4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file engine.cpp Base for all engine handling. */
13 #include "company_func.h"
14 #include "command_func.h"
15 #include "news_func.h"
18 #include "newgrf_engine.h"
19 #include "strings_func.h"
20 #include "core/random_func.hpp"
21 #include "window_func.h"
22 #include "date_func.h"
23 #include "autoreplace_gui.h"
24 #include "string_func.h"
26 #include "core/pool_func.hpp"
27 #include "engine_gui.h"
28 #include "engine_func.h"
29 #include "engine_base.h"
30 #include "company_base.h"
31 #include "vehicle_func.h"
32 #include "articulated_vehicles.h"
35 #include "table/strings.h"
36 #include "table/engines.h"
38 #include "safeguards.h"
40 EnginePool
_engine_pool("Engine");
41 INSTANTIATE_POOL_METHODS(Engine
)
43 EngineOverrideManager _engine_mngr
;
46 * Year that engine aging stops. Engines will not reduce in reliability
47 * and no more engines will be introduced
49 static Year _year_engine_aging_stops
;
51 /** Number of engines of each vehicle type in original engine data */
52 const uint8 _engine_counts
[4] = {
53 lengthof(_orig_rail_vehicle_info
),
54 lengthof(_orig_road_vehicle_info
),
55 lengthof(_orig_ship_vehicle_info
),
56 lengthof(_orig_aircraft_vehicle_info
),
59 /** Offset of the first engine of each vehicle type in original engine data */
60 const uint8 _engine_offsets
[4] = {
62 lengthof(_orig_rail_vehicle_info
),
63 lengthof(_orig_rail_vehicle_info
) + lengthof(_orig_road_vehicle_info
),
64 lengthof(_orig_rail_vehicle_info
) + lengthof(_orig_road_vehicle_info
) + lengthof(_orig_ship_vehicle_info
),
67 assert_compile(lengthof(_orig_rail_vehicle_info
) + lengthof(_orig_road_vehicle_info
) + lengthof(_orig_ship_vehicle_info
) + lengthof(_orig_aircraft_vehicle_info
) == lengthof(_orig_engine_info
));
69 const uint
EngineOverrideManager::NUM_DEFAULT_ENGINES
= _engine_counts
[VEH_TRAIN
] + _engine_counts
[VEH_ROAD
] + _engine_counts
[VEH_SHIP
] + _engine_counts
[VEH_AIRCRAFT
];
78 Engine::Engine(VehicleType type
, EngineID base
)
81 this->grf_prop
.local_id
= base
;
82 this->list_position
= base
;
83 this->preview_company
= INVALID_COMPANY
;
85 /* Check if this base engine is within the original engine data range */
86 if (base
>= _engine_counts
[type
]) {
87 /* Set model life to maximum to make wagons available */
88 this->info
.base_life
= 0xFF;
89 /* Set road vehicle tractive effort to the default value */
90 if (type
== VEH_ROAD
) this->u
.road
.tractive_effort
= 0x4C;
91 /* Aircraft must have CT_INVALID as default, as there is no property */
92 if (type
== VEH_AIRCRAFT
) this->info
.cargo_type
= CT_INVALID
;
93 /* Set visual effect to the default value */
95 case VEH_TRAIN
: this->u
.rail
.visual_effect
= VE_DEFAULT
; break;
96 case VEH_ROAD
: this->u
.road
.visual_effect
= VE_DEFAULT
; break;
97 case VEH_SHIP
: this->u
.ship
.visual_effect
= VE_DEFAULT
; break;
98 default: break; // The aircraft, disasters and especially visual effects have no NewGRF configured visual effects
100 /* Set cargo aging period to the default value. */
101 this->info
.cargo_age_period
= CARGO_AGING_TICKS
;
105 /* Copy the original engine info for this slot */
106 this->info
= _orig_engine_info
[_engine_offsets
[type
] + base
];
108 /* Copy the original engine data for this slot */
110 default: NOT_REACHED();
113 this->u
.rail
= _orig_rail_vehicle_info
[base
];
114 this->original_image_index
= this->u
.rail
.image_index
;
115 this->info
.string_id
= STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM
+ base
;
117 /* Set the default model life of original wagons to "infinite" */
118 if (this->u
.rail
.railveh_type
== RAILVEH_WAGON
) this->info
.base_life
= 0xFF;
123 this->u
.road
= _orig_road_vehicle_info
[base
];
124 this->original_image_index
= this->u
.road
.image_index
;
125 this->info
.string_id
= STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS
+ base
;
129 this->u
.ship
= _orig_ship_vehicle_info
[base
];
130 this->original_image_index
= this->u
.ship
.image_index
;
131 this->info
.string_id
= STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER
+ base
;
135 this->u
.air
= _orig_aircraft_vehicle_info
[base
];
136 this->original_image_index
= this->u
.air
.image_index
;
137 this->info
.string_id
= STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52
+ base
;
144 UnloadWagonOverrides(this);
149 * Checks whether the engine is a valid (non-articulated part of an) engine.
150 * @return true if enabled
152 bool Engine::IsEnabled() const
154 return this->info
.string_id
!= STR_NEWGRF_INVALID_ENGINE
&& HasBit(this->info
.climates
, _settings_game
.game_creation
.landscape
);
158 * Retrieve the GRF ID of the NewGRF the engine is tied to.
159 * This is the GRF providing the Action 3.
160 * @return GRF ID of the associated NewGRF.
162 uint32
Engine::GetGRFID() const
164 const GRFFile
*file
= this->GetGRF();
165 return file
== NULL
? 0 : file
->grfid
;
169 * Determines whether an engine can carry something.
170 * A vehicle cannot carry anything if its capacity is zero, or none of the possible cargoes is available in the climate.
171 * @return true if the vehicle can carry something.
173 bool Engine::CanCarryCargo() const
175 /* For engines that can appear in a consist (i.e. rail vehicles and (articulated) road vehicles), a capacity
176 * of zero is a special case, to define the vehicle to not carry anything. The default cargotype is still used
177 * for livery selection etc.
178 * Note: Only the property is tested. A capacity callback returning 0 does not have the same effect.
180 switch (this->type
) {
182 if (this->u
.rail
.capacity
== 0) return false;
186 if (this->u
.road
.capacity
== 0) return false;
193 default: NOT_REACHED();
195 return this->GetDefaultCargoType() != CT_INVALID
;
200 * Determines capacity of a given vehicle from scratch.
201 * For aircraft the main capacity is determined. Mail might be present as well.
202 * @param v Vehicle of interest; NULL in purchase list
203 * @param mail_capacity returns secondary cargo (mail) capacity of aircraft
206 uint
Engine::DetermineCapacity(const Vehicle
*v
, uint16
*mail_capacity
) const
208 assert(v
== NULL
|| this->index
== v
->engine_type
);
209 if (mail_capacity
!= NULL
) *mail_capacity
= 0;
211 if (!this->CanCarryCargo()) return 0;
213 bool new_multipliers
= HasBit(this->info
.misc_flags
, EF_NO_DEFAULT_CARGO_MULTIPLIER
);
214 CargoID default_cargo
= this->GetDefaultCargoType();
215 CargoID cargo_type
= (v
!= NULL
) ? v
->cargo_type
: default_cargo
;
217 if (mail_capacity
!= NULL
&& this->type
== VEH_AIRCRAFT
&& IsCargoInClass(cargo_type
, CC_PASSENGERS
)) {
218 *mail_capacity
= GetEngineProperty(this->index
, PROP_AIRCRAFT_MAIL_CAPACITY
, this->u
.air
.mail_capacity
, v
);
221 /* Check the refit capacity callback if we are not in the default configuration, or if we are using the new multiplier algorithm. */
222 if (HasBit(this->info
.callback_mask
, CBM_VEHICLE_REFIT_CAPACITY
) &&
223 (new_multipliers
|| default_cargo
!= cargo_type
|| (v
!= NULL
&& v
->cargo_subtype
!= 0))) {
224 uint16 callback
= GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY
, 0, 0, this->index
, v
);
225 if (callback
!= CALLBACK_FAILED
) return callback
;
228 /* Get capacity according to property resp. CB */
230 uint extra_mail_cap
= 0;
231 switch (this->type
) {
233 capacity
= GetEngineProperty(this->index
, PROP_TRAIN_CARGO_CAPACITY
, this->u
.rail
.capacity
, v
);
235 /* In purchase list add the capacity of the second head. Always use the plain property for this. */
236 if (v
== NULL
&& this->u
.rail
.railveh_type
== RAILVEH_MULTIHEAD
) capacity
+= this->u
.rail
.capacity
;
240 capacity
= GetEngineProperty(this->index
, PROP_ROADVEH_CARGO_CAPACITY
, this->u
.road
.capacity
, v
);
244 capacity
= GetEngineProperty(this->index
, PROP_SHIP_CARGO_CAPACITY
, this->u
.ship
.capacity
, v
);
248 capacity
= GetEngineProperty(this->index
, PROP_AIRCRAFT_PASSENGER_CAPACITY
, this->u
.air
.passenger_capacity
, v
);
249 if (!IsCargoInClass(cargo_type
, CC_PASSENGERS
)) {
250 extra_mail_cap
= GetEngineProperty(this->index
, PROP_AIRCRAFT_MAIL_CAPACITY
, this->u
.air
.mail_capacity
, v
);
252 if (!new_multipliers
&& cargo_type
== CT_MAIL
) return capacity
+ extra_mail_cap
;
253 default_cargo
= CT_PASSENGERS
; // Always use 'passengers' wrt. cargo multipliers
256 default: NOT_REACHED();
259 if (!new_multipliers
) {
260 /* Use the passenger multiplier for mail as well */
261 capacity
+= extra_mail_cap
;
265 /* Apply multipliers depending on cargo- and vehicletype. */
266 if (new_multipliers
|| (this->type
!= VEH_SHIP
&& default_cargo
!= cargo_type
)) {
267 uint16 default_multiplier
= new_multipliers
? 0x100 : CargoSpec::Get(default_cargo
)->multiplier
;
268 uint16 cargo_multiplier
= CargoSpec::Get(cargo_type
)->multiplier
;
269 capacity
*= cargo_multiplier
;
270 if (extra_mail_cap
> 0) {
271 uint mail_multiplier
= CargoSpec::Get(CT_MAIL
)->multiplier
;
272 capacity
+= (default_multiplier
* extra_mail_cap
* cargo_multiplier
+ mail_multiplier
/ 2) / mail_multiplier
;
274 capacity
= (capacity
+ default_multiplier
/ 2) / default_multiplier
;
281 * Return how much the running costs of this engine are.
282 * @return Yearly running cost of the engine.
284 Money
Engine::GetRunningCost() const
288 switch (this->type
) {
290 base_price
= this->u
.road
.running_cost_class
;
291 if (base_price
== INVALID_PRICE
) return 0;
292 cost_factor
= GetEngineProperty(this->index
, PROP_ROADVEH_RUNNING_COST_FACTOR
, this->u
.road
.running_cost
);
296 base_price
= this->u
.rail
.running_cost_class
;
297 if (base_price
== INVALID_PRICE
) return 0;
298 cost_factor
= GetEngineProperty(this->index
, PROP_TRAIN_RUNNING_COST_FACTOR
, this->u
.rail
.running_cost
);
302 base_price
= PR_RUNNING_SHIP
;
303 cost_factor
= GetEngineProperty(this->index
, PROP_SHIP_RUNNING_COST_FACTOR
, this->u
.ship
.running_cost
);
307 base_price
= PR_RUNNING_AIRCRAFT
;
308 cost_factor
= GetEngineProperty(this->index
, PROP_AIRCRAFT_RUNNING_COST_FACTOR
, this->u
.air
.running_cost
);
311 default: NOT_REACHED();
314 return GetPrice(base_price
, cost_factor
, this->GetGRF(), -8);
318 * Return how much a new engine costs.
319 * @return Cost of the engine.
321 Money
Engine::GetCost() const
325 switch (this->type
) {
327 base_price
= PR_BUILD_VEHICLE_ROAD
;
328 cost_factor
= GetEngineProperty(this->index
, PROP_ROADVEH_COST_FACTOR
, this->u
.road
.cost_factor
);
332 if (this->u
.rail
.railveh_type
== RAILVEH_WAGON
) {
333 base_price
= PR_BUILD_VEHICLE_WAGON
;
334 cost_factor
= GetEngineProperty(this->index
, PROP_TRAIN_COST_FACTOR
, this->u
.rail
.cost_factor
);
336 base_price
= PR_BUILD_VEHICLE_TRAIN
;
337 cost_factor
= GetEngineProperty(this->index
, PROP_TRAIN_COST_FACTOR
, this->u
.rail
.cost_factor
);
342 base_price
= PR_BUILD_VEHICLE_SHIP
;
343 cost_factor
= GetEngineProperty(this->index
, PROP_SHIP_COST_FACTOR
, this->u
.ship
.cost_factor
);
347 base_price
= PR_BUILD_VEHICLE_AIRCRAFT
;
348 cost_factor
= GetEngineProperty(this->index
, PROP_AIRCRAFT_COST_FACTOR
, this->u
.air
.cost_factor
);
351 default: NOT_REACHED();
354 return GetPrice(base_price
, cost_factor
, this->GetGRF(), -8);
358 * Returns max speed of the engine for display purposes
359 * @return max speed in km-ish/h
361 uint
Engine::GetDisplayMaxSpeed() const
363 switch (this->type
) {
365 return GetEngineProperty(this->index
, PROP_TRAIN_SPEED
, this->u
.rail
.max_speed
);
368 uint max_speed
= GetEngineProperty(this->index
, PROP_ROADVEH_SPEED
, 0);
369 return (max_speed
!= 0) ? max_speed
* 2 : this->u
.road
.max_speed
/ 2;
373 return GetEngineProperty(this->index
, PROP_SHIP_SPEED
, this->u
.ship
.max_speed
) / 2;
376 uint max_speed
= GetEngineProperty(this->index
, PROP_AIRCRAFT_SPEED
, 0);
377 if (max_speed
!= 0) {
378 return (max_speed
* 128) / 10;
380 return this->u
.air
.max_speed
;
383 default: NOT_REACHED();
388 * Returns the power of the engine for display
389 * and sorting purposes.
390 * Only trains and road vehicles have power
391 * @return power in display units hp
393 uint
Engine::GetPower() const
395 /* Only trains and road vehicles have 'power'. */
396 switch (this->type
) {
398 return GetEngineProperty(this->index
, PROP_TRAIN_POWER
, this->u
.rail
.power
);
400 return GetEngineProperty(this->index
, PROP_ROADVEH_POWER
, this->u
.road
.power
) * 10;
402 default: NOT_REACHED();
407 * Returns the weight of the engine for display purposes.
408 * For dual-headed train-engines this is the weight of both heads
409 * @return weight in display units metric tons
411 uint
Engine::GetDisplayWeight() const
413 /* Only trains and road vehicles have 'weight'. */
414 switch (this->type
) {
416 return GetEngineProperty(this->index
, PROP_TRAIN_WEIGHT
, this->u
.rail
.weight
) << (this->u
.rail
.railveh_type
== RAILVEH_MULTIHEAD
? 1 : 0);
418 return GetEngineProperty(this->index
, PROP_ROADVEH_WEIGHT
, this->u
.road
.weight
) / 4;
420 default: NOT_REACHED();
425 * Returns the tractive effort of the engine for display purposes.
426 * For dual-headed train-engines this is the tractive effort of both heads
427 * @return tractive effort in display units kN
429 uint
Engine::GetDisplayMaxTractiveEffort() const
431 /* Only trains and road vehicles have 'tractive effort'. */
432 switch (this->type
) {
434 return (10 * this->GetDisplayWeight() * GetEngineProperty(this->index
, PROP_TRAIN_TRACTIVE_EFFORT
, this->u
.rail
.tractive_effort
)) / 256;
436 return (10 * this->GetDisplayWeight() * GetEngineProperty(this->index
, PROP_ROADVEH_TRACTIVE_EFFORT
, this->u
.road
.tractive_effort
)) / 256;
438 default: NOT_REACHED();
443 * Returns the vehicle's (not model's!) life length in days.
444 * @return the life length
446 Date
Engine::GetLifeLengthInDays() const
448 /* Assume leap years; this gives the player a bit more than the given amount of years, but never less. */
449 return (this->info
.lifelength
+ _settings_game
.vehicle
.extend_vehicle_life
) * DAYS_IN_LEAP_YEAR
;
453 * Get the range of an aircraft type.
454 * @return Range of the aircraft type in tiles or 0 if unlimited range.
456 uint16
Engine::GetRange() const
458 switch (this->type
) {
460 return GetEngineProperty(this->index
, PROP_AIRCRAFT_RANGE
, this->u
.air
.max_range
);
462 default: NOT_REACHED();
467 * Get the name of the aircraft type for display purposes.
468 * @return Aircraft type string.
470 StringID
Engine::GetAircraftTypeText() const
472 switch (this->type
) {
474 switch (this->u
.air
.subtype
) {
475 case AIR_HELI
: return STR_LIVERY_HELICOPTER
;
476 case AIR_CTOL
: return STR_LIVERY_SMALL_PLANE
;
477 case AIR_CTOL
| AIR_FAST
: return STR_LIVERY_LARGE_PLANE
;
478 default: NOT_REACHED();
481 default: NOT_REACHED();
486 * Initializes the #EngineOverrideManager with the default engines.
488 void EngineOverrideManager::ResetToDefaultMapping()
491 for (VehicleType type
= VEH_TRAIN
; type
<= VEH_AIRCRAFT
; type
++) {
492 for (uint internal_id
= 0; internal_id
< _engine_counts
[type
]; internal_id
++) {
493 EngineIDMapping
*eid
= this->Append();
495 eid
->grfid
= INVALID_GRFID
;
496 eid
->internal_id
= internal_id
;
497 eid
->substitute_id
= internal_id
;
503 * Looks up an EngineID in the EngineOverrideManager
504 * @param type Vehicle type
505 * @param grf_local_id The local id in the newgrf
506 * @param grfid The GrfID that defines the scope of grf_local_id.
507 * If a newgrf overrides the engines of another newgrf, the "scope grfid" is the ID of the overridden newgrf.
508 * If dynnamic_engines is disabled, all newgrf share the same ID scope identified by INVALID_GRFID.
509 * @return The engine ID if present, or INVALID_ENGINE if not.
511 EngineID
EngineOverrideManager::GetID(VehicleType type
, uint16 grf_local_id
, uint32 grfid
)
513 const EngineIDMapping
*end
= this->End();
515 for (const EngineIDMapping
*eid
= this->Begin(); eid
!= end
; eid
++, index
++) {
516 if (eid
->type
== type
&& eid
->grfid
== grfid
&& eid
->internal_id
== grf_local_id
) {
520 return INVALID_ENGINE
;
524 * Tries to reset the engine mapping to match the current NewGRF configuration.
525 * This is only possible when there are currently no vehicles in the game.
526 * @return false if resetting failed due to present vehicles.
528 bool EngineOverrideManager::ResetToCurrentNewGRFConfig()
531 FOR_ALL_VEHICLES(v
) {
532 if (IsCompanyBuildableVehicleType(v
)) return false;
535 /* Reset the engines, they will get new EngineIDs */
536 _engine_mngr
.ResetToDefaultMapping();
543 * Initialise the engine pool with the data from the original vehicles.
547 DeleteWindowByClass(WC_ENGINE_PREVIEW
);
548 _engine_pool
.CleanPool();
550 assert(_engine_mngr
.Length() >= _engine_mngr
.NUM_DEFAULT_ENGINES
);
551 const EngineIDMapping
*end
= _engine_mngr
.End();
553 for (const EngineIDMapping
*eid
= _engine_mngr
.Begin(); eid
!= end
; eid
++, index
++) {
554 /* Assert is safe; there won't be more than 256 original vehicles
555 * in any case, and we just cleaned the pool. */
556 assert(Engine::CanAllocateItem());
557 const Engine
*e
= new Engine(eid
->type
, eid
->internal_id
);
558 assert(e
->index
== index
);
562 void ShowEnginePreviewWindow(EngineID engine
);
565 * Determine whether an engine type is a wagon (and not a loco).
566 * @param index %Engine getting queried.
567 * @return Whether the queried engine is a wagon.
569 static bool IsWagon(EngineID index
)
571 const Engine
*e
= Engine::Get(index
);
572 return e
->type
== VEH_TRAIN
&& e
->u
.rail
.railveh_type
== RAILVEH_WAGON
;
576 * Update #reliability of engine \a e, (if needed) update the engine GUIs.
577 * @param e %Engine to update.
579 static void CalcEngineReliability(Engine
*e
)
583 /* Check for early retirement */
584 if (e
->company_avail
!= 0 && !_settings_game
.vehicle
.never_expire_vehicles
&& e
->info
.base_life
!= 0xFF) {
585 int retire_early
= e
->info
.retire_early
;
586 uint retire_early_max_age
= max(0, e
->duration_phase_1
+ e
->duration_phase_2
- retire_early
* 12);
587 if (retire_early
!= 0 && age
>= retire_early_max_age
) {
588 /* Early retirement is enabled and we're past the date... */
589 e
->company_avail
= 0;
590 AddRemoveEngineFromAutoreplaceAndBuildWindows(e
->type
);
594 if (age
< e
->duration_phase_1
) {
595 uint start
= e
->reliability_start
;
596 e
->reliability
= age
* (e
->reliability_max
- start
) / e
->duration_phase_1
+ start
;
597 } else if ((age
-= e
->duration_phase_1
) < e
->duration_phase_2
|| _settings_game
.vehicle
.never_expire_vehicles
|| e
->info
.base_life
== 0xFF) {
598 /* We are at the peak of this engines life. It will have max reliability.
599 * This is also true if the engines never expire. They will not go bad over time */
600 e
->reliability
= e
->reliability_max
;
601 } else if ((age
-= e
->duration_phase_2
) < e
->duration_phase_3
) {
602 uint max
= e
->reliability_max
;
603 e
->reliability
= (int)age
* (int)(e
->reliability_final
- max
) / e
->duration_phase_3
+ max
;
605 /* time's up for this engine.
606 * We will now completely retire this design */
607 e
->company_avail
= 0;
608 e
->reliability
= e
->reliability_final
;
609 /* Kick this engine out of the lists */
610 AddRemoveEngineFromAutoreplaceAndBuildWindows(e
->type
);
612 SetWindowClassesDirty(WC_BUILD_VEHICLE
); // Update to show the new reliability
613 SetWindowClassesDirty(WC_REPLACE_VEHICLE
);
616 /** Compute the value for #_year_engine_aging_stops. */
617 void SetYearEngineAgingStops()
619 /* Determine last engine aging year, default to 2050 as previously. */
620 _year_engine_aging_stops
= 2050;
624 const EngineInfo
*ei
= &e
->info
;
626 /* Exclude certain engines */
627 if (!HasBit(ei
->climates
, _settings_game
.game_creation
.landscape
)) continue;
628 if (e
->type
== VEH_TRAIN
&& e
->u
.rail
.railveh_type
== RAILVEH_WAGON
) continue;
630 /* Base year ending date on half the model life */
632 ConvertDateToYMD(ei
->base_intro
+ (ei
->lifelength
* DAYS_IN_LEAP_YEAR
) / 2, &ymd
);
634 _year_engine_aging_stops
= max(_year_engine_aging_stops
, ymd
.year
);
639 * Start/initialise one engine.
640 * @param e The engine to initialise.
641 * @param aging_date The date used for age calculations.
643 void StartupOneEngine(Engine
*e
, Date aging_date
)
645 const EngineInfo
*ei
= &e
->info
;
649 e
->company_avail
= 0;
650 e
->company_hidden
= 0;
652 /* Don't randomise the start-date in the first two years after gamestart to ensure availability
653 * of engines in early starting games.
654 * Note: TTDP uses fixed 1922 */
656 e
->intro_date
= ei
->base_intro
<= ConvertYMDToDate(_settings_game
.game_creation
.starting_year
+ 2, 0, 1) ? ei
->base_intro
: (Date
)GB(r
, 0, 9) + ei
->base_intro
;
657 if (e
->intro_date
<= _date
) {
658 e
->age
= (aging_date
- e
->intro_date
) >> 5;
659 e
->company_avail
= (CompanyMask
)-1;
660 e
->flags
|= ENGINE_AVAILABLE
;
663 e
->reliability_start
= GB(r
, 16, 14) + 0x7AE0;
665 e
->reliability_max
= GB(r
, 0, 14) + 0xBFFF;
666 e
->reliability_final
= GB(r
, 16, 14) + 0x3FFF;
669 e
->duration_phase_1
= GB(r
, 0, 5) + 7;
670 e
->duration_phase_2
= GB(r
, 5, 4) + ei
->base_life
* 12 - 96;
671 e
->duration_phase_3
= GB(r
, 9, 7) + 120;
673 e
->reliability_spd_dec
= ei
->decay_speed
<< 2;
675 CalcEngineReliability(e
);
677 /* prevent certain engines from ever appearing. */
678 if (!HasBit(ei
->climates
, _settings_game
.game_creation
.landscape
)) {
679 e
->flags
|= ENGINE_AVAILABLE
;
680 e
->company_avail
= 0;
685 * Start/initialise all our engines. Must be called whenever there are changes
686 * to the NewGRF config.
688 void StartupEngines()
691 /* Aging of vehicles stops, so account for that when starting late */
692 const Date aging_date
= min(_date
, ConvertYMDToDate(_year_engine_aging_stops
, 0, 1));
695 StartupOneEngine(e
, aging_date
);
698 /* Update the bitmasks for the vehicle lists */
700 FOR_ALL_COMPANIES(c
) {
701 c
->avail_railtypes
= GetCompanyRailtypes(c
->index
);
702 c
->avail_roadtypes
= GetCompanyRoadtypes(c
->index
);
705 /* Invalidate any open purchase lists */
706 InvalidateWindowClassesData(WC_BUILD_VEHICLE
);
710 * Company \a company accepts engine \a eid for preview.
711 * @param eid Engine being accepted (is under preview).
712 * @param company Current company previewing the engine.
714 static void AcceptEnginePreview(EngineID eid
, CompanyID company
)
716 Engine
*e
= Engine::Get(eid
);
717 Company
*c
= Company::Get(company
);
719 SetBit(e
->company_avail
, company
);
720 if (e
->type
== VEH_TRAIN
) {
721 assert(e
->u
.rail
.railtype
< RAILTYPE_END
);
722 c
->avail_railtypes
= AddDateIntroducedRailTypes(c
->avail_railtypes
| GetRailTypeInfo(e
->u
.rail
.railtype
)->introduces_railtypes
, _date
);
723 } else if (e
->type
== VEH_ROAD
) {
724 SetBit(c
->avail_roadtypes
, HasBit(e
->info
.misc_flags
, EF_ROAD_TRAM
) ? ROADTYPE_TRAM
: ROADTYPE_ROAD
);
727 e
->preview_company
= INVALID_COMPANY
;
728 e
->preview_asked
= (CompanyMask
)-1;
729 if (company
== _local_company
) {
730 AddRemoveEngineFromAutoreplaceAndBuildWindows(e
->type
);
733 /* Update the toolbar. */
734 if (e
->type
== VEH_ROAD
) InvalidateWindowData(WC_BUILD_TOOLBAR
, TRANSPORT_ROAD
);
735 if (e
->type
== VEH_SHIP
) InvalidateWindowData(WC_BUILD_TOOLBAR
, TRANSPORT_WATER
);
737 /* Notify preview window, that it might want to close.
738 * Note: We cannot directly close the window.
739 * In singleplayer this function is called from the preview window, so
740 * we have to use the GUI-scope scheduling of InvalidateWindowData.
742 InvalidateWindowData(WC_ENGINE_PREVIEW
, eid
);
746 * Get the best company for an engine preview.
747 * @param e Engine to preview.
748 * @return Best company if it exists, #INVALID_COMPANY otherwise.
750 static CompanyID
GetPreviewCompany(Engine
*e
)
752 CompanyID best_company
= INVALID_COMPANY
;
754 /* For trains the cargomask has no useful meaning, since you can attach other wagons */
755 uint32 cargomask
= e
->type
!= VEH_TRAIN
? GetUnionOfArticulatedRefitMasks(e
->index
, true) : (uint32
)-1;
757 int32 best_hist
= -1;
759 FOR_ALL_COMPANIES(c
) {
760 if (c
->block_preview
== 0 && !HasBit(e
->preview_asked
, c
->index
) &&
761 c
->old_economy
[0].performance_history
> best_hist
) {
763 /* Check whether the company uses similar vehicles */
765 FOR_ALL_VEHICLES(v
) {
766 if (v
->owner
!= c
->index
|| v
->type
!= e
->type
) continue;
767 if (!v
->GetEngine()->CanCarryCargo() || !HasBit(cargomask
, v
->cargo_type
)) continue;
769 best_hist
= c
->old_economy
[0].performance_history
;
770 best_company
= c
->index
;
780 * Checks if a vehicle type is disabled for all/ai companies.
781 * @param type The vehicle type which shall be checked.
782 * @param ai If true, check if the type is disabled for AI companies, otherwise check if
783 * the vehicle type is disabled for human companies.
784 * @return Whether or not a vehicle type is disabled.
786 static bool IsVehicleTypeDisabled(VehicleType type
, bool ai
)
789 case VEH_TRAIN
: return _settings_game
.vehicle
.max_trains
== 0 || (ai
&& _settings_game
.ai
.ai_disable_veh_train
);
790 case VEH_ROAD
: return _settings_game
.vehicle
.max_roadveh
== 0 || (ai
&& _settings_game
.ai
.ai_disable_veh_roadveh
);
791 case VEH_SHIP
: return _settings_game
.vehicle
.max_ships
== 0 || (ai
&& _settings_game
.ai
.ai_disable_veh_ship
);
792 case VEH_AIRCRAFT
: return _settings_game
.vehicle
.max_aircraft
== 0 || (ai
&& _settings_game
.ai
.ai_disable_veh_aircraft
);
794 default: NOT_REACHED();
798 /** Daily check to offer an exclusive engine preview to the companies. */
799 void EnginesDailyLoop()
802 FOR_ALL_COMPANIES(c
) {
803 c
->avail_railtypes
= AddDateIntroducedRailTypes(c
->avail_railtypes
, _date
);
806 if (_cur_year
>= _year_engine_aging_stops
) return;
810 EngineID i
= e
->index
;
811 if (e
->flags
& ENGINE_EXCLUSIVE_PREVIEW
) {
812 if (e
->preview_company
!= INVALID_COMPANY
) {
813 if (!--e
->preview_wait
) {
814 DeleteWindowById(WC_ENGINE_PREVIEW
, i
);
815 e
->preview_company
= INVALID_COMPANY
;
817 } else if (CountBits(e
->preview_asked
) < MAX_COMPANIES
) {
818 e
->preview_company
= GetPreviewCompany(e
);
820 if (e
->preview_company
== INVALID_COMPANY
) {
821 e
->preview_asked
= (CompanyMask
)-1;
825 SetBit(e
->preview_asked
, e
->preview_company
);
826 e
->preview_wait
= 20;
827 /* AIs are intentionally not skipped for preview even if they cannot build a certain
828 * vehicle type. This is done to not give poor performing human companies an "unfair"
829 * boost that they wouldn't have gotten against other human companies. The check on
830 * the line below is just to make AIs not notice that they have a preview if they
831 * cannot build the vehicle. */
832 if (!IsVehicleTypeDisabled(e
->type
, true)) AI::NewEvent(e
->preview_company
, new ScriptEventEnginePreview(i
));
833 if (IsInteractiveCompany(e
->preview_company
)) ShowEnginePreviewWindow(i
);
840 * Clear the 'hidden' flag for all engines of a new company.
841 * @param cid Company being created.
843 void ClearEnginesHiddenFlagOfCompany(CompanyID cid
)
847 SB(e
->company_hidden
, cid
, 1, 0);
852 * Set the visibility of an engine.
853 * @param tile Unused.
854 * @param flags Operation to perform.
856 * @param p2 Bit 31: 0=visible, 1=hidden, other bits for the #EngineID.
857 * @param text Unused.
858 * @return The cost of this operation or an error.
860 CommandCost
CmdSetVehicleVisibility(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
862 Engine
*e
= Engine::GetIfValid(GB(p2
, 0, 31));
863 if (e
== NULL
|| _current_company
>= MAX_COMPANIES
) return CMD_ERROR
;
864 if (!IsEngineBuildable(e
->index
, e
->type
, _current_company
)) return CMD_ERROR
;
866 if ((flags
& DC_EXEC
) != 0) {
867 SB(e
->company_hidden
, _current_company
, 1, GB(p2
, 31, 1));
868 AddRemoveEngineFromAutoreplaceAndBuildWindows(e
->type
);
871 return CommandCost();
875 * Accept an engine prototype. XXX - it is possible that the top-company
876 * changes while you are waiting to accept the offer? Then it becomes invalid
878 * @param flags operation to perform
879 * @param p1 engine-prototype offered
882 * @return the cost of this operation or an error
884 CommandCost
CmdWantEnginePreview(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
886 Engine
*e
= Engine::GetIfValid(p1
);
887 if (e
== NULL
|| !(e
->flags
& ENGINE_EXCLUSIVE_PREVIEW
) || e
->preview_company
!= _current_company
) return CMD_ERROR
;
889 if (flags
& DC_EXEC
) AcceptEnginePreview(p1
, _current_company
);
891 return CommandCost();
895 * An engine has become available for general use.
896 * Also handle the exclusive engine preview contract.
897 * @param e Engine generally available as of now.
899 static void NewVehicleAvailable(Engine
*e
)
903 EngineID index
= e
->index
;
905 /* In case the company didn't build the vehicle during the intro period,
906 * prevent that company from getting future intro periods for a while. */
907 if (e
->flags
& ENGINE_EXCLUSIVE_PREVIEW
) {
908 FOR_ALL_COMPANIES(c
) {
909 uint block_preview
= c
->block_preview
;
911 if (!HasBit(e
->company_avail
, c
->index
)) continue;
913 /* We assume the user did NOT build it.. prove me wrong ;) */
914 c
->block_preview
= 20;
916 FOR_ALL_VEHICLES(v
) {
917 if (v
->type
== VEH_TRAIN
|| v
->type
== VEH_ROAD
|| v
->type
== VEH_SHIP
||
918 (v
->type
== VEH_AIRCRAFT
&& Aircraft::From(v
)->IsNormalAircraft())) {
919 if (v
->owner
== c
->index
&& v
->engine_type
== index
) {
920 /* The user did prove me wrong, so restore old value */
921 c
->block_preview
= block_preview
;
929 e
->flags
= (e
->flags
& ~ENGINE_EXCLUSIVE_PREVIEW
) | ENGINE_AVAILABLE
;
930 AddRemoveEngineFromAutoreplaceAndBuildWindows(e
->type
);
932 /* Now available for all companies */
933 e
->company_avail
= (CompanyMask
)-1;
935 /* Do not introduce new rail wagons */
936 if (IsWagon(index
)) return;
938 if (e
->type
== VEH_TRAIN
) {
939 /* maybe make another rail type available */
940 RailType railtype
= e
->u
.rail
.railtype
;
941 assert(railtype
< RAILTYPE_END
);
942 FOR_ALL_COMPANIES(c
) c
->avail_railtypes
= AddDateIntroducedRailTypes(c
->avail_railtypes
| GetRailTypeInfo(e
->u
.rail
.railtype
)->introduces_railtypes
, _date
);
943 } else if (e
->type
== VEH_ROAD
) {
944 /* maybe make another road type available */
945 FOR_ALL_COMPANIES(c
) SetBit(c
->avail_roadtypes
, HasBit(e
->info
.misc_flags
, EF_ROAD_TRAM
) ? ROADTYPE_TRAM
: ROADTYPE_ROAD
);
948 /* Only broadcast event if AIs are able to build this vehicle type. */
949 if (!IsVehicleTypeDisabled(e
->type
, true)) AI::BroadcastNewEvent(new ScriptEventEngineAvailable(index
));
951 /* Only provide the "New Vehicle available" news paper entry, if engine can be built. */
952 if (!IsVehicleTypeDisabled(e
->type
, false)) {
953 SetDParam(0, GetEngineCategoryName(index
));
955 AddNewsItem(STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE
, NT_NEW_VEHICLES
, NF_VEHICLE
, NR_ENGINE
, index
);
958 /* Update the toolbar. */
959 if (e
->type
== VEH_ROAD
) InvalidateWindowData(WC_BUILD_TOOLBAR
, TRANSPORT_ROAD
);
960 if (e
->type
== VEH_SHIP
) InvalidateWindowData(WC_BUILD_TOOLBAR
, TRANSPORT_WATER
);
962 /* Close pending preview windows */
963 DeleteWindowById(WC_ENGINE_PREVIEW
, index
);
966 /** Monthly update of the availability, reliability, and preview offers of the engines. */
967 void EnginesMonthlyLoop()
969 if (_cur_year
< _year_engine_aging_stops
) {
972 /* Age the vehicle */
973 if ((e
->flags
& ENGINE_AVAILABLE
) && e
->age
!= MAX_DAY
) {
975 CalcEngineReliability(e
);
978 /* Do not introduce invalid engines */
979 if (!e
->IsEnabled()) continue;
981 if (!(e
->flags
& ENGINE_AVAILABLE
) && _date
>= (e
->intro_date
+ DAYS_IN_YEAR
)) {
982 /* Introduce it to all companies */
983 NewVehicleAvailable(e
);
984 } else if (!(e
->flags
& (ENGINE_AVAILABLE
| ENGINE_EXCLUSIVE_PREVIEW
)) && _date
>= e
->intro_date
) {
985 /* Introduction date has passed...
986 * Check if it is allowed to build this vehicle type at all
987 * based on the current game settings. If not, it does not
988 * make sense to show the preview dialog to any company. */
989 if (IsVehicleTypeDisabled(e
->type
, false)) continue;
991 /* Do not introduce new rail wagons */
992 if (IsWagon(e
->index
)) continue;
994 /* Show preview dialog to one of the companies. */
995 e
->flags
|= ENGINE_EXCLUSIVE_PREVIEW
;
996 e
->preview_company
= INVALID_COMPANY
;
997 e
->preview_asked
= 0;
1001 InvalidateWindowClassesData(WC_BUILD_VEHICLE
); // rebuild the purchase list (esp. when sorted by reliability)
1006 * Is \a name still free as name for an engine?
1007 * @param name New name of an engine.
1008 * @return \c false if the name is being used already, else \c true.
1010 static bool IsUniqueEngineName(const char *name
)
1014 FOR_ALL_ENGINES(e
) {
1015 if (e
->name
!= NULL
&& strcmp(e
->name
, name
) == 0) return false;
1023 * @param tile unused
1024 * @param flags operation to perform
1025 * @param p1 engine ID to rename
1027 * @param text the new name or an empty string when resetting to the default
1028 * @return the cost of this operation or an error
1030 CommandCost
CmdRenameEngine(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1032 Engine
*e
= Engine::GetIfValid(p1
);
1033 if (e
== NULL
) return CMD_ERROR
;
1035 bool reset
= StrEmpty(text
);
1038 if (Utf8StringLength(text
) >= MAX_LENGTH_ENGINE_NAME_CHARS
) return CMD_ERROR
;
1039 if (!IsUniqueEngineName(text
)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE
);
1042 if (flags
& DC_EXEC
) {
1048 e
->name
= stredup(text
);
1051 MarkWholeScreenDirty();
1054 return CommandCost();
1059 * Check if an engine is buildable.
1060 * @param engine index of the engine to check.
1061 * @param type the type the engine should be.
1062 * @param company index of the company.
1063 * @return True if an engine is valid, of the specified type, and buildable by
1064 * the given company.
1066 bool IsEngineBuildable(EngineID engine
, VehicleType type
, CompanyID company
)
1068 const Engine
*e
= Engine::GetIfValid(engine
);
1070 /* check if it's an engine that is in the engine array */
1071 if (e
== NULL
) return false;
1073 /* check if it's an engine of specified type */
1074 if (e
->type
!= type
) return false;
1076 /* check if it's available ... */
1077 if (company
== OWNER_DEITY
) {
1078 /* ... for any company (preview does not count) */
1079 if (!(e
->flags
& ENGINE_AVAILABLE
) || e
->company_avail
== 0) return false;
1081 /* ... for this company */
1082 if (!HasBit(e
->company_avail
, company
)) return false;
1085 if (!e
->IsEnabled()) return false;
1087 if (type
== VEH_TRAIN
&& company
!= OWNER_DEITY
) {
1088 /* Check if the rail type is available to this company */
1089 const Company
*c
= Company::Get(company
);
1090 if (((GetRailTypeInfo(e
->u
.rail
.railtype
))->compatible_railtypes
& c
->avail_railtypes
) == 0) return false;
1097 * Check if an engine is refittable.
1098 * Note: Likely you want to use IsArticulatedVehicleRefittable().
1099 * @param engine index of the engine to check.
1100 * @return true if the engine is refittable.
1102 bool IsEngineRefittable(EngineID engine
)
1104 const Engine
*e
= Engine::GetIfValid(engine
);
1106 /* check if it's an engine that is in the engine array */
1107 if (e
== NULL
) return false;
1109 if (!e
->CanCarryCargo()) return false;
1111 const EngineInfo
*ei
= &e
->info
;
1112 if (ei
->refit_mask
== 0) return false;
1114 /* Are there suffixes?
1115 * Note: This does not mean the suffixes are actually available for every consist at any time. */
1116 if (HasBit(ei
->callback_mask
, CBM_VEHICLE_CARGO_SUFFIX
)) return true;
1118 /* Is there any cargo except the default cargo? */
1119 CargoID default_cargo
= e
->GetDefaultCargoType();
1120 return default_cargo
!= CT_INVALID
&& ei
->refit_mask
!= 1U << default_cargo
;
1124 * Check for engines that have an appropriate availability.
1129 Date min_date
= INT32_MAX
;
1131 FOR_ALL_ENGINES(e
) {
1132 if (!e
->IsEnabled()) continue;
1134 /* We have an available engine... yay! */
1135 if ((e
->flags
& ENGINE_AVAILABLE
) != 0 && e
->company_avail
!= 0) return;
1137 /* Okay, try to find the earliest date. */
1138 min_date
= min(min_date
, e
->info
.base_intro
);
1141 if (min_date
< INT32_MAX
) {
1142 SetDParam(0, min_date
);
1143 ShowErrorMessage(STR_ERROR_NO_VEHICLES_AVAILABLE_YET
, STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION
, WL_WARNING
);
1145 ShowErrorMessage(STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL
, STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION
, WL_WARNING
);