(svn r27953) -Cleanup: Adjust other languages for r27952
[openttd.git] / src / fontcache.cpp
blob72e42ccbb320e91d5fefa7bdf303548a48cd244a
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file fontcache.cpp Cache for characters from fonts. */
12 #include "stdafx.h"
13 #include "fontcache.h"
14 #include "fontdetection.h"
15 #include "blitter/factory.hpp"
16 #include "core/math_func.hpp"
17 #include "core/smallmap_type.hpp"
18 #include "strings_func.h"
19 #include "zoom_type.h"
20 #include "gfx_layout.h"
21 #include "zoom_func.h"
23 #include "table/sprites.h"
24 #include "table/control_codes.h"
25 #include "table/unicode.h"
27 #include "safeguards.h"
29 static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
30 static const int MAX_FONT_SIZE = 72; ///< Maximum font size.
32 /** Default heights for the different sizes of fonts. */
33 static const int _default_font_height[FS_END] = {10, 6, 18, 10};
34 static const int _default_font_ascender[FS_END] = { 8, 5, 15, 8};
36 /**
37 * Create a new font cache.
38 * @param fs The size of the font.
40 FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs), height(_default_font_height[fs]),
41 ascender(_default_font_ascender[fs]), descender(_default_font_ascender[fs] - _default_font_height[fs]),
42 units_per_em(1)
44 assert(this->parent == NULL || this->fs == this->parent->fs);
45 FontCache::caches[this->fs] = this;
46 Layouter::ResetFontCache(this->fs);
49 /** Clean everything up. */
50 FontCache::~FontCache()
52 assert(this->fs == this->parent->fs);
53 FontCache::caches[this->fs] = this->parent;
54 Layouter::ResetFontCache(this->fs);
58 /**
59 * Get height of a character for a given font size.
60 * @param size Font size to get height of
61 * @return Height of characters in the given font (pixels)
63 int GetCharacterHeight(FontSize size)
65 return FontCache::Get(size)->GetHeight();
69 /** Font cache for fonts that are based on a freetype font. */
70 class SpriteFontCache : public FontCache {
71 private:
72 SpriteID **glyph_to_spriteid_map; ///< Mapping of glyphs to sprite IDs.
74 void ClearGlyphToSpriteMap();
75 public:
76 SpriteFontCache(FontSize fs);
77 ~SpriteFontCache();
78 virtual SpriteID GetUnicodeGlyph(WChar key);
79 virtual void SetUnicodeGlyph(WChar key, SpriteID sprite);
80 virtual void InitializeUnicodeGlyphMap();
81 virtual void ClearFontCache();
82 virtual const Sprite *GetGlyph(GlyphID key);
83 virtual uint GetGlyphWidth(GlyphID key);
84 virtual int GetHeight() const;
85 virtual bool GetDrawGlyphShadow();
86 virtual GlyphID MapCharToGlyph(WChar key) { assert(IsPrintable(key)); return SPRITE_GLYPH | key; }
87 virtual const void *GetFontTable(uint32 tag, size_t &length) { length = 0; return NULL; }
88 virtual const char *GetFontName() { return "sprite"; }
91 /**
92 * Create a new sprite font cache.
93 * @param fs The font size to create the cache for.
95 SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs), glyph_to_spriteid_map(NULL)
97 this->InitializeUnicodeGlyphMap();
101 * Free everything we allocated.
103 SpriteFontCache::~SpriteFontCache()
105 this->ClearGlyphToSpriteMap();
108 SpriteID SpriteFontCache::GetUnicodeGlyph(GlyphID key)
110 if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == NULL) return 0;
111 return this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)];
114 void SpriteFontCache::SetUnicodeGlyph(GlyphID key, SpriteID sprite)
116 if (this->glyph_to_spriteid_map == NULL) this->glyph_to_spriteid_map = CallocT<SpriteID*>(256);
117 if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == NULL) this->glyph_to_spriteid_map[GB(key, 8, 8)] = CallocT<SpriteID>(256);
118 this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
121 void SpriteFontCache::InitializeUnicodeGlyphMap()
123 /* Clear out existing glyph map if it exists */
124 this->ClearGlyphToSpriteMap();
126 SpriteID base;
127 switch (this->fs) {
128 default: NOT_REACHED();
129 case FS_MONO: // Use normal as default for mono spaced font
130 case FS_NORMAL: base = SPR_ASCII_SPACE; break;
131 case FS_SMALL: base = SPR_ASCII_SPACE_SMALL; break;
132 case FS_LARGE: base = SPR_ASCII_SPACE_BIG; break;
135 for (uint i = ASCII_LETTERSTART; i < 256; i++) {
136 SpriteID sprite = base + i - ASCII_LETTERSTART;
137 if (!SpriteExists(sprite)) continue;
138 this->SetUnicodeGlyph(i, sprite);
139 this->SetUnicodeGlyph(i + SCC_SPRITE_START, sprite);
142 for (uint i = 0; i < lengthof(_default_unicode_map); i++) {
143 byte key = _default_unicode_map[i].key;
144 if (key == CLRA) {
145 /* Clear the glyph. This happens if the glyph at this code point
146 * is non-standard and should be accessed by an SCC_xxx enum
147 * entry only. */
148 this->SetUnicodeGlyph(_default_unicode_map[i].code, 0);
149 } else {
150 SpriteID sprite = base + key - ASCII_LETTERSTART;
151 this->SetUnicodeGlyph(_default_unicode_map[i].code, sprite);
157 * Clear the glyph to sprite mapping.
159 void SpriteFontCache::ClearGlyphToSpriteMap()
161 if (this->glyph_to_spriteid_map == NULL) return;
163 for (uint i = 0; i < 256; i++) {
164 free(this->glyph_to_spriteid_map[i]);
166 free(this->glyph_to_spriteid_map);
167 this->glyph_to_spriteid_map = NULL;
170 void SpriteFontCache::ClearFontCache()
172 Layouter::ResetFontCache(this->fs);
175 const Sprite *SpriteFontCache::GetGlyph(GlyphID key)
177 SpriteID sprite = this->GetUnicodeGlyph(key);
178 if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
179 return GetSprite(sprite, ST_FONT);
182 uint SpriteFontCache::GetGlyphWidth(GlyphID key)
184 SpriteID sprite = this->GetUnicodeGlyph(key);
185 if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
186 return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleGUITrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
189 int SpriteFontCache::GetHeight() const
191 return ScaleGUITrad(this->height);
194 bool SpriteFontCache::GetDrawGlyphShadow()
196 return false;
199 /* static */ FontCache *FontCache::caches[FS_END] = { new SpriteFontCache(FS_NORMAL), new SpriteFontCache(FS_SMALL), new SpriteFontCache(FS_LARGE), new SpriteFontCache(FS_MONO) };
201 #ifdef WITH_FREETYPE
202 #include <ft2build.h>
203 #include FT_FREETYPE_H
204 #include FT_GLYPH_H
205 #include FT_TRUETYPE_TABLES_H
207 /** Font cache for fonts that are based on a freetype font. */
208 class FreeTypeFontCache : public FontCache {
209 private:
210 FT_Face face; ///< The font face associated with this font.
212 typedef SmallMap<uint32, SmallPair<size_t, const void*> > FontTable; ///< Table with font table cache
213 FontTable font_tables; ///< Cached font tables.
215 /** Container for information about a glyph. */
216 struct GlyphEntry {
217 Sprite *sprite; ///< The loaded sprite.
218 byte width; ///< The width of the glyph.
219 bool duplicate; ///< Whether this glyph entry is a duplicate, i.e. may this be freed?
223 * The glyph cache. This is structured to reduce memory consumption.
224 * 1) There is a 'segment' table for each font size.
225 * 2) Each segment table is a discrete block of characters.
226 * 3) Each block contains 256 (aligned) characters sequential characters.
228 * The cache is accessed in the following way:
229 * For character 0x0041 ('A'): glyph_to_sprite[0x00][0x41]
230 * For character 0x20AC (Euro): glyph_to_sprite[0x20][0xAC]
232 * Currently only 256 segments are allocated, "limiting" us to 65536 characters.
233 * This can be simply changed in the two functions Get & SetGlyphPtr.
235 GlyphEntry **glyph_to_sprite;
237 GlyphEntry *GetGlyphPtr(GlyphID key);
238 void SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate = false);
240 public:
241 FreeTypeFontCache(FontSize fs, FT_Face face, int pixels);
242 ~FreeTypeFontCache();
243 virtual SpriteID GetUnicodeGlyph(WChar key) { return this->parent->GetUnicodeGlyph(key); }
244 virtual void SetUnicodeGlyph(WChar key, SpriteID sprite) { this->parent->SetUnicodeGlyph(key, sprite); }
245 virtual void InitializeUnicodeGlyphMap() { this->parent->InitializeUnicodeGlyphMap(); }
246 virtual void ClearFontCache();
247 virtual const Sprite *GetGlyph(GlyphID key);
248 virtual uint GetGlyphWidth(GlyphID key);
249 virtual bool GetDrawGlyphShadow();
250 virtual GlyphID MapCharToGlyph(WChar key);
251 virtual const void *GetFontTable(uint32 tag, size_t &length);
252 virtual const char *GetFontName() { return face->family_name; }
255 FT_Library _library = NULL;
257 FreeTypeSettings _freetype;
259 static const byte FACE_COLOUR = 1;
260 static const byte SHADOW_COLOUR = 2;
263 * Create a new FreeTypeFontCache.
264 * @param fs The font size that is going to be cached.
265 * @param face The font that has to be loaded.
266 * @param pixels The number of pixels this font should be high.
268 FreeTypeFontCache::FreeTypeFontCache(FontSize fs, FT_Face face, int pixels) : FontCache(fs), face(face), glyph_to_sprite(NULL)
270 assert(face != NULL);
272 if (pixels == 0) {
273 /* Try to determine a good height based on the minimal height recommended by the font. */
274 pixels = _default_font_height[this->fs];
276 TT_Header *head = (TT_Header *)FT_Get_Sfnt_Table(this->face, ft_sfnt_head);
277 if (head != NULL) {
278 /* Font height is minimum height plus the difference between the default
279 * height for this font size and the small size. */
280 int diff = _default_font_height[this->fs] - _default_font_height[FS_SMALL];
281 pixels = Clamp(min(head->Lowest_Rec_PPEM, 20) + diff, _default_font_height[this->fs], MAX_FONT_SIZE);
285 FT_Error err = FT_Set_Pixel_Sizes(this->face, 0, pixels);
286 if (err != FT_Err_Ok) {
288 /* Find nearest size to that requested */
289 FT_Bitmap_Size *bs = this->face->available_sizes;
290 int i = this->face->num_fixed_sizes;
291 if (i > 0) { // In pathetic cases one might get no fixed sizes at all.
292 int n = bs->height;
293 FT_Int chosen = 0;
294 for (; --i; bs++) {
295 if (abs(pixels - bs->height) >= abs(pixels - n)) continue;
296 n = bs->height;
297 chosen = this->face->num_fixed_sizes - i;
300 /* Don't use FT_Set_Pixel_Sizes here - it might give us another
301 * error, even though the size is available (FS#5885). */
302 err = FT_Select_Size(this->face, chosen);
306 if (err == FT_Err_Ok) {
307 this->units_per_em = this->face->units_per_EM;
308 this->ascender = this->face->size->metrics.ascender >> 6;
309 this->descender = this->face->size->metrics.descender >> 6;
310 this->height = this->ascender - this->descender;
311 } else {
312 /* Both FT_Set_Pixel_Sizes and FT_Select_Size failed. */
313 DEBUG(freetype, 0, "Font size selection failed. Using FontCache defaults.");
318 * Loads the freetype font.
319 * First type to load the fontname as if it were a path. If that fails,
320 * try to resolve the filename of the font using fontconfig, where the
321 * format is 'font family name' or 'font family name, font style'.
322 * @param fs The font size to load.
324 static void LoadFreeTypeFont(FontSize fs)
326 FreeTypeSubSetting *settings = NULL;
327 switch (fs) {
328 default: NOT_REACHED();
329 case FS_SMALL: settings = &_freetype.small; break;
330 case FS_NORMAL: settings = &_freetype.medium; break;
331 case FS_LARGE: settings = &_freetype.large; break;
332 case FS_MONO: settings = &_freetype.mono; break;
335 if (StrEmpty(settings->font)) return;
337 if (_library == NULL) {
338 if (FT_Init_FreeType(&_library) != FT_Err_Ok) {
339 ShowInfoF("Unable to initialize FreeType, using sprite fonts instead");
340 return;
343 DEBUG(freetype, 2, "Initialized");
346 FT_Face face = NULL;
347 FT_Error error = FT_New_Face(_library, settings->font, 0, &face);
349 if (error != FT_Err_Ok) error = GetFontByFaceName(settings->font, &face);
351 if (error == FT_Err_Ok) {
352 DEBUG(freetype, 2, "Requested '%s', using '%s %s'", settings->font, face->family_name, face->style_name);
354 /* Attempt to select the unicode character map */
355 error = FT_Select_Charmap(face, ft_encoding_unicode);
356 if (error == FT_Err_Ok) goto found_face; // Success
358 if (error == FT_Err_Invalid_CharMap_Handle) {
359 /* Try to pick a different character map instead. We default to
360 * the first map, but platform_id 0 encoding_id 0 should also
361 * be unicode (strange system...) */
362 FT_CharMap found = face->charmaps[0];
363 int i;
365 for (i = 0; i < face->num_charmaps; i++) {
366 FT_CharMap charmap = face->charmaps[i];
367 if (charmap->platform_id == 0 && charmap->encoding_id == 0) {
368 found = charmap;
372 if (found != NULL) {
373 error = FT_Set_Charmap(face, found);
374 if (error == FT_Err_Ok) goto found_face;
379 FT_Done_Face(face);
381 static const char *SIZE_TO_NAME[] = { "medium", "small", "large", "mono" };
382 ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", settings->font, SIZE_TO_NAME[fs], error);
383 return;
385 found_face:
386 new FreeTypeFontCache(fs, face, settings->size);
391 * Free everything that was allocated for this font cache.
393 FreeTypeFontCache::~FreeTypeFontCache()
395 FT_Done_Face(this->face);
396 this->ClearFontCache();
398 for (FontTable::iterator iter = this->font_tables.Begin(); iter != this->font_tables.End(); iter++) {
399 free(iter->second.second);
404 * Reset cached glyphs.
406 void FreeTypeFontCache::ClearFontCache()
408 if (this->glyph_to_sprite == NULL) return;
410 for (int i = 0; i < 256; i++) {
411 if (this->glyph_to_sprite[i] == NULL) continue;
413 for (int j = 0; j < 256; j++) {
414 if (this->glyph_to_sprite[i][j].duplicate) continue;
415 free(this->glyph_to_sprite[i][j].sprite);
418 free(this->glyph_to_sprite[i]);
421 free(this->glyph_to_sprite);
422 this->glyph_to_sprite = NULL;
424 Layouter::ResetFontCache(this->fs);
427 FreeTypeFontCache::GlyphEntry *FreeTypeFontCache::GetGlyphPtr(GlyphID key)
429 if (this->glyph_to_sprite == NULL) return NULL;
430 if (this->glyph_to_sprite[GB(key, 8, 8)] == NULL) return NULL;
431 return &this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)];
435 void FreeTypeFontCache::SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate)
437 if (this->glyph_to_sprite == NULL) {
438 DEBUG(freetype, 3, "Allocating root glyph cache for size %u", this->fs);
439 this->glyph_to_sprite = CallocT<GlyphEntry*>(256);
442 if (this->glyph_to_sprite[GB(key, 8, 8)] == NULL) {
443 DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), this->fs);
444 this->glyph_to_sprite[GB(key, 8, 8)] = CallocT<GlyphEntry>(256);
447 DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, this->fs);
448 this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite;
449 this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width;
450 this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].duplicate = duplicate;
453 static void *AllocateFont(size_t size)
455 return MallocT<byte>(size);
459 /* Check if a glyph should be rendered with antialiasing */
460 static bool GetFontAAState(FontSize size)
462 /* AA is only supported for 32 bpp */
463 if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
465 switch (size) {
466 default: NOT_REACHED();
467 case FS_NORMAL: return _freetype.medium.aa;
468 case FS_SMALL: return _freetype.small.aa;
469 case FS_LARGE: return _freetype.large.aa;
470 case FS_MONO: return _freetype.mono.aa;
475 const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
477 if ((key & SPRITE_GLYPH) != 0) return this->parent->GetGlyph(key);
479 /* Check for the glyph in our cache */
480 GlyphEntry *glyph = this->GetGlyphPtr(key);
481 if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite;
483 FT_GlyphSlot slot = this->face->glyph;
485 bool aa = GetFontAAState(this->fs);
487 GlyphEntry new_glyph;
488 if (key == 0) {
489 GlyphID question_glyph = this->MapCharToGlyph('?');
490 if (question_glyph == 0) {
491 /* The font misses the '?' character. Use built-in sprite.
492 * Note: We cannot use the baseset as this also has to work in the bootstrap GUI. */
493 #define CPSET { 0, 0, 0, 0, 1 }
494 #define CP___ { 0, 0, 0, 0, 0 }
495 static SpriteLoader::CommonPixel builtin_questionmark_data[10 * 8] = {
496 CP___, CP___, CPSET, CPSET, CPSET, CPSET, CP___, CP___,
497 CP___, CPSET, CPSET, CP___, CP___, CPSET, CPSET, CP___,
498 CP___, CP___, CP___, CP___, CP___, CPSET, CPSET, CP___,
499 CP___, CP___, CP___, CP___, CPSET, CPSET, CP___, CP___,
500 CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
501 CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
502 CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
503 CP___, CP___, CP___, CP___, CP___, CP___, CP___, CP___,
504 CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
505 CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
507 #undef CPSET
508 #undef CP___
509 static const SpriteLoader::Sprite builtin_questionmark = {
510 10, // height
511 8, // width
512 0, // x_offs
513 0, // y_offs
514 ST_FONT,
515 builtin_questionmark_data
518 Sprite *spr = BlitterFactory::GetCurrentBlitter()->Encode(&builtin_questionmark, AllocateFont);
519 assert(spr != NULL);
520 new_glyph.sprite = spr;
521 new_glyph.width = spr->width + (this->fs != FS_NORMAL);
522 this->SetGlyphPtr(key, &new_glyph, false);
523 return new_glyph.sprite;
524 } else {
525 /* Use '?' for missing characters. */
526 this->GetGlyph(question_glyph);
527 glyph = this->GetGlyphPtr(question_glyph);
528 this->SetGlyphPtr(key, glyph, true);
529 return glyph->sprite;
532 FT_Load_Glyph(this->face, key, FT_LOAD_DEFAULT);
533 FT_Render_Glyph(this->face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);
535 /* Despite requesting a normal glyph, FreeType may have returned a bitmap */
536 aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
538 /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
539 uint width = max(1U, (uint)slot->bitmap.width + (this->fs == FS_NORMAL));
540 uint height = max(1U, (uint)slot->bitmap.rows + (this->fs == FS_NORMAL));
542 /* Limit glyph size to prevent overflows later on. */
543 if (width > 256 || height > 256) usererror("Font glyph is too large");
545 /* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
546 SpriteLoader::Sprite sprite;
547 sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
548 sprite.type = ST_FONT;
549 sprite.width = width;
550 sprite.height = height;
551 sprite.x_offs = slot->bitmap_left;
552 sprite.y_offs = this->ascender - slot->bitmap_top;
554 /* Draw shadow for medium size */
555 if (this->fs == FS_NORMAL && !aa) {
556 for (uint y = 0; y < (uint)slot->bitmap.rows; y++) {
557 for (uint x = 0; x < (uint)slot->bitmap.width; x++) {
558 if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
559 sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
560 sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
566 for (uint y = 0; y < (uint)slot->bitmap.rows; y++) {
567 for (uint x = 0; x < (uint)slot->bitmap.width; x++) {
568 if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
569 sprite.data[x + y * sprite.width].m = FACE_COLOUR;
570 sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
575 new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
576 new_glyph.width = slot->advance.x >> 6;
578 this->SetGlyphPtr(key, &new_glyph);
580 return new_glyph.sprite;
584 bool FreeTypeFontCache::GetDrawGlyphShadow()
586 return this->fs == FS_NORMAL && GetFontAAState(FS_NORMAL);
590 uint FreeTypeFontCache::GetGlyphWidth(GlyphID key)
592 if ((key & SPRITE_GLYPH) != 0) return this->parent->GetGlyphWidth(key);
594 GlyphEntry *glyph = this->GetGlyphPtr(key);
595 if (glyph == NULL || glyph->sprite == NULL) {
596 this->GetGlyph(key);
597 glyph = this->GetGlyphPtr(key);
600 return glyph->width;
603 GlyphID FreeTypeFontCache::MapCharToGlyph(WChar key)
605 assert(IsPrintable(key));
607 if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
608 return this->parent->MapCharToGlyph(key);
611 return FT_Get_Char_Index(this->face, key);
614 const void *FreeTypeFontCache::GetFontTable(uint32 tag, size_t &length)
616 const FontTable::iterator iter = this->font_tables.Find(tag);
617 if (iter != this->font_tables.End()) {
618 length = iter->second.first;
619 return iter->second.second;
622 FT_ULong len = 0;
623 FT_Byte *result = NULL;
625 FT_Load_Sfnt_Table(this->face, tag, 0, NULL, &len);
627 if (len > 0) {
628 result = MallocT<FT_Byte>(len);
629 FT_Load_Sfnt_Table(this->face, tag, 0, result, &len);
631 length = len;
633 this->font_tables.Insert(tag, SmallPair<size_t, const void *>(length, result));
634 return result;
637 #endif /* WITH_FREETYPE */
640 * (Re)initialize the freetype related things, i.e. load the non-sprite fonts.
641 * @param monospace Whether to initialise the monospace or regular fonts.
643 void InitFreeType(bool monospace)
645 for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
646 if (monospace != (fs == FS_MONO)) continue;
648 FontCache *fc = FontCache::Get(fs);
649 if (fc->HasParent()) delete fc;
651 #ifdef WITH_FREETYPE
652 LoadFreeTypeFont(fs);
653 #endif
658 * Free everything allocated w.r.t. fonts.
660 void UninitFreeType()
662 for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
663 FontCache *fc = FontCache::Get(fs);
664 if (fc->HasParent()) delete fc;
667 #ifdef WITH_FREETYPE
668 FT_Done_FreeType(_library);
669 _library = NULL;
670 #endif /* WITH_FREETYPE */