is set
342 DC_EXEC
= 0x001, ///< execute the given command
343 DC_AUTO
= 0x002, ///< don't allow building on structures
344 DC_QUERY_COST
= 0x004, ///< query cost only, don't build.
345 DC_NO_WATER
= 0x008, ///< don't allow building on water
346 DC_NO_RAIL_OVERLAP
= 0x010, ///< don't allow overlap of rails (used in buildrail)
347 DC_NO_TEST_TOWN_RATING
= 0x020, ///< town rating does not disallow you from building
348 DC_BANKRUPT
= 0x040, ///< company bankrupts, skip money check, skip vehicle on tile check in some cases
349 DC_AUTOREPLACE
= 0x080, ///< autoreplace/autorenew is in progress, this shall disable vehicle limits when building, and ignore certain restrictions when undoing things (like vehicle attach callback)
350 DC_NO_CARGO_CAP_CHECK
= 0x100, ///< when autoreplace/autorenew is in progress, this shall prevent truncating the amount of cargo in the vehicle to prevent testing the command to remove cargo
351 DC_ALL_TILES
= 0x200, ///< allow this command also on MP_VOID tiles
352 DC_NO_MODIFY_TOWN_RATING
= 0x400, ///< do not change town rating
353 DC_FORCE_CLEAR_TILE
= 0x800, ///< do not only remove the object on the tile, but also clear any water left on it
355 DECLARE_ENUM_AS_BIT_SET(DoCommandFlag
)
358 * Used to combine a StringID with the command.
360 * This macro can be used to add a StringID (the error message to show) on a command-id
361 * (CMD_xxx). Use the binary or-operator "|" to combine the command with the result from
364 * @param x The StringID to combine with a command-id
366 #define CMD_MSG(x) ((x) << 16)
369 * Defines some flags.
371 * This enumeration defines some flags which are binary-or'ed on a command.
373 enum FlaggedCommands
{
374 CMD_NETWORK_COMMAND
= 0x0100, ///< execute the command without sending it on the network
375 CMD_FLAGS_MASK
= 0xFF00, ///< mask for all command flags
376 CMD_ID_MASK
= 0x00FF, ///< mask for the command ID
380 * Command flags for the command table _command_proc_table.
382 * This enumeration defines flags for the _command_proc_table.
385 CMD_SERVER
= 0x001, ///< the command can only be initiated by the server
386 CMD_SPECTATOR
= 0x002, ///< the command may be initiated by a spectator
387 CMD_OFFLINE
= 0x004, ///< the command cannot be executed in a multiplayer game; single-player only
388 CMD_AUTO
= 0x008, ///< set the DC_AUTO flag on this command
389 CMD_ALL_TILES
= 0x010, ///< allow this command also on MP_VOID tiles
390 CMD_NO_TEST
= 0x020, ///< the command's output may differ between test and execute due to town rating changes etc.
391 CMD_NO_WATER
= 0x040, ///< set the DC_NO_WATER flag on this command
392 CMD_CLIENT_ID
= 0x080, ///< set p2 with the ClientID of the sending client.
393 CMD_DEITY
= 0x100, ///< the command may be executed by COMPANY_DEITY
394 CMD_STR_CTRL
= 0x200, ///< the command's string may contain control strings
396 DECLARE_ENUM_AS_BIT_SET(CommandFlags
)
398 /** Types of commands we have. */
400 CMDT_LANDSCAPE_CONSTRUCTION
, ///< Construction and destruction of objects on the map.
401 CMDT_VEHICLE_CONSTRUCTION
, ///< Construction, modification (incl. refit) and destruction of vehicles.
402 CMDT_MONEY_MANAGEMENT
, ///< Management of money, i.e. loans and shares.
403 CMDT_VEHICLE_MANAGEMENT
, ///< Stopping, starting, sending to depot, turning around, replace orders etc.
404 CMDT_ROUTE_MANAGEMENT
, ///< Modifications to route management (orders, groups, etc).
405 CMDT_OTHER_MANAGEMENT
, ///< Renaming stuff, changing company colours, placing signs, etc.
406 CMDT_COMPANY_SETTING
, ///< Changing settings related to a company.
407 CMDT_SERVER_SETTING
, ///< Pausing/removing companies/server settings.
408 CMDT_CHEAT
, ///< A cheat of some sorts.
410 CMDT_END
, ///< Magic end marker.
413 /** Different command pause levels. */
414 enum CommandPauseLevel
{
415 CMDPL_NO_ACTIONS
, ///< No user actions may be executed.
416 CMDPL_NO_CONSTRUCTION
, ///< No construction actions may be executed.
417 CMDPL_NO_LANDSCAPING
, ///< No landscaping actions may be executed.
418 CMDPL_ALL_ACTIONS
, ///< All actions may be executed.
422 * Defines the callback type for all command handler functions.
424 * This type defines the function header for all functions which handles a CMD_* command.
425 * A command handler use the parameters to act according to the meaning of the command.
426 * The tile parameter defines the tile to perform an action on.
427 * The flag parameter is filled with flags from the DC_* enumeration. The parameters
428 * p1 and p2 are filled with parameters for the command like "which road type", "which
429 * order" or "direction". Each function should mentioned in there doxygen comments
430 * the usage of these parameters.
432 * @param tile The tile to apply a command on
433 * @param flags Flags for the command, from the DC_* enumeration
434 * @param p1 Additional data for the command
435 * @param p2 Additional data for the command
436 * @param text Additional text
437 * @return The CommandCost of the command, which can be succeeded or failed.
439 typedef CommandCost
CommandProc(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
);
442 * Define a command with the flags which belongs to it.
444 * This struct connect a command handler function with the flags created with
445 * the #CMD_AUTO, #CMD_OFFLINE and #CMD_SERVER values.
448 CommandProc
*proc
; ///< The procedure to actually executing
449 const char *name
; ///< A human readable name for the procedure
450 CommandFlags flags
; ///< The (command) flags to that apply to this command
451 CommandType type
; ///< The type of command.
455 * Define a callback function for the client, after the command is finished.
457 * Functions of this type are called after the command is finished. The parameters
458 * are from the #CommandProc callback type. The boolean parameter indicates if the
459 * command succeeded or failed.
461 * @param result The result of the executed command
462 * @param tile The tile of the command action
463 * @param p1 Additional data of the command
464 * @param p1 Additional data of the command
467 typedef void CommandCallback(const CommandCost
&result
, TileIndex tile
, uint32 p1
, uint32 p2
);
470 * Structure for buffering the build command when selecting a station to join.
472 struct CommandContainer
{
473 TileIndex tile
; ///< tile command being executed on.
474 uint32 p1
; ///< parameter p1.
475 uint32 p2
; ///< parameter p2.
476 uint32 cmd
; ///< command being executed.
477 CommandCallback
*callback
; ///< any callback function executed upon successful completion of the command.
478 char text
[32 * MAX_CHAR_LENGTH
]; ///< possible text sent for name changes etc, in bytes including '\0'.
481 #endif /* COMMAND_TYPE_H */