(svn r27953) -Cleanup: Adjust other languages for r27952
[openttd.git] / src / dock_gui.cpp
blob79eaa89b149a4971a20688a4ed3c904ce2480dbc
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file dock_gui.cpp GUI to create amazing water objects. */
12 #include "stdafx.h"
13 #include "terraform_gui.h"
14 #include "window_gui.h"
15 #include "station_gui.h"
16 #include "command_func.h"
17 #include "water.h"
18 #include "window_func.h"
19 #include "vehicle_func.h"
20 #include "sound_func.h"
21 #include "viewport_func.h"
22 #include "gfx_func.h"
23 #include "company_func.h"
24 #include "slope_func.h"
25 #include "tilehighlight_func.h"
26 #include "company_base.h"
27 #include "hotkeys.h"
28 #include "gui.h"
29 #include "zoom_func.h"
31 #include "widgets/dock_widget.h"
33 #include "table/sprites.h"
34 #include "table/strings.h"
36 #include "safeguards.h"
38 static void ShowBuildDockStationPicker(Window *parent);
39 static void ShowBuildDocksDepotPicker(Window *parent);
41 static Axis _ship_depot_direction;
43 void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
45 if (result.Failed()) return;
47 if (_settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT_WATER, tile);
48 if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
51 void CcPlaySound_SPLAT_WATER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
53 if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT_WATER, tile);
57 /**
58 * Gets the other end of the aqueduct, if possible.
59 * @param tile_from The begin tile for the aqueduct.
60 * @param [out] tile_to The tile till where to show a selection for the aqueduct.
61 * @return The other end of the aqueduct, or otherwise a tile in line with the aqueduct to cause the right error message.
63 static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = NULL)
65 int z;
66 DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, &z));
68 /* If the direction isn't right, just return the next tile so the command
69 * complains about the wrong slope instead of the ends not matching up.
70 * Make sure the coordinate is always a valid tile within the map, so we
71 * don't go "off" the map. That would cause the wrong error message. */
72 if (!IsValidDiagDirection(dir)) return TILE_ADDXY(tile_from, TileX(tile_from) > 2 ? -1 : 1, 0);
74 /* Direction the aqueduct is built to. */
75 TileIndexDiff offset = TileOffsByDiagDir(ReverseDiagDir(dir));
76 /* The maximum length of the aqueduct. */
77 int max_length = min(_settings_game.construction.max_bridge_length, DistanceFromEdgeDir(tile_from, ReverseDiagDir(dir)) - 1);
79 TileIndex endtile = tile_from;
80 for (int length = 0; IsValidTile(endtile) && TileX(endtile) != 0 && TileY(endtile) != 0; length++) {
81 endtile = TILE_ADD(endtile, offset);
83 if (length > max_length) break;
85 if (GetTileMaxZ(endtile) > z) {
86 if (tile_to != NULL) *tile_to = endtile;
87 break;
91 return endtile;
94 /** Toolbar window for constructing water infrastructure. */
95 struct BuildDocksToolbarWindow : Window {
96 DockToolbarWidgets last_clicked_widget; ///< Contains the last widget that has been clicked on this toolbar.
98 BuildDocksToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
100 this->last_clicked_widget = WID_DT_INVALID;
101 this->InitNested(window_number);
102 this->OnInvalidateData();
103 if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
106 ~BuildDocksToolbarWindow()
108 if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
112 * Some data on this window has become invalid.
113 * @param data Information about the changed data.
114 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
116 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
118 if (!gui_scope) return;
120 bool can_build = CanBuildVehicleInfrastructure(VEH_SHIP);
121 this->SetWidgetsDisabledState(!can_build,
122 WID_DT_DEPOT,
123 WID_DT_STATION,
124 WID_DT_BUOY,
125 WIDGET_LIST_END);
126 if (!can_build) {
127 DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
128 DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
132 virtual void OnClick(Point pt, int widget, int click_count)
134 switch (widget) {
135 case WID_DT_CANAL: // Build canal button
136 HandlePlacePushButton(this, WID_DT_CANAL, SPR_CURSOR_CANAL, HT_RECT);
137 break;
139 case WID_DT_LOCK: // Build lock button
140 HandlePlacePushButton(this, WID_DT_LOCK, SPR_CURSOR_LOCK, HT_SPECIAL);
141 break;
143 case WID_DT_DEMOLISH: // Demolish aka dynamite button
144 HandlePlacePushButton(this, WID_DT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL);
145 break;
147 case WID_DT_DEPOT: // Build depot button
148 if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
149 if (HandlePlacePushButton(this, WID_DT_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT)) ShowBuildDocksDepotPicker(this);
150 break;
152 case WID_DT_STATION: // Build station button
153 if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
154 if (HandlePlacePushButton(this, WID_DT_STATION, SPR_CURSOR_DOCK, HT_SPECIAL)) ShowBuildDockStationPicker(this);
155 break;
157 case WID_DT_BUOY: // Build buoy button
158 if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
159 HandlePlacePushButton(this, WID_DT_BUOY, SPR_CURSOR_BUOY, HT_RECT);
160 break;
162 case WID_DT_RIVER: // Build river button (in scenario editor)
163 if (_game_mode != GM_EDITOR) return;
164 HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT);
165 break;
167 case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
168 HandlePlacePushButton(this, WID_DT_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_SPECIAL);
169 break;
171 default: return;
173 this->last_clicked_widget = (DockToolbarWidgets)widget;
176 virtual void OnPlaceObject(Point pt, TileIndex tile)
178 switch (this->last_clicked_widget) {
179 case WID_DT_CANAL: // Build canal button
180 VpStartPlaceSizing(tile, (_game_mode == GM_EDITOR) ? VPM_X_AND_Y : VPM_X_OR_Y, DDSP_CREATE_WATER);
181 break;
183 case WID_DT_LOCK: // Build lock button
184 DoCommandP(tile, 0, 0, CMD_BUILD_LOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_LOCKS), CcBuildDocks);
185 break;
187 case WID_DT_DEMOLISH: // Demolish aka dynamite button
188 PlaceProc_DemolishArea(tile);
189 break;
191 case WID_DT_DEPOT: // Build depot button
192 DoCommandP(tile, _ship_depot_direction, 0, CMD_BUILD_SHIP_DEPOT | CMD_MSG(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT), CcBuildDocks);
193 break;
195 case WID_DT_STATION: { // Build station button
196 uint32 p2 = (uint32)INVALID_STATION << 16; // no station to join
198 /* tile is always the land tile, so need to evaluate _thd.pos */
199 CommandContainer cmdcont = { tile, _ctrl_pressed, p2, CMD_BUILD_DOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_DOCK_HERE), CcBuildDocks, "" };
201 /* Determine the watery part of the dock. */
202 DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile));
203 TileIndex tile_to = (dir != INVALID_DIAGDIR ? TileAddByDiagDir(tile, ReverseDiagDir(dir)) : tile);
205 ShowSelectStationIfNeeded(cmdcont, TileArea(tile, tile_to));
206 break;
209 case WID_DT_BUOY: // Build buoy button
210 DoCommandP(tile, 0, 0, CMD_BUILD_BUOY | CMD_MSG(STR_ERROR_CAN_T_POSITION_BUOY_HERE), CcBuildDocks);
211 break;
213 case WID_DT_RIVER: // Build river button (in scenario editor)
214 VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_RIVER);
215 break;
217 case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
218 DoCommandP(tile, GetOtherAqueductEnd(tile), TRANSPORT_WATER << 15, CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE), CcBuildBridge);
219 break;
221 default: NOT_REACHED();
225 virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
227 VpSelectTilesWithMethod(pt.x, pt.y, select_method);
230 virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
232 if (pt.x != -1) {
233 switch (select_proc) {
234 case DDSP_DEMOLISH_AREA:
235 GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
236 break;
237 case DDSP_CREATE_WATER:
238 DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcPlaySound_SPLAT_WATER);
239 break;
240 case DDSP_CREATE_RIVER:
241 DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_SPLAT_WATER);
242 break;
244 default: break;
249 virtual void OnPlaceObjectAbort()
251 this->RaiseButtons();
253 DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
254 DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
255 DeleteWindowById(WC_SELECT_STATION, 0);
256 DeleteWindowByClass(WC_BUILD_BRIDGE);
259 virtual void OnPlacePresize(Point pt, TileIndex tile_from)
261 TileIndex tile_to = tile_from;
263 if (this->last_clicked_widget == WID_DT_BUILD_AQUEDUCT) {
264 GetOtherAqueductEnd(tile_from, &tile_to);
265 } else {
266 DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from));
267 if (IsValidDiagDirection(dir)) {
268 /* Locks and docks always select the tile "down" the slope. */
269 tile_to = TileAddByDiagDir(tile_from, ReverseDiagDir(dir));
270 /* Locks also select the tile "up" the slope. */
271 if (this->last_clicked_widget == WID_DT_LOCK) tile_from = TileAddByDiagDir(tile_from, dir);
275 VpSetPresizeRange(tile_from, tile_to);
278 static HotkeyList hotkeys;
282 * Handler for global hotkeys of the BuildDocksToolbarWindow.
283 * @param hotkey Hotkey
284 * @return ES_HANDLED if hotkey was accepted.
286 static EventState DockToolbarGlobalHotkeys(int hotkey)
288 if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
289 Window *w = ShowBuildDocksToolbar();
290 if (w == NULL) return ES_NOT_HANDLED;
291 return w->OnHotkey(hotkey);
294 const uint16 _dockstoolbar_aqueduct_keys[] = {'B', '8', 0};
296 static Hotkey dockstoolbar_hotkeys[] = {
297 Hotkey('1', "canal", WID_DT_CANAL),
298 Hotkey('2', "lock", WID_DT_LOCK),
299 Hotkey('3', "demolish", WID_DT_DEMOLISH),
300 Hotkey('4', "depot", WID_DT_DEPOT),
301 Hotkey('5', "dock", WID_DT_STATION),
302 Hotkey('6', "buoy", WID_DT_BUOY),
303 Hotkey('7', "river", WID_DT_RIVER),
304 Hotkey(_dockstoolbar_aqueduct_keys, "aqueduct", WID_DT_BUILD_AQUEDUCT),
305 HOTKEY_LIST_END
307 HotkeyList BuildDocksToolbarWindow::hotkeys("dockstoolbar", dockstoolbar_hotkeys, DockToolbarGlobalHotkeys);
310 * Nested widget parts of docks toolbar, game version.
311 * Position of #WID_DT_RIVER widget has changed.
313 static const NWidgetPart _nested_build_docks_toolbar_widgets[] = {
314 NWidget(NWID_HORIZONTAL),
315 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
316 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
317 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
318 EndContainer(),
319 NWidget(NWID_HORIZONTAL_LTR),
320 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP),
321 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
322 NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
323 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
324 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEPOT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DEPOT, STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP),
325 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_STATION), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DOCK, STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP),
326 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUOY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUOY, STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP),
327 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
328 EndContainer(),
331 static WindowDesc _build_docks_toolbar_desc(
332 WDP_ALIGN_TOOLBAR, "toolbar_water", 0, 0,
333 WC_BUILD_TOOLBAR, WC_NONE,
334 WDF_CONSTRUCTION,
335 _nested_build_docks_toolbar_widgets, lengthof(_nested_build_docks_toolbar_widgets),
336 &BuildDocksToolbarWindow::hotkeys
340 * Open the build water toolbar window
342 * If the terraform toolbar is linked to the toolbar, that window is also opened.
344 * @return newly opened water toolbar, or NULL if the toolbar could not be opened.
346 Window *ShowBuildDocksToolbar()
348 if (!Company::IsValidID(_local_company)) return NULL;
350 DeleteWindowByClass(WC_BUILD_TOOLBAR);
351 return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_toolbar_desc, TRANSPORT_WATER);
355 * Nested widget parts of docks toolbar, scenario editor version.
356 * Positions of #WID_DT_DEPOT, #WID_DT_STATION, and #WID_DT_BUOY widgets have changed.
358 static const NWidgetPart _nested_build_docks_scen_toolbar_widgets[] = {
359 NWidget(NWID_HORIZONTAL),
360 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
361 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION_SE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
362 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
363 EndContainer(),
364 NWidget(NWID_HORIZONTAL),
365 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP),
366 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
367 NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
368 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
369 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_RIVER), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_RIVER, STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP),
370 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
371 EndContainer(),
374 /** Window definition for the build docks in scenario editor window. */
375 static WindowDesc _build_docks_scen_toolbar_desc(
376 WDP_AUTO, "toolbar_water_scen", 0, 0,
377 WC_SCEN_BUILD_TOOLBAR, WC_NONE,
378 WDF_CONSTRUCTION,
379 _nested_build_docks_scen_toolbar_widgets, lengthof(_nested_build_docks_scen_toolbar_widgets)
383 * Open the build water toolbar window for the scenario editor.
385 * @return newly opened water toolbar, or NULL if the toolbar could not be opened.
387 Window *ShowBuildDocksScenToolbar()
389 return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_scen_toolbar_desc, TRANSPORT_WATER);
392 /** Widget numbers of the build-dock GUI. */
393 enum BuildDockStationWidgets {
394 BDSW_BACKGROUND, ///< Background panel.
395 BDSW_LT_OFF, ///< 'Off' button of coverage high light.
396 BDSW_LT_ON, ///< 'On' button of coverage high light.
397 BDSW_INFO, ///< 'Coverage highlight' label.
400 struct BuildDocksStationWindow : public PickerWindowBase {
401 public:
402 BuildDocksStationWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
404 this->InitNested(TRANSPORT_WATER);
405 this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
408 virtual ~BuildDocksStationWindow()
410 DeleteWindowById(WC_SELECT_STATION, 0);
413 virtual void OnPaint()
415 int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;
417 this->DrawWidgets();
419 if (_settings_client.gui.station_show_coverage) {
420 SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
421 } else {
422 SetTileSelectSize(1, 1);
425 /* strings such as 'Size' and 'Coverage Area' */
426 int top = this->GetWidget<NWidgetBase>(BDSW_LT_OFF)->pos_y + this->GetWidget<NWidgetBase>(BDSW_LT_OFF)->current_y + WD_PAR_VSEP_NORMAL;
427 NWidgetBase *back_nwi = this->GetWidget<NWidgetBase>(BDSW_BACKGROUND);
428 int right = back_nwi->pos_x + back_nwi->current_x;
429 int bottom = back_nwi->pos_y + back_nwi->current_y;
430 top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, false) + WD_PAR_VSEP_NORMAL;
431 top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, true) + WD_PAR_VSEP_NORMAL;
432 /* Resize background if the window is too small.
433 * Never make the window smaller to avoid oscillating if the size change affects the acceptance.
434 * (This is the case, if making the window bigger moves the mouse into the window.) */
435 if (top > bottom) {
436 ResizeWindow(this, 0, top - bottom, false);
440 virtual void OnClick(Point pt, int widget, int click_count)
442 switch (widget) {
443 case BDSW_LT_OFF:
444 case BDSW_LT_ON:
445 this->RaiseWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
446 _settings_client.gui.station_show_coverage = (widget != BDSW_LT_OFF);
447 this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
448 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
449 this->SetDirty();
450 break;
454 virtual void OnTick()
456 CheckRedrawStationCoverage(this);
460 /** Nested widget parts of a build dock station window. */
461 static const NWidgetPart _nested_build_dock_station_widgets[] = {
462 NWidget(NWID_HORIZONTAL),
463 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
464 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_STATION_BUILD_DOCK_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
465 EndContainer(),
466 NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BDSW_BACKGROUND),
467 NWidget(NWID_SPACER), SetMinimalSize(0, 3),
468 NWidget(WWT_LABEL, COLOUR_DARK_GREEN, BDSW_INFO), SetMinimalSize(148, 14), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL),
469 NWidget(NWID_HORIZONTAL), SetPIP(14, 0, 14),
470 NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_OFF), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_OFF, STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP),
471 NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_ON), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_ON, STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP),
472 EndContainer(),
473 NWidget(NWID_SPACER), SetMinimalSize(0, 20), SetResize(0, 1),
474 EndContainer(),
477 static WindowDesc _build_dock_station_desc(
478 WDP_AUTO, NULL, 0, 0,
479 WC_BUILD_STATION, WC_BUILD_TOOLBAR,
480 WDF_CONSTRUCTION,
481 _nested_build_dock_station_widgets, lengthof(_nested_build_dock_station_widgets)
484 static void ShowBuildDockStationPicker(Window *parent)
486 new BuildDocksStationWindow(&_build_dock_station_desc, parent);
489 struct BuildDocksDepotWindow : public PickerWindowBase {
490 private:
491 static void UpdateDocksDirection()
493 if (_ship_depot_direction != AXIS_X) {
494 SetTileSelectSize(1, 2);
495 } else {
496 SetTileSelectSize(2, 1);
500 public:
501 BuildDocksDepotWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
503 this->InitNested(TRANSPORT_WATER);
504 this->LowerWidget(_ship_depot_direction + WID_BDD_X);
505 UpdateDocksDirection();
508 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
510 switch (widget) {
511 case WID_BDD_X:
512 case WID_BDD_Y:
513 size->width = ScaleGUITrad(96) + 2;
514 size->height = ScaleGUITrad(64) + 2;
515 break;
519 virtual void OnPaint()
521 this->DrawWidgets();
523 int x1 = ScaleGUITrad(63) + 1;
524 int x2 = ScaleGUITrad(31) + 1;
525 int y1 = ScaleGUITrad(17) + 1;
526 int y2 = ScaleGUITrad(33) + 1;
528 DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + x1, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + y1, AXIS_X, DEPOT_PART_NORTH);
529 DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + x2, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + y2, AXIS_X, DEPOT_PART_SOUTH);
530 DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_x + x2, this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_y + y1, AXIS_Y, DEPOT_PART_NORTH);
531 DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_x + x1, this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_y + y2, AXIS_Y, DEPOT_PART_SOUTH);
534 virtual void OnClick(Point pt, int widget, int click_count)
536 switch (widget) {
537 case WID_BDD_X:
538 case WID_BDD_Y:
539 this->RaiseWidget(_ship_depot_direction + WID_BDD_X);
540 _ship_depot_direction = (widget == WID_BDD_X ? AXIS_X : AXIS_Y);
541 this->LowerWidget(_ship_depot_direction + WID_BDD_X);
542 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
543 UpdateDocksDirection();
544 this->SetDirty();
545 break;
550 static const NWidgetPart _nested_build_docks_depot_widgets[] = {
551 NWidget(NWID_HORIZONTAL),
552 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
553 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_DEPOT_BUILD_SHIP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
554 EndContainer(),
555 NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BDD_BACKGROUND),
556 NWidget(NWID_SPACER), SetMinimalSize(0, 3),
557 NWidget(NWID_HORIZONTAL_LTR),
558 NWidget(NWID_SPACER), SetMinimalSize(3, 0),
559 NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_X), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
560 EndContainer(),
561 NWidget(NWID_SPACER), SetMinimalSize(2, 0),
562 NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_Y), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
563 EndContainer(),
564 NWidget(NWID_SPACER), SetMinimalSize(3, 0),
565 EndContainer(),
566 NWidget(NWID_SPACER), SetMinimalSize(0, 3),
567 EndContainer(),
570 static WindowDesc _build_docks_depot_desc(
571 WDP_AUTO, NULL, 0, 0,
572 WC_BUILD_DEPOT, WC_BUILD_TOOLBAR,
573 WDF_CONSTRUCTION,
574 _nested_build_docks_depot_widgets, lengthof(_nested_build_docks_depot_widgets)
578 static void ShowBuildDocksDepotPicker(Window *parent)
580 new BuildDocksDepotWindow(&_build_docks_depot_desc, parent);
584 void InitializeDockGui()
586 _ship_depot_direction = AXIS_X;