4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file genworld_gui.cpp GUI to configure and show progress during map generation. */
13 #include "heightmap.h"
16 #include "network/network.h"
17 #include "strings_func.h"
18 #include "window_func.h"
19 #include "date_func.h"
20 #include "sound_func.h"
22 #include "string_func.h"
23 #include "widgets/dropdown_type.h"
24 #include "widgets/dropdown_func.h"
25 #include "querystring_gui.h"
27 #include "core/geometry_func.hpp"
28 #include "core/random_func.hpp"
29 #include "saveload/saveload.h"
33 #include "widgets/genworld_widget.h"
35 #include "safeguards.h"
38 extern void MakeNewgameSettingsLive();
40 /** Enum for the modes we can generate in. */
41 enum GenerateLandscapeWindowMode
{
42 GLWM_GENERATE
, ///< Generate new game.
43 GLWM_HEIGHTMAP
, ///< Load from heightmap.
44 GLWM_SCENARIO
, ///< Generate flat land.
48 * Changes landscape type and sets genworld window dirty
49 * @param landscape new landscape type
51 void SetNewLandscapeType(byte landscape
)
53 _settings_newgame
.game_creation
.landscape
= landscape
;
54 InvalidateWindowClassesData(WC_SELECT_GAME
);
55 InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE
);
58 /** Widgets of GenerateLandscapeWindow when generating world */
59 static const NWidgetPart _nested_generate_landscape_widgets
[] = {
60 NWidget(NWID_HORIZONTAL
),
61 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
62 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION
, STR_NULL
),
64 NWidget(WWT_PANEL
, COLOUR_BROWN
),
65 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
66 /* Landscape selection. */
67 NWidget(NWID_HORIZONTAL
), SetPIP(10, 0, 10),
68 NWidget(NWID_SPACER
), SetFill(1, 0),
69 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TEMPERATE
), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
70 NWidget(NWID_SPACER
), SetFill(1, 0),
71 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_ARCTIC
), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
72 NWidget(NWID_SPACER
), SetFill(1, 0),
73 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TROPICAL
), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
74 NWidget(NWID_SPACER
), SetFill(1, 0),
75 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TOYLAND
), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
76 NWidget(NWID_SPACER
), SetFill(1, 0),
78 NWidget(NWID_SPACER
), SetMinimalSize(0, 11),
79 NWidget(NWID_HORIZONTAL
), SetPIP(10, 5, 10),
80 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
81 /* Left column with labels. */
82 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
83 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 1),
84 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_LAND_GENERATOR
, STR_NULL
), SetFill(1, 1),
85 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS
, STR_NULL
), SetFill(1, 1),
86 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_TERRAIN_TYPE
, STR_NULL
), SetFill(1, 1),
87 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_VARIETY
, STR_NULL
), SetFill(1, 1),
88 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES
, STR_NULL
), SetFill(1, 1),
89 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_TREE_PLACER
, STR_NULL
), SetFill(1, 1),
90 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BORDER_TYPE
, STR_NULL
), SetFill(1, 1),
92 /* Widgets at the right of the labels. */
93 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
95 NWidget(NWID_HORIZONTAL
), SetPIP(0, 4, 0),
96 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 0),
97 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(1, 1),
98 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 0),
100 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_LANDSCAPE_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
101 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
102 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TERRAIN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
103 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_VARIETY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
104 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_WATER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
105 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TREE_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
106 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_BORDERS_RANDOM
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
109 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
110 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
111 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
112 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL
, STR_NULL
), SetFill(1, 1),
113 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT
, STR_NULL
), SetFill(1, 1),
114 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetFill(1, 1),
115 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES
, STR_NULL
), SetFill(1, 1),
116 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SMOOTHNESS
, STR_NULL
), SetFill(1, 1),
117 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS
, STR_NULL
), SetFill(1, 1),
119 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
120 /* Max. heightlevel. */
121 NWidget(NWID_HORIZONTAL
),
122 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN
), SetFill(0, 1),
123 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
124 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_MAX_HEIGHTLEVEL_UP
), SetFill(0, 1),
127 NWidget(NWID_HORIZONTAL
),
128 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_SNOW_LINE_DOWN
), SetFill(0, 1),
129 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
130 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_SNOW_LINE_UP
), SetFill(0, 1),
133 NWidget(NWID_HORIZONTAL
),
134 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
), SetFill(0, 1),
135 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
), SetFill(1, 0),
136 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_UP
), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
), SetFill(0, 1),
138 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_INDUSTRY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
139 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_SMOOTHNESS_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
140 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_RIVER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
143 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_GL_GENERATE_BUTTON
), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE
, STR_NULL
), SetFill(1, 1),
146 NWidget(NWID_SPACER
), SetMinimalSize(0, 4),
147 /* Map borders buttons for each edge. */
148 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(10, 0, 10),
149 NWidget(NWID_HORIZONTAL
), SetPIP(0, 0, 3),
150 NWidget(NWID_SPACER
), SetFill(1, 1),
151 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NORTHWEST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
153 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_NW
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_NORTHWEST
), SetFill(1, 1),
154 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_NE
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_NORTHEAST
), SetFill(1, 1),
155 NWidget(NWID_HORIZONTAL
), SetPIP(3, 0, 0),
156 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NORTHEAST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
157 NWidget(NWID_SPACER
), SetFill(1, 1),
160 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(10, 0, 10),
161 NWidget(NWID_HORIZONTAL
), SetPIP(0, 0, 3),
162 NWidget(NWID_SPACER
), SetFill(1, 1),
163 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SOUTHWEST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
165 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_SW
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_SOUTHWEST
), SetFill(1, 1),
166 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_SE
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_SOUTHEAST
), SetFill(1, 1),
167 NWidget(NWID_HORIZONTAL
), SetPIP(3, 0, 0),
168 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SOUTHEAST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
169 NWidget(NWID_SPACER
), SetFill(1, 1),
172 NWidget(NWID_SPACER
), SetMinimalSize(0, 9), SetFill(1, 1),
176 /** Widgets of GenerateLandscapeWindow when loading heightmap */
177 static const NWidgetPart _nested_heightmap_load_widgets
[] = {
179 NWidget(NWID_HORIZONTAL
),
180 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
181 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION
, STR_NULL
),
183 NWidget(WWT_PANEL
, COLOUR_BROWN
),
184 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
185 /* Landscape selection. */
186 NWidget(NWID_HORIZONTAL
), SetPIP(10, 0, 10),
187 NWidget(NWID_SPACER
), SetFill(1, 0),
188 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TEMPERATE
), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
189 NWidget(NWID_SPACER
), SetFill(1, 0),
190 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_ARCTIC
), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
191 NWidget(NWID_SPACER
), SetFill(1, 0),
192 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TROPICAL
), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
193 NWidget(NWID_SPACER
), SetFill(1, 0),
194 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TOYLAND
), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
195 NWidget(NWID_SPACER
), SetFill(1, 0),
197 NWidget(NWID_SPACER
), SetMinimalSize(0, 11), SetFill(0, 1),
198 NWidget(NWID_HORIZONTAL
), SetPIP(10, 3, 10),
199 /* Labels at the left side. */
200 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
201 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME
, STR_NULL
), SetFill(1, 1),
202 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_NULL
), SetFill(1, 1),
203 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION
, STR_NULL
), SetFill(1, 1),
204 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS
, STR_NULL
), SetFill(1, 1),
205 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES
, STR_NULL
), SetFill(1, 1),
206 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS
, STR_NULL
), SetFill(1, 1),
207 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_TREE_PLACER
, STR_NULL
), SetFill(1, 1),
209 /* Widgets at the right of the labels. */
210 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
211 NWidget(WWT_EMPTY
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_NAME_TEXT
), SetFill(1, 0),
212 NWidget(NWID_HORIZONTAL
), SetPIP(0, 5, 0),
213 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
215 NWidget(NWID_HORIZONTAL
), SetPIP(0, 4, 0),
216 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetFill(1, 0),
217 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(1, 1),
218 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetFill(1, 0),
220 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
221 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
222 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_INDUSTRY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
223 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_RIVER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
224 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TREE_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
226 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
227 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
228 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
229 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL
, STR_NULL
), SetFill(1, 1),
230 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT
, STR_NULL
), SetFill(1, 1),
231 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL
, STR_NULL
), SetFill(1, 1),
232 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetFill(1, 1),
234 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
235 NWidget(WWT_TEXT
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_SIZE_TEXT
), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE
, STR_NULL
), SetFill(1, 0),
236 NWidget(NWID_HORIZONTAL
),
237 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_SNOW_LINE_DOWN
), SetFill(0, 1),
238 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
239 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_SNOW_LINE_UP
), SetFill(0, 1),
241 NWidget(NWID_HORIZONTAL
),
242 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN
), SetFill(0, 1),
243 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
244 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_MAX_HEIGHTLEVEL_UP
), SetFill(0, 1),
246 NWidget(NWID_HORIZONTAL
),
247 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
), SetFill(0, 1),
248 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
), SetFill(1, 0),
249 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_UP
), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
), SetFill(0, 1),
253 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_GL_GENERATE_BUTTON
), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE
, STR_NULL
), SetFill(1, 1),
258 NWidget(NWID_SPACER
), SetMinimalSize(0, 9), SetFill(1, 1),
262 static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode
)
264 DeleteAllNonVitalWindows();
265 ClearErrorMessages();
267 /* Copy all XXX_newgame to XXX when coming from outside the editor */
268 MakeNewgameSettingsLive();
269 ResetGRFConfig(true);
271 if (_settings_client
.sound
.confirm
) SndPlayFx(SND_15_BEEP
);
273 case GLWM_GENERATE
: _switch_mode
= (_game_mode
== GM_EDITOR
) ? SM_GENRANDLAND
: SM_NEWGAME
; break;
274 case GLWM_HEIGHTMAP
: _switch_mode
= (_game_mode
== GM_EDITOR
) ? SM_LOAD_HEIGHTMAP
: SM_START_HEIGHTMAP
; break;
275 case GLWM_SCENARIO
: _switch_mode
= SM_EDITOR
; break;
276 default: NOT_REACHED();
280 static void LandscapeGenerationCallback(Window
*w
, bool confirmed
)
282 if (confirmed
) StartGeneratingLandscape((GenerateLandscapeWindowMode
)w
->window_number
);
285 static DropDownList
*BuildMapsizeDropDown()
287 DropDownList
*list
= new DropDownList();
289 for (uint i
= MIN_MAP_SIZE_BITS
; i
<= MAX_MAP_SIZE_BITS
; i
++) {
290 DropDownListParamStringItem
*item
= new DropDownListParamStringItem(STR_JUST_INT
, i
, false);
291 item
->SetParam(0, 1 << i
);
292 *list
->Append() = item
;
298 static const StringID _elevations
[] = {STR_TERRAIN_TYPE_VERY_FLAT
, STR_TERRAIN_TYPE_FLAT
, STR_TERRAIN_TYPE_HILLY
, STR_TERRAIN_TYPE_MOUNTAINOUS
, STR_TERRAIN_TYPE_ALPINIST
, INVALID_STRING_ID
};
299 static const StringID _sea_lakes
[] = {STR_SEA_LEVEL_VERY_LOW
, STR_SEA_LEVEL_LOW
, STR_SEA_LEVEL_MEDIUM
, STR_SEA_LEVEL_HIGH
, STR_SEA_LEVEL_CUSTOM
, INVALID_STRING_ID
};
300 static const StringID _rivers
[] = {STR_RIVERS_NONE
, STR_RIVERS_FEW
, STR_RIVERS_MODERATE
, STR_RIVERS_LOT
, INVALID_STRING_ID
};
301 static const StringID _smoothness
[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH
, INVALID_STRING_ID
};
302 static const StringID _tree_placer
[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE
, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL
, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED
, INVALID_STRING_ID
};
303 static const StringID _rotation
[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE
, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE
, INVALID_STRING_ID
};
304 static const StringID _landscape
[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL
, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS
, INVALID_STRING_ID
};
305 static const StringID _num_towns
[] = {STR_NUM_VERY_LOW
, STR_NUM_LOW
, STR_NUM_NORMAL
, STR_NUM_HIGH
, STR_NUM_CUSTOM
, INVALID_STRING_ID
};
306 static const StringID _num_inds
[] = {STR_FUNDING_ONLY
, STR_MINIMAL
, STR_NUM_VERY_LOW
, STR_NUM_LOW
, STR_NUM_NORMAL
, STR_NUM_HIGH
, INVALID_STRING_ID
};
307 static const StringID _variety
[] = {STR_VARIETY_NONE
, STR_VARIETY_VERY_LOW
, STR_VARIETY_LOW
, STR_VARIETY_MEDIUM
, STR_VARIETY_HIGH
, STR_VARIETY_VERY_HIGH
, INVALID_STRING_ID
};
309 assert_compile(lengthof(_num_inds
) == ID_END
+ 1);
311 struct GenerateLandscapeWindow
: public Window
{
316 GenerateLandscapeWindowMode mode
;
318 GenerateLandscapeWindow(WindowDesc
*desc
, WindowNumber number
= 0) : Window(desc
)
320 this->InitNested(number
);
322 this->LowerWidget(_settings_newgame
.game_creation
.landscape
+ WID_GL_TEMPERATE
);
324 this->mode
= (GenerateLandscapeWindowMode
)this->window_number
;
326 /* Disable town, industry and trees in SE */
327 this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN
, _game_mode
== GM_EDITOR
);
328 this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN
, _game_mode
== GM_EDITOR
);
329 this->SetWidgetDisabledState(WID_GL_TREE_PULLDOWN
, _game_mode
== GM_EDITOR
);
331 this->OnInvalidateData();
335 virtual void SetStringParameters(int widget
) const
338 case WID_GL_START_DATE_TEXT
: SetDParam(0, ConvertYMDToDate(_settings_newgame
.game_creation
.starting_year
, 0, 1)); break;
339 case WID_GL_MAPSIZE_X_PULLDOWN
: SetDParam(0, 1 << _settings_newgame
.game_creation
.map_x
); break;
340 case WID_GL_MAPSIZE_Y_PULLDOWN
: SetDParam(0, 1 << _settings_newgame
.game_creation
.map_y
); break;
341 case WID_GL_MAX_HEIGHTLEVEL_TEXT
: SetDParam(0, _settings_newgame
.construction
.max_heightlevel
); break;
342 case WID_GL_SNOW_LEVEL_TEXT
: SetDParam(0, _settings_newgame
.game_creation
.snow_line_height
); break;
344 case WID_GL_TOWN_PULLDOWN
:
345 if (_game_mode
== GM_EDITOR
) {
346 SetDParam(0, STR_CONFIG_SETTING_OFF
);
347 } else if (_settings_newgame
.difficulty
.number_towns
== CUSTOM_TOWN_NUMBER_DIFFICULTY
) {
348 SetDParam(0, STR_NUM_CUSTOM_NUMBER
);
349 SetDParam(1, _settings_newgame
.game_creation
.custom_town_number
);
351 SetDParam(0, _num_towns
[_settings_newgame
.difficulty
.number_towns
]);
355 case WID_GL_INDUSTRY_PULLDOWN
: SetDParam(0, _game_mode
== GM_EDITOR
? STR_CONFIG_SETTING_OFF
: _num_inds
[_settings_newgame
.difficulty
.industry_density
]); break;
356 case WID_GL_LANDSCAPE_PULLDOWN
: SetDParam(0, _landscape
[_settings_newgame
.game_creation
.land_generator
]); break;
357 case WID_GL_TREE_PULLDOWN
: SetDParam(0, _tree_placer
[_settings_newgame
.game_creation
.tree_placer
]); break;
358 case WID_GL_TERRAIN_PULLDOWN
: SetDParam(0, _elevations
[_settings_newgame
.difficulty
.terrain_type
]); break;
360 case WID_GL_WATER_PULLDOWN
:
361 if (_settings_newgame
.difficulty
.quantity_sea_lakes
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
362 SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE
);
363 SetDParam(1, _settings_newgame
.game_creation
.custom_sea_level
);
365 SetDParam(0, _sea_lakes
[_settings_newgame
.difficulty
.quantity_sea_lakes
]);
369 case WID_GL_RIVER_PULLDOWN
: SetDParam(0, _rivers
[_settings_newgame
.game_creation
.amount_of_rivers
]); break;
370 case WID_GL_SMOOTHNESS_PULLDOWN
: SetDParam(0, _smoothness
[_settings_newgame
.game_creation
.tgen_smoothness
]); break;
371 case WID_GL_VARIETY_PULLDOWN
: SetDParam(0, _variety
[_settings_newgame
.game_creation
.variety
]); break;
372 case WID_GL_BORDERS_RANDOM
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOMIZE
: STR_MAPGEN_BORDER_MANUAL
); break;
373 case WID_GL_WATER_NE
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
374 case WID_GL_WATER_NW
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
375 case WID_GL_WATER_SE
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
376 case WID_GL_WATER_SW
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
377 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: SetDParam(0, _rotation
[_settings_newgame
.game_creation
.heightmap_rotation
]); break;
379 case WID_GL_HEIGHTMAP_SIZE_TEXT
:
380 if (_settings_newgame
.game_creation
.heightmap_rotation
== HM_CLOCKWISE
) {
381 SetDParam(0, this->y
);
382 SetDParam(1, this->x
);
384 SetDParam(0, this->x
);
385 SetDParam(1, this->y
);
392 * Some data on this window has become invalid.
393 * @param data Information about the changed data.
394 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
396 virtual void OnInvalidateData(int data
= 0, bool gui_scope
= true)
398 if (!gui_scope
) return;
399 /* Update the climate buttons */
400 this->SetWidgetLoweredState(WID_GL_TEMPERATE
, _settings_newgame
.game_creation
.landscape
== LT_TEMPERATE
);
401 this->SetWidgetLoweredState(WID_GL_ARCTIC
, _settings_newgame
.game_creation
.landscape
== LT_ARCTIC
);
402 this->SetWidgetLoweredState(WID_GL_TROPICAL
, _settings_newgame
.game_creation
.landscape
== LT_TROPIC
);
403 this->SetWidgetLoweredState(WID_GL_TOYLAND
, _settings_newgame
.game_creation
.landscape
== LT_TOYLAND
);
405 /* You can't select smoothness / non-water borders if not terragenesis */
406 if (mode
== GLWM_GENERATE
) {
407 this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN
, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
);
408 this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN
, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
);
409 this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM
, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
|| !_settings_newgame
.construction
.freeform_edges
);
410 this->SetWidgetsDisabledState(_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
|| !_settings_newgame
.construction
.freeform_edges
|| _settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
,
411 WID_GL_WATER_NW
, WID_GL_WATER_NE
, WID_GL_WATER_SE
, WID_GL_WATER_SW
, WIDGET_LIST_END
);
413 this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM
, _settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
);
415 this->SetWidgetLoweredState(WID_GL_WATER_NW
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
));
416 this->SetWidgetLoweredState(WID_GL_WATER_NE
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
));
417 this->SetWidgetLoweredState(WID_GL_WATER_SE
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
));
418 this->SetWidgetLoweredState(WID_GL_WATER_SW
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
));
420 this->SetWidgetsDisabledState(_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
&& (_settings_newgame
.game_creation
.landscape
== LT_ARCTIC
|| _settings_newgame
.game_creation
.landscape
== LT_TROPIC
),
421 WID_GL_TERRAIN_PULLDOWN
, WID_GL_WATER_PULLDOWN
, WIDGET_LIST_END
);
424 /* Disable snowline if not arctic */
425 this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_TEXT
, _settings_newgame
.game_creation
.landscape
!= LT_ARCTIC
);
427 /* Update availability of decreasing / increasing start date and snow level */
428 this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_DOWN
, _settings_newgame
.construction
.max_heightlevel
<= MIN_MAX_HEIGHTLEVEL
);
429 this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_UP
, _settings_newgame
.construction
.max_heightlevel
>= MAX_MAX_HEIGHTLEVEL
);
430 this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN
, _settings_newgame
.game_creation
.starting_year
<= MIN_YEAR
);
431 this->SetWidgetDisabledState(WID_GL_START_DATE_UP
, _settings_newgame
.game_creation
.starting_year
>= MAX_YEAR
);
432 this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_DOWN
, _settings_newgame
.game_creation
.snow_line_height
<= MIN_SNOWLINE_HEIGHT
|| _settings_newgame
.game_creation
.landscape
!= LT_ARCTIC
);
433 this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP
, _settings_newgame
.game_creation
.snow_line_height
>= MAX_SNOWLINE_HEIGHT
|| _settings_newgame
.game_creation
.landscape
!= LT_ARCTIC
);
435 /* Do not allow a custom sea level with the original land generator. */
436 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
&&
437 _settings_newgame
.difficulty
.quantity_sea_lakes
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
438 _settings_newgame
.difficulty
.quantity_sea_lakes
= CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
;
443 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
445 const StringID
*strs
= NULL
;
447 case WID_GL_MAX_HEIGHTLEVEL_TEXT
:
448 SetDParam(0, MAX_TILE_HEIGHT
);
449 *size
= GetStringBoundingBox(STR_JUST_INT
);
452 case WID_GL_START_DATE_TEXT
:
453 SetDParam(0, ConvertYMDToDate(MAX_YEAR
, 0, 1));
454 *size
= maxdim(*size
, GetStringBoundingBox(STR_BLACK_DATE_LONG
));
457 case WID_GL_MAPSIZE_X_PULLDOWN
:
458 case WID_GL_MAPSIZE_Y_PULLDOWN
:
459 SetDParamMaxValue(0, MAX_MAP_SIZE
);
460 *size
= maxdim(*size
, GetStringBoundingBox(STR_JUST_INT
));
463 case WID_GL_SNOW_LEVEL_TEXT
:
464 SetDParamMaxValue(0, MAX_TILE_HEIGHT
);
465 *size
= maxdim(*size
, GetStringBoundingBox(STR_JUST_INT
));
468 case WID_GL_HEIGHTMAP_SIZE_TEXT
:
469 SetDParam(0, this->x
);
470 SetDParam(1, this->y
);
471 *size
= maxdim(*size
, GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE
));
474 case WID_GL_TOWN_PULLDOWN
:
476 SetDParamMaxValue(0, CUSTOM_TOWN_MAX_NUMBER
);
477 *size
= maxdim(*size
, GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER
));
480 case WID_GL_INDUSTRY_PULLDOWN
: strs
= _num_inds
; break;
481 case WID_GL_LANDSCAPE_PULLDOWN
: strs
= _landscape
; break;
482 case WID_GL_TREE_PULLDOWN
: strs
= _tree_placer
; break;
483 case WID_GL_TERRAIN_PULLDOWN
: strs
= _elevations
; break;
484 case WID_GL_WATER_PULLDOWN
:
486 SetDParamMaxValue(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
);
487 *size
= maxdim(*size
, GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE
));
490 case WID_GL_RIVER_PULLDOWN
: strs
= _rivers
; break;
491 case WID_GL_SMOOTHNESS_PULLDOWN
: strs
= _smoothness
; break;
492 case WID_GL_VARIETY_PULLDOWN
: strs
= _variety
; break;
493 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: strs
= _rotation
; break;
494 case WID_GL_BORDERS_RANDOM
:
495 *size
= maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE
), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL
));
498 case WID_GL_WATER_NE
:
499 case WID_GL_WATER_NW
:
500 case WID_GL_WATER_SE
:
501 case WID_GL_WATER_SW
:
502 *size
= maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM
), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER
), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM
)));
505 case WID_GL_HEIGHTMAP_NAME_TEXT
:
513 while (*strs
!= INVALID_STRING_ID
) {
514 *size
= maxdim(*size
, GetStringBoundingBox(*strs
++));
517 size
->width
+= padding
.width
;
518 size
->height
= max(size
->height
, (uint
)(FONT_HEIGHT_NORMAL
+ WD_DROPDOWNTEXT_TOP
+ WD_DROPDOWNTEXT_BOTTOM
));
521 virtual void DrawWidget(const Rect
&r
, int widget
) const
524 case WID_GL_HEIGHTMAP_NAME_TEXT
: {
525 DrawString(r
.left
, r
.right
, r
.top
, this->name
, TC_ORANGE
);
531 virtual void OnClick(Point pt
, int widget
, int click_count
)
534 case WID_GL_TEMPERATE
:
536 case WID_GL_TROPICAL
:
538 SetNewLandscapeType(widget
- WID_GL_TEMPERATE
);
541 case WID_GL_MAPSIZE_X_PULLDOWN
: // Mapsize X
542 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_x
, WID_GL_MAPSIZE_X_PULLDOWN
);
545 case WID_GL_MAPSIZE_Y_PULLDOWN
: // Mapsize Y
546 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_y
, WID_GL_MAPSIZE_Y_PULLDOWN
);
549 case WID_GL_TOWN_PULLDOWN
: // Number of towns
550 ShowDropDownMenu(this, _num_towns
, _settings_newgame
.difficulty
.number_towns
, WID_GL_TOWN_PULLDOWN
, 0, 0);
553 case WID_GL_INDUSTRY_PULLDOWN
: // Number of industries
554 ShowDropDownMenu(this, _num_inds
, _settings_newgame
.difficulty
.industry_density
, WID_GL_INDUSTRY_PULLDOWN
, 0, 0);
557 case WID_GL_GENERATE_BUTTON
: { // Generate
558 /* Get rotated map size. */
561 if (_settings_newgame
.game_creation
.heightmap_rotation
== HM_CLOCKWISE
) {
568 if (mode
== GLWM_HEIGHTMAP
&&
569 (map_x
* 2 < (1U << _settings_newgame
.game_creation
.map_x
) ||
570 map_x
/ 2 > (1U << _settings_newgame
.game_creation
.map_x
) ||
571 map_y
* 2 < (1U << _settings_newgame
.game_creation
.map_y
) ||
572 map_y
/ 2 > (1U << _settings_newgame
.game_creation
.map_y
))) {
574 STR_WARNING_HEIGHTMAP_SCALE_CAPTION
,
575 STR_WARNING_HEIGHTMAP_SCALE_MESSAGE
,
577 LandscapeGenerationCallback
);
579 StartGeneratingLandscape(mode
);
584 case WID_GL_MAX_HEIGHTLEVEL_DOWN
:
585 case WID_GL_MAX_HEIGHTLEVEL_UP
: // Height level buttons
586 /* Don't allow too fast scrolling */
587 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
588 this->HandleButtonClick(widget
);
590 _settings_newgame
.construction
.max_heightlevel
= Clamp(_settings_newgame
.construction
.max_heightlevel
+ widget
- WID_GL_MAX_HEIGHTLEVEL_TEXT
, MIN_MAX_HEIGHTLEVEL
, MAX_MAX_HEIGHTLEVEL
);
591 this->InvalidateData();
593 _left_button_clicked
= false;
596 case WID_GL_MAX_HEIGHTLEVEL_TEXT
: // Height level text
597 this->widget_id
= WID_GL_MAX_HEIGHTLEVEL_TEXT
;
598 SetDParam(0, _settings_newgame
.construction
.max_heightlevel
);
599 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
603 case WID_GL_START_DATE_DOWN
:
604 case WID_GL_START_DATE_UP
: // Year buttons
605 /* Don't allow too fast scrolling */
606 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
607 this->HandleButtonClick(widget
);
609 _settings_newgame
.game_creation
.starting_year
= Clamp(_settings_newgame
.game_creation
.starting_year
+ widget
- WID_GL_START_DATE_TEXT
, MIN_YEAR
, MAX_YEAR
);
610 this->InvalidateData();
612 _left_button_clicked
= false;
615 case WID_GL_START_DATE_TEXT
: // Year text
616 this->widget_id
= WID_GL_START_DATE_TEXT
;
617 SetDParam(0, _settings_newgame
.game_creation
.starting_year
);
618 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_START_DATE_QUERY_CAPT
, 8, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
621 case WID_GL_SNOW_LEVEL_DOWN
:
622 case WID_GL_SNOW_LEVEL_UP
: // Snow line buttons
623 /* Don't allow too fast scrolling */
624 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
625 this->HandleButtonClick(widget
);
627 _settings_newgame
.game_creation
.snow_line_height
= Clamp(_settings_newgame
.game_creation
.snow_line_height
+ widget
- WID_GL_SNOW_LEVEL_TEXT
, MIN_SNOWLINE_HEIGHT
, MAX_SNOWLINE_HEIGHT
);
628 this->InvalidateData();
630 _left_button_clicked
= false;
633 case WID_GL_SNOW_LEVEL_TEXT
: // Snow line text
634 this->widget_id
= WID_GL_SNOW_LEVEL_TEXT
;
635 SetDParam(0, _settings_newgame
.game_creation
.snow_line_height
);
636 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_SNOW_LINE_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
639 case WID_GL_TREE_PULLDOWN
: // Tree placer
640 ShowDropDownMenu(this, _tree_placer
, _settings_newgame
.game_creation
.tree_placer
, WID_GL_TREE_PULLDOWN
, 0, 0);
643 case WID_GL_LANDSCAPE_PULLDOWN
: // Landscape generator
644 ShowDropDownMenu(this, _landscape
, _settings_newgame
.game_creation
.land_generator
, WID_GL_LANDSCAPE_PULLDOWN
, 0, 0);
647 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: // Heightmap rotation
648 ShowDropDownMenu(this, _rotation
, _settings_newgame
.game_creation
.heightmap_rotation
, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
, 0, 0);
651 case WID_GL_TERRAIN_PULLDOWN
: // Terrain type
652 /* For the original map generation only the first four are valid. */
653 ShowDropDownMenu(this, _elevations
, _settings_newgame
.difficulty
.terrain_type
, WID_GL_TERRAIN_PULLDOWN
, 0, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
? ~0xF : 0);
656 case WID_GL_WATER_PULLDOWN
: { // Water quantity
657 uint32 hidden_mask
= 0;
658 /* Disable custom water level when the original map generator is active. */
659 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
) {
660 SetBit(hidden_mask
, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
);
662 ShowDropDownMenu(this, _sea_lakes
, _settings_newgame
.difficulty
.quantity_sea_lakes
, WID_GL_WATER_PULLDOWN
, 0, hidden_mask
);
666 case WID_GL_RIVER_PULLDOWN
: // Amount of rivers
667 ShowDropDownMenu(this, _rivers
, _settings_newgame
.game_creation
.amount_of_rivers
, WID_GL_RIVER_PULLDOWN
, 0, 0);
670 case WID_GL_SMOOTHNESS_PULLDOWN
: // Map smoothness
671 ShowDropDownMenu(this, _smoothness
, _settings_newgame
.game_creation
.tgen_smoothness
, WID_GL_SMOOTHNESS_PULLDOWN
, 0, 0);
674 case WID_GL_VARIETY_PULLDOWN
: // Map variety
675 ShowDropDownMenu(this, _variety
, _settings_newgame
.game_creation
.variety
, WID_GL_VARIETY_PULLDOWN
, 0, 0);
678 /* Freetype map borders */
679 case WID_GL_WATER_NW
:
680 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
);
681 this->InvalidateData();
684 case WID_GL_WATER_NE
:
685 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
);
686 this->InvalidateData();
689 case WID_GL_WATER_SE
:
690 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
);
691 this->InvalidateData();
694 case WID_GL_WATER_SW
:
695 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
);
696 this->InvalidateData();
699 case WID_GL_BORDERS_RANDOM
:
700 _settings_newgame
.game_creation
.water_borders
= (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? 0 : BORDERS_RANDOM
;
701 this->InvalidateData();
706 virtual void OnTimeout()
708 static const int raise_widgets
[] = {WID_GL_MAX_HEIGHTLEVEL_DOWN
, WID_GL_MAX_HEIGHTLEVEL_UP
, WID_GL_START_DATE_DOWN
, WID_GL_START_DATE_UP
, WID_GL_SNOW_LEVEL_UP
, WID_GL_SNOW_LEVEL_DOWN
, WIDGET_LIST_END
};
709 for (const int *widget
= raise_widgets
; *widget
!= WIDGET_LIST_END
; widget
++) {
710 if (this->IsWidgetLowered(*widget
)) {
711 this->RaiseWidget(*widget
);
712 this->SetWidgetDirty(*widget
);
717 virtual void OnDropdownSelect(int widget
, int index
)
720 case WID_GL_MAPSIZE_X_PULLDOWN
: _settings_newgame
.game_creation
.map_x
= index
; break;
721 case WID_GL_MAPSIZE_Y_PULLDOWN
: _settings_newgame
.game_creation
.map_y
= index
; break;
722 case WID_GL_TREE_PULLDOWN
: _settings_newgame
.game_creation
.tree_placer
= index
; break;
723 case WID_GL_RIVER_PULLDOWN
: _settings_newgame
.game_creation
.amount_of_rivers
= index
; break;
724 case WID_GL_SMOOTHNESS_PULLDOWN
: _settings_newgame
.game_creation
.tgen_smoothness
= index
; break;
725 case WID_GL_VARIETY_PULLDOWN
: _settings_newgame
.game_creation
.variety
= index
; break;
727 case WID_GL_LANDSCAPE_PULLDOWN
: _settings_newgame
.game_creation
.land_generator
= index
;
728 /* If original landgenerator is selected and alpinist terrain_type was selected, revert to mountainous. */
729 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
) {
730 _settings_newgame
.difficulty
.terrain_type
= Clamp(_settings_newgame
.difficulty
.terrain_type
, 0, 3);
734 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: _settings_newgame
.game_creation
.heightmap_rotation
= index
; break;
736 case WID_GL_TOWN_PULLDOWN
:
737 if ((uint
)index
== CUSTOM_TOWN_NUMBER_DIFFICULTY
) {
738 this->widget_id
= widget
;
739 SetDParam(0, _settings_newgame
.game_creation
.custom_town_number
);
740 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_NUMBER_OF_TOWNS
, 5, this, CS_NUMERAL
, QSF_NONE
);
742 _settings_newgame
.difficulty
.number_towns
= index
;
745 case WID_GL_INDUSTRY_PULLDOWN
: _settings_newgame
.difficulty
.industry_density
= index
; break;
746 case WID_GL_TERRAIN_PULLDOWN
: _settings_newgame
.difficulty
.terrain_type
= index
; break;
748 case WID_GL_WATER_PULLDOWN
: {
749 if ((uint
)index
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
750 this->widget_id
= widget
;
751 SetDParam(0, _settings_newgame
.game_creation
.custom_sea_level
);
752 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_QUANTITY_OF_SEA_LAKES
, 3, this, CS_NUMERAL
, QSF_NONE
);
754 _settings_newgame
.difficulty
.quantity_sea_lakes
= index
;
758 this->InvalidateData();
761 virtual void OnQueryTextFinished(char *str
)
763 /* Was 'cancel' pressed? */
764 if (str
== NULL
) return;
767 if (!StrEmpty(str
)) {
770 /* An empty string means revert to the default */
771 switch (this->widget_id
) {
772 case WID_GL_MAX_HEIGHTLEVEL_TEXT
: value
= DEF_MAX_HEIGHTLEVEL
; break;
773 case WID_GL_START_DATE_TEXT
: value
= DEF_START_YEAR
; break;
774 case WID_GL_SNOW_LEVEL_TEXT
: value
= DEF_SNOWLINE_HEIGHT
; break;
775 case WID_GL_TOWN_PULLDOWN
: value
= 1; break;
776 case WID_GL_WATER_PULLDOWN
: value
= CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
; break;
777 default: NOT_REACHED();
781 switch (this->widget_id
) {
782 case WID_GL_MAX_HEIGHTLEVEL_TEXT
:
783 this->SetWidgetDirty(WID_GL_MAX_HEIGHTLEVEL_TEXT
);
784 _settings_newgame
.construction
.max_heightlevel
= Clamp(value
, MIN_MAX_HEIGHTLEVEL
, MAX_MAX_HEIGHTLEVEL
);
787 case WID_GL_START_DATE_TEXT
:
788 this->SetWidgetDirty(WID_GL_START_DATE_TEXT
);
789 _settings_newgame
.game_creation
.starting_year
= Clamp(value
, MIN_YEAR
, MAX_YEAR
);
792 case WID_GL_SNOW_LEVEL_TEXT
:
793 this->SetWidgetDirty(WID_GL_SNOW_LEVEL_TEXT
);
794 _settings_newgame
.game_creation
.snow_line_height
= Clamp(value
, MIN_SNOWLINE_HEIGHT
, MAX_SNOWLINE_HEIGHT
);
797 case WID_GL_TOWN_PULLDOWN
:
798 _settings_newgame
.game_creation
.custom_town_number
= Clamp(value
, 1, CUSTOM_TOWN_MAX_NUMBER
);
801 case WID_GL_WATER_PULLDOWN
:
802 _settings_newgame
.game_creation
.custom_sea_level
= Clamp(value
, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
);
806 this->InvalidateData();
810 static WindowDesc
_generate_landscape_desc(
811 WDP_CENTER
, NULL
, 0, 0,
812 WC_GENERATE_LANDSCAPE
, WC_NONE
,
814 _nested_generate_landscape_widgets
, lengthof(_nested_generate_landscape_widgets
)
817 static WindowDesc
_heightmap_load_desc(
818 WDP_CENTER
, NULL
, 0, 0,
819 WC_GENERATE_LANDSCAPE
, WC_NONE
,
821 _nested_heightmap_load_widgets
, lengthof(_nested_heightmap_load_widgets
)
824 static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode
)
829 DeleteWindowByClass(WC_GENERATE_LANDSCAPE
);
831 /* Generate a new seed when opening the window */
832 _settings_newgame
.game_creation
.generation_seed
= InteractiveRandom();
834 if (mode
== GLWM_HEIGHTMAP
) {
835 /* If the function returns negative, it means there was a problem loading the heightmap */
836 if (!GetHeightmapDimensions(_file_to_saveload
.detail_ftype
, _file_to_saveload
.name
, &x
, &y
)) return;
839 WindowDesc
*desc
= (mode
== GLWM_HEIGHTMAP
) ? &_heightmap_load_desc
: &_generate_landscape_desc
;
840 GenerateLandscapeWindow
*w
= AllocateWindowDescFront
<GenerateLandscapeWindow
>(desc
, mode
, true);
842 if (mode
== GLWM_HEIGHTMAP
) {
845 strecpy(w
->name
, _file_to_saveload
.title
, lastof(w
->name
));
848 SetWindowDirty(WC_GENERATE_LANDSCAPE
, mode
);
851 /** Start with a normal game. */
852 void ShowGenerateLandscape()
854 _ShowGenerateLandscape(GLWM_GENERATE
);
857 /** Start with loading a heightmap. */
858 void ShowHeightmapLoad()
860 _ShowGenerateLandscape(GLWM_HEIGHTMAP
);
863 /** Start with a scenario editor. */
864 void StartScenarioEditor()
866 StartGeneratingLandscape(GLWM_SCENARIO
);
870 * Start a normal game without the GUI.
871 * @param seed The seed of the new game.
873 void StartNewGameWithoutGUI(uint seed
)
875 /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
876 _settings_newgame
.game_creation
.generation_seed
= seed
;
878 StartGeneratingLandscape(GLWM_GENERATE
);
881 struct CreateScenarioWindow
: public Window
885 CreateScenarioWindow(WindowDesc
*desc
, WindowNumber window_number
) : Window(desc
)
887 this->InitNested(window_number
);
888 this->LowerWidget(_settings_newgame
.game_creation
.landscape
+ WID_CS_TEMPERATE
);
891 virtual void SetStringParameters(int widget
) const
894 case WID_CS_START_DATE_TEXT
:
895 SetDParam(0, ConvertYMDToDate(_settings_newgame
.game_creation
.starting_year
, 0, 1));
898 case WID_CS_MAPSIZE_X_PULLDOWN
:
899 SetDParam(0, 1 << _settings_newgame
.game_creation
.map_x
);
902 case WID_CS_MAPSIZE_Y_PULLDOWN
:
903 SetDParam(0, 1 << _settings_newgame
.game_creation
.map_y
);
906 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
907 SetDParam(0, _settings_newgame
.game_creation
.se_flat_world_height
);
912 virtual void OnPaint()
914 this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN
, _settings_newgame
.game_creation
.starting_year
<= MIN_YEAR
);
915 this->SetWidgetDisabledState(WID_CS_START_DATE_UP
, _settings_newgame
.game_creation
.starting_year
>= MAX_YEAR
);
916 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN
, _settings_newgame
.game_creation
.se_flat_world_height
<= 0);
917 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP
, _settings_newgame
.game_creation
.se_flat_world_height
>= MAX_TILE_HEIGHT
);
919 this->SetWidgetLoweredState(WID_CS_TEMPERATE
, _settings_newgame
.game_creation
.landscape
== LT_TEMPERATE
);
920 this->SetWidgetLoweredState(WID_CS_ARCTIC
, _settings_newgame
.game_creation
.landscape
== LT_ARCTIC
);
921 this->SetWidgetLoweredState(WID_CS_TROPICAL
, _settings_newgame
.game_creation
.landscape
== LT_TROPIC
);
922 this->SetWidgetLoweredState(WID_CS_TOYLAND
, _settings_newgame
.game_creation
.landscape
== LT_TOYLAND
);
927 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
929 StringID str
= STR_JUST_INT
;
931 case WID_CS_START_DATE_TEXT
:
932 SetDParam(0, ConvertYMDToDate(MAX_YEAR
, 0, 1));
933 str
= STR_BLACK_DATE_LONG
;
936 case WID_CS_MAPSIZE_X_PULLDOWN
:
937 case WID_CS_MAPSIZE_Y_PULLDOWN
:
938 SetDParamMaxValue(0, MAX_MAP_SIZE
);
941 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
942 SetDParamMaxValue(0, MAX_TILE_HEIGHT
);
948 *size
= maxdim(*size
, GetStringBoundingBox(str
));
949 size
->width
+= padding
.width
;
950 size
->height
+= padding
.height
;
953 virtual void OnClick(Point pt
, int widget
, int click_count
)
956 case WID_CS_TEMPERATE
:
958 case WID_CS_TROPICAL
:
960 this->RaiseWidget(_settings_newgame
.game_creation
.landscape
+ WID_CS_TEMPERATE
);
961 SetNewLandscapeType(widget
- WID_CS_TEMPERATE
);
964 case WID_CS_MAPSIZE_X_PULLDOWN
: // Mapsize X
965 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_x
, WID_CS_MAPSIZE_X_PULLDOWN
);
968 case WID_CS_MAPSIZE_Y_PULLDOWN
: // Mapsize Y
969 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_y
, WID_CS_MAPSIZE_Y_PULLDOWN
);
972 case WID_CS_EMPTY_WORLD
: // Empty world / flat world
973 StartGeneratingLandscape(GLWM_SCENARIO
);
976 case WID_CS_RANDOM_WORLD
: // Generate
977 ShowGenerateLandscape();
980 case WID_CS_START_DATE_DOWN
:
981 case WID_CS_START_DATE_UP
: // Year buttons
982 /* Don't allow too fast scrolling */
983 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
984 this->HandleButtonClick(widget
);
987 _settings_newgame
.game_creation
.starting_year
= Clamp(_settings_newgame
.game_creation
.starting_year
+ widget
- WID_CS_START_DATE_TEXT
, MIN_YEAR
, MAX_YEAR
);
989 _left_button_clicked
= false;
992 case WID_CS_START_DATE_TEXT
: // Year text
993 this->widget_id
= WID_CS_START_DATE_TEXT
;
994 SetDParam(0, _settings_newgame
.game_creation
.starting_year
);
995 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_START_DATE_QUERY_CAPT
, 8, this, CS_NUMERAL
, QSF_NONE
);
998 case WID_CS_FLAT_LAND_HEIGHT_DOWN
:
999 case WID_CS_FLAT_LAND_HEIGHT_UP
: // Height level buttons
1000 /* Don't allow too fast scrolling */
1001 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
1002 this->HandleButtonClick(widget
);
1005 _settings_newgame
.game_creation
.se_flat_world_height
= Clamp(_settings_newgame
.game_creation
.se_flat_world_height
+ widget
- WID_CS_FLAT_LAND_HEIGHT_TEXT
, 0, _settings_game
.construction
.max_heightlevel
);
1007 _left_button_clicked
= false;
1010 case WID_CS_FLAT_LAND_HEIGHT_TEXT
: // Height level text
1011 this->widget_id
= WID_CS_FLAT_LAND_HEIGHT_TEXT
;
1012 SetDParam(0, _settings_newgame
.game_creation
.se_flat_world_height
);
1013 ShowQueryString(STR_JUST_INT
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_NONE
);
1018 virtual void OnTimeout()
1020 static const int raise_widgets
[] = {WID_CS_START_DATE_DOWN
, WID_CS_START_DATE_UP
, WID_CS_FLAT_LAND_HEIGHT_DOWN
, WID_CS_FLAT_LAND_HEIGHT_UP
, WIDGET_LIST_END
};
1021 for (const int *widget
= raise_widgets
; *widget
!= WIDGET_LIST_END
; widget
++) {
1022 if (this->IsWidgetLowered(*widget
)) {
1023 this->RaiseWidget(*widget
);
1024 this->SetWidgetDirty(*widget
);
1029 virtual void OnDropdownSelect(int widget
, int index
)
1032 case WID_CS_MAPSIZE_X_PULLDOWN
: _settings_newgame
.game_creation
.map_x
= index
; break;
1033 case WID_CS_MAPSIZE_Y_PULLDOWN
: _settings_newgame
.game_creation
.map_y
= index
; break;
1038 virtual void OnQueryTextFinished(char *str
)
1040 if (!StrEmpty(str
)) {
1041 int32 value
= atoi(str
);
1043 switch (this->widget_id
) {
1044 case WID_CS_START_DATE_TEXT
:
1045 this->SetWidgetDirty(WID_CS_START_DATE_TEXT
);
1046 _settings_newgame
.game_creation
.starting_year
= Clamp(value
, MIN_YEAR
, MAX_YEAR
);
1049 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
1050 this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT
);
1051 _settings_newgame
.game_creation
.se_flat_world_height
= Clamp(value
, 0, _settings_game
.construction
.max_heightlevel
);
1060 static const NWidgetPart _nested_create_scenario_widgets
[] = {
1061 NWidget(NWID_HORIZONTAL
),
1062 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
1063 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_SE_MAPGEN_CAPTION
, STR_NULL
),
1065 NWidget(WWT_PANEL
, COLOUR_BROWN
),
1066 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
1067 /* Landscape style selection. */
1068 NWidget(NWID_HORIZONTAL
), SetPIP(10, 3, 10),
1069 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TEMPERATE
), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
1070 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_ARCTIC
), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
1071 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TROPICAL
), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
1072 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TOYLAND
), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
1074 NWidget(NWID_HORIZONTAL
), SetPIP(10, 8, 10),
1075 /* Green generation type buttons: 'Flat land' and 'Random land'. */
1076 NWidget(NWID_VERTICAL
), SetPIP(10, 6, 10),
1077 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_CS_EMPTY_WORLD
), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD
, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP
), SetFill(1, 1),
1078 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_CS_RANDOM_WORLD
), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND
, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND
), SetFill(1, 1),
1080 /* Labels + setting drop-downs */
1081 NWidget(NWID_VERTICAL
), SetPIP(10, 6, 10),
1083 NWidget(NWID_HORIZONTAL
),
1084 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_NULL
), SetPadding(1, 0, 0, 0),
1085 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1086 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_CS_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetPadding(0, 4, 0, 0),
1087 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 2, 0, 0),
1088 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_CS_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
),
1091 NWidget(NWID_HORIZONTAL
),
1092 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetPadding(1, 0, 0, 0),
1093 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1094 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_DOWN
), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
),
1095 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
),
1096 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_UP
), SetFill(0, 1), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
),
1098 /* Flat map height. */
1099 NWidget(NWID_HORIZONTAL
),
1100 NWidget(WWT_TEXT
, COLOUR_ORANGE
),
1101 SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT
, STR_NULL
), SetPadding(1, 0, 0, 0),
1102 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1103 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_DOWN
), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN
),
1104 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
),
1105 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_UP
), SetFill(0, 1), SetDataTip(SPR_ARROW_UP
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP
),
1112 static WindowDesc
_create_scenario_desc(
1113 WDP_CENTER
, NULL
, 0, 0,
1114 WC_GENERATE_LANDSCAPE
, WC_NONE
,
1116 _nested_create_scenario_widgets
, lengthof(_nested_create_scenario_widgets
)
1119 /** Show the window to create a scenario. */
1120 void ShowCreateScenario()
1122 DeleteWindowByClass(WC_GENERATE_LANDSCAPE
);
1123 new CreateScenarioWindow(&_create_scenario_desc
, GLWM_SCENARIO
);
1126 static const NWidgetPart _nested_generate_progress_widgets
[] = {
1127 NWidget(WWT_CAPTION
, COLOUR_GREY
), SetDataTip(STR_GENERATION_WORLD
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
1128 NWidget(WWT_PANEL
, COLOUR_GREY
),
1129 NWidget(NWID_HORIZONTAL
), SetPIP(20, 0, 20),
1130 NWidget(NWID_VERTICAL
), SetPIP(11, 8, 11),
1131 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_GP_PROGRESS_BAR
), SetFill(1, 0),
1132 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_GP_PROGRESS_TEXT
), SetFill(1, 0),
1133 NWidget(WWT_TEXTBTN
, COLOUR_WHITE
, WID_GP_ABORT
), SetDataTip(STR_GENERATION_ABORT
, STR_NULL
), SetFill(1, 0),
1140 static WindowDesc
_generate_progress_desc(
1141 WDP_CENTER
, NULL
, 0, 0,
1142 WC_MODAL_PROGRESS
, WC_NONE
,
1144 _nested_generate_progress_widgets
, lengthof(_nested_generate_progress_widgets
)
1147 struct GenWorldStatus
{
1155 static GenWorldStatus _gws
;
1157 static const StringID _generation_class_table
[] = {
1158 STR_GENERATION_WORLD_GENERATION
,
1159 STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION
,
1160 STR_GENERATION_RIVER_GENERATION
,
1161 STR_GENERATION_CLEARING_TILES
,
1162 STR_SCENEDIT_TOOLBAR_TOWN_GENERATION
,
1163 STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION
,
1164 STR_GENERATION_OBJECT_GENERATION
,
1165 STR_GENERATION_TREE_GENERATION
,
1166 STR_GENERATION_SETTINGUP_GAME
,
1167 STR_GENERATION_PREPARING_TILELOOP
,
1168 STR_GENERATION_PREPARING_SCRIPT
,
1169 STR_GENERATION_PREPARING_GAME
1171 assert_compile(lengthof(_generation_class_table
) == GWP_CLASS_COUNT
);
1174 static void AbortGeneratingWorldCallback(Window
*w
, bool confirmed
)
1177 AbortGeneratingWorld();
1178 } else if (HasModalProgress() && !IsGeneratingWorldAborted()) {
1179 SetMouseCursor(SPR_CURSOR_ZZZ
, PAL_NONE
);
1183 struct GenerateProgressWindow
: public Window
{
1185 GenerateProgressWindow() : Window(&_generate_progress_desc
)
1190 virtual void OnClick(Point pt
, int widget
, int click_count
)
1194 SetMouseCursorBusy(false);
1196 STR_GENERATION_ABORT_CAPTION
,
1197 STR_GENERATION_ABORT_MESSAGE
,
1199 AbortGeneratingWorldCallback
1205 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
1208 case WID_GP_PROGRESS_BAR
: {
1209 SetDParamMaxValue(0, 100);
1210 *size
= GetStringBoundingBox(STR_GENERATION_PROGRESS
);
1211 /* We need some spacing for the 'border' */
1217 case WID_GP_PROGRESS_TEXT
:
1218 for (uint i
= 0; i
< GWP_CLASS_COUNT
; i
++) {
1219 size
->width
= max(size
->width
, GetStringBoundingBox(_generation_class_table
[i
]).width
);
1221 size
->height
= FONT_HEIGHT_NORMAL
* 2 + WD_PAR_VSEP_NORMAL
;
1226 virtual void DrawWidget(const Rect
&r
, int widget
) const
1229 case WID_GP_PROGRESS_BAR
:
1230 /* Draw the % complete with a bar and a text */
1231 DrawFrameRect(r
.left
, r
.top
, r
.right
, r
.bottom
, COLOUR_GREY
, FR_BORDERONLY
);
1232 DrawFrameRect(r
.left
+ 1, r
.top
+ 1, (int)((r
.right
- r
.left
- 2) * _gws
.percent
/ 100) + r
.left
+ 1, r
.bottom
- 1, COLOUR_MAUVE
, FR_NONE
);
1233 SetDParam(0, _gws
.percent
);
1234 DrawString(r
.left
, r
.right
, r
.top
+ 5, STR_GENERATION_PROGRESS
, TC_FROMSTRING
, SA_HOR_CENTER
);
1237 case WID_GP_PROGRESS_TEXT
:
1238 /* Tell which class we are generating */
1239 DrawString(r
.left
, r
.right
, r
.top
, _gws
.cls
, TC_FROMSTRING
, SA_HOR_CENTER
);
1241 /* And say where we are in that class */
1242 SetDParam(0, _gws
.current
);
1243 SetDParam(1, _gws
.total
);
1244 DrawString(r
.left
, r
.right
, r
.top
+ FONT_HEIGHT_NORMAL
+ WD_PAR_VSEP_NORMAL
, STR_GENERATION_PROGRESS_NUM
, TC_FROMSTRING
, SA_HOR_CENTER
);
1250 * Initializes the progress counters to the starting point.
1252 void PrepareGenerateWorldProgress()
1254 _gws
.cls
= STR_GENERATION_WORLD_GENERATION
;
1258 _gws
.timer
= 0; // Forces to paint the progress window immediately
1262 * Show the window where a user can follow the process of the map generation.
1264 void ShowGenerateWorldProgress()
1266 if (BringWindowToFrontById(WC_MODAL_PROGRESS
, 0)) return;
1267 new GenerateProgressWindow();
1270 static void _SetGeneratingWorldProgress(GenWorldProgress cls
, uint progress
, uint total
)
1272 static const int percent_table
[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 95, 99, 100 };
1273 assert_compile(lengthof(percent_table
) == GWP_CLASS_COUNT
+ 1);
1274 assert(cls
< GWP_CLASS_COUNT
);
1276 /* Do not run this function if we aren't in a thread */
1277 if (!IsGenerateWorldThreaded() && !_network_dedicated
) return;
1279 if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
1282 assert(_gws
.cls
== _generation_class_table
[cls
]);
1283 _gws
.current
+= progress
;
1284 assert(_gws
.current
<= _gws
.total
);
1286 _gws
.cls
= _generation_class_table
[cls
];
1287 _gws
.current
= progress
;
1289 _gws
.percent
= percent_table
[cls
];
1292 /* Don't update the screen too often. So update it once in every once in a while... */
1293 if (!_network_dedicated
&& _gws
.timer
!= 0 && _realtime_tick
- _gws
.timer
< MODAL_PROGRESS_REDRAW_TIMEOUT
) return;
1295 /* Percentage is about the number of completed tasks, so 'current - 1' */
1296 _gws
.percent
= percent_table
[cls
] + (percent_table
[cls
+ 1] - percent_table
[cls
]) * (_gws
.current
== 0 ? 0 : _gws
.current
- 1) / _gws
.total
;
1298 if (_network_dedicated
) {
1299 static uint last_percent
= 0;
1301 /* Never display 0% */
1302 if (_gws
.percent
== 0) return;
1303 /* Reset if percent is lower than the last recorded */
1304 if (_gws
.percent
< last_percent
) last_percent
= 0;
1305 /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
1306 if (_gws
.percent
% 5 != 0 && _gws
.percent
<= last_percent
+ 5) return;
1307 /* Never show steps smaller than 2%, even if it is a mod 5% */
1308 if (_gws
.percent
<= last_percent
+ 2) return;
1310 DEBUG(net
, 1, "Map generation percentage complete: %d", _gws
.percent
);
1311 last_percent
= _gws
.percent
;
1313 /* Don't continue as dedicated never has a thread running */
1317 SetWindowDirty(WC_MODAL_PROGRESS
, 0);
1318 MarkWholeScreenDirty();
1320 /* Release the rights to the map generator, and acquire the rights to the
1321 * paint thread. The 'other' thread already has the paint thread rights so
1322 * this ensures us that we are waiting until the paint thread is done
1323 * before we reacquire the mapgen rights */
1324 _modal_progress_work_mutex
->EndCritical();
1325 _modal_progress_paint_mutex
->BeginCritical();
1326 _modal_progress_work_mutex
->BeginCritical();
1327 _modal_progress_paint_mutex
->EndCritical();
1329 _gws
.timer
= _realtime_tick
;
1333 * Set the total of a stage of the world generation.
1334 * @param cls the current class we are in.
1335 * @param total Set the total expected items for this class.
1337 * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
1338 * Also, progress works if total is zero, total works if progress is zero.
1340 void SetGeneratingWorldProgress(GenWorldProgress cls
, uint total
)
1342 if (total
== 0) return;
1344 _SetGeneratingWorldProgress(cls
, 0, total
);
1348 * Increases the current stage of the world generation with one.
1349 * @param cls the current class we are in.
1351 * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
1352 * Also, progress works if total is zero, total works if progress is zero.
1354 void IncreaseGeneratingWorldProgress(GenWorldProgress cls
)
1356 /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
1357 _SetGeneratingWorldProgress(cls
, 1, 0);